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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 158103 times)

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ashersky

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RMM32: The Walking Dead (Game Over.)
« on: February 29, 2016, 09:32:45 am »

Rick?

Rick, it's me.  Can you hear me?

I know it's been awhile.  I'm sorry.  It's just...since Duane...

Rick, you said you'd turn it on every day at dawn.  I've been in a bad place for awhile now.  I was hoping you might still be checking for me, that you might have some battery left in that radio.

Rick...Rick?

Look, I'm headed your way.  At least, I think so.  I found your camp, outside Atlanta.  I could tell something went wrong.  Found your note, so I started down the highway, but you couldn't have made it too far.  It was blocked.  Saw some blood, dead walkers.  Tracks into the woods.

I'll keep turning this on until the power runs out on me.  Maybe I can find you, or your family.

Morgan out.
« Last Edit: April 29, 2016, 07:46:11 am by ashersky »
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Re: RMM32: The Walking Dead (Prologue)
« Reply #1 on: March 03, 2016, 10:49:29 am »

Hello?...

Hello?  Can you hear me, Rick?  Can anyone hear me?...

If anyone can hear me...maybe you don't know me.  Maybe you don't trust me.  So you won't answer me.  I understand.  Those are the new rules of the world.  There are rules out here, rules you have to follow if you want to survive...

Duane broke a rule and it cost him.  I tried to stop it.  I tried to help him.  It's...it's my fault.  It was my job to keep him safe.

Rick?  I hope you found your boy.  I hope you are keeping him safe.  Remember the rules of this world.  Follow the rules.

I will keep checking for you.  I will keep looking.

Morgan out.
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ashersky

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Re: RMM32: The Walking Dead (Prologue)
« Reply #2 on: March 03, 2016, 10:59:25 am »

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM or in your Role QT.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All actions must be submitted within their respective submission windows, as noted in the setup post.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. Lynched players may continue to post until a flip has been provided.
11. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.
12. The Teproc Rule is in effect: direct or verbatim quoting of yourself is allowed.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone by unvoting.
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, maroon text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction too greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM or in your Role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
1. Dawns will last a minimum of 4 hours and no more than 24 hours.
2. Days will last 240 IRL hours.
3. Twilights will last a minimum of 4 hours and no more than 24 hours.
4. Nights will last 48 IRL hours.
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ashersky

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Re: RMM32: The Walking Dead (Prologue)
« Reply #3 on: March 07, 2016, 11:43:55 am »

Rick, it's Morgan...

Rick...

Must be your radio, out of battery.  I think I'm catching up with you and your group...or at least, some group.  I see the signs everywhere.  There's always signs, information available if you just look around and pay attention.  I'm reading the signs in the grass, the trees, the dead...

Everything is important.  Everything matters.  Everything means something.  You've got to read the signs, Rick.  They are universal.  It's the most important information around, and it will keep you alive.

Rick...if you can hear me.  Leave me some signs.  Point the way.

Morgan out.
« Last Edit: March 07, 2016, 11:49:46 am by ashersky »
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Re: RMM32: The Walking Dead (Prologue)
« Reply #4 on: March 07, 2016, 11:49:04 am »

Universal Information

This game is for 15 players and is classified as Role Madness. It was designed by ashersky as a closed setup.

Player List:


1. Witherweaver
2. yuma
3. 2.7
4. gkrieg13
5. faust
6. EFHW
7. Roadrunner7671
8. A Drowned Kernel
9. Haddock
10. silverspawn
11. Hydrad
12. Limetime
13. Ampharos
14. chairs
15. SirMartin

Game State Tracker:
Game Cycle 1: Dawn || Day || Twilight || Night
Game Cycle 2: Dawn || Day || Twilight || Night
Game Cycle 3: Dawn || Day || Twilight || Night
Game Cycle 4: Dawn || Day || Twilight || Night




Flavor:

Flavor -- written by the mod -- matters. Treat it as a part of the game and read every word. Knowledge of The Walking Dead (either the comics or the television show) is not required, but will enhance enjoyment of the game. At the very least, read a summary somewhere. Again, any flavor written by me is part of the game.

In case you couldn't tell, I'm Morgan talking into the radio.

Town is known as The Group in this game. Here is the win condition for The Group:

Quote
You win when all threats to The Group have been eliminated and there is at least one Group member still alive.

All players will receive flavor names.  They are not indicative of alignment.





QTs:

Every player has a Role QT. The first post in every role QT contains all information available regarding the assigned role. The second post in every QT is a welcome post that discusses QTs and is exactly the same in all QTs.






Action submission:

While each game phase has an action submission window, all actions may be submitted in advance of their respective deadlines within one full game cycle (i.e., a night action may be submitted the dawn, day, or twilight before).

Dawn Action Submission Window: Starts immediately after night ends and lasts 4 hours.
Day Action Submission Window: Starts 24 hours after dawn ends and lasts 24 hours.
Twilight Action Submission Window: Starts immediately after day ends and lasts 4 hours.
Night Action Submission Window: Starts immediately after twilight ends and lasts 24 hours.






Miscellaneous:

--Unless otherwise specified, no actions can be taken before Dawn 1.





Group Factional Abilities:

Each day, the following abilities may be used.  Each ability may be used once a day and there is no limit to how many abilities can be used.  Note: To trigger an ability, at least half (rounded down) of all living players must select it by posting it in bold in the game thread during the Day Action Submission Window.

Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.

Split up: Tonight, half the group (rounded down) will sleep in the house while the other half sleep in the camp. Those in the house will be safe from random zombies.

Lock and load: Load one bullet into a gun that sits in the middle of everyone OR shoot a zombie and use up one bullet. If you load, two players, selected a random, will be secretly hated for the rest of the day.  Choose either "Lock" (shoot a zombie) or "Load" (load a bullet in the gun) by posting one word or the other.  If there are no bullets loaded, your selection defaults to "Load."





A Final Thought from your Mod:

I want to thank everyone for signing up and their enthusiasm for wanting to play a game I've invented.  As most of you know, this is my last game for the forseeable future, and I've put everything I've learned over the last four years or so into experimenting and expanding our mafia universe.  But no matter how much time or creativity I put into it, I truly believe it is your activity, dedication, and goodwill that will guarantee this game will be an amazing experience.

And now some friendly advice: Don't get hung up on your assumptions.  Every one one of us makes them, and sure, sometimes we're right.  But it's important to remember that in a game of creativity, deception, and imagination, there is no right and wrong, no past or future.  There's just the game we're all playing, right now.

Good luck!
« Last Edit: April 22, 2016, 06:06:09 pm by ashersky »
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Re: RMM32: The Walking Dead (Prologue) - 11/15 Slots Filled
« Reply #5 on: March 07, 2016, 11:49:24 am »

This topic is now unlocked for tags and pre-game chatter.
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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #6 on: March 07, 2016, 11:52:36 am »

"Days will last 240 IRL hours"

Very precise
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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #7 on: March 07, 2016, 11:54:48 am »

Ok, I'll /in

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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #9 on: March 07, 2016, 12:12:24 pm »

/tag...

ww is it
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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #10 on: March 07, 2016, 12:16:47 pm »

Oh boy...
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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #11 on: March 07, 2016, 12:20:56 pm »

/in

I think I've learned enough about TWD from listening to my coworkers talk about it to make the flavor mean something :P
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faust

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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #12 on: March 07, 2016, 12:30:48 pm »

Only one more!
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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #13 on: March 07, 2016, 12:32:42 pm »

/in or /tag

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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #14 on: March 07, 2016, 12:42:46 pm »

That's a BIG game.  I'm excited by this.  What's a Dawn?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #15 on: March 07, 2016, 12:44:59 pm »

That's a BIG game.  I'm excited by this.  What's a Dawn?

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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #16 on: March 07, 2016, 12:45:21 pm »

Right, I see.  It's just an early-day-action submission window.  Gotcha.

PPE.  Thanks, yuma.  Helpful. :)
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (Prologue) - 12/15 Slots Filled
« Reply #17 on: March 07, 2016, 12:51:31 pm »

Right, I see.  It's just an early-day-action submission window.  Gotcha.

Right, like the meme said:

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ashersky

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Re: RMM32: The Walking Dead (Prologue) - Full
« Reply #18 on: March 07, 2016, 12:54:38 pm »

That was fast.

I'm ensuring the timing of this game doesn't mess with RMM31, so PMs will not be coming out right away.
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Re: RMM32: The Walking Dead (Prologue) - Full
« Reply #19 on: March 07, 2016, 01:01:09 pm »

And I will just say this one more time:

I am not kidding when I say you need to read all flavor text written by me.
I am not kidding when I say you need to have read all the rules and universal information provided.


You have been warned.
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Re: RMM32: The Walking Dead (Prologue) - Full
« Reply #20 on: March 07, 2016, 01:03:27 pm »

*Cough* if you don't understand something ask questions *cough*
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Re: RMM32: The Walking Dead (Prologue) - Full
« Reply #21 on: March 07, 2016, 01:09:59 pm »

/out. Sorry I never signed up for this. What I did say is that I will sign up if its still open after March 19
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ashersky

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Re: RMM32: The Walking Dead (Prologue) - Full
« Reply #22 on: March 07, 2016, 01:12:36 pm »

/out. Sorry I never signed up for this. What I did say is that I will sign up if its still open after March 19

No problem.  Might still be open on March 19, at which point we'll add you back in.
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #23 on: March 07, 2016, 03:11:21 pm »

Hi everyone!
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #24 on: March 07, 2016, 05:05:29 pm »

Hey
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #25 on: March 08, 2016, 07:24:38 am »

Hi everyone!

What's up, RR! 

I hope you tunnel me this game; it's beginning to be a security blanket of normalcy in the maelstrom that is mafia.

 ;)
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #26 on: March 08, 2016, 10:52:35 am »

I expect enough flavor to create a standalone fan novel.
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #27 on: March 08, 2016, 11:28:05 pm »

Theory talk: I don't know if we'll lynch people. I think it'll be every single player versus Ashersky controlled zombies, similiar to that game where it was town vs. catapults or something where the mod lied about there being scum and stuff.

But there's almost no chance of no zombies. Vigs with an 's' for sure. Maybe a thematic Survivor? Death by natural causes?
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #28 on: March 09, 2016, 05:37:29 am »

Theory talk: I don't know if we'll lynch people. I think it'll be every single player versus Ashersky controlled zombies, similiar to that game where it was town vs. catapults or something where the mod lied about there being scum and stuff.

But there's almost no chance of no zombies. Vigs with an 's' for sure. Maybe a thematic Survivor? Death by natural causes?

It's not a bastard game.
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #29 on: March 09, 2016, 05:41:01 am »

Also TWD is much more about conflicts between people than it is about fighting zombies. An idea like that would not even be true to the show/comics. I fully expect some Dune-like survival subtheme though.
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #30 on: March 09, 2016, 05:41:28 am »

I could maybe see some variant on "death by natural causes".  Done right, that wouldn't be outright bastard, necessarily.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #31 on: March 10, 2016, 12:35:29 am »

ash - you forgot me.
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #32 on: March 10, 2016, 01:04:06 am »

ash - you forgot me.

Wow...I'm sorry!  With you, we are full!
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Re: RMM32: The Walking Dead (Prologue) - FULL
« Reply #33 on: March 10, 2016, 02:17:53 pm »

Okay, the game will start when RMM31 goes into D2.

Until then...expect some updates to the Universal Information post within the next 24 hours.
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Re: RMM32: The Walking Dead (Prologue) - FULL
« Reply #34 on: March 10, 2016, 02:19:36 pm »

Would there be any agreement for holding off a little bit longer? 

I'm in a lot of games right now, and would prefer to not be in so many while I'm in this one, since it's a little more involved.
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Re: RMM32: The Walking Dead (Prologue) - FULL
« Reply #35 on: March 10, 2016, 03:31:50 pm »

Would there be any agreement for holding off a little bit longer? 

I'm in a lot of games right now, and would prefer to not be in so many while I'm in this one, since it's a little more involved.

But... I want to start my game now  >:(

I guess I'll just have to kill you off in those other games.
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Re: RMM32: The Walking Dead (Prologue) - FULL
« Reply #36 on: March 11, 2016, 12:43:54 pm »

I think I'm going to have to /out. I'll have no access in a few weeks for about a week, so won't be able to be super active at the beginning. You can put me down as a sub, though. If this is still open when I get back, I'll definitely /in!
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #37 on: March 11, 2016, 06:35:43 pm »

Okay, back to needing one more.  Timing still unchanged, theoretically.  We have iguana who re-joins on 3/20 at the latest, I guess.
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #38 on: March 14, 2016, 03:18:22 pm »

All pre-game prep is complete.  Game starts when full.
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #39 on: March 14, 2016, 03:54:22 pm »

SOMEBODY JOIN!!!!!!!!!!!
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #40 on: March 14, 2016, 03:56:55 pm »

If it's ashersky's last game (even I know he's a big deal) I'll /in

Looks fun!
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #41 on: March 14, 2016, 03:58:08 pm »

YESSSSS!!!!!

I want my PM now please.
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #42 on: March 14, 2016, 03:58:41 pm »

YESSSSS!!!!!

I want my PM now please.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #43 on: March 14, 2016, 03:59:46 pm »

Thread is locked to everything but /tags.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #44 on: March 14, 2016, 04:49:43 pm »

Also, a reminder to read the Universal Information post.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #45 on: March 15, 2016, 03:22:52 am »

Note:

A miscellaneous section has been added to the Universal Information Post.

A post in your QT is required as confirmation. It is also an explicit guarantee that you have read every word in your QT and posted by me in this thread.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #46 on: March 15, 2016, 03:26:02 am »

Rick...I think...I think I've found you.

Remember, before?  I still do, but only when I sleep, in snippets.  Usually, it's a game of tag I played with Duane in the front yard of our old house.  He used to laugh so loud.

Tag.  Now, we're runnin' from walkers, and if you are tagged, you die.

I see you've found a group.  I hope...I hope it is safe.  But I'm not sure.  Rick, answer me if you can.  Until I hear from you, I won't come.

Can't trust anyone.  Won't.

Tag.  You're it.

Morgan out.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #47 on: March 15, 2016, 09:02:00 am »

Posted an update to the Group Faction Abilities section.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #48 on: March 15, 2016, 12:35:03 pm »

Dawn 1 will begin at 12:00 p.m. on March 16, 2016.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #49 on: March 16, 2016, 09:46:07 am »

Everyone: I've made the final update to the Universal Information post here: http://forum.dominionstrategy.com/index.php?topic=14863.msg574714#msg574714.

Please, please, please read it all.  Please re-read your QTs.  Ask any questions you may have.  Always ask in your QT first. 

Dawn is coming...
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #50 on: March 16, 2016, 12:19:05 pm »

Rick...the sun's up again.  I can see you and your group, all together at the farm.  Looks safe.  Is it?

I...I'm not coming down yet.  I need to be sure it's safe.  I need to know I can trust everyone.  You understand that.  There is always something that holds us back, something that tells us we need to be careful...I'm listening to that right now.

I need to know for sure...so I'm going to wait here.  I'll keep checking in, every day at dawn.  Maybe you'll turn on the radio.  Maybe you'll hear me.  Until then, I'm waiting.

Morgan out.



Dawn 1 has begun.  The thread is locked.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #51 on: March 16, 2016, 04:20:00 pm »

Dawn 1 has ended.

Day 1 begins now.

Thread Unlocked.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #52 on: March 16, 2016, 04:20:27 pm »

Vote Count 1.0:

Not Voting (14): Witherweaver, yuma, 2.7, gkrieg13, faust, EFHW, Roadrunner7671, A Drowned Kernel, Haddock, silverspawn, Hydrad, Limetime, Ampharos, chairs, SirMartin

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #53 on: March 16, 2016, 04:28:31 pm »

Sorry, really unlocked now.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #54 on: March 16, 2016, 04:29:11 pm »

Yay. I couldn't post and was sad
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #55 on: March 16, 2016, 04:30:46 pm »

man everyone's lurking
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #56 on: March 16, 2016, 04:32:36 pm »

Vote: Hydrad for acti-lurking.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #57 on: March 16, 2016, 04:33:05 pm »

Welcome everyone!

Alright. Here are some of my thoughts about the setup

- There is obviously something going on with Zombies, but we seem to be left in the shadows about what exactly it is.
- Everyone should think really hard about whether or not he wants to claim, and if yes, what.
- Zombies and Scum seem to be two different things. It's possible that there's a SK or that Zombies can win and all players lose.
- There is a 24 hour deadline coming up. We should choose powers soon.

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #58 on: March 16, 2016, 04:37:05 pm »

Quoting from the OP:

Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.

Split up: Tonight, half the group (rounded down) will sleep in the house while the other half sleep in the camp. Those in the house will be safe from random zombies.

Lock and load: Load one bullet into a gun that sits in the middle of everyone OR shoot a zombie and use up one bullet. If you load, two players, selected a random, will be secretly hated for the rest of the day.


We can do any number of those without cost- but we also don't really know what they do, exactly.

I'd say we use Load and either Split Up or CTP

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #59 on: March 16, 2016, 04:39:56 pm »

Just wanna say this setup looks awesome and ashersky rocks.

In other news. Yeah load and split up sounds good to me.

vote: efhw Cos yolo.  Have I even played a game with you efhw?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #60 on: March 16, 2016, 04:44:03 pm »

I don't think loading D1 is a good idea.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #61 on: March 16, 2016, 04:54:24 pm »

I would actually lean towards CtP.

I'm not sure if having players be unable to vote is a smaller or a bigger drawback early on, but I'd say smaller. We can still consider their votes-- also, 14 is a good number if you divide by 3, because it'll round down. So only 4 players will be affected.

I don't think loading D1 is a good idea.

Is that based on information that you don't want to share?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #62 on: March 16, 2016, 04:55:27 pm »

I think loading day 1 is the best time
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Re: RMM32: The Walking Dead (The First Day)
« Reply #63 on: March 16, 2016, 04:56:48 pm »

Control the Perimeter seems better early, I think.

I think loading day 1 is the best time

Why?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #64 on: March 16, 2016, 04:57:05 pm »

Wait if 10 can only vote do we still need 8 to lynch?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #65 on: March 16, 2016, 04:58:25 pm »

Wait if 10 can only vote do we still need 8 to lynch?

Almost certainly, yeah.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #66 on: March 16, 2016, 05:00:15 pm »

Control the Perimeter seems better early, I think.

I think loading day 1 is the best time

Why?

Day 1 I feel like is a decent shot in the dark anyways so if we accidentally lose someone early it's not as bad I feel like. Also chance to hammer to fast is lower since we need to many votes.

Also with 14 people there's a high chance that the hated won't even come into play.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #67 on: March 16, 2016, 05:00:35 pm »

Wait if 10 can only vote do we still need 8 to lynch?
That is a good question.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #68 on: March 16, 2016, 05:01:52 pm »

Wait if 10 can only vote do we still need 8 to lynch?

Almost certainly, yeah.

That makes it much harder. I don't know how easy it will be to get everyone to agree. And if people aren't on when the day ends we might not get a lynch.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #69 on: March 16, 2016, 05:11:04 pm »

Wait if 10 can only vote do we still need 8 to lynch?

Almost certainly, yeah.

That makes it much harder. I don't know how easy it will be to get everyone to agree. And if people aren't on when the day ends we might not get a lynch.

The people who can't really vote can still vote-vote. They just write vote, and we'll see who they want to lynch. If we reach a majority with them, all we need is for a few of the others to switch.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #70 on: March 16, 2016, 05:12:05 pm »

RR, you should answer whether or not you have information telling you that loading is a bad idea, because we have pretty limited time, and otherwise I think we should go for it.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #71 on: March 16, 2016, 05:13:03 pm »

What happens if we don't split up?  Do we all sleep in the camp?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #72 on: March 16, 2016, 05:13:41 pm »

To me, Lock & Load is practically a no-brainer here since we minimize the downside of hated and prep the gun for zombie shooting. The only downside I could see is if that somehow enables a scum power (since now you have a loaded gun around).

CtP seems very useful, but the fact that the perimeter checkers can't vote really hurts, even if all the scum are on perimeter duty, because it minimizes interaction, even not taking into account the TWO DAYS real time of them not talking, not reacting to the game.

Split up doesn't seem to have a downside listed, which is what initially drew me to the "I bet scum powers are enabled/modified based on day actions of the group".

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Re: RMM32: The Walking Dead (The First Day)
« Reply #73 on: March 16, 2016, 05:15:46 pm »

RR, you should answer whether or not you have information telling you that loading is a bad idea, because we have pretty limited time, and otherwise I think we should go for it.
We can go for it, it's unlikely that bad things will happen because of it.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #74 on: March 16, 2016, 05:16:34 pm »

tl;dr I suspect there's hidden downsides to all the abilities, but in particular I suspect "split up" is a surprisingly high-downside choice and barring a lack of alternatives due to zombie infestation issues, I would suggest we avoid it.

One thing that hasn't been discussed is that we are currently at 14p - we need to keep in mind that eventually we probably want to move (if it doesn't happen naturally)  to transition to an odd number of players via no lynch. Today's not the day for that, since we have no idea what night will bring, but it's something to keep in mind before we get to mylo, probably.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #75 on: March 16, 2016, 05:19:38 pm »

Lock and Load

I'm definitely in favor of this over doing nothing, and this is the safest imho of the abilities to utilize.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #76 on: March 16, 2016, 05:20:28 pm »

Hi. I have something to say.

Noone should vote for me in this game, ever.

Suffices to say that bad things may happen if you do.

If you wish to vote for me, please do so by posting Vote: faust. I will personally keep track of those votes. In order to maintain accountability, you should also unvote if you place such a vote.

If a majority votes for me this way, I will accept it.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #77 on: March 16, 2016, 05:20:42 pm »

Select: Load
Select: Check the Perimeter

we need to keep in mind that eventually we probably want to move (if it doesn't happen naturally) to transition to an odd number of players via no lynch.

I would not worry about that. It's an RMM, the chance that we have exactly 1 lynch/1 kill every day and night cycle is probably pretty low.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #78 on: March 16, 2016, 05:21:40 pm »

Lock and Load

I'm definitely in favor of this over doing nothing, and this is the safest imho of the abilities to utilize.

I specifically asked how the 'and' clause in this power works in my QT; ash explained that it's two different powers. So you have to choose one of them.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #79 on: March 16, 2016, 05:22:36 pm »

Hi. I have something to say.

Noone should vote for me in this game, ever.

Suffices to say that bad things may happen if you do.

If you wish to vote for me, please do so by posting Vote: faust. I will personally keep track of those votes. In order to maintain accountability, you should also unvote if you place such a vote.

If a majority votes for me this way, I will accept it.
This really makes me want to vote for you.

Why is this?
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #80 on: March 16, 2016, 05:22:56 pm »

The Day action submission window isn't open yet; I don't know whether your submissions will be counted.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #81 on: March 16, 2016, 05:23:07 pm »

I prefer vote: Haddock for RVS-ing in an RMM.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #82 on: March 16, 2016, 05:23:22 pm »

Hi. I have something to say.

Noone should vote for me in this game, ever.

Suffices to say that bad things may happen if you do.

If you wish to vote for me, please do so by posting Vote: faust. I will personally keep track of those votes. In order to maintain accountability, you should also unvote if you place such a vote.

If a majority votes for me this way, I will accept it.
This really makes me want to vote for you.

Why is this?

You don't need to know.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #83 on: March 16, 2016, 05:24:36 pm »

The Day action submission window isn't open yet; I don't know whether your submissions will be counted.

Ohh, I thought it was the first 24 hours. But you're right, it's the second 24.

Quote
Starts 24 hours after dawn ends and lasts 24 hours.

Then we have more time. Although I believe they still count:

Quote
all actions may be submitted in advance of their respective deadlines within one full game cycle

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Re: RMM32: The Walking Dead (The First Day)
« Reply #84 on: March 16, 2016, 05:28:13 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #85 on: March 16, 2016, 05:29:48 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.

You know who the player is, or just the name of the role?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #86 on: March 16, 2016, 05:30:19 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.

You know who the player is, or just the name of the role?

Just the role.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #87 on: March 16, 2016, 05:30:36 pm »

I think I have a solid guess at the flavor name.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #88 on: March 16, 2016, 05:31:36 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.
As do I.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #89 on: March 16, 2016, 05:33:48 pm »

By the way, I checked and the gun doesn't have any bullets in it currently.  So we may want to do Lock and Load.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #90 on: March 16, 2016, 05:34:21 pm »

By the way, I checked and the gun doesn't have any bullets in it currently.  So we may want to do Lock and Load.

Just load.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #91 on: March 16, 2016, 05:35:46 pm »

Does anyone have a way to kill walkers, besides the gun?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #92 on: March 16, 2016, 05:36:11 pm »

Is anyone here Morgan?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #93 on: March 16, 2016, 05:38:33 pm »

Can I rolefish too?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #94 on: March 16, 2016, 05:42:44 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #95 on: March 16, 2016, 05:43:17 pm »

So do we have to "Select: Load" then? I thought we just put the bold thing in. I didn't realize "Lock" and "Load" were separate options.

Load

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Re: RMM32: The Walking Dead (The First Day)
« Reply #96 on: March 16, 2016, 05:43:37 pm »

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.
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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #97 on: March 16, 2016, 05:43:48 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.

Kind of curious about this.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #98 on: March 16, 2016, 05:44:45 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.

Kind of curious about this.

It will all become clear in time.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #99 on: March 16, 2016, 05:46:03 pm »

vote: WW
vote: Haddock


So do we have to "Select: Load" then?

I haven't read anything (or at least don't remember anything) about a syntax, I just happened to choose Select. Just bolding is prob fine. Load and lock I also didn't realize, which is why I asked.

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.

If random events are generated as 'Walkers visit this and that person' then it'd have a 50% chance of protecting those.

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #100 on: March 16, 2016, 05:48:23 pm »

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.

If random events are generated as 'Walkers visit this and that person' then it'd have a 50% chance of protecting those.

I guess. But if random events are generated as 'Walkers intrude and attack an eligible person', then it doesn't. And it kind of seems to make more sense this way... the walkers wouldn't go for the house first in real life.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #101 on: March 16, 2016, 05:51:00 pm »

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.

If random events are generated as 'Walkers visit this and that person' then it'd have a 50% chance of protecting those.

I guess. But if random events are generated as 'Walkers intrude and attack an eligible person', then it doesn't. And it kind of seems to make more sense this way... the walkers wouldn't go for the house first in real life.

True; but in an ash-designed setup, I would assume that there has to be a point to the power.

Still, if we choose the CtP thing now, then we don't need the split, at least for today.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #102 on: March 16, 2016, 05:53:16 pm »

On the other hand, if all powers were always good for us, then what's the point of making us choose?
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #103 on: March 16, 2016, 05:57:33 pm »

Maybe it works like this:

- Zombies can happen to visit specific people.
- If they do, we can fight them back

By splitting up, you are weaker, but may be protected entirely. Or, it could be that scum has some powers that depend on how many of us sleep in the same room.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #104 on: March 16, 2016, 06:01:27 pm »

Not caught up but setup thoughts:

Split up doesn't seem to have a downside, assuming that protecting people from zombies is good. We probably want to do that.

Check the perimeter oth has a huge drawback, I'm not sure I like that at all.

I would consider lock and load, we can just ask people to claim at l-2.

More later when I'm not on phone.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #105 on: March 16, 2016, 06:05:36 pm »

How do Walking Dead zombies work? Do you  turn into one of your bitten?
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #106 on: March 16, 2016, 06:10:02 pm »

How do Walking Dead zombies work? Do you  turn into one of your bitten?

+ yes

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Re: RMM32: The Walking Dead (The First Day)
« Reply #107 on: March 16, 2016, 06:10:55 pm »

How do Walking Dead zombies work? Do you  turn into one of your bitten?

If you die by any means (aside from brain getting destroyed), you are reanimated as a 'zombie'.  In addition, zombie bites are lead to a quick and deadly infection, which is essentially incurable.  If the bitten area can be removed (e.g., chop off arm or leg or something), you can prevent the infection from spreading. 
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Re: RMM32: The Walking Dead (The First Day)
« Reply #108 on: March 16, 2016, 06:11:34 pm »

How do Walking Dead zombies work? Do you  turn into one of your bitten?

Mostly everyone who dies turns. If you get bitten, you die from infection, and once you're dead you will become a zombie. Only way to kill zombies is fatal brain damage. Dead usually take a couple of hours before they rise again.

PPE: Ninja'd. But maybe some useful extra information is still here.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #109 on: March 16, 2016, 06:12:52 pm »

On another note, vote: chairs. His posts so far have a certain forced feeling.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #110 on: March 16, 2016, 06:15:48 pm »

I don't think loading D1 is a good idea.

is better than doing it later
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Re: RMM32: The Walking Dead (The First Day)
« Reply #111 on: March 16, 2016, 06:17:44 pm »

Oh I also asked ash in my QT how the players for split up were chosen and he said randomly. It doesn't look like the setup says this
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #112 on: March 16, 2016, 06:17:55 pm »

I don't think loading D1 is a good idea.

is better than doing it later
My train of thought was that we were less likely to need the bullets now.
Ppe
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Re: RMM32: The Walking Dead (The First Day)
« Reply #113 on: March 16, 2016, 06:18:57 pm »

Hi. I have something to say.

Noone should vote for me in this game, ever.

Suffices to say that bad things may happen if you do.

If you wish to vote for me, please do so by posting Vote: faust. I will personally keep track of those votes. In order to maintain accountability, you should also unvote if you place such a vote.

If a majority votes for me this way, I will accept it.

...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #114 on: March 16, 2016, 06:21:17 pm »

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.

Given the info we have it seems like a good idea to me, protecting people from getting bitten and there's no apparent downside.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #115 on: March 16, 2016, 06:23:18 pm »

Anyway for one I agree with silver there to much to talk about for RVs to be a thing vote: haddock
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Re: RMM32: The Walking Dead (The First Day)
« Reply #116 on: March 16, 2016, 06:25:20 pm »

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.

Given the info we have it seems like a good idea to me, protecting people from getting bitten and there's no apparent downside.

I think things with "no apparent downside" are way more dangerous than things where we at least know that there will be a downside.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #117 on: March 16, 2016, 06:33:41 pm »

Hi all:

So was I the only player who mistakenly thought he had received a scum role because of the explanatory red text in the second QT post only to notice the green town role after the first post...

Super confusing. Anyways did everyone read the setup for once? If not FOS
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Re: RMM32: The Walking Dead (The First Day)
« Reply #118 on: March 16, 2016, 06:35:15 pm »

Wait if 10 can only vote do we still need 8 to lynch?

Almost certainly, yeah.

That makes it much harder. I don't know how easy it will be to get everyone to agree. And if people aren't on when the day ends we might not get a lynch.

This doesn't matter for the first few days, as we dont' actually need a majority to lynch. Per the rules:

Quote
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #119 on: March 16, 2016, 06:35:45 pm »

Quote
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

PS I love this rule.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #120 on: March 16, 2016, 06:37:21 pm »

The only downside I could see is if that somehow enables a scum power (since now you have a loaded gun around).

I asked if I could access the gun. Ash told me that I couldn't access it. Maybe other players or scum would be able to do so, but the wording that he stated implied that I--and the implication of others--couldn't use it except for the lock and load function
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Re: RMM32: The Walking Dead (The First Day)
« Reply #121 on: March 16, 2016, 06:39:19 pm »

tl;dr I suspect there's hidden downsides to all the abilities, but in particular I suspect "split up" is a surprisingly high-downside choice and barring a lack of alternatives due to zombie infestation issues, I would suggest we avoid it.

Was anyone beside me in the Ozle two BMM game. I am almost positive that ash was in it. I think he was the only one around from back then beside me in this game... It was a crazy super funny game and I think ash has taken elements of it before... in that game there was the option to have players split up. If I remember right that ended poorly.... I might go reread it to see if we can draw any mod based conclusions from it, but that just ends up being WIFOM the mod... but still probably worth considering.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #122 on: March 16, 2016, 06:40:57 pm »

Hi. I have something to say.

Noone should vote for me in this game, ever.

Suffices to say that bad things may happen if you do.

If you wish to vote for me, please do so by posting Vote: faust. I will personally keep track of those votes. In order to maintain accountability, you should also unvote if you place such a vote.

If a majority votes for me this way, I will accept it.

Just by default this has become my default lynch choice. If there is a better option I would go for that, but this sort of post, while potentially true also has a dangerous potential of being manipulative--even if forced by the role--as such faust would be my default lynch if we can't get anywhere else.... as such vote: faust
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Re: RMM32: The Walking Dead (The First Day)
« Reply #123 on: March 16, 2016, 07:02:48 pm »

Well, I certainly hope that we can get somewhere else.

faust Vote Count (1): yuma
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Re: RMM32: The Walking Dead (The First Day)
« Reply #124 on: March 16, 2016, 07:05:27 pm »

tl;dr I suspect there's hidden downsides to all the abilities, but in particular I suspect "split up" is a surprisingly high-downside choice and barring a lack of alternatives due to zombie infestation issues, I would suggest we avoid it.

Was anyone beside me in the Ozle two BMM game. I am almost positive that ash was in it. I think he was the only one around from back then beside me in this game... It was a crazy super funny game and I think ash has taken elements of it before... in that game there was the option to have players split up. If I remember right that ended poorly.... I might go reread it to see if we can draw any mod based conclusions from it, but that just ends up being WIFOM the mod... but still probably worth considering.

Splitting up is generally a bad idea in a horror setting.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #125 on: March 16, 2016, 07:11:26 pm »

So was I the only player who mistakenly thought he had received a scum role because of the explanatory red text in the second QT post only to notice the green town role after the first post...

Do you guys buy this? I don't know about you, but I find the green very visible among the maroon - not red - that made up the first two posts of my QT. Even if I had not seen the green, I think I'd have been more busy being surprised that you can use colors in QT's - I think ash has a premium account - to think that I got scum.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #126 on: March 16, 2016, 07:12:10 pm »

It just looks like the typical ash setup post to me.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #127 on: March 16, 2016, 07:14:44 pm »

Who is Glenn?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #128 on: March 16, 2016, 07:19:53 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #129 on: March 16, 2016, 07:46:45 pm »

Who is Glenn?

1. http://lmgtfy.com/?q=glenn
2. What kind of a question is that supposed to be?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #130 on: March 16, 2016, 07:53:27 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #131 on: March 16, 2016, 07:58:29 pm »

faust you do realize you are asking a lot from us on this. I doubt you're going to be today's lynch but having a power that makes it so people can't vote for you, and refusing to explain why, is bizarre as hell.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #132 on: March 16, 2016, 07:59:42 pm »

I mean I don't exactly see the scum narrative for it but man.

For a minute there I wanted to vote yuma for suspecting faust automatically but eh. That's really a null tell.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #133 on: March 16, 2016, 08:01:23 pm »

faust you do realize you are asking a lot from us on this. I doubt you're going to be today's lynch but having a power that makes it so people can't vote for you, and refusing to explain why, is bizarre as hell.

You'll have to complain to ashersky. I believe this is the best way to play this role. I don't want to explain more because I don't want to give scum the information they need to decide when it's a good idea to vote for me.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #134 on: March 16, 2016, 08:02:23 pm »

It isn't really that I suspect Faust. I think the elements of his could fit within a design. But I am treating him kinda like a survivor. Where if someone needs to go and we are at a deadlock and not progressing either he needs to full elaine or be lynched. Hopefully we won't get to that point and if he is lynched it will be because of actual scummy reasons, in the same way that you would treat a claimed survivor...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #135 on: March 16, 2016, 08:04:31 pm »

being surprised that you can use colors in QT's

http://www.quicktopic.com/51/H/FWqE586Eqf3q

Lynch all liars.

That's too long ago, I didn't try to use colors in QTs by that point, so I didn't realize you did it.

Err how do you do it?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #136 on: March 16, 2016, 08:10:38 pm »

Err how do you do it?

<font color=#[some number]> </font>

I think you can get the numbers from googling html color tags. Looking back, it might be RGB in hexadecimal notation.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #137 on: March 16, 2016, 08:17:21 pm »

thanks

faust you do realize you are asking a lot from us on this. I doubt you're going to be today's lynch but having a power that makes it so people can't vote for you, and refusing to explain why, is bizarre as hell.

Honestly, I don't think it's that big of a stretch. I could see a power being X-Shot for something, but decreasing every time you are being voted, or anything to that effect.

At the same time, I could see this both as a town and as a scum power. Not voting for him could benefit the wrong faction. But I do believe that stuff happens.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #138 on: March 16, 2016, 08:18:01 pm »

And it's not like it helps him in any way if we decide that we want to lynch him.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #139 on: March 16, 2016, 08:23:43 pm »

I mean it's not that I don't believe he actually has that power. Just, RMM throws me for a loop sometimes. I don't know how I'm supposed to process information like this.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #140 on: March 16, 2016, 08:27:43 pm »

What do you think about yuma's QT comment?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #141 on: March 16, 2016, 08:29:51 pm »

Eh. I mean that would be the easiest thing to fake as scum. I didn't even register that it was an unusual color at first on my screen. None of the people who are actually here and talking are people I want to vote for atm.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #142 on: March 16, 2016, 08:34:43 pm »

Also irrelevant but yuma, I like your new avatar.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #143 on: March 16, 2016, 08:54:53 pm »

What do you think about yuma's QT comment?

I don't understand what your problem is with it...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #144 on: March 16, 2016, 08:55:31 pm »

Also irrelevant but yuma, I like your new avatar.

Thanks! I had this as my background at work for quite a long time around the release of Dark Ages.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #145 on: March 16, 2016, 09:31:20 pm »

What do you think about yuma's QT comment?

I don't understand what your problem is with it...

Just trying to find scum.

I like your avatar too BTW

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Re: RMM32: The Walking Dead (The First Day)
« Reply #146 on: March 16, 2016, 09:46:40 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in. 
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Re: RMM32: The Walking Dead (The First Day)
« Reply #147 on: March 16, 2016, 09:48:44 pm »

15 players, right? Let's see if we can think of 15 flavor names
Rick Grimes
Carl Grimes
Lori Grimes
Judith Grimes
Andrea
Tyreese
T-Dog
Hershel
Beth
Maggie
Sasha
Michonne
Abraham
Eugene
Glenn
Daryl
Merle
I think it's possible.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #148 on: March 16, 2016, 09:49:15 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #149 on: March 16, 2016, 09:53:01 pm »

Sorry guys.  I'm finally here. 

I think we should definitely load the gun, I trust faust here and don't plan on voting for him today, I think we should all stick together, so I would think we should do the patrol the perimeter one.

I also don't think we are all town, because that would make it so we shouldn't lynch anyone, and it wouldn't be mafia.

I can't think of any other thoughts I had
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Re: RMM32: The Walking Dead (The First Day)
« Reply #150 on: March 16, 2016, 09:54:21 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
Is this another one of those things that won't be explained to me until I'm older?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #151 on: March 16, 2016, 10:04:03 pm »

I think he is trying to tell you that your post is ridiculous?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #152 on: March 16, 2016, 10:04:47 pm »

I think he is trying to tell you that your post is ridiculous?
Maybe. But he'll have to prove it!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #153 on: March 16, 2016, 10:42:03 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
Is this another one of those things that won't be explained to me until I'm older?

I am saying you are in Da' Nile. You should probably understand the joke but won't find it funny until you become a dad...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #154 on: March 16, 2016, 10:47:51 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
Is this another one of those things that won't be explained to me until I'm older?

I am saying you are in Da' Nile. You should probably understand the joke but won't find it funny until you become a dad...
Vote: Yuma
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Re: RMM32: The Walking Dead (The First Day)
« Reply #155 on: March 16, 2016, 11:11:28 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
Is this another one of those things that won't be explained to me until I'm older?

I am saying you are in Da' Nile. You should probably understand the joke but won't find it funny until you become a dad...
Vote: Yuma

I thought you thought there weren't any scum? So then why are you voting for me?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #156 on: March 16, 2016, 11:17:48 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
Is this another one of those things that won't be explained to me until I'm older?

I am saying you are in Da' Nile. You should probably understand the joke but won't find it funny until you become a dad...
Vote: Yuma

I thought you thought there weren't any scum? So then why are you voting for me?
You're a prime lynch candidate.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #157 on: March 16, 2016, 11:21:51 pm »

Scum could be Governor-aligned, maybe? I can see the justification for it in the flavor.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #158 on: March 16, 2016, 11:36:50 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

I... what?

There's a scum faction. Zombies are most likely just an external threat, like the water in the Dune games.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #159 on: March 16, 2016, 11:39:19 pm »

Sorry guys.  I'm finally here. 

I think we should definitely load the gun, I trust faust here and don't plan on voting for him today, I think we should all stick together, so I would think we should do the patrol the perimeter one.

I also don't think we are all town, because that would make it so we shouldn't lynch anyone, and it wouldn't be mafia.

I can't think of any other thoughts I had

Based on the info we have, there doesn't seem to be a disadvantage to the splitting up. All it says is that people in the house will be safe.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #160 on: March 17, 2016, 12:24:17 am »

Hi. 

I like loading the gun.  We can just be careful about L-2 like we would L-1.

I really like checking the perimeter.  Especially since plurality lynch is a thing right now.  It will suck not having those individuals selected around for 48 hours, but the benefit outweighs that in my opinion.  Later days checking the perimeter might not be so great when plurality lynch is not a thing.

I am ambivalent toward splitting up.  I mean, protecting half of us sounds great.  Almost like free anti-zombie doctor for half the group.  But at what cost to the other half?  I mean, I honestly don't know.  Would we be safer all staying together even if we are all outside in the camp?  I am willing to go either way on this one.

But I am definitely pro-gun and pro-border patrol.  I mean, we really should just build a wall.  And make the zombies pay for it.  While we shoot them with our guns that you can't take away from us because it is our right to have them.  Wait a second....
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Re: RMM32: The Walking Dead (The First Day)
« Reply #161 on: March 17, 2016, 12:27:07 am »


But I am definitely pro-gun and pro-border patrol.  I mean, we really should just build a wall.  And make the zombies pay for it.  While we shoot them with our guns that you can't take away from us because it is our right to have them.  Wait a second....
+1
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Re: RMM32: The Walking Dead (The First Day)
« Reply #162 on: March 17, 2016, 12:29:52 am »

I think if we do the check the thing thing then we don't need to split because we're safe anyway?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #163 on: March 17, 2016, 02:12:32 am »

You're right, my RVS thing was probably silly.  I've never played a game where RVS didn't happen, though.  Anyway, unvote.

I'm happy to leave faust alone at least for the day, I think.

We should definitely Load.
And I'm coming round to the idea of checking the perimeter rather than splitting up...
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #164 on: March 17, 2016, 03:34:24 am »

Specificity added to the "Lock and Load" ability regarding how to select between the options.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #165 on: March 17, 2016, 04:27:36 am »

Vote Count 1.1:

Hydrad (1): Witherweaver
Haddock (2): silverspawn, A Drowned Kernel
chairs (1): faust
yuma (1): Roadrunner7671

Not Voting (9): yuma, 2.7, gkrieg13, EFHW, Hydrad, Limetime, Ampharos, chairs, SirMartin, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #166 on: March 17, 2016, 05:15:11 am »

Load
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Re: RMM32: The Walking Dead (The First Day)
« Reply #167 on: March 17, 2016, 07:45:44 am »

I'm here! 

A few things: 

1) For once, I'm thinking along the same lines as RR: Is there actually a scum faction in this game or is it survival and us just thinking there might be scum? 

2) Faust's play seems so out there that I see it very unlikely to be scum.  I'm giving big town points, for now.  If evidence surfaces later that he may be pulling a quick one, I'll reconsider. 

3) Select: Lock  --- Easily the best choice for now until proven otherwise... if negative shenanigans occur (which I'm guessing we'll be able to see in the flavor), we can reconsider using that power in the future.  I would also be okay with CtP but think doing both lock and CtP is kind of redundant.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #168 on: March 17, 2016, 07:46:07 am »

Meant to say Load there, sorry.  Looks like it will default to load anyways.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #169 on: March 17, 2016, 07:50:15 am »

I'm here! 

A few things: 

1) For once, I'm thinking along the same lines as RR: Is there actually a scum faction in this game or is it survival and us just thinking there might be scum? 

I for one would state that a lack of a scum faction would mean that this game is no longer mafia and that these means this is a bastard game. But because this isn't a bastard game I think it is safe to assume it is a game of mafia and thereby have the minimum requirements of a mafia game--a minority group having more information than the rest of the majority. Otherwise I don't know what I signed up for and for ash!s legacy game... That would be a major let down. So let's not assume there is no mafia, huh?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #170 on: March 17, 2016, 07:56:12 am »

Well yes, these are lines I'm thinking along as well.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #171 on: March 17, 2016, 08:12:26 am »

You guys do know that all your "locks" and "loads" and "perimeter checks" and everything won't count until the day action submission window is actually open.

Anyway, I think we at least will hae a majority for loading the gun.  What do people think about the other actions that we can take?  Checking the perimeter and splitting up?  We need to decide on those now so that we can vote for them if necessary.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #172 on: March 17, 2016, 08:13:00 am »

I'm here! 
 For once, I'm thinking along the same lines as RR
What happened to you?

The apocalypse is taking a toll on all of our sanities...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #173 on: March 17, 2016, 08:56:21 am »

Judith Grimes

Playing an unborn baby has to be the suckiest role ever.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #174 on: March 17, 2016, 08:58:40 am »

You guys do know that all your "locks" and "loads" and "perimeter checks" and everything won't count until the day action submission window is actually open.

Anyway, I think we at least will hae a majority for loading the gun.  What do people think about the other actions that we can take?  Checking the perimeter and splitting up?  We need to decide on those now so that we can vote for them if necessary.

Actually per ashersky's post stating actions can be submitted in advance,  I think they do count.

Ctp  yes,  split up no.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #175 on: March 17, 2016, 09:22:32 am »

load
Check the perimeter
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Re: RMM32: The Walking Dead (The First Day)
« Reply #176 on: March 17, 2016, 10:08:50 am »

Judith Grimes

Playing an unborn baby has to be the suckiest role ever.
You must be not caught up.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #177 on: March 17, 2016, 10:17:26 am »

Judith Grimes

Playing an unborn baby has to be the suckiest role ever.
You must be not caught up.

I thought this is taking place during season 2.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #178 on: March 17, 2016, 10:46:40 am »

Vote: Silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #179 on: March 17, 2016, 11:21:26 am »

Just letting you know I am almost caught up, will be posting more later today.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #180 on: March 17, 2016, 11:35:28 am »

You guys do know that all your "locks" and "loads" and "perimeter checks" and everything won't count until the day action submission window is actually open.

Anyway, I think we at least will hae a majority for loading the gun.  What do people think about the other actions that we can take?  Checking the perimeter and splitting up?  We need to decide on those now so that we can vote for them if necessary.

Actually per ashersky's post stating actions can be submitted in advance,  I think they do count.

Ctp  yes,  split up no.

Promise, I read the setup, I just missed this one little thing.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #181 on: March 17, 2016, 11:44:59 am »

I actually think it's not entirely clear. The comment about being able to set up actions in advance is in direct conflict with the bonded phrase about the timing of group action votes. I suggest we all redo it when the day window actually opens,  just in case.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #182 on: March 17, 2016, 11:45:34 am »

*bolded.

Phone post.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #183 on: March 17, 2016, 11:46:44 am »

We can just ask. If someone voted for a power in the first 24 hours of the day, does that vote count for the selection phase that takes place in the following 24 hours?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #184 on: March 17, 2016, 11:58:06 am »

We can just ask. If someone voted for a power in the first 24 hours of the day, does that vote count for the selection phase that takes place in the following 24 hours?

Questions have to be asked in your QT.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #185 on: March 17, 2016, 12:31:35 pm »

oh, i guess. this is a question that has nothing to do with my power, though.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #186 on: March 17, 2016, 04:11:51 pm »

The Day 1 Action Submission Window is now open, and will remain so for the next 24 hours.

As a reminder, Group Factional Abilities may now be triggered.  Any Group Factional Ability that received the required number of bolded selections will be locked in.  You may not "unselect" a Group Factional Ability once you've chosen it.  Here are the abilities:

Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.

Split up: Tonight, half the group (rounded down) will sleep in the house while the other half sleep in the camp. Those in the house will be safe from random zombies.

Lock and load: Load one bullet into a gun that sits in the middle of everyone OR shoot a zombie and use up one bullet. If you load, two players, selected a random, will be secretly hated for the rest of the day.  Choose either "Lock" (shoot a zombie) or "Load" (load a bullet in the gun) by posting one word or the other.  If there are no bullets loaded, your selection defaults to "Load."
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Re: RMM32: The Walking Dead (The First Day)
« Reply #187 on: March 17, 2016, 04:29:15 pm »

Load

Group ability vote count, please
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Re: RMM32: The Walking Dead (The First Day)
« Reply #188 on: March 17, 2016, 04:36:09 pm »

load
check the parameter
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Re: RMM32: The Walking Dead (The First Day)
« Reply #189 on: March 17, 2016, 04:37:41 pm »

load
check the parameter
By parameter I mean perimeter of course
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Re: RMM32: The Walking Dead (The First Day)
« Reply #190 on: March 17, 2016, 04:39:41 pm »

I'm not sold on doing a perimeter check. If we have a bullet in the gun and half of us are safe, who cares if there are zombies? We can just blow their faces off.
 
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Re: RMM32: The Walking Dead (The First Day)
« Reply #191 on: March 17, 2016, 04:40:01 pm »

I'm not sold on doing a perimeter check. If we have a bullet in the gun and half of us are safe, who cares if there are zombies? We can just blow their faces off.
On this note, I want to Split up.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #192 on: March 17, 2016, 04:43:16 pm »

What do you think about yuma's QT comment?

I was also surprised to see the color.  But it wasn't confusing, given that the maroon is ash's mod color.  I don't give yuma any towncred for it.  I don't know if that's what he was aiming for, but if anything it would make me lean every so slightly in the opposite direction.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #193 on: March 17, 2016, 04:44:08 pm »

I'm not sold on doing a perimeter check. If we have a bullet in the gun and half of us are safe, who cares if there are zombies? We can just blow their faces off.

It looks like we can only fire the gun during the day, so it won't protect anyone at night.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #194 on: March 17, 2016, 04:44:57 pm »

Load
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Re: RMM32: The Walking Dead (The First Day)
« Reply #195 on: March 17, 2016, 04:45:23 pm »

It actually looks like we can only shoot a zombie with the gun during the 24 hour submission window.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #196 on: March 17, 2016, 04:51:37 pm »

Load
Check the Perimeter


Just in case
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Re: RMM32: The Walking Dead (The First Day)
« Reply #197 on: March 17, 2016, 04:52:29 pm »

Hey EFHW is here yay!

But she is always on the opposite team from me so Booooooo!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #198 on: March 17, 2016, 05:05:29 pm »

Load
Check the Perimeter
.

vote: RR. I assert that splitting up is the one with no obvious downside and therefore likely the most scum-enabling option.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #199 on: March 17, 2016, 05:07:01 pm »

Vote: Chairs
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Re: RMM32: The Walking Dead (The First Day)
« Reply #200 on: March 17, 2016, 05:14:34 pm »

Load
Check the Perimeter
.

vote: RR. I assert that splitting up is the one with no obvious downside and therefore likely the most scum-enabling option.
This is why I don't think for myself.
Then people get mad for me sheeping decisions.
Pick one, you can't have both.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #201 on: March 17, 2016, 05:16:00 pm »

That's actually a really lazy vote on RR. vote: chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #202 on: March 17, 2016, 06:17:15 pm »

Also  why is chairs going after RR for considering split up but not me? vote: chairs
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Re: RMM32: The Walking Dead (The First Day)
« Reply #203 on: March 17, 2016, 06:21:42 pm »

load
check the perimeter
split up

Vote: chairs


so much bold!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #204 on: March 17, 2016, 06:25:14 pm »

Oh we can check perimeter and split up?
Hmmm...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #205 on: March 17, 2016, 06:25:42 pm »

There's no reason to do both as far as I can see
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Re: RMM32: The Walking Dead (The First Day)
« Reply #206 on: March 17, 2016, 06:32:33 pm »

There's no reason to do both as far as I can see

oh right... whoops.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #207 on: March 17, 2016, 06:33:45 pm »

I'm so cool because I voted for chairs first!

Load
Check the Perimeter

Note that chairs is at 5 votes right now I think, which is L-2 by our standards.

faust Vote Count (1): yuma
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Re: RMM32: The Walking Dead (The First Day)
« Reply #208 on: March 17, 2016, 06:38:31 pm »

Load

Check the perimeter
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Re: RMM32: The Walking Dead (The First Day)
« Reply #209 on: March 17, 2016, 06:39:44 pm »

I'm so cool because I voted for chairs first!

Load
Check the Perimeter

Note that chairs is at 5 votes right now I think, which is L-2 by our standards.

faust Vote Count (1): yuma

its only L-2 once we actually load though!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #210 on: March 17, 2016, 06:40:11 pm »

Load
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Re: RMM32: The Walking Dead (The First Day)
« Reply #211 on: March 17, 2016, 06:43:38 pm »

I'm so cool because I voted for chairs first!

Load
Check the Perimeter

Note that chairs is at 5 votes right now I think, which is L-2 by our standards.

faust Vote Count (1): yuma

its only L-2 once we actually load though!

It's going to be pretty hard to determine when we have a majority loading (and we might already have it) so it's best to treat everyone as hated from now on.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #212 on: March 17, 2016, 06:47:00 pm »

I'm so cool because I voted for chairs first!

Load
Check the Perimeter

Note that chairs is at 5 votes right now I think, which is L-2 by our standards.

faust Vote Count (1): yuma

its only L-2 once we actually load though!

It's going to be pretty hard to determine when we have a majority loading (and we might already have it) so it's best to treat everyone as hated from now on.

fair enough
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Re: RMM32: The Walking Dead (The First Day)
« Reply #213 on: March 17, 2016, 07:04:10 pm »

That escalated quickly. I didn't actually realize ADK had opted to split up before RR.

vote: ADK.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #214 on: March 17, 2016, 07:06:35 pm »

okay, voting does not count when you do it before the window, if I understood ash's answer correctly.

so

Load
Check the Perimeter

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Re: RMM32: The Walking Dead (The First Day)
« Reply #215 on: March 17, 2016, 07:10:15 pm »

That escalated quickly. I didn't actually realize ADK had opted to split up before RR.

vote: ADK.
Scum wouldn't do this.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #216 on: March 17, 2016, 07:32:19 pm »

That escalated quickly. I didn't actually realize ADK had opted to split up before RR.

vote: ADK.
Scum wouldn't do this.

but maybe thats just what scum!chairs wants you to think!!!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #217 on: March 17, 2016, 08:44:27 pm »

That escalated quickly. I didn't actually realize ADK had opted to split up before RR.

vote: ADK.
Scum wouldn't do this.

Why not?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #218 on: March 17, 2016, 11:04:55 pm »

So this is what I have right now:

Load (10): EFHW, Limetime, WW, gkrieg, chairs, Hydrad, faust, 2.7, ADK, silverspawn
Check the Perimeter (7): Limetime, gkrieg, chairs, Hydrad, faust, 2.7, silverspawn
Split Up (2): RR, Hydrad
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Re: RMM32: The Walking Dead (The First Day)
« Reply #219 on: March 17, 2016, 11:13:14 pm »

So SirMartin has exactly one post so far, what's up SirMartin? Any opinions?
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #220 on: March 17, 2016, 11:16:59 pm »

So SirMartin has exactly one post so far, what's up SirMartin? Any opinions?

That post is also more than 24 hours old, so SirMartin has violated a game rule.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #221 on: March 17, 2016, 11:26:22 pm »

So SirMartin has exactly one post so far, what's up SirMartin? Any opinions?

That post is also more than 24 hours old, so SirMartin has violated a game rule.
Oh no
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Re: RMM32: The Walking Dead (The First Day)
« Reply #222 on: March 17, 2016, 11:29:26 pm »

So SirMartin has exactly one post so far, what's up SirMartin? Any opinions?

That post is also more than 24 hours old, so SirMartin has violated a game rule.
Oh no
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Re: RMM32: The Walking Dead (The First Day)
« Reply #223 on: March 17, 2016, 11:30:24 pm »

why so doom and gloom?  yeah.  It is bad, yes.  But not the end of the world.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #224 on: March 17, 2016, 11:31:20 pm »

why so doom and gloom?  yeah.  It is bad, yes.  But not the end of the world.
Maybe he'll get modkilled, which will cause the end of the world (he coulf be the universal enabler).
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SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #225 on: March 17, 2016, 11:43:51 pm »

Well, I forgot how time consuming Forum Mafia is. I'm on a phone but I have a good block of time to contribute.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #226 on: March 17, 2016, 11:44:00 pm »

why so doom and gloom?  yeah.  It is bad, yes.  But not the end of the world.
Maybe he'll get modkilled, which will cause the end of the world (he coulf be the universal enabler).

This is TWD mafia... so the end of the world pretty much happened already.
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SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #227 on: March 17, 2016, 11:46:55 pm »

So I think the phrase 'vigs gonna vig' is an excellent phrase to apply here.

If we have the options, to load, split up and check out the perimeter, why not do so? It's fun!

It seems like scum hunting isn't a priority, that needs to change. Come on, it's mafia! We gotta take the mafia down!
While I was reading a new reply had been posted, but I do not wish to review my current post.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #228 on: March 17, 2016, 11:50:49 pm »

And you can call me scummy, but all this talk about our group actions is really scummy. They probably have a marginal impact on the game, this isn't what mafia is about. We need to ignore all the shiny distractions and lynch the scums.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #229 on: March 17, 2016, 11:52:03 pm »

It is an ash invented RMM game. The actions we make as a group will have a big effect
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Re: RMM32: The Walking Dead (The First Day)
« Reply #230 on: March 17, 2016, 11:53:07 pm »

It is an ash invented RMM game. The actions we make as a group will have a big effect
Even though SirMartin is scummy, I'm with him on this one. We need to catch scum.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #231 on: March 17, 2016, 11:57:57 pm »

It seems like scum hunting isn't a priority, that needs to change. Come on, it's mafia! We gotta take the mafia down!

Well you know, it would be kinda nice if you would actually DO some scumhunting yourself instead of being our cheerleader.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #232 on: March 18, 2016, 12:16:26 am »

And you can call me scummy

That's good, because you are scummy.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #233 on: March 18, 2016, 12:23:41 am »

And you can call me scummy

That's good, because you are scummy.

Why is he scummy?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #234 on: March 18, 2016, 12:41:30 am »

discouraging us from discussing the setup makes no sense

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #235 on: March 18, 2016, 12:44:28 am »

discouraging us from discussing the setup makes no sense

Nonsensical things are usually not scummy though.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #236 on: March 18, 2016, 12:51:21 am »

Hey EFHW is here yay!

But she is always on the opposite team from me so Booooooo!
are you claiming scum?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #237 on: March 18, 2016, 01:13:49 am »

Hey EFHW is here yay!

But she is always on the opposite team from me so Booooooo!
are you claiming scum?

I'm pretty sure it's your turn...
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #238 on: March 18, 2016, 03:38:02 am »

Vote Count 1.2:

chairs (5): faust, Witherweaver, silverspawn, A Drowned Kernel, Hydrad
yuma (1): Roadrunner7671

Not Voting (8): yuma, 2.7, gkrieg13, EFHW, Limetime, Ampharos, chairs, SirMartin, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.

Load has been triggered.
Check the Perimeter has been triggered.

Group Factional Abilities that have been triggered go into effect at the end of the Action Submission Window.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #239 on: March 18, 2016, 07:01:08 am »

So chairs has a wagon and I don't know why. I blame myself. I haven't really been paying attention...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #240 on: March 18, 2016, 07:02:19 am »

So chairs has a wagon and I don't know why. I blame myself. I haven't really been paying attention...
He voted for me for being different then the entire group hightailed him.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #241 on: March 18, 2016, 07:46:57 am »

I've been so interested in the setup that I haven't been scum hunting yet.  I'll do some reading on that today :)
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Re: RMM32: The Walking Dead (The First Day)
« Reply #242 on: March 18, 2016, 08:41:40 am »

discouraging us from discussing the setup makes no sense
I'm not doing that, I'm just encouraging scum hunting as a priority.
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SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #243 on: March 18, 2016, 08:42:03 am »

Well you know, it would be kinda nice if you would actually DO some scumhunting yourself instead of being our cheerleader.
Fine. Reread time.
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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #244 on: March 18, 2016, 10:42:23 am »

If I could just interject here, I don't know why I have a wagon on me either.

Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #245 on: March 18, 2016, 10:44:13 am »

If I could just interject here, I don't know why I have a wagon on me either.
Voting for Roadrunner is generally a bad thing.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #246 on: March 18, 2016, 11:09:42 am »

If I could just interject here, I don't know why I have a wagon on me either.

Your ADK vote made me consider voting you.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #247 on: March 18, 2016, 11:11:03 am »

If I could just interject here, I don't know why I have a wagon on me either.

Your ADK vote made me consider voting you.

looks like it's missing from the vote count
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Re: RMM32: The Walking Dead (The First Day)
« Reply #248 on: March 18, 2016, 11:13:11 am »

Added one line regarding flavor to the Universal Information post.
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SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #249 on: March 18, 2016, 11:28:29 am »

Split Up
It seems worth the risk. If these actions are such a big deal, we should harness their powers, yes?
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #250 on: March 18, 2016, 11:35:47 am »

Well, just because it is there doesn't mean we should necessarily use it.  We're already searching the perimeter, so I'm not sure why we'd need to also Split Up, if preventing zombies is the primary concern. 
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #251 on: March 18, 2016, 11:36:54 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort. 
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #252 on: March 18, 2016, 11:38:24 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort.
We're gonna have to Split Up at some point. It's better to do so now then at LyLo later.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #253 on: March 18, 2016, 11:40:40 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort.
We're gonna have to Split Up at some point. It's better to do so now then at LyLo later.

Did I miss something? Why do we ever have to split up?
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #254 on: March 18, 2016, 11:42:05 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort.
We're gonna have to Split Up at some point. It's better to do so now then at LyLo later.

Did I miss something? Why do we ever have to split up?
If we could do good things without splitting up, it wouldn't be an option.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #255 on: March 18, 2016, 11:43:29 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort.
We're gonna have to Split Up at some point. It's better to do so now then at LyLo later.

Did I miss something? Why do we ever have to split up?
If we could do good things without splitting up, it wouldn't be an option.

I'm not following. Help :(
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #256 on: March 18, 2016, 11:44:33 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort.
We're gonna have to Split Up at some point. It's better to do so now then at LyLo later.

Did I miss something? Why do we ever have to split up?
If we could do good things without splitting up, it wouldn't be an option.

I'm not following. Help :(
I is the help.

We have to Split Up.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #257 on: March 18, 2016, 11:47:05 am »

 :'(

i cri evrytiem
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Re: RMM32: The Walking Dead (The First Day)
« Reply #258 on: March 18, 2016, 11:48:30 am »

:'(

i cri evrytiem
Sssshhhhh
Just repeat after me: Split Up
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Re: RMM32: The Walking Dead (The First Day)
« Reply #259 on: March 18, 2016, 12:10:54 pm »

I do kinda agree with rr here about split up. Well about the part of finding out what it does. Not the part that it's nessecarily needed
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Re: RMM32: The Walking Dead (The First Day)
« Reply #260 on: March 18, 2016, 12:16:52 pm »

Hmm. Not sure about RR here. He does do this sort of thing  though.  Splitting up does not seem fabulous.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #261 on: March 18, 2016, 12:18:10 pm »

Hmm. Not sure about RR here. He does do this sort of thing  though.  Splitting up does not seem fabulous.
How do you know?

Mod WIFOM is not a thing. Keeping people safe from zombies is a thing.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #262 on: March 18, 2016, 12:19:47 pm »

"Mod WIFOM" is definitely a thing, especially in RMM.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #263 on: March 18, 2016, 12:20:41 pm »

"Mod WIFOM" is definitely a thing, especially in RMM.

It is a thing. But it is a thing that more often than not gets players into trouble...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #264 on: March 18, 2016, 01:43:18 pm »

I like check the perimeter more. Mostly because RR doesn't.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #265 on: March 18, 2016, 01:43:34 pm »

I like check the perimeter more. Mostly because RR doesn't.
Way to be a contrarian
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Re: RMM32: The Walking Dead (The First Day)
« Reply #266 on: March 18, 2016, 01:48:33 pm »

I noted a counting error in my previous vote count regarding Check the Perimeter.  It was not triggered at that point.

It has since been triggered.  I apologize for the mod error.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #267 on: March 18, 2016, 01:54:01 pm »

DO NOT SPLIT UP

It has very likely zero benefit according to the description, since we are already checking the peremiter. I am pretty sure we should do one of the two, not both. We don't know what disadvantages it can have. Don't cast any more votes on it.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #268 on: March 18, 2016, 02:55:39 pm »

Ps for those of you curious here is what happened in that Ozle game. It was an event where each person was allowed to decide if they wanted to go and explore. About half the town went and as they went they were able to post in this QT: http://www.quicktopic.com/50/H/mtKRFNuCGpGmJ

Players that left were only able to vote in the main thread. The explore involved them trying to get on an idol... I don't remember what the idol did. But it resulted in the town getting an item... a compass in the hands of scum and one of our players trapped in a pit and was basically in jail the rest of the game.

I honestly can't remember what the compass did.

Anyways. I Don't know if I would expect the zaniness or craziness of Ozle here in an ash game, but I think his RMM games have had slight homages to those crazy days of Ozle. But I highly doubt that these group triggers are as simple as they seem and are likely both potentially bad and potentially good. I tend to be of the opinion that it is best to find out what they are so we can make a decision going forward.

So I think I would argue to split up. I won't vote cause ss just posted in ALL CAPS not to. But I think the discussion is worth having and shouldn't just be stomped upon by someone who can use a caps lock.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #269 on: March 18, 2016, 02:57:12 pm »

Oh yeah... I was the one who saved Galz from the pit. That was like my one shining moment that game.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #270 on: March 18, 2016, 03:00:10 pm »

So I think I would argue to split up. I won't vote cause ss just posted in ALL CAPS not to. But I think the discussion is worth having and shouldn't just be stomped upon by someone who can use a caps lock.

I could be convinced to splitting up. But a lot of players seem to just do it without giving it much thought, which I don't like. And hey, I only used caps because I couldn't bold it!

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Re: RMM32: The Walking Dead (The First Day)
« Reply #271 on: March 18, 2016, 03:01:03 pm »

I'm not convinced yet though, because i honestly expect nothing good to happen. I think the upside is protection which we already have. If nothing good happens, we also don't learn anything.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #272 on: March 18, 2016, 03:03:28 pm »

I'm thinking along the lines of a scientific experiment.  Through multiple variables into the equation, and something might happen, or something might not, but now you know nothing about either since you're not sure which variable did/didn't do something.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #273 on: March 18, 2016, 03:04:52 pm »

I'm thinking along the lines of a scientific experiment.  Through multiple variables into the equation, and something might happen, or something might not, but now you know nothing about either since you're not sure which variable did/didn't do something.

Looking at that why is starting with 3 better than with 2?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #274 on: March 18, 2016, 03:05:43 pm »

What?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #275 on: March 18, 2016, 03:09:55 pm »

well why does also splitting up tell us more if it's a scientific experiment?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #276 on: March 18, 2016, 03:12:04 pm »

I think we should save the splitting up to another day
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Re: RMM32: The Walking Dead (The First Day)
« Reply #277 on: March 18, 2016, 03:13:20 pm »

well why does also splitting up tell us more if it's a scientific experiment?

I think you must be confusing me with someone else :P
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Re: RMM32: The Walking Dead (The First Day)
« Reply #278 on: March 18, 2016, 04:18:31 pm »

I'm thinking along the lines of a scientific experiment.  Through multiple variables into the equation, and something might happen, or something might not, but now you know nothing about either since you're not sure which variable did/didn't do something.

This is a fair point. if the events were in isolation I think it would be better to go for them just to learn. But yes determine what caused what may be more difficult, or not... we really don't know. So I guess I am against now. Good job!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #279 on: March 18, 2016, 04:40:05 pm »

The Day Action Submission Window has closed. 

silverspawn, chairs, ampharos, and SirMartin have left on patrol to check the perimeter.  They will be unavailable to post for the next 48 hours or vote the rest of the day.

One bullet is loaded in the gun.  Two players now take one less vote to lynch today.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #280 on: March 18, 2016, 04:42:50 pm »

Yay! I still get to post!
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #281 on: March 18, 2016, 04:45:12 pm »

Vote Count 1.3:

chairs (4): faust, Witherweaver, A Drowned Kernel, Hydrad
yuma (1): Roadrunner7671

Not Voting (9): silverspawn, yuma, 2.7, gkrieg13, EFHW, Limetime, Ampharos, chairs, SirMartin, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #282 on: March 18, 2016, 05:12:22 pm »

So L-2 is dangerous now

Luckily we have plurality lynch today
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Re: RMM32: The Walking Dead (The First Day)
« Reply #283 on: March 18, 2016, 05:52:36 pm »

Well, we didn't lose our more talkative members (except silver), so that's good for keeping us going while they're gone.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #284 on: March 18, 2016, 05:53:56 pm »

So L-2 is dangerous now

Luckily we have plurality lynch today

Which is exactly why checking the perimeter is so good right now. Once we get fewer than 10 I think we might want to think about splitting up rather than checking the perimeter, but while we have the plurality rule in effect I like checking the perimeter
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Re: RMM32: The Walking Dead (The First Day)
« Reply #285 on: March 18, 2016, 06:27:24 pm »

So let's Lynch chairs now
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Re: RMM32: The Walking Dead (The First Day)
« Reply #286 on: March 18, 2016, 06:29:30 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #288 on: March 18, 2016, 06:36:47 pm »

Day action talk is over. Let the scumhunting begin.

So chairs. People ask "why is he scummy?" Let's see.

To me, Lock & Load is practically a no-brainer here since we minimize the downside of hated and prep the gun for zombie shooting. The only downside I could see is if that somehow enables a scum power (since now you have a loaded gun around).

CtP seems very useful, but the fact that the perimeter checkers can't vote really hurts, even if all the scum are on perimeter duty, because it minimizes interaction, even not taking into account the TWO DAYS real time of them not talking, not reacting to the game.

Split up doesn't seem to have a downside listed, which is what initially drew me to the "I bet scum powers are enabled/modified based on day actions of the group".

This is his first post, and uh it's trying to be helpful while not providing any particular insights. Much "On one hand, on the other hand", no clear stances.

tl;dr I suspect there's hidden downsides to all the abilities, but in particular I suspect "split up" is a surprisingly high-downside choice and barring a lack of alternatives due to zombie infestation issues, I would suggest we avoid it.

One thing that hasn't been discussed is that we are currently at 14p - we need to keep in mind that eventually we probably want to move (if it doesn't happen naturally)  to transition to an odd number of players via no lynch. Today's not the day for that, since we have no idea what night will bring, but it's something to keep in mind before we get to mylo, probably.

More artificial helpfulness. Worrying about the number of players in a 14 player RMM just seems fake, and tring to find something to talk about.

Also, I know the role name of a player that is likely town-aligned. Just sayin'.

Kind of curious about this.

What's this supposed to be? Obviously I shared as much as I wanted to. So rolefishing.

Scum could be Governor-aligned, maybe? I can see the justification for it in the flavor.

More posts that feel like "I need to talk about something".

Then the scummy RR vote for doing the thing ADK did. Also the reasoning is weak... scum would be very careful to push an option that benefits them. An easy switch to ADK follows, based on the same flawed reasoning.

Mostly his posts just have an artificial feel to them. Town!chairs simply lurks when there is nothing to say. Also town!chairs is less likely to explain his votes.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #289 on: March 18, 2016, 06:43:34 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #290 on: March 18, 2016, 06:48:35 pm »

I'm not in favor of lynching chairs before he gets back, though. So what do we talk about for the next two days?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #291 on: March 18, 2016, 06:49:17 pm »

Good, so, what can we learn from the flavor? Kinda seems important to watch out for. Remember, ash made it very clear that flavor is important, so I'll search it for clues, because clues seem very relevant.

Rick, you said you'd turn it on every day at dawn.

I think this means we get a Morgan update every Dawn. Eh, that likely means that lynch flavor (which happens at Twilight) will be different. Gotta wonder how.

There's always signs, information available if you just look around and pay attention.  I'm reading the signs in the grass, the trees, the dead...

Everything is important.  Everything matters.  Everything means something.  You've got to read the signs, Rick.  They are universal.  It's the most important information around, and it will keep you alive.


I think that is clear as day, and confirms that we really should look at the flavor intensely.

Now, we're runnin' from walkers, and if you are tagged, you die.

So, can this give us some indication about how zombie attacks work? It is not out of the question that some of us are inherently slower than others, and will always get eaten first. Could also be random though.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #292 on: March 18, 2016, 06:51:11 pm »

There are breadcrumbs in the flavor, yes.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #293 on: March 18, 2016, 06:56:44 pm »

I'm not in favor of lynching chairs before he gets back, though. So what do we talk about for the next two days?

Well, there's gotta be more than one scum. We should look who's scummiest among the people that can still post.

faust, WW, ADK, Hydrad, RR, yuma, e, gkrieg, EFHW, Limetime, Haddock

Why is that 11? It should be 10. Because it says 14 alive, but there are 15 players. Going to ask whether this is intentional.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #294 on: March 18, 2016, 07:22:14 pm »

Why is that 11? It should be 10. Because it says 14 alive, but there are 15 players. Going to ask whether this is intentional.

It is right. I can't vote today. My name shows up but it doesn't count.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #295 on: March 18, 2016, 07:23:24 pm »

I would prefer not to claim any more than that at this point. I didn't claim earlier because 1) I have been busy and 2) getting day action discussion was more important in my mind
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Re: RMM32: The Walking Dead (The First Day)
« Reply #296 on: March 18, 2016, 07:27:50 pm »

So that means Even fewer people can vote
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Re: RMM32: The Walking Dead (The First Day)
« Reply #297 on: March 18, 2016, 07:28:16 pm »

So it probably won't be a majority lynch today.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #298 on: March 18, 2016, 07:28:45 pm »

I severely need to reread, and will do that. I don't know why chairs is all that scummy right now, but the wagon is interesting
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Re: RMM32: The Walking Dead (The First Day)
« Reply #299 on: March 18, 2016, 07:29:51 pm »

Why is that 11? It should be 10. Because it says 14 alive, but there are 15 players. Going to ask whether this is intentional.

It is right. I can't vote today. My name shows up but it doesn't count.

But we can still vote for you I assume?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #300 on: March 18, 2016, 07:30:54 pm »

Why is that 11? It should be 10. Because it says 14 alive, but there are 15 players. Going to ask whether this is intentional.

It is right. I can't vote today. My name shows up but it doesn't count.

But we can still vote for you I assume?

Yes
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Re: RMM32: The Walking Dead (The First Day)
« Reply #301 on: March 18, 2016, 07:31:31 pm »

So that means Even fewer people can vote

Well, there are 9 people who can vote and it takes 8 to lynch, so it would have to be a consensus, assuming no selfvotes. Or I guess 1 person can disagree if we lynch among the players who cannot vote.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #302 on: March 18, 2016, 07:32:54 pm »

By the way, I asked, and for end-of-day tallying hated counts the same as having a vote. So if one players has 6 votes and the other 5 and is hated, then that would mean that both could die. That's something we should keep in mind.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #303 on: March 18, 2016, 07:45:15 pm »

By the way, I asked, and for end-of-day tallying hated counts the same as having a vote. So if one players has 6 votes and the other 5 and is hated, then that would mean that both could die. That's something we should keep in mind.

oh i didn't even think of that. good call.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #304 on: March 18, 2016, 08:06:24 pm »

Just some notes from rereading.

Haddock seems pretty scummy with his first post. 

I don't plan on voting for faust today.

I think we are safe to assume that one of us is Morgan? (not rolefishing here, just brainstorming/getting thoughts down)

Just a thought: Splitting up would also maybe not let scum all talk in the same QT?

I definitely agree with ADK's vote on Haddock.

I don't get why yuma is gunning so hard for faust at this point.  So he asked people not to vote for him, I think you give him the benefit of the doubt for at least one day.

I also didn't like yuma's red QT thing.  But I think it is just him trying to start conversation.

RR seems like himself, and not very scummy to me.  He has to understand that voting for him is not a bad thing.

e's first post seems a little weird to me. 

EFHW points out that we can only shoot during the day, this is something to keep in mind.

For those who don't know why chairs had a wagon spring up on him, I think it is mainly for his vote on RR.  It seems very forced.

http://forum.dominionstrategy.com/index.php?topic=14863.msg579526#msg579526

Hydrad's posts don't seem to have much in them.

chairs then changes his vote to ADK when he realizes that he was actually the first one to consider splitting up, which in my opinion looks even more scummy.

SirMartin really should post more.  He also seems to have not read the setup, and forgotten the Day action submission window is important, which is why everyone was talking about it. I can't tell if he is trying to move people out of that artificially, or if that is really what he was thinking would help people.

Ironically he just goes and talks about group actions right after making the big post on scum hunting...

Oh just read that most of the people I commented on won't be able to recomment on my comments for 48 hours.  Oh well

I want EFHW talking more though.  She is usually a cause for good.

Faust has a good post about chairs.

Also it doesn't say that e is alive?   That seems super super super super bad considering the flavor of the mafia we are playing.  Like really bad

vote: e



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Re: RMM32: The Walking Dead (The First Day)
« Reply #305 on: March 18, 2016, 08:23:04 pm »

Read the setup.

Ashersky is Morgan!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #306 on: March 18, 2016, 08:36:53 pm »

If e is dead then that means we should deal with him.
vote: E
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Re: RMM32: The Walking Dead (The First Day)
« Reply #307 on: March 18, 2016, 08:49:39 pm »

Except...e is not dead.

QED
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Re: RMM32: The Walking Dead (The First Day)
« Reply #308 on: March 18, 2016, 08:52:08 pm »

If e is dead then that means we should deal with him.
vote: E
He's not dead, he's just voteless for the day (or so he says).
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Re: RMM32: The Walking Dead (The First Day)
« Reply #309 on: March 18, 2016, 10:27:19 pm »

But it says only 14 players are alive
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Re: RMM32: The Walking Dead (The First Day)
« Reply #310 on: March 18, 2016, 10:30:51 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #311 on: March 18, 2016, 10:33:58 pm »

unvote for now
Don't see many better alternatives though.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #312 on: March 18, 2016, 10:41:22 pm »

I for one would be rather surprised if the mafia was zombies. That just doesn't work; zombies are in no way like mafia. They win through sheer numbers, not cunning plans. I think zombies are much more of a force of nature while the real threat is humans. Which is incidentally what the show is all about. So I don't really buy that e is scummy for not being 'alive'.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #313 on: March 18, 2016, 10:43:19 pm »

fine  unvote.  I got pretty excited when I found that out
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Re: RMM32: The Walking Dead (The First Day)
« Reply #314 on: March 18, 2016, 10:57:10 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #315 on: March 18, 2016, 11:14:34 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #316 on: March 18, 2016, 11:26:52 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #317 on: March 18, 2016, 11:33:14 pm »

So............

I got bit....

???
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Re: RMM32: The Walking Dead (The First Day)
« Reply #318 on: March 18, 2016, 11:38:46 pm »

So............

I got bit....

???

wait what?

like this just happened kinda thing?

we are CTP right? I thought we were safe.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #319 on: March 18, 2016, 11:39:54 pm »

So............

I got bit....

???

wait what?

like this just happened kinda thing?

we are CTP right? I thought we were safe.
He got bit by a rabid sheep
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Re: RMM32: The Walking Dead (The First Day)
« Reply #320 on: March 18, 2016, 11:43:43 pm »

So............

I got bit....

???

wait what?

like this just happened kinda thing?

we are CTP right? I thought we were safe.

Time stamp in my QT informing me was pretty similar to when ash posted about the Day Action Submission closed... Hadn't checked it until now. Others probably should as well...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #321 on: March 18, 2016, 11:45:10 pm »

and I don't know about the CTP. Maybe the bite occurred previously to that. And it doesn't specifically say it is from a zombie... just a bite. So maybe it was a bug bite or something? Or maybe there is a zombie among us?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #322 on: March 18, 2016, 11:55:20 pm »

and I don't know about the CTP. Maybe the bite occurred previously to that. And it doesn't specifically say it is from a zombie... just a bite. So maybe it was a bug bite or something? Or maybe there is a zombie among us?
We're gonna have to put you down. I hope you know this.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #323 on: March 18, 2016, 11:57:29 pm »

and I don't know about the CTP. Maybe the bite occurred previously to that. And it doesn't specifically say it is from a zombie... just a bite. So maybe it was a bug bite or something? Or maybe there is a zombie among us?
We're gonna have to put you down. I hope you know this.

I certainly don't know this and find this response extremely scummy from you

1. you don't know it is a zombie bite
2. you don't know if there is some way to stop the bite
3. you don't know if there are other mechanics in the game
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Re: RMM32: The Walking Dead (The First Day)
« Reply #324 on: March 18, 2016, 11:59:38 pm »

and I don't know about the CTP. Maybe the bite occurred previously to that. And it doesn't specifically say it is from a zombie... just a bite. So maybe it was a bug bite or something? Or maybe there is a zombie among us?
We're gonna have to put you down. I hope you know this.

I certainly don't know this and find this response extremely scummy from you

1. you don't know it is a zombie bite
2. you don't know if there is some way to stop the bite
3. you don't know if there are other mechanics in the game
1. Why would Ashersky tell you that you just got randomly bit by something? I'd suggest asking him what you got bit by.
2. There is no cure.
3. Other mechanics or not, you've been (presumably) butten by a zombe. What other mechanics can help you?

Remember Jim? Amy? Remember what happened to them?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #325 on: March 19, 2016, 12:02:15 am »

I don't know much about TWD. But if its like dune or something it could be like where people were low on water or had their stillsuits broken. town usually had a way to help people out who had detrimental effects onto them so I'm guessing its the same here.

also would it make any sense for mafia to control zombies at all? or is that absurd in TWD.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #326 on: March 19, 2016, 12:06:15 am »

I don't know much about TWD. But if its like dune or something it could be like where people were low on water or had their stillsuits broken. town usually had a way to help people out who had detrimental effects onto them so I'm guessing its the same here.

also would it make any sense for mafia to control zombies at all? or is that absurd in TWD.
We'll have to cut Yuma's arm off.


Mafia could control the zombies, but only if they cut the zombie's arms and jaw off. The character Michonne did this and the zombies stopped being aggressive, but they wouldn't be able to bite Yuma, either.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #327 on: March 19, 2016, 12:07:19 am »

If people come back whether or not they get bit we presumably want to keep Yuma alive as long as possible. And if someone has a way to handle people getting bit that would be super.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #328 on: March 19, 2016, 12:08:49 am »

If people come back whether or not they get bit we presumably want to keep Yuma alive as long as possible. And if someone has a way to handle people getting bit that would be super.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #329 on: March 19, 2016, 12:14:36 am »

So............

I got bit....

???

We don't have any way to do anything right?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #330 on: March 19, 2016, 12:18:08 am »

and I don't know about the CTP. Maybe the bite occurred previously to that. And it doesn't specifically say it is from a zombie... just a bite. So maybe it was a bug bite or something? Or maybe there is a zombie among us?
We're gonna have to put you down. I hope you know this.

I certainly don't know this and find this response extremely scummy from you

1. you don't know it is a zombie bite
2. you don't know if there is some way to stop the bite
3. you don't know if there are other mechanics in the game
1. Why would Ashersky tell you that you just got randomly bit by something? I'd suggest asking him what you got bit by.
2. There is no cure.
3. Other mechanics or not, you've been (presumably) butten by a zombe. What other mechanics can help you?

Remember Jim? Amy? Remember what happened to them?

Haven't seen the show. But this isn't the show. It is a game based off the show.

And I am not saying I should absolutely live. But let's look at what resources are out there before throwing me off a cliff...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #331 on: March 19, 2016, 12:18:53 am »

I don't know much about TWD. But if its like dune or something it could be like where people were low on water or had their stillsuits broken. town usually had a way to help people out who had detrimental effects onto them so I'm guessing its the same here.

also would it make any sense for mafia to control zombies at all? or is that absurd in TWD.
We'll have to cut Yuma's arm off.


Mafia could control the zombies, but only if they cut the zombie's arms and jaw off. The character Michonne did this and the zombies stopped being aggressive, but they wouldn't be able to bite Yuma, either.

And it's my leg...
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #332 on: March 19, 2016, 12:19:52 am »

So............

I got bit....

???

We don't have any way to do anything right?

No idea. I don't think I do. Maybe others do?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #333 on: March 19, 2016, 12:21:11 am »

But this isn't the show. It is a game based off the show..
I'm trying not to break the fourth wall!

Ppe 2
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Re: RMM32: The Walking Dead (The First Day)
« Reply #334 on: March 19, 2016, 12:21:29 am »

I don't know much about TWD. But if its like dune or something it could be like where people were low on water or had their stillsuits broken. town usually had a way to help people out who had detrimental effects onto them so I'm guessing its the same here.

also would it make any sense for mafia to control zombies at all? or is that absurd in TWD.
We'll have to cut Yuma's arm off.


Mafia could control the zombies, but only if they cut the zombie's arms and jaw off. The character Michonne did this and the zombies stopped being aggressive, but they wouldn't be able to bite Yuma, either.

And it's my leg...
Is this mod confirmed?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #335 on: March 19, 2016, 12:22:12 am »

So............

I got bit....

???

We don't have any way to do anything right?

No idea. I don't think I do. Maybe others do?
If it was really your leg, we can cut it off!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #336 on: March 19, 2016, 12:23:16 am »

I don't know much about TWD. But if its like dune or something it could be like where people were low on water or had their stillsuits broken. town usually had a way to help people out who had detrimental effects onto them so I'm guessing its the same here.

also would it make any sense for mafia to control zombies at all? or is that absurd in TWD.
We'll have to cut Yuma's arm off.


Mafia could control the zombies, but only if they cut the zombie's arms and jaw off. The character Michonne did this and the zombies stopped being aggressive, but they wouldn't be able to bite Yuma, either.

And it's my leg...
Is this mod confirmed?

Yes. The leg part. Not that it was certainly bitten by a zombie. I have asked that question though.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #337 on: March 19, 2016, 12:24:55 am »

Good. Where did I leave my ax?

In all seriousness, if amputation is possible, it's definitely the best/only course of action if you were chomped on by a zombie.

But it has to happen before the infection spreads. So hopefully ashersky will come online!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #338 on: March 19, 2016, 12:30:04 am »

I don't know much about TWD. But if its like dune or something it could be like where people were low on water or had their stillsuits broken. town usually had a way to help people out who had detrimental effects onto them so I'm guessing its the same here.

also would it make any sense for mafia to control zombies at all? or is that absurd in TWD.
We'll have to cut Yuma's arm off.


Mafia could control the zombies, but only if they cut the zombie's arms and jaw off. The character Michonne did this and the zombies stopped being aggressive, but they wouldn't be able to bite Yuma, either.

And it's my leg...
Is this mod confirmed?

Yes. The leg part. Not that it was certainly bitten by a zombie. I have asked that question though.

Definitely ask ash if you can cut it off. I don't have any way to cut off your leg
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Re: RMM32: The Walking Dead (The First Day)
« Reply #339 on: March 19, 2016, 12:30:56 am »

I don't know much about TWD. But if its like dune or something it could be like where people were low on water or had their stillsuits broken. town usually had a way to help people out who had detrimental effects onto them so I'm guessing its the same here.

also would it make any sense for mafia to control zombies at all? or is that absurd in TWD.
We'll have to cut Yuma's arm off.


Mafia could control the zombies, but only if they cut the zombie's arms and jaw off. The character Michonne did this and the zombies stopped being aggressive, but they wouldn't be able to bite Yuma, either.

And it's my leg...
Is this mod confirmed?

Yes. The leg part. Not that it was certainly bitten by a zombie. I have asked that question though.

Definitely ask ash if you can cut it off. I don't have any way to cut off your leg
It's...it's coming off.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #340 on: March 19, 2016, 12:33:19 am »

I could've come off as sassy or bossy. I don't want that.

But I also don't want Yuma to die. So he should say his goodbyes before he parts with his leg (unless he'd rathet die a slow, painful death then kill us all).
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Re: RMM32: The Walking Dead (The First Day)
« Reply #341 on: March 19, 2016, 12:33:27 am »

Good. Where did I leave my ax?

In all seriousness, if amputation is possible, it's definitely the best/only course of action if you were chomped on by a zombie.

But it has to happen before the infection spreads. So hopefully ashersky will come online!

I'm pretty that time passing is measured in game states, not IRL time.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #342 on: March 19, 2016, 12:37:12 am »

Guys, if Ashersky wanted someone to die, they would've been bitten in the stomach or face or something, not a limb. This is not a death sentence, this is just us puttng Yums on the chopping block.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #343 on: March 19, 2016, 12:45:59 am »

Who's treating it as a death sentence?
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #344 on: March 19, 2016, 12:46:29 am »

O would request that if some one does have a way to stop my infection, if I have one, to request my permission before taking any action. I should b online pretty regularly to respond to any ideas. But dont go rogue on me...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #345 on: March 19, 2016, 12:46:58 am »

Who's treating it as a death sentence?

RR was the only one I can think of
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Re: RMM32: The Walking Dead (The First Day)
« Reply #346 on: March 19, 2016, 01:42:32 am »

Noooooooo. Yuma bit m
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Re: RMM32: The Walking Dead (The First Day)
« Reply #347 on: March 19, 2016, 01:43:09 am »

Who's treating it as a death sentence?

RR was the only one I can think of

Bad rr. Wait he wanted amputate right m
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Re: RMM32: The Walking Dead (The First Day)
« Reply #348 on: March 19, 2016, 01:43:49 am »

O would request that if some one does have a way to stop my infection, if I have one, to request my permission before taking any action. I should b online pretty regularly to respond to any ideas. But dont go rogue on me...

Going foetus of bag. Don't go foodie
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Re: RMM32: The Walking Dead (The First Day)
« Reply #349 on: March 19, 2016, 01:44:31 am »

Fick. Let me get computer. Easier to post than form phone
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Re: RMM32: The Walking Dead (The First Day)
« Reply #350 on: March 19, 2016, 03:21:38 am »

Drunk e is hilarious.

I don't want to vote for him.  His inability to vote presumably comes about as a drawback of some power he used; which could happen as either alignment.
RR, meanwhile, looks pretty bad at this point - he's being weird in a different way than usual.

Oh and I've just seen that there's a wagon and a case on chairs (I'm a bit behind, sorry - in Italy).  I'll have a look at that when I get a chance - day 1 cases on chairs are pretty few and far between!
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #351 on: March 19, 2016, 03:22:02 am »

I meant to put a vote: RR in there somewhere.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #352 on: March 19, 2016, 06:07:15 am »

I think RR's reaction is pretty normal from someone who's seen the show. Bitemarks are usually a death sentence. But in the leg... someone should be able to cut it off. I'll ask if I maybe can? But it's entirely possible that that power is with someone we sent away...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #353 on: March 19, 2016, 06:16:28 am »

There is precedent for a character losing a leg on the show, would be interesting to know if yuma is that character. The character later loses other pody parts too, but you know... let's not get a head of ourselves.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #354 on: March 19, 2016, 06:25:36 am »

So, RR, do you have a way of cutting yuma's leg off? Because your posts are a bit ambiguous. If so, we should totally do it. I think that RR comes off pretty townie from this (definitely the most pro-town I've seen him in a while).
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #355 on: March 19, 2016, 08:01:49 am »

It does seem as though we need a special role to cut limbs off. I cannot do it.

It's worth noting that infection from bites takes around 2 days to kill you. It's entirely possible that yuma will stick around for a bit even if we cannot treat it. Though there is always the threat of him turning at some random point and then zombie!yuma will come to eat us all.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #356 on: March 19, 2016, 08:37:38 am »

Vote Count 1.4:

chairs (4): faust, Witherweaver, A Drowned Kernel, Hydrad
yuma (1): Roadrunner7671
Limetime (1): yuma
Roadrunner7671 (1): Haddock

Not Voting (7): silverspawn, 2.7, EFHW, Ampharos, chairs, SirMartin, Limetime, gkrieg13

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #357 on: March 19, 2016, 08:50:32 am »

It does seem as though we need a special role to cut limbs off. I cannot do it.

It's worth noting that infection from bites takes around 2 days to kill you. It's entirely possible that yuma will stick around for a bit even if we cannot treat it. Though there is always the threat of him turning at some random point and then zombie!yuma will come to eat us all.

I think it's possible that everyone who dies will come back as a zombie if I understand the flavor correctly. None of this makes me want to lynch yuma.

Where's EFHW? I feel like she's lurking pretty hard. vote: EFHW
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #358 on: March 19, 2016, 11:13:29 am »

For those who have watched the show... Is the infection only shared through bites? Or are there other means of sharing? Food, needles, sexual relations, mother to child, etc?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #359 on: March 19, 2016, 11:14:36 am »

If people dying come back as zombies then how has yuma already been bitten by one? I don't see there being player zombies and random ones too.

I have no way to treat yuma.
 Meant to say that earlier.

Also faust that's kinda my problem. He's doing his utmost to be protown.  That is not RRs town meta at all. He's not horribly antitown like some but he isn't usually heftily protown either.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #360 on: March 19, 2016, 11:15:30 am »

Just reread the last paragraph of that post. It's not very clear. I'm talking to faust about why I think know RR looks dodgy.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #361 on: March 19, 2016, 11:15:54 am »

Jeez. Phone. Ignore the word "know" in that previous post.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #362 on: March 19, 2016, 11:20:17 am »

Activity log:

Witherweaver: total posts: 11 - last post: 42 hours ago
yuma: total posts: 31 - last post: just now
e: total posts: 16 - last post: 9 hours ago
gkrieg: total posts: 17 - last post: 10 hours ago
faust: total posts: 42 - last post:  8)
EFHW: total posts: 8 - last post: 24 hours ago
Roadrunner: total posts: 46 - last post: 11 hours ago
ADK: total posts: 27 - last post: 2 hours ago
Haddock: total posts: 10 - last post: just now
Hydrad: total posts: 16 - last post: 11 hours ago
Limetime: total posts: 12 - last post: 12 hours ago

Leaving out those who are checking the perimeter. (I expect them to follow the game and share their thoughts once they're back though.) WW is risking his first and only prod already. EFHW steps over the 24 hours line. Come on guys, it was clear that this game would be a commitment, so post!
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #363 on: March 19, 2016, 11:22:27 am »

Hey 18 isn't too bad
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #364 on: March 19, 2016, 11:24:09 am »

For those who have watched the show... Is the infection only shared through bites? Or are there other means of sharing? Food, needles, sexual relations, mother to child, etc?

I don't know... there have been no sexual relations with a zombie (yuck). I think the "infection" from a zombie bite is more like blood poisoning that leads to your death eventually. They have shared food with a bitten one and didn't get infected. It seems you do get infected however if you eat the flesh of someone who's infected (don't ask).
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #365 on: March 19, 2016, 11:25:03 am »

I'll see if I can get Yuma's leg off in any way.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #366 on: March 19, 2016, 11:25:17 am »

Maybe we can bite it off.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #367 on: March 19, 2016, 11:25:52 am »

My country looks pretty bad there.  I am in Italy, in fairness. And I think I often have more contenty posts than some.
But still. I will be better.  Some reads definitely needed, will be on it when I get a chance.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #368 on: March 19, 2016, 11:26:00 am »

So yuma, do you have confirmation that the bite is from a zombie?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #369 on: March 19, 2016, 11:26:20 am »

*count. As in post count. Jeez. Phone!
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #370 on: March 19, 2016, 11:29:06 am »

If people dying come back as zombies then how has yuma already been bitten by one? I don't see there being player zombies and random ones too.

I have no way to treat yuma.
 Meant to say that earlier.

Also faust that's kinda my problem. He's doing his utmost to be protown.  That is not RRs town meta at all. He's not horribly antitown like some but he isn't usually heftily protown either.

This is taking place in a zombie apocalypse, so zombies are basically everywhere. I don't think that there are player zombies, but I wouldn't be surprised if scum can use zombies as a weapon.

I think RR is just excited because he likes the flavor. Though he really shouldn't know the flavor given his age...
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #371 on: March 19, 2016, 11:29:47 am »

If people dying come back as zombies then how has yuma already been bitten by one? I don't see there being player zombies and random ones too.

I have no way to treat yuma.
 Meant to say that earlier.

Also faust that's kinda my problem. He's doing his utmost to be protown.  That is not RRs town meta at all. He's not horribly antitown like some but he isn't usually heftily protown either.

This is taking place in a zombie apocalypse, so zombies are basically everywhere. I don't think that there are player zombies, but I wouldn't be surprised if scum can use zombies as a weapon.

I think RR is just excited because he likes the flavor. Though he really shouldn't know the flavor given his age...
You've gotta be kidding me.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #372 on: March 19, 2016, 11:30:45 am »

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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #373 on: March 19, 2016, 11:34:30 am »

I'll see if I can get Yuma's leg off in any way.

If there's nothing in your role description then I'm afraid that there's nothing you can do.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #374 on: March 19, 2016, 11:37:10 am »

I'll see if I can get Yuma's leg off in any way.

If there's nothing in your role description then I'm afraid that there's nothing you can do.
I already mentioned: we can bite it off if it comes to that (maybe).
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #375 on: March 19, 2016, 11:39:09 am »

ashersky told me that the only way I can get yuma's leg off is in real life.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #376 on: March 19, 2016, 12:03:52 pm »

So yuma, do you have confirmation that the bite is from a zombie?

 No. It is painful with bite marks and blood. That is all I know.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #377 on: March 19, 2016, 12:19:21 pm »

Any indication of when it happened? At night, during dawn, just now? I mean I could imagine you not immediately seeing the bite. Not knowing where it came from is... strange if you got it during the day. Ninja zombies?
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #378 on: March 19, 2016, 12:20:24 pm »

If you got it at dawn, that would make me suspect e. Because I think it's likely that e took a Dawn action that caused his votelessness.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #379 on: March 19, 2016, 02:08:50 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #380 on: March 19, 2016, 02:15:06 pm »

Any indication of when it happened? At night, during dawn, just now? I mean I could imagine you not immediately seeing the bite. Not knowing where it came from is... strange if you got it during the day. Ninja zombies?

I can check the time stamp but I believe it was posted in my QT right before the check the perimeter happened but the way it was worded made it seem like I had the bite for a while. But my initial pm nor anything in between indicated that I had been bit previously.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #381 on: March 19, 2016, 03:32:30 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #382 on: March 19, 2016, 04:12:58 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.
Then how do we win?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #383 on: March 19, 2016, 04:18:30 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.
Then how do we win?
Instead of lynching them, we destroy their brain somehow.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #384 on: March 19, 2016, 04:30:01 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.
Then how do we win?

We don't. We do what we need to do, and then we get to live. But no matter what we find in D.C., I know we’ll be okay, because this is how we survive. We tell ourselves that we are the walking dead.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #385 on: March 19, 2016, 05:40:08 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.

Someone was saying they didn't think dead people will become zombies. To me it makes more sense that they do.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #386 on: March 19, 2016, 05:41:58 pm »

And on a reread that's not what anyone was actually saying. Don't mind me.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #387 on: March 19, 2016, 07:25:13 pm »

I don't think I have the ablities to kill his leg. But really do we really need a power for that. I think anyone can just walk up with a sharp object and do it if it really needs to be done.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #388 on: March 19, 2016, 07:38:29 pm »

Do you have a sharp object?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #389 on: March 19, 2016, 07:42:25 pm »

Do you have a sharp object?

Hmm I'll ask but I'm betting the answer is no...

So i guess that makes sense why anyone can't do it. Maybe we have almost no sharp objects around us somehow and only a couple people do.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #390 on: March 19, 2016, 07:43:40 pm »

Do you have a sharp object?

Hmm I'll ask but I'm betting the answer is no...

So i guess that makes sense why anyone can't do it. Maybe we have almost no sharp objects around us somehow and only a couple people do.
That's not the case, everyone carries a knife or something in case they encounter a zombie.

But we'd also need bandages and probably painkillers of some kind.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #391 on: March 19, 2016, 07:45:56 pm »

Well the next action can only be taken at twilight anyway, right? So at least everyone will be back by then, and if anyone can do something (and I think there's at least one character in the show that should), we can manage it.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #392 on: March 19, 2016, 11:30:57 pm »

OK:

Full disclosure time... nothing I have said above is false (I do have a bite and stuff), but I do have more information that I think is time to share.

My role is such that if I die before Dawn on Day3 I will continue to live on--with a new role and ability. I don't know what that ability is, but I have a strong speculation that it might be an ICish role... However, if I don't die before that point I will die at Dawn Day3 and won't live on and just be completely dead....

So, that said, it might be good to just lynch me here. Stop any potential for infection spreading, and get me what ever my new role is. Again, I don't know what it is, but I do think that whatever it is has a good chance of being pretty good.

Also I have a guarantee that when I live on it will be as the same alignment that I currently am. So don't worry about me living on as a zombie. (Well I guess you can worry, but if you trust me then don't worry...)

Downside is that we are giving up an opportunity to find mafia. Lynching is our power to win the game. Lynching me prevents that from happening. Upside is that this means we don't have to lynch someone to the point of them not playing the game anymore. I always hate that we have to lynch in RMM games cause that means someone didn't get to use their cool roll during the night at all.

If we have a vig I think I would be a great target for tonight. But I think lynching me might be the better option.

Thoughts?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #393 on: March 19, 2016, 11:38:01 pm »

I think we would be better off finding and lynching scum
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Re: RMM32: The Walking Dead (The First Day)
« Reply #394 on: March 20, 2016, 01:54:28 am »

And on a reread that's not what anyone was actually saying. Don't mind me.
I actually sorta was saying that.  But youve convincd me that I may well be wrong.

This is fascinating from Yuma. I prefer to actually look for scum today but that is a inice backup.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #395 on: March 20, 2016, 06:03:25 am »

Huh. Well, I believe we're better off just letting yuma die from his bite. We don't know that lynching him, or killing him in any other way, will actually prevent him from being zombified. The bite wound infection will kill him sooner rather than later.

Question though... why did you reveal anything? Would it not have been better to just keep on going normally, hoping to draw the night kill before you die from your bite wound (which you could have kept quiet as well).
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Re: RMM32: The Walking Dead (The First Day)
« Reply #396 on: March 20, 2016, 09:25:19 am »

Will you flip if we lynch you? Otherwise I'm not for it today.

I wonder if that time frame is consistent for how long bites are going to take to kill people. I would assume so?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #397 on: March 20, 2016, 09:59:03 am »

Huh. Well, I believe we're better off just letting yuma die from his bite. We don't know that lynching him, or killing him in any other way, will actually prevent him from being zombified. The bite wound infection will kill him sooner rather than later.

Question though... why did you reveal anything? Would it not have been better to just keep on going normally, hoping to draw the night kill before you die from your bite wound (which you could have kept quiet as well).

I don't know. I didn't think things completely through.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #398 on: March 20, 2016, 09:59:25 am »

Will you flip if we lynch you? Otherwise I'm not for it today.

I wonder if that time frame is consistent for how long bites are going to take to kill people. I would assume so?

I don't know if I flip. I can ask
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Re: RMM32: The Walking Dead (The First Day)
« Reply #399 on: March 20, 2016, 04:33:19 pm »

Sorry everyone,  I haven't been lurking (assuming that means reading without posting), just haven't even been reading, been under the weather lately.

First off, biting yuma's leg off is a terrible idea,  since whoever did it would almost certainly become a zombie, too.

Second, we don't know how long it will take yuma to die, so if we believe him then we do want to make sure it happens by the end of his N2, assuming no one can amputate his leg. I can't.

If he dies on his own, he'll be a zombie, right? Maybe we need to destroy his brain, which lynching wouldn't accomplish.

yuma, is just a coincidence that you got bitten AND you happen to be able to come back from the dead? Something doesn't seem right there.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #400 on: March 20, 2016, 04:34:29 pm »

Are we assuming e wasn't actually bitten by yuma?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #401 on: March 20, 2016, 04:42:16 pm »

If people come back whether or not they get bit we presumably want to keep Yuma alive as long as possible. And if someone has a way to handle people getting bit that would be super.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #402 on: March 20, 2016, 04:43:46 pm »

We won't be able to load, again until day 3, though.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #403 on: March 20, 2016, 04:46:43 pm »

If people come back whether or not they get bit we presumably want to keep Yuma alive as long as possible. And if someone has a way to handle people getting bit that would be super.
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Of course! We shoot yuma torrow at dawn. Lock, target = yuma

I strongly advise against presubmitting any action with less information than we will have when the action needs to be submitted. Also the description states that it only works on zombies, so if yuma is still alive tomorrow, this will do nothing.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #404 on: March 20, 2016, 04:47:22 pm »

Are we assuming e wasn't actually bitten by yuma?

 ???
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Re: RMM32: The Walking Dead (The First Day)
« Reply #405 on: March 20, 2016, 04:55:28 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #406 on: March 20, 2016, 05:21:41 pm »



yuma, is just a coincidence that you got bitten AND you happen to be able to come back from the dead? Something doesn't seem right there.

No. Not a coincidence I think...

The coming back to life is my role. I don't think my role has anything to do with my getting bit.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #407 on: March 20, 2016, 05:23:29 pm »

Noooooooo. Yuma bit m

I am thinking this is just drunk 2.7. I have no knowledge of biting anyone.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #408 on: March 20, 2016, 05:28:25 pm »

Noooooooo. Yuma bit m

I am thinking this is just drunk 2.7. I have no knowledge of biting anyone.

yes.  That is me on my phone.  to type a "?" I hold down the "m" key and it will switch to a "?" except I didn't hold it down long enough and it was just an "m"
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Re: RMM32: The Walking Dead (The First Day)
« Reply #409 on: March 20, 2016, 05:28:58 pm »

I am going to reread this afternoon in a little while.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #410 on: March 20, 2016, 06:04:32 pm »

Yuma do you have any info on whether being bit affects your ability to come back?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #411 on: March 20, 2016, 06:16:02 pm »

Yuma do you have any info on whether being bit affects your ability to come back?

Nope. It just states that it happens if I die. But I don't know if become my a zombie counts as dying...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #412 on: March 20, 2016, 06:53:43 pm »

Yuma do you have any info on whether being bit affects your ability to come back?

Nope. It just states that it happens if I die. But I don't know if become my a zombie counts as dying...

Since you cannot become a zombie without dying, I think it should.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #413 on: March 20, 2016, 06:56:05 pm »

I'm worried about WW's disappearance... it's been more than 48 hours. Do we think that maybe he cannot post for some reason? It seems very uncharacteristic, and by now a prod should have been issued.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #414 on: March 20, 2016, 06:57:42 pm »

I'm worried about WW's disappearance... it's been more than 48 hours. Do we think that maybe he cannot post for some reason? It seems very uncharacteristic, and by now a prod should have been issued.

You might want to request a prod on him then
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Re: RMM32: The Walking Dead (The First Day)
« Reply #415 on: March 20, 2016, 07:03:29 pm »

I'm worried about WW's disappearance... it's been more than 48 hours. Do we think that maybe he cannot post for some reason? It seems very uncharacteristic, and by now a prod should have been issued.

You might want to request a prod on him then

I don't think that's necessary:


6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #416 on: March 20, 2016, 07:05:46 pm »

well I don't think we should lynch yuma today. it might give us some info on how long we have for a zombie bite and stuff to be an issue.

Although then we might have to make a decision tomorrow on whether to kill him or not... man thats an annoying role.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #417 on: March 20, 2016, 07:18:15 pm »

Hi guys.

I'm back from Italy, hopefully I'll be better now.

That said, I'm totally lost this game.  We've still got time today right? 
Brainhurty.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #418 on: March 20, 2016, 07:53:25 pm »

I'm worried about WW's disappearance... it's been more than 48 hours. Do we think that maybe he cannot post for some reason? It seems very uncharacteristic, and by now a prod should have been issued.

He hasn't been on the forum in two days. For WW that's enough for me to be actually concerned.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #419 on: March 21, 2016, 09:24:50 am »



yuma, is just a coincidence that you got bitten AND you happen to be able to come back from the dead? Something doesn't seem right there.

No. Not a coincidence I think...

The coming back to life is my role. I don't think my role has anything to do with my getting bit.
That sounds like you DO think it is a coincidence.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #420 on: March 21, 2016, 09:36:49 am »



yuma, is just a coincidence that you got bitten AND you happen to be able to come back from the dead? Something doesn't seem right there.

No. Not a coincidence I think...

The coming back to life is my role. I don't think my role has anything to do with my getting bit.
That sounds like you DO think it is a coincidence.

Ha. Yes, phone typing/reading. Misspoke.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #421 on: March 21, 2016, 10:15:22 am »

yuma - what actual time (in forum time) did ash leave you the message that you had been bitten?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #422 on: March 21, 2016, 11:03:19 am »

Also, after you die the first time, what is your status?  Are you "alive" or in some other state?

@e - are you alive?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #423 on: March 21, 2016, 11:04:11 am »

Also, after you die the first time, what is your status?  Are you "alive" or in some other state?

@e - are you alive?

I just asked that in my qt and am waiting for a response
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Re: RMM32: The Walking Dead (The First Day)
« Reply #424 on: March 21, 2016, 11:06:43 am »

I have asked a couple of questions and just gotten back a standard, all public information is in the first posts response. So I think a lot of this stuff we are just going to have to learn as we go along.

 I have asked to make sure we I can quote a timestamp and will post it if I can.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #425 on: March 21, 2016, 11:19:16 am »

I would guess that yuma's character just dies and a new one joins the group... that seems the most sensible flavor-wise. The new character could be Michonne, who only appears at the end of season 2. Kinda like Arrested Development Mafia (RMM14).
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Re: RMM32: The Walking Dead (The First Day)
« Reply #426 on: March 21, 2016, 11:21:30 am »

I would guess that yuma's character just dies and a new one joins the group... that seems the most sensible flavor-wise. The new character could be Michonne, who only appears at the end of season 2. Kinda like Arrested Development Mafia (RMM14).

I kinda think I am at the point where I want to flavor claim. partially because I feel like I need a clarification on some stuff from the people that would know...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #427 on: March 21, 2016, 11:28:01 am »

I would guess that yuma's character just dies and a new one joins the group... that seems the most sensible flavor-wise. The new character could be Michonne, who only appears at the end of season 2. Kinda like Arrested Development Mafia (RMM14).

I kinda think I am at the point where I want to flavor claim. partially because I feel like I need a clarification on some stuff from the people that would know...

I don't think it would hurt us given what you already claimed. And it could help.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #428 on: March 21, 2016, 11:31:57 am »

I would guess that yuma's character just dies and a new one joins the group... that seems the most sensible flavor-wise. The new character could be Michonne, who only appears at the end of season 2. Kinda like Arrested Development Mafia (RMM14).

I kinda think I am at the point where I want to flavor claim. partially because I feel like I need a clarification on some stuff from the people that would know...

I don't think it would hurt us given what you already claimed. And it could help.

Well then I will claim. I am Lori Grimes. If I die and live on I will be Judith Grimes (her not yet born child). Hence my speculation about possibly being an IC? I could also see Judith being a tree-stump or something like that though...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #429 on: March 21, 2016, 11:40:50 am »

Hmm, well. That is not ideal. I get your question now whether the infection can spread to a child,but honestly I don't know, and I don't think there's something about this on the show (there might be in the comics). I would be very surprised if playing as a baby didn't come with significant downsides... like it would make no sense for you to be able to Check the Perimeter. You might end up a tree stump, or at least voteless. I feel like it will be better to try and keep you alive (assuming you're town).
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Re: RMM32: The Walking Dead (The First Day)
« Reply #430 on: March 21, 2016, 11:59:46 am »

I would guess that yuma's character just dies and a new one joins the group... that seems the most sensible flavor-wise. The new character could be Michonne, who only appears at the end of season 2. Kinda like Arrested Development Mafia (RMM14).
Except there seems to be a category in between alive and dead that we don't understand.  e isn't a zombie, and he isn't dead, but he doesn't seem to be counted among the living players. He hasn't just lost his vote, b/c he isn't counted.  The people checking the perimeter are still counted as alive, though they can't post for two days or vote at all today.  e also says his state is temporary, which is weird.  I'd think he was a kind of daytime commuter, but he can post, so he is here. 

I'm going to re-reread the flavor.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #431 on: March 21, 2016, 12:03:12 pm »

Does anyone know the back story on Duane?  Or Rick's son?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #432 on: March 21, 2016, 12:03:48 pm »

Morgan says he's been "in a bad place for awhile".  Does anyone know what that would be?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #433 on: March 21, 2016, 12:05:56 pm »

Does anyone know the back story on Duane?  Or Rick's son?
Yes
Morgan says he's been "in a bad place for awhile".  Does anyone know what that would be?
Yes
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Re: RMM32: The Walking Dead (The First Day)
« Reply #434 on: March 21, 2016, 12:11:25 pm »

Does anyone know the back story on Duane?  Or Rick's son?

Duane is Morgan's son. He was bitten by Morgan's (undead) wife because Morgan could not bring himself to shoot his wife. He turned into a zombie.

Rick's son is still alive. Don't know what else you want to know.

Morgan says he's been "in a bad place for awhile".  Does anyone know what that would be?

In the show, Morgan goes insane after the death of his son.He only recovers his sanity much later with the help of an Aikido master.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #435 on: March 21, 2016, 12:35:09 pm »

Hmm. So even if we are planning on having Yuma die we should probably still cut his leg off
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Re: RMM32: The Walking Dead (The First Day)
« Reply #436 on: March 21, 2016, 12:37:27 pm »

Hmm. So even if we are planning on having Yuma die we should probably still cut his leg off

I think we realizeed that this isn't possible unless someone specifically has something to do that with. Which, it appears is not the case.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #437 on: March 21, 2016, 12:39:17 pm »

When do our people get back from checking the perimeter?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #438 on: March 21, 2016, 12:45:23 pm »

Also, glad I asked. ash stated that I should not specifically state the time stamp. But instead use phrases that reference the phases of the game.

So I will repeat what I said earlier:

The Day Action Submission Window has closed. 

silverspawn, chairs, ampharos, and SirMartin have left on patrol to check the perimeter.  They will be unavailable to post for the next 48 hours or vote the rest of the day.

One bullet is loaded in the gun.  Two players now take one less vote to lynch today.


The first indication that I had been bit was posted very shortly after ash posted that the Day Action Submission had closed. Thus it seems to me that my being bit was caused by someone taking a Day Action. 2.7 seems like a plausible candidate as it appears he had something happen to him that could have been a repercussion of his action. But there could certainly be others who have Day Actions.

However, the wording made it appear as if I have had the bite for longer, but that just might be the story telling mechanic ash used...?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #439 on: March 21, 2016, 01:00:26 pm »

Not quoting the whole post, but ash did say this:

Quote
Flavor:

Flavor -- written by the mod -- matters. Treat it as a part of the game and read every word. Knowledge of The Walking Dead (either the comics or the television show) is not required, but will enhance enjoyment of the game. At the very least, read a summary somewhere. Again, any flavor written by me is part of the game.

Maybe the action was submitted at the beginning of the day action window, or perhaps it was a dawn phase action?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #440 on: March 21, 2016, 01:04:19 pm »

what happened to chair's post?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #441 on: March 21, 2016, 01:05:14 pm »

oh... he isn't allowed to post. That was a quick catch by the mod... I'll now delete it from my e-mail and pretend I never saw it.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #442 on: March 21, 2016, 01:10:56 pm »

I asked ask if we can use the gun to shoot yuma.  He said there will be an explanation of how to use the lock action right before the start of the next day submission window.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #443 on: March 21, 2016, 01:11:12 pm »

*ash
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Re: RMM32: The Walking Dead (The First Day)
« Reply #444 on: March 21, 2016, 01:23:56 pm »

chairs broke a rule by posting while on patrol.

He is now Hated for the rest of the game.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #445 on: March 21, 2016, 01:36:09 pm »

@e - are you alive?

Yes. I just don't count for anything D1. I can claim more stuff of I become a serious lynch candidate, but would prefer not to
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Re: RMM32: The Walking Dead (The First Day)
« Reply #446 on: March 21, 2016, 01:36:49 pm »

Chairs being hated is not good. At least we know that is the case
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Re: RMM32: The Walking Dead (The First Day)
« Reply #447 on: March 21, 2016, 01:43:02 pm »

I mean I still have a scumread on him so it's not the end of the world.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #448 on: March 21, 2016, 01:45:29 pm »

Hmm. So even if we are planning on having Yuma die we should probably still cut his leg off

I think we realizeed that this isn't possible unless someone specifically has something to do that with. Which, it appears is not the case.

Well, we don't know about the people on patrol. Also if someone can use this as a Twilight action, maybe they simply plan on doing just that, and they don't need to claim it.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #449 on: March 21, 2016, 01:50:28 pm »

Hmm. So even if we are planning on having Yuma die we should probably still cut his leg off

I think we realizeed that this isn't possible unless someone specifically has something to do that with. Which, it appears is not the case.

Well, we don't know about the people on patrol. Also if someone can use this as a Twilight action, maybe they simply plan on doing just that, and they don't need to claim it.

sure. I am just saying we can't rely on being able to cut my leg off at any point unless it is a specific mechanic in the game. Some people seem to be thinking that they can create the mechanics themselves. Which isn't the case otherwise I would have already cut my own leg off.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #450 on: March 21, 2016, 01:51:13 pm »

chairs broke a rule by posting while on patrol.

He is now Hated for the rest of the game.


To clarify, this modifier would stack with other instances of Hated, were they to be applied for another reason, such as those publicly known.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #451 on: March 21, 2016, 01:53:41 pm »

We should tread carefully with chairs seeing as he is the major wagon and also hated. That effectively means that we sould consider 5 votes as L-1 for him. I think he's at 4 votes right now.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #452 on: March 21, 2016, 02:03:08 pm »

Vote Count 1.5:

chairs (3): faust, Witherweaver, Hydrad
yuma (1): Roadrunner7671
Limetime (1): yuma
Roadrunner7671 (1): Haddock
EFHW (1): A Drowned Kernel

Not Voting (7): silverspawn, Ampharos, chairs, SirMartin, 2.7, EFHW, Limetime, gkrieg13

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #453 on: March 21, 2016, 02:03:50 pm »

One thing though, this totally makes yuma IC for the day. I mean, killing him as soon as he turns is also a thing, but while he is around today pretty confident he is town
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Re: RMM32: The Walking Dead (The First Day)
« Reply #454 on: March 21, 2016, 02:20:36 pm »

One thing though, this totally makes yuma IC for the day. I mean, killing him as soon as he turns is also a thing, but while he is around today pretty confident he is town

I mean, it's a really cool thing to make up if it's made up. From experience though I'm not sure yuma is one to go for the really crazy fakeclaims.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #455 on: March 21, 2016, 02:22:48 pm »

One thing though, this totally makes yuma IC for the day. I mean, killing him as soon as he turns is also a thing, but while he is around today pretty confident he is town

I mean, it's a really cool thing to make up if it's made up. From experience though I'm not sure yuma is one to go for the really crazy fakeclaims.

Generally I am not.

Well full disclosure time... In Galz's RMM game I was given the role of a traitor and basically did a really crazy fake claim of JK to draw a real JK out and to get town credit for my scumbuddies who didn't even know I existed.

I also claimed SK. But those were both suicide plans. Although I guess if this were a fake claim, it would also be a suicide plan...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #456 on: March 21, 2016, 02:25:14 pm »

Generally I am not.

Well full disclosure time... In Galz's RMM game I was given the role of a traitor and basically did a really crazy fake claim of JK to draw a real JK out and to get town credit for my scumbuddies who didn't even know I existed.

I also claimed SK. But those were both suicide plans. Although I guess if this were a fake claim, it would also be a suicide plan...

I don't see how it would be a suicide plan. If it works out, people give you towncred and you can claim that sucm is afraid of killing you.

Being Traitor generally calls for crazier plays. Which is part of why I like the role.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #457 on: March 21, 2016, 02:34:46 pm »

Generally I am not.

Well full disclosure time... In Galz's RMM game I was given the role of a traitor and basically did a really crazy fake claim of JK to draw a real JK out and to get town credit for my scumbuddies who didn't even know I existed.

I also claimed SK. But those were both suicide plans. Although I guess if this were a fake claim, it would also be a suicide plan...

I don't see how it would be a suicide plan. If it works out, people give you towncred and you can claim that sucm is afraid of killing you.

Being Traitor generally calls for crazier plays. Which is part of why I like the role.

Well I think pretending to have a bite mark and declaring it publicly in a zombie themed game would probably be considered relatively suicidal.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #458 on: March 21, 2016, 02:36:51 pm »

Well I think pretending to have a bite mark and declaring it publicly in a zombie themed game would probably be considered relatively suicidal.

Well I thought more the rest of the claim. I think you do have a bite mark, but it's not really an alignment tell.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #459 on: March 21, 2016, 02:41:11 pm »

Well I think pretending to have a bite mark and declaring it publicly in a zombie themed game would probably be considered relatively suicidal.

Well I thought more the rest of the claim. I think you do have a bite mark, but it's not really an alignment tell.

Hmmm... well sure, but the bite mark caused the claim, not vice versa. And I do think the bite mark is an alignment tell.

I don't think it was a natural mechanic that caused the bite. Because the CtP was supposed to stop any zombies from wondering into camp and stopping bites and that I was told of it immediately after the Action Submission to me indicates that it was caused by another player, so unless you think a player I am aligned with bit me then it should indicate that I am less likely to be scum (not totally exempt because there is the possibility of multiple teams I guess)... or it would be a "crazy gambit" to use what appears to be a negative role on myself so you would agree with me...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #460 on: March 21, 2016, 02:53:19 pm »

Okay, I guess I should have said "definite alignment tell".

I believe the power to give other people zombie bites makes the most sense in the hands of a Serial Killer. It just doesn't seem like a thing mafia would do. Also there is a possibility that scum can manipulate Check the Perimeter.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #461 on: March 21, 2016, 03:17:27 pm »

We are actually running low on time here. I would like to see some more votes from people.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #462 on: March 21, 2016, 03:18:08 pm »

I don't know. I don't buy the scenarios where this is a fake claim by yuma. I guess possible, but this feels like town being surprised by being bitten and trying to figure out what to do.

Anti town thing would have been to ignore it and just become a zombie
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Re: RMM32: The Walking Dead (The First Day)
« Reply #463 on: March 21, 2016, 03:31:05 pm »

I don't see scum letting themselves die and be a zombie either. Scum losing a player is worse for their team than town, and even if scum have some influence over zombies I doubt they have complete control.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #464 on: March 21, 2016, 03:33:33 pm »

Why chairs??  :(
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Re: RMM32: The Walking Dead (The First Day)
« Reply #465 on: March 21, 2016, 03:36:09 pm »

Why chairs??  :(

We can switch to you if you would like
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Re: RMM32: The Walking Dead (The First Day)
« Reply #466 on: March 21, 2016, 03:38:31 pm »

Why chairs??  :(

We can switch to you if you would like

Who's "we"? You can't vote.

vote: e
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Re: RMM32: The Walking Dead (The First Day)
« Reply #467 on: March 21, 2016, 03:41:43 pm »

Why chairs??  :(

We can switch to you if you would like
I meant why'd he have to post here.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #468 on: March 21, 2016, 03:43:11 pm »

vote: e

Mainly for the timing of events
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Re: RMM32: The Walking Dead (The First Day)
« Reply #469 on: March 21, 2016, 03:45:05 pm »

vote: e

Mainly for the timing of events

vote: gkrieg
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Re: RMM32: The Walking Dead (The First Day)
« Reply #470 on: March 21, 2016, 03:48:29 pm »

vote: e

Mainly for the timing of events

For the timing of events? Explain please
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Re: RMM32: The Walking Dead (The First Day)
« Reply #471 on: March 21, 2016, 03:50:55 pm »

Well I think pretending to have a bite mark and declaring it publicly in a zombie themed game would probably be considered relatively suicidal.

Well I thought more the rest of the claim. I think you do have a bite mark, but it's not really an alignment tell.

Hmmm... well sure, but the bite mark caused the claim, not vice versa. And I do think the bite mark is an alignment tell.

I don't think it was a natural mechanic that caused the bite. Because the CtP was supposed to stop any zombies from wondering into camp and stopping bites and that I was told of it immediately after the Action Submission to me indicates that it was caused by another player, so unless you think a player I am aligned with bit me then it should indicate that I am less likely to be scum (not totally exempt because there is the possibility of multiple teams I guess)... or it would be a "crazy gambit" to use what appears to be a negative role on myself so you would agree with me...
This means that the bite yuma order would have resolved before the ctp order. Do we have info on action resolution? I'll check.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #472 on: March 21, 2016, 03:51:51 pm »

We are actually running low on time here. I would like to see some more votes from people.

 ??? We have like 5 days left, and we don't even need a majority, and our patrol hasn't even returned... where is this coming from?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #473 on: March 21, 2016, 03:54:02 pm »

No resolution info, but ctp only helps against random bites.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #474 on: March 21, 2016, 03:55:21 pm »

Why chairs??  :(

We can switch to you if you would like

Who's "we"? You can't vote.

vote: e

How is that even voteworthy?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #475 on: March 21, 2016, 03:57:49 pm »

We are actually running low on time here. I would like to see some more votes from people.

 ??? We have like 5 days left, and we don't even need a majority, and our patrol hasn't even returned... where is this coming from?

5 days doesn't feel like a whole lot of time to me. We have a lot of people and there's a lot of lurking and a lot of setup talk and not a lot of scumhunting going on.

Why chairs??  :(

We can switch to you if you would like

Who's "we"? You can't vote.

vote: e

How is that even voteworthy?

It seems fishy to me. e is threatening RR with votes when e doesn't have a vote. Could well be that he's thinking of "us" in terms of him and his partners.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #476 on: March 21, 2016, 03:58:37 pm »

No resolution info, but ctp only helps against random bites.

New rule: you can only talk about the setup if you're revealing new information. Time to actually scumhunt, people.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #477 on: March 21, 2016, 03:59:12 pm »

vote:  e. He is the logical suspect for biting yuma since he temporarily can't vote. yuma is a common early kill target for scum.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #478 on: March 21, 2016, 04:02:43 pm »

Vote: ADK
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Re: RMM32: The Walking Dead (The First Day)
« Reply #479 on: March 21, 2016, 04:07:24 pm »

No resolution info, but ctp only helps against random bites.

New rule: you can only talk about the setup if you're revealing new information. Time to actually scumhunt, people.

Given the complexity of the setup, I think it is valuable to underline certain details as they become relevant.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #480 on: March 21, 2016, 04:10:36 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #481 on: March 21, 2016, 04:13:18 pm »

It seems fishy to me. e is threatening RR with votes when e doesn't have a vote. Could well be that he's thinking of "us" in terms of him and his partners.

Ok, maybe I get carried away with this a bit, but have you seen me in a game where I never went for RR? Either seriously or jokingly? Granted, my "we can switch to you" was on the joking side of the spectrum in this case, but still
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Re: RMM32: The Walking Dead (The First Day)
« Reply #482 on: March 21, 2016, 04:17:01 pm »

vote: e

Mainly for the timing of events

vote: gkrieg
Why grkrieg now?

For voting for e right after I did, with a very weak justification that doesn't reference e's actual play.

And really, Faust? I'm trying to kick-start this game. You think that I do that as scum, out that I just let it keep stagnating?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #483 on: March 21, 2016, 04:21:58 pm »

@adk. Posting stuff risks being scummy. Which is why lurking is super easy for scum to do if town let's them. I have never known scum to be like "oh, this game is slow, wish people posted more"

Sure they might say something like that in thread, but that is just a ploy for town points

I don't find you (adk) incredibly scummy at the moment, I would probably prefer to go after lower activity right now.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #484 on: March 21, 2016, 04:25:29 pm »

Vote: ADK feigned indignation and concern for time constraints is a scum tell
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Re: RMM32: The Walking Dead (The First Day)
« Reply #485 on: March 21, 2016, 04:26:22 pm »

And really, Faust? I'm trying to kick-start this game. You think that I do that as scum, out that I just let it keep stagnating?

Yes, really. And yes, I think you do that as scum (obviously). I mean. It just feels fake. Building up pressure when there's still lots of time? Complaining about low activity when one third of the town isn't allowed to post? Actually discouraging posting about certain topics? Jumping popular wagons with weak reasoning? That's not gonna earn you any town points in my book.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #486 on: March 21, 2016, 04:26:29 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #487 on: March 21, 2016, 04:35:30 pm »

Right so I'm finally back in the country and able to look more solidly at this.

Gonna do a whole reread and put things down as I see them. 

Again sorry for my crapness so far.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #488 on: March 21, 2016, 04:56:37 pm »

Wait
The Day Action Submission Window has closed. 

silverspawn, chairs, ampharos, and SirMartin have left on patrol to check the perimeter.  They will be unavailable to post for the next 48 hours or vote the rest of the day.

It's been 48 hours, why aren't they back?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #489 on: March 21, 2016, 04:57:59 pm »

Did the get lost somehow? Did they take scum with them or someone else that delays the patrol?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #490 on: March 21, 2016, 05:12:28 pm »

Silverspawn's very early post has some day actions in bold.  I wonder whether he was trying to put down a vote for them without people realising?  Bit of a stretch.

RR makes a post indicating some extra knowledge of how Split Up works fairly early on.  I don't like it.

Faust's vote thing is weird.  But I believe him.  There's no real scum motivation for it.

I agree with SS that chairs's thing saying we want to get it to an odd number of players is a bit dodgy.

WW and RR both rolefishing, me no likey.

SS does a random unexplained WW vote and then revotes me in the same post!  Sup with that?



I don't like ADK advocating that we split up.  I screwed this one up I think, not thinking it through properly.  But I don't see ADK making that mistake.
(He votes me not long after - love that my record of being found scummy D1 in every mafia game ever is still ongoing.)

I like yuma's comments throughout.  Towny.
SS suspecting yuma looks bad.  I actually have a few posts of SS's that I don't like.  Eg:
So was I the only player who mistakenly thought he had received a scum role because of the explanatory red text in the second QT post only to notice the green town role after the first post...

Do you guys buy this? I don't know about you, but I find the green very visible among the maroon - not red - that made up the first two posts of my QT. Even if I had not seen the green, I think I'd have been more busy being surprised that you can use colors in QT's - I think ash has a premium account - to think that I got scum.
That one's weak on its own.  But there's a few weird/scummy posts.

RR has some weirdness claiming there's no scum faction and is STILL rolefishing.  Oh and then he votes yuma for no good reason.

e makes a towny post about setup not long after.  I don't like finding e towny, that's quite rare for me. 

I do not like WW's vote on chairs.  chairs makes a perfectly legitimate comment about RR's push for us to split up - and WW baldy votes him. 
Wait, then SS and ADK do the same thing!  Huh, ok.  This is good.  I am not liking SS or RR here.  And ADK slightly iffy too.

SirMartin's post "You can call me scummy, etc.."  looks towny to me.
And then SS calls him scummy for it.  OK.

In this rather biased light (of finding RR and SS scummy), RR's fight with SS about whether or not to split up starts looking a bit forced.  (ie this:
DO NOT SPLIT UP

It has very likely zero benefit according to the description, since we are already checking the peremiter. I am pretty sure we should do one of the two, not both. We don't know what disadvantages it can have. Don't cast any more votes on it.
)


Huh, faust's case on chairs is actually not bad.  But it goes against all the stuff that I'd thought.  That makes things hard.
I think I come down on the side of backing myself.  If it's SS+RR vs chairs I prefer to find SS and RR scummy.

I think the case on e is weak.  There are many things he could have done that caused his votelessness.  There's not necessarily any reason to connect it to yuma.

I DO NOT LIKE RR's talk about "putting down" yuma and then artificially "trying to find a solution".

ADK accusing EFHW of lurking - not sure that's legit - there must be other lurkier people.


yuma's claim is very convincing.

ADK's timing thing is a bit scummy.  And then he votes gkrieg for following him onto e?  Weird.

That's my stream of consciousness reread.  It comes to a

vote: silverspawn

Would happily do ADK or RR instead.

PPE 2.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #491 on: March 21, 2016, 05:17:09 pm »

Vote: ADK feigned indignation and concern for time constraints is a scum tell

How do you feel about real indignation?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #492 on: March 21, 2016, 05:18:15 pm »

I'm definitely warming up to an ADK vote.  He seems very suddenly defensive
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Re: RMM32: The Walking Dead (The First Day)
« Reply #493 on: March 21, 2016, 05:19:30 pm »

Vote: ADK feigned indignation and concern for time constraints is a scum tell

How do you feel about real indignation?

when there is something real to be indignant about i am totally fine with it.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #494 on: March 21, 2016, 05:20:38 pm »

Those on patrol may now post, in case they were waiting for a sign.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #495 on: March 21, 2016, 05:22:33 pm »

So guys? How did it go? I hope you were following the game and taking notes. Did anything happen to you?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #496 on: March 21, 2016, 05:24:24 pm »

Yeah, something happened! Silverspawn is dead!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #497 on: March 21, 2016, 05:27:26 pm »

I don't think I'm dead. I think I would have noticed that.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #498 on: March 21, 2016, 05:28:49 pm »

What?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #499 on: March 21, 2016, 05:30:03 pm »

(Badly) Pranked  :P
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Re: RMM32: The Walking Dead (The First Day)
« Reply #500 on: March 21, 2016, 05:30:33 pm »

(Badly) Pranked  :P
Ha ha, I like this guy.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #501 on: March 21, 2016, 05:30:54 pm »

(Badly) Pranked  :P

Okay. Now how about some serious contributions?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #502 on: March 21, 2016, 05:31:50 pm »

We were put in a separate QT. Nothing else happened for the duration. Now the QT is closed permanently.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #503 on: March 21, 2016, 05:32:34 pm »

(Badly) Pranked  :P

Okay. Now how about some serious contributions?
We can try that. There was no mod talk during our patrol check, but we could communicate in a QT.

Yuma getting bit is bad, but I think voting for 2.7 is lame. Would he have claimed something suspicious then bitten Yuma? I think not.
Ppe
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Re: RMM32: The Walking Dead (The First Day)
« Reply #504 on: March 21, 2016, 05:34:51 pm »

I commented that I like the case on chairs and that I would advocate lynching yuma

Here is why I would support lynching yuma

Basically, if he is town, the lynch is much less bad then another town lynch
And he could still be scum, in which case the lynch is great.

I think most people immediately look at it from an angle of town!yuma lynch vs random!lynch, but it's really random!yuma lynch vs random!lynch. If you look at it like that, suddenly it seems better.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #505 on: March 21, 2016, 05:36:53 pm »

(Badly) Pranked  :P

Okay. Now how about some serious contributions?
We can try that. There was no mod talk during our patrol check, but we could communicate in a QT.

Yuma getting bit is bad, but I think voting for 2.7 is lame. Would he have claimed something suspicious then bitten Yuma? I think not.
Ppe
It's interesting that he didn't respond to my vote on him.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #506 on: March 21, 2016, 05:37:32 pm »

I commented that I like the case on chairs and that I would advocate lynching yuma

Here is why I would support lynching yuma

Basically, if he is town, the lynch is much less bad then another town lynch
And he could still be scum, in which case the lynch is great.

I think most people immediately look at it from an angle of town!yuma lynch vs random!lynch, but it's really random!yuma lynch vs random!lynch. If you look at it like that, suddenly it seems better.

Okay... what is the scum narrative for yuma then? Because his actions ead very much like town to me. Also, what's with all the hedgy "woulds"? If you want to lynch yuma, vote.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #507 on: March 21, 2016, 05:38:17 pm »

I commented that I like the case on chairs and that I would advocate lynching yuma

Here is why I would support lynching yuma

Basically, if he is town, the lynch is much less bad then another town lynch
And he could still be scum, in which case the lynch is great.

I think most people immediately look at it from an angle of town!yuma lynch vs random!lynch, but it's really random!yuma lynch vs random!lynch. If you look at it like that, suddenly it seems better.
If we lynch yuma he becomes a zombie.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #508 on: March 21, 2016, 05:38:45 pm »

I commented that I like the case on chairs and that I would advocate lynching yuma

Here is why I would support lynching yuma

Basically, if he is town, the lynch is much less bad then another town lynch
And he could still be scum, in which case the lynch is great.

I think most people immediately look at it from an angle of town!yuma lynch vs random!lynch, but it's really random!yuma lynch vs random!lynch. If you look at it like that, suddenly it seems better.
If we lynch yuma he becomes a zombie.

...why?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #509 on: March 21, 2016, 05:39:31 pm »

yeah... that is a jump that I haven't heard off...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #510 on: March 21, 2016, 05:39:56 pm »

I commented that I like the case on chairs and that I would advocate lynching yuma

Here is why I would support lynching yuma

Basically, if he is town, the lynch is much less bad then another town lynch
And he could still be scum, in which case the lynch is great.

I think most people immediately look at it from an angle of town!yuma lynch vs random!lynch, but it's really random!yuma lynch vs random!lynch. If you look at it like that, suddenly it seems better.
If we lynch yuma he becomes a zombie.

...why?
Assuming he was bitten, lynching keeps his brain intact so he will become a zombie.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #511 on: March 21, 2016, 05:40:23 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Also, what's with all the hedgy "woulds"? If you want to lynch yuma, vote.

Hmm I guess we can vote. I was kinda reiterating what I said in the QT and that didn't have a vote. vote: yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #512 on: March 21, 2016, 05:40:43 pm »

but i won't be Lori anymore... I will be the child.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #513 on: March 21, 2016, 05:41:12 pm »

Assuming he was bitten, lynching keeps his brain intact so he will become a zombie.

Isn't it more likely that he is dead for real if we lynch him - we know about zombies after all, so we could dispose of his body - and then comes back?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #514 on: March 21, 2016, 05:43:13 pm »

Just saw that e hasn't been counted as alive since the beginning of the day, not just since the day action submission window. 

So I guess I vote: ADK
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Re: RMM32: The Walking Dead (The First Day)
« Reply #515 on: March 21, 2016, 05:45:22 pm »

but i won't be Lori anymore... I will be the child.
Is it that your character is "reincarnated", or that you the player get another role? Is there a precedent in the show/comic for coming back to life as someone else?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #516 on: March 21, 2016, 05:48:48 pm »

Just saw that e hasn't been counted as alive since the beginning of the day, not just since the day action submission window. 

So I guess I vote: ADK

He could have taken an action during Dawn 1.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #517 on: March 21, 2016, 05:49:05 pm »

@Haddock let me see if I can respond something productive

silverspawn's very early post has some day actions in bold.  I wonder whether he was trying to put down a vote for them without people realising?  Bit of a stretch.
I didn't know just posting them in bold is voting for them.

ss does a random unexplained WW vote and then revotes me in the same post!  Sup with that?
Just a way of stating that I find you both scummy

86]
So was I the only player who mistakenly thought he had received a scum role because of the explanatory red text in the second QT post only to notice the green town role after the first post...

Do you guys buy this? I don't know about you, but I find the green very visible among the maroon - not red - that made up the first two posts of my QT. Even if I had not seen the green, I think I'd have been more busy being surprised that you can use colors in QT's - I think ash has a premium account - to think that I got scum.
That one's weak on its own.[/quote]
It's an odd way of attacking someone by saying an early day 1 case looks weak, because of course he does. I think it's non-irrelevant, which is why I brought it up. That's really the only example you bring.

86]SirMartin's post "You can call me scummy, etc.."  looks towny to me.
And then SS calls him scummy for it.  OK.

This post?

And you can call me scummy, but all this talk about our group actions is really scummy. They probably have a marginal impact on the game, this isn't what mafia is about. We need to ignore all the shiny distractions and lynch the scums.

This post is scummy no doubt. It's a way of appearing as though you really want the game to move forward by using an argument that doesn't make sense, because it's RMM of course we should discuss the setup. Why do you think that post is towny?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #518 on: March 21, 2016, 05:51:36 pm »

Assuming he was bitten, lynching keeps his brain intact so he will become a zombie.

Isn't it more likely that he is dead for real if we lynch him - we know about zombies after all, so we could dispose of his body - and then comes back?
We could possibly shoot him with the gun if he is a zombie. This is a weird interaction of game mechanics. It's hard to understand.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #519 on: March 21, 2016, 05:51:58 pm »

Assuming he was bitten, lynching keeps his brain intact so he will become a zombie.

Everyone who dies turns into a zombie, so by your logic, everyone we lynch will come back zombified.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #520 on: March 21, 2016, 05:52:22 pm »

I meant more generally that people we lynch probably don't come back. Because, in the flavor, if we decide to publicly execute someone, we would do it in a way that he does not come back as a zombie.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #521 on: March 21, 2016, 05:53:06 pm »

but i won't be Lori anymore... I will be the child.
Is it that your character is "reincarnated", or that you the player get another role? Is there a precedent in the show/comic for coming back to life as someone else?

No; Judith is Lori's child. There isn't anything supernatural on the show aside from zombies.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #522 on: March 21, 2016, 05:54:36 pm »

but i won't be Lori anymore... I will be the child.
Is it that your character is "reincarnated", or that you the player get another role? Is there a precedent in the show/comic for coming back to life as someone else?

I interpreted it that is is my role, or at least part of it. I imagine I will lose some attributes but gain others. It also says I will come back in whatever alignment I am when I die (which does imply there is some possibility of alignment switching but I have not been notified that my alignment has switched... Although I wouldn't tell you if it had)
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Re: RMM32: The Walking Dead (The First Day)
« Reply #523 on: March 21, 2016, 05:55:09 pm »

I meant more generally that people we lynch probably don't come back. Because, in the flavor, if we decide to publicly execute someone, we would do it in a way that he does not come back as a zombie.

Agreed. (I fact, I think I said the very same thing earlier.)

Who here does actually know the flavor?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #524 on: March 21, 2016, 05:55:24 pm »

but i won't be Lori anymore... I will be the child.
Is it that your character is "reincarnated", or that you the player get another role? Is there a precedent in the show/comic for coming back to life as someone else?

No; Judith is Lori's child. There isn't anything supernatural on the show aside from zombies.
And Rick's invincibility.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #525 on: March 21, 2016, 05:55:44 pm »

I meant more generally that people we lynch probably don't come back. Because, in the flavor, if we decide to publicly execute someone, we would do it in a way that he does not come back as a zombie.

Agreed. (I fact, I think I said the very same thing earlier.)

Who here does actually know the flavor?
I'd like to think I do.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #526 on: March 21, 2016, 05:57:52 pm »

Assuming he was bitten, lynching keeps his brain intact so he will become a zombie.

Everyone who dies turns into a zombie, so by your logic, everyone we lynch will come back zombified.
I thought you had to be infected. But, ok, I remember that now. We'll know after today how lynches are done. We could also try asking.

How is Rick invincible?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #527 on: March 21, 2016, 06:01:13 pm »

I meant more generally that people we lynch probably don't come back. Because, in the flavor, if we decide to publicly execute someone, we would do it in a way that he does not come back as a zombie.

Agreed. (I fact, I think I said the very same thing earlier.)

Who here does actually know the flavor?

I've watched season one and most of season two and then I dropped it. Unfortunately, the first thing I forget about everything are always the names

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Re: RMM32: The Walking Dead (The First Day)
« Reply #528 on: March 21, 2016, 06:01:20 pm »

And Rick's invincibility.

/Sidetrack

I don't get how people critize this. Rick is the main character of the show; in a sense, the show is about Rick. Of course he cannot die before the show ends, because well the show as it is would end at that very point. It makes no sense to expect Rick to die the same way it makes no sense to have Bilbo die in the Hobbit, or to have Buffy die (...well, without coming back) in "Buffy the Vampire Slayer".
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Re: RMM32: The Walking Dead (The First Day)
« Reply #529 on: March 21, 2016, 06:02:05 pm »

How is Rick invincible?

It's a snarky comment about Rick surviving numerous threats against all odds.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #530 on: March 21, 2016, 06:02:23 pm »

The invulnerability of the main character is exactly the thing that will not transfer into mafia games, though, since it has no reason within the universe.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #531 on: March 21, 2016, 06:02:56 pm »

The invulnerability of the main character is exactly the thing that will not transfer into mafia games, though, since it has no reason within the universe.

Agreed.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #532 on: March 21, 2016, 06:14:03 pm »

I meant more generally that people we lynch probably don't come back. Because, in the flavor, if we decide to publicly execute someone, we would do it in a way that he does not come back as a zombie.

Agreed. (I fact, I think I said the very same thing earlier.)

Who here does actually know the flavor?

I do not know the flavor
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Re: RMM32: The Walking Dead (The First Day)
« Reply #533 on: March 21, 2016, 07:06:19 pm »

I'm definitely warming up to an ADK vote.  He seems very suddenly defensive

I'm defensive because people are voting for me.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #534 on: March 21, 2016, 10:51:51 pm »

Got super townie vibes from haddock's post. Hasn't mentioned that before. But yeah. Throwing that out there
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Re: RMM32: The Walking Dead (The First Day)
« Reply #535 on: March 22, 2016, 06:08:12 am »

welcome back everyone! you did a horrible job at your jobs since yuma got bit though.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #536 on: March 22, 2016, 06:15:32 am »

Due to inactivity, witherweaver has lost his vote for today.

He is also Hated for today.  This would stack with any other Hated modifiers, if they exist.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #537 on: March 22, 2016, 10:22:43 am »

Blergh.

I want to focus on this game but all I can think about right now is the wreck I just got in.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #538 on: March 22, 2016, 10:26:52 am »

Blergh.

I want to focus on this game but all I can think about right now is the wreck I just got in.

I hope no one was hurt!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #539 on: March 22, 2016, 11:45:07 am »

Back from patrol, woot! 

At a conference for 4 days, so low on activity right now, sorry! 

I'll admit to being completely distracted by setup at this point.  I have little to no actual reads on anyone, but the fact that e is not alive is... ?????

Unless that was already covered and I somehow missed it (which has happened before).

---

Sorry about the wreck, chairs :(
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Re: RMM32: The Walking Dead (The First Day)
« Reply #540 on: March 22, 2016, 03:13:48 pm »

One thing though, this totally makes yuma IC for the day. I mean, killing him as soon as he turns is also a thing, but while he is around today pretty confident he is town

I mean, it's a really cool thing to make up if it's made up. From experience though I'm not sure yuma is one to go for the really crazy fakeclaims.

Historically, crazy claim Yuma has been scum Yuma. 
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Re: RMM32: The Walking Dead (The First Day)
« Reply #541 on: March 22, 2016, 03:15:31 pm »

Well I think pretending to have a bite mark and declaring it publicly in a zombie themed game would probably be considered relatively suicidal.

Well I thought more the rest of the claim. I think you do have a bite mark, but it's not really an alignment tell.

Hmmm... well sure, but the bite mark caused the claim, not vice versa. And I do think the bite mark is an alignment tell.

I don't think it was a natural mechanic that caused the bite. Because the CtP was supposed to stop any zombies from wondering into camp and stopping bites and that I was told of it immediately after the Action Submission to me indicates that it was caused by another player, so unless you think a player I am aligned with bit me then it should indicate that I am less likely to be scum (not totally exempt because there is the possibility of multiple teams I guess)... or it would be a "crazy gambit" to use what appears to be a negative role on myself so you would agree with me...

Someone could have, essentially, attacked you with a walker to cause the bite.  It makes flavor sense, and it follows this coming after the action window.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #542 on: March 22, 2016, 03:16:57 pm »

Vote: ADK feigned indignation and concern for time constraints is a scum tell

I like it.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #543 on: March 22, 2016, 03:18:07 pm »

I do not like WW's vote on chairs.  chairs makes a perfectly legitimate comment about RR's push for us to split up - and WW baldy votes him. 
Wait, then SS and ADK do the same thing!  Huh, ok.  This is good.  I am not liking SS or RR here.  And ADK slightly iffy too.

I'm pretty sure I had a great reason for voting Chairs.  I have no idea what it was.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #544 on: March 22, 2016, 06:00:24 pm »

so... stuff? yumalynch?

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Re: RMM32: The Walking Dead (The First Day)
« Reply #545 on: March 22, 2016, 06:51:34 pm »

I need to give this game a reread. That may or may not happen tonight.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #546 on: March 22, 2016, 06:59:36 pm »

WW your not dead! hurrah!

anyways. Now I guess we actually try to scumhunt instead of setup talk for a bit? this is one of the most setup talking games i've ever been in. Which isn't really bad. I actually really like setup talk.

but now its time to find scum!

uhhhhh. someone tell me whos scum.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #547 on: March 22, 2016, 07:04:54 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Except we're going to make sure that he dies before D3. That does not seem optimal for scum.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #548 on: March 22, 2016, 07:05:16 pm »

uhhhhh. someone tell me whos scum.

chairs and ADK.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #549 on: March 22, 2016, 07:05:52 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Except we're going to make sure that he dies before D3. That does not seem optimal for scum.

well... isn't that kinda ok still for scum? like we basically lose a lynch?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #550 on: March 22, 2016, 07:07:48 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Except we're going to make sure that he dies before D3. That does not seem optimal for scum.

well... isn't that kinda ok still for scum? like we basically lose a lynch?

I don't follow.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #551 on: March 22, 2016, 07:39:12 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Except we're going to make sure that he dies before D3. That does not seem optimal for scum.

well... isn't that kinda ok still for scum? like we basically lose a lynch?

I don't follow.

oh nevermind. your saying its not optimal if he fake claimed this as scum.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #552 on: March 22, 2016, 08:41:56 pm »

uhhhhh. someone tell me whos scum.

chairs and ADK.

chairs yes, ADK no.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #553 on: March 22, 2016, 09:39:23 pm »

posty posty
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Re: RMM32: The Walking Dead (The First Day)
« Reply #554 on: March 22, 2016, 09:41:40 pm »

Got super townie vibes from haddock's post. Hasn't mentioned that before. But yeah. Throwing that out there

ah, here is something to actually comment on. I agree! those stream of conscious posts are relatively hard to fake.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #555 on: March 22, 2016, 09:44:39 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Except we're going to make sure that he dies before D3. That does not seem optimal for scum.

I don't think there is a scum narrative for me doing this. But that said, I don't necessarily think that lynching me is a bad thing. I do worry about the potential for my infection to spread to my new role before I am able to switch to it... I would like to stay town and stay alive (as in continue to be able to vote/post/use roles) in this game, truth be told... And frankly dying in this case ironically helps me do that.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #556 on: March 22, 2016, 11:44:43 pm »

So, I am pretty sure I get your role, but to put it in mafia terms you are 1-shot death proof. Because that what it sounds like to me.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #557 on: March 22, 2016, 11:45:45 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #558 on: March 22, 2016, 11:47:34 pm »

So I don't have long, but I'll point out that chsirs didn't talk very much when we were on patrol.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #559 on: March 22, 2016, 11:47:38 pm »

So a lynch+bite would be two "deaths"

Just bite is one death.

Except this isn't normal mafia. I don't know, I think keeping yuma around to see if he will be able to come back healthy child seems like a good idea. Whereas lynching might trigger a "second death"

Although action resolution seems tricky here
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Re: RMM32: The Walking Dead (The First Day)
« Reply #560 on: March 22, 2016, 11:48:18 pm »

So I don't have long, but I'll point out that chsirs didn't talk very much when we were on patrol.

It was in a qt. Plus it is chairs. Not a scum tell
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Re: RMM32: The Walking Dead (The First Day)
« Reply #561 on: March 22, 2016, 11:49:54 pm »

I didn't feel like anybody talked much in the patrol QT, honestly.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #562 on: March 22, 2016, 11:52:45 pm »

So, I am pretty sure I get your role, but to put it in mafia terms you are 1-shot death proof. Because that what it sounds like to me.

Except I get a new role/flavor/etc after using up the deathproof.
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Re: RMM32: The Walking Dead (Prologue)
« Reply #563 on: March 22, 2016, 11:59:36 pm »


Duane broke a rule and it cost him.  I tried to stop it.  I tried to help him.  It's...it's my fault.  It was my job to keep him safe.

I thought this was a little strange in the flavor. Duane's death wasn't his own fault, as Faust explained, Duane got killed by his zombiefied mom cause Mirgan couldn't pop her.

Morgan's weakness lead to Duane's death, but he's not taking responsibility. Well, he is, he thinks it's his fault. But he also thinks Duane broke a rule, which really isn't true. We know Ashersky thinks about the flavor for a while, so this could be something intentional. I do think we should analye the flavor though.
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Re: RMM32: The Walking Dead (Prologue)
« Reply #564 on: March 23, 2016, 08:45:03 am »


Duane broke a rule and it cost him.  I tried to stop it.  I tried to help him.  It's...it's my fault.  It was my job to keep him safe.

I thought this was a little strange in the flavor. Duane's death wasn't his own fault, as Faust explained, Duane got killed by his zombiefied mom cause Mirgan couldn't pop her.

Morgan's weakness lead to Duane's death, but he's not taking responsibility. Well, he is, he thinks it's his fault. But he also thinks Duane broke a rule, which really isn't true. We know Ashersky thinks about the flavor for a while, so this could be something intentional. I do think we should analye the flavor though.

This is a good observation. I can't really tell what this means with respect to the game, but these are definitely the things we should look out for going forward.
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Re: RMM32: The Walking Dead (Prologue)
« Reply #565 on: March 23, 2016, 08:50:02 am »


Duane broke a rule and it cost him.  I tried to stop it.  I tried to help him.  It's...it's my fault.  It was my job to keep him safe.

I thought this was a little strange in the flavor. Duane's death wasn't his own fault, as Faust explained, Duane got killed by his zombiefied mom cause Mirgan couldn't pop her.

Morgan's weakness lead to Duane's death, but he's not taking responsibility. Well, he is, he thinks it's his fault. But he also thinks Duane broke a rule, which really isn't true. We know Ashersky thinks about the flavor for a while, so this could be something intentional. I do think we should analye the flavor though.

I don't know anything about the show, but since this was written at the time of ash putting the rules in place I interpreted as him saying that if you break rules you will pay a price. And we have already seen that happen twice in this game with hated modifiers being applied...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #566 on: March 23, 2016, 09:26:38 am »

I didn't feel like anybody talked much in the patrol QT, honestly.

Pretty much.  It was bones quiet.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #567 on: March 23, 2016, 10:18:11 am »

I didn't feel like anybody talked much in the patrol QT, honestly.

Pretty much.  It was bones quiet.

So why is sir Martin singling out chairs?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #568 on: March 23, 2016, 10:22:23 am »

If it's true that not much was going on in the qt, it does feel like a pretty transparent attempt by SirMartin to paint chairs as scummy.
But surely that's too obvious a move for a scum play.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #569 on: March 23, 2016, 10:23:03 am »

I didn't feel like anybody talked much in the patrol QT, honestly.

Pretty much.  It was bones quiet.

So why is sir Martin singling out chairs?

Yeah. At first I thought it was just normal low activity (I can't say that I would be especially active and talkative in a patrol qt either), but this is singling out chairs.

Scum trying to push a chairs case over the brink to a lynch?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #570 on: March 23, 2016, 10:23:53 am »

If it's true that not much was going on in the qt, it does feel like a pretty transparent attempt by SirMartin to paint chairs as scummy.
But surely that's too obvious a move for a scum play.

Ah, the classic "too scummy to be scum" case. How I love you
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Re: RMM32: The Walking Dead (The First Day)
« Reply #571 on: March 23, 2016, 10:26:42 am »

I do appreciate the "bones quiet" from ampharos
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Re: RMM32: The Walking Dead (The First Day)
« Reply #572 on: March 23, 2016, 10:27:59 am »

If it's true that not much was going on in the qt, it does feel like a pretty transparent attempt by SirMartin to paint chairs as scummy.
But surely that's too obvious a move for a scum play.

Ah, the classic "too scummy to be scum" case. How I love you
I wasn't really making a case either way.

Given that it's the only thing I can remember SirMartin doing this game (and yes I'm aware that's quite unfair,  he's been on patrol), I could easily see it as either alignment, a player becoming aware that they need to contribute a case or a read.
That's something people do as either alignment. But I'd say SirMartin is a somewhat lurky player anyway, so perhaps this move indicates some scummy self-awareness?
I'm reaching a bit here.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #573 on: March 23, 2016, 12:37:03 pm »

Well, we need to go somewhere. How about some good old PoE?

Witherweaver - he's been gone for a while, but I like what he posted since.
yuma - probably town, plus it will be helpful to know how infections work.
2.7 - what has e done this game? I have no idea. That's not a good sign.
gkrieg13 - not very present, but I get a generally genuine vibe.
faust - no way.
EFHW - she's been talking a lot about the setup and very little about reads. Suspicious.
Roadrunner7671 - he reads very townie to me in this game.
A Drowned Kernel - well he's scummy, as already pointed out.
Haddock - I'm willing to sheep yuma and whoever else that was on this one.
silverspawn - anyone else think his stance on yuma is weird? I don't like how he uses it as an excuse to not scumhunt.
Hydrad, Limetime, Ampharos - all the same lurkish category.
chairs - also lurky, but additionally was scummy early on.
SirMartin - there was some post at game start that made me think he's town. Something about knowing another townie?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #574 on: March 23, 2016, 12:43:56 pm »

I feel like of the people on your PoE list, EFHW and ADK stand out the most to me.

EFHW is normally way more present at the beginning of a game, and when she has been present, she hasn't really added much to the conversation.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #575 on: March 23, 2016, 12:56:42 pm »

I feel like of the people on your PoE list, EFHW and ADK stand out the most to me.

EFHW is normally way more present at the beginning of a game, and when she has been present, she hasn't really added much to the conversation.

Did you reread first?  If not, can you reread and then decide?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #576 on: March 23, 2016, 12:59:10 pm »

I feel like of the people on your PoE list, EFHW and ADK stand out the most to me.

EFHW is normally way more present at the beginning of a game, and when she has been present, she hasn't really added much to the conversation.

Did you reread first?  If not, can you reread and then decide?

I can but this response reminds me of mistborn mafia
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Re: RMM32: The Walking Dead (The First Day)
« Reply #577 on: March 23, 2016, 01:43:06 pm »

I feel like of the people on your PoE list, EFHW and ADK stand out the most to me.

EFHW is normally way more present at the beginning of a game, and when she has been present, she hasn't really added much to the conversation.

Did you reread first?  If not, can you reread and then decide?

I can but this response reminds me of mistborn mafia

was I scum? I was sick for a couple days at the beginning, and since you didn't seem to know that, your scumread didn't seem very well informed.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #578 on: March 23, 2016, 02:03:02 pm »

I feel like of the people on your PoE list, EFHW and ADK stand out the most to me.

EFHW is normally way more present at the beginning of a game, and when she has been present, she hasn't really added much to the conversation.

Did you reread first?  If not, can you reread and then decide?

I can but this response reminds me of mistborn mafia

was I scum? I was sick for a couple days at the beginning, and since you didn't seem to know that, your scumread didn't seem very well informed.

uh you were scum.  I had a strong read on you that game, which no one else seemed to have, which is why I vigged you.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #579 on: March 23, 2016, 02:26:43 pm »

yuma - probably town, plus it will be helpful to know how infections work.
'

I don't think this is a good reason to keep me alive. We are going to find out regardless how they work. But in my case there is a chance that my infection will inhibit my role of regeneration... then again... maybe it already has...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #580 on: March 23, 2016, 02:41:57 pm »

yuma - probably town, plus it will be helpful to know how infections work.
'

I don't think this is a good reason to keep me alive. We are going to find out regardless how they work. But in my case there is a chance that my infection will inhibit my role of regeneration... then again... maybe it already has...

Well it's still possible that someone can cure you (read: cut your leg off), and I certainly don't want to pass that opportunity. There are 3 possibilities of what could happen if we lynch you today (assuming you're town):

1. you die and come back an IC. That is relatively good, but still worse than lynching scum.
2. you die and come back a treestump (or equivalent). That is only marginally better than lynching town, even worse since you would have died anyway and that would have given us another town-controlled kill.
3. you die, period, because your child has been infected too. That's bad.

So none of those scenarios is particularly great, and personally I don't believe in 1, so I don't really see why you would want us to lynch you other than out of self-preservation.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #581 on: March 23, 2016, 03:03:48 pm »


4. He's scum and dies and we lynched scum

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Re: RMM32: The Walking Dead (The First Day)
« Reply #582 on: March 23, 2016, 03:07:36 pm »


4. He's scum and dies and we lynched scum

Isn't a possibility (from my perspective and again, why would scum be advocating for his own lynch here? I mean I guess you could say I am bluffing, but this would be a pretty ridiculous buff)
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Re: RMM32: The Walking Dead (The First Day)
« Reply #583 on: March 23, 2016, 03:08:31 pm »


4. He's scum and dies and we lynched scum

Isn't a possibility (from my perspective and again, why would scum be advocating for his own lynch here? I mean I guess you could say I am bluffing, but this would be a pretty ridiculous buff)

It's not that ridiculous. If we decide not to lynch you, you basically have IC status. Then all you have to do is to claim that you got healed somehow and tada scum!IC

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Re: RMM32: The Walking Dead (The First Day)
« Reply #584 on: March 23, 2016, 03:14:03 pm »

Well it's still possible that someone can cure you (read: cut your leg off), and I certainly don't want to pass that opportunity. There are 3 possibilities of what could happen if we lynch you today (assuming you're town):

1. you die and come back an IC. That is relatively good, but still worse than lynching scum.
2. you die and come back a treestump (or equivalent). That is only marginally better than lynching town, even worse since you would have died anyway and that would have given us another town-controlled kill.
3. you die, period, because your child has been infected too. That's bad.

So none of those scenarios is particularly great, and personally I don't believe in 1, so I don't really see why you would want us to lynch you other than out of self-preservation.

If someone can cure me they should have spoken up by now.

I don't know why you think 1 isn't a possibility. I think it is decent. And there is room between 1 and 2 where I come back with just another non-IC, non-treestump role.

But I also don't think you are looking at this from a "what if we don't lynch yuma" point of view. I don't know what this bite means in terms of potentially infecting other people. I just don't know and neither do you, there is a possibility of there being a mechanic that the infection doesn't "kill" me but changes me to be a liability to the town.

And look... if that happens then I have screwed myself over. Because that means my win condition will have then changed AND everyone will have basically known it... or at least known that it is a possibility. So to be clear... I don't want to get turned into whatever I might get turned into. Because if I do I am going to lose because I was forthcoming as town. But if that does happen I will start playing to that new win con and bite the hell out of everyone I can, if I can.

So yeah... I want self preservation because right now that is the only way I can see myself winning in my current alignment if this bite does in some way change my alignment (which I think is likely given the wording of my PM).

In addition lynching another player has a decent chance of lynching a stronger PR than me. That is always a risk, but in RMM I think it can be best to not lynch and let people use actions that can be confirmed or assessed first. Not always... but often. And this is a good opportunity to not lynch a strong PR and eliminate a possible threat in myself and still preserve myself as a town player going forward.

I think I just convinced myself. Everyone prepare yourself for my first self vote in a long, long time... vote: yuma
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Re: RMM32: The Walking Dead (The First Day)
« Reply #585 on: March 23, 2016, 03:15:23 pm »


4. He's scum and dies and we lynched scum

Isn't a possibility (from my perspective and again, why would scum be advocating for his own lynch here? I mean I guess you could say I am bluffing, but this would be a pretty ridiculous buff)

It's not that ridiculous. If we decide not to lynch you, you basically have IC status. Then all you have to do is to claim that you got healed somehow and tada scum!IC

But to continue to push toward my lynch? I mean... no. That is an unacceptable lynch for scum to take because it relies on others making that decision for you. This is in my risk matrix that I keep bringing up in like every game and I feel like I am consistently right about it. But you know what... you and I are arguing for the same thing... my lynch, so let's be friends.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #586 on: March 23, 2016, 04:15:58 pm »

Post incase I'll be a few minutes past the 24 hour mark
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Re: RMM32: The Walking Dead (The First Day)
« Reply #587 on: March 23, 2016, 04:52:37 pm »

I don't see how your bite would cause you to change your alignment... that makes no sense within the flavor. The only thing your bite will cause is your death.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #588 on: March 23, 2016, 05:13:31 pm »

vote: EFHW
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Re: RMM32: The Walking Dead (The First Day)
« Reply #589 on: March 23, 2016, 05:18:23 pm »

I don't know why you think 1 isn't a possibility.

Because I don't think a baby could conceivably be a full member of the town.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #590 on: March 23, 2016, 05:18:31 pm »

I don't see how your bite would cause you to change your alignment... that makes no sense within the flavor. The only thing your bite will cause is your death.

How do you know that?

I mean... The whole premise of zombies is that they bite and then those who get bit come back as zombies.

I want to come back as Judith. Not as zombie!Lori.

And like I said there is wording in my PM, basically that I will, if activating my role to become Judith, retain whatever alignment I had at the time of my death. This implies that alignments can be changed in this game, otherwise why state it? And this mechanic of getting bit seems like a perfect way to introduce alignment change.

Like... mafia has an ability to choose a player early day1 a player to target to possibly switch their alignment to yours but only if they aren't lynched or something... I don't know maybe not that specifically but something like that.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #591 on: March 23, 2016, 05:19:42 pm »

Alright. Then let me put it this way... Unless I see a compelling reason to lynch some one I think I should be the default lynch.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #592 on: March 23, 2016, 05:19:51 pm »

I mean... The whole premise of zombies is that they bite and then those who get bit come back as zombies.

That is not the premise of The Walking Dead.

The premise of TWD is that everyone who dies comes back as zombie. It doesn't matter whether you die from a zombie bite or something else.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #593 on: March 23, 2016, 05:19:59 pm »

I don't like SS's continued tunnelling of yuma.  But then when I think about it he likes to find someone to tunnel D1, this isn't necessarily scummy from SS.  I've had that problem before.

So unvote I guess.

I do agree with SS also that scum!yuma does stuff like this occasionally.  See for instance his SK claim as scum in Switch Mafia.

That said, I'm townreading yuma in general this game and he was under no pressure prior to his claim nonsense.  So I'm not seeing this as scummy at all.  Not thinking I want to lynch him though, even if he does.  Hmm.

Can we get a vote count please?

I'll probably move to ADK.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #594 on: March 23, 2016, 05:37:45 pm »

I mean... The whole premise of zombies is that they bite and then those who get bit come back as zombies.

That is not the premise of The Walking Dead.

The premise of TWD is that everyone who dies comes back as zombie. It doesn't matter whether you die from a zombie bite or something else.

then what the Hell am I doing with a bite mark on me? There has to be a better way for zombies to make more zombies than via biting on the leg.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #595 on: March 23, 2016, 05:45:19 pm »

I mean... The whole premise of zombies is that they bite and then those who get bit come back as zombies.

That is not the premise of The Walking Dead.

The premise of TWD is that everyone who dies comes back as zombie. It doesn't matter whether you die from a zombie bite or something else.

then what the Hell am I doing with a bite mark on me? There has to be a better way for zombies to make more zombies than via biting on the leg.

What? I am not sure what you mean here. Why does there "have to be" a better way? And biting even is a way to turn people into zombies, because bitten people die, and dead people become zombies.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #596 on: March 23, 2016, 05:56:05 pm »

I guess what I am saying is this:

This is a game of mafia. In which people die. According to you when someone in this universe dies they become a zombie. If this is true and if we are working against the zombies as a town then we shouldn't ever lynch ever. But that would mean this isn't a game of mafia, it would be a different game completely, so that can't hold true. So town controlled deaths must indicate that those players don't turn into zombies. Otherwise the game is broken.

So if I assume that, (which I guess maybe I shouldn't but I don't see anyway that this could continue to be a mafia game if lynches are a completely negative utility for town. Like that would make this a bastard game...) I am currently faced with 2 types of deaths.

1. a death via the bite that will result in me turning into a zombie (either forfeiting the chance to become Judith or come back as a Judith!zombie)

2. a death controlled by town that will not turn me into a zombie and instead I will come back as Judith.

I guess there is a 3rd that the bite mark will kill me just make me die normally and I won't turn into a zombie, but then why have the bite mark at all if it doesn't turn me into a zombie... Why not just make it be a day vig?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #597 on: March 23, 2016, 06:06:48 pm »

I guess what I am saying is this:

This is a game of mafia. In which people die. According to you when someone in this universe dies they become a zombie. If this is true and if we are working against the zombies as a town then we shouldn't ever lynch ever. But that would mean this isn't a game of mafia, it would be a different game completely, so that can't hold true. So town controlled deaths must indicate that those players don't turn into zombies. Otherwise the game is broken.

So if I assume that, (which I guess maybe I shouldn't but I don't see anyway that this could continue to be a mafia game if lynches are a completely negative utility for town. Like that would make this a bastard game...) I am currently faced with 2 types of deaths.

1. a death via the bite that will result in me turning into a zombie (either forfeiting the chance to become Judith or come back as a Judith!zombie)

2. a death controlled by town that will not turn me into a zombie and instead I will come back as Judith.

I guess there is a 3rd that the bite mark will kill me just make me die normally and I won't turn into a zombie, but then why have the bite mark at all if it doesn't turn me into a zombie... Why not just make it be a day vig?

Well I think you are fundamentally mistaken about how the game is structured, but I don't have compelling evidence for that other than what I feel makes sense within the flavor.

You seem to assume that the mafia are zombies here (at least that's what I take from what you write). I simply cannot imagine that being the case. First, zombies are mindless animals (arguably even less than that) and they don't make sense as "informed minority" because they cannot be informed and they are the vast majority in the world. Second, the whole point of the show is that "people are more dangerous than zombies", so having a mafia that consists of actual living people seems to make way more sense.

I hold the strong belief that no player will ever play as a zombie in this game. I don't think you can be "turned" into a zombie and still continue to play. I do think that players can die, leave the game, and then their corpse can in some way cause trouble to us. Basically, due to this belief I have to reject your whole argument because you base it on a fear of being "zombified". And that just won't happen.

As to why have a bite mark and not a dayvig? Well it could just be a delayed dayvig. It could be for flavor. It could be to make it ambiguous whether the mafia caused it or it was just a random event. Like this is RMM and there are lots of possible explanations for this. I don't understand why you are dead-set on your theory even though people who know the flavor tell you that that's not how it works.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #598 on: March 23, 2016, 06:18:07 pm »

Lynched people are not coming back. I have outside information. I don't mind sharing this as we should try to find scum now instead of this pointless debate, yeah?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #599 on: March 23, 2016, 06:23:35 pm »

I agree about mafia not being zombies but I still wanna lynch yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #600 on: March 23, 2016, 06:38:21 pm »

Lynched people are not coming back. I have outside information. I don't mind sharing this as we should try to find scum now instead of this pointless debate, yeah?

So are you directly contradicting yuma's claim?  (Not the bite thing, the coming back thing)
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Re: RMM32: The Walking Dead (The First Day)
« Reply #601 on: March 23, 2016, 06:44:40 pm »

I mean, it's there a difference in "lynch" and "kill" for yuma's role?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #602 on: March 23, 2016, 06:48:44 pm »

Whatever I know nothing except what I have been told. Just should have kept my mouth shut. I'll do better. Promise
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Re: RMM32: The Walking Dead (The First Day)
« Reply #603 on: March 23, 2016, 06:52:16 pm »

Can we lynch ADK or EFHW yet?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #604 on: March 23, 2016, 06:53:32 pm »

Lynched people are not coming back. I have outside information. I don't mind sharing this as we should try to find scum now instead of this pointless debate, yeah?

So are you directly contradicting yuma's claim?  (Not the bite thing, the coming back thing)
No, I'm saying that a lynched/vengekilled/vigged person won't come back as a zombie.

Yuma can still come back as Judith.
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Re: RMM32: The Walking Dead (Prologue)
« Reply #605 on: March 23, 2016, 06:53:52 pm »

And now some friendly advice: Don't get hung up on your assumptions.  Every one one of us makes them, and sure, sometimes we're right.  But it's important to remember that in a game of creativity, deception, and imagination, there is no right and wrong, no past or future.  There's just the game we're all playing, right now.

Good luck!

I am trying to take this advice and not get hung up in assumptions. I think others should as well... The difference is that I actually know information that I have publicly shared as factual. No one else has done that. But I am trying to ground my assumptions in the reality of my QT information. I don't know what others are basing their assumptions off and so I am being highly skeptical of them.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #606 on: March 23, 2016, 06:54:59 pm »

Lynched people are not coming back. I have outside information. I don't mind sharing this as we should try to find scum now instead of this pointless debate, yeah?

So are you directly contradicting yuma's claim?  (Not the bite thing, the coming back thing)
No, I'm saying that a lynched/vengekilled/vigged person won't come back as a zombie.

Yuma can still come back as Judith.

Did you specifically ask about me?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #607 on: March 23, 2016, 08:15:51 pm »

quick post. but ya I think lynching has to be good. If theres a chance you come back as a zombie kinda think I think asher would have balanced around that but I highly doubt he expects us to not lynch.

Lets just lynch and see what happens kinda thing. I don't think discussing it to much now is needed.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #608 on: March 23, 2016, 08:18:32 pm »

Put me in the camp of also believing zombies =/= mafia.

Frankly, I want Yuma to live to see what happens. 
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Re: RMM32: The Walking Dead (The First Day)
« Reply #609 on: March 23, 2016, 10:14:54 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #610 on: March 23, 2016, 10:33:52 pm »

Big post from me tomorrow.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #611 on: March 23, 2016, 10:41:05 pm »

Put me in the camp of also believing zombies =/= mafia.

Frankly, I want Yuma to live to see what happens.
Do you have flavor knowledge?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #612 on: March 23, 2016, 11:15:59 pm »

Lynching Yuma seems like a waste of a lynch.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #613 on: March 23, 2016, 11:17:30 pm »

quick post. but ya I think lynching has to be good. If theres a chance you come back as a zombie kinda think I think asher would have balanced around that but I highly doubt he expects us to not lynch.

Lets just lynch and see what happens kinda thing. I don't think discussing it to much now is needed.


if yuma becomes a zombie,  we can shoot him. There is some risk of him biting someone,  I suppose.  I asked ash if lynches prevent becoming zombies, but he didn't answer. I wouldn't want to use up a later lynch, so in my mind it's  we lynch him today or we wait and see what happens.

I don't really see much of a rush, here. It doesn't seem likely he would live past N2.

I'm on my phone right now.  I'll post reads tomorrow when it's easier to navigate.

PPE WW said the same thing as me here, but much more succinctly!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #614 on: March 23, 2016, 11:31:29 pm »

Well since none of you seem interested in helping me keep my win con I am just going to say i don't really give two hoots about yours either...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #615 on: March 23, 2016, 11:40:55 pm »

Well since none of you seem interested in helping me keep my win con I am just going to say i don't really give two hoots about yours either...

I have pointed out my concerns. You have not responded. Not sure what else you want.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #616 on: March 23, 2016, 11:59:00 pm »

FYI, my daughter's birthday is being celebrated this weekend AND I have 6 projects (a lot for my work) due next Tuesday, at least one of which I have to restart from scratch because some asshats screwed up the data side and had to rebuild the client's site. I'll log in to post, but heavy commitment to this game for the next few days is effectively impossible for me.

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #617 on: March 24, 2016, 05:33:44 am »

Vote Count 1.6:

chairs (1): Hydrad
yuma (2): Roadrunner7671, yuma
2.7 (1):  EFHW
gkrieg13 (1): A Drowned Kernel
A Drowned Kernel (1): faust
EFHW (1): gkrieg13

Not Voting (7): silverspawn, Ampharos, chairs, SirMartin, Witherweaver, 2.7, Limetime, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.  That's in ~2.5 days.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #618 on: March 24, 2016, 06:42:44 am »

vote: ADK then.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #619 on: March 24, 2016, 07:25:09 am »

right, I can't even vote. I forgot.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #620 on: March 24, 2016, 07:33:01 am »

right, I can't even vote. I forgot.

Do you have any reads on people who are not called yuma?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #621 on: March 24, 2016, 07:33:21 am »

right, I can't even vote. I forgot.

Hah I totally forgot I'm unable to as well. 

SUPER FUN TIMES

*sits on hands*
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Re: RMM32: The Walking Dead (The First Day)
« Reply #622 on: March 24, 2016, 08:20:48 am »

Why can no one vote??
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Re: RMM32: The Walking Dead (The First Day)
« Reply #623 on: March 24, 2016, 08:23:23 am »

Why can no one vote??

Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #624 on: March 24, 2016, 08:31:31 am »

Why can no one vote??

Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.
Nice. nice.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #625 on: March 24, 2016, 08:58:06 am »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.
Then how do we win?

You need to post or you are going to be hated.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #626 on: March 24, 2016, 09:55:02 am »

Well, the deadline is soonish and we should get some proper wagons I guess? Who of you is able to vote anyways?

Hydrad, RR, yuma, EFHW, ADK, faust, gkrieg, Limetime, Haddock

Limetime and Haddock are not voting however. They should.

Everyone who is voting: Could you please give me your reasoning for why your vote is where it is, and what you think of the other players that have votes on them? I'm asking Hydrad, RR, EFHW in particular, but of course others can answer too.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #627 on: March 24, 2016, 10:05:22 am »

On mobile now but I would definitely switch to ADK.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #628 on: March 24, 2016, 10:33:17 am »

Well since none of you seem interested in helping me keep my win con I am just going to say i don't really give two hoots about yours either...

I don't see how lynching or not lynching you affects your wincon.  What am I missing?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #629 on: March 24, 2016, 10:35:09 am »

I agree we need to start consolidating our votes. I'm going to have to look things over again though. Starting now.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #630 on: March 24, 2016, 11:02:56 am »


Limetime and Haddock are not voting however. They should.

Everyone who is voting: Could you please give me your reasoning for why your vote is where it is, and what you think of the other players that have votes on them? I'm asking Hydrad, RR, EFHW in particular, but of course others can answer too.

Dude:

vote: ADK then.
My reasoning was kind of explained above in my stream-of-consciousness stuff.  But in summary: generally a scummy feel.

I would also be very happy with RR, and still to some extent SS though I've lost some of my faith in that case.

Other existing "wagons":
chairs: meh.  Chairs gets easier to read as games progress.  No point lynching him early.
yuma: I don't like lynching someone just because we think they'll survive it or not zombify or anything.  The truth is we have no idea how things will go.  And I don't find yuma scummy.  Might be a better alternative than some things though.
2.7: I can't think what e has really done this game, though I'm admittedly not 100% as focussed as I could be.  Could lynch.
gkrieg: Why is there a vote here?  He seems towny to me.  Oh yeah, it's ADK voting.  There you go.
EFHW: Yeah, could lynch.  Hasn't said too much.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #631 on: March 24, 2016, 11:12:57 am »

vote: ADK

But remember when EFHW flips scum that I was right!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #632 on: March 24, 2016, 11:27:08 am »

vote: ADK

But remember when EFHW flips scum that I was right!

You can just vote for her tomorrow. But faust/efhw are right. We need to get some proper wagons going
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Re: RMM32: The Walking Dead (The First Day)
« Reply #633 on: March 24, 2016, 11:40:49 am »

Dude:

vote: ADK then.

Sorry, I was just going with the last vote count.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #634 on: March 24, 2016, 11:42:50 am »

Well since none of you seem interested in helping me keep my win con I am just going to say i don't really give two hoots about yours either...

I don't see how lynching or not lynching you affects your wincon.  What am I missing?

This. You talk how when you die you will get a new role/etc....new win con as well?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #635 on: March 24, 2016, 11:58:30 am »

Unvote
Why would you be happy with a RR lynch Haddock?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #636 on: March 24, 2016, 03:20:33 pm »

Still working my way through.  I'm up to just when yuma got the bite and so far I have noticed a few interesting things.

1. Hydrad did not seem to read the setup information carefully at all.

2. I agree with faust that chairs' advice and worries seem forced.  At first when he said there might be downsides to the group powers I thought that was something to consider, but when he kept saying it, it started to feel like when scum try to get town distracted with things that aren't actually concerns.  And having considered it, I do not think there will be hidden consequences since there are already overt ones.

3. faust's saying not to vote for him at first seems like a towny warning, but then he says if there is a majority wanting to vote him he would accept it.  Does that mean the bad consequences would no longer apply?  Or are the bad consequences just for him?

4.  Really dislike silver voting Haddock for RVS'g.  There have been plenty of RMM games with RVS.  I haven't seen that distinction drawn before.  And FOS on ADK as well, for sheeping that.

5. There are about 200 posts preceding yuma being bitten that are just fluff and no one was doing much of anything.

6. My vote on e was out of suspicion that he was the source of yuma's bite.  That seems hasty to me now.

Town reads on yuma, Haddock, RR (can you believe it?!)
Mixed on faust, ADK, silver, Hydrad
scumread on chairs

I don't know Ampharos or Limetime at all, so null on them.  Anyone else not mentioned is null.

At this point I'll vote: chairs.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #637 on: March 24, 2016, 03:23:50 pm »

What is so weird about having a town read on RR?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #638 on: March 24, 2016, 03:38:34 pm »

If I could vote, I'd vote EFHW because he lied in point 2 on his "interesting things" list.

There are no overt consequences listed for "Split up", which was the point I tried to stress in my discussion of potential covert consequences.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #639 on: March 24, 2016, 03:59:54 pm »

If I could vote, I'd vote EFHW because he lied in point 2 on his "interesting things" list.

There are no overt consequences listed for "Split up", which was the point I tried to stress in my discussion of potential covert consequences.

1. EFHW's female.
2. That's a stupid reason to vote for someone.
3. Vote: chairs
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Re: RMM32: The Walking Dead (The First Day)
« Reply #640 on: March 24, 2016, 04:00:55 pm »

I guess I'm just at a point where's I'd really prefer to lynch a lurker because these people make this great game unfun.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #641 on: March 24, 2016, 04:11:31 pm »

I guess I'm just at a point where's I'd really prefer to lynch a lurker because these people make this great game unfun.

Ya I blame myself for this. I'm going to try to only be in one game from now on to see if that helps out. Because its pretty obvious I can't really do 2-3 that well.

Anyways though. I'm still fine with a chairs vote. But I'd like to have a competing wagon as well as right now it feels like chairs is the only option. As for who the competing wagon can be...

Vote: ADK for now sounds fun.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #642 on: March 24, 2016, 04:12:59 pm »

I guess I'm just at a point where's I'd really prefer to lynch a lurker because these people make this great game unfun.
What about acti-lurkers?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #643 on: March 24, 2016, 08:59:55 pm »

I started a kind of reread since I probably fall into Faust's lurker category.  Didn't get very far before realizing SS reads pretty scummy.  I'm also probably wrong about this.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #644 on: March 24, 2016, 09:02:34 pm »

I started a kind of reread since I probably fall into Faust's lurker category.  Didn't get very far before realizing SS reads pretty scummy.  I'm also probably wrong about this.

What did you get from the rest of the reread?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #645 on: March 24, 2016, 09:06:09 pm »

I'm on an ipad, which i hate using, which means im dumb since there is a perfectly acceptable laptop literally right next to me.  so, Im kind of like rereading in little segments and stopping when i have something to say. 

next thing to say: i am okay with the chairs wagon.  faust said something about his posts feeling forced, and i was already feeling that by the time i got there.

also, faust is probably town here.  he reads very town!faust.  last 2 games i read him successfully as scum then town.  however, im not a big fan of his thingy about not voting for him. im leaving open the possibility hes scum
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Re: RMM32: The Walking Dead (The First Day)
« Reply #646 on: March 24, 2016, 09:07:57 pm »

3. faust's saying not to vote for him at first seems like a towny warning, but then he says if there is a majority wanting to vote him he would accept it.  Does that mean the bad consequences would no longer apply?  Or are the bad consequences just for him?

Well let's just say if a majority wants to lynch me, I will reveal more, and then everything will become clear.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #647 on: March 24, 2016, 09:08:10 pm »

yuma reads town. 

this is hard... can i be done now?:(
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Re: RMM32: The Walking Dead (The First Day)
« Reply #648 on: March 24, 2016, 09:08:51 pm »

I guess I'm just at a point where's I'd really prefer to lynch a lurker because these people make this great game unfun.
What about acti-lurkers?
I don't think we have any of those.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #649 on: March 24, 2016, 09:11:50 pm »

I guess I'm just at a point where's I'd really prefer to lynch a lurker because these people make this great game unfun.
What about acti-lurkers?
I don't think we have any of those.
What am I, chopped liver?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #650 on: March 24, 2016, 09:12:55 pm »

Seriously, im done with this ipad reread. worst idea

e reads slight scum

gk reads town
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Re: RMM32: The Walking Dead (The First Day)
« Reply #651 on: March 24, 2016, 09:14:06 pm »

Stuff to think about: We probably want to give people a chance to claim. Day ends in little less than 2 days, so our frontrunners (ADK, chairs?) should probably think about claiming tomorrow.

Note that claims are generally more important in this setup since we cannot really figure out what a role does from a flip.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #652 on: March 24, 2016, 09:14:51 pm »

I guess I'm just at a point where's I'd really prefer to lynch a lurker because these people make this great game unfun.
What about acti-lurkers?
I don't think we have any of those.
What am I, chopped liver?

Believe it or not, you actually said some useful stuff here.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #653 on: March 24, 2016, 09:16:51 pm »

I guess I'm just at a point where's I'd really prefer to lynch a lurker because these people make this great game unfun.
What about acti-lurkers?
I don't think we have any of those.
What am I, chopped liver?

Believe it or not, you actually said some useful stuff here.
I don't believe that!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #654 on: March 24, 2016, 09:32:25 pm »

whose the biggest wagon?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #655 on: March 24, 2016, 09:54:25 pm »

whose the biggest wagon?

I think chairs and ADK are at 3 each?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #656 on: March 24, 2016, 10:04:43 pm »

But we don't know all of the hated data.  We know some of it (chairs being hated) but not all
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Re: RMM32: The Walking Dead (The First Day)
« Reply #657 on: March 24, 2016, 10:08:29 pm »

But we don't know all of the hated data.  We know some of it (chairs being hated) but not all

I don't think enough of us can vote to make the hated thing matter anyway.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #658 on: March 24, 2016, 10:09:32 pm »

But we don't know all of the hated data.  We know some of it (chairs being hated) but not all

I don't think enough of us can vote to make the hated thing matter anyway.

it matters because of plurality lynch
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Re: RMM32: The Walking Dead (The First Day)
« Reply #659 on: March 24, 2016, 10:24:45 pm »

But we don't know all of the hated data.  We know some of it (chairs being hated) but not all

I don't think enough of us can vote to make the hated thing matter anyway.

it matters because of plurality lynch

I guess I just mean that we don't have to worry about derphammers.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #660 on: March 25, 2016, 12:13:44 am »

My life is extremely busy right now. I've completely let this game slip and I apologize for that. I am going to go to bed and wake up early tomorrow and do a reread and prove my towniness. I hope to do this without having to claim.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #661 on: March 25, 2016, 12:21:09 am »

My life is extremely busy right now. I've completely let this game slip and I apologize for that. I am going to go to bed and wake up early tomorrow and do a reread and prove my towniness. I hope to do this without having to claim.

I am already convinced
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Re: RMM32: The Walking Dead (The First Day)
« Reply #662 on: March 25, 2016, 12:29:18 am »

My life is extremely busy right now. I've completely let this game slip and I apologize for that. I am going to go to bed and wake up early tomorrow and do a reread and prove my towniness. I hope to do this without having to claim.

I am already convinced

Is this sarcasm?
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #663 on: March 25, 2016, 03:37:09 am »

Vote Count 1.7:

chairs (2): EFHW, faust
yuma (1): yuma
gkrieg13 (1): A Drowned Kernel
A Drowned Kernel (3): Haddock, gkrieg13, Hydrad

Not Voting (7): silverspawn, Ampharos, chairs, SirMartin, Witherweaver, 2.7, Limetime, Roadrunner 7671

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.  That's in ~1.5 days.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #664 on: March 25, 2016, 03:42:39 am »

SirMartin and Limetime have been prodded.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #665 on: March 25, 2016, 06:41:40 am »

My life is extremely busy right now. I've completely let this game slip and I apologize for that. I am going to go to bed and wake up early tomorrow and do a reread and prove my towniness. I hope to do this without having to claim.

I am already convinced

Is this sarcasm?

Yes. (this is sarcasm)
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Re: RMM32: The Walking Dead (The First Day)
« Reply #666 on: March 25, 2016, 08:09:02 am »

Is anyone else not getting the usual towny vibes off of faust in this game?
I don't find him superscummy or anything, and he's not lynchable today.  But I thought it was worth mentioning.  Usually he feels really super towny.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #667 on: March 25, 2016, 08:13:03 am »

Is anyone else not getting the usual towny vibes off of faust in this game?
I don't find him superscummy or anything, and he's not lynchable today.  But I thought it was worth mentioning.  Usually he feels really super towny.

As mentioned last page, I find him mostly townie, but there's a little ? going on in the back of my head that I'm keeping tabs on.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #668 on: March 25, 2016, 08:14:08 am »

Is anyone else not getting the usual towny vibes off of faust in this game?

Dude, I checked every single game you played and as far as I can tell, you have never once been town in a game where I was town too. So what exactly do you mean by "usual towny vibes"? Or are you just picking up some supposed meta on me that is actually very inaccurate?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #669 on: March 25, 2016, 09:05:51 am »

Okay, so first the points against me, as far as I can see them:

-Some people are saying they find me scummy for initially arguing in favor of Split Up. I don't think this makes sense- we were given options, and I felt there was an argument in favor of choosing one over the other. CtP has a big downside- people not being able to post and vote loses us a lot of important Day One interactions. I'm not upset that we eventually chose it, but I don't see how wanting to consider the alternative makes me scummy.

-I asked people to stop talking about theory so much and expressed concern over the time we had left. My tone here wasn't the best, but it came from a place of genuine frustration. This game has been a lot of talk and speculation about the setup, which is fine when you have something useful to say or information to give, but I felt like people were talking in a lot of circles and repeating things that had already been said. And when people are doing that, it looks like they're posting just to appear active.

-I've been lurking. This is on me, but it's frustrating to be town and to be pretty much the leading wagon. It demotivates me to play the game, which I'm trying to fight right now.

I'm going to do a reread and sort out my reads:

Witherweaver- Way lurkier than I expect from WW. I'd vote here.

yuma- Seems like town to me, but his claim seems problematic. I don't like the idea of wasting a lynch making sure he lives. It's possible that someone has a role that can save him? I don't want to lynch here today.

2.7- Mostly null here. His reaction to me voting for him was a little eh in my opinion. Doesn't seem like he's interested in pushing any sort of wagon or lynch. I'd almost say he's acti-lurking.

gkrieg13- This post seems very towny. Not going to put my vote here today.

faust- His claim pretty much means he's off the table for today.

EFHW- Lots and lots of theory posts before she does anything with reads, but eventually she does. I like her vote on chairs, that's a good vote. Null.

Roadrunner7671- Pretty typical RR. Isn't currently voting, I'd like to see him put a vote down and commit to a read or two. Null.

Haddock- His big reread post is towny, though the only game I've played with him I was his scum partner and I can see him being able to make that post as scum. Not going to lynch him today but he's on my radar.

silverspawn- Is very active right off the bat, is engaging in discussion and responding to people in the early game, town read so far.

Hydrad- His vote on me looks super sheepy. Call it OMGUS but it gives me a scum read on him.

Limetime- Pretty much gone. I'd lurker lynch here but there's probably something better.

Ampharos- Lots of very short posts, mostly theory talk, not a lot of content. Null leaning scum.

chairs- scum read here. It's part gut but he also did vote for RR for suggesting Split Up, and I still maintain that that's not scummy.

SirMartin- Super lurky. The only read that he's given so far has been on chairs for not posting in the patrol QT. I don't really know how to read him, so null for now.

That's what I've got. I'm okay with vote: chairs right now.

PPE: I mean, faust is a town leader in general, but he's capable of filling that role as scum. I mainly don't want to vote for him because of his claim.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #670 on: March 25, 2016, 09:09:37 am »

Is anyone else not getting the usual towny vibes off of faust in this game?

Dude, I checked every single game you played and as far as I can tell, you have never once been town in a game where I was town too. So what exactly do you mean by "usual towny vibes"? Or are you just picking up some supposed meta on me that is actually very inaccurate?
Well I usually get towny vibes off of you. 
If you're right that we've never both been town then obviously there are two cases:
1) me being scum, obviously gonna know you're town, bias.
2) you being scum, me being town - apparently I get town vibes off you when you're scum.  Great :P.

So yeah if that's true then this might mean you're towny, more than anything else, by the converse of option 2. 
But I'm thinking Marvel Heroes Mafia?   Weren't you town there?

Wait I distinctly remember an endgame situation where we were both ICs.  I remember thinking you were towny for most of that game I think.  I'll find it and reread. 

PPE.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #671 on: March 25, 2016, 09:11:23 am »

Oh and his claim.  Yeah I'd forgotten about that.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #672 on: March 25, 2016, 09:15:44 am »

Right, so faust we were both town in Harry Potter mafia, where apparently I found you scummy early on.

So this doesn't help at all.  Clearly I'm just viewing things from the perspective of previously finding you towny when I was scum; which, well, obviously.
Forget I said anything.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #673 on: March 25, 2016, 09:20:34 am »

-I've been lurking. This is on me, but it's frustrating to be town and to be pretty much the leading wagon. It demotivates me to play the game, which I'm trying to fight right now.

I mostly buy this because I've seen you react differently to pressure as scum. So I guess chairs is a good lynch for today. My next best shot would probably be EFHW.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #674 on: March 25, 2016, 09:28:19 am »

For some reason I like this post from ADK.  Can't put my finger on it but it feels towny.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #675 on: March 25, 2016, 09:49:48 am »

yeah, I think ADK is looking fairly townie here.  I need to do a reread of chairs to see what I can find there.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #676 on: March 25, 2016, 09:51:38 am »

yeah, I think ADK is looking fairly townie here.  I need to do a reread of chairs to see what I can find there.

Well, that was fast.  The wagon on chairs....exists because he has a couple votes.  I don't find anything he has done to be scummy.  This is busy chairs, not scummy chairs.  Not a fan of lynching
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Re: RMM32: The Walking Dead (The First Day)
« Reply #677 on: March 25, 2016, 10:04:05 am »

If I could vote, I'd vote EFHW because he lied in point 2 on his "interesting things" list.

There are no overt consequences listed for "Split up", which was the point I tried to stress in my discussion of potential covert consequences.

That's not true, though.  Split up has the consequence that 1/2 the town is left unprotected.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #678 on: March 25, 2016, 10:06:03 am »

What is so weird about having a town read on RR?
weird for me, I meant.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #679 on: March 25, 2016, 10:41:57 am »

Eh I'd be for a lurker lunch today. Partially I just feel bad that someone active wouldn't get to play the game while someone who is actually thinking about the game would get lynched seems sad to me. And it is just more fun to play with active people. We can also find some scummy lurkers.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #680 on: March 25, 2016, 10:42:59 am »

vote: Limetime
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Re: RMM32: The Walking Dead (The First Day)
« Reply #681 on: March 25, 2016, 10:43:46 am »

In my experience, lurkers are almost never scum.  However, I do understand they aren't very fun to play with.

But I'm not one with a vote, so do what you want.
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #682 on: March 25, 2016, 10:47:01 am »

In my experience, lurkers are almost never scum.  However, I do understand they aren't very fun to play with.

But I'm not one with a vote, so do what you want.

Well they have to be scum about 20% of the time right?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #683 on: March 25, 2016, 10:48:44 am »

I find being scum tends to make you more active rather than less active.  Scum are typically more invested in the game than the average town player.  So I think I'd drop that % a bit. 
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #684 on: March 25, 2016, 10:51:06 am »

In my experience, lurkers are almost never scum.  However, I do understand they aren't very fun to play with.

But I'm not one with a vote, so do what you want.

I don't think that is true at all...

Examples:
Cup Cake Mafia: Egork (15 posts, lynched day3), Hydrad (34 posts, lynched Day1)
Firefighter Mafia: yuma (89 posts, lived through the whole game, so this number was pretty low)
X-shots 2: xerxes (16 posts, lynched day3)
Harry Potter Mafia: gkrieg (40 posts, lynched Day3)
GOP Mafia: Edmund (54 posts lynched day5) Hydrad (37 posts, killed Night2)
Shakespear: Ghacob (36 posts, modkilled for inactivity)

And as I went through this there were the following games that didn't have lurking scum: Fanfiction, Switch2, Marvel and Soap Opera.

So... mafia does lurk. Often.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #685 on: March 25, 2016, 10:52:20 am »

It is worth noting that lurking as scum is not a winning strategy for actually staying alive... as every player listed with the exception of myself were lynched or NKed during their games. I don't remember how many actually won though...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #686 on: March 25, 2016, 10:55:09 am »

Some of those I would not consider lurkers, but you can probably find an exception to anything.

It's your vote, do what you want with it.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #687 on: March 25, 2016, 10:56:03 am »

I find being scum tends to make you more active rather than less active.  Scum are typically more invested in the game than the average town player.  So I think I'd drop that % a bit.

I think lurkers still lurk as scum.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #688 on: March 25, 2016, 10:58:50 am »

If I could vote, I'd vote EFHW because he lied in point 2 on his "interesting things" list.

There are no overt consequences listed for "Split up", which was the point I tried to stress in my discussion of potential covert consequences.

That's not true, though.  Split up has the consequence that 1/2 the town is left unprotected.

Though I assumed that otherwise the whole town would be unprotected, so it's an upside.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #689 on: March 25, 2016, 10:59:36 am »

vote: Limetime

Why? I mean I get a lurker lynch, but why Limetime? I don't think his lurking is an alignment tell.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #690 on: March 25, 2016, 11:04:13 am »

vote: Limetime

Why? I mean I get a lurker lynch, but why Limetime? I don't think his lurking is an alignment tell.

Neither do I.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #691 on: March 25, 2016, 11:17:20 am »

vote: Limetime

Why? I mean I get a lurker lynch, but why Limetime? I don't think his lurking is an alignment tell.

Neither do I.

Look, if you're trying to taunt us into lynching you, it's not working.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #692 on: March 25, 2016, 11:18:00 am »

If I could vote, I'd vote EFHW because he lied in point 2 on his "interesting things" list.

There are no overt consequences listed for "Split up", which was the point I tried to stress in my discussion of potential covert consequences.

That's not true, though.  Split up has the consequence that 1/2 the town is left unprotected.

Though I assumed that otherwise the whole town would be unprotected, so it's an upside.
It may be difficult to get the town to agree to a plan that randomly leaves 1/2 unprotected.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #693 on: March 25, 2016, 11:21:15 am »

vote: Limetime

Why? I mean I get a lurker lynch, but why Limetime? I don't think his lurking is an alignment tell.

Neither do I.

Look, if you're trying to taunt us into lynching you, it's not working.

I am not. I just think that lynching players in a RMM game on Day1 isn't very fun and is possibly quite harmful (edge case is where we hit scum and sure interactions are useful and all that, I will admit, but RMM is about power roles, not so much about interactions. That is just the name of the game). So if we are going to lynch someone it should be be or a player that isn't even playing the game.

I would be saying we should just no-lynch, but frankly that just brings out the wrath of everyone... and given the circumstances wouldn't be optimal anyways
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Re: RMM32: The Walking Dead (The First Day)
« Reply #694 on: March 25, 2016, 11:38:28 am »

vote: Limetime

Why? I mean I get a lurker lynch, but why Limetime? I don't think his lurking is an alignment tell.

Neither do I.

Look, if you're trying to taunt us into lynching you, it's not working.

I am not. I just think that lynching players in a RMM game on Day1 isn't very fun and is possibly quite harmful (edge case is where we hit scum and sure interactions are useful and all that, I will admit, but RMM is about power roles, not so much about interactions. That is just the name of the game). So if we are going to lynch someone it should be be or a player that isn't even playing the game.

I would be saying we should just no-lynch, but frankly that just brings out the wrath of everyone... and given the circumstances wouldn't be optimal anyways

Well I don't really disagree. I guess I just hope that we get a replacement for Limetime and then it wouldn't be great to lynch him now. chairs or SirMartin are similarly lurking and will most likely continue playing. Hell, even WW had like one blurb of activity after his prod and now he's gone again.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #695 on: March 25, 2016, 11:39:57 am »

Yeah, WW's last post is again 1.5 das ago. Man, if you don't have the ressources to play here, then please do us all a favor and /out.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #696 on: March 25, 2016, 11:52:23 am »

I just realized I can check if people are hated sort of.  I can't cast the hammer vote, so we can just have me vote for the person at L-2 and if they are lynched, they were hated, if they weren't hated, they will stay alive

Also there is something going on in this game with being alive, not alive, and dead.  They are three different states, but I don't really want to talk a lot about this, I was just reading my role QT and thought it was relevant.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #697 on: March 25, 2016, 11:55:57 am »

I think we can assume being a zombie is a very real thing and does not necessarily mean one is "dead" in the normal mafia sense.  What that entails is unclear at this point...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #698 on: March 25, 2016, 11:57:01 am »

Yeah, WW's last post is again 1.5 das ago. Man, if you don't have the ressources to play here, then please do us all a favor and /out.

I don't think calling on player's to /out is a practice that I want to encourage. I do think player's should post at least the requirement, if not more. But the decision to /out should be made by the player in conjunction with the mod.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #699 on: March 25, 2016, 12:53:11 pm »

I just realized I can check if people are hated sort of.  I can't cast the hammer vote, so we can just have me vote for the person at L-2 and if they are lynched, they were hated, if they weren't hated, they will stay alive

Also there is something going on in this game with being alive, not alive, and dead.  They are three different states, but I don't really want to talk a lot about this, I was just reading my role QT and thought it was relevant.
But you can't vote at all b/c you were on patrol, right?
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #700 on: March 25, 2016, 12:56:18 pm »

I just realized I can check if people are hated sort of.  I can't cast the hammer vote, so we can just have me vote for the person at L-2 and if they are lynched, they were hated, if they weren't hated, they will stay alive

Also there is something going on in this game with being alive, not alive, and dead.  They are three different states, but I don't really want to talk a lot about this, I was just reading my role QT and thought it was relevant.
But you can't vote at all b/c you were on patrol, right?

I wasn't on patrol
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Re: RMM32: The Walking Dead (The First Day)
« Reply #701 on: March 25, 2016, 12:57:44 pm »

I just realized I can check if people are hated sort of.  I can't cast the hammer vote, so we can just have me vote for the person at L-2 and if they are lynched, they were hated, if they weren't hated, they will stay alive

Also there is something going on in this game with being alive, not alive, and dead.  They are three different states, but I don't really want to talk a lot about this, I was just reading my role QT and thought it was relevant.
But you can't vote at all b/c you were on patrol, right?

I wasn't on patrol
very weird - for some reason I thought chairs made that post.

In that case, do you mean to say that you vote for them and then if your vote shows up they aren't hated and if it doesn't then they are?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #702 on: March 25, 2016, 12:59:01 pm »

I just realized I can check if people are hated sort of.  I can't cast the hammer vote, so we can just have me vote for the person at L-2 and if they are lynched, they were hated, if they weren't hated, they will stay alive

Also there is something going on in this game with being alive, not alive, and dead.  They are three different states, but I don't really want to talk a lot about this, I was just reading my role QT and thought it was relevant.
But you can't vote at all b/c you were on patrol, right?

I wasn't on patrol
very weird - for some reason I thought chairs made that post.

In that case, do you mean to say that you vote for them and then if your vote shows up they aren't hated and if it doesn't then they are?

yep.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #703 on: March 25, 2016, 01:07:39 pm »

... I started this before it was cool  ADK did it.

anyways, - - - reads? Here are a few, mostly based on targeted rereads.

Haddock - faust - yuma

e


Witherweaver - ADK - SirMartin

Limetime

chairs

Limetime has nothing but a few sheeps. Gotta give scum points for that.

WW has very little period.

Haddock's case on me and then saying he lost confidence after my response is genuine. faust is town self, at least I hope so.

SirMartin hasn't posted much and almost everything I disagree with, but it seems a bit careless for scum. Still can't give him townpoints.

chairs everything has been said.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #704 on: March 25, 2016, 01:11:12 pm »

RR never makes lists  :'(
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Re: RMM32: The Walking Dead (The First Day)
« Reply #705 on: March 25, 2016, 01:12:08 pm »

RR never makes lists  :'(

Maybe you should make your own then... If people forget you it is your fault, not theirs...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #706 on: March 25, 2016, 01:13:50 pm »

In my experience, lurkers are almost never scum.  However, I do understand they aren't very fun to play with.

But I'm not one with a vote, so do what you want.

Lurkers are never scum except for the times you let it slide and they turn out to have been scum after all.

Lurking is useful for scum and putting pressure on lurkers forces them to give more information.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #707 on: March 25, 2016, 01:16:28 pm »

I just realized I can check if people are hated sort of.  I can't cast the hammer vote, so we can just have me vote for the person at L-2 and if they are lynched, they were hated, if they weren't hated, they will stay alive

Also there is something going on in this game with being alive, not alive, and dead.  They are three different states, but I don't really want to talk a lot about this, I was just reading my role QT and thought it was relevant.

OK I don't know what others feelings on this is but if you have an Antitown aspect to your role I feel like that should be claimed in your first post or something, we need this info.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #708 on: March 25, 2016, 01:18:28 pm »

Limetime is on the road to being modkilled or replaced.  Lynching him might be a waste of a lunch.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #709 on: March 25, 2016, 01:19:06 pm »

Is anyone else not getting the usual towny vibes off of faust in this game?
I don't find him superscummy or anything, and he's not lynchable today.  But I thought it was worth mentioning.  Usually he feels really super towny.

I think Faust seems town this game.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #710 on: March 25, 2016, 01:22:29 pm »

RR never makes lists  :'(

Maybe you should make your own then... If people forget you it is your fault, not theirs...
I agree with the first part, but not the second.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #711 on: March 25, 2016, 01:26:17 pm »

I guess I haven't even done enough for ss to remember me.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #712 on: March 25, 2016, 01:38:29 pm »

I just realized I can check if people are hated sort of.  I can't cast the hammer vote, so we can just have me vote for the person at L-2 and if they are lynched, they were hated, if they weren't hated, they will stay alive

Also there is something going on in this game with being alive, not alive, and dead.  They are three different states, but I don't really want to talk a lot about this, I was just reading my role QT and thought it was relevant.

OK I don't know what others feelings on this is but if you have an Antitown aspect to your role I feel like that should be claimed in your first post or something, we need this info.

It isn't that antitown. Not being able to hammer isn't that big of a deal in any game for me, because I don't hammer that often. Also it looks like hammering won't be a big deal these first few days anyway
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #713 on: March 25, 2016, 01:58:54 pm »

Vote Count 1.8:

chairs (3): EFHW, faust, A Drowned Kernel
A Drowned Kernel (3): Haddock, gkrieg13, Hydrad
Limetime (1): yuma

Not Voting (7): silverspawn, Ampharos, chairs, SirMartin, Witherweaver, 2.7, Limetime, Roadrunner 7671

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.  That's in ~1 day.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #714 on: March 25, 2016, 02:01:44 pm »

I'm not sold on chairs at all. And actually ADK's response hadn't really convinced me of his towniness.
I'm still enormously surprised that noone agree with me about RR. He would absolutely be my first choice lynch behind ADK here.  He just seems... wrong this game.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #715 on: March 25, 2016, 02:03:56 pm »

I'm not sold on chairs at all. And actually ADK's response hadn't really convinced me of his towniness.
I'm still enormously surprised that noone agree with me about RR. He would absolutely be my first choice lynch behind ADK here.  He just seems... wrong this game.

Hmm, you're right... something is weird here.  He's approaching the game differently than normal. 

I'm not sure which alignment this indicates, though.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #716 on: March 25, 2016, 02:34:41 pm »

Question: How do we want to end the day? Like, assume that the vote count as it is now stays like that and nobody switches. That would (probably) mean that chairs dies, because he is hated, even though he has the same amount of votes as ADK. That does not seem ideal, and also there's a small chance that ADK is hated too and then he could also die.

I think at some point, if we are close to a tie in votes, we should let those who don't have a vote weigh in and whoever they suspect more gets lynched.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #717 on: March 25, 2016, 02:36:17 pm »

Note that a chairs lynch has an advantage over ADK (and everyone else): chairs is hated for the rest of the game. If he is town, that may turn into a serious liability, allowing scum to quickhammer easily if things go bad.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #718 on: March 25, 2016, 04:02:10 pm »

I always have this problem the first day of RMM.  I love it, but everyone is so guarded most of the time.  Everyone has their role and it is the best role of all time and if they share anything it will ruin that role.

That being said, we have had some good setup discussion about the day actions, we have a few interesting things that are happening, but something just needs to get done.  What we haven't had is any good wagons.  No one has been particularly scummy...just lurky.  I am guilty of that as well.  But here we are, about 24 hours to go.  We need to do something.  And we need to do it. now.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #719 on: March 25, 2016, 04:04:45 pm »

Note that a chairs lynch has an advantage over ADK (and everyone else): chairs is hated for the rest of the game. If he is town, that may turn into a serious liability, allowing scum to quickhammer easily if things go bad.

I don't think this is too much of a worry.  I mean, we are talking chairs going into a lylo position or something where the hated will really take effect.  Everyone knows chairs is hated.  Town does, scum does. 

If someone quickhammers him in a super scummy way, we just lynch them.  I mean, unless chairs flips scum, of course.  And, obviously, a discussion will be had.  But still.  I don't think it is THAT huge of a deal.  What it does mean is that chairs 3 votes count as 4 votes when it comes to plurality lynch today
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Re: RMM32: The Walking Dead (The First Day)
« Reply #720 on: March 25, 2016, 04:09:44 pm »

I always have this problem the first day of RMM.  I love it, but everyone is so guarded most of the time.  Everyone has their role and it is the best role of all time and if they share anything it will ruin that role.

That being said, we have had some good setup discussion about the day actions, we have a few interesting things that are happening, but something just needs to get done.  What we haven't had is any good wagons.  No one has been particularly scummy...just lurky.  I am guilty of that as well.  But here we are, about 24 hours to go.  We need to do something.  And we need to do it. now.

How about we lynch the guy that won't be using his night action anyways since he isn't playing the game...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #721 on: March 25, 2016, 04:10:17 pm »

or we could just no-lynch, or lynch me....
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Re: RMM32: The Walking Dead (The First Day)
« Reply #722 on: March 25, 2016, 04:25:45 pm »

I'm here now! I think I got prodded.

I don't have time for a full reread but I will point out that I would rather no lynch. This is RMM and no one seems to have scumreads on anyone.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #723 on: March 25, 2016, 04:27:10 pm »

or we could just no-lynch, or lynch me....

we would have to vote for a no-lynch.  Don't think that is going to happen.  Lynching you...while I see possible upside to it, I don't think we should. 
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Re: RMM32: The Walking Dead (The First Day)
« Reply #724 on: March 25, 2016, 04:40:16 pm »

I'm here now! I think I got prodded.

I don't have time for a full reread but I will point out that I would rather no lynch. This is RMM and no one seems to have scumreads on anyone.

That reminds me... we could also lynch SirMartin.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #725 on: March 25, 2016, 04:47:13 pm »

An odd request coming from the guy who not too long ago said we should treat this like a normal game and not even talk about the setup.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #726 on: March 25, 2016, 04:52:34 pm »

An odd request coming from the guy who not too long ago said we should treat this like a normal game and not even talk about the setup.

Is this directed towards ADK?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #727 on: March 25, 2016, 04:53:06 pm »

An odd request coming from the guy who not too long ago said we should treat this like a normal game and not even talk about the setup.

Is this directed towards ADK?
I think SirMartin.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #728 on: March 25, 2016, 04:59:08 pm »

yeah, SirMatin.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #729 on: March 25, 2016, 08:17:55 pm »

I'm here now! I think I got prodded.

I don't have time for a full reread but I will point out that I would rather no lynch. This is RMM and no one seems to have scumreads on anyone.

For a no-lynch to happen we'd either have to vote it in or have everyone unvote (I think). And no-lynching is pretty much always a bad idea, even for day one. And yeah, you get scum-points for suggesting it.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #730 on: March 25, 2016, 09:02:51 pm »

I'm fine with either of the wagons going to lynch at this point.  Would also be fine with SirMartin, limetime, RR. 

I like it when Ampharos contributes.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #731 on: March 25, 2016, 09:23:56 pm »

I'm fine with either of the wagons going to lynch at this point.  Would also be fine with SirMartin, limetime, RR. 

I like it when Ampharos contributes.
Why RR? I've been useful!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #732 on: March 25, 2016, 10:09:33 pm »

It occurs to me that there's pretty much no way this isn't going to the deadline. With the four patrollers, e, and WW all voteless, their are 8 voters, so unless someone votes themselves our only lynch options would be e, chairs, or one of the Hated players, and even then it would have to be unanimous among all the people who can vote. I suppose yuma would also be willing to vote for himself, so that's still an option.

But people should get their votes where they're sure they want them, because it's just going to be most at deadline (and by that I mean they should get their votes off of me, because I'm pretty sure I'm the one getting lynched if we hit deadline).
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Re: RMM32: The Walking Dead (The First Day)
« Reply #733 on: March 25, 2016, 10:10:19 pm »

Question: How do we want to end the day? Like, assume that the vote count as it is now stays like that and nobody switches. That would (probably) mean that chairs dies, because he is hated, even though he has the same amount of votes as ADK. That does not seem ideal, and also there's a small chance that ADK is hated too and then he could also die.

I think at some point, if we are close to a tie in votes, we should let those who don't have a vote weigh in and whoever they suspect more gets lynched.

Or we should listen to faust, that's probably better than what I was saying.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #734 on: March 25, 2016, 10:11:22 pm »

Vote: No Lynch
What's the point of lynching? Our night actions are important and we want to go into night with as many people as possible, right? See if there'll be a kill, report important night actions, etc.
PPE
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Re: RMM32: The Walking Dead (The First Day)
« Reply #735 on: March 25, 2016, 10:21:38 pm »

ok i think we should lynch. no lynching just seems like a mistake to me.

Although if people reallly want to no lynch for some reason we may as well kill yuma instead of nolynching.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #736 on: March 25, 2016, 10:22:56 pm »

ok i think we should lynch. no lynching just seems like a mistake to me.

Although if people reallly want to no lynch for some reason we may as well kill yuma instead of nolynching.
No way do I want to kill Yuma. We have a failsafe bullet. Let's see what happens if he becomes a zombie. We can also see how long it takes and stuff.

Unless he'd rather die...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #737 on: March 25, 2016, 10:24:37 pm »

ok i think we should lynch. no lynching just seems like a mistake to me.

Although if people reallly want to no lynch for some reason we may as well kill yuma instead of nolynching.

This is true.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #738 on: March 25, 2016, 10:48:34 pm »

yes. lynch yuma.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #739 on: March 25, 2016, 10:50:10 pm »

I'm here now! I think I got prodded.

I don't have time for a full reread but I will point out that I would rather no lynch. This is RMM and no one seems to have scumreads on anyone.

For a no-lynch to happen we'd either have to vote it in or have everyone unvote (I think). And no-lynching is pretty much always a bad idea, even for day one. And yeah, you get scum-points for suggesting it.

Well I was the one who suggested it. And I continue to generally think it is a good idea to try in RMM. The fact is we have never actually tried it, so have no conclusive data on whether it would actually be a good idea, just speculation (grounded in good theory of course in that lynching is generally good in standard mafia games, but RMM isn't standard)

And I have been saying for a while that in this game we have a really good alternative in just lynching me instead...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #740 on: March 25, 2016, 10:50:47 pm »

Maybe there's a reason that almost none of us can vote.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #741 on: March 25, 2016, 10:59:40 pm »

Maybe there's a reason that almost none of us can vote.

I think that reason is because we chose it... not because the game is designed for us not to lynch each other.

If anything with the factor that even if we don't hit 8 people we still lynch the majority in this game I think that means hes wanting us to lynch people.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #742 on: March 26, 2016, 05:33:29 am »

Vote Count 1.9:

chairs (3): EFHW, faust, A Drowned Kernel
A Drowned Kernel (3): Haddock, gkrieg13, Hydrad
Limetime (1): yuma
No Lynch (1): Roadrunner7671

Not Voting (7): silverspawn, Ampharos, chairs, SirMartin, Witherweaver, 2.7, Limetime

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.  That's in ~11 hours.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #743 on: March 26, 2016, 05:39:42 am »

Limetime has lost his vote and is Hated for the rest of today due to inactivity.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #744 on: March 26, 2016, 06:13:51 am »

ash is looking for substitutes, which means that Limetime will likely get replaced.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #745 on: March 26, 2016, 06:26:46 am »

New activity log:

WW: last active 17 hours ago
yuma: last active 7 hours ago
e: last active 14 hours ago
gkrieg: last active 9 hours ago
faust: last active now
EFHW: last active 17 hours ago
RR: last active 7 hours ago
ADK: last active 8 hours ago
Haddock: last active 16 hours ago
silver: last active 14 hours ago
Hydrad: last active 8 hours ago
Limetime: last active a week ago
Ampharos: last active 16 hours ago
chairs: last active 39 hours ago
SirMartin: last active 14 hours ago

This game is a disgrace.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #746 on: March 26, 2016, 06:32:06 am »

Okay, so less than 11 hours to deadline, and this is dead. I'm going to take charge now, and you can accuse me later of being bossy or whatever, but apparently some people are unable to get anything done without constantly being given a kick in the ass.

Everyone, in your next post, state which 3 players you think are the scummiest so far, in order.

It says "scummiest", not best lynch, by the way.

Here's mine:

chairs
EFHW
silverspawn
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Re: RMM32: The Walking Dead (The First Day)
« Reply #747 on: March 26, 2016, 08:57:15 am »

chairs
SirMartin
EFHW
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Re: RMM32: The Walking Dead (The First Day)
« Reply #748 on: March 26, 2016, 09:06:14 am »

ADK
Gkrieg
Hydrad
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Re: RMM32: The Walking Dead (The First Day)
« Reply #749 on: March 26, 2016, 10:05:54 am »

EFHW
Chairs
ADK
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Re: RMM32: The Walking Dead (The First Day)
« Reply #750 on: March 26, 2016, 10:10:53 am »

I guess it would also be nice to know who can make it to the deadline... especially among the people who are still able to vote.

And of course it would be nice to have some justifications for those reads, if not already given. The only surprise so far is gkrieg, I don't remember anyone calling him scummy.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #751 on: March 26, 2016, 10:11:54 am »

I guess it would also be nice to know who can make it to the deadline... especially among the people who are still able to vote.

And of course it would be nice to have some justifications for those reads, if not already given. The only surprise so far is gkrieg, I don't remember anyone calling him scummy.

Yes I would like him to elaborate on that.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #752 on: March 26, 2016, 10:14:36 am »

Okay, so less than 11 hours to deadline, and this is dead. I'm going to take charge now, and you can accuse me later of being bossy or whatever, but apparently some people are unable to get anything done without constantly being given a kick in the ass.

Everyone, in your next post, state which 3 players you think are the scummiest so far, in order.

It says "scummiest", not best lynch, by the way.

Here's mine:

chairs
EFHW
silverspawn

I have no intention of doing this. You are being bossy, you don't need to give a kick in the ass, we don't have to lynch anyone. And frankly, I wouldn't be able to answer the question anyway. My standards for lynching in RMM games is much higher than it is in a normal game given that I expect on later days to have more solid role based or influenced reads to off, as such any scum reads I currently have a extremely mild and not really worth pursuing in any concrete way.

Who are the people that are permanently hated? I'll lynch them:
Limetime
chairs
WW

Hey look, I answered your silly question on accident.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #753 on: March 26, 2016, 10:17:05 am »

I may or may not be around for deadline.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #754 on: March 26, 2016, 10:25:06 am »

Ampharos
Hydrad
SirMartin

Not sure why so many people think adk is scum.

Also, yeah. D1 has been bad. Doesn't mean we can't improve tomorrow
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Re: RMM32: The Walking Dead (The First Day)
« Reply #755 on: March 26, 2016, 10:26:45 am »

I think we might need some serious discussion about going out on patrol. That really seemed to slow things down. External factors exist, obviously. But we need to do what w can to keep momentum moving
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Re: RMM32: The Walking Dead (The First Day)
« Reply #756 on: March 26, 2016, 10:29:49 am »

For me it goes:
RR/ADK, tied.
Quite a way behind is
SirMartin

But I'd be willing to lynch plenty of people. Yuma seems like a decent fallback lynch based on his resurrection as well.

People have been inactive this game and I don't have a problem with faust going to take charge this close to deadline.
I do think the disgrace comment is unnecessary though. Simple and understandable explanations for inactivity have already been given, and one 12ish hour period with little activity is hardly a disgrace. Sleeping is a thing particularly on a holiday weekend.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #757 on: March 26, 2016, 10:34:36 am »

I mean, yeah. Sleep is a thing, but a lot of these are more than just sleep for the night.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #758 on: March 26, 2016, 10:52:19 am »

Ampharos
Hydrad
SirMartin

Not sure why so many people think adk is scum.

Also, yeah. D1 has been bad. Doesn't mean we can't improve tomorrow

Interesting. How is Ampharos scummy?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #759 on: March 26, 2016, 10:54:10 am »

I have no intention of doing this. You are being bossy, you don't need to give a kick in the ass, we don't have to lynch anyone. And frankly, I wouldn't be able to answer the question anyway. My standards for lynching in RMM games is much higher than it is in a normal game given that I expect on later days to have more solid role based or influenced reads to off, as such any scum reads I currently have a extremely mild and not really worth pursuing in any concrete way.

Who are the people that are permanently hated? I'll lynch them:
Limetime
chairs
WW

Hey look, I answered your silly question on accident.

You don't have to lynch anyone. But I would think tat even if we don't, D1 interactions are an important tool in finding scum, and you are refusing to give them.

Now for something completely different... I though only chairs was permanently hated, and the other two hated & voteless only today? If I remember that right.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #760 on: March 26, 2016, 11:16:20 am »

Probably because I'm semi-lurky.

Scummy, in no particular order:

e
RR
SirMartin
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Re: RMM32: The Walking Dead (The First Day)
« Reply #761 on: March 26, 2016, 11:19:51 am »

I've pretty much already answered that.

and this game really doesn't have super low activity or anything

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Re: RMM32: The Walking Dead (The First Day)
« Reply #762 on: March 26, 2016, 12:30:14 pm »

I will be at the deadline.
Ampharos
WitherWeaver
EFHW/SS
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Re: RMM32: The Walking Dead (The First Day)
« Reply #763 on: March 26, 2016, 12:49:33 pm »

How did Chairs get permanently hated?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #764 on: March 26, 2016, 12:49:55 pm »

How did Chairs get permanently hated?
Posting whilst on patrol.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #765 on: March 26, 2016, 01:06:19 pm »

deadline in 3 hours right?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #766 on: March 26, 2016, 01:07:04 pm »

deadline in 3 hours right?
Roughly.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #767 on: March 26, 2016, 01:07:45 pm »

I think chairs will be lynched at this point ya?  Unless ADK is hated from CtP
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Re: RMM32: The Walking Dead (The First Day)
« Reply #768 on: March 26, 2016, 01:18:38 pm »

Evaluation of lists so far:

4 mentions: SirMartin, EFHW
3 mentions: chairs, ADK
2 mentions: Hydrad, Ampharos, RR, silverspawn
1 mention: gkrieg, e, WW
0 mentions: yuma, faust, Haddock, Limetime
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Re: RMM32: The Walking Dead (The First Day)
« Reply #769 on: March 26, 2016, 01:19:31 pm »

The current vote count is weird considering that more peope seem to find people scummy who have 0 votes than anything else.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #770 on: March 26, 2016, 01:20:57 pm »

RR, no lynch isn't happening. Decide between EFHW, SirMartin, ADK and chairs.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #771 on: March 26, 2016, 01:22:11 pm »

yuma... I don't think I can say anything that you won't dismiss immediately... but: would you consider voting for someone who is actually a lynch candidate?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #772 on: March 26, 2016, 01:25:04 pm »

I think if chairs doesn't post before deadline, he will have missed a 48 hour period and is likely to get yet another penalty... so that is one more argument in favor of a chairs lynch. Unless he comes online soon and reveals that he's a delayed IC or something.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #773 on: March 26, 2016, 01:26:02 pm »

yuma... I don't think I can say anything that you won't dismiss immediately... but: would you consider voting for someone who is actually a lynch candidate?

I'd lynch you. And of course I would consider others... ADK looks bad. Already said I would for chairs or limeime, and yes you are right about ww and Martin.

So there... Faust, chairs, limetime, probably in order of limetime, Faust, chairs
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Re: RMM32: The Walking Dead (The First Day)
« Reply #774 on: March 26, 2016, 01:26:53 pm »

Evaluation of lists so far:

4 mentions: SirMartin, EFHW
3 mentions: chairs, ADK
2 mentions: Hydrad, Ampharos, RR, silverspawn
1 mention: gkrieg, e, WW
0 mentions: yuma, faust, Haddock, Limetime

And has this sort of list gathering ever actually been effectual at lynching scum?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #775 on: March 26, 2016, 01:28:38 pm »

Vote: SirMartin
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Re: RMM32: The Walking Dead (The First Day)
« Reply #776 on: March 26, 2016, 01:53:39 pm »

Evaluation of lists so far:

4 mentions: SirMartin, EFHW
3 mentions: chairs, ADK
2 mentions: Hydrad, Ampharos, RR, silverspawn
1 mention: gkrieg, e, WW
0 mentions: yuma, faust, Haddock, Limetime

And has this sort of list gathering ever actually been effectual at lynching scum?

Well it's certainly more productive than sulking in your corner and criticized every single try to actually play the game.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #777 on: March 26, 2016, 01:56:47 pm »

Little bit over 2 hours remaining.  Doesn't look like we are moving anywhere fast. 
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Re: RMM32: The Walking Dead (The First Day)
« Reply #778 on: March 26, 2016, 02:20:10 pm »

Gah.
I really don't like the chairs lynch.

Would change to almost anyone else if anything resembling  a wagon formed.

Maybe I'm OK with a SirMartin lynch.  Don't like to sheep RR though. No trust in him this game at all.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #779 on: March 26, 2016, 02:21:48 pm »

Gah.
I really don't like the chairs lynch.

Would change to almost anyone else if anything resembling  a wagon formed.

Maybe I'm OK with a SirMartin lynch.  Don't like to sheep RR though. No trust in him this game at all.
What is wrong with RR this game??
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Re: RMM32: The Walking Dead (The First Day)
« Reply #780 on: March 26, 2016, 02:23:58 pm »

You're not yourself. It comes off scummy. Me no like.  I know that's just gut but that's what I got.  You and ADK are my joint first priority lynches but it looks like neither is happening.

This probably explains the inactivity this game.
Half the eligible voters like chairs and won't budge, and the other half vice versa.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #781 on: March 26, 2016, 02:24:28 pm »

I would go SirMartin

vote: SirMartin
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Re: RMM32: The Walking Dead (The First Day)
« Reply #782 on: March 26, 2016, 02:26:05 pm »

You're not yourself. It comes off scummy. Me no like.  I know that's just gut but that's what I got.  You and ADK are my joint first priority lynches but it looks like neither is happening.

This probably explains the inactivity this game.
Half the eligible voters like chairs and won't budge, and the other half vice versa.
I'm constantly changing my meta and playstyle.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #783 on: March 26, 2016, 02:28:03 pm »

Evaluation of lists so far:

4 mentions: SirMartin, EFHW
3 mentions: chairs, ADK
2 mentions: Hydrad, Ampharos, RR, silverspawn
1 mention: gkrieg, e, WW
0 mentions: yuma, faust, Haddock, Limetime

And has this sort of list gathering ever actually been effectual at lynching scum?

Well it's certainly more productive than sulking in your corner and criticized every single try to actually play the game.

Vote: Faust

Hope I just ruined whatever ability you have
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Re: RMM32: The Walking Dead (The First Day)
« Reply #784 on: March 26, 2016, 02:28:23 pm »

OK SirMartin is a better lynch than chairs to my mind.

vote: sirmartin
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #785 on: March 26, 2016, 02:28:28 pm »

Vote: limetime
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Re: RMM32: The Walking Dead (The First Day)
« Reply #786 on: March 26, 2016, 02:28:40 pm »

Evaluation of lists so far:

4 mentions: SirMartin, EFHW
3 mentions: chairs, ADK
2 mentions: Hydrad, Ampharos, RR, silverspawn
1 mention: gkrieg, e, WW
0 mentions: yuma, faust, Haddock, Limetime

And has this sort of list gathering ever actually been effectual at lynching scum?

Well it's certainly more productive than sulking in your corner and criticized every single try to actually play the game.

Vote: Faust

Hope I just ruined whatever ability you have
You did a bad thing.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #787 on: March 26, 2016, 02:29:19 pm »

Evaluation of lists so far:

4 mentions: SirMartin, EFHW
3 mentions: chairs, ADK
2 mentions: Hydrad, Ampharos, RR, silverspawn
1 mention: gkrieg, e, WW
0 mentions: yuma, faust, Haddock, Limetime

And has this sort of list gathering ever actually been effectual at lynching scum?

Well it's certainly more productive than sulking in your corner and criticized every single try to actually play the game.

Vote: Faust

Hope I just ruined whatever ability you have
You did a bad thing.
I am a bad person sulking in my corner...
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Re: RMM32: The Walking Dead (The First Day)
« Reply #788 on: March 26, 2016, 02:32:16 pm »

Vote: yuma

Whatever. I don't even care anymore.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #789 on: March 26, 2016, 02:35:38 pm »

Vote: yuma

Whatever. I don't even care anymore.
So now what happens?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #790 on: March 26, 2016, 02:36:08 pm »

Vote: yuma

Whatever. I don't even care anymore.

How is your corner?

Can't be as nice as mine. I've been here for a while so I've spruced it up a bit. Added a pillow and a mini fridge.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #791 on: March 26, 2016, 02:37:51 pm »

I'd rather not become the default lynch so I'm considering claiming.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #792 on: March 26, 2016, 02:38:22 pm »

Now this is interesting.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #793 on: March 26, 2016, 02:39:59 pm »

I'll stick around until the deadline, but I'm very new to Mafia ad unsure whether or not a claim here is good.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #794 on: March 26, 2016, 02:40:29 pm »

Vote: yuma

Whatever. I don't even care anymore.
So now what happens?

Whatever. I don't even care anymore.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #795 on: March 26, 2016, 02:42:12 pm »

If Faust doesnt care, that makes him a premium lynch option, yes?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #796 on: March 26, 2016, 02:42:47 pm »

If Faust doesnt care, that makes him a premium lynch option, yes?

No.  It doesn't
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Re: RMM32: The Walking Dead (The First Day)
« Reply #797 on: March 26, 2016, 02:44:12 pm »

Pro-tip:

If you have a role that is negatively affected by votes... don't be super condescending to the populace that can easily vote for you. It won't turn out well. Honestly I am surprised it took someone (including me this long to vote that way)
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Re: RMM32: The Walking Dead (The First Day)
« Reply #798 on: March 26, 2016, 02:46:34 pm »

I think D1 policy has been kind of to accept all claims at face value and wait to see what comes of them.  So no one really voted faust.  Wait and see policy.

no longer.

RR's response is interesting though.  I am curious if he has information regarding faust's role.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #799 on: March 26, 2016, 02:47:36 pm »

I am not saying that it is a good policy to enact, but that just seems to be what everyone has done
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Re: RMM32: The Walking Dead (The First Day)
« Reply #800 on: March 26, 2016, 02:48:06 pm »

I think D1 policy has been kind of to accept all claims at face value and wait to see what comes of them.  So no one really voted faust.  Wait and see policy.

no longer.

RR's response is interesting though.  I am curious if he has information regarding faust's role.
Mod provided information? No.

Flavor speculation knowledge? Yes.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #801 on: March 26, 2016, 02:48:55 pm »

I think D1 policy has been kind of to accept all claims at face value and wait to see what comes of them.  So no one really voted faust.  Wait and see policy.

Sure. But at this point, I don't trust faust at all. If I had a roleblocking ability tonight, I would roleblock him. If my voting for him did the same thing as that then good in my estimation.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #802 on: March 26, 2016, 02:51:57 pm »

Pro-tip:

If you have a role that is negatively affected by votes... don't be super condescending to the populace that can easily vote for you. It won't turn out well. Honestly I am surprised it took someone (including me this long to vote that way)

Good thing the guy dealing out "por-tips" isn't condescending at all.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #803 on: March 26, 2016, 02:53:39 pm »

Pro-tip:

If you have a role that is negatively affected by votes... don't be super condescending to the populace that can easily vote for you. It won't turn out well. Honestly I am surprised it took someone (including me this long to vote that way)

Good thing the guy dealing out "por-tips" isn't condescending at all.

I don't have a role that is negatively affected by getting votes. I can be a condescending as I want.... of course people might end up hating me. So I do try to not be too condescending... but I can't always stop myself. This should be apparent about my personality at this point in f.DS mafia.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #804 on: March 26, 2016, 02:54:17 pm »

nolynch >= lynch

yumaLynch > nolynch

we should lynch yuma.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #805 on: March 26, 2016, 03:02:33 pm »

I won't unvote sirmartin right now since I think we need the chairs wagon to have decent competition.

But I could
vote: yuma
Since he'll survive anyway.

I suggest people (who can vote) italic vote yuma if they want it, so we can see if thats likely to go through.  Then we can all do it properly before deadline if necessary.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #806 on: March 26, 2016, 03:05:42 pm »

wow.  That haddock post is SOOOO hedgy

put him to the top of my scummy list
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Re: RMM32: The Walking Dead (The First Day)
« Reply #807 on: March 26, 2016, 03:06:40 pm »

italic votes with an hour to deadline are votes that you don't want to count

So, are you the one who bit yuma and you don't want him to get lynched because he might not become a Walker like you?
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #808 on: March 26, 2016, 03:09:42 pm »

Day 1 ends on March 26 at 4:20 p.m. forum time.

Ashersky has been very specific.  D1 ends in 1 hour, 10 minutes.  No time for half measures.  I would vote Haddock right now if I could
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #809 on: March 26, 2016, 03:21:39 pm »

One hour remaining. I still can't vote.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #810 on: March 26, 2016, 03:21:50 pm »

Request Vote Count
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Re: RMM32: The Walking Dead (The First Day)
« Reply #811 on: March 26, 2016, 03:28:01 pm »

italic votes with an hour to deadline are votes that you don't want to count

So, are you the one who bit yuma and you don't want him to get lynched because he might not become a Walker like you?
This is all a horrendous misrepresentation. I'm happy to lynch yuma. But I will not move my vote until I know that by doing so I am forming another wagon to rival chairs's. You are doing the same by finding me scummy but not voting me. Presumably for the same reason.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #812 on: March 26, 2016, 03:32:00 pm »

Vote: yuma
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Re: RMM32: The Walking Dead (The First Day)
« Reply #813 on: March 26, 2016, 03:43:24 pm »

Unofficial Vote Count:

yuma (3): silverspawn, faust, yuma
A Drowned Kernel (4): chairs, Haddock, gkrieg13, Hydrad
chairs (3): Witherweaver, EFHW, A Drowned Kernel

Not Voting (3): Ampharos, e, Limetime

No-Lynch (1): Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #814 on: March 26, 2016, 03:44:39 pm »

make that 2 / 3 / 3 as mine and chairs' vote doesn't count.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #815 on: March 26, 2016, 03:45:00 pm »

still a chairs lynch. Well, Not the worst.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #816 on: March 26, 2016, 03:48:15 pm »

I'm pretty sure there are more people voting for SirMartin
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Re: RMM32: The Walking Dead (The First Day)
« Reply #817 on: March 26, 2016, 03:51:27 pm »

vote: yuma since it brings him level with chairs. I didn't realise that.

Can people on the chairs wagon confirm they still want to be there? I don't think it's a good idea.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #818 on: March 26, 2016, 03:52:39 pm »

Someone please join either the ADK or yuma wagons.  I'd go either right now. Prefer ADK but without an extra vote somewhere it doesn't matter anyway because of chairs being hated.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #819 on: March 26, 2016, 04:01:24 pm »

vote: Yuma

I don't know how long till locked. Haven't read last pages but seems people are wanting this. Rereading and might change my mind
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Re: RMM32: The Walking Dead (The First Day)
« Reply #820 on: March 26, 2016, 04:10:19 pm »

Good night
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Re: RMM32: The Walking Dead (The First Day)
« Reply #821 on: March 26, 2016, 04:12:51 pm »

Tick tock let's lynch Martin
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Re: RMM32: The Walking Dead (The First Day)
« Reply #822 on: March 26, 2016, 04:17:14 pm »

OK looks like I'm caught up. So for now it's a 50/50 between Yuma and chairs. And even adk has a chance to get lynched. Well this is kinda interesting honestly. Sorry though for some reason I thought I saw Sunday as the lunch day. So I almost missed it.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #823 on: March 26, 2016, 04:18:20 pm »

vote: Yuma
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Re: RMM32: The Walking Dead (The First Day)
« Reply #824 on: March 26, 2016, 04:19:45 pm »

OK well that's better than chairs.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #825 on: March 26, 2016, 04:21:34 pm »

My clock is fast, but this is it!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #826 on: March 26, 2016, 04:50:45 pm »

The day should be over right?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #827 on: March 26, 2016, 05:51:55 pm »

Twilight!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #828 on: March 26, 2016, 05:52:26 pm »

Twilight lasts a minimum of 4 hours
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #829 on: March 26, 2016, 06:24:29 pm »

Final Day 1 Vote Count:

chairs (1): EFHW
SirMartin (2): Roadrunner7671, gkrieg13
yuma (5): faust, yuma, Haddock, Hydrad, A Drowned Kernel

Not Voting (7): silverspawn, Ampharos, chairs, SirMartin, Witherweaver, 2.7, Limetime

With 14 alive, it took 8 to lynch.

Twilight 1 began at 4:20 p.m. and will last until at least 8:20 p.m.
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Re: RMM32: The Walking Dead (The First Twilight)
« Reply #830 on: March 26, 2016, 08:09:04 pm »

Actually, I'll need to cut Twilight short by ~10 minutes.
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Re: RMM32: The Walking Dead (The First Twilight)
« Reply #831 on: March 26, 2016, 08:10:06 pm »

yuma has been lynched and has passed away.  He was Lori Grimes, who was a member of The Group.

Night 1 begins now and lasts 48 hours.  Night action orders are due within the next 36 hours (extended due to the weekend).
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Re: RMM32: The Walking Dead (The First Night)
« Reply #832 on: March 27, 2016, 11:28:09 am »

This is a final reminder to get all night actions in during the action submission window.
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Re: RMM32: The Walking Dead (The First Night)
« Reply #833 on: March 27, 2016, 04:29:46 pm »

This is a final reminder to get all night actions in during the action submission window.

Let me expand.  All players need to at least post once in their Role QT during night or risk the same punishments for inactivity in thread during the day.
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Re: RMM32: The Walking Dead (The First Night)
« Reply #834 on: March 28, 2016, 04:12:33 pm »

Night is ending early, because who cares.
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Re: RMM32: The Walking Dead (The Second Dawn)
« Reply #835 on: March 28, 2016, 04:15:26 pm »

Rick? Can you hear me?


Hello? Are you Morgan? The man who saved my husband? I'm Lori Grimes, and if you can hear me, you have to join our camp. You brought my family back together, and I cannot express how grateful I am through a radio. We have supplies to go around, and it's safe. You can trust us. I hope I hear from you again, I'll keep this radio on and tell Rick that I heard from you.

But it's safe. I promise.


How do I know I can trust you? I don't know who you are! Find Rick for me, please...

Hello? Hello?
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Re: RMM32: The Walking Dead (The First Night)
« Reply #836 on: March 28, 2016, 04:25:12 pm »

During the night...

chairs died from a bullet to the head.  He was Dale Horvath, the Self-Righteous Pacifist, a member of the Group.

Haddock died from his head being cut off.  He was Carl Grimes, the Guilty Kid, an Other.

Limetime was modkilled by having his brain smashed completely.  He was Maggie Greene, the Smitten Farmhand, a member of the Group.

Silverspawn has committed suicide by shooting himself in the head.  He was Glenn Rhee, the Smitten Supply Runner, a member of the Group.
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Re: RMM32: The Walking Dead (The Second Dawn)
« Reply #837 on: March 28, 2016, 04:29:52 pm »

Dawn 2 Status:

Not Voting (9): Ampharos, SirMartin, Witherweaver, 2.7, EFHW, Roadrunner7671, gkrieg13, Faust, Yuma, Hydrad, A Drowned Kernel

With 9 alive, it will take 5 to lynch.

Dawn 2 begins now and will last at least 4 hours.

A stillness comes over all of you.  Living players may choose to skip the next day and go directly to Twilight.  Living players must mark their preference in their Role QT before the end of Dawn.
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Re: RMM32: The Walking Dead (The First Night)
« Reply #838 on: March 29, 2016, 02:01:58 am »

Sorry for the delay.

Day will start momentarily.
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Re: RMM32: The Walking Dead (The First Night)
« Reply #839 on: March 29, 2016, 02:05:24 am »

During the dawn...

yuma was brutally executed by a shot in the head.  He was the Pregnant Lori Grimes, and he used to be a member of the Group. He was a Walker.

You see her dead body laying on the ground, but it appears to be moving.  No, what is that, in the blood?  Can it be?

Judith did not die.

Day 2 begins now.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #840 on: March 29, 2016, 02:06:30 am »

Vote Count 2.0:

Not Voting (9): Ampharos, SirMartin, Witherweaver, 2.7, EFHW, Roadrunner7671, gkrieg13, Faust, Yuma, Hydrad, A Drowned Kernel

With 9 alive, it takes 5 to lynch.

Day 2 ends on April 8 at 2:05 a.m.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #841 on: March 29, 2016, 02:34:48 am »

excuse me? we lost almost like half the people. that is ridiculous.

also so yuma has died twice but is still alive?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #842 on: March 29, 2016, 06:03:10 am »

Everyone is dead. And there are nine alive, but there are 11 players who can post in the thread.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #843 on: March 29, 2016, 07:22:20 am »

Who besides Yuma is dead?  There are 11 people in the not voting list.
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faust

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #844 on: March 29, 2016, 07:24:01 am »

Hi everyone
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #845 on: March 29, 2016, 07:29:40 am »

Also, is Carl being an "other" indicative of which other characters might also be others?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #846 on: March 29, 2016, 08:07:33 am »

Also, is Carl being an "other" indicative of which other characters might also be others?
That's a good question. Michonne hasn't joined the group as of season two.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #847 on: March 29, 2016, 08:09:01 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #848 on: March 29, 2016, 08:10:29 am »

On the note of everyone dying, why did SS die? It seems unfair to punish someone else for a player's inactivity...
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Re: RMM32: The Walking Dead (The First Night)
« Reply #849 on: March 29, 2016, 08:11:38 am »

Haddock died from his head being cut off.
Also, only Michonne would've cut someone's head off, right?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #850 on: March 29, 2016, 08:13:43 am »

So Yuma was killed, became a walker, and then was killed again. 

Is this standard or only because he was bitten? 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #851 on: March 29, 2016, 08:15:03 am »

So Yuma was killed, became a walker, and then was killed again. 

Is this standard or only because he was bitten?
Yes.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #852 on: March 29, 2016, 08:19:43 am »

Oh yeah, I received a comic book last night. I assumed it was courtesy of Carl, so it might have a negative effect on me.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #853 on: March 29, 2016, 08:42:27 am »

Can walkers talk on radios?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #854 on: March 29, 2016, 08:42:43 am »

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Re: RMM32: The Walking Dead (The First Night)
« Reply #855 on: March 29, 2016, 08:43:52 am »

Haddock died from his head being cut off.
Also, only Michonne would've cut someone's head off, right?
Who is Michonne?
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Re: RMM32: The Walking Dead (The First Night)
« Reply #856 on: March 29, 2016, 08:46:46 am »

Haddock died from his head being cut off.
Also, only Michonne would've cut someone's head off, right?
Who is Michonne?
crazy lady with a dark past and a katana who saved Andrea (another character) when the farm became overrun. At this point in time she would not be a part of the group and could potentially be dangerous.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #857 on: March 29, 2016, 08:55:54 am »

I don't know why you think 1 isn't a possibility.

Because I don't think a baby could conceivably be a full member of the town.

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #858 on: March 29, 2016, 08:57:08 am »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #859 on: March 29, 2016, 08:58:40 am »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #860 on: March 29, 2016, 09:17:20 am »

Wow that was an eventful night. I don't think committing suicide has anything to do with inactivity.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #861 on: March 29, 2016, 09:22:44 am »

So Walkers are Mafia?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #862 on: March 29, 2016, 09:24:10 am »

On the note of everyone dying, why did SS die? It seems unfair to punish someone else for a player's inactivity...

I assume he and Limetime were lovers:

Quote
Limetime was modkilled by having his brain smashed completely.  He was Maggie Greene, the Smitten Farmhand, a member of the Group.

Silverspawn has committed suicide by shooting himself in the head.  He was Glenn Rhee, the Smitten Supply Runner, a member of the Group.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #863 on: March 29, 2016, 09:34:45 am »

So it does look like walkers are mafia
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #864 on: March 29, 2016, 09:34:55 am »

Vote Count 2.1:

Not Voting (9): Ampharos, SirMartin, Witherweaver, 2.7, EFHW, Roadrunner7671, gkrieg13, Faust, Yuma, Hydrad, A Drowned Kernel

With 9 alive, it takes 5 to lynch.

Day 2 ends on April 8 at 2:05 a.m.
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gkrieg13

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #865 on: March 29, 2016, 09:38:46 am »

Does anyone want to claim being bit?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #866 on: March 29, 2016, 09:39:13 am »

I am bite free.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #867 on: March 29, 2016, 09:40:22 am »

My skin is intact, as far as I can tell.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #868 on: March 29, 2016, 09:40:34 am »

Pop quiz: If Walkers are Mafia then what was Carl?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #869 on: March 29, 2016, 09:41:09 am »

Pop quiz: If Walkers are Mafia then what was Carl?

C
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #870 on: March 29, 2016, 09:43:23 am »

Question two: If Walkers are Mafia how did Dale die?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #871 on: March 29, 2016, 09:51:56 am »

I don't seem to be bitten.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #872 on: March 29, 2016, 09:58:43 am »

What are others in the flavor? Haddock was apparently not town
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #873 on: March 29, 2016, 10:08:48 am »

What are others in the flavor? Haddock was apparently not town

I can't think of much flavor wise.  Maybe it's just a rival group.  What does blue usually indicate?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #874 on: March 29, 2016, 10:09:52 am »

What are others in the flavor? Haddock was apparently not town

I can't think of much flavor wise.  Maybe it's just a rival group.  What does blue usually indicate?

Usually indicates survivor?  Or it could also be SK
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #875 on: March 29, 2016, 10:10:59 am »

All that matters is that he wasn't part of the group, so he could've been a threat. But he's not a threat anymore.
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Re: RMM32: The Walking Dead (The Second Dawn)
« Reply #876 on: March 29, 2016, 10:13:52 am »

Rick? Can you hear me?


Hello? Are you Morgan? The man who saved my husband? I'm Lori Grimes, and if you can hear me, you have to join our camp. You brought my family back together, and I cannot express how grateful I am through a radio. We have supplies to go around, and it's safe. You can trust us. I hope I hear from you again, I'll keep this radio on and tell Rick that I heard from you.

But it's safe. I promise.


How do I know I can trust you? I don't know who you are! Find Rick for me, please...

Hello? Hello?


So how did this happen after Yuma was lynched?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #877 on: March 29, 2016, 10:14:35 am »

I also have not been bit.  It seems to me that at least one person has been bit, which is why they aren't alive.  I wanted to know if they get flavor that is indicative of them becoming not part of the group.  Yuma obviously wouldn't have gotten it because he was something different.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #878 on: March 29, 2016, 10:21:34 am »

I was planning on keeping out of the game for a bit because I got quite upset at the end of the last day. But, who am I kidding, I can't keep my mouth shut anyway.

So, let's clear up a few things first. One, I killed Walker!yuma. He was dead, because it is the nature of my role that I can only shoot dead players. I therefore do not think that the walkers are the mafia here. Two, you still should not vote for me.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #879 on: March 29, 2016, 10:25:24 am »

So I don't feel like chairs was the NK, it seems more likely that Haddock was the NK
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #880 on: March 29, 2016, 10:26:39 am »

So I don't feel like chairs was the NK, it seems more likely that Haddock was the NK

You think Mafia beheads?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #881 on: March 29, 2016, 10:27:03 am »

Let's take a moment to consider night kills. They are highly weird. chairs was like the scummiest guy D1, Haddock was considered townie, but flipped scum. Did a vig kill Haddock? But nobody seemed to think he was scum. Did the "Others" kill chairs? But why? What does it all mean? Sadly, I don't know.

PPE: But Haddock is part of the scum team (at least that is my working assumption)
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faust

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #882 on: March 29, 2016, 10:29:33 am »

Also, is Carl being an "other" indicative of which other characters might also be others?

I highly doubt that. Most likely it was randomized.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #883 on: March 29, 2016, 10:30:06 am »

Shane!
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #884 on: March 29, 2016, 10:30:12 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

I really don't like this post. Like why tell us this if you have no result? Vote: e
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faust

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #885 on: March 29, 2016, 10:30:30 am »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #886 on: March 29, 2016, 10:31:31 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

I really don't like this post. Like why tell us this if you have no result? Vote: e

My guess is that he is one of the people that isn't "alive" at this point for voting.
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Re: RMM32: The Walking Dead (The First Night)
« Reply #887 on: March 29, 2016, 10:31:48 am »

Haddock died from his head being cut off.
Also, only Michonne would've cut someone's head off, right?

Good point. I really like RR in this game. Every game should have some flavor for him to analyze.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #888 on: March 29, 2016, 10:32:14 am »

So I don't feel like chairs was the NK, it seems more likely that Haddock was the NK

You think Mafia beheads?

I just don't think mafia kills chairs.  Also it sounds like the person that beheads is a bad person in the TV show.  I don't know flavor though...
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #889 on: March 29, 2016, 10:32:28 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

I really don't like this post. Like why tell us this if you have no result? Vote: e

My guess is that he is one of the people that isn't "alive" at this point for voting.

Yeah... but the same thing was the case last day, and then he didn't claim. What changed?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #890 on: March 29, 2016, 10:33:23 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

I really don't like this post. Like why tell us this if you have no result? Vote: e

My guess is that he is one of the people that isn't "alive" at this point for voting.

Yeah... but the same thing was the case last day, and then he didn't claim. What changed?

I guess that is a good point.  My guess is he investigated chairs?  I guess it doesn't matter with no result.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #891 on: March 29, 2016, 10:34:02 am »

Question two: If Walkers are Mafia how did Dale die?

Another good observation, and helping my theory that walkers are not the mafia.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #893 on: March 29, 2016, 10:35:03 am »

What are others in the flavor? Haddock was apparently not town

I can't think of much flavor wise.  Maybe it's just a rival group.  What does blue usually indicate?

Usually indicates survivor?  Or it could also be SK

Nah... Survivors are grey, SKs are purple. Also "an Other" strongly indicates that there are more of them.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #895 on: March 29, 2016, 10:35:23 am »

Question two: If Walkers are Mafia how did Dale die?

Another good observation, and helping my theory that walkers are not the mafia.
Walkers aren't Mafia.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #897 on: March 29, 2016, 10:36:25 am »

Question two: If Walkers are Mafia how did Dale die?

Another good observation, and helping my theory that walkers are not the mafia.

So the red color is a .. red herring?
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Re: RMM32: The Walking Dead (The Second Dawn)
« Reply #898 on: March 29, 2016, 10:36:54 am »

Rick? Can you hear me?


Hello? Are you Morgan? The man who saved my husband? I'm Lori Grimes, and if you can hear me, you have to join our camp. You brought my family back together, and I cannot express how grateful I am through a radio. We have supplies to go around, and it's safe. You can trust us. I hope I hear from you again, I'll keep this radio on and tell Rick that I heard from you.

But it's safe. I promise.


How do I know I can trust you? I don't know who you are! Find Rick for me, please...

Hello? Hello?


So how did this happen after Yuma was lynched?

I think it's the "Others" misleading Morgan.
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faust

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #899 on: March 29, 2016, 10:37:07 am »

Question two: If Walkers are Mafia how did Dale die?

Another good observation, and helping my theory that walkers are not the mafia.

So the red color is a .. red herring?

So it would seem.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #900 on: March 29, 2016, 10:37:16 am »

What are others in the flavor? Haddock was apparently not town

I can't think of much flavor wise.  Maybe it's just a rival group.  What does blue usually indicate?

Usually indicates survivor?  Or it could also be SK

Nah... Survivors are grey, SKs are purple. Also "an Other" strongly indicates that there are more of them.

This isn't necessarily true.  But I agree with it.  Although why aren't they red if they are mafia?  Other than green being town, I can't think of a more consistent color choice.

PPEs
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #901 on: March 29, 2016, 10:38:01 am »

So we should probably talk about Day actions.
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Re: RMM32: The Walking Dead (The Second Dawn)
« Reply #902 on: March 29, 2016, 10:38:21 am »

Rick? Can you hear me?


Hello? Are you Morgan? The man who saved my husband? I'm Lori Grimes, and if you can hear me, you have to join our camp. You brought my family back together, and I cannot express how grateful I am through a radio. We have supplies to go around, and it's safe. You can trust us. I hope I hear from you again, I'll keep this radio on and tell Rick that I heard from you.

But it's safe. I promise.


How do I know I can trust you? I don't know who you are! Find Rick for me, please...

Hello? Hello?


So how did this happen after Yuma was lynched?

I think it's the "Others" misleading Morgan.
If it was the others they would've not used a dead person, don't you think?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #903 on: March 29, 2016, 10:38:37 am »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #904 on: March 29, 2016, 10:38:52 am »

Hmm... I think we need to keep Faust around.
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Re: RMM32: The Walking Dead (The Second Dawn)
« Reply #905 on: March 29, 2016, 10:39:11 am »

If it was the others they would've not used a dead person, don't you think?

What do you think then? Also why not?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #906 on: March 29, 2016, 10:39:33 am »

I was planning on keeping out of the game for a bit because I got quite upset at the end of the last day. But, who am I kidding, I can't keep my mouth shut anyway.

So, let's clear up a few things first. One, I killed Walker!yuma. He was dead, because it is the nature of my role that I can only shoot dead players. I therefore do not think that the walkers are the mafia here. Two, you still should not vote for me.



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Re: RMM32: The Walking Dead (The Second Day)
« Reply #907 on: March 29, 2016, 10:40:40 am »

Even if Walkers are not Mafia, I think they still count as a threat.  Anyone that dies without brain trauma can be reanimated and attack us.  Maybe they're 'NPCs' or something.

Yuma, is there any insight you can provide?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #908 on: March 29, 2016, 10:41:03 am »

Oh yeah, I received a comic book last night. I assumed it was courtesy of Carl, so it might have a negative effect on me.

Any details about the comic book?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #909 on: March 29, 2016, 10:41:38 am »

Even if Walkers are not Mafia, I think they still count as a threat.  Anyone that dies without brain trauma can be reanimated and attack us.  Maybe they're 'NPCs' or something.

Yuma, is there any insight you can provide?

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #910 on: March 29, 2016, 10:41:51 am »

So can yuma only post memes?  Or is that just what he is choosing to do at the moment?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #911 on: March 29, 2016, 10:42:23 am »

So day actions... being at 9 alive means we need majority lynch, which in turn mean we cannot check the perimeter (that would leave only 6 of us voting... and while it would technically be possible to get a lynch in with these number, I don't want to rely on that).

Loading again seems good. I don't know if we want to try splitting up.
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yuma

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #912 on: March 29, 2016, 10:42:51 am »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #913 on: March 29, 2016, 10:43:04 am »

Even if Walkers are not Mafia, I think they still count as a threat.  Anyone that dies without brain trauma can be reanimated and attack us.  Maybe they're 'NPCs' or something.


agreed.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #914 on: March 29, 2016, 10:43:11 am »

Even if Walkers are not Mafia, I think they still count as a threat.  Anyone that dies without brain trauma can be reanimated and attack us.  Maybe they're 'NPCs' or something.

Yuma, is there any insight you can provide?

Yes, that is my guess too.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #915 on: March 29, 2016, 10:43:18 am »

Even if Walkers are not Mafia, I think they still count as a threat.  Anyone that dies without brain trauma can be reanimated and attack us.  Maybe they're 'NPCs' or something.

Yuma, is there any insight you can provide?



I don't even know what this one means.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #916 on: March 29, 2016, 10:43:46 am »

There were multiple guns fired last night.. is the "lock and load" gun still loaded?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #917 on: March 29, 2016, 10:43:53 am »

So can yuma only post memes?

He only wants to post memes, possibly for the same reason I didn't want to contribute originally.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #918 on: March 29, 2016, 10:44:11 am »

So can yuma only post memes?



I find this super hard to believe.  But he should have the same alignment, so I guess he is literally an IC.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #919 on: March 29, 2016, 10:45:27 am »

vote: SirMartin
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #920 on: March 29, 2016, 10:46:27 am »

I find this super hard to believe.  But he should have the same alignment, so I guess he is literally an IC.

Well we only have his word that he is the same alignment. Though I have kind of a hard time imagining a murderous baby.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #921 on: March 29, 2016, 10:46:50 am »

Oh yeah, I received a comic book last night. I assumed it was courtesy of Carl, so it might have a negative effect on me.

Any details about the comic book?
No.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #922 on: March 29, 2016, 10:47:51 am »

Shane!

You called?
He's an other/SK!

No, I'm town.
Vote

Look, if I was Shane and Shane was scum for flavor reasons, then I would have a fakeclaim and would not claim Shane.
There's no safe fakeclaim. And it's not thematic for Shane to only kill dead people, he was perfectly happy killing lots and lots of live guys.
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faust

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #923 on: March 29, 2016, 10:48:07 am »

I will add that it kinda makes a bit of sense for a baby to not be able to "talk" and only post pictures... but posting restrictions seem like such a bastard thing to do, and anyway he could just put literally anything inside a meme and then it would stop being a restriction completely.
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Re: RMM32: The Walking Dead (The Second Dawn)
« Reply #924 on: March 29, 2016, 10:49:09 am »

If it was the others they would've not used a dead person, don't you think?

What do you think then? Also why not?
Because then we would've guessed this.

Maybe Ashersky provides lynch flavor in the form of talking with Morgan or something. Maybe Lori had a venge-radio-thing-similiar-to-a-vengekill.
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faust

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #925 on: March 29, 2016, 10:49:33 am »

There's no safe fakeclaim.

What does that mean?

And it's not thematic for Shane to only kill dead people, he was perfectly happy killing lots and lots of live guys.

You mean like Rick in seasons 5/6? Do you think Rick is scum too?
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Re: RMM32: The Walking Dead (The Second Dawn)
« Reply #926 on: March 29, 2016, 10:50:49 am »

If it was the others they would've not used a dead person, don't you think?

What do you think then? Also why not?
Because then we would've guessed this.

Well uh in the flavor it's meant to mislead Morgan, not us. And if it was a living player, there's the danger that we would just force them to claim and lynch them.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #927 on: March 29, 2016, 10:51:38 am »

I mean Carl was bad. How can you seriously think that flavor indicates alignment going from there?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #928 on: March 29, 2016, 10:54:48 am »

Quote
All players will receive flavor names.  They are not indicative of alignment.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #929 on: March 29, 2016, 10:56:31 am »

Quote
All players will receive flavor names.  They are not indicative of alignment.

Thank you.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #930 on: March 29, 2016, 11:04:24 am »

Quote
All players will receive flavor names.  They are not indicative of alignment.

Thank you.
Fine  >:(
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #931 on: March 29, 2016, 11:26:57 am »

There's no safe fakeclaim.

What does that mean?
Haddock probably didn't get a fakeclaim, so you wouldn't claim something else as you could easily be counterclaimed.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #932 on: March 29, 2016, 11:32:28 am »

So can yuma only post memes?



Love it!  I'm guessing you can't vote, either?  You're a long way from voting age. Unless you can find a meme that says "vote: playername"
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #933 on: March 29, 2016, 11:33:38 am »

There were multiple guns fired last night.. is the "lock and load" gun still loaded?

yes, I asked ash and he says it stays loaded until fired.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #934 on: March 29, 2016, 11:33:49 am »

I bet Yuma is having a blast Google searching for memes to match what he wants to say in a given response here. 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #935 on: March 29, 2016, 11:34:15 am »

There were multiple guns fired last night.. is the "lock and load" gun still loaded?

yes, I asked ash and he says it stays loaded until fired.
I don't think it was used last night - it only fires with majority vote from us.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #936 on: March 29, 2016, 11:36:06 am »

There were multiple guns fired last night.. is the "lock and load" gun still loaded?

yes, I asked ash and he says it stays loaded until fired.

Right, my point was, it could have been one of the guns that was used. 

PPE: I asked to be sure
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #937 on: March 29, 2016, 11:39:23 am »

I will add that it kinda makes a bit of sense for a baby to not be able to "talk" and only post pictures...

This reminds me of the baby in A Series of Unfortunate Events.  She said the most profound things in just single words.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #938 on: March 29, 2016, 11:41:06 am »

Even if Walkers are not Mafia, I think they still count as a threat.  Anyone that dies without brain trauma can be reanimated and attack us.  Maybe they're 'NPCs' or something.

Yuma, is there any insight you can provide?



I don't even know what this one means.
Maybe he'll grow up really fast, and tomorrow he will have learned to talk.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #939 on: March 29, 2016, 11:42:59 am »

On the note of everyone dying, why did SS die? It seems unfair to punish someone else for a player's inactivity...

I assume he and Limetime were lovers:

Quote
Limetime was modkilled by having his brain smashed completely.  He was Maggie Greene, the Smitten Farmhand, a member of the Group.

Silverspawn has committed suicide by shooting himself in the head.  He was Glenn Rhee, the Smitten Supply Runner, a member of the Group.

Good catch, but crappy for town.  Why modkilled instead of replaced?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #940 on: March 29, 2016, 11:43:35 am »

Ash didn't answer in my personal QT.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #941 on: March 29, 2016, 11:44:47 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

This still doesn't explain why you are not alive.  The people who checked the perimeter were still counted among the alive players.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #942 on: March 29, 2016, 11:46:05 am »

So do we want to check the perimeter today?  Or split up?  There was talk Day 1 of splitting up today to see if there were hidden consequences to that.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #943 on: March 29, 2016, 11:48:47 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

This still doesn't explain why you are not alive.  The people who checked the perimeter were still counted among the alive players.

Hmm.. how is vote count handled usually when someone loses their vote?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #944 on: March 29, 2016, 11:56:11 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

This still doesn't explain why you are not alive.  The people who checked the perimeter were still counted among the alive players.

Hmm.. how is vote count handled usually when someone loses their vote?

Day 1, the number needed to majority lynch did not change when people lost their votes.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #945 on: March 29, 2016, 12:00:55 pm »

So there are 11 people listed but only 9 'alive'.  Yuma could be one if he's just like a tree stump.  e could be the other.

We can test by having everyone vote for someone (other than Faust) and see what happens to the count?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #946 on: March 29, 2016, 12:07:14 pm »

1. gk feels town after his wanting to talk about day actions post
2. faust does not feel as town as he did before, but if he can kill zombies, that's cool
3. anyone have any idea what "vet" means?
4. If people are getting bit even when we check the perimeter, what good is that?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #947 on: March 29, 2016, 12:15:51 pm »

3. anyone have any idea what "vet" means?

yep
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #948 on: March 29, 2016, 12:16:17 pm »

I would vote to lock and split up.  I don't think there is a reason to CtP today.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #949 on: March 29, 2016, 02:21:47 pm »

I would vote to lock and split up.  I don't think there is a reason to CtP today.

If we don't have a target, we should load again, so we can shoot both Day 3 and Day 4.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #950 on: March 29, 2016, 02:22:53 pm »

4. If people are getting bit even when we check the perimeter, what good is that?

My question as well.  How did yuma get bit?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #951 on: March 29, 2016, 02:41:20 pm »

I agree with load and split up
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #952 on: March 29, 2016, 02:45:14 pm »

Why splitting up though? I think the main reason right now is "because we should try it". That's not very compelling.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #953 on: March 29, 2016, 02:46:37 pm »

Good catch, but crappy for town.  Why modkilled instead of replaced?

Most likely there was no suitable replacement.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #954 on: March 29, 2016, 02:59:26 pm »

Oh I guess we don't have to CtP or split up.

As for split up, I think the only positive thing about it is we could potentially stop scum from talking in their QT if they weren't together in the same group, which could be very useful.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #955 on: March 29, 2016, 03:16:43 pm »

Oh I guess we don't have to CtP or split up.

As for split up, I think the only positive thing about it is we could potentially stop scum from talking in their QT if they weren't together in the same group, which could be very useful.

I think we should split up.  It is partial protection, at least.  CtP is too crushing of in-thread interaction.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #956 on: March 29, 2016, 04:52:59 pm »

So can yuma only post memes?

He only wants to post memes, possibly for the same reason I didn't want to contribute originally.

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #957 on: March 29, 2016, 04:58:03 pm »

Actually, it would help if we understood how people get bitten.  We don't know the chances of someone being bitten if a zombie comes by.  If that's 100%, there is no point in splitting up, someone will be bitten no matter what.  If everyone without shelter has an independent chance of being bitten, then it's worth splitting up.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #958 on: March 29, 2016, 05:02:55 pm »

but posting restrictions seem like such a bastard thing to do



and anyway he could just put literally anything inside a meme and then it would stop being a restriction completely.



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Re: RMM32: The Walking Dead (The Second Day)
« Reply #959 on: March 29, 2016, 05:28:45 pm »

I bet Yuma is having a blast Google searching for memes to match what he wants to say in a given response here.

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #960 on: March 29, 2016, 05:29:29 pm »

What do people think of my testing voting abilities plan?
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #961 on: March 29, 2016, 05:31:35 pm »

Vote Count 1.1:

Hydrad (1): Witherweaver
Haddock (2): silverspawn, A Drowned Kernel
chairs (1): faust
yuma (1): Roadrunner7671

Not Voting (9): yuma, 2.7, gkrieg13, EFHW, Hydrad, Limetime, Ampharos, chairs, SirMartin, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.

Oh actually, someone wasn't counted for yesterday, too.  Could have been e as well.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #962 on: March 29, 2016, 05:32:06 pm »

Vote Count 1.1:

Hydrad (1): Witherweaver
Haddock (2): silverspawn, A Drowned Kernel
chairs (1): faust
yuma (1): Roadrunner7671

Not Voting (9): yuma, 2.7, gkrieg13, EFHW, Hydrad, Limetime, Ampharos, chairs, SirMartin, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.

Oh actually, someone wasn't counted for yesterday, too.  Could have been e as well.
I think it was e, but we have another that doesn't count today
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #963 on: March 29, 2016, 05:32:25 pm »

4. If people are getting bit even when we check the perimeter, what good is that?

My question as well.  How did yuma get bit?

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #964 on: March 29, 2016, 05:33:03 pm »

Vote Count 1.1:

Hydrad (1): Witherweaver
Haddock (2): silverspawn, A Drowned Kernel
chairs (1): faust
yuma (1): Roadrunner7671

Not Voting (9): yuma, 2.7, gkrieg13, EFHW, Hydrad, Limetime, Ampharos, chairs, SirMartin, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.

Oh actually, someone wasn't counted for yesterday, too.  Could have been e as well.
I think it was e, but we have another that doesn't count today

That would make sense as Yuma. 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #965 on: March 29, 2016, 05:33:34 pm »

What do people think of my testing voting abilities plan?

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #966 on: March 29, 2016, 05:58:42 pm »

sure ill test voting.

vote: ww

but i feel like i should exists?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #967 on: March 29, 2016, 06:10:50 pm »

Vote Count 2.2:

2.7 (1): Faust
SirMartin (1): gkrieg13
Witherweaver (1): Hydrad

Not Voting (6): Ampharos, SirMartin, Witherweaver, 2.7, EFHW, Roadrunner7671, Yuma, A Drowned Kernel

With 9 alive, it takes 5 to lynch.

Day 2 ends on April 8 at 2:05 a.m.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #968 on: March 29, 2016, 08:21:46 pm »

So as of right now, I don't think e is scum.  I think it is just too obvious for him to not be alive that it can't be a sign that he is mafia.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #969 on: March 29, 2016, 09:23:56 pm »

What do people think of my testing voting abilities plan?
Seems unnecessary and thread cluttering. yuma already said he can't vote.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #970 on: March 29, 2016, 09:28:36 pm »

What do people think of my testing voting abilities plan?
Seems unnecessary and thread cluttering. yuma already said he can't vote.

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #971 on: March 29, 2016, 09:30:06 pm »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #972 on: March 29, 2016, 09:30:58 pm »

Can you only post memes or are they photos of any kind?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #973 on: March 29, 2016, 09:37:34 pm »

Can you only post memes or are they photos of any kind?

[img width=http://www.cherwell.org/library/image/thumb/parrot-colour_4005.jpg][/img]

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #974 on: March 29, 2016, 09:38:42 pm »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #975 on: March 29, 2016, 09:39:15 pm »

Is there a word/character limit on each meme/photo?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #976 on: March 29, 2016, 09:40:03 pm »

Can you only post memes or are they photos of any kind?

2. you die and come back a treestump (or equivalent).
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #977 on: March 29, 2016, 09:40:44 pm »

Can you only post memes or are they photos of any kind?

2. you die and come back a treestump (or equivalent).
If you're capable of posting things other than memes please do so.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #978 on: March 29, 2016, 09:41:11 pm »

Is there a word/character limit on each meme/photo?

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #979 on: March 29, 2016, 09:43:50 pm »

Vote: Yuma
This is silly
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #980 on: March 29, 2016, 10:37:19 pm »

I think this is actually hilarious. I love it.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #981 on: March 30, 2016, 02:52:18 am »

The day action window has opened and will close in 24 hours.

Day actions may be submitted and Group abilities may be triggered.


Note on "Lock":
Post Lock: Playername in the game thread.  Vote counts include all players still in the game.  If a majority of living players Lock on a zombie, the gun will shoot.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #982 on: March 30, 2016, 06:54:35 am »

So there are 11 people listed but only 9 'alive'.  Yuma could be one if he's just like a tree stump.  e could be the other.

We can test by having everyone vote for someone (other than Faust) and see what happens to the count?

I'm down with that. vote: EFHW, also I don't actually mind my vote here.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #983 on: March 30, 2016, 07:27:44 am »

Vote Count 2.3:

2.7 (1): Faust
SirMartin (1): gkrieg13
Witherweaver (1): Hydrad
yuma (1): Roadrunner7671
EFHW (1): ADK

Not Voting (4): Ampharos, SirMartin, Witherweaver, 2.7, EFHW, Yuma

With 9 alive, it takes 5 to lynch.

Day 2 ends on April 8 at 2:05 a.m.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #984 on: March 30, 2016, 07:40:15 am »

Okay, I'll play along with the "vote for everyone" game...

Vote: Hydrad

Also, we should lock e, correct?  Assuming he's a zombie? Orrrrrr?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #985 on: March 30, 2016, 09:27:49 am »

Vote: Ampharos
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #986 on: March 30, 2016, 09:28:23 am »

Okay, I'll play along with the "vote for everyone" game...

Vote: Hydrad

Also, we should lock e, correct?  Assuming he's a zombie? Orrrrrr?

I'm not sure about this really.  I don't think he was included as "alive" to vote yesterday, either.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #987 on: March 30, 2016, 09:31:12 am »

I think if we should lock on anyone it would be yuma. I am interested to see if he grows up out of the memes though.

And I can tell you right now my vote won't count

Vote: Ampharos
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #988 on: March 30, 2016, 09:33:41 am »

I've already got a vote on me :P
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #989 on: March 30, 2016, 09:34:22 am »

I've already got a vote on me :P

Feelin' the pressure!
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #990 on: March 30, 2016, 09:35:51 am »

Totes. 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #991 on: March 30, 2016, 09:45:19 am »

Oh yeah. Vote: hydrad then
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #992 on: March 30, 2016, 09:46:04 am »

Oh yeah. Vote: hydrad then

Crap, you voted for him.

Vote: gkrieg
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #993 on: March 30, 2016, 10:18:49 am »

I'll have some rereading to do. Specifically chairs and Haddock interactions.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #994 on: March 30, 2016, 10:19:53 am »

I guess looking at haddock would be good
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #995 on: March 30, 2016, 10:27:07 am »

Note: In M31 (codesigned by ashersky), there was an SK who could only kill players that reached a certain number of votes the previous day. Something like that could be the explanation for that kill.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #996 on: March 30, 2016, 11:15:34 am »

Comprehensive D1 reread.

Haddock stuff:

Haddock starts out RVSing EFHW. silverspawn votes him for this. ADK joins in. Some setup and Day action stuff. gkrieg agrees with ADK's (very early) vote for Haddock. Haddock frames RR. Haddock makes a reads list. Summary:
- town reads: me, yuma, e, SirMartin
- scum reads: silver, ADK, RR, WW, chairs
Haddock goes on to vote for ADK. HE also does not want to lynch chairs, yuma, gkrieg, while being okay with e suddenly, and also with EFHW.

EFHW has a town read on Haddock. ADK warns that Haddock is hard to read. Haddock continues to oppose the chairs lynch in favor of ADK. RR and ADK are Haddock's top scumreads, followed by SirMartin. Nobody puts Haddock in their top 3 "would lynch". Haddock continues white knighting chairs. Then switches to SirMartin over ADK. Then Haddock makes a post trying to see if there's support for a yuma lynch, and e calls him out for that. Haddock also votes yuma when the ADK wagon has the same size.

chairs stuff:

I am the first one to vote for him. chairs votes for RR, which leads to a quick sequence of votes by WW, silver, ADK and Hydrad. RR suggests that chairs is town.

After Day action window closes, chairs goes on patrol. Could that be connected to him dying? Maybe, but unlikely.

I make a case on chairs. gkrieg thinks chairs is scummy, but e is scummier. ADK think chairs is scummy. SirMartin singles out chairs as not being active in the patrol QT. EFHW votes for chairs. Hydrad switches from chairs to ADK because he wants a competing wagon. ADK has a convenient scum read on chairs.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #997 on: March 30, 2016, 11:16:31 am »

ADK is stillscummy IMO, but that could be confirmation bias. RR seems very town. Other than that, I don't feel too good about WW, SirMartin, EFHW.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #998 on: March 30, 2016, 11:19:05 am »

Oh and e posted, but did not explain what the claim was good for. I'm leaving my vote there until we get an explanation.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #999 on: March 30, 2016, 11:21:08 am »

Did anyone want to skip the day by the way?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1000 on: March 30, 2016, 11:22:21 am »

Did anyone want to skip the day by the way?

Yeah, that was weird. Why would anyone want to skip a day?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1001 on: March 30, 2016, 11:23:00 am »

Did anyone want to skip the day by the way?

Yeah, that was weird. Why would anyone want to skip a day?
Scum would...
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1002 on: March 30, 2016, 11:26:41 am »

Did anyone want to skip the day by the way?

Yeah, that was weird. Why would anyone want to skip a day?
Scum would...

Yeah... but that would only go through if they were the majority... in which case, we are already pretty much screwed.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1003 on: March 30, 2016, 11:27:49 am »

It did make me wonder if there's a role that doesn't like days. 

But really, we're not getting information on who people are when they die, so speculation of that sort is... meh at best.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1004 on: March 30, 2016, 11:28:19 am »

Did anyone want to skip the day by the way?

Yeah, that was weird. Why would anyone want to skip a day?
Scum would...

Yeah... but that would only go through if they were the majority... in which case, we are already pretty much screwed.
Maybe some people who were worried about getting lynched and decided they rather use their night action than get lynched.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1005 on: March 30, 2016, 11:32:34 am »

It did make me wonder if there's a role that doesn't like days. 

But really, we're not getting information on who people are when they die, so speculation of that sort is... meh at best.

You're welcome to discuss other points that you think are more important!
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1006 on: March 30, 2016, 11:35:13 am »

Did anyone want to skip the day by the way?

No.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1007 on: March 30, 2016, 11:36:32 am »

Can we talk about how Lori was in the flavor? Overlooking that seems bad, because flavor matters.

Does everyone get lynch flavor or something? Is this Lori´s role? Is it an Other?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1008 on: March 30, 2016, 11:37:12 am »

It did make me wonder if there's a role that doesn't like days. 

But really, we're not getting information on who people are when they die, so speculation of that sort is... meh at best.

You're welcome to discuss other points that you think are more important!

It was mostly a comment on my own speculation not being of much use :P

Things that are important to me:

1) Is e a zombie?  If so, we should shoot him.  He's not saying anything about this.
2) Let's not CtP - it did jack for us yesterday.
3) Townies in order of confidence: gk, faust, RR (weak read)
4) Still worried about splitting up - it seems too good to be true and I still think there's a scum role that can take advantage of it.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1009 on: March 30, 2016, 01:29:52 pm »

Load
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1010 on: March 30, 2016, 01:44:27 pm »

load
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1011 on: March 30, 2016, 04:31:03 pm »

Man.

Lock: e
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1012 on: March 30, 2016, 04:37:01 pm »

Man.

Lock: e

So, like, what's the narrative exactly?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1013 on: March 30, 2016, 08:06:25 pm »

I think you can only give the order "lock" and that shoots a zombie if there is one?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1014 on: March 31, 2016, 03:19:59 am »

Vote Count 2.4:

2.7 (1): Faust
SirMartin (1): gkrieg13
Witherweaver (1): Hydrad
yuma (1): Roadrunner7671
EFHW (1): ADK
Hydrad (1): Ampharos
gkrieg13 (0): 2.7


Not Voting (3): SirMartin, Witherweaver, EFHW, Yuma

With 9 alive, it takes 5 to lynch. Day 2 ends on April 8 at 2:05 a.m.

No Group Powers were triggered.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1015 on: March 31, 2016, 06:28:31 am »

I think not triggering group powers is fine. We don't really need more bullets, it appears checking the perimeter is unhelpful and makes a lynch unlikely and splitting up is still scary for...some reason?

I guess I'm scummy for it, but I still think we should've split up today.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1016 on: March 31, 2016, 08:10:38 am »

Boo what happened you guys?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1017 on: March 31, 2016, 08:11:35 am »

Also e's vote apparently doesn't count. Care to explain?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1018 on: March 31, 2016, 08:15:11 am »

This is why I'm pretty sure he's a zombie.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1019 on: March 31, 2016, 08:41:35 am »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1020 on: March 31, 2016, 08:45:50 am »

Alright. Full disclosure time.

1. I have been bitten. In the back. This is 100% a death sign. For this reason, I'm gonna claim my full role.

I am Shane Walsh, an Ex-Deputy Sheriff. I have three powers:

- as you are already aware, I can execute one dead player each Dawn. This makes me hated, which stacks with each kill. Hence why I didn't want anyone to vote for me. I didn't want to reveal the hated-ness in case we get to some MyLo situation and scum can quickhammer me or something.

- I also have the ability to commit suicide at Dawn. This prevents me from being "lynched" when I would take 0 to lynch.

- I am a Backup for a role with a name similar to mine. I think (and this is speculation) that this role is also a backup for me. I further think for flavor reasons that its flavor name is Rick Grimes, and I believe it's reasonable to assume that he is town.

2. I got a message from a player (whose identity I do not wish to reveal right now, but I am aware of their identity) that basically gives me a Watcher result on myself. Two people targeted me last night: e and Hydrad. Given e's claim, and the fact that he's not "alive", and the fact that I got bitten, I am all but certain that he is scum.

3. There is a third thing I do not wish to reveal just yet. It will become apparent once I am dead.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1021 on: March 31, 2016, 08:47:55 am »

I would commit suicide the following Dawn. I hope that I will not have turned by then, and it gives me time to shoot another zombie.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1022 on: March 31, 2016, 08:50:07 am »

Man.

Lock: e

At this point I have to agree that e is a zombie probably. We can only shoot him the following day, and he can bite someone before then. I don't know what happen if we try to lynch him.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1023 on: March 31, 2016, 08:50:33 am »

Alright. Full disclosure time.

1. I have been bitten. In the back. This is 100% a death sign. For this reason, I'm gonna claim my full role.

I am Shane Walsh, an Ex-Deputy Sheriff. I have three powers:

- as you are already aware, I can execute one dead player each Dawn. This makes me hated, which stacks with each kill. Hence why I didn't want anyone to vote for me. I didn't want to reveal the hated-ness in case we get to some MyLo situation and scum can quickhammer me or something.

- I also have the ability to commit suicide at Dawn. This prevents me from being "lynched" when I would take 0 to lynch.

- I am a Backup for a role with a name similar to mine. I think (and this is speculation) that this role is also a backup for me. I further think for flavor reasons that its flavor name is Rick Grimes, and I believe it's reasonable to assume that he is town.

2. I got a message from a player (whose identity I do not wish to reveal right now, but I am aware of their identity) that basically gives me a Watcher result on myself. Two people targeted me last night: e and Hydrad. Given e's claim, and the fact that he's not "alive", and the fact that I got bitten, I am all but certain that he is scum.

3. There is a third thing I do not wish to reveal just yet. It will become apparent once I am dead.
:'( :'( :'( :'( :'( :'( :'( :'( Not Shane
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1024 on: March 31, 2016, 08:50:41 am »

Vote: 2.7
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1025 on: March 31, 2016, 08:51:18 am »

:'( :'( :'( :'( :'( :'( :'( :'( Not Shane

Says the guy who wanted to hang me just a couple of hours ago :P
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1026 on: March 31, 2016, 08:52:11 am »

In a way, it's good that I got bitten, since I would have had to kill myself sooner or later anyway.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1027 on: March 31, 2016, 08:52:41 am »

:'( :'( :'( :'( :'( :'( :'( :'( Not Shane

Says the guy who wanted to hang me just a couple of hours ago :P
But it's sad  :'( :'( :'( :'( :'( :'( :'( :'(

Vote: 2.7
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1028 on: March 31, 2016, 08:52:56 am »

In a way, it's good that I got bitten, since I would have had to kill myself sooner or later anyway.
Out of context thread, here we come!
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1029 on: March 31, 2016, 08:54:05 am »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1030 on: March 31, 2016, 08:56:22 am »

Combining that with what I know, I'm pretty sure our lynch today should fall in here: EFHW, SirMartin, ADK. 

That is assuming that Faust can both kill e and himself tomorrow. 

If not, perhaps he can kill e, turn, and we shoot him. 

We really should have lock-killed e though today...  :(
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1031 on: March 31, 2016, 08:57:44 am »

If not, perhaps he can kill e, turn, and we shoot him. 

I don't think so. Either I am still alive at Dawn, in which case I can use both my actions, or I am not, in which case I can use neither.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1032 on: March 31, 2016, 08:58:37 am »

So yeah, given all that, vote: e seems good.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1033 on: March 31, 2016, 08:59:04 am »

Combining that with what I know, I'm pretty sure our lynch today should fall in here: EFHW, SirMartin, ADK. 

Is that just reads, or do you know more? Because these just seem like the standard group that has been suspected since D1.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1034 on: March 31, 2016, 08:59:23 am »

Ug.  So basically we have to lynch e today and you tomorrow?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1035 on: March 31, 2016, 08:59:57 am »

Ug.  So basically we have to lynch e today and you tomorrow?

Again, I hope to be able to kill myself.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1036 on: March 31, 2016, 09:00:14 am »

So yeah, given all that, vote: e seems good.

Thank you for believing me.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1037 on: March 31, 2016, 09:01:12 am »

Combining that with what I know, I'm pretty sure our lynch today should fall in here: EFHW, SirMartin, ADK. 

Is that just reads, or do you know more? Because these just seem like the standard group that has been suspected since D1.

Well, I have some extra information that likely clears a couple of others, and absolutely nothing that can vouch for any of those three.  There are a couple people that aren't on this list because I'm reading them very town, though don't have anything to really back that up with.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1038 on: March 31, 2016, 09:04:13 am »

Combining that with what I know, I'm pretty sure our lynch today should fall in here: EFHW, SirMartin, ADK. 

Is that just reads, or do you know more? Because these just seem like the standard group that has been suspected since D1.

Well, I have some extra information that likely clears a couple of others, and absolutely nothing that can vouch for any of those three.  There are a couple people that aren't on this list because I'm reading them very town, though don't have anything to really back that up with.

I mean, ultimately it's up to you... but I don't think such softclaims are much use to us. Either reveal what you know, or at least who the players are that are cleared by what you know, or keep quiet to not let scum know that you are investigative.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1039 on: March 31, 2016, 09:07:28 am »

It's not really that simple... :P 

Fun times with RMM.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1040 on: March 31, 2016, 09:31:09 am »

If e is a walker, then will lynching affect him?  yuma became a walker after being lynched.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1041 on: March 31, 2016, 09:41:36 am »

Vote Count 2.5:

2.7 (3): Faust, Roadrunner7671, ADK
SirMartin (1): gkrieg13
Witherweaver (1): Hydrad
Hydrad (1): Ampharos
gkrieg13 (0): 2.7

Not Voting (3): SirMartin, Witherweaver, EFHW, Yuma

With 9 alive, it takes 5 to lynch. Day 2 ends on April 8 at 2:05 a.m..
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1042 on: March 31, 2016, 09:50:42 am »

If e is a walker, then will lynching affect him?  yuma became a walker after being lynched.

That's what I don't know. I also don't know if e is just a "standard" walker.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1043 on: March 31, 2016, 10:02:23 am »

Vote: e

is L-1.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1044 on: March 31, 2016, 10:15:15 am »

I don't like the e lynch at all
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1045 on: March 31, 2016, 10:20:13 am »

If e is a walker, then will lynching affect him?  yuma became a walker after being lynched.

That's what I don't know. I also don't know if e is just a "standard" walker.

Maybe you could ask ashersky if you would be able to kill him at dawn without lynching him.  That way we could actually have a scumhunting lynch.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1046 on: March 31, 2016, 10:22:01 am »

Combining that with what I know, I'm pretty sure our lynch today should fall in here: EFHW, SirMartin, ADK. 

Is that just reads, or do you know more? Because these just seem like the standard group that has been suspected since D1.

Well, I have some extra information that likely clears a couple of others, and absolutely nothing that can vouch for any of those three.  There are a couple people that aren't on this list because I'm reading them very town, though don't have anything to really back that up with.

I mean, ultimately it's up to you... but I don't think such softclaims are much use to us. Either reveal what you know, or at least who the players are that are cleared by what you know, or keep quiet to not let scum know that you are investigative.
I agree with faust here.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1047 on: March 31, 2016, 12:18:00 pm »

Actually just read the thread (I had missed a page with faust saying all that stuff) and I very much support the e lynch.

I would like to hear him claim what he was doing targeting faust.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1048 on: March 31, 2016, 12:42:05 pm »

Actually just read the thread (I had missed a page with faust saying all that stuff) and I very much support the e lynch.

I would like to hear him claim what he was doing targeting faust.

I don't get it.  We're lynching e for being a walker, but lynching doesn't have any effect on walkers.  Why do you want to waste a lynch?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1049 on: March 31, 2016, 12:44:16 pm »

Actually just read the thread (I had missed a page with faust saying all that stuff) and I very much support the e lynch.

I would like to hear him claim what he was doing targeting faust.

I don't get it.  We're lynching e for being a walker, but lynching doesn't have any effect on walkers.  Why do you want to waste a lynch?

Did I miss this point?  I must be forgetting where it was brought up  :(
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1050 on: March 31, 2016, 12:48:32 pm »

Actually just read the thread (I had missed a page with faust saying all that stuff) and I very much support the e lynch.

I would like to hear him claim what he was doing targeting faust.

I don't get it.  We're lynching e for being a walker, but lynching doesn't have any effect on walkers.  Why do you want to waste a lynch?

Well we get a flip. That way we don't waste a bullet.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1051 on: March 31, 2016, 01:08:57 pm »

Actually just read the thread (I had missed a page with faust saying all that stuff) and I very much support the e lynch.

I would like to hear him claim what he was doing targeting faust.

I don't get it.  We're lynching e for being a walker, but lynching doesn't have any effect on walkers.  Why do you want to waste a lynch?

Why do we think lynching doesn't effect wallets?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1052 on: March 31, 2016, 02:21:07 pm »

Actually just read the thread (I had missed a page with faust saying all that stuff) and I very much support the e lynch.

I would like to hear him claim what he was doing targeting faust.

I don't get it.  We're lynching e for being a walker, but lynching doesn't have any effect on walkers.  Why do you want to waste a lynch?

Why do we think lynching doesn't effect wallets?
yuma was lynched and still became a walker, so his brain was not damaged by the lynch, and that's the only way to kill a walker.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1053 on: March 31, 2016, 02:23:07 pm »

The only reason to lynch him would be if faust would be unable to kill him at dawn and we would be unable to shoot him ourselves without having a lynch first.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1054 on: March 31, 2016, 02:24:02 pm »

I don't think 'e is a Walker' makes sense, as Walkers can't make decisions.  He could still be somehow responsible for biting, though. 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1055 on: March 31, 2016, 02:25:16 pm »

We expect a claim e!  We expect the truth!
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1056 on: March 31, 2016, 02:28:40 pm »

Well, it doesn't look like he's alive, he targeted faust last night, and hasn't been playing like his normal self this day, so... all signs point to him being a walker imo.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1057 on: March 31, 2016, 02:55:01 pm »

E you have to claim
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1058 on: March 31, 2016, 03:03:01 pm »

We also have to be quicker on the draw tomorrow and shoot the freaking zombies instead of sitting around like 5th graders allowed to bring their phones on a camping trip.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1059 on: March 31, 2016, 03:05:25 pm »

Well, this doesn't look good. I am not able to formulate a full reply at this point.

Check the v/la thread for why I have not been playing like my normal self.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1060 on: March 31, 2016, 03:06:59 pm »

And yes, no actions is very bad. I mean, we didn't really even talk about it
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1061 on: March 31, 2016, 04:49:50 pm »

We also have to be quicker on the draw tomorrow and shoot the freaking zombies instead of sitting around like 5th graders allowed to bring their phones on a camping trip.
What 5th grader has a phone?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1062 on: March 31, 2016, 05:14:44 pm »

Why can't Faust kill e next Dawn then commit suicide at a later date? That way we can try to lynch someone scummy today.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1063 on: March 31, 2016, 05:17:58 pm »

Why can't Faust kill e next Dawn then commit suicide at a later date? That way we can try to lynch someone scummy today.

Because if he's bit he might not make it more then a day
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1064 on: March 31, 2016, 05:21:58 pm »

Why can't Faust kill e next Dawn then commit suicide at a later date? That way we can try to lynch someone scummy today.

Because if he's bit he might not make it more then a day
We're going to be want to find out though right? It we policy lynch everyone who gets bit we'll just lose.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1065 on: March 31, 2016, 05:28:09 pm »

I don't think 'e is a Walker' makes sense, as Walkers can't make decisions.  He could still be somehow responsible for biting, though.

WW is talking the sense.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1066 on: March 31, 2016, 05:28:43 pm »

Why can't Faust kill e next Dawn then commit suicide at a later date? That way we can try to lynch someone scummy today.

Because if he's bit he might not make it more then a day
We're going to be want to find out though right? It we policy lynch everyone who gets bit we'll just lose.

Have you followed? Noone is trying to lynch me.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1067 on: March 31, 2016, 06:04:26 pm »

Faust do you have info on where you were bitten?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1068 on: March 31, 2016, 06:23:56 pm »

Faust do you have info on where you were bitten?

The bak I think. Easy lets chop his bak off :)
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1069 on: March 31, 2016, 07:13:18 pm »

Oh yeah that's bad.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1070 on: March 31, 2016, 09:29:18 pm »

Maybe he got to choose people at the start of the game. We don't know if he is making decisions now. Seriously,  I think this is a waste of a lynch.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1071 on: March 31, 2016, 10:18:35 pm »

Why is lynching someone who can turn people into walkers a waste of a lynch?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1072 on: March 31, 2016, 11:18:15 pm »

Why is lynching someone who can turn people into walkers a waste of a lynch?
It has no informational value.  vote: ADK
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1073 on: April 01, 2016, 02:56:19 am »

Vote Count 2.6:

2.7 (4): Faust, Roadrunner7671, ADK, Witherweaver
SirMartin (1): gkrieg13
Witherweaver (1): Hydrad
Hydrad (1): Ampharos
gkrieg13 (0): 2.7
ADK (1): EFHW

Not Voting (1): SirMartin, Yuma

With 9 alive, it takes 5 to lynch. Day 2 ends on April 8 at 2:05 a.m..
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1074 on: April 01, 2016, 05:00:02 am »

Why is lynching someone who can turn people into walkers a waste of a lynch?
It has no informational value.  vote: ADK

It has err... life-saving value though.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1075 on: April 01, 2016, 08:21:09 am »

Why is lynching someone who can turn people into walkers a waste of a lynch?
It has no informational value.  vote: ADK

It has err... life-saving value though.
He's also already not alive, so you can kill him at dawn or we can wirh the gun. Lynching probably won't affect him.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1076 on: April 01, 2016, 08:24:21 am »

Why are only 9 alive? yuma should be alive, right?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1077 on: April 01, 2016, 08:25:46 am »

Why is lynching someone who can turn people into walkers a waste of a lynch?
It has no informational value.  vote: ADK

It has err... life-saving value though.
He's also already not alive, so you can kill him at dawn or we can wirh the gun. Lynching probably won't affect him.

Again - how do you know? And if we do manage to lynch him today, then he cannot have someone else bitten.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1078 on: April 01, 2016, 08:26:07 am »

The thought crossed my mind that he is a zombie baby.  But if that's the case, he's not exactly threatening :P
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1079 on: April 01, 2016, 08:54:04 am »

If you get a guilty result o someone in mafia, you Lynch them. That's what I'm treating this as.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1080 on: April 01, 2016, 09:01:38 am »

I Iike how none of the people arguing against an e lymch are disputing the claim that he's a walker at all. Nor has he. 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1081 on: April 01, 2016, 09:27:08 am »

Why are only 9 alive? yuma should be alive, right?

These are different notions of "alive". 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1082 on: April 01, 2016, 09:40:07 am »

@yuma - your description of your role implied that you would be alive in a new role. We know you are voteless, but are you in fact alive, like us, or are you in that weird "not alive" category?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1083 on: April 01, 2016, 09:44:39 am »

I think "With X alive, it takes ceil(X/2) to lynch" is just the standard terminology, and doesn't mean players are not alive with respect to the flavor/mechanic.

It would say the same if we had two tree stumps in a normal game, right?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1084 on: April 01, 2016, 09:45:23 am »

The flavor says "Judith did not die."  So we probably do have a "crawler."
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1085 on: April 01, 2016, 09:46:18 am »

The flavor says "Judith did not die."  So we probably do have a "crawler."

I took it to mean Judith was alive as a normal baby. 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1086 on: April 01, 2016, 09:46:25 am »

I think "With X alive, it takes ceil(X/2) to lynch" is just the standard terminology, and doesn't mean players are not alive with respect to the flavor/mechanic.

It would say the same if we had two tree stumps in a normal game, right?

There are 11 players, but only 9 alive.  If the two were tree stumps, it would say 11 alive, 6 to lynch.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1087 on: April 01, 2016, 09:47:31 am »

I think "With X alive, it takes ceil(X/2) to lynch" is just the standard terminology, and doesn't mean players are not alive with respect to the flavor/mechanic.

It would say the same if we had two tree stumps in a normal game, right?

There are 11 players, but only 9 alive.  If the two were tree stumps, it would say 11 alive, 6 to lynch.

Are you sure?  I don't think that's true.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1088 on: April 01, 2016, 09:47:42 am »

Too many flippin' zombies around here drawing all our attention.  Bet scum loves this...

Which is why I'd rather try to scum hunt here.  My guess is zombies don't know who's scum and who's town, so hope they bite a baddie?  I think this game will be over in a couple days anyways at the rate people are dropping. 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1089 on: April 01, 2016, 09:50:37 am »

Well in other games, stumped players have been left of the vote count entirely, not even listed. 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1090 on: April 01, 2016, 09:52:37 am »

The flavor says "Judith did not die."  So we probably do have a "crawler."

I took it to mean Judith was alive as a normal baby.

So did I at first, but now I'm not so sure. The wording seems very carefully chosen.  Not "Judith survived" or "Judith was still alive" or "Judith was born." 

My main point is that lynching does not hurt walkers.  It didn't prevent yuma from becoming a walker, so I really doubt it can kill walkers.  So why is everyone so gung ho on lynching e? 

PPE: I'll check the wiki about tree stumps.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1091 on: April 01, 2016, 09:53:48 am »

Why do you think  that Yuma was a walker before he got lynched? 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1092 on: April 01, 2016, 09:59:01 am »

You are right about the tree stumps not being counted.

I don't think yuma was a walker before he got lynched, but he became one afterwards.  That means the lynch didn't destroy his brain.  Isn't that the only way to kill a walker?  So lynching a walker shouldn't have any effect.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1093 on: April 01, 2016, 10:00:24 am »

I'm not convinced e is a walker.  I think what happens is people we lynch, whatever alignment they are, become walkers.  Then we need to kill them.  Faust has a role that can do that;  we also have the gun to do that during day action.  If we fail to kill them (the 'second' time), we risk getting bit.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1094 on: April 01, 2016, 10:02:24 am »

Alright. Full disclosure time.

1. I have been bitten. In the back. This is 100% a death sign. For this reason, I'm gonna claim my full role.

I am Shane Walsh, an Ex-Deputy Sheriff. I have three powers:

- as you are already aware, I can execute one dead player each Dawn. This makes me hated, which stacks with each kill. Hence why I didn't want anyone to vote for me. I didn't want to reveal the hated-ness in case we get to some MyLo situation and scum can quickhammer me or something.

- I also have the ability to commit suicide at Dawn. This prevents me from being "lynched" when I would take 0 to lynch.

- I am a Backup for a role with a name similar to mine. I think (and this is speculation) that this role is also a backup for me. I further think for flavor reasons that its flavor name is Rick Grimes, and I believe it's reasonable to assume that he is town.

2. I got a message from a player (whose identity I do not wish to reveal right now, but I am aware of their identity) that basically gives me a Watcher result on myself. Two people targeted me last night: e and Hydrad. Given e's claim, and the fact that he's not "alive", and the fact that I got bitten, I am all but certain that he is scum.

3. There is a third thing I do not wish to reveal just yet. It will become apparent once I am dead.

Hydrad, you targetted Faust?

Did e ever provide an explanation for what he did to Faust?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1095 on: April 01, 2016, 10:03:11 am »

I see what you're saying EFHW, but when Yuma was alive as a human, we lynched him, killing his humanness.  To me, a lynch is a kill, so if we lynch a zombie we will naturally kill the zombie the in only way we can.

That said, I still would rather go somewhere else.

PPE: How'd someone get bit in the first place?   We're focusing too much on zombies here instead of trying to find scum.  But I'm starting to sound like a broken record.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1096 on: April 01, 2016, 10:06:49 am »

I see what you're saying EFHW, but when Yuma was alive as a human, we lynched him, killing his humanness.  To me, a lynch is a kill, so if we lynch a zombie we will naturally kill the zombie the in only way we can.

That said, I still would rather go somewhere else.

PPE: How'd someone get bit in the first place?   We're focusing too much on zombies here instead of trying to find scum.  But I'm starting to sound like a broken record.

My guess is that scum has the ability to cause bites.. maybe by 'hiding' a walker somewhere as an ambush or something.  Walkers have been used offensively in the book/show.  Also similar to Dune Mafia, where scum had the ability to damage stillsuits.  e's role could be something like he gives up his vote for the day to cause a player to get bitten.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1097 on: April 01, 2016, 10:07:57 am »

Understanding the mechanics is probably important in this game, because making bad assumptions could end up screwing us over. 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1098 on: April 01, 2016, 10:10:15 am »

@yuma - your description of your role implied that you would be alive in a new role. We know you are voteless, but are you in fact alive, like us, or are you in that weird "not alive" category?




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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1099 on: April 01, 2016, 11:07:15 am »

I'm not convinced e is a walker.  I think what happens is people we lynch, whatever alignment they are, become walkers.  Then we need to kill them.  Faust has a role that can do that;  we also have the gun to do that during day action.  If we fail to kill them (the 'second' time), we risk getting bit.

Why lynch him if you don't think he bit faust and yuma?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1100 on: April 01, 2016, 11:09:01 am »

I admit, there is a risk that I am making incorrect assumptions.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1101 on: April 01, 2016, 11:09:11 am »

I see what you're saying EFHW, but when Yuma was alive as a human, we lynched him, killing his humanness.  To me, a lynch is a kill, so if we lynch a zombie we will naturally kill the zombie the in only way we can.

That said, I still would rather go somewhere else.

PPE: How'd someone get bit in the first place?   We're focusing too much on zombies here instead of trying to find scum.  But I'm starting to sound like a broken record.

My guess is that scum has the ability to cause bites.. maybe by 'hiding' a walker somewhere as an ambush or something.  Walkers have been used offensively in the book/show.  Also similar to Dune Mafia, where scum had the ability to damage stillsuits.  e's role could be something like he gives up his vote for the day to cause a player to get bitten.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1102 on: April 01, 2016, 11:10:02 am »

It could have been Hydrad, too.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1103 on: April 01, 2016, 11:14:03 am »

It could have been Hydrad, too.

Right, so why is everyone focused on e?  Are there other indications pointing to him that I have forgotten?
But Hydrad can vote and is alive, e and yuma can't vote and I think neither is alive, though yuma says differently.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1104 on: April 01, 2016, 11:20:05 am »

It could have been Hydrad, too.

Right, so why is everyone focused on e?  Are there other indications pointing to him that I have forgotten?
But Hydrad can vote and is alive, e and yuma can't vote and I think neither is alive, though yuma says differently.

Well, he can't vote, and

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

If his role involves giving up his vote to do something, he needs to provide some explanation for this, since it's public.  His post here implies he investigated someone that died, but Faust says he was targetted by e. 

Also, this came out immediately in Day 2 with no prompting or pressure.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1105 on: April 01, 2016, 12:10:37 pm »

Understanding the mechanics is probably important in this game, because making bad assumptions could end up screwing us over.
It sounds like you are saying my plan to deal with e later is too risky?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1106 on: April 01, 2016, 12:14:40 pm »

I think it's worth noting I'm getting big scum vibes from EFHW through this whole thing.

Not because of the effort you're putting in (which is appreciated), but more the way you're going about it.  I can't quite put my finger on it but I want this on the record.  There is always the possibility that it's because we have never played in the same game before  :P
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1107 on: April 01, 2016, 12:15:54 pm »

I'm getting scummy vibes from EFHW as well.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1108 on: April 01, 2016, 01:02:53 pm »

I see what you're saying EFHW, but when Yuma was alive as a human, we lynched him, killing his humanness.  To me, a lynch is a kill, so if we lynch a zombie we will naturally kill the zombie the in only way we can.

That said, I still would rather go somewhere else.

PPE: How'd someone get bit in the first place?   We're focusing too much on zombies here instead of trying to find scum.  But I'm starting to sound like a broken record.

At least I am trying to work out a plan based on the available information.  This post of yours is very misleading, b/c it suggests a lynch will kill a zombie, and it WON'T, and we should know it won't from what happened with yuma.  So why are you encouraging people to think that it will?

The only point of debate here should be whether e is a zombie or not.  I think he is and don't want to waste a second lynch (we already wasted the first).  People who don't think he is a zombie, b/c he seems to be taking actions and making decisions, want to lynch him.  That is a reasonable position.  You are saying he IS a zombie AND we should lynch him. That doesn't make sense and muddles the situation rather than clarifying.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1109 on: April 01, 2016, 01:08:20 pm »

faust - will your method of suicide destroy your brain?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1110 on: April 01, 2016, 01:10:14 pm »

Unless you've got information the rest of us aren't privy to, how do you know zombies won't die from a lynch?  We've never explored that territory.  I feel as though you're getting caught up on assumptions, something Ash specifically encouraged us not to do :P

Additionally, whether intentional or not, you're putting words in my mouth by saying I want people to lynch him.  If I wanted e lynched I would have voted him already.  The quote you quoted me in even said I'd rather vote elsewhere...

So, I suppose I'll make good on it...  :P

Vote: EFHW
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1111 on: April 01, 2016, 01:12:54 pm »

faust - will your method of suicide destroy your brain?

I will shoot myself in head, so I strongly think so.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1112 on: April 01, 2016, 01:17:06 pm »

faust - will your method of suicide destroy your brain?

I will shoot myself in head, so I strongly think so.

Hey, Carl got shot in the head, and he's doing alright.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1113 on: April 01, 2016, 01:22:39 pm »

A lot of PPEs, but why lynch 2.7 if Faust can just kill him next dawn?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1114 on: April 01, 2016, 01:24:58 pm »

A lot of PPEs, but why lynch 2.7 if Faust can just kill him next dawn?

I think the general idea is that faust would then become a zombie and we'd be back at square 0.  The gamble on lynching e is that if it does kill zombie him, we might be zombie free after faust's suicide. 

However, I'm thinking there's a good chance we'll have more zombies since we didn't check the perimeter, and who knows if there are other zombies here (aka why we have 2 more people than are alive). 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1115 on: April 01, 2016, 01:32:36 pm »

I'll say it one more time. If lynches killed zombies they would also have prevented yuma from becoming a zombie.  If there is some wrinkle I don't know about, tell me now, because this seems completely logical to me.  If that's incorrect then ashersky isn't being true to the flavor so far as I understand it.

I'm not putting words in your mouth, you just said contradictory things in the same post and didn't show any inclination until now of following through with the second half.  You don't say why you wanted to look elsewhere. I considered voting you at the time, but marked it down to inexperience, and I'm more interested in voting someone on the e wagon. But I have to say, I'm really not a fan of being accused based on "vibes".

PPE: 4
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1116 on: April 01, 2016, 01:38:49 pm »

A lot of PPEs, but why lynch 2.7 if Faust can just kill him next dawn?

I think the general idea is that faust would then become a zombie and we'd be back at square 0.  The gamble on lynching e is that if it does kill zombie him, we might be zombie free after faust's suicide. 

However, I'm thinking there's a good chance we'll have more zombies since we didn't check the perimeter, and who knows if there are other zombies here (aka why we have 2 more people than are alive).

There is the risk that faust will become a zombie before he can kill e or himself (or yuma, since I think he could well be a zombie, too) but I don't think there is anything we can do about that through lynching.  We should have shot e this morning.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1117 on: April 01, 2016, 01:48:46 pm »

faust can both kill and suicide.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1118 on: April 01, 2016, 07:39:32 pm »

OK but if e really is a walker. What even is his win condition?

Yuma did you get any info on walkers while you were one for a bit?

If you did can you reply with a success baby meme I guess? If we are allowed to do that
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1119 on: April 01, 2016, 07:42:46 pm »

I'm still waiting on some sort of explanation from e. Not that I'm hopeful.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1120 on: April 01, 2016, 08:06:04 pm »

I'm fine with going on e though.

do I have to say intent to hammer for e to claim?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1121 on: April 01, 2016, 09:30:38 pm »

I'm still waiting on some sort of explanation from e. Not that I'm hopeful.

What explanation do you want? I bit faust? Because that is just not the case. Redirection is the best explanation I can think of. I mean, I make an easy target since I can't vote.

I investigated silverspawn and Haddock, recieved that silverspawn was in the group and haddock was not. I get results as "in the group" or "not in the group"

I can't explain the result that I targeted faust.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1122 on: April 01, 2016, 09:31:23 pm »

Double investigation if I give up my ability to vote. No investigation if I am able to vote.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1123 on: April 01, 2016, 11:01:46 pm »

Why aren't you counted as alive?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1124 on: April 02, 2016, 04:24:18 am »

I'm still waiting on some sort of explanation from e. Not that I'm hopeful.

What explanation do you want? I bit faust? Because that is just not the case. Redirection is the best explanation I can think of. I mean, I make an easy target since I can't vote.

I investigated silverspawn and Haddock, recieved that silverspawn was in the group and haddock was not. I get results as "in the group" or "not in the group"

I can't explain the result that I targeted faust.

So why are you not voting for Hydrad?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1125 on: April 02, 2016, 05:57:07 am »

Also e, you still didn't answer why you felt the need to claim.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1126 on: April 02, 2016, 08:52:33 am »

So do you think Hydrad bit faust?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1127 on: April 02, 2016, 09:23:20 am »

Also do you have an explanation as to why you are not "alive"?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1128 on: April 02, 2016, 05:12:09 pm »

Wait could I have missed something. E is still alive right? He just can't vote?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1129 on: April 02, 2016, 06:00:32 pm »

[/color]With 9 alive, it takes 5 to lynch. Day 2 ends on April 8 at 2:05 a.m..

It says "9 alive." I assume that Yuma and e are the missing people.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1130 on: April 02, 2016, 09:27:19 pm »

I haven't seen anything to refute that thinking.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1131 on: April 02, 2016, 09:53:14 pm »

hmm i guess i just thought that was because he couldn't vote.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1132 on: April 03, 2016, 01:09:55 pm »

Hello?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1133 on: April 03, 2016, 01:19:39 pm »

Well, much has been said on e. Do people have other scumreads? Have people reread D1? Etc. Do some work, guys.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1134 on: April 03, 2016, 01:40:36 pm »

Well did Hydrad target Faust?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1135 on: April 03, 2016, 03:01:55 pm »

Well did Hydrad target Faust?

Yes, this.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1136 on: April 03, 2016, 03:05:04 pm »

Well it's arguably not a good thing to just stop all conversation until Hydrad shows up.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1137 on: April 03, 2016, 03:40:22 pm »

Scummy people, IMO, are efhw, sir Martin, slightly amph but he softclaimed results. Faust is towny, gkrieg is slightly towny, hydrad is null.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1138 on: April 03, 2016, 04:56:05 pm »

At work. But TA I targeted Faust. But no I didn't bite him
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1139 on: April 03, 2016, 05:44:33 pm »

I am still alive, I can't vote and am basically useless during the day.

However, I can try to help keep the game moving forward.  I haven't been around much this week at all, and tomorrow will be super bad for e because of work, but we can't let this game slip by like we let the day action window slip by
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1140 on: April 03, 2016, 05:50:48 pm »

Vote: e
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1141 on: April 03, 2016, 06:46:57 pm »

Vote Count 2.7:

2.7 (4): Faust, Roadrunner7671, ADK, Witherweaver
SirMartin (1): gkrieg13
Witherweaver (1): Hydrad
EFHW (1): Ampharos
gkrieg13 (0): 2.7
ADK (1): EFHW

Not Voting (1): SirMartin, Yuma

With 9 alive, it takes 5 to lynch. Day 2 ends on April 8 at 2:05 a.m..
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1142 on: April 03, 2016, 06:52:58 pm »

Partially V/LA for spring break, but no unannounced L-1s please.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1143 on: April 03, 2016, 07:32:24 pm »

Partially V/LA for spring break, but no unannounced L-1s please.

Announcement.  I am at L-1
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1144 on: April 03, 2016, 10:41:39 pm »

Super busy day - sorry all.  Should be around more this week.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1145 on: April 03, 2016, 10:47:31 pm »

I intend to hammer. E needs to full claim in my opinion.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1146 on: April 03, 2016, 10:47:45 pm »

Also, this:

Super busy day - sorry all.  Should be around more this week.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1147 on: April 04, 2016, 12:11:11 am »

I intend to hammer. E needs to full claim in my opinion.

I think he did claim already?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1148 on: April 04, 2016, 12:19:08 am »

Also, this:

Super busy day - sorry all.  Should be around more this week.
What about it?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1149 on: April 04, 2016, 10:44:54 am »

Assuming for argument's sake that e could be telling the truth, do we think it is possible someone could be not alive but still able to vote?

We know e and yuma cannot vote.  We know 2 people are not alive.  They both claim to be alive. The simplest thing is to assume the two people who can't vote are the ones not alive, but that might not be the case.

We don't think walkers should be able to vote or choose targets, but "not alive" and walker may not be synonymous.

Do we think walkers could post? I guess flavor-wise they shouldn't be able to.  Is that right?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1150 on: April 04, 2016, 10:51:08 am »

Frankly I wouldn't be surprised to see them be able to post. 

We've never gotten a "so and so has been turned into a walker" notification from Ash, and since that's something that should be obvious to a bunch of humans, I don't think we can take for granted that walkers can't post, since apparently we can't tell what walkers look like in this version of Walking Dead. 

That's not the clearest way of explaining it, but basically: I don't think we can make that assumption.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1151 on: April 04, 2016, 10:58:34 am »

I plan on hammering later today unless something changes.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1152 on: April 04, 2016, 10:58:47 am »

Frankly I wouldn't be surprised to see them be able to post. 

We've never gotten a "so and so has been turned into a walker" notification from Ash, and since that's something that should be obvious to a bunch of humans, I don't think we can take for granted that walkers can't post, since apparently we can't tell what walkers look like in this version of Walking Dead. 

That's not the clearest way of explaining it, but basically: I don't think we can make that assumption.
Can walkers talk in the show/comic?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1153 on: April 04, 2016, 11:01:11 am »

I don't think so?  I've seen like one episode.   All I saw was a bunch of zombie noises, so I'd assume no.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1154 on: April 04, 2016, 11:11:56 am »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1155 on: April 04, 2016, 11:13:08 am »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1156 on: April 04, 2016, 11:50:28 am »



Seriously?  We need some TWD experts to educate us here!
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1157 on: April 04, 2016, 11:51:58 am »

maybe ashersky didn't stay as close to the flavor as I am expecting him to?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1158 on: April 04, 2016, 11:53:14 am »

I would expect zombies not to talk, but since we're not privy to basic information like "oh, there is a zombie right there" before it bites you, I'm not assuming anything here :P
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1159 on: April 04, 2016, 11:56:16 am »

It still bothers me that people are lynching e b/c they think he bit faust.  I still think if he is a zombie the lynch will have no effect.  Is there a case for him being scummy in a non-zombie way?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1160 on: April 04, 2016, 12:04:54 pm »

It still bothers me that people are lynching e b/c they think he bit faust.  I still think if he is a zombie the lynch will have no effect.  Is there a case for him being scummy in a non-zombie way?

Faust has a result that said e targeted him; e is claiming that he did not.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1161 on: April 04, 2016, 12:07:13 pm »

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1162 on: April 04, 2016, 12:08:25 pm »

It still bothers me that people are lynching e b/c they think he bit faust.  I still think if he is a zombie the lynch will have no effect.  Is there a case for him being scummy in a non-zombie way?

Faust has a result that said e targeted him; e is claiming that he did not.

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1163 on: April 04, 2016, 12:41:33 pm »

So I guess we could have redirection of some kind.  If that is the case, someone could've bus drove(sp?) faust and either Haddock or ss?  I want to ask if anyone could verify that, but I think Hydrad kinda already did, because he said that he actually did target faust.

Other explanations?  Is there a power that just redirects one person?  I guess one of ss and Haddock could've been a nexus?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1164 on: April 04, 2016, 12:42:22 pm »

So I guess we could have redirection of some kind.  If that is the case, someone could've bus drove(sp?) faust and either Haddock or ss?  I want to ask if anyone could verify that, but I think Hydrad kinda already did, because he said that he actually did target faust.

Other explanations?  Is there a power that just redirects one person?  I guess one of ss and Haddock could've been a nexus?

Wait, when did Hydrad claim?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1165 on: April 04, 2016, 12:43:42 pm »

At work. But TA I targeted Faust. But no I didn't bite him
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1166 on: April 04, 2016, 12:45:28 pm »

At work. But TA I targeted Faust. But no I didn't bite him

Do you think that e did? 
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1167 on: April 04, 2016, 12:45:43 pm »

Or, that e caused it, really.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1168 on: April 04, 2016, 12:59:54 pm »

So I guess the redirection would need to be from ss to e. If it were from haddock, e would receive that Faust is other right?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1170 on: April 04, 2016, 01:47:02 pm »

It still bothers me that people are lynching e b/c they think he bit faust.  I still think if he is a zombie the lynch will have no effect.  Is there a case for him being scummy in a non-zombie way?

Faust has a result that said e targeted him; e is claiming that he did not.

@e - Sorry if you already explained this, but why did you target silver and haddock for investigation?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1171 on: April 04, 2016, 01:49:10 pm »

Frankly I wouldn't be surprised to see them be able to post. 

We've never gotten a "so and so has been turned into a walker" notification from Ash, and since that's something that should be obvious to a bunch of humans, I don't think we can take for granted that walkers can't post, since apparently we can't tell what walkers look like in this version of Walking Dead. 

That's not the clearest way of explaining it, but basically: I don't think we can make that assumption.
Can walkers talk in the show/comic?

No. No talking, no self-conscious behaviour of any kind. Just instinct and growling.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1172 on: April 04, 2016, 01:49:33 pm »

I hope this game gets a better ending than season 6.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1173 on: April 04, 2016, 01:51:45 pm »

I hope this game gets a better ending than season 6.

If we're at LyLo, Ash should hold off on the flip for  a couple months.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1174 on: April 04, 2016, 09:39:35 pm »

so ya basically i doubt e is a walker. that just seems weird to me. but i guess I shouldn't made assumptions.

That being said if he really is a double investigator thats a really powerful role. Shouldn't we try to keep that alive for a bit?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1175 on: April 04, 2016, 09:58:52 pm »

Someone had an intent to hammer I believe?
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1176 on: April 04, 2016, 10:53:31 pm »

vote: e
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1177 on: April 05, 2016, 01:25:47 am »

Vote Count 2.8:

2.7 (4): Faust, Roadrunner7671, ADK, Witherweaver
SirMartin (1): gkrieg13
Witherweaver (1): Hydrad
EFHW (1): Ampharos
gkrieg13 (0): 2.7
ADK (1): EFHW

Not Voting (1): SirMartin, Yuma

With 9 alive, it takes 5 to lynch. Day 2 ends on April 8 at 2:05 a.m..
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1178 on: April 05, 2016, 01:32:07 am »

So gkrieg can't vote?

Interesting
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1179 on: April 05, 2016, 01:35:38 am »

Wait what?  I can't change my vote?

Oh. Duh. I can't hammer. I'm dumb
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1180 on: April 05, 2016, 04:31:58 am »

unvote

You can vote now, and I'll hammer.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1181 on: April 05, 2016, 08:05:46 am »

I could change my vote so you can hammer Faust, but I kind of like it where it is.  Just for reference down the road.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1182 on: April 05, 2016, 09:02:24 am »

vote: e
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1183 on: April 05, 2016, 09:09:10 am »

Vote: e
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1184 on: April 05, 2016, 09:55:59 am »

Final Day 2 Vote Count:

2.7 (5): Roadrunner7671, ADK, Witherweaver, gkrieg13, faust
Witherweaver (1): Hydrad
EFHW (1): Ampharos
gkrieg13 (0): 2.7
ADK (1): EFHW

Not Voting (1): SirMartin, Yuma

With 9 alive, it took 5 to lynch.
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1185 on: April 05, 2016, 09:56:22 am »

Twilight 2 begins now and lasts at least 4 hours.
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Re: RMM32: The Walking Dead (The Second Twilight)
« Reply #1186 on: April 05, 2016, 02:26:32 pm »

2.7 has been lynched.  He is Sophia Peletier.

Night 2 begins now and lasts 48 hours.  Night action orders are due within the next 24 hours.
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Re: RMM32: The Walking Dead (The Second Night)
« Reply #1187 on: April 07, 2016, 10:12:15 am »

Note: Dawn 3 will need to start a few hours early.
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Re: RMM32: The Walking Dead (The Third Dawn)
« Reply #1188 on: April 07, 2016, 10:55:48 am »

Hello?  This is...


Thank god there is someone out there! Please help me! My name is Sophia and I'm going to die. We're on a farm full of crazy people and walkers. Everyone here killed my friend Carl's mom, then Carl was dead in the morning! They tried to kill me too, but I ran away and hid in the barn. Then I heard your voice, someone hid a radio in here. Please help! I don't want to die...


What is happening there?  I'm...I'm a friend of Rick's.  I want to help, but...I don't know any of you.  Find Rick...tell him you heard from Morgan...
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Re: RMM32: The Walking Dead (The Third Dawn)
« Reply #1189 on: April 07, 2016, 11:00:43 am »

During the night...

yuma died from a bullet to the head.  He was Judith Grimes, the Baby.  He was a Walker.

2.7 died from his head being cut off.  He was Sophia, the Walker.
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Re: RMM32: The Walking Dead (The Third Dawn)
« Reply #1190 on: April 07, 2016, 11:01:07 am »

Dawn 3 starts now and will last at least 4 hours.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1191 on: April 07, 2016, 03:35:15 pm »

Day 3 begins now!

Vote Count 3.0:

Not Voting (8): Witherweaver, gkrieg13, faust, EFHW, Roadrunner7671, A Drowned Kernel, Hydrad, Ampharos, SirMartin

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1192 on: April 07, 2016, 03:35:48 pm »

We're all alive for once!!!!!!!
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1193 on: April 07, 2016, 03:36:08 pm »

Faust, why didn't you kill yourself?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1194 on: April 07, 2016, 03:36:32 pm »

Counting is hard. One of us is dead.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1195 on: April 07, 2016, 03:37:12 pm »

Also:
Use: Comic book
Comic book: EFHW
Comic book: Carl
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1196 on: April 07, 2016, 03:39:43 pm »

Faust, why didn't you kill yourself?

And, why didn't Faust shoot e?  e got his head chopped off...
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1197 on: April 07, 2016, 03:40:06 pm »

We're all alive for once!!!!!!!
No, one of is not.  Probably faust.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1198 on: April 07, 2016, 03:40:56 pm »

Faust, why didn't you kill yourself?

And, why didn't Faust shoot e?  e got his head chopped off...

faust said he had a dawn power.  He didn't kill e. Maybe the thread being locked also meant no actions could be submitted.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1199 on: April 07, 2016, 03:41:25 pm »

Faust, why didn't you kill yourself?

And, why didn't Faust shoot e?  e got his head chopped off...
Faust kills at dawn. E got night killed by Michonne (probably).
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1200 on: April 07, 2016, 03:42:04 pm »

Oh, okay.

Did we load yesterday?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1201 on: April 07, 2016, 03:42:24 pm »

Also:
Use: Comic book
Comic book: EFHW
Comic book: Carl


So now what will happen to me?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1202 on: April 07, 2016, 03:43:19 pm »

We need to shoot faust with the gun.

Lock. Target=faust
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1203 on: April 07, 2016, 03:45:32 pm »

We need to shoot faust with the gun.

Lock. Target=faust

I agree.

Is action fixed once majority is reached, or can we change/unvote it?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1204 on: April 07, 2016, 03:46:30 pm »

We need to shoot faust with the gun.

Lock. Target=faust

I agree.

Is action fixed once majority is reached, or can we change/unvote it?
It's unchangeable as soon as you make it.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1205 on: April 07, 2016, 03:46:43 pm »

Also:
Use: Comic book
Comic book: EFHW
Comic book: Carl


So now what will happen to me?
Who knows?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1206 on: April 07, 2016, 04:04:53 pm »

Lock won't do anything until the day action window is open but I agree we should kill Faust when that happens.

Also vote: EFHW I still want to do this.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1207 on: April 07, 2016, 04:21:55 pm »

so e was the walker while the rest were just walkers.

So did we have no NK last night?  Because I feel like faust shot yuma and e was disposed of a different way.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1208 on: April 07, 2016, 04:43:49 pm »

so e was the walker while the rest were just walkers.

So did we have no NK last night?  Because I feel like faust shot yuma and e was disposed of a different way.
*sigh* Faust kills at dawn.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1209 on: April 07, 2016, 04:50:29 pm »

so e was the walker while the rest were just walkers.

So did we have no NK last night?  Because I feel like faust shot yuma and e was disposed of a different way.
*sigh* Faust kills at dawn.

of course.  It is all just one time period to me because of what I'm used to in mafia.  So obviously someone else killed yuma.  So we must have a lot of vigs.

hopefully faust chimes in soon so we know what happened.  He did say that he should be able to commit suicide, and walkers are definitely able to talk and take actions(?) at this point
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1210 on: April 07, 2016, 04:58:31 pm »

Maybe Faust was blocked somehow and prevented from suiciding.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1211 on: April 07, 2016, 08:11:18 pm »

Alright guys. Sorry, I needed some time to process everything and figure out the best way forward. I think I have found it.

I have turned into a Walker at the end of last night.

You possibly already guessed this. Why am I telling you this? Because I want to survive, and I think I have found a way of doing just that. Let's just say it will be a... mutually beneficial agreement. Because this is the second part of my confession.

Before I have turned into a Walker, I was an Other.

That means that I know exactly who the Others are (newsflash: they're your enemies.) And I can share my knowledge with you. But of course if I do that now, you will just kill me. So think of it as my bargaining chip... I will always give you exactly as much information as is needed for you to not kill me. I will give you information today, but... only after the Day action submission deadline.

I can tell you something about being a Walker up front though. First, I did not gain the ability to bite anyone. It seems only e could do that, patient zero so to speak. I know that's a bit of a leap of faith, but it's probably the difference between "The Walker" and "a Walker".

Second, I have retained my ability to shoot other walkers. I am willing to take out any new walker that you create via lynches. I am sad to say that the rest of what I told you was bogus. I cannot commit suicide. There's also no hated mechanic; I made that up from the "Lock and load" stuff. (I had to do something because I was put in a neighborhood with gkrieg at the start of Day 1)

So what are question you would like me to answer? How many Others there are? Which powers they possess? I don't think I can give you a name today... that just decreases my "value" too much.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1212 on: April 07, 2016, 08:18:35 pm »

Two things:
What is your wincon as a walker?

The other thing is this: After the day action submission window, will you tell us the other others?

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1213 on: April 07, 2016, 08:20:40 pm »

Two things:
What is your wincon as a walker?

My win con is to have only Walkers be allowed to post in this thread.

The other thing is this: After the day action submission window, will you tell us the other others?

Err... no, not yet. You would just shoot me tomorrow. I can give you valueable hints though.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1214 on: April 07, 2016, 10:08:43 pm »

Lock won't do anything until the day action window is open but I agree we should kill Faust when that happens.

Also vote: EFHW I still want to do this.
ash explicitly said all orders can be made in preceding time periods.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1215 on: April 07, 2016, 10:10:00 pm »

so e was the walker while the rest were just walkers.

So did we have no NK last night?  Because I feel like faust shot yuma and e was disposed of a different way.
*sigh* Faust kills at dawn.

of course.  It is all just one time period to me because of what I'm used to in mafia.  So obviously someone else killed yuma.  So we must have a lot of vigs.

hopefully faust chimes in soon so we know what happened.  He did say that he should be able to commit suicide, and walkers are definitely able to talk and take actions(?) at this point
did no one else notice the thread was locked at twilight and dawn?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1216 on: April 07, 2016, 10:12:46 pm »

The last time faust offered a deal like this he broke it. I'm not interested and don't believe what he says, since he has already lied at least once this game.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1217 on: April 07, 2016, 10:13:50 pm »

Two things:
What is your wincon as a walker?

My win con is to have only Walkers be allowed to post in this thread.

So if you can't bite people.. how can you satisfy your win con?  By having people get lynched and not getting them killed?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1218 on: April 07, 2016, 10:17:51 pm »

vote: faust. He probably never got bit in the first place.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1219 on: April 07, 2016, 10:27:05 pm »

vote: faust. He probably never got bit in the first place.

What?  You mean he was always a Walker?  But then he wouldn't have been on the vote count previous days.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1220 on: April 07, 2016, 10:27:47 pm »

Sorry Faust, can't trust a word you say from here on out.

It's very important to realize that he very well could be trying to get killed here.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1221 on: April 07, 2016, 10:45:05 pm »

vote: faust Lynch all liars, and we can't trust that any info you're feeding us doesn't serve your own wincon.

Although if you're a walker we probably have to wait and shoot you.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1222 on: April 07, 2016, 10:45:51 pm »

If he's a walker, isn't lynching him a waste of a lynch?  We should just shoot during day action.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1223 on: April 07, 2016, 10:50:11 pm »

I agree that we should shoot faust.

The wincon change doesn't really fit in RMM as far as I know, because outing the scum team would break the game and be silly.  Also he would be playing against his wincon if he really did help town. 

This play just seems weird from faust.  He did say he was a backup for someone, so is that someone another other?

I wonder if the bites are just a distraction?  Or maybe e really was just some kind of SK.

Anyway, we should probably be looking at interactions with Haddock and faust.  Seeing as faust was the only one who did the reread of Haddock IIRC.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1224 on: April 07, 2016, 10:56:45 pm »

vote: faust Lynch all liars, and we can't trust that any info you're feeding us doesn't serve your own wincon.

Although if you're a walker we probably have to wait and shoot you.

Shoot first.  If he lives, lynch him.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1225 on: April 07, 2016, 10:57:46 pm »

Sorry Faust, can't trust a word you say from here on out.

It's very important to realize that he very well could be trying to get killed here.

What benefit do you think he could get from getting himself killed?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1226 on: April 07, 2016, 11:00:11 pm »

vote: faust. He probably never got bit in the first place.

What?  You mean he was always a Walker?  But then he wouldn't have been on the vote count previous days.

It's true, someone is not alive here and he is the likely person.  I was thinking he had some agenda for claiming to have been bitten, but not being alive is a possible confirmation of that claim.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1227 on: April 07, 2016, 11:03:46 pm »

So what I got from the Haddock reread:
  He RVS votes for EFHW
  Says he won't vote faust for the day
  says he isn't sure about RR
  doesn't want to vote for e
  votes RR
  says he doesn't like WW
  also that he doesn't like ADK
  doesn't like ss
  Does like yuma
  this post in particular is insightful
  says SirMartin is townie
  votes ss and says he would happily do ADK or RR instead
  he seems to defend chairs a few times
  unvotes ss and votes ADK
  On his could lynch list was EFHW, defends chairs and gkrieg13 here.
  pushes RR hard
  Also pushes ADK hard
  Like he REALLY doesn't want chairs to get lynched.
 

Also while reading, I saw this:
Hi everyone

Isn't this exactly what RR used in that one game to communicate results he got during the night?

PPE: 3
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1228 on: April 07, 2016, 11:05:55 pm »

I got excited and forgot to go for conclusions.

I think I would definitely lynch chairs after this, assuming he is still alive (I can't remember)
I think I am less inclined to go after RR or ADK.  I just don't think scum busses that hard D1.
I guess I would go after WW. 

We still don't know what the NK flavor looks like.  My guess is it is a shot to the head?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1229 on: April 07, 2016, 11:54:28 pm »

I got excited and forgot to go for conclusions.

I think I would definitely lynch chairs after this, assuming he is still alive (I can't remember)
I think I am less inclined to go after RR or ADK.  I just don't think scum busses that hard D1.
I guess I would go after WW. 

We still don't know what the NK flavor looks like.  My guess is it is a shot to the head?

chairs is dead. He was town.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1230 on: April 08, 2016, 01:20:04 am »

I got excited and forgot to go for conclusions.

I think I would definitely lynch chairs after this, assuming he is still alive (I can't remember)
I think I am less inclined to go after RR or ADK.  I just don't think scum busses that hard D1.
I guess I would go after WW. 

We still don't know what the NK flavor looks like.  My guess is it is a shot to the head?

chairs is dead. He was town.

Darn. That's what I thought.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1231 on: April 08, 2016, 01:29:24 am »

Vote Count 3.1:

faust (2): EFHW, ADK

Not Voting (6): Witherweaver, gkrieg13, faust, Roadrunner7671, Hydrad, Ampharos, SirMartin

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.
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faust

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1232 on: April 08, 2016, 05:16:31 am »

Two things:
What is your wincon as a walker?

My win con is to have only Walkers be allowed to post in this thread.

So if you can't bite people.. how can you satisfy your win con?  By having people get lynched and not getting them killed?

I don't know. That's why I'm going for this... I basically have no chance of winning this, and the only way I see is by surviving until the end, which is crazy unlikely given that I can neither kill nor vote. This plan is my like 1% chance to win.
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faust

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1233 on: April 08, 2016, 05:18:24 am »

This play just seems weird from faust.  He did say he was a backup for someone, so is that someone another other?

No; it's a townie.

I wonder if the bites are just a distraction?  Or maybe e really was just some kind of SK.

I believe Cult Leader is the role you're looking for.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1234 on: April 08, 2016, 05:19:18 am »

Also while reading, I saw this:
Hi everyone

Isn't this exactly what RR used in that one game to communicate results he got during the night?

PPE: 3

That's just me being frustrated.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1235 on: April 08, 2016, 05:23:18 am »

vote: faust Lynch all liars, and we can't trust that any info you're feeding us doesn't serve your own wincon.

But... the only info I can be serving you that serves my own wincon is the correct one.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1236 on: April 08, 2016, 05:24:28 am »

I should probably illustrate that I'm a walker. Look: Vote: faust
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1237 on: April 08, 2016, 05:36:25 am »

Vote Count 3.2:

faust (2): EFHW, ADK, faust

Not Voting (6): Witherweaver, gkrieg13, Roadrunner7671, Hydrad, Ampharos, SirMartin

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1238 on: April 08, 2016, 07:59:39 am »

Sorry Faust, can't trust a word you say from here on out.

It's very important to realize that he very well could be trying to get killed here.

What benefit do you think he could get from getting himself killed?

It's RMM, who knows.  I know there are roles out there that want to be lynched, and the way Faust is playing, I wouldn't be surprised to see it at all.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1239 on: April 08, 2016, 08:02:28 am »

Do we want to split up as well?  I don't think we've done that yet.  And we're not checking the perimeter, or do we want to do that?  I think those earlier bites were coming from e, not from "random" zombies.  Let's not lynch Faust, cause it certainly didn't kill e when we lynched him.  Lock him, then lynch him if it does nothing.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1240 on: April 08, 2016, 08:45:50 am »

I thought about it just to be sure, and faust's supposed plan doesn't actually make sense- the Others have proven that they can kill walkers, and if faust is threatening to help us lynch them, they just kill him tonight. So his plan actually has a 0% chance of fulfilling his wincon, so something's clearly up.

So yeah, just shoot faust.

I'll move back to vote: EFHW since lynching him is probably actually a bad idea.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1241 on: April 08, 2016, 08:50:11 am »

I thought about it just to be sure, and faust's supposed plan doesn't actually make sense- the Others have proven that they can kill walkers, and if faust is threatening to help us lynch them, they just kill him tonight. So his plan actually has a 0% chance of fulfilling his wincon, so something's clearly up.

It's all about restoring balance to the force. As long as they kill me, they cannot kill town, which should be a priority for them.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1242 on: April 08, 2016, 08:50:55 am »

Times like this I miss Yuma's memes.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1243 on: April 08, 2016, 08:51:58 am »

I thought about it just to be sure, and faust's supposed plan doesn't actually make sense- the Others have proven that they can kill walkers, and if faust is threatening to help us lynch them, they just kill him tonight. So his plan actually has a 0% chance of fulfilling his wincon, so something's clearly up.

It's all about restoring balance to the force. As long as they kill me, they cannot kill town, which should be a priority for them.

I'm pretty sure killing someone who has the ability to out your entire team takes priority over taking out random townies.
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faust

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1244 on: April 08, 2016, 09:24:09 am »

I thought about it just to be sure, and faust's supposed plan doesn't actually make sense- the Others have proven that they can kill walkers, and if faust is threatening to help us lynch them, they just kill him tonight. So his plan actually has a 0% chance of fulfilling his wincon, so something's clearly up.

It's all about restoring balance to the force. As long as they kill me, they cannot kill town, which should be a priority for them.

I'm pretty sure killing someone who has the ability to out your entire team takes priority over taking out random townies.

But the catch is, I lose if I out the entire team.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1245 on: April 08, 2016, 09:26:16 am »

I thought about it just to be sure, and faust's supposed plan doesn't actually make sense- the Others have proven that they can kill walkers, and if faust is threatening to help us lynch them, they just kill him tonight. So his plan actually has a 0% chance of fulfilling his wincon, so something's clearly up.

It's all about restoring balance to the force. As long as they kill me, they cannot kill town, which should be a priority for them.

I'm pretty sure killing someone who has the ability to out your entire team takes priority over taking out random townies.

But the catch is, I lose if I out the entire team.

I still don't get when you don't lose.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1246 on: April 08, 2016, 09:30:07 am »

We need to be careful about splitting up, or whichever one or any other action that disallows posting.  Faust said something about only having Walkers able to post in the thread, and that could be true, and possible only has to be satisfied for a given phase. 

Faust, did you make up the whole thing about having no one vote for you?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1247 on: April 08, 2016, 09:30:57 am »

I thought about it just to be sure, and faust's supposed plan doesn't actually make sense- the Others have proven that they can kill walkers, and if faust is threatening to help us lynch them, they just kill him tonight. So his plan actually has a 0% chance of fulfilling his wincon, so something's clearly up.

It's all about restoring balance to the force. As long as they kill me, they cannot kill town, which should be a priority for them.

I'm pretty sure killing someone who has the ability to out your entire team takes priority over taking out random townies.

But the catch is, I lose if I out the entire team.

... how many more can there be?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1248 on: April 08, 2016, 09:37:18 am »

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1249 on: April 08, 2016, 09:42:04 am »

Ampharos is a Walker~
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1250 on: April 08, 2016, 09:42:44 am »

Faust, did you make up the whole thing about having no one vote for you?

Yes.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1251 on: April 08, 2016, 09:43:41 am »

... how many more can there be?

A question I am happy to answer at the end of the Day action submission deadline.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1252 on: April 08, 2016, 09:45:04 am »

... how many more can there be?

A question I am happy to answer at the end of the Day action submission deadline.

You mean after you've bitten someone?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1253 on: April 08, 2016, 09:46:32 am »

... how many more can there be?

A question I am happy to answer at the end of the Day action submission deadline.

You mean after you've bitten someone?

I'm pretty sure that e's bites happened at night or at dawn.
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Witherweaver

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1254 on: April 08, 2016, 09:47:18 am »

... how many more can there be?

A question I am happy to answer at the end of the Day action submission deadline.

You mean after you've bitten someone?

I'm pretty sure that e's bites happened at night or at dawn.

Yuma seemed to have thought he was bitten during the day.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1255 on: April 08, 2016, 09:48:46 am »

... how many more can there be?

A question I am happy to answer at the end of the Day action submission deadline.

You mean after you've bitten someone?

I'm pretty sure that e's bites happened at night or at dawn.

Yuma seemed to have thought he was bitten during the day.

Well my flavor text implies that I have had to wound a while before noticing it. Of course you have to take my word on that.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1256 on: April 08, 2016, 09:50:02 am »

Vote: WW

Just to prove I ain't.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1257 on: April 08, 2016, 09:50:11 am »

But also game-design wise, it feels more natural to have transformation take a whole game cycle (i.e. "24 hours").
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1258 on: April 08, 2016, 09:50:30 am »

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1259 on: April 08, 2016, 09:51:47 am »

I'll remove it once the vote count is up.

Maybe ;)
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1260 on: April 08, 2016, 09:55:37 am »

I thought about it just to be sure, and faust's supposed plan doesn't actually make sense- the Others have proven that they can kill walkers, and if faust is threatening to help us lynch them, they just kill him tonight. So his plan actually has a 0% chance of fulfilling his wincon, so something's clearly up.

It's all about restoring balance to the force. As long as they kill me, they cannot kill town, which should be a priority for them.

I'm pretty sure killing someone who has the ability to out your entire team takes priority over taking out random townies.

But the catch is, I lose if I out the entire team.

Not if they nk you...
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1261 on: April 08, 2016, 10:09:58 am »

Vote Count 3.3:

faust (1): EFHW, faust
EFHW (1): ADK
Witherweaver (1): Ampharos

Not Voting (5): Witherweaver, gkrieg13, Roadrunner7671, Hydrad, SirMartin

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1262 on: April 08, 2016, 10:13:01 am »

DO NOT SHOOT FAUST
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1263 on: April 08, 2016, 10:13:22 am »

DO NOT SHOOT HIM OR LYNCH HIM
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1264 on: April 08, 2016, 10:13:41 am »

Woah
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1265 on: April 08, 2016, 10:15:08 am »

Unvote: WW

All right RR, what's up? You've got me interested.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1266 on: April 08, 2016, 10:20:09 am »

Question for Faust: Why would Michonne not kill you tonight?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1267 on: April 08, 2016, 11:10:16 am »

Also ash when does the day action submission window open?
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Re: RMM32: The Walking Dead (Prologue)
« Reply #1268 on: April 08, 2016, 11:58:37 am »

Universal Information

This game is for 15 players and is classified as Role Madness. It was designed by ashersky as a closed setup.

Player List:


1. Witherweaver
2. yuma
3. 2.7
4. gkrieg13
5. faust
6. EFHW
7. Roadrunner7671
8. A Drowned Kernel
9. Haddock
10. silverspawn
11. Hydrad
12. Limetime
13. Ampharos
14. chairs
15. SirMartin

Game State Tracker:
Game Cycle 1: Dawn || Day || Twilight || Night
Game Cycle 2: Dawn || Day || Twilight || Night
Game Cycle 3: Dawn || Day || Twilight || Night
...






Flavor:

Flavor -- written by the mod -- matters. Treat it as a part of the game and read every word. Knowledge of The Walking Dead (either the comics or the television show) is not required, but will enhance enjoyment of the game. At the very least, read a summary somewhere. Again, any flavor written by me is part of the game.

In case you couldn't tell, I'm Morgan talking into the radio.

Town is known as The Group in this game. Here is the win condition for The Group:

Quote
You win when all threats to The Group have been eliminated and there is at least one Group member still alive.

All players will receive flavor names.  They are not indicative of alignment.





QTs:

Every player has a Role QT. The first post in every role QT contains all information available regarding the assigned role. The second post in every QT is a welcome post that discusses QTs and is exactly the same in all QTs.






Action submission:

While each game phase has an action submission window, all actions may be submitted in advance of their respective deadlines within one full game cycle (i.e., a night action may be submitted the dawn, day, or twilight before).

Dawn Action Submission Window: Starts immediately after night ends and lasts 4 hours.
Day Action Submission Window: Starts 24 hours after dawn ends and lasts 24 hours.
Twilight Action Submission Window: Starts immediately after day ends and lasts 4 hours.
Night Action Submission Window: Starts immediately after twilight ends and lasts 24 hours.






Miscellaneous:

--Unless otherwise specified, no actions can be taken before Dawn 1.





Group Factional Abilities:

Each day, the following abilities may be used.  Each ability may be used once a day and there is no limit to how many abilities can be used.  Note: To trigger an ability, at least half (rounded down) of all living players must select it by posting it in bold in the game thread during the Day Action Submission Window.

Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.

Split up: Tonight, half the group (rounded down) will sleep in the house while the other half sleep in the camp. Those in the house will be safe from random zombies.

Lock and load: Load one bullet into a gun that sits in the middle of everyone OR shoot a zombie and use up one bullet. If you load, two players, selected a random, will be secretly hated for the rest of the day.  Choose either "Lock" (shoot a zombie) or "Load" (load a bullet in the gun) by posting one word or the other.  If there are no bullets loaded, your selection defaults to "Load."





A Final Thought from your Mod:

I want to thank everyone for signing up and their enthusiasm for wanting to play a game I've invented.  As most of you know, this is my last game for the forseeable future, and I've put everything I've learned over the last four years or so into experimenting and expanding our mafia universe.  But no matter how much time or creativity I put into it, I truly believe it is your activity, dedication, and goodwill that will guarantee this game will be an amazing experience.

And now some friendly advice: Don't get hung up on your assumptions.  Every one one of us makes them, and sure, sometimes we're right.  But it's important to remember that in a game of creativity, deception, and imagination, there is no right and wrong, no past or future.  There's just the game we're all playing, right now.

Good luck!
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1269 on: April 08, 2016, 12:30:45 pm »

Well this is kinda interesting. So now that you have become a walker did you lose your old wincon? That's strange.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1270 on: April 08, 2016, 12:51:29 pm »

lock: faust
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1271 on: April 08, 2016, 12:53:17 pm »

Totally not time to do that yet.   :P
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1272 on: April 08, 2016, 12:55:37 pm »

So once the window open, we lock faust. 

Do we wish to split up as well?  Checking the perimeter leaves us with basically no one and would be hard to get a lynch out of at this point in the game.

Then it scum hunting time.  We've worried so much about zombies lately that I'm looking forward to actually playing straight up mafia here. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1273 on: April 08, 2016, 01:07:35 pm »

But I don't wanna figure out when the day started!
I don't think we want to split up.  Mainly because Haddock wanted to split up and he was an other
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1274 on: April 08, 2016, 01:11:15 pm »

But I don't wanna figure out when the day started!
I don't think we want to split up.  Mainly because Haddock wanted to split up and he was an other

We got a few hours.  He'll tell us I believe, if I'm remembering correctly.

And okay, I missed the Haddock thing. Good catch.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1275 on: April 08, 2016, 01:58:10 pm »

RR needs to explain why he puts things in all caps and increases the font size
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1276 on: April 08, 2016, 03:27:38 pm »

The Day Action Submission Window is now open.

Group Abilities may now be triggered.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1277 on: April 08, 2016, 03:29:42 pm »

We're locking faust, right? 

RE-DEATH TO ZOMBIES
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1278 on: April 08, 2016, 03:38:10 pm »

DO NOT LOCK HIM
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1279 on: April 08, 2016, 03:39:19 pm »

Why not? Screaming at us is effective for a while, but eventually we have to be told why :P
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1280 on: April 08, 2016, 03:39:44 pm »

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1281 on: April 08, 2016, 03:45:30 pm »

Faust, I'm going to make you a deal. Otherwise, we'll lock you.

We don't lock you. You tell us how many others there are. If it's more than two, tell us one of them.

Okay?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1282 on: April 08, 2016, 03:49:27 pm »

Wow. Lots of catching up to do.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1283 on: April 08, 2016, 04:07:46 pm »

Faust, I'm going to make you a deal. Otherwise, we'll lock you.

We don't lock you. You tell us how many others there are. If it's more than two, tell us one of them.

Okay?
why do you believe him?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1284 on: April 08, 2016, 04:08:19 pm »

Lock:faust
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1285 on: April 08, 2016, 04:14:36 pm »

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1286 on: April 08, 2016, 06:09:05 pm »

Actually, I don't believe Faust was an Other in the first place. That's probably something he made up as a desperation move after he converted.

How many locks are we at?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1287 on: April 08, 2016, 06:34:34 pm »

Actually, I don't believe Faust was an Other in the first place. That's probably something he made up as a desperation move after he converted.

How many locks are we at?

I think we only have one available

lock: faust
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1288 on: April 08, 2016, 07:45:22 pm »

I meant votes, I do want to be careful about the hammer.

But I'm at home now so I can count myself.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1289 on: April 08, 2016, 07:45:59 pm »

I guess just two, assuming only those submitted after the window opened count, which I believe is how it works.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1290 on: April 08, 2016, 07:46:40 pm »

And RR, you're really going to have to give me a better reason why this is a bad idea.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1291 on: April 08, 2016, 07:54:11 pm »


Lock: faust
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1292 on: April 08, 2016, 11:25:36 pm »

This is obvious, right?
Lock: Faust
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1293 on: April 08, 2016, 11:27:26 pm »

Lock: Faust
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1294 on: April 08, 2016, 11:35:06 pm »

I think that does it? I can lock tomorrow morning if it isn't.

Still curious to hear RR's explanation.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1295 on: April 09, 2016, 08:21:34 am »

lock: faust

Just in case.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1296 on: April 09, 2016, 09:29:09 am »

 :'(
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1297 on: April 09, 2016, 12:37:22 pm »

Is it done?

lock: Faust
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1298 on: April 09, 2016, 01:24:04 pm »

:'(

You needed to at least give us something to go off of if you didn't want us to lock him.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1299 on: April 09, 2016, 04:16:36 pm »

:'(

I'm sorry. I don't really listen to those kinda claims you have when you just say don't do this and then never give us a reason. Its hard to trust that.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1300 on: April 09, 2016, 05:44:25 pm »

Lock was triggered and targeted faust.  No other Group Factional Abilities were triggered.

faust died from a bullet to the head.  He was Shane Walsh, the Ex-Deputy Sheriff, and he used to be a member of The Group.  He was a Walker.




Vote Count 3.4:

EFHW (1): ADK

Not Voting (7): Witherweaver, gkrieg13, Roadrunner7671, Hydrad, SirMartin, Ampharos, EFHW

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1301 on: April 09, 2016, 05:51:50 pm »

:(
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1302 on: April 09, 2016, 06:12:23 pm »

I suspected as much.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1303 on: April 09, 2016, 06:13:12 pm »

vote: rr
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1304 on: April 09, 2016, 06:14:09 pm »

vote: rr
Blah blah blah

I can't believe you guys can't trust me. I'm the towniest person left!
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1305 on: April 09, 2016, 06:23:34 pm »

vote: rr
Blah blah blah

I can't believe you guys can't trust me. I'm the towniest person left!

What is that even supposed to mean?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1306 on: April 09, 2016, 06:25:28 pm »

vote: rr
Blah blah blah

I can't believe you guys can't trust me. I'm the towniest person left!

What is that even supposed to mean?
I was going to kill Faust with my screwdriver later in the day, but noooooo, we can't trust RR!
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1307 on: April 09, 2016, 06:56:37 pm »

vote: rr
Blah blah blah

I can't believe you guys can't trust me. I'm the towniest person left!

What is that even supposed to mean?
I was going to kill Faust with my screwdriver later in the day, but noooooo, we can't trust RR!

Oh, I should have realized that's what your plan was! Silly me.

How were you going to kill him after the day action window was closed? And why wouldn't you explain anything?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1308 on: April 09, 2016, 06:57:18 pm »

And faust didn't actually have any info to give us, so I'm glad we got this out of the way.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1309 on: April 09, 2016, 06:58:29 pm »

vote: rr
Blah blah blah

I can't believe you guys can't trust me. I'm the towniest person left!

What is that even supposed to mean?
I was going to kill Faust with my screwdriver later in the day, but noooooo, we can't trust RR!

Oh, I should have realized that's what your plan was! Silly me.

How were you going to kill him after the day action window was closed? And why wouldn't you explain anything?
Sarcasm, right?

It's not an action, it's a dayvig for walkers. And if I told you Faust would've been like 'oh, I'm dead anyway. No point in telling you guys anything.'
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1310 on: April 09, 2016, 07:09:10 pm »

You're claiming to have a day action that works outside the game's established rules for day actions, and conveniently can no longer be verified? I call bullshit.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1311 on: April 09, 2016, 07:30:59 pm »

You're claiming to have a day action that works outside the game's established rules for day actions, and conveniently can no longer be verified? I call bullshit.
Screwdrive: ADK
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1312 on: April 09, 2016, 07:40:56 pm »

So wait. I'm assuming that won't kill ADK unless hes a walker right?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1313 on: April 09, 2016, 07:43:59 pm »

So wait. I'm assuming that won't kill ADK unless hes a walker right?
Right.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1314 on: April 09, 2016, 08:00:49 pm »

So again, no verification.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1315 on: April 09, 2016, 08:01:24 pm »

Did you believe that faust was originally an Other?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1316 on: April 09, 2016, 09:02:01 pm »

Did you believe that faust was originally an Other?
Yes.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1317 on: April 09, 2016, 09:10:00 pm »

I'm trying to determine if there are any useful reactions from the whole faust thing. The real Others would have known that he was lying. Would they have cared if he lived and tried to convince us that... I don't know, random people were his partners? Or did they want him dead ASAP so his alignment would be revealed?

So far the only reactions that I note as unusual are: RR, wanted to keep him alive when no one else did, and Sir Martin and Hydrad who locked him without any comment. But they may have just been late to the party.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1318 on: April 09, 2016, 11:06:00 pm »

vote: rr
Blah blah blah

I can't believe you guys can't trust me. I'm the towniest person left!
What is that even supposed to mean?
I was going to kill Faust with my screwdriver later in the day, but noooooo, we can't trust RR!
There was no need for you to use your screwdriver on faust when we had the gun loaded and ready.  You should have just saved it for the next time we had a walker to deal with and not confused everyone with a crisis that wasn't. Chances are you'll get a chance to use it.  Can you use it on yourself?  You're probably a prime bite target at this point, if there are any walkers left to bite you.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1319 on: April 09, 2016, 11:41:14 pm »

There are no walkers left, right? We're all alive.

If there are NPC walkers, then we probably can't win.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1320 on: April 09, 2016, 11:51:43 pm »

There are no walkers left, right? We're all alive.

If there are NPC walkers, then we probably can't win.

I'm guessing when we lynch someone, we'll get another walker. So we could talk about not lynching but still voting. The downside is that people might not vote as much if they think they won't get lynched.

Actually people have abilities to kill walkers so we should probably still lynch people.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1321 on: April 10, 2016, 12:07:31 am »

Oh yeah, lynching causes problems  :-\
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1322 on: April 10, 2016, 08:36:55 am »

Lynching might cause problems. None of the people killed night one came back.

What are people's reads? Let's get a Lynch going. I suppose I'm back to vote: EFHW for now
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1323 on: April 10, 2016, 11:12:43 am »

Lynching might cause problems. None of the people killed night one came back.

What are people's reads? Let's get a Lynch going. I suppose I'm back to vote: EFHW for now
gkrieg is right, I think.  The night one people were all killed in brain destroying manners.  The lynchees both came back/survived.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1324 on: April 10, 2016, 01:40:32 pm »

I'm from a phone but I will try to tell you why all I did was lock him.

He said he was an other and he couldn't bite people. I figured one of those was a lie.

If one of those was a lie, there would be no point in keeping him around.

If he could bite people and we let him live we'd just be stupid.

If he wasn't an other and we let him live there would be no point. It would be like keeping around a survivor who wanted to kill the town.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1325 on: April 10, 2016, 01:48:46 pm »

Lynching might cause problems. None of the people killed night one came back.

What are people's reads? Let's get a Lynch going. I suppose I'm back to vote: EFHW for now
gkrieg is right, I think.  The night one people were all killed in brain destroying manners.  The lynchees both came back/survived.

The problem is we still need people to be accountable for the votes
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1326 on: April 10, 2016, 02:26:52 pm »

Oh, my screwdriver needs to be submitted during an action submission window, but it can be any one. So I could use it at night.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1327 on: April 10, 2016, 03:02:13 pm »

Vote: Roadrunner I think.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1328 on: April 10, 2016, 03:16:30 pm »

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Roadrunner7671

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1329 on: April 10, 2016, 03:17:09 pm »

I'm pretty sure I can confirm my innocence, but I really, really don't want to.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1330 on: April 10, 2016, 03:33:59 pm »

Okay, then, why were you so certain Faust was lying?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1331 on: April 10, 2016, 03:34:28 pm »

Okay, then, why were you so certain Faust was lying?
Lying about what?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1332 on: April 10, 2016, 03:54:30 pm »

Okay, then, why were you so certain Faust was lying?
Lying about what?

Do you mean you believed his claim?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1333 on: April 10, 2016, 04:06:26 pm »

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1334 on: April 10, 2016, 11:42:38 pm »

Welp ok then. On to the next stage.

Hmm I was going to look at who didn't lock to maybe get town cred. But I think ADK was the only one who didn't lock but he seemed to show willingness to lock anyways.

Or wait... actually if the others knew he wasn't an other... how would they even react really... I guess try to keep him alive? huh... its harder then I expected.


I dunno. I can't seem to get as much info from faust as I guess I had hoped.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1335 on: April 11, 2016, 03:24:20 am »

Vote Count 3.5:

EFHW (1): ADK
Roadrunner7671 (1): Witherweaver

Not Voting (6): gkrieg13, Roadrunner7671, Hydrad, SirMartin, Ampharos, EFHW

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1336 on: April 11, 2016, 07:51:25 am »

Busy weekend and morning here at work - will do some digging in here shortly.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1337 on: April 11, 2016, 11:02:57 am »

Welp ok then. On to the next stage.

Hmm I was going to look at who didn't lock to maybe get town cred. But I think ADK was the only one who didn't lock but he seemed to show willingness to lock anyways.

Or wait... actually if the others knew he wasn't an other... how would they even react really... I guess try to keep him alive? huh... its harder then I expected.


I dunno. I can't seem to get as much info from faust as I guess I had hoped.

What do you think of RR?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1338 on: April 11, 2016, 11:56:26 am »

Welp ok then. On to the next stage.

Hmm I was going to look at who didn't lock to maybe get town cred. But I think ADK was the only one who didn't lock but he seemed to show willingness to lock anyways.

Or wait... actually if the others knew he wasn't an other... how would they even react really... I guess try to keep him alive? huh... its harder then I expected.


I dunno. I can't seem to get as much info from faust as I guess I had hoped.

What do you think of RR?

I think if he was scum then his partners might of suggested Doing that. I don't think he would fake claim that on his own. That or he actually has the ability
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1339 on: April 11, 2016, 12:09:57 pm »

Okay, then, why were you so certain Faust was lying?
Lying about what?

Do you mean you believed his claim?
Yes.

I'm not sure I get it.  You didn't think he could have provided a benefit by outing some of the Others?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1340 on: April 11, 2016, 12:14:48 pm »

Okay, then, why were you so certain Faust was lying?
Lying about what?

Do you mean you believed his claim?
Yes.

I'm not sure I get it.  You didn't think he could have provided a benefit by outing some of the Others?
I wanted us to NOT lock him so that he would out one other or tell us how many there were. Then I'd screwdrive him.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1341 on: April 11, 2016, 12:16:02 pm »

This feels legit to me. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1342 on: April 11, 2016, 12:17:06 pm »

Do you know that's what the screwdriver does?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1343 on: April 11, 2016, 12:17:58 pm »

If you're talking to me, no, good point, but it still feels legit.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1344 on: April 11, 2016, 12:18:49 pm »

No, that was to RR.  I'm asking if he knows for certain what it does or he's guessing.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1345 on: April 11, 2016, 01:26:09 pm »

I think I'm town on RR now, this feels too silly to be a scum ploy.

People I'd lynch: EFHW, Amph, Hydrad. Maaaybe WW. But we're actually getting to a pretty small pool here.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1346 on: April 11, 2016, 01:26:40 pm »

Sir Martin's probably ahead of WW actually.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1347 on: April 11, 2016, 01:48:33 pm »

I really think we should take a good long look at Sir Martin.

EFHW, WW and ADK are also worth taking a look at.  I guess Hydrad as well.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1348 on: April 11, 2016, 03:17:05 pm »

Are we possibly at MYLO?

Because if so, we should mass claim
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1349 on: April 11, 2016, 03:19:03 pm »

Highly doubt it.  That would mean there were 4 scum in the game (since one is dead).  More likely there were 3, with 2 left alive. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1350 on: April 11, 2016, 03:21:42 pm »

I mean, I guess there could have been 4.  I just am expecting 3. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1351 on: April 11, 2016, 06:00:30 pm »

I might be in favor of a massclaim anyway? It could shed some light on things.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1352 on: April 11, 2016, 06:02:33 pm »

I guess if we had a cult leader, 3 scum is maybe more likely?

Still kinda like a mass claim to help us figure some stuff out.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1353 on: April 11, 2016, 10:30:56 pm »

Why is no one voting?
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1354 on: April 11, 2016, 10:31:59 pm »

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1355 on: April 11, 2016, 10:36:22 pm »

But really.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1356 on: April 11, 2016, 10:41:18 pm »

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1357 on: April 11, 2016, 10:57:43 pm »

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Roadrunner7671

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1358 on: April 11, 2016, 10:59:57 pm »

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Roadrunner7671

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1359 on: April 11, 2016, 11:01:18 pm »

It's scummy to say this out of the blue, but we should massclaim. Depending on the setup, I might be able to do good things.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1360 on: April 11, 2016, 11:04:40 pm »

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1361 on: April 11, 2016, 11:05:14 pm »

I guess if we had a cult leader, 3 scum is maybe more likely?

Still kinda like a mass claim to help us figure some stuff out.
I'd be ok with a mass claim.  Get things kickstarted.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1362 on: April 11, 2016, 11:10:38 pm »

I really think we should take a good long look at Sir Martin.

EFHW, WW and ADK are also worth taking a look at.  I guess Hydrad as well.

I was thinking ADK for scum early on, but he's reading pretty towny for me now.  Why is he on your maybe scum list? 

Regarding everyone else, WW also seems towny.  Hydrad's been pretty slippery.  Could be scum.  Sir Martin reads scummy, but I don't have anything specific to point to right now.  gkrieg is a townread.  You're another one I read as scummy earlier.  I don't think much has shifted for me there.  Anyone else?  RR I think is town.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1363 on: April 11, 2016, 11:12:49 pm »

But really.
That's why I'm not voting.
What about the Others?
Let people with swords and guns take care of them.

? ? Voting is for Others, swords and guns are for zombies. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1364 on: April 11, 2016, 11:16:39 pm »

But really.
That's why I'm not voting.
What about the Others?
Let people with swords and guns take care of them.

? ? Voting is for Others, swords and guns are for zombies.
On night one Haddock (an other) was killed by a bladed weapon, which I assumed was a sword.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1365 on: April 11, 2016, 11:20:59 pm »

I'm okay with mass claiming.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1366 on: April 11, 2016, 11:22:19 pm »

But really.
That's why I'm not voting.
What about the Others?
Let people with swords and guns take care of them.
? ? Voting is for Others, swords and guns are for zombies.
On night one Haddock (an other) was killed by a bladed weapon, which I assumed was a sword.

ok, but voting is still for Others, and one player might have access to a night action with a sword but most of us do not.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1367 on: April 11, 2016, 11:24:26 pm »

But really.
That's why I'm not voting.
What about the Others?
Let people with swords and guns take care of them.
? ? Voting is for Others, swords and guns are for zombies.
On night one Haddock (an other) was killed by a bladed weapon, which I assumed was a sword.

ok, but voting is still for Others, and one player might have access to a night action with a sword but most of us do not.
I've thought of a system: We lynch, the guy with the sword re-kills that person during night. Repeat. Thoughts?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1368 on: April 11, 2016, 11:29:03 pm »

Sounds good to me.

I think I should make the mass claim order. Is anyone opposed to this?  I have reasons for choosing the order. But I'll claim them last
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1369 on: April 11, 2016, 11:41:37 pm »

I refuse to claim before a protective role.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1370 on: April 11, 2016, 11:50:33 pm »

Massclaim is good. Let's do this.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1371 on: April 12, 2016, 12:08:29 am »

Sounds good to me.

I think I should make the mass claim order. Is anyone opposed to this?  I have reasons for choosing the order. But I'll claim them last
Any order is fine with me.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1372 on: April 12, 2016, 12:19:59 am »

EFHW's making a long post. The suspense is killing me!
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1373 on: April 12, 2016, 12:28:07 am »

Ok order is thus. 

SirMartin
Ampharos
Hydrad
Witherweaver
EFHW
ADK
Roadrunner7671
gkrieg13

go go SirMartin

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1374 on: April 12, 2016, 07:30:41 am »

I don't know if I want a mass claim.  This is being heavily pushed by several people who I think have a good chance of being scum.  There is so much hidden here for town and I believe we're in a good spot... I really do not like this.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1375 on: April 12, 2016, 09:04:37 am »

I don't know if I want a mass claim.  This is being heavily pushed by several people who I think have a good chance of being scum.  There is so much hidden here for town and I believe we're in a good spot... I really do not like this.

Who is scummy that is pushing it?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1376 on: April 12, 2016, 09:19:12 am »

But really.
That's why I'm not voting.
What about the Others?
Let people with swords and guns take care of them.
? ? Voting is for Others, swords and guns are for zombies.
On night one Haddock (an other) was killed by a bladed weapon, which I assumed was a sword.

ok, but voting is still for Others, and one player might have access to a night action with a sword but most of us do not.
I've thought of a system: We lynch, the guy with the sword re-kills that person during night. Repeat. Thoughts?
 
That is probably what we will need to do.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1377 on: April 12, 2016, 09:30:47 am »

I don't know if I want a mass claim.  This is being heavily pushed by several people who I think have a good chance of being scum.  There is so much hidden here for town and I believe we're in a good spot... I really do not like this.

Who is scummy that is pushing it?

I should clarify "heavily pushed" to be - is contributing to the occurrence of the claim during a time when there are no dissenting voices.   Sir Martin is the top here, but I trust ADK and EFHW about as far as I can throw them.  You're fine.

The more I think about this the more I'm torn.  I'd be curious as to why you have me going to early though.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1378 on: April 12, 2016, 10:06:11 am »

I don't know if I want a mass claim.  This is being heavily pushed by several people who I think have a good chance of being scum.  There is so much hidden here for town and I believe we're in a good spot... I really do not like this.

Who is scummy that is pushing it?

I should clarify "heavily pushed" to be - is contributing to the occurrence of the claim during a time when there are no dissenting voices.   Sir Martin is the top here, but I trust ADK and EFHW about as far as I can throw them.  You're fine.

The more I think about this the more I'm torn.  I'd be curious as to why you have me going to early though.

I don't see how agreeing to a proposal qualifies as heavily pushing. It sounds like you don't like the idea of having to claim.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1379 on: April 12, 2016, 10:12:05 am »

Not particularly, no.  Especially not at that point in the order.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1380 on: April 12, 2016, 10:16:30 am »

I've already heard EFHW and ADK claim, that is why they are so low in order.

I don't see why order matters all that much.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1381 on: April 12, 2016, 10:18:02 am »

Sometimes town need to hold things back in their claims, just PLEASE don't lie.  I swear, it backfires every time.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1382 on: April 12, 2016, 10:18:47 am »

I've already heard EFHW and ADK claim, that is why they are so low in order.

I don't see why order matters all that much.

Huh?  When did that happen?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1383 on: April 12, 2016, 10:23:35 am »

Vote: Sir Martin
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1384 on: April 12, 2016, 10:29:06 am »

Actually no.

Unvote

Reads more townie on a re-read.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1385 on: April 12, 2016, 10:34:24 am »

I've already heard EFHW and ADK claim, that is why they are so low in order.

I don't see why order matters all that much.

Huh?  When did that happen?

I'll tell you when it gets to my claim.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1386 on: April 12, 2016, 10:41:58 am »

Screw it.  We can mass claim.  Just put me last - it's way too easy for someone to fake claim off mine.  My role should also be confirmed by someone who goes ahead of me. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1387 on: April 12, 2016, 10:47:35 am »

I would like RR to go before me.  Or at least answer the question I asked about his screwdriver.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1388 on: April 12, 2016, 10:48:23 am »

I would like RR to go before me.  Or at least answer the question I asked about his screwdriver.
What question?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1389 on: April 12, 2016, 10:56:53 am »

I would like RR to go before me.  Or at least answer the question I asked about his screwdriver.
What question?

Do you know (mod-confirmed) what it does, or are you guessing?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1390 on: April 12, 2016, 11:19:54 am »

I would like RR to go before me.  Or at least answer the question I asked about his screwdriver.
What question?

Do you know (mod-confirmed) what it does, or are you guessing?
I know what it does.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1391 on: April 12, 2016, 11:25:17 am »

Could you share again, in complete?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1392 on: April 12, 2016, 11:54:24 am »

Could you share again, in complete?
During an action submission phase, I can choose to attack someone with my screwdriver. If they're a walker, they die.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1393 on: April 12, 2016, 12:01:42 pm »

Could you share again, in complete?
During an action submission phase, I can choose to attack someone with my screwdriver. If they're a walker, they die.

Interesting.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1394 on: April 12, 2016, 12:02:17 pm »

EFHW, did you have anything notable happen to you Night 1?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1395 on: April 12, 2016, 12:12:17 pm »

Claim time!
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1396 on: April 12, 2016, 12:12:51 pm »

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1397 on: April 12, 2016, 12:13:30 pm »

All I feel compelled to say is that I'm the vig and yes, I have a sword.

Giving away more than that really doesn't do much for the town but it would help others.

Who's next?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1398 on: April 12, 2016, 12:54:44 pm »

EFHW, did you have anything notable happen to you Night 1?

No.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1399 on: April 12, 2016, 12:55:12 pm »

EFHW, did you have anything notable happen to you Night 1?

No.
Something did come up Dawn 2.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1400 on: April 12, 2016, 09:48:02 pm »

So it seems like this claiming thing isn't working the best if people disagree on the order...

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1401 on: April 12, 2016, 09:52:44 pm »

SurMartin's an IC now right?

No counterclaims and there is no reason for an other aligned vig to kill an other
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1402 on: April 12, 2016, 09:54:02 pm »

How bout I go first and prove I'm IC then people will have to go in the order I say.

I'm a friendly neighbor.  I can target someone and am confirmed part of the group.  I have done this to faust, ADK, and EFHW.  faust breadcrumbed this in this post:

Good, so, what can we learn from the flavor?
Kinda seems important to watch out for.
Remember, ash made it very clear that flavor is important, so I'll search it for clues, because clues seem very relevant.
I think this means we get a Morgan update every Dawn.
Eh, that likely means that lynch flavor (which happens at Twilight) will be different.
Gotta wonder how.
I think that is clear as day, and confirms that we really should look at the flavor intensely.
So, can this give us some indication about how zombie attacks work?
It is not out of the question that some of us are inherently slower than others, and will always get eaten first.
Could also be random though.

Hydrad is next then Ampharos because I already have EFHW and ADK's claims
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1403 on: April 12, 2016, 09:55:17 pm »

So now is

Hydrad
Ampharos
WW
RR
ADK
EFHW
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1404 on: April 12, 2016, 10:01:41 pm »

I'm a weak commuter

each night I can target someone and as long as they don't die I can't be targetted.
If they die though I die with them.

I also have a 1shot where I don't need to target anyone and I'm totally safe.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1405 on: April 12, 2016, 10:07:42 pm »

I'm a weak commuter

each night I can target someone and as long as they don't die I can't be targetted.
If they die though I die with them.

I also have a 1shot where I don't need to target anyone and I'm totally safe.

isn't that just a hider?

gogo ampharos
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1406 on: April 12, 2016, 10:11:47 pm »

Scumslip!
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1407 on: April 12, 2016, 10:24:32 pm »

So basically, I tell GK who to target.  I told him faust night 1, and then WW night two, so looks like we're dealing with some sort of re-direct here.  I'm pretty sure he has to take my advice on who to target.   I had no idea what his power did or who had that power, just the name of it, thus me super-subtly asking if "vet" meant anything to anyone.  He responded, and since faust basically cleared him with that one post, I think we're good.  I believe he should be able to confirm that I had him target WW.  I'm not sure how he's done it to 3 people.

I also tell someone else what to do, in exactly the same fashion, but it wouldn't surprise me if they're dead.  I had them target Chairs night one and SirMartin night two.  I haven't seen anything to make me thing they're still alive though. 

I also have some night immunity, but I'm not going into depths on how much, because why would I want to spoil all the fun ;)
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1408 on: April 12, 2016, 10:32:36 pm »

Very interested to hear GK's stance on EFHW and ADK.  I'd love to get some more pieces of the puzzle in here.

Hydrad, unfortunately, has a very easily fabricated claim.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1409 on: April 12, 2016, 10:41:53 pm »

Very interested to hear GK's stance on EFHW and ADK.  I'd love to get some more pieces of the puzzle in here.

Hydrad, unfortunately, has a very easily fabricated claim.

My neighborhood thing is different from vetting. I'll explain that later.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1410 on: April 12, 2016, 10:56:53 pm »

I'm a weak commuter

each night I can target someone and as long as they don't die I can't be targetted.
If they die though I die with them.

I also have a 1shot where I don't need to target anyone and I'm totally safe.

isn't that just a hider?

gogo ampharos

oh interesting. I guess its pretty close. I didn't know hider was a role.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1411 on: April 12, 2016, 10:58:54 pm »

I'm a weak commuter

each night I can target someone and as long as they don't die I can't be targetted.
If they die though I die with them.

I also have a 1shot where I don't need to target anyone and I'm totally safe.

isn't that just a hider?

gogo ampharos

oh interesting. I guess its pretty close. I didn't know hider was a role.

What's your actual role name?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1412 on: April 12, 2016, 11:00:08 pm »

I don't think anything was done to me Night 2.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1413 on: April 13, 2016, 01:06:23 am »

I can confirm gkrieg's claim. Also that he is mod-confirmed town in his neighborhoods.

I would like to request claiming after EFHW.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1414 on: April 13, 2016, 01:08:00 am »

Also Hydrad: you're saying you have a power that causes you to get NK'd if the person you targeted gets killed, and that you chose to target faust with this power on N1?

vote: Hydrad
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1415 on: April 13, 2016, 01:40:15 am »

I can confirm gkrieg's claim. Also that he is mod-confirmed town in his neighborhoods.

I would like to request claiming after EFHW.

Both of you were in neighborhoods so because you were in my most recent neighborhood, I'll allow it.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1416 on: April 13, 2016, 01:43:07 am »

Also Hydrad: you're saying you have a power that causes you to get NK'd if the person you targeted gets killed, and that you chose to target faust with this power on N1?

vote: Hydrad

Yup. My thinking was that with this many people we would have at least 2 protective roles. And I bet that one of them would target faust. I know I would if I was one before I had any reads.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1417 on: April 13, 2016, 01:44:28 am »

I'm a weak commuter

each night I can target someone and as long as they don't die I can't be targetted.
If they die though I die with them.

I also have a 1shot where I don't need to target anyone and I'm totally safe.

isn't that just a hider?

gogo ampharos

oh interesting. I guess its pretty close. I didn't know hider was a role.

What's your actual role name?

I'm Beth Greene, the Farmer's Other Daughter
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1418 on: April 13, 2016, 01:45:49 am »

I'm a weak commuter

each night I can target someone and as long as they don't die I can't be targetted.
If they die though I die with them.

I also have a 1shot where I don't need to target anyone and I'm totally safe.

isn't that just a hider?

gogo ampharos

oh interesting. I guess its pretty close. I didn't know hider was a role.

What's your actual role name?

I'm Beth Greene, the Farmer's Other Daughter

I think he was asking for the name of your role and not your flavor name.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1419 on: April 13, 2016, 12:20:19 pm »

*twiddles thumbs*
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1420 on: April 13, 2016, 12:23:04 pm »

Do I go now?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1421 on: April 13, 2016, 12:28:06 pm »

Well I think GK is the towniest of us all and is directing who goes when.  But I guess it probably couldn't hurt... who knows.  Your choice I guess.

Also, there is a little nagging thing in the back of my head making me worried that one of the people I'm directing is scum, so I'm glad that GK is mod town confirmed.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1422 on: April 13, 2016, 12:29:02 pm »

I guess so:

So now is

Hydrad
Ampharos
WW
RR
ADK
EFHW
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1423 on: April 13, 2016, 12:29:41 pm »

Looks like it, then.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1424 on: April 13, 2016, 12:32:30 pm »

I'm Daryl Dixon

I have a bunch of stuff in my pack.  Each night I may choose an item, and if so I target a player.  I am not told what the items do, nor if their use requires targeting a player.  However, I have to target a player in case it does require a target.

Night 1 I selected an old skull ring and targeted EFHW
Night 2 I selected flathead screwdriver and targeted Roadrunner

Apparently, I gave RR the screwdriver.  I can't verify if what he's saying is correct, as I am not informed what the items do, if anything.  I have more items in my pack, but I don't see any benefit in claiming what they are.

EFHW, did you receive the item during Dawn?

I suppose this role is a take on an Inventor.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1425 on: April 13, 2016, 12:33:35 pm »

So basically, I tell GK who to target.  I told him faust night 1, and then WW night two, so looks like we're dealing with some sort of re-direct here.  I'm pretty sure he has to take my advice on who to target.   I had no idea what his power did or who had that power, just the name of it, thus me super-subtly asking if "vet" meant anything to anyone.  He responded, and since faust basically cleared him with that one post, I think we're good.  I believe he should be able to confirm that I had him target WW.  I'm not sure how he's done it to 3 people.

I also tell someone else what to do, in exactly the same fashion, but it wouldn't surprise me if they're dead.  I had them target Chairs night one and SirMartin night two.  I haven't seen anything to make me thing they're still alive though. 

I also have some night immunity, but I'm not going into depths on how much, because why would I want to spoil all the fun ;)

So you have no idea what the things do that you direct?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1426 on: April 13, 2016, 12:35:05 pm »

I'm Daryl Dixon

I have a bunch of stuff in my pack.  Each night I may choose an item, and if so I target a player.  I am not told what the items do, nor if their use requires targeting a player.  However, I have to target a player in case it does require a target.

Night 1 I selected an old skull ring and targeted EFHW
Night 2 I selected flathead screwdriver and targeted Roadrunner

Apparently, I gave RR the screwdriver.  I can't verify if what he's saying is correct, as I am not informed what the items do, if anything.  I have more items in my pack, but I don't see any benefit in claiming what they are.

EFHW, did you receive the item during Dawn?

I suppose this role is a take on an Inventor.

So did you know what all the items are from the beginning of the game?  Even if you didn't know what they did?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1427 on: April 13, 2016, 12:36:26 pm »

Just the name of the power.  Yours is Vet.  I'm not saying the other just in case someone tries to false claim off me, but I know what its name is.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1428 on: April 13, 2016, 12:37:36 pm »

I'm Daryl Dixon

I have a bunch of stuff in my pack.  Each night I may choose an item, and if so I target a player.  I am not told what the items do, nor if their use requires targeting a player.  However, I have to target a player in case it does require a target.

Night 1 I selected an old skull ring and targeted EFHW
Night 2 I selected flathead screwdriver and targeted Roadrunner

Apparently, I gave RR the screwdriver.  I can't verify if what he's saying is correct, as I am not informed what the items do, if anything.  I have more items in my pack, but I don't see any benefit in claiming what they are.

EFHW, did you receive the item during Dawn?

I suppose this role is a take on an Inventor.

So did you know what all the items are from the beginning of the game?  Even if you didn't know what they did?

Yes, I have a list of all the items.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1429 on: April 13, 2016, 12:38:40 pm »

I tried to get more information on their function, but Ash couldn't tell me any more. 
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gkrieg13

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1430 on: April 13, 2016, 12:42:56 pm »

So now is

Hydrad
Ampharos
WW
RR
ADK
EFHW
go go RR
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1431 on: April 13, 2016, 12:44:02 pm »

I tried to get more information on their function, but Ash couldn't tell me any more.

Seems like a solid claim.  @EFHW, Did you get anything?

I think I'll go through once we're done and rate all of the claims
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1432 on: April 13, 2016, 12:47:50 pm »

I tried to get more information on their function, but Ash couldn't tell me any more.

Seems like a solid claim.  @EFHW, Did you get anything?

I think I'll go through once we're done and rate all of the claims

Softclaiming insurance adjuster~
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1433 on: April 13, 2016, 12:52:04 pm »

I tried to get more information on their function, but Ash couldn't tell me any more.

Seems like a solid claim.  @EFHW, Did you get anything?

I think I'll go through once we're done and rate all of the claims

Softclaiming insurance adjuster~

You know it
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1434 on: April 13, 2016, 01:48:06 pm »

I tried to get more information on their function, but Ash couldn't tell me any more.

Seems like a solid claim.  @EFHW, Did you get anything?

I think I'll go through once we're done and rate all of the claims
nope, the dawn event was gkrieg contacting me.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1435 on: April 13, 2016, 02:25:52 pm »

Okay.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1436 on: April 13, 2016, 02:54:37 pm »

I am the flavor guy. Each night I can submit an 100 word message to Morgan over radio.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1437 on: April 13, 2016, 02:56:24 pm »

Weird.

Can you confirm that you received this screwdriver after last night? 

Also, what about the comic book thing?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1438 on: April 13, 2016, 02:56:57 pm »

Uh.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1439 on: April 13, 2016, 03:07:36 pm »

thats an interesting power... But I don't really know how its useful.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1440 on: April 13, 2016, 03:11:50 pm »

I am the flavor guy. Each night I can submit an 100 word message to Morgan over radio.

Is that it?

Why would you want protection for that?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1441 on: April 13, 2016, 04:01:47 pm »

I am the flavor guy. Each night I can submit an 100 word message to Morgan over radio.

Which parts of the flavor we've seen were written by you?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1442 on: April 13, 2016, 05:04:18 pm »

I wrote the bolded, not italicized parts. I pretended to be Lori and Sophia.

I didn't full claim because that's not it, there's other stuff.

I recieved a screwdriver last night, I think scum sent me the comic.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1443 on: April 13, 2016, 05:16:50 pm »

I wrote the bolded, not italicized parts. I pretended to be Lori and Sophia.

I didn't full claim because that's not it, there's other stuff.

I recieved a screwdriver last night, I think scum sent me the comic.

Why haven't you told Morgan to come help us out yet?  Just say that you're Rick
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1444 on: April 13, 2016, 05:17:59 pm »

I wrote the bolded, not italicized parts. I pretended to be Lori and Sophia.

I didn't full claim because that's not it, there's other stuff.

I recieved a screwdriver last night, I think scum sent me the comic.

Why haven't you told Morgan to come help us out yet?  Just say that you're Rick
My flavor name is female.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1445 on: April 13, 2016, 05:19:14 pm »

I wrote the bolded, not italicized parts. I pretended to be Lori and Sophia.

I didn't full claim because that's not it, there's other stuff.

I recieved a screwdriver last night, I think scum sent me the comic.

Why haven't you told Morgan to come help us out yet?  Just say that you're Rick
My flavor name is female.

Well if the flavor is important, it seems like Morgan wants to hear from Rick.  I think we need to get him to the camp somehow
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1446 on: April 13, 2016, 05:20:18 pm »

I wrote the bolded, not italicized parts. I pretended to be Lori and Sophia.

I didn't full claim because that's not it, there's other stuff.

I recieved a screwdriver last night, I think scum sent me the comic.

Why haven't you told Morgan to come help us out yet?  Just say that you're Rick
My flavor name is female.

Well if the flavor is important, it seems like Morgan wants to hear from Rick.  I think we need to get him to the camp somehow
So do I. I've told him to come (as you can see) and I thought he'd come to the aid of a frightened child.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1447 on: April 13, 2016, 08:10:44 pm »

Being asked by a dead person must be pretty creepy, though.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1448 on: April 13, 2016, 08:12:18 pm »

Being asked by a dead person must be pretty creepy, though.
He doesn't know they're dead!
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1449 on: April 13, 2016, 11:29:58 pm »

If you trust me vote for a no lynch.

Vote: no lynch

Remember the part of my role that I withheld from you guys? Let's activate that!
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1450 on: April 13, 2016, 11:33:43 pm »

If you need more convincing I can share something with you.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1451 on: April 13, 2016, 11:36:32 pm »

EFhW then ADK
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1452 on: April 13, 2016, 11:36:42 pm »

Um...

Before I participate in Roadrunner's shenanigans, I am an IC right?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1453 on: April 13, 2016, 11:37:23 pm »

Hold up-I am the only one who noticed Hydrad's scumslip?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1454 on: April 13, 2016, 11:44:10 pm »

I guess so?

Let Me explain: Hydrad is a 'wak commuter.' Commuters leave the village and cannot be targetted, ever. He claimed a Hider but he used the wrong name. Weak roles have the target someone. Commuters don't target someone. Hydrad is a hider an other.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1455 on: April 13, 2016, 11:44:28 pm »

But we still have to no lynch.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1456 on: April 13, 2016, 11:47:34 pm »

I guess so?

Let Me explain: Hydrad is a 'wak commuter.' Commuters leave the village and cannot be targetted, ever. He claimed a Hider but he used the wrong name. Weak roles have the target someone. Commuters don't target someone. Hydrad is a hider an other.

I didn't know hider was a thing which is why I thought I was a commuter.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1457 on: April 13, 2016, 11:48:47 pm »

I'm not 100% I trust you. And after the screwdriver thing, I'm sorry but I'm not 100% sure you know for sure what your role actually does.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1458 on: April 13, 2016, 11:49:48 pm »

I guess so?

Let Me explain: Hydrad is a 'wak commuter.' Commuters leave the village and cannot be targetted, ever. He claimed a Hider but he used the wrong name. Weak roles have the target someone. Commuters don't target someone. Hydrad is a hider an other.

I didn't know hider was a thing which is why I thought I was a commuter.
Okay, riddle me this: What is your second part to your role?

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1459 on: April 13, 2016, 11:50:21 pm »

I'm not 100% I trust you. And after the screwdriver thing, I'm sorry but I'm not 100% sure you know for sure what your role actually does.
You jest, right?

The screwdriver thing is why I'm towny.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1460 on: April 14, 2016, 12:08:29 am »

I guess so?

Let Me explain: Hydrad is a 'wak commuter.' Commuters leave the village and cannot be targetted, ever. He claimed a Hider but he used the wrong name. Weak roles have the target someone. Commuters don't target someone. Hydrad is a hider an other.

I didn't know hider was a thing which is why I thought I was a commuter.
Okay, riddle me this: What is your second part to your role?

basically a 1 shot commuter. I think I claimed that already.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1461 on: April 14, 2016, 12:10:54 am »

I'm not 100% I trust you. And after the screwdriver thing, I'm sorry but I'm not 100% sure you know for sure what your role actually does.
You jest, right?

The screwdriver thing is why I'm towny.

Right but you apparently didn't understand that you couldn't use it outside the day action window. Which could mean that it was something that you made up. And even if it isn't, the last time you asked us to do something on faith (keeping faust alive) it turned out to be a bad idea, in part because you didn't understand how your role worked.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1462 on: April 14, 2016, 01:05:05 am »

I think if we are mass claiming, we are full claiming. No secrets about your role.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1463 on: April 14, 2016, 07:41:19 am »

Before we go all vote crazy, let's hear the ones who haven't gone yet.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1464 on: April 14, 2016, 07:43:37 am »

Before we go all vote crazy, let's hear the ones who haven't gone yet.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1465 on: April 14, 2016, 09:38:09 am »

No lynching now is not a good idea.  We have a vig, some kind of night kill, possible zombification, etc.  Getting down to odd now is no guarantee that will last long.

Sir Martin, could you verify who you hit Night 1 and 2?  Like, for the record. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1466 on: April 14, 2016, 09:38:46 am »

I'm not 100% I trust you. And after the screwdriver thing, I'm sorry but I'm not 100% sure you know for sure what your role actually does.
You jest, right?

The screwdriver thing is why I'm towny.

How does it make you townie?  I didn't even know what would happen when I targeted you.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1467 on: April 14, 2016, 09:48:07 am »

Vote Count 3.6:

Hydrad (1): ADK
Roadrunner7671 (1): Witherweaver
No Lynch (1): Roadrunner7671

Not Voting (5): gkrieg13, Hydrad, SirMartin, Ampharos, EFHW

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1468 on: April 14, 2016, 09:53:39 am »

Okay, let's speed this up.  Still need claims from ADK and EFHW.  We're down to 3 days and change.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1469 on: April 14, 2016, 09:54:21 am »

I guess so?

Let Me explain: Hydrad is a 'wak commuter.' Commuters leave the village and cannot be targetted, ever. He claimed a Hider but he used the wrong name. Weak roles have the target someone. Commuters don't target someone. Hydrad is a hider an other.

I don't think this is a scumslip. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1470 on: April 14, 2016, 09:55:23 am »

Okay maybe it's not but you have to admit his claim is easiest for a scum to be at this point. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1471 on: April 14, 2016, 10:00:24 am »

Yeah, but scum tend to have much cleaner claims. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1472 on: April 14, 2016, 10:02:05 am »

What about scum!Hydrad
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1473 on: April 14, 2016, 10:03:58 am »

What about scum!Hydrad

I feel like there was another game where he did something like this.  I don't remember if he was town or scum in it. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1474 on: April 14, 2016, 10:39:18 am »

I'll claim after EFHW.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1475 on: April 14, 2016, 11:11:34 am »

EFHW, where are you?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1476 on: April 14, 2016, 12:48:52 pm »

I am Carol Peletier, the Motherly Widow.

My role has 4 components.

COMMUNICATE: I can send a message to scum during Twilight.
SMILE: 1-shot nk-proof. I charm my attacker with my smile.
COWER: 1-shot hider. If I hide behind someone who is not alive I also become not alive.  If I hide behind an enemy of the Group, I get shot in the head. Smile does not apply if I hide.
RAGE: This is basically a vengeful.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1477 on: April 14, 2016, 12:53:37 pm »

ADK gogo
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1478 on: April 14, 2016, 01:14:48 pm »

I'm a Useful Bystander

I have four night-based one-shots:

Watcher- used this on faust N1, got the e/Hydrad result.
Tracker- used this on EFHW last night. She didn't target anyone.
Bodyguard
An ability that's like bodyguard but for walker bites (I target someone and if they would get bit, I get bit instead).

I can send someone a 100-word message during the day. I sent one to WW on day one anonymously asking if he was worth bodyguarding, as far as I can tell he never responded, which is fair. Day two I sent faust my result, which he claimed. Today I didn't send a message in the confusion of the faust stuff.

I thought about whether I should claim this last bit, but I don't think I'm ever going to use it at this point, so here goes: during Twilight, I can take the place of the person being lynched and get lynched instead. This seem incredibly anti-town to me, so I don't think there's a chance of me using, especially at this point.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1479 on: April 14, 2016, 01:17:12 pm »

Honestly, if we're going by claims, Hydrad, Amph, and WW's look the weakest to me, so I'd be okay lynching in there.

Probably vote: Amph
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1480 on: April 14, 2016, 01:18:12 pm »

Mine's basically confirmed by GK, but do whatever man.

WW, did you get that message?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1481 on: April 14, 2016, 01:24:19 pm »

RR - are you able to give anyone the radio?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1482 on: April 14, 2016, 01:29:20 pm »

Mine's basically confirmed by GK, but do whatever man.

I don't think it is exactly confirmed by gkrieg because there are some discrepancies.  You said you only sent him 2 names, and that one of them was WW.

Did you know it was gkrieg you were directing?  How come you don't know who the second person was, and why do you think they are dead?  What names did you send?

@gkrieg - How were you able to target 3 people in 2 nights?  Also, did you have any choice in who you targeted or were you given names from ash?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1483 on: April 14, 2016, 01:30:25 pm »

Sure, but that doesn't mean you don't have that power as scum.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1484 on: April 14, 2016, 01:31:08 pm »

Mine's basically confirmed by GK, but do whatever man.

WW, did you get that message?

What message?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1485 on: April 14, 2016, 01:32:01 pm »

Being asked by a dead person must be pretty creepy, though.
He doesn't know they're dead!
It sounded to me like you thought Rick was a player, so then they would know who was dead.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1486 on: April 14, 2016, 01:32:24 pm »

Mine's basically confirmed by GK, but do whatever man.

WW, did you get that message?

What message?
From ADK re: bodyguarding
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1487 on: April 14, 2016, 01:33:22 pm »

Thoughts on the claims:

ADK - If WW can confirm he got the message, this is a decent claim.  It's still not outside the realm of a solid scum claim though.
EFHW - Not a huge fan of this claim - it's an easy scum claim, and the vengeful thing dissuades kills.
gkrieg13 - Obviously town seeing as he's my Vet person.  Still not 100% sure what it does though... would be nice to know since I'm directing it.
Hydrad - Probably the scummiest of the claims.
Roadrunner7671 - Crazy claim - I have to give town points for this one.  Could defo be scum though.  If he is, it means he's really picking up his game, cause I'm reading lots of town RR here.
SirMartin - Probably town.  No one else is taking claim for kills.
Witherweaver - Claim feels kind of townie, but could be scum I guess.  Though if RR is town, he wouldn't really be giving out tools to townies, would he?  Well maybe he would...

Vote: Hydrad

PPE 5
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1488 on: April 14, 2016, 01:34:59 pm »

Oh, I missed ADK's claim.

Quote
I can send someone a 100-word message during the day. I sent one to WW on day one anonymously asking if he was worth bodyguarding, as far as I can tell he never responded, which is fair. Day two I sent faust my result, which he claimed. Today I didn't send a message in the confusion of the faust stuff.

There is something in my QT.  This was during the few days where I wasn't online.  When I saw it, it was already late, and it wasn't worded in such a way that it was necessarily a message to me.  It was worded such that I could have overheard it, making me think it may have been between two other people.  There wasn't any 'respond' option.

At any rate, I didn't know how to take it and didn't do anything with it.

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1489 on: April 14, 2016, 01:41:09 pm »

Mine's basically confirmed by GK, but do whatever man.

I don't think it is exactly confirmed by gkrieg because there are some discrepancies.  You said you only sent him 2 names, and that one of them was WW.

Did you know it was gkrieg you were directing?  How come you don't know who the second person was, and why do you think they are dead?  What names did you send?

@gkrieg - How were you able to target 3 people in 2 nights?  Also, did you have any choice in who you targeted or were you given names from ash?

True, it's not 100% cleared.  I knew it was GK caused I asked a while ago if "vet" meant anything to anyone, and he said yes.  Unless someone else had knowledge of the situation, then he's it.  And his claim confirms that.  I never asked about the second person, because the name of the power "Snoop", makes more sense as to what it does, in a general sense.  Plus if I started asking all these questions, that might have unintended consequences.  In hindsight maybe I should have.  I think they're dead because so many people are dead already, and odds are good they're dead, which it looks like they are.  As previously mentioned, I told them to target Chairs and then SirMartin.

PPE
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1490 on: April 14, 2016, 01:43:42 pm »

I am Carol Peletier, the Motherly Widow.

My role has 4 components.

COMMUNICATE: I can send a message to scum during Twilight.
SMILE: 1-shot nk-proof. I charm my attacker with my smile.
COWER: 1-shot hider. If I hide behind someone who is not alive I also become not alive.  If I hide behind an enemy of the Group, I get shot in the head. Smile does not apply if I hide.
RAGE: This is basically a vengeful.

Have you sent messages?  Who is 'scum'?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1491 on: April 14, 2016, 01:48:05 pm »

I am Carol Peletier, the Motherly Widow.

My role has 4 components.

COMMUNICATE: I can send a message to scum during Twilight.
SMILE: 1-shot nk-proof. I charm my attacker with my smile.
COWER: 1-shot hider. If I hide behind someone who is not alive I also become not alive.  If I hide behind an enemy of the Group, I get shot in the head. Smile does not apply if I hide.
RAGE: This is basically a vengeful.

Have you sent messages?  Who is 'scum'?
No, I couldn't think of anything useful to say. "Scum" is my paraphrase.  The original implied that a single opposing player would get my message.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1492 on: April 14, 2016, 01:51:51 pm »

But there are Walkers and Others.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1493 on: April 14, 2016, 01:54:30 pm »

But there are Walkers and Others.
I know.  Originally I assumed walkers couldn't read.  But since they were able to post, I guess the wording could apply to them, too.  Either way, I couldn't think of what to say.  It's the kind of power that sounds really cool but then it's hard to think of a way to make it useful.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1494 on: April 14, 2016, 02:03:56 pm »

Ok I'm glad we had a lot of interaction from the mass claim.

I'll answer a few questions and full claim at this point.

I am Hershel Greene. 

I can target people to make a classroom any time that I'm not in a classroom with someone.  So that means it takes one period to target, one period where the neighborhood is open, then one period where it is closed, so I can open one every three periods, although I've decided it is better to have open at night, because that is when people pay more attention to their QTs anyway.

Vet is just a doctor for NK.  Amph gives me the target and I either doctor them from a NK if they are alive, or get bit if they are dead.  I didn't know Amph didn't know this, so I thought it was weird that he had me target WW last night, because I was pretty certain he wouldn't be the NK. 

I also can't hammer, as you guys have already seen.

I think at this point, I would lynch between Hydrad and WW.  I wouldn't be surprised if they were the two scum honestly.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1495 on: April 14, 2016, 02:05:25 pm »

RR - are you able to give anyone the radio?
No.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1496 on: April 14, 2016, 02:06:39 pm »

I think lynching Hydrad is a strong play tomorrow. His claim is so bad!

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1497 on: April 14, 2016, 02:07:18 pm »

Sorry not WW. I like his claim.  Would definitely lynch Hydrad though
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1498 on: April 14, 2016, 02:07:28 pm »

We're not going to no lynch if we don't have a good reason to... so you'll probably have to tell us why.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1499 on: April 14, 2016, 02:08:16 pm »

I would like everyone to full claim if they already haven't.  I'm looking at you RR
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1500 on: April 14, 2016, 02:08:45 pm »

So... both Hydrad and EFHW have some kind of Hider ability?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1501 on: April 14, 2016, 02:10:46 pm »

I would like everyone to full claim if they already haven't.  I'm looking at you RR
Alrighty.

I am Andrea, the Stubborn Peacemaker.

Each night I can intercept the radio and say whatever.

I can also stop all night kills at night once during the game. I want to do this tonight, hence the no lynch. If we lynch someone we can't kill the walker during the night.

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1502 on: April 14, 2016, 02:12:48 pm »

Um.. so then what's the point?  Give another round of night actions?  Prolonging game state gives more chances to get bit.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1503 on: April 14, 2016, 02:13:36 pm »

What happens if you don't intercept the radio?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1504 on: April 14, 2016, 02:15:16 pm »

What happens if you don't intercept the radio?
I don't know
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1505 on: April 14, 2016, 02:17:02 pm »

Wait. Why is my claim scummy? Because I didn't know the name of it?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1506 on: April 14, 2016, 02:17:49 pm »

Wait. Why is my claim scummy? Because I didn't know the name of it?
You're withholding something.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1507 on: April 14, 2016, 02:21:43 pm »

Wait. Why is my claim scummy? Because I didn't know the name of it?
You're withholding something.

Well. I don't know how to prove for you...
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1508 on: April 14, 2016, 02:52:27 pm »

Wait. Why is my claim scummy? Because I didn't know the name of it?

Everyone else has lots of stuff that goes along with their role. Yours just seems underwhelming
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1509 on: April 14, 2016, 03:11:43 pm »

I would like everyone to full claim if they already haven't.  I'm looking at you RR
Alrighty.

I am Andrea, the Stubborn Peacemaker.

Each night I can intercept the radio and say whatever.

I can also stop all night kills at night once during the game. I want to do this tonight, hence the no lynch. If we lynch someone we can't kill the walker during the night.
no lynch, no nk, we're in the same position tomorrow as today.  Is there a benefit to that?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1510 on: April 14, 2016, 03:23:15 pm »

So... both Hydrad and EFHW have some kind of Hider ability?

Hydrad's isn't really weak or hider though - in those roles, something bad happens if you target scum.

There should be a role called "tailgater" - you speed along unnoticed in someone's wake until they suddenly stop (die) and then you die.  That sounds more like Hydrad's role to me.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1511 on: April 14, 2016, 03:33:56 pm »

Oh.. wait ..

Hydrad, what happens if you hide behind scum?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1512 on: April 14, 2016, 05:48:45 pm »

Um...

Before I participate in Roadrunner's shenanigans, I am an IC right?

I don't know why this needs to be the case, but yes I guess
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1513 on: April 14, 2016, 05:50:27 pm »

Does anyone have the ex-Sheriff's Deputy role?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1514 on: April 14, 2016, 05:53:03 pm »

Hydrad, what is your flavor name and the name of your action?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1515 on: April 14, 2016, 07:40:49 pm »

I would like everyone to full claim if they already haven't.  I'm looking at you RR
Alrighty.

I am Andrea, the Stubborn Peacemaker.

Each night I can intercept the radio and say whatever.

I can also stop all night kills at night once during the game. I want to do this tonight, hence the no lynch. If we lynch someone we can't kill the walker during the night.
no lynch, no nk, we're in the same position tomorrow as today.  Is there a benefit to that?
Non-killing night actions.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1516 on: April 14, 2016, 09:50:54 pm »

I would like everyone to full claim if they already haven't.  I'm looking at you RR
Alrighty.

I am Andrea, the Stubborn Peacemaker.

Each night I can intercept the radio and say whatever.

I can also stop all night kills at night once during the game. I want to do this tonight, hence the no lynch. If we lynch someone we can't kill the walker during the night.
no lynch, no nk, we're in the same position tomorrow as today.  Is there a benefit to that?
Non-killing night actions.

I don't think anyone claimed anything investigative besides my used one shots so that seems pointless.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1517 on: April 14, 2016, 09:55:32 pm »

Agreed

vote: Hydrad
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1518 on: April 14, 2016, 10:19:07 pm »

I would like everyone to full claim if they already haven't.  I'm looking at you RR
Alrighty.

I am Andrea, the Stubborn Peacemaker.

Each night I can intercept the radio and say whatever.

I can also stop all night kills at night once during the game. I want to do this tonight, hence the no lynch. If we lynch someone we can't kill the walker during the night.
no lynch, no nk, we're in the same position tomorrow as today.  Is there a benefit to that?
Non-killing night actions.

I don't think anyone claimed anything investigative besides my used one shots so that seems pointless.
It doesn't have to be investigation. Maybe we can get Morgan (aka the mod of the game) to join the group.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1519 on: April 15, 2016, 07:48:35 am »

Just a heads up I will be losing internet access in about 12 hours for at least a day.  Should be back on Sunday though.

I do like the Hydrad lynch here.

It probably is worthwhile to think about RR's proposal though, because we are at 8.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1520 on: April 15, 2016, 07:50:20 am »

Never mind haha.  There wouldn't be a kill, so we'd still be at 8. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1521 on: April 15, 2016, 08:10:21 am »

It probably is worthwhile to think about RR's proposal though, because we are at 8.
You misunderstood me. This isn't a proposal.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1522 on: April 15, 2016, 09:08:58 am »

It probably is worthwhile to think about RR's proposal though, because we are at 8.
You misunderstood me. This isn't a proposal.

Are you saying your power will happen tonight?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1523 on: April 15, 2016, 10:38:35 am »

I mean I'm in favor of a lynch anyway, and won't vote no lynch.

I think my top lynch choices are Hydrad and Amph. How do people feel about those? Let's get a freakin' wagon going for once in this game.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1524 on: April 15, 2016, 10:40:37 am »

It probably is worthwhile to think about RR's proposal though, because we are at 8.
You misunderstood me. This isn't a proposal.

Are you saying your power will happen tonight?
Probably. If we lynch scum (Hydrad) maybe not.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1525 on: April 15, 2016, 11:12:54 am »

I mean I'm in favor of a lynch anyway, and won't vote no lynch.

I think my top lynch choices are Hydrad and Amph. How do people feel about those? Let's get a freakin' wagon going for once in this game.

I think Hydrad has two votes for him
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1526 on: April 15, 2016, 11:30:29 am »

Vote: Hydrad that's three.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1527 on: April 15, 2016, 11:42:23 am »

Vote: Hydrad

is L-1.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1528 on: April 15, 2016, 11:54:27 am »

Wow
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1529 on: April 15, 2016, 12:12:49 pm »

Vote Count 3.7:

No Lynch (1): Roadrunner7671
Hydrad (4): Ampharos, gkrieg13, ADK, Witherweaver

Not Voting (3): Hydrad, SirMartin, EFHW

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1530 on: April 15, 2016, 12:49:22 pm »

Intent to hammer.  Any final words, Hydrad?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1531 on: April 15, 2016, 01:55:48 pm »

Intent to hammer.  Any final words, Hydrad?
Let him speak
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1532 on: April 15, 2016, 02:04:00 pm »

I would like him to clarify. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1533 on: April 15, 2016, 03:04:05 pm »

ok I'm just going to "paraphrase" my role then.

Run: Once at Night and once at Day, you may run. No one can target you that game phase.

Hide: Choose another player to hide behind. If the player you target is alive, You cannot be targeted. If your target is not alive, you will be bit. If your target is killed while you are hiding you die with them.

So the reason I said I was weak commuter was because I assumed that was the closest role I could think of that is like this.

although I doubt this will change your mind at all.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1534 on: April 15, 2016, 03:05:57 pm »

unvote

That looks a lot more like a role in this game.  Still pretty easy to fake though.

Who have your targets been?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1535 on: April 15, 2016, 03:09:37 pm »

I'll do a claim collection and assessment to avoid studying for tests :)
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1536 on: April 15, 2016, 03:10:17 pm »

unvote

That looks a lot more like a role in this game.  Still pretty easy to fake though.

Who have your targets been?

N1: faust.

N2: gkreig.

is it really that easy to fake though? If someone targetted me or something they would know I'm lying.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1537 on: April 15, 2016, 03:18:07 pm »

All I feel compelled to say is that I'm the vig and yes, I have a sword.

Giving away more than that really doesn't do much for the town but it would help others.

Who's next?

So basically, I tell GK who to target.  I told him faust night 1, and then WW night two, so looks like we're dealing with some sort of re-direct here.  I'm pretty sure he has to take my advice on who to target.   I had no idea what his power did or who had that power, just the name of it, thus me super-subtly asking if "vet" meant anything to anyone.  He responded, and since faust basically cleared him with that one post, I think we're good.  I believe he should be able to confirm that I had him target WW.  I'm not sure how he's done it to 3 people.

I also tell someone else what to do, in exactly the same fashion, but it wouldn't surprise me if they're dead.  I had them target Chairs night one and SirMartin night two.  I haven't seen anything to make me thing they're still alive though. 

I also have some night immunity, but I'm not going into depths on how much, because why would I want to spoil all the fun ;)

I'm Daryl Dixon

I have a bunch of stuff in my pack.  Each night I may choose an item, and if so I target a player.  I am not told what the items do, nor if their use requires targeting a player.  However, I have to target a player in case it does require a target.

Night 1 I selected an old skull ring and targeted EFHW
Night 2 I selected flathead screwdriver and targeted Roadrunner

Apparently, I gave RR the screwdriver.  I can't verify if what he's saying is correct, as I am not informed what the items do, if anything.  I have more items in my pack, but I don't see any benefit in claiming what they are.

EFHW, did you receive the item during Dawn?

I suppose this role is a take on an Inventor.

I am Carol Peletier, the Motherly Widow.

My role has 4 components.

COMMUNICATE: I can send a message to scum during Twilight.
SMILE: 1-shot nk-proof. I charm my attacker with my smile.
COWER: 1-shot hider. If I hide behind someone who is not alive I also become not alive.  If I hide behind an enemy of the Group, I get shot in the head. Smile does not apply if I hide.
RAGE: This is basically a vengeful.

I'm a Useful Bystander

I have four night-based one-shots:

Watcher- used this on faust N1, got the e/Hydrad result.
Tracker- used this on EFHW last night. She didn't target anyone.
Bodyguard
An ability that's like bodyguard but for walker bites (I target someone and if they would get bit, I get bit instead).

I can send someone a 100-word message during the day. I sent one to WW on day one anonymously asking if he was worth bodyguarding, as far as I can tell he never responded, which is fair. Day two I sent faust my result, which he claimed. Today I didn't send a message in the confusion of the faust stuff.

I thought about whether I should claim this last bit, but I don't think I'm ever going to use it at this point, so here goes: during Twilight, I can take the place of the person being lynched and get lynched instead. This seem incredibly anti-town to me, so I don't think there's a chance of me using, especially at this point.

Ok I'm glad we had a lot of interaction from the mass claim.

I'll answer a few questions and full claim at this point.

I am Hershel Greene. 

I can target people to make a classroom any time that I'm not in a classroom with someone.  So that means it takes one period to target, one period where the neighborhood is open, then one period where it is closed, so I can open one every three periods, although I've decided it is better to have open at night, because that is when people pay more attention to their QTs anyway.

Vet is just a doctor for NK.  Amph gives me the target and I either doctor them from a NK if they are alive, or get bit if they are dead.  I didn't know Amph didn't know this, so I thought it was weird that he had me target WW last night, because I was pretty certain he wouldn't be the NK. 

I also can't hammer, as you guys have already seen.

I think at this point, I would lynch between Hydrad and WW.  I wouldn't be surprised if they were the two scum honestly.

I would like everyone to full claim if they already haven't.  I'm looking at you RR
Alrighty.

I am Andrea, the Stubborn Peacemaker.

Each night I can intercept the radio and say whatever.

I can also stop all night kills at night once during the game. I want to do this tonight, hence the no lynch. If we lynch someone we can't kill the walker during the night.

ok I'm just going to "paraphrase" my role then.

Run: Once at Night and once at Day, you may run. No one can target you that game phase.

Hide: Choose another player to hide behind. If the player you target is alive, You cannot be targeted. If your target is not alive, you will be bit. If your target is killed while you are hiding you die with them.

So the reason I said I was weak commuter was because I assumed that was the closest role I could think of that is like this.

although I doubt this will change your mind at all.
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Witherweaver

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1538 on: April 15, 2016, 03:20:33 pm »

unvote

That looks a lot more like a role in this game.  Still pretty easy to fake though.

Who have your targets been?

N1: faust.

N2: gkreig.

is it really that easy to fake though? If someone targetted me or something they would know I'm lying.


.... If someone targetted you...

Quote
Hide: Choose another player to hide behind. If the player you target is alive, You cannot be targeted. If your target is not alive, you will be bit. If your target is killed while you are hiding you die with them.
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gkrieg13

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1539 on: April 15, 2016, 03:21:40 pm »

Ok now I have a ton of questions for people.  I'll bold who they're directed at

Weird.

Can you confirm that you received this screwdriver after last night? 

Also, what about the comic book thing?

@RR What about the comic book thing?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1540 on: April 15, 2016, 03:23:54 pm »

No lynching now is not a good idea.  We have a vig, some kind of night kill, possible zombification, etc.  Getting down to odd now is no guarantee that will last long.

Sir Martin, could you verify who you hit Night 1 and 2?  Like, for the record.

@SirMartin, could you do this please?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1541 on: April 15, 2016, 03:24:13 pm »

Oh, I see, you're saying that if someone was able to target you then they can counterclaim you.  As long as your target was alive.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1542 on: April 15, 2016, 03:24:30 pm »

No lynching now is not a good idea.  We have a vig, some kind of night kill, possible zombification, etc.  Getting down to odd now is no guarantee that will last long.

Sir Martin, could you verify who you hit Night 1 and 2?  Like, for the record.

@SirMartin, could you do this please?

And, you know, reasons why.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1543 on: April 15, 2016, 03:26:01 pm »

What about the comic book?

I recieved it. It appears to do nothing.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1544 on: April 15, 2016, 03:27:00 pm »

No lynching now is not a good idea.  We have a vig, some kind of night kill, possible zombification, etc.  Getting down to odd now is no guarantee that will last long.

Sir Martin, could you verify who you hit Night 1 and 2?  Like, for the record.

@SirMartin, could you do this please?
First night it was Haddock, then it was 2.7. No redirection here.
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gkrieg13

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1545 on: April 15, 2016, 03:27:32 pm »

I am Carol Peletier, the Motherly Widow.

My role has 4 components.

COMMUNICATE: I can send a message to scum during Twilight.
SMILE: 1-shot nk-proof. I charm my attacker with my smile.
COWER: 1-shot hider. If I hide behind someone who is not alive I also become not alive.  If I hide behind an enemy of the Group, I get shot in the head. Smile does not apply if I hide.
RAGE: This is basically a vengeful.

@EFHW  In our neighborhood, you said that you become not alive.  you then proceeded to tell me that you don't know what not alive really means.  I'm pretty sure everyone else has had the terminology "get bit". 

vote: EFHW
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1546 on: April 15, 2016, 03:28:39 pm »

I'm a Useful Bystander

I have four night-based one-shots:

Watcher- used this on faust N1, got the e/Hydrad result.
Tracker- used this on EFHW last night. She didn't target anyone.
Bodyguard
An ability that's like bodyguard but for walker bites (I target someone and if they would get bit, I get bit instead).

I can send someone a 100-word message during the day. I sent one to WW on day one anonymously asking if he was worth bodyguarding, as far as I can tell he never responded, which is fair. Day two I sent faust my result, which he claimed. Today I didn't send a message in the confusion of the faust stuff.

I thought about whether I should claim this last bit, but I don't think I'm ever going to use it at this point, so here goes: during Twilight, I can take the place of the person being lynched and get lynched instead. This seem incredibly anti-town to me, so I don't think there's a chance of me using, especially at this point.

@ADK  What are the flavor names of your actions?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1547 on: April 15, 2016, 03:31:43 pm »

I would like everyone to full claim if they already haven't.  I'm looking at you RR
Alrighty.

I am Andrea, the Stubborn Peacemaker.

Each night I can intercept the radio and say whatever.

I can also stop all night kills at night once during the game. I want to do this tonight, hence the no lynch. If we lynch someone we can't kill the walker during the night.

@RR Why not just claim to be Rick tonight?
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gkrieg13

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1548 on: April 15, 2016, 03:32:32 pm »

Does anyone have the ex-Sheriff's Deputy role?

@Everyone  Can you answer this question for me?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1549 on: April 15, 2016, 03:34:23 pm »

ok I'm just going to "paraphrase" my role then.

Run: Once at Night and once at Day, you may run. No one can target you that game phase.

Hide: Choose another player to hide behind. If the player you target is alive, You cannot be targeted. If your target is not alive, you will be bit. If your target is killed while you are hiding you die with them.

So the reason I said I was weak commuter was because I assumed that was the closest role I could think of that is like this.

although I doubt this will change your mind at all.

@Hydrad Why did you target faust N1?  Can you hide behind an enemy of the group?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1550 on: April 15, 2016, 03:34:30 pm »

Does anyone have the ex-Sheriff's Deputy role?

@Everyone  Can you answer this question for me?

No, but didn't Faust say he had something like this?  I can't go back and check atm but my memory is tickling.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1551 on: April 15, 2016, 03:35:13 pm »

What about the comic book?

I recieved it. It appears to do nothing.

Can you read anything from it?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1552 on: April 15, 2016, 03:35:42 pm »

Does anyone have the ex-Sheriff's Deputy role?

@Everyone  Can you answer this question for me?

No, but didn't Faust say he had something like this?  I can't go back and check atm but my memory is tickling.

Yes he did, and I want to know if someone had it.  He was just the backup for it.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1553 on: April 15, 2016, 03:36:18 pm »

No lynching now is not a good idea.  We have a vig, some kind of night kill, possible zombification, etc.  Getting down to odd now is no guarantee that will last long.

Sir Martin, could you verify who you hit Night 1 and 2?  Like, for the record.

@SirMartin, could you do this please?
First night it was Haddock, then it was 2.7. No redirection here.

Why did you pick Haddock N1?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1554 on: April 15, 2016, 03:38:33 pm »

What about the comic book?

I recieved it. It appears to do nothing.

When did you receive this?  It wasn't from me.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1555 on: April 15, 2016, 03:39:04 pm »

Does anyone have the ex-Sheriff's Deputy role?

@Everyone  Can you answer this question for me?

No, but didn't Faust say he had something like this?  I can't go back and check atm but my memory is tickling.

Yes he did, and I want to know if someone had it.  He was just the backup for it.

He may not have been telling the truth.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1556 on: April 15, 2016, 03:45:02 pm »

Does anyone have the ex-Sheriff's Deputy role?

@Everyone  Can you answer this question for me?

No, but didn't Faust say he had something like this?  I can't go back and check atm but my memory is tickling.

Yes he did, and I want to know if someone had it.  He was just the backup for it.

He may not have been telling the truth.

He was a member of the group in the end though.  I was confirmed town in the neighborhood, so there isn't really a point to lie
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1557 on: April 15, 2016, 03:45:44 pm »

I would like everyone to full claim if they already haven't.  I'm looking at you RR
Alrighty.

I am Andrea, the Stubborn Peacemaker.

Each night I can intercept the radio and say whatever.

I can also stop all night kills at night once during the game. I want to do this tonight, hence the no lynch. If we lynch someone we can't kill the walker during the night.

@RR Why not just claim to be Rick tonight?
We've been over this. If a guy calls you and claims to be your sister, are you gonna say 'sure, sis! You sound just like my gkrieg12!'
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1558 on: April 15, 2016, 03:47:14 pm »

I would like everyone to full claim if they already haven't.  I'm looking at you RR
Alrighty.

I am Andrea, the Stubborn Peacemaker.

Each night I can intercept the radio and say whatever.

I can also stop all night kills at night once during the game. I want to do this tonight, hence the no lynch. If we lynch someone we can't kill the walker during the night.

@RR Why not just claim to be Rick tonight?
We've been over this. If a guy calls you and claims to be your sister, are you gonna say 'sure, sis! You sound just like my gkrieg12!'

Why not just try it.  Tell him that Rick is begging him to come into camp or something.  He didn't come to a scared child, maybe you can tell him there aren't any walkers here or just pretend to be Rick and tell him to come in.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1559 on: April 15, 2016, 03:51:55 pm »

ok I'm just going to "paraphrase" my role then.

Run: Once at Night and once at Day, you may run. No one can target you that game phase.

Hide: Choose another player to hide behind. If the player you target is alive, You cannot be targeted. If your target is not alive, you will be bit. If your target is killed while you are hiding you die with them.

So the reason I said I was weak commuter was because I assumed that was the closest role I could think of that is like this.

although I doubt this will change your mind at all.

@Hydrad Why did you target faust N1?  Can you hide behind an enemy of the group?

Faust I felt like would be a high Doctor target. And I think I can hide behind them. It doesn't mention them specifically unless the fall under the not alive category.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1560 on: April 15, 2016, 07:14:56 pm »

I'm a Useful Bystander

I have four night-based one-shots:

Watcher- used this on faust N1, got the e/Hydrad result.
Tracker- used this on EFHW last night. She didn't target anyone.
Bodyguard
An ability that's like bodyguard but for walker bites (I target someone and if they would get bit, I get bit instead).

I can send someone a 100-word message during the day. I sent one to WW on day one anonymously asking if he was worth bodyguarding, as far as I can tell he never responded, which is fair. Day two I sent faust my result, which he claimed. Today I didn't send a message in the confusion of the faust stuff.

I thought about whether I should claim this last bit, but I don't think I'm ever going to use it at this point, so here goes: during Twilight, I can take the place of the person being lynched and get lynched instead. This seem incredibly anti-town to me, so I don't think there's a chance of me using, especially at this point.

@ADK  What are the flavor names of your actions?

Track, watch, defend, shield, chat, sacrifice. I'm also not the deputy whatever thing.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1561 on: April 16, 2016, 07:14:31 am »

I am Carol Peletier, the Motherly Widow.

My role has 4 components.

COMMUNICATE: I can send a message to scum during Twilight.
SMILE: 1-shot nk-proof. I charm my attacker with my smile.
COWER: 1-shot hider. If I hide behind someone who is not alive I also become not alive.  If I hide behind an enemy of the Group, I get shot in the head. Smile does not apply if I hide.
RAGE: This is basically a vengeful.

@EFHW  In our neighborhood, you said that you become not alive.  you then proceeded to tell me that you don't know what not alive really means.  I'm pretty sure everyone else has had the terminology "get bit". 

vote: EFHW

That's what it said, though.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1562 on: April 16, 2016, 06:55:41 pm »

Anyone else have any opinions? Otherwise I'm just going to go back to voting EFHW.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1563 on: April 16, 2016, 07:10:40 pm »

Anyone else have any opinions? Otherwise I'm just going to go back to voting EFHW.
Why EFHW over Hydrad?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1564 on: April 16, 2016, 07:18:29 pm »

I'm not the deputy thing either.

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1565 on: April 16, 2016, 08:19:16 pm »

I'd vote for either but gkrieg (who's an IC to me) has switched. I feel better about sheeping him. And Sir Martin, I suppose. I'd stay on Hydrad if that gained more momentum.

Really I just want a lynch.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1566 on: April 17, 2016, 05:37:56 am »

Vote Count 3.8:

No Lynch (1): Roadrunner7671
Hydrad (3): Ampharos, ADK, Witherweaver
EFHW (1): gkrieg13

Not Voting (3): Hydrad, SirMartin, EFHW

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.

That's in ~10 hours.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1567 on: April 17, 2016, 10:05:04 am »

Seriously?
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1568 on: April 17, 2016, 10:05:27 am »

I'm not going to be here for deadline. If someone wants me to change my vote, say so now.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1569 on: April 17, 2016, 11:03:39 am »

Cmon guys. Let's lynch EFHW
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1570 on: April 17, 2016, 11:45:18 am »

Vote: Hydrad
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1571 on: April 17, 2016, 12:16:57 pm »

Vote: efhw
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1572 on: April 17, 2016, 12:33:48 pm »

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1573 on: April 17, 2016, 12:34:52 pm »

I'll hammer closer to the deadline.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1574 on: April 17, 2016, 01:24:27 pm »

Back to internet access!  Looks like I didnt miss much
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1575 on: April 17, 2016, 01:37:07 pm »

Vote Count 3.9:

Hydrad (4): Ampharos, ADK, Witherweaver, Roadrunner7671
EFHW (2): gkrieg13, Hydrad

Not Voting (3): SirMartin, EFHW

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.

That's in ~2 hours.
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1576 on: April 17, 2016, 01:44:09 pm »

Vote: Hydrad

Hopefully this works!
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1577 on: April 17, 2016, 01:46:29 pm »

Final Day 3 Vote Count:

Hydrad (5): Ampharos, ADK, Witherweaver, Roadrunner7671, SirMartin
EFHW (2): gkrieg13, Hydrad

Not Voting (1): EFHW

With 8 alive, it took 5 to lynch.

Twilight 3 begins now and will last at least 4 hours.
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Re: RMM32: The Walking Dead (The Third Twilight)
« Reply #1578 on: April 17, 2016, 06:01:37 pm »

Hydrad was lynched and has passed away.  You notice he's missing an arm and has a knife wound in his forehead, killing him.  He was Beth Greene, the Farmer's Other Daughter, an Other.


Roadrunner7671 was brutally murdered by EFHW.  His head, his face, everything is destroyed.  EFHW is covered in his blood.  Roadrunner7671 was Andrea, the Stubborn Peacemaker, a member of The Group.


Night 3 begins now and lasts 48 hours.  Orders are due within 24 hours.
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Re: RMM32: The Walking Dead (The Third Twilight)
« Reply #1579 on: April 19, 2016, 04:25:01 pm »

During the night...

gkrieg13 died from a bullet through the head.  He was Hershel Greene, the Father Figure, a member of The Group.

EFHW's head lays separate from her body, having been cut off.  Looking closely, and you can see a bullet hole in the side of it.  She was Carol Peletier, the Motherly Widow, an Other.
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Re: RMM32: The Walking Dead (The Third Twilight)
« Reply #1580 on: April 19, 2016, 04:27:25 pm »

Dawn 4 Status:

Not Voting (4): Ampharos, SirMartin, Witherweaver, A Drowned Kernel

With 4 alive, it will take 3 to lynch.

Dawn 4 begins now and will last at least 4 hours.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1581 on: April 19, 2016, 07:06:23 pm »

Rick...I'm still here.  I don't know what the hell is going on down there, and I'm not sure I want to...

Is anyone there?  Is anyone left?  Just know, if there are, I will clear.  I will always clear.

Morgan out.




Thread unlocked.  Day 4 has begun.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1582 on: April 19, 2016, 07:10:13 pm »

I'm pretty sure this is "Sir Martin is a SK"
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1583 on: April 19, 2016, 07:10:52 pm »

Maybe we should no-lynch to test the theory?
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1584 on: April 19, 2016, 07:14:20 pm »

No, I don't think we can figure it out like that.

vote: Sir Martin
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1585 on: April 19, 2016, 07:41:08 pm »

why?

No lynch could be problematic regardless; we don't know if bites can still happen.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1586 on: April 19, 2016, 07:53:46 pm »

Looks like it is just us 4 - no one else is listed in the voting list. 

I never even thought about the Sir Martin being an SK thing. 
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1587 on: April 19, 2016, 08:00:21 pm »

It makes more sense than a four-person scum team. And Sir Martin's been pretty quiet and non-confrontational this game, which is consistent with SK play.

If no one got bit last night I think we don't really have to worry about bites any more.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1588 on: April 19, 2016, 08:01:30 pm »

Wait.

EFHW had her head cut off and a bullet through the head.  That implies two killers.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1589 on: April 19, 2016, 08:03:09 pm »

I mean I could do a detailed reread but to me that's the most likely scenario. Do either of you believe the other or myself to be scum?

PPE: maybe, but Hydrad had two kill flavors, maybe everyone just gets auto-headwounded now that the Walkers are gone.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1590 on: April 19, 2016, 08:05:42 pm »

I mean, what's the explanation for that? There's a SK who has the same kill flavor as the Others and decided to kill EFHW?
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1591 on: April 19, 2016, 08:08:00 pm »

Okay, well I didn't do it and you didn't do it.  Ampharos?

Also, Sir Martin, did you get anything last night?
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1592 on: April 19, 2016, 08:09:09 pm »

The night one kill flavors were: bullet wound, head cut off, modkilled, suicide (I just noticed silver and Limetime were both "smitten" so I guess they were lovers and that's why silver died).

Night two, also bullet wound and head cut off. Only two kills.

Night, bullet wound and head cut off+bullet wound. Maybe gkrieg had a vengeful ability?
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1593 on: April 19, 2016, 08:16:08 pm »

The night one kill flavors were: bullet wound, head cut off, modkilled, suicide (I just noticed silver and Limetime were both "smitten" so I guess they were lovers and that's why silver died).

Night two, also bullet wound and head cut off. Only two kills.

Night, bullet wound and head cut off+bullet wound. Maybe gkrieg had a vengeful ability?

That makes sense I guess. 
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1594 on: April 19, 2016, 08:16:22 pm »

EFHW claimed a vengeful ability. A one-shot reflection or something seems like a likely thing for a SK to have.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1595 on: April 19, 2016, 08:18:36 pm »

Two things:

I recieved a soiled rag covered in guts (nice).

Also, a full claim is in order.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1596 on: April 19, 2016, 08:19:29 pm »

I have no killing abilities.  I did tell GK to vet himself though.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1597 on: April 19, 2016, 08:20:26 pm »

I am Michonne, the Wary Survivor With a Heart

Each night I can chop a head.

I was immune to getting bitten twice (in the show Michonne has 'pet' walkers that keep other walkers away).

And if I kill three or more people, I become part of the group.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1598 on: April 19, 2016, 08:28:04 pm »

Two things:

I recieved a soiled rag covered in guts (nice).

Also, a full claim is in order.

I gave you the rag, but for me it just said 'soiled rag'.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1599 on: April 19, 2016, 09:54:22 pm »

I am very dubious of that claim.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1600 on: April 19, 2016, 09:56:30 pm »

Why didn't you fullclaim yesterday?
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1601 on: April 19, 2016, 10:17:54 pm »

I'm going to reread before voting.

Does the rag do anything?
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1602 on: April 19, 2016, 11:06:10 pm »

Also, why did you kill people every night?
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1603 on: April 20, 2016, 12:07:42 am »

Also, what's your explanation for not dying to efhw's vengeful ability?
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1604 on: April 20, 2016, 12:12:22 am »

What was your previous win condition, and what is it now?
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1605 on: April 20, 2016, 10:09:59 am »

Can I please please stress we don't do voting until we're sure?

We have no idea who is secretly hated and such. 
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1606 on: April 20, 2016, 10:28:25 am »

Doing a somewhat quick re-read. 

ADK consistently votes for scum, over and over.  He's voted for all 3 that have flipped at this point. 

He is also pretty consistent over the whole game, and prods the game when it moves slowly. 
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1607 on: April 20, 2016, 10:39:16 am »

WW has played a clean game and feels towny, but is definitely not outside the realm of possibility of being scum.

Also, what is Morgan talking about with this "I will clear" business?
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1608 on: April 20, 2016, 10:45:21 am »

The whole "SirMartin is a SK" thing makes a whole lot of sense rereading, but there's also some confirmation bias in there I'm sure.

I'm just struggling with some of the questions ADK had for him previously.  Like what was your wincon before killing 3 people? Also, it's awfully convenient to have to kill 3 people as well.  Last 3 nights is pretty tough to do, seeing how few of us are alive.

We do need to work out if we are indeed lynching today.  I'm leaning towards yes.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1609 on: April 20, 2016, 10:46:03 am »

If there's one thing against ADK, it's how quickly he voted today.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1610 on: April 20, 2016, 10:47:05 am »

Last thing for now:

I told GK to vet himself yet he still died... looks like our killer is unblockable.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1611 on: April 20, 2016, 10:49:33 am »

Last thing for now:

I told GK to vet himself yet he still died... looks like our killer is unblockable.

Doctors generally can't target themselves.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1612 on: April 20, 2016, 10:52:14 am »

Oh... all the games I've played they can.  Too bad :(
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1613 on: April 20, 2016, 10:52:27 am »

I guess I should have asked... didn't even think to though.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1614 on: April 20, 2016, 10:58:14 am »

Amph, what's your flavor name?

ADK too.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1615 on: April 20, 2016, 11:00:26 am »

Rick Grimes

Who else would be telling people what to do :P
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1616 on: April 20, 2016, 11:00:49 am »

Also explains why I was interested to see if RR could give someone the radio.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1617 on: April 20, 2016, 11:02:37 am »

Okay.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1618 on: April 20, 2016, 11:04:18 am »

Held it back because Rick Grimes sounds like a really nice person to NK as well.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1619 on: April 20, 2016, 11:46:49 am »

Theodore "T-Dog" Douglas
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1620 on: April 20, 2016, 03:23:49 pm »

Well, everyone's flavor is pretty consistent with their roles.

Rereading each person. 
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1621 on: April 20, 2016, 03:24:46 pm »

Well, at least the vig part of Sir Martin's.  I buy 'biteproof' too.  That makes him look more like an SK, though, not less.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1622 on: April 20, 2016, 05:02:02 pm »

Two things:

I recieved a soiled rag covered in guts (nice).

Also, a full claim is in order.

I gave you the rag, but for me it just said 'soiled rag'.
It's soiled with walker guts.

In the show, if you cover yourself with walker guts and walk like a walker, you can pass around them undetected.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1623 on: April 20, 2016, 05:02:30 pm »

ftp://
Why didn't you fullclaim yesterday?
No point in telling the walkers that they shouldn't bite me.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1624 on: April 20, 2016, 05:03:04 pm »

Also, why did you kill people every night?
To get up to three kills.

I've killed two others and a walker, so I don't see how that's a problem.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1625 on: April 20, 2016, 05:04:38 pm »

Also, what's your explanation for not dying to efhw's vengeful ability?
Her fury was similiar to a vengekill.

My speculation is that she could kill someone on an other's wagon if that other got lynched, you know, she avenges them.

Or she could've been lying.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1626 on: April 20, 2016, 05:06:03 pm »

What was your previous win condition, and what is it now?
Previous: You win if you are still alive at the end of the game.

Now: You win when all threats to the group have been eliminated.
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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1627 on: April 20, 2016, 05:32:33 pm »

Also, why did you kill people every night?
To get up to three kills.

I've killed two others and a walker, so I don't see how that's a problem.

Why did you want to join the group?

Who do you think is scum?
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1628 on: April 21, 2016, 08:12:52 am »

Sorry for the delay.  Day Action Submission Window is now open.  You have 24 hours to submit day action or trigger Group abilities.
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SirMartin

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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1629 on: April 21, 2016, 08:13:55 am »

Also, why did you kill people every night?
To get up to three kills.

I've killed two others and a walker, so I don't see how that's a problem.

Why did you want to join the group?

Who do you think is scum?
I thought is would be easier to win with the group, and I didn't think there would be more scum.

I think the only scum left is a walker who can't bite but does have powers.
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1630 on: April 21, 2016, 08:18:17 am »

But isn't the case where walkers can't vote yet still show up in the vote count post?  I don't see anyone like that right now.

Anyone want to take any actions?  I'd think not... definitely don't want to check perim.  Splitting up could work I guess, but if we lynch here it's probably somewhat useless.  And loading with the hating thing probably isn't a good idea.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1631 on: April 21, 2016, 09:20:49 am »

If there was a Walker among us, they shouldn't show up as 'alive' for voting.

That doesn't mean someone can't get bit (or already have been bit) and turn, though.  Doesn't the OP make it clear that there are non-player Walkers?

Quote
Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.

Split up: Tonight, half the group (rounded down) will sleep in the house while the other half sleep in the camp. Those in the house will be safe from random zombies.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1632 on: April 21, 2016, 09:57:43 am »

Killing all the player Walkers might have eliminated the mechanic entirely. Turning now would be pretty crappy.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1633 on: April 21, 2016, 09:58:46 am »

I suppose it's possible that amph out WW had been bit but  isn't saying anything.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1634 on: April 21, 2016, 09:59:03 am »

Or*
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1635 on: April 21, 2016, 10:04:19 am »

I haven't been bit, at least as far as I'm aware.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1636 on: April 21, 2016, 10:06:14 am »

Anyone that would have gotten bit certainly wouldn't say anything. 
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1637 on: April 21, 2016, 10:06:42 am »

It does mean that we probably should not no lynch though.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1638 on: April 21, 2016, 10:09:00 am »

But seriously, haven't zombies showed up on the list of people before?  If there were only 3 alive it would only take 2 to lynch.  It currently takes 3.  I think we don't have any zombies.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1639 on: April 21, 2016, 10:13:12 am »

But seriously, haven't zombies showed up on the list of people before?  If there were only 3 alive it would only take 2 to lynch.  It currently takes 3.  I think we don't have any zombies.
They could've gotten bit but not have turned yet.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1640 on: April 21, 2016, 10:13:44 am »

Oh I suppose so.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1641 on: April 21, 2016, 10:21:08 am »

Though, unless the bite happened last night, I would assume that if everyone were town, we'd just win.  I could see someone being bitten but not turned yet (presumably still having town wincon) being considered a 'threat' to the group.

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1642 on: April 21, 2016, 11:22:58 am »

Reread thoughts.  I don't really know what I'm looking for.

I'm here! 

A few things: 

1) For once, I'm thinking along the same lines as RR: Is there actually a scum faction in this game or is it survival and us just thinking there might be scum? 

2) Faust's play seems so out there that I see it very unlikely to be scum.  I'm giving big town points, for now.  If evidence surfaces later that he may be pulling a quick one, I'll reconsider. 

3) Select: Lock  --- Easily the best choice for now until proven otherwise... if negative shenanigans occur (which I'm guessing we'll be able to see in the flavor), we can reconsider using that power in the future.  I would also be okay with CtP but think doing both lock and CtP is kind of redundant.

Quick town assignments is generally a scum trait.  Hedging too.  Has Amph ever been scum?

I've been so interested in the setup that I haven't been scum hunting yet.  I'll do some reading on that today :)

Well, that's a bit overt.  This was kind of the case for everyone in the early game.

General setup talk follows.

Back from patrol, woot! 

At a conference for 4 days, so low on activity right now, sorry! 

I'll admit to being completely distracted by setup at this point.  I have little to no actual reads on anyone, but the fact that e is not alive is... ?????

Unless that was already covered and I somehow missed it (which has happened before).

---

Sorry about the wreck, chairs :(

Again preemptive excuses for not having reads. 

I'm on an ipad, which i hate using, which means im dumb since there is a perfectly acceptable laptop literally right next to me.  so, Im kind of like rereading in little segments and stopping when i have something to say. 

next thing to say: i am okay with the chairs wagon.  faust said something about his posts feeling forced, and i was already feeling that by the time i got there.

also, faust is probably town here.  he reads very town!faust.  last 2 games i read him successfully as scum then town.  however, im not a big fan of his thingy about not voting for him. im leaving open the possibility hes scum

Reenforcing hedged townread on Faust.

Day 1 scum reads:

Probably because I'm semi-lurky.

Scummy, in no particular order:

e
RR
SirMartin

That's basically Day 1.  Doesn't vote the entire Day, I think, but he was on Patrol , and things didn't really get started before then.  I didn't really think about it before how going on patrol is a convenient way for scum to do a classic 'hide under the radar thing'.

Day 2, so here's that softclaim:

1. gk feels town after his wanting to talk about day actions post
2. faust does not feel as town as he did before, but if he can kill zombies, that's cool
3. anyone have any idea what "vet" means?
4. If people are getting bit even when we check the perimeter, what good is that?

Votes Hydrad at my proposal of testing our voting abilities:

Okay, I'll play along with the "vote for everyone" game...

Vote: Hydrad

Also, we should lock e, correct?  Assuming he's a zombie? Orrrrrr?

Some more setup/action talk.

It did make me wonder if there's a role that doesn't like days. 

But really, we're not getting information on who people are when they die, so speculation of that sort is... meh at best.

You're welcome to discuss other points that you think are more important!

It was mostly a comment on my own speculation not being of much use :P

Things that are important to me:

1) Is e a zombie?  If so, we should shoot him.  He's not saying anything about this.
2) Let's not CtP - it did jack for us yesterday.
3) Townies in order of confidence: gk, faust, RR (weak read)
4) Still worried about splitting up - it seems too good to be true and I still think there's a scum role that can take advantage of it.

RR switches from scum to town, some town reads (ADK) have fallen off since Day 1; gkrieg moves up, Faust is consistent.  Generally a townie thing, seems like reads are genuinely changing.

Seems convinced e is a Walker:

Man.

Lock: e

This is why I'm pretty sure he's a zombie.

At this point, I didn't really believe walkers were actual players.  There were generally conflicting ideas about this.

Combining that with what I know, I'm pretty sure our lynch today should fall in here: EFHW, SirMartin, ADK. 

That is assuming that Faust can both kill e and himself tomorrow. 

If not, perhaps he can kill e, turn, and we shoot him. 

We really should have lock-killed e though today...  :(

ADK moving around more, from not town to lynch.  EFHW on lynch list from out of nowhere, a bit scummy given EFHW flipped scum.  Martin still on the lynchable list from day 1. 

The thought crossed my mind that he is a zombie baby.  But if that's the case, he's not exactly threatening :P

Getting all the calls right on the zombies, it seems.

Points out a few times that we should be scum hunting and not worrying about zombies/setup:

I see what you're saying EFHW, but when Yuma was alive as a human, we lynched him, killing his humanness.  To me, a lynch is a kill, so if we lynch a zombie we will naturally kill the zombie the in only way we can.

That said, I still would rather go somewhere else.

PPE: How'd someone get bit in the first place?   We're focusing too much on zombies here instead of trying to find scum.  But I'm starting to sound like a broken record.

Points against EFHW:

I think it's worth noting I'm getting big scum vibes from EFHW through this whole thing.

Not because of the effort you're putting in (which is appreciated), but more the way you're going about it.  I can't quite put my finger on it but I want this on the record.  There is always the possibility that it's because we have never played in the same game before  :P

Votes EFHW:

Unless you've got information the rest of us aren't privy to, how do you know zombies won't die from a lynch?  We've never explored that territory.  I feel as though you're getting caught up on assumptions, something Ash specifically encouraged us not to do :P

Additionally, whether intentional or not, you're putting words in my mouth by saying I want people to lynch him.  If I wanted e lynched I would have voted him already.  The quote you quoted me in even said I'd rather vote elsewhere...

So, I suppose I'll make good on it...  :P

Vote: EFHW

And vote stays there through Day 2.  e ends up getting lynched, to little effect.  I think his only votes were on Others. 
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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1643 on: April 21, 2016, 11:37:33 am »

Day 3, mostly talk of what's up with Faust.  Again brings up us not scumhunting:

So once the window open, we lock faust. 

Do we wish to split up as well?  Checking the perimeter leaves us with basically no one and would be hard to get a lynch out of at this point in the game.

Then it scum hunting time.  We've worried so much about zombies lately that I'm looking forward to actually playing straight up mafia here.

Ends up locking Faust (maybe it was after the lock-hammer, not sure). 

I really think we should take a good long look at Sir Martin.

EFHW, WW and ADK are also worth taking a look at.  I guess Hydrad as well.

Well, that's pretty much everyone. 

This is a little odd:

Vote: Sir Martin

Actually no.

Unvote

Reads more townie on a re-read.

Could be fabricated; changing mind is generally townie, but this doesn't seem that natural.

Opposes mass claim,  grudgingly agrees to do it:

Screw it.  We can mass claim.  Just put me last - it's way too easy for someone to fake claim off mine.  My role should also be confirmed by someone who goes ahead of me.

Makes sense given his role.  Claim:

So basically, I tell GK who to target.  I told him faust night 1, and then WW night two, so looks like we're dealing with some sort of re-direct here.  I'm pretty sure he has to take my advice on who to target.   I had no idea what his power did or who had that power, just the name of it, thus me super-subtly asking if "vet" meant anything to anyone.  He responded, and since faust basically cleared him with that one post, I think we're good.  I believe he should be able to confirm that I had him target WW.  I'm not sure how he's done it to 3 people.

I also tell someone else what to do, in exactly the same fashion, but it wouldn't surprise me if they're dead.  I had them target Chairs night one and SirMartin night two.  I haven't seen anything to make me thing they're still alive though. 

I also have some night immunity, but I'm not going into depths on how much, because why would I want to spoil all the fun ;)

Claims to have some kind of night immunity. 

Votes Hydrad based on claims:

Thoughts on the claims:

ADK - If WW can confirm he got the message, this is a decent claim.  It's still not outside the realm of a solid scum claim though.
EFHW - Not a huge fan of this claim - it's an easy scum claim, and the vengeful thing dissuades kills.
gkrieg13 - Obviously town seeing as he's my Vet person.  Still not 100% sure what it does though... would be nice to know since I'm directing it.
Hydrad - Probably the scummiest of the claims.
Roadrunner7671 - Crazy claim - I have to give town points for this one.  Could defo be scum though.  If he is, it means he's really picking up his game, cause I'm reading lots of town RR here.
SirMartin - Probably town.  No one else is taking claim for kills.
Witherweaver - Claim feels kind of townie, but could be scum I guess.  Though if RR is town, he wouldn't really be giving out tools to townies, would he?  Well maybe he would...

Vote: Hydrad

PPE 5

And leaves it on Hydrad, who gets lynched.  And then we're at today.

Well.. who knows what to think of all that.  He basically started the Hydrad wagon, so townie there. 

Will do the others later.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1644 on: April 21, 2016, 11:44:15 am »

Sir Martin claimed Survivor that can kill.  That's really an SK. 

How many games has Sir Martin played?
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1645 on: April 21, 2016, 11:54:33 am »

Has Amph ever been scum?

Not here, nope.

Thanks for the analysis.  I guess I didn't have a clear picture of what I've done this game, but it was fun to read.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1646 on: April 21, 2016, 11:58:29 am »

Is it possible that the Others' only kill was EFHW's thing?  We've been assuming they were responsible for the non-sword deaths, but 'Mafia' here was Walkers, and they're like Cultists.  We have a sword-wielding Survivor/SK.. could there be a different 'SK' with a gun?

Ash specifically pointed out not to get caught up on assumptions.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1647 on: April 21, 2016, 12:04:25 pm »

Well I suppose we could go over each kill and try to figure out where it came from.  I'd be willing to help with that if you want.

And who knows, maybe the Others had different ways to sabotage us, like pointing e at people, or maybe making us hated, or who knows.  I have a tough time with the no assumptions thing, because then anything is up for grabs. 

Also I want the freaking radio.  Can't I just pick it up from RR's body...
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1648 on: April 21, 2016, 12:19:05 pm »

Did you ask in your QT if you can get it?
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1649 on: April 21, 2016, 12:19:52 pm »

No I just kind of moaned and groaned about it.  I guess asking couldn't hurt.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1650 on: April 21, 2016, 12:32:30 pm »

Well, was worth a try.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1651 on: April 21, 2016, 06:11:48 pm »

Worth noting about the walker thing: Yuma flipped as a walker without having does first when we lynched him the first time, so it is possible that people change alignment as soon as they flip.

I'm still thinking Lynch sir Martin though. He's given pretty much zero reads all game, which is pretty consistent with how I think an SK plays. Even when I just asked him point blank who he thought scum was his answer didn't indicate anyone in particular.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1652 on: April 21, 2016, 06:13:45 pm »

And I don't think I buy him killing in order to join the group. Why would he start doing that on the first day? And if he was a survivor winning with the group isn't easier, it limits his options.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1653 on: April 22, 2016, 12:52:24 am »

Okay, so I've been turning this over in my head all day, and I've come to a rather cynical conclusion.

I was originally thinking of this in terms of Sir Martin being a SK vs. there being a fourth Other, but now I'm thinking in terms of someone being bit. First off, if someone's bit, a reread isn't going to help with that, since they would have been bit last night.

IF there are no more others, there are two possibilities: Sir Martin is an SK, or there is a Walker/player who will become a Walker. Both of these things could actually be true, but that's unimportant to my conclusion.

If the Amph, WW and I lynch Sir Martin and there's no Walkers, then we all win as Group members. If we lynch him and there is a Walker, we would all (presumably) become Walkers eventually, and still win, just as Walkers. So unless we think there's another Other, lynching Sir Martin would guarantee the three of us victory.

The flip side of this is, if we lynch anyone other than Sir Martin today, then Walkers are guaranteed to lose; he's biteproof (I don't know why he would lie about that) and there won't be the numbers to lynch him after today, so he'll just kill any Walkers with impunity. The best hope for a Group member in that scenaior would to be to hope that Sir Martin was telling the truth about becoming a Group member and to make sure that they died before they converted. Luckily for me, I still have my sacrifice ability: if we do end up lynching WW or Amph, I can make myself the lynch and make sure I die as a member of the Group. If Sir Martin is telling the truth, I'll be assured victory; if he isn't, then I'll have lost anyway because we didn't lynch him.

So unless someone can convince me that either WW or Amph is an Other (and I'll be doing my own reread to this end) then basically the only lynch options today are Sir Martin and me. And I still think that "Sir Martin is a SK" is the most plausible scenario, so I'll keep my vote there for now.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1654 on: April 22, 2016, 06:31:07 am »

And I don't think I buy him killing in order to join the group. Why would he start doing that on the first day? And if he was a survivor winning with the group isn't easier, it limits his options.
I thought I'd kill EFHW, she'd be the last scum, and we'd win today.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1655 on: April 22, 2016, 06:32:58 am »

ADK, people who get lynched become walkers. So if you lynch me I'll become a walker and you'll have to deal with me then.
And I don't know what you're saying- you think I've been bit but you don't think I'm lying about being biteproof?
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1656 on: April 22, 2016, 08:51:19 am »

I don't think you've been bit, but you're arguing that someone has. What is your suggested course of action?

And Hydrad didn't become a Walker, so I think people do have to be bit before they turn.
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Re: RMM32: The Walking Dead (The Third Twilight)
« Reply #1657 on: April 22, 2016, 05:16:22 pm »

Vote Count 4.1:

SirMartin (1): A Drowned Kernel

Not Voting (3): Ampharos, SirMartin, Witherweaver

With 4 alive, it will take 3 to lynch.

No Group Abilities were triggered.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1658 on: April 22, 2016, 05:20:01 pm »

Posting to check in; I haven't gotten a chance to do other rereads yet.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1659 on: April 22, 2016, 05:59:29 pm »

Sir Martin takes about five minutes, he's had astonishingly little content.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1660 on: April 22, 2016, 06:06:25 pm »

Okay, I'll do it tonight.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #1661 on: April 23, 2016, 09:27:10 am »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.
As do I.

Was this a joke, or did you know someone else's role?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #1662 on: April 23, 2016, 09:40:07 am »

Not many posts.

Well, I forgot how time consuming Forum Mafia is. I'm on a phone but I have a good block of time to contribute.

Says he'll contribute, doesn't really contribute that much.  What follows:

So I think the phrase 'vigs gonna vig' is an excellent phrase to apply here.

If we have the options, to load, split up and check out the perimeter, why not do so? It's fun!

It seems like scum hunting isn't a priority, that needs to change. Come on, it's mafia! We gotta take the mafia down!
While I was reading a new reply had been posted, but I do not wish to review my current post.

Interesting pointing out vigs, since he plans to claim vig.  Also, I had thought Amph was the one complaining about not scum hunting all game, but Sir Martin brought it up way early.  Scummy.  Following:

And you can call me scummy, but all this talk about our group actions is really scummy. They probably have a marginal impact on the game, this isn't what mafia is about. We need to ignore all the shiny distractions and lynch the scums.

discouraging us from discussing the setup makes no sense
I'm not doing that, I'm just encouraging scum hunting as a priority.

Talks about scum hunting, but he hasn't said anything not setup related. 

Votes for split up.   He was on patrol too, so no posts during that time. Comes back, jokes about Silverspawn dying. 

First point he makes regarding players:

(Badly) Pranked  :P

Okay. Now how about some serious contributions?
We can try that. There was no mod talk during our patrol check, but we could communicate in a QT.

Yuma getting bit is bad, but I think voting for 2.7 is lame. Would he have claimed something suspicious then bitten Yuma? I think not.
Ppe

Of note that it's on the defensive side. 

Mentions Chairs didn't talk much:

So I don't have long, but I'll point out that chsirs didn't talk very much when we were on patrol.

Par the course for Chairs, but Sir Martin may not have known this.

I'm here now! I think I got prodded.

I don't have time for a full reread but I will point out that I would rather no lynch. This is RMM and no one seems to have scumreads on anyone.

You're part of the game too!  You can have scumreads~

I'd rather not become the default lynch so I'm considering claiming.

Feels pressure to claim... because he has three votes on him.  I guess he belongs to the Ichi school of Mafia claiming.

I think he actually lost his vote from not posting; pretty sure I did that day too.  Proposes lynching Faust; Yuma ends up getting lynched.

That's Day 1.

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1663 on: April 23, 2016, 09:40:50 am »

Sir Martin, did you ever say why you killed Haddock?
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1664 on: April 23, 2016, 09:43:09 am »

Day 2:

Says not bit, talks about group abilities.

I think not triggering group powers is fine. We don't really need more bullets, it appears checking the perimeter is unhelpful and makes a lynch unlikely and splitting up is still scary for...some reason?

I guess I'm scummy for it, but I still think we should've split up today.

Says he's scummy for the hundredth time. 

Talks about the Faust/e situation, and:

Why can't Faust kill e next Dawn then commit suicide at a later date? That way we can try to lynch someone scummy today.

Because if he's bit he might not make it more then a day
We're going to be want to find out though right? It we policy lynch everyone who gets bit we'll just lose.

Weird thing to say.  What were you thinking here?

Basically nothing else for Day 2. 

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1665 on: April 23, 2016, 09:47:05 am »

Day 3:

Locks Faust, explains why he wanted to later:

I'm from a phone but I will try to tell you why all I did was lock him.

He said he was an other and he couldn't bite people. I figured one of those was a lie.

If one of those was a lie, there would be no point in keeping him around.

If he could bite people and we let him live we'd just be stupid.

If he wasn't an other and we let him live there would be no point. It would be like keeping around a survivor who wanted to kill the town.

Okay with mass claiming, claims vig:

All I feel compelled to say is that I'm the vig and yes, I have a sword.

Giving away more than that really doesn't do much for the town but it would help others.

Who's next?

Hammers Hydrad:

Vote: Hydrad

Hopefully this works!

Weird thing to say.. maybe it's the first time he hammered someone.

Full claims:

I am Michonne, the Wary Survivor With a Heart

Each night I can chop a head.

I was immune to getting bitten twice (in the show Michonne has 'pet' walkers that keep other walkers away).

And if I kill three or more people, I become part of the group.

Can you explain more what your role says about becoming part of the group?
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1666 on: April 23, 2016, 09:53:58 am »

Well the full claim was today.

At any rate.. well, he definitely makes sense as SK.  But, again, he's basically saying he's SK, or modified SK that can win with another faction.  So I suppose the big question is whether or not he can claim alignments.

The thing is.. if he was a Survivor and can win with town.. why does he need to claim this?  Why not just leave it at vig? And, from his perspective, the only way he's not winning right now is if one of us is not town.. so he should be looking for another Other, or some other explanation.

He does consider ideas today about one of us being a Walker, or being bit. Though I think I originated the idea of being bit but not yet turned as an explanation for showing up in the vote count.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1667 on: April 23, 2016, 09:59:49 am »

request prod on ampharos
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1668 on: April 23, 2016, 05:58:42 pm »

I'll try to do ADK later on tomorrow.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1669 on: April 23, 2016, 06:12:20 pm »

Sir Martin takes about five minutes, he's had astonishingly little content.
Like I said, I forgot how much of a time commitment Mafia was.

I mean, I can try to put forth more stuff, but I think you guys know what I think:

Someone got bit/became a walker.
They have a walker wincon.
They are preventing the town from winning.
It's probably not Witherweaver.
They probably haven't turned but will turn during twilight or night to perform a walker night action.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1670 on: April 23, 2016, 06:14:11 pm »

Sir Martin, did you ever say why you killed Haddock?
He felt scummy, but I decided to not draw attention to the fact that I thought he was scummy because I wanted to be very low on the possible night kill list.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1671 on: April 23, 2016, 07:00:22 pm »

1)Why is it less likely to be Witherweaver?

2)Do you think that we should no-lynch?
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1672 on: April 23, 2016, 08:30:21 pm »

What about this?

I am Michonne, the Wary Survivor With a Heart

Each night I can chop a head.

I was immune to getting bitten twice (in the show Michonne has 'pet' walkers that keep other walkers away).

And if I kill three or more people, I become part of the group.

Can you explain more what your role says about becoming part of the group?
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1673 on: April 23, 2016, 08:31:10 pm »

The walker theory is a bit convenient, since it gives us a reason to not kill you.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1674 on: April 24, 2016, 07:02:52 am »

Sorry guys, yesterday got way busier than expected.  I'm around.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1675 on: April 25, 2016, 10:44:49 am »

Apparently I'm not the only one with struggles posting :P
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1676 on: April 25, 2016, 11:02:13 am »

I'm pretty much settled on my vote.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1677 on: April 25, 2016, 11:05:29 am »

I could go with him as well, but seeing as I don't think we're timed here... we need WW to be on board anyways.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1678 on: April 25, 2016, 11:12:51 am »

Let's do it.

Vote: Sir Martin
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1679 on: April 25, 2016, 11:14:00 am »

No sense sitting around I guess.

Vote: Sir Martin
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Re: RMM32: The Walking Dead (The Third Twilight)
« Reply #1680 on: April 25, 2016, 12:44:33 pm »

Day 4 Final Vote Count:

SirMartin (3): A Drowned Kernel, witherweaver, Ampharos

Not Voting (1): SirMartin

With 4 alive, it will took 3 to lynch.

Twilight begins now and lasts at least 4 hours.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1681 on: April 25, 2016, 02:42:54 pm »

La di da.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1682 on: April 25, 2016, 04:49:30 pm »

Anyone win?
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1683 on: April 25, 2016, 04:53:16 pm »

No idea.  Lynches don't go through til Night though, I don't think.
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Re: RMM32: The Walking Dead (The Fourth Twilight)
« Reply #1684 on: April 26, 2016, 01:21:31 am »

SirMartin has been lynched and has passed away.  He was Michonne.

Night 4 begins now and lasts 48 hours.  Night action orders are due within the next 24 hours.
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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1685 on: April 27, 2016, 03:18:40 am »

Oh my god Rick...I can't believe...

This world, this is what things have come to?  Is there nothing left to believe in?

Sometimes, Rick, there comes a time when the danger, the stress of life overcomes you, and you change.  You lose yourself.  I lost myself Rick, but I came back.

Will you come back?  After all you've lost?  I lost everything, but here I am.
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Re: RMM32: The Walking Dead (The First Night)
« Reply #1686 on: April 27, 2016, 03:21:24 am »

During the night...

A Drowned Kernel died from a bullet to the head.  He was Theodore "T-Dog" Douglas, the Useful Bystander, a member of the Group.

Dawn 5 begins now.



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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1687 on: April 27, 2016, 06:26:17 am »

Day 5 begins now and will last 100 hours.
« Last Edit: April 27, 2016, 06:28:15 am by ashersky »
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Re: RMM32: The Walking Dead (The Third Twilight)
« Reply #1688 on: April 27, 2016, 06:27:37 am »

Vote Count 5.0:

Not Voting (2): SirMartin, witherweaver, Ampharos

With 2 alive, it takes 2 to lynch.
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Re: RMM32: The Walking Dead (The Fifth Dawn)
« Reply #1689 on: April 27, 2016, 07:38:28 am »

Huh.
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Re: RMM32: The Walking Dead (The Fifth Dawn)
« Reply #1690 on: April 27, 2016, 07:41:45 am »

I told you all I wasn't the problem. Now the final other ges to just win, I suppose.
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Re: RMM32: The Walking Dead (The Fifth Dawn)
« Reply #1691 on: April 27, 2016, 07:43:00 am »

Well, so do you, assuming Faust wasn't lying about zombie wincon.
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Re: RMM32: The Walking Dead (The Fifth Dawn)
« Reply #1692 on: April 27, 2016, 09:00:02 am »

But you lied.
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Re: RMM32: The Walking Dead (The Fifth Dawn)
« Reply #1693 on: April 27, 2016, 09:00:15 am »

Lock: Sir Martin
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Re: RMM32: The Walking Dead (The Fifth Dawn)
« Reply #1694 on: April 27, 2016, 09:08:30 am »

Here's how it's going to go:
You guys might lock me today, then one of you will get shot tonight. Whoever has the gun wins.

Or you guys don't lock me, the guy without the gun gets shot tonight, then I got shot tomorrow night. The guy with the gun wins.
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1695 on: April 28, 2016, 06:06:11 am »

The day action submission window is now open.
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1696 on: April 28, 2016, 07:02:52 am »

Where's the activity guys?

I want to Load

I don't know about you guys. But we should load!
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1697 on: April 28, 2016, 07:53:10 am »

Do we actually have any bullets loaded with which to lock SM?
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1698 on: April 28, 2016, 07:53:44 am »

Lock: Sir Martin
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1699 on: April 28, 2016, 07:54:26 am »

We should, we loaded twice and shot once.
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Ampharos

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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1700 on: April 28, 2016, 07:58:19 am »

Sir Martin: What is the zombie wincon?
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1701 on: April 28, 2016, 08:07:50 am »

Also, how the heck did ADK die?  Did you kill him, WW?
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1702 on: April 28, 2016, 10:17:09 am »

No.
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1703 on: April 28, 2016, 10:22:05 am »

Any ideas then?  Because I certainly didn't do it, and SM was zombified at that point... Unless someone ADK shot himself??
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1704 on: April 28, 2016, 10:22:19 am »

*somehow
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1705 on: April 28, 2016, 10:22:51 am »

Don't you have some sort of power that says how many guns went off?  You alluded to this earlier.  Any insight here?
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1706 on: April 28, 2016, 10:25:00 am »

I don't have any such power.. what do you mean alluded to it?
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1707 on: April 28, 2016, 10:28:04 am »

By the way, I checked and the gun doesn't have any bullets in it currently.  So we may want to do Lock and Load.

Never mind, I took the above quote and a few others where you were discussing guns to think you had a power.
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1708 on: April 28, 2016, 10:42:09 am »

Morgan, if you're here, come out.  I need you...
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1709 on: April 29, 2016, 06:56:58 am »

Seeing as absolutely nothing is happening, I feel Im justified in being brash.

Load
Vote: WW
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1710 on: April 29, 2016, 07:09:41 am »

It's painfully obvious that one of you are Others.

Load

I can't win from here, but I'd still like to influence the game.
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1711 on: April 29, 2016, 07:10:14 am »

Sir Martin: What is the zombie wincon?
To have no one be able to post in the thread besides walkers during the day phase.
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Re: RMM32: The Walking Dead (The Fifth Day)
« Reply #1712 on: April 29, 2016, 07:14:54 am »

Vote: Ampharos
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Re: RMM32: The Walking Dead (The Third Twilight)
« Reply #1713 on: April 29, 2016, 07:30:08 am »

Day 5 Final Vote Count:

Witherweaver (1): Ampharos

Not Voting (1): SirMartin, Witherweaver

With 2 alive, it took 2 to lynch.

Load was trigger during the Day.  Two players became secretly Hated.

Twilight 5 begins now.
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Re: RMM32: The Walking Dead (The Fifth Twilight)
« Reply #1714 on: April 29, 2016, 07:40:13 am »

Twilight ends early.

Witherweaver has been lynched and has passed away.  He was Daryl Dixon, an Other.
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Re: RMM32: The Walking Dead (The Fifth Twilight)
« Reply #1715 on: April 29, 2016, 07:41:42 am »

Rick...it's over, man.  I can't believe it's over.

It is hard to imagine a world where you aren't alive anymore, Rick.  But you've lost everyone, everything.  There's nothing left for you.

That's what anyone would say.  I can't blame you.  I know how it felt, when I lost...but, it's a hard thing to see. 

Rick, you were a good friend.  I am sorry I couldn't save you...
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Re: RMM32: The Walking Dead (The Fifth Twilight)
« Reply #1716 on: April 29, 2016, 07:45:56 am »

Ampharos, who was Rick Grimes, the Ex-Sherriff's Deputy, has been endgamed by the Walkers.

2.7, yuma, faust, SirMartin, Witherweaver, and Ampharos the Walkers
, win!
« Last Edit: April 29, 2016, 08:34:45 am by ashersky »
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1717 on: April 29, 2016, 07:47:08 am »

Am I a Walker?
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1718 on: April 29, 2016, 07:47:52 am »

#kingmaking
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1719 on: April 29, 2016, 07:55:37 am »

Night 0:
Sophia Peletier (2.7) bites Lori Grimes (yuma).  Success.

Dawn 1:
Random Zombie Attack (RZA) Rolls: 31, 82.  No RZAs.
Dale Horvath (chairs) interjects "this game is going to be AMAZING! Don't be jerks, let's make ash's last game for a while memorable in a fun way!"  Posted in The Others QT.
Hershel Greene (gkrieg13) teaches Shane Walsh (faust).  QT was opened from Dawn 1 to Twilight 1.

Day 1:
Check the Perimeter was triggered.  Glenn Rhee (silverspawn), Dale Horvath (chairs), Rick Grimes (Ampharos), and Michonne (SirMartin) went on patrol.
Load was triggered.  Andrea (Roadrunner7671) and Dale Horvath (chairs) are secretly hated for the rest of the day.
T-Dog Douglas (ADK) chats "Are you worth bodyguarding?" to Daryl Dixon (witherweaver).
Lori Grimes (yuma) receives his bite notification.

Twilight 1:
Carl Grimes (Haddock) shares a comic book with Andrea (Roadrunner7671).

Night 1:
Lori Grimes (yuma) becomes a Walker.
Beth Greene (Hydrad) hides behind Shane Walsh (faust).
Hershel Greene (gkrieg13) teaches Carol Peletier (EFHW). QT was opened from Night 1 to Day 2.
Dale Horvath (chairs) interjects "If you can hear my voice, know that chairs is key to the success of the Group. His powers will deliver us in our darkest moments."  Posted in The Others QT.
Carol Peletier (EFHW) cowers.  Steal vet from faust.
Rick Grimes (Ampharos) leads Dale Horvath (chairs) to snoop Dale Horvath (chairs) and Hershel Greene (gkrieg13) to vet Shane Walsh (faust).  Vet success, Snoop failure due to chair's mod punishment.

Sophia Peletier (2.7) puts on the helmet.
T-Dog Douglas (ADK) watches Shane Walsh (faust).  Receives "2.7, Hydrad."
Hershel Greene (gkrieg13) agrees to vet Shane Walsh (faust).  Redirected to EFHW by Cower.

Sophia Peletier (2.7) bites Shane Walsh (faust).  Success.
Daryl Dixon (Witherweaver) kills Dale Horvath (chairs).  Success (bullet).
Michonne (SirMartin) kills Carl Grimes (Haddock).  Success (sword).
Morgan (ashersky) modkills Maggie Greene (Limetime) for inactivity.
Glenn Rhee (silverspawn) suicides.

Dawn 2:
RZA rolls: 38, 33.  No RZAs.
Shane Walsh (faust) executes Lori Grimes (yuma).  faust gains +2 Hated.
Judith Grimes (yuma) is born.

Day 2:
No Group Factional Abilities triggered.
T-Dog Douglas (ADK) chats "Last night you were targetted by e and Hydrad. -ADK" to Shane Walsh (faust).
Shane Walsh (faust) receives his bite notification.

Twilight 2:
Hershel Greene (gkrieg13) teaches T-Dog Douglas (ADK)QT opened from Night 2 to Day 3.

Night 2:
Shane Walsh (faust) becomes a Walker.
Beth Greene (Hydrad) hides behind Hershel Greene (gkrieg13).
Carol Peletier (EFHW) cowers.  Nothing to steal.
Rick Grimes (Ampharos) leads Hershel Greene (gkrieg13) to vet Daryl Dixon (Witherweaver).  Vet success.  Snoop selection (SirMartin) fails due to Dale Horvath (chairs) being dead.

Sophia Peletier (2.7) puts on the helmet.
Daryl Dixon (Witherweaver) gives a scrounged screwdriver to Andrea (Roadrunner7671).  Success, RR gains a 1-shot zombie kill.
T-Dog Douglas (ADK) tracks Carol Peletier (EFHW).  Receives "No one."
Hershel Greene (gkrieg13) does not agree to vet Daryl Dixon (Witherweaver).

Sophia Peletier (2.7) bites Andrea (Roadrunner7671).  Success.
Daryl Dixon (Witherweaver) kills Judith Grimes (yuma).  Success (bullet).
Michonne (SirMartin) kills Sophia Peletier (2.7).  Success (sword).

Dawn 3:
RZA Rolls: 14, 32.  Day RZA rolled.  Single zombie vs 3 zombies roll: 28.  Single Zombie during the day.

Day 3:
Lock is triggered on Shane Walsh (faust).  Success.
Beth Greene (Hydrad) receives bite notification from the RZA.
Andrea (Roadrunner7671) receives his bite notification.

Twilight 3:
Hatchet triggers, chopping off Beth Greene's (Hydrad) arm.
Carol Peletier (EFHW) rages and kills Andrea (Roadrunner7671).
Hershel Greene (gkrieg13) teaches Carol Peletier (EFHW)QT open from Night 3 to Dawn 4.

Night 3:
Rick Grimes (Ampharos) fails to lead.  Snoop selection (EFHW) fails due to chairs being dead.  Vet selection (gkrieg13) fails due to self-target.

Daryl Dixon (Witherweaver) gives scrounged soiled rags to Michonne (SirMartin).
T-Dog Douglas (ADK) defends Michonne (SirMartin).

Carol Peletier (EFHW) kills Hershel Greene (gkrieg13).  Success (bullet).
Carol Peletier (EFHW) kills Carol Peletier (EFHW) due to being taught by Hershel (Mentor affect).
Michonne (SirMartin) kills Carol Peletier (EFHW).  Success (sword)?

Dawn 4:
No Actions

Day 4:
No Actions

Twilight 4:
No Actions

Night 4:
Michonne (SirMartin) becomes a Walker.

Daryl Dixon (Witherweaver) gives scrounged half-filled mason jar to Michonne (SirMartin), Daryl Dixon (Witherweaver), and Rick Grimes (Ampharos).

Daryl Dixon (Witherweaver) kills Theodore "T-Dog" Douglas (A Drowned Kernel).  Success (bullet).

Dawn 5:
No Actions

Day 5:
Load was triggered.  Rick Grimes (Ampharos) and Daryl Dixon (Witherweaver) are secretly hated for the rest of the day.

Twilight 5:
No Actions

Night 5:
Daryl Dixon (Witherweaver) becomes a Walker.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1720 on: April 29, 2016, 07:55:47 am »

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1721 on: April 29, 2016, 07:58:00 am »

Some QTs:

The Others: http://www.quicktopic.com/52/H/89wyDAWX5TYa
Spectator: http://www.quicktopic.com/52/H/9tMZvkzwvhc

If players can post their own, that would help.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1722 on: April 29, 2016, 08:01:03 am »

Here's my QT:

http://www.quicktopic.com/52/H/M9EQaPFR3HrCk

Still think that 'Load' shouldn't have been triggered based on the discussion in the Others QT.  I mean, if I hadn't been told that it wouldn't trigger, then I could have voted Ampharos this morning when I came on to check if he had Loaded. 

Though I'm not certain I would have won with Others if that happened.. but I'd shoot one during the night, shoot the other with the loaded gun during day. So unless they could bite me, Others would have won I think.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1723 on: April 29, 2016, 08:03:40 am »

Here's my QT:

http://www.quicktopic.com/52/H/M9EQaPFR3HrCk

Still think that 'Load' shouldn't have been triggered based on the discussion in the Others QT.  I mean, if I hadn't been told that it wouldn't trigger, then I could have voted Ampharos this morning when I came on to check if he had Loaded. 

Though I'm not certain I would have won with Others if that happened.. but I'd shoot one during the night, shoot the other with the loaded gun during day. So unless they could bite me, Others would have won I think.

I'm sorry for the error.

I was surprised you didn't just leave a vote on Ampharos anyway.

Resolutions on some issues were hard, and won't leave everyone happy, including myself.
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Re: RMM32: The Walking Dead (The Fifth Twilight)
« Reply #1724 on: April 29, 2016, 08:06:11 am »

Ampharos, who was Rick Grimes, the Ex-Sherriff's Deputy, has been endgamed by the Walkers.

2.7, yuma, faust, SirMartin, and Witherweaver the Walkers
, win!


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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1725 on: April 29, 2016, 08:07:18 am »

Secret History of TWD Mafia Part 1...

Zombies, Cults, and Skirting the Bastard Tag

So, the big thing here was trying to use a cult mechanic and not be bastard about it. I think I succeeded, but players may disagree. There's always been a fair hesitation to accept alignment changes in "normal" games, and I really pushed it (maybe too far) with the Recruit mechanic in Dune 2. Here, I kept a lot of things in mind before doing it.

1. You can't have scum who knows his partners change alignments. That's why the Hatchet and Knife are passive abilities for the Others in their QT. It ensures they can't turn and then rat out their partners.

2. I needed a way to be able to stop it, and not just with Alarmists or Deprogrammers. There's only one "cult leader" in the game (Sophia) who can make more zombies, although we have random zombie attacks that can affect this. You are told (secretly, sort of) who that is right at the beginning of the game when you see that one of you isn't "alive" but is still playing. It is hidden in plain sight through a lot of the wording I used in role QTs (especially pointing out that some players can target dead people, talk of being bit as if it was a bad thing, etc.). I did include specific zombie killing powers, and night kills kill them automatically.

3. But I took away lynches from town! Well, I know, sort of. I even include forced lynches with certain numbers. I wanted there to be some number of zombies, no matter what. That's why Sophia got to Bite N0 if she wanted. Lynches make zombies because you aren't destroying or detaching the brain. But, in fact, once you figure it out, you can no lynch. Plus, if Others are lynched, they get killed by their partners, so it's fine from a town vs. mafia POV.

4. I wanted to force the Town and Others (and Michonne) to work together against a common enemy. This is a flavor thing, too, in TWD -- sometimes you have to work together against zombies.

Balancing a town vs scum game with zombies in the way...
So how do I make this work like a regular mafia game? Well, I gave the "mafia" some pro-town powers. I also made them fairly survivable. In retrospect, maybe they were too strong? But Sophia targeting some of the most important town roles on N0 and N1 really threw the balance out of whack, which can happen even with the best plans.

Honestly, I think the game was hard for Walkers from the very beginning. Once the living players figured out what was up, it was going to be hard to survive.

Other zombie related things...

--I think Michonne's double zombie immunity was too strong...Walkers needed a way to reduce night kills, and it just wasn't there.
--The Random Zombie Attack mechanic was completely hidden, but the town powers were there to stop them. No one really seemed to care about those town powers, though.
--

Secret History of TWD Mafia Part 2...


A Guilty Kid? What?
I had the idea before faust made that random comment in a QT about the opposite of an IC, and wanted to try it. It's a tough role to play, but it had some counters, including the confirmable fruit vendor thing, and the ability to help town in a big way, to stay alive. He also has three hidden allies. Unfortunately, he died before I even got to announce him.

A really, really closed setup...
I actually see the appeal in open, or even semi-open, setups. A setup that is closed makes it harder on the players to figure things out. In trying to make this game feel like a real world struggle, I decided that would be best.

The zombie mechanic is hidden (both the Random Zombie Attacks and the Sophia thing). But it's hiding in plain sight.

I know some players were frustrated by being in the dark -- I did want that feeling to permeate the game, sort of like the world -- but I understand it can be not fun, too.

On flavor... Obviously I took some liberties. Zombies can't talk, after all. I also let people keep some ability and just modified others. I did that for fun, mostly, since not posting would have been no fun at all, and made Walkers are pretty weak otherwise.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1726 on: April 29, 2016, 08:07:48 am »

I have more to say, but that stuff I had typed up as the game went along.  Think of it as my Mod QT musings.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1727 on: April 29, 2016, 08:08:35 am »

Ironic that the two people that shot me were two people I ended up winning with...
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1728 on: April 29, 2016, 08:08:54 am »

FYI:

Daryl's stuff powers:

--pill bottle
Target's votes will be randomly determined. Every time he votes, assign it randomly to a player.

--flathead screwdriver
If target is alive, gives target a zombie kill power.
If target is zombie, kills it.

--half-full mason jar
Randomly targets 3 players, if powers would return results, literally scrambles them.

--loose fletch
If recipient is town, will return "guilty" result to others. If recipient is Other or Walker, no affect. If Michonne, returns town.

--soiled rag
Protection from zombie bites for target the rest of the game.

--empty shell casings
Makes all players "zombies" for the night. Used abilities function as if targets were zombies. Abilities are also affected by zombie effects. Living players do not bite.

--an old skull ring
Gives all living players the option to skip the following day. Majority vote wins.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1729 on: April 29, 2016, 08:10:15 am »

Random Zombie Attack (RZA) Mechanism:

Each day and night, an RZA is possible. The likelihood of an RZA is dependent on the number of living players:

Day
10-13: 20% chance
6-9: 15% chance
3-5: 10% chance

Night
10-13: 12% chance
6-9: 8% chance
3-5: 4% chance

At the beginning of each day and night, roll a random number from 1-100 on random.org. 1-20/1-15/1-10 (day) and 1-12/1-8/1-4 (night) results in an RZA.

Day RZAs have two forms:

--a single random zombie. If not killed within 24 hours of arrival, 100% chance to bite one living player.
--three-zombie group. If not killed within 24 hours of arrival, 100% chance to bite one living player, 25% chance to bite a second player, 5% chance to bite a third player.

If a day RZA was rolled above, roll a second random number from 1-100 on random.org. 1-85 results in a single random zombie; 86-100 results in a three-zombie group.

Night RZAs have one form:

--a single random zombie. If not killed within 24 hours of arrival, 50% chance to bite one living player outside.

Mod Notes:

--If the town Checks the Perimeter, the RZA is nullified had it been rolled. Flavor will reveal the three players who do the check as killing one or three zombies.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1730 on: April 29, 2016, 08:10:40 am »

Here's my QT:

http://www.quicktopic.com/52/H/M9EQaPFR3HrCk

Still think that 'Load' shouldn't have been triggered based on the discussion in the Others QT.  I mean, if I hadn't been told that it wouldn't trigger, then I could have voted Ampharos this morning when I came on to check if he had Loaded. 

Though I'm not certain I would have won with Others if that happened.. but I'd shoot one during the night, shoot the other with the loaded gun during day. So unless they could bite me, Others would have won I think.

I'm sorry for the error.

I was surprised you didn't just leave a vote on Ampharos anyway.

Resolutions on some issues were hard, and won't leave everyone happy, including myself.

Well, I didn't want to vote him where he could still vote me and trigger Load, because then one of us would randomly be lynched.  And when he didn't vote Load in Action submission window, I didn't think to because it wouldn't matter.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1731 on: April 29, 2016, 08:11:18 am »

I did that for fun, mostly, since not posting would have been no fun at all, and made Walkers are pretty weak otherwise.

But posting in memes is lots and lots of fun!
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1732 on: April 29, 2016, 08:12:03 am »

Well played my Other pals.  Shame about how it ended.

Here's my QT.  Being on my own with no extra info was absolutely grim, but didn't last long I guess.  Fricking Michonne.

http://www.quicktopic.com/52/H/9fhuT52BfEGj


Since it was never stated (at least not early on) to the Group that the Others are actually a threat to town, I was planning on claiming that our win condition was for town to win PLUS something else (different extra thing for each Other), and we had powers to help that cause.  I had planned to claim that having the comic book was my extra win condition.  Probably wouldn't have worked, but might have got somewhere.  Who knows now.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1733 on: April 29, 2016, 08:12:46 am »

Well, I guess I played that wrong at the end, but it was just a lack of knowledge about zombie wincon.   I assumed with 2 zombies left alive that I would either be turned by them or be able to kill them.  I suppose I could have bounced the lynch back to myself and ended up as a zombie, but I didn't know that zombies could win with someone alive who they couldn't bite.  Oh well :P

I mean, flavor-wise I didn't really lose I guess... I'm still alive, and either I keep living or the zombies turn me.  At least I'm not dead :P

http://www.quicktopic.com/52/H/fDEguvtvVj3y
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1734 on: April 29, 2016, 08:32:46 am »

Thanks for the game, Ash :)

Was there any way to get Morgan in this, or was that just a fruit out of reach?
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1735 on: April 29, 2016, 08:34:28 am »

Well, I guess I played that wrong at the end, but it was just a lack of knowledge about zombie wincon.   I assumed with 2 zombies left alive that I would either be turned by them or be able to kill them.  I suppose I could have bounced the lynch back to myself and ended up as a zombie, but I didn't know that zombies could win with someone alive who they couldn't bite.  Oh well :P

I mean, flavor-wise I didn't really lose I guess... I'm still alive, and either I keep living or the zombies turn me.  At least I'm not dead :P

http://www.quicktopic.com/52/H/fDEguvtvVj3y

Actually, I think you did turn.  The end game goes like this...

No kill
Lock: WW
No lynch/No kill forever.

You might get RZA'ed or you could Load and lynch yourself, turning either way.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1736 on: April 29, 2016, 08:35:04 am »

Morgan was just my own in-game flavor persona.  I was never going to start playing.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1737 on: April 29, 2016, 08:35:53 am »

Here is Limetime's QT and role:

http://www.quicktopic.com/52/H/PRaszdsr5Dh

Having to modkill him, and forcing a suicide of SS, really hurt The Group's chances of winning.  Inactivity really is a bad thing.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1738 on: April 29, 2016, 08:38:01 am »

Well, I guess I played that wrong at the end, but it was just a lack of knowledge about zombie wincon.   I assumed with 2 zombies left alive that I would either be turned by them or be able to kill them.  I suppose I could have bounced the lynch back to myself and ended up as a zombie, but I didn't know that zombies could win with someone alive who they couldn't bite.  Oh well :P

I mean, flavor-wise I didn't really lose I guess... I'm still alive, and either I keep living or the zombies turn me.  At least I'm not dead :P

http://www.quicktopic.com/52/H/fDEguvtvVj3y

Actually, I think you did turn.  The end game goes like this...

No kill
Lock: WW
No lynch/No kill forever.

You might get RZA'ed or you could Load and lynch yourself, turning either way.

That's along the lines of what I was thinking.  I didn't think that loading to kill the second zombie would have killed me by reducing my lynch requirement from 1 vote to 0 though - that's pretty funny  ;D
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1739 on: April 29, 2016, 08:40:00 am »

Well, I guess I played that wrong at the end, but it was just a lack of knowledge about zombie wincon.   I assumed with 2 zombies left alive that I would either be turned by them or be able to kill them.  I suppose I could have bounced the lynch back to myself and ended up as a zombie, but I didn't know that zombies could win with someone alive who they couldn't bite.  Oh well :P

I mean, flavor-wise I didn't really lose I guess... I'm still alive, and either I keep living or the zombies turn me.  At least I'm not dead :P

http://www.quicktopic.com/52/H/fDEguvtvVj3y

Couldn't he have Loaded tomorrow, then lynched himself?  Or Locked, next day Loaded, next day Shot?
Actually, I think you did turn.  The end game goes like this...

No kill
Lock: WW
No lynch/No kill forever.

You might get RZA'ed or you could Load and lynch yourself, turning either way.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1740 on: April 29, 2016, 08:40:25 am »

Er, quote problem

Couldn't he have Loaded tomorrow, then lynched himself?  Or Locked, next day Loaded, next day Shot?
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1741 on: April 29, 2016, 08:41:03 am »

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1742 on: April 29, 2016, 08:42:48 am »

Er, quote problem

Couldn't he have Loaded tomorrow, then lynched himself?  Or Locked, next day Loaded, next day Shot?

So, there was the possibility of that process resulting in a Group win with only Ampharos alive.  I never meant for the Govern ability to work on himself, but I hadn't specified it and had let it go.

So he could have Loaded, lynched himself, governed himself, killed a zombie, repeat.  But I made a mod call there.

He gets credit for a win as a Walker, though.  I fixed that part.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1743 on: April 29, 2016, 08:43:42 am »

There was good individual play in this game.  I need to think about MVP.

I think EFHW triggered her Rage power too early.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1744 on: April 29, 2016, 08:43:59 am »

Cool, thanks!
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1745 on: April 29, 2016, 08:52:50 am »

Well, sorry to the other Others.  I think I had the win for us there, but I made the mistake of Locking without checking if the gun was loaded.  Then the little mistake with Ash didn't make me realize the game state.

Though, there was still a chance I'd get randomly bitten by a Roamer, so it wasn't guaranteed.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1746 on: April 29, 2016, 08:54:35 am »

I honestly meant to load and lynch last night, but got home so late I totally forgot about it :P
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1747 on: April 29, 2016, 09:02:23 am »

Here is Limetime's QT and role:

http://www.quicktopic.com/52/H/PRaszdsr5Dh

Having to modkill him, and forcing a suicide of SS, really hurt The Group's chances of winning.  Inactivity really is a bad thing.

I think it might be worth putting in place some sort of addition on Lover roles going forward. Something like... if the player you love is killed by a in-game mechanic (lynch, night kill, day kill) you will die as well. This would prevent lovers dying as a result of mod kills.

This doesn't happen a lot, but I think it would worth adding to prevent these sort of unfortunate scenarios that really don't fit within the context of the game (but are still what are required by the rules as they were written).
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1748 on: April 29, 2016, 09:06:27 am »

I honestly meant to load and lynch last night, but got home so late I totally forgot about it :P

Well if you would have done that before deadline, I would have voted you, so it would be random between us.  (I asked in QT.). I woke up a few minutes before deadline specifically to check this.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1749 on: April 29, 2016, 09:09:09 am »

I honestly meant to load and lynch last night, but got home so late I totally forgot about it :P

Well if you would have done that before deadline, I would have voted you, so it would be random between us.  (I asked in QT.). I woke up a few minutes before deadline specifically to check this.

Yeah I had thought about that, but was aware you could have been aware of the quickhammer.  I would have rather had the coin flip then have had to veto the lynch.  I did mean to wake up earlier than 6, but I forgot that too.  Oh well.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1750 on: April 29, 2016, 09:31:04 am »

1. You can't have scum who knows his partners change alignments. That's why the Hatchet and Knife are passive abilities for the Others in their QT. It ensures they can't turn and then rat out their partners.

Unless all your partners are dead rawr.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1751 on: April 29, 2016, 09:33:19 am »

I honestly meant to load and lynch last night, but got home so late I totally forgot about it :P

Well if you would have done that before deadline, I would have voted you, so it would be random between us.  (I asked in QT.). I woke up a few minutes before deadline specifically to check this.

Yeah I had thought about that, but was aware you could have been aware of the quickhammer.  I would have rather had the coin flip then have had to veto the lynch.  I did mean to wake up earlier than 6, but I forgot that too.  Oh well.

Yeah I wasn't sure what ideas you had about stuff.  There was also a chance you had already been bit.  I did expect you to choose Load at some point, though, since to me that seemed your only hope of winning (as a Walker).

Did you know that my vote had already ensured 'Load' (and therefore Hated) would happen?
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1752 on: April 29, 2016, 09:36:08 am »

Though I really thought we had Loaded on D2.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1753 on: April 29, 2016, 09:41:43 am »

So what was this?

"Carol Peletier (EFHW) kills Carol Peletier (EFHW) due to being taught by Hershel (Mentor affect)."

Hershel makes a killer suicide?
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1754 on: April 29, 2016, 09:46:23 am »

I honestly meant to load and lynch last night, but got home so late I totally forgot about it :P

Well if you would have done that before deadline, I would have voted you, so it would be random between us.  (I asked in QT.). I woke up a few minutes before deadline specifically to check this.

Yeah I had thought about that, but was aware you could have been aware of the quickhammer.  I would have rather had the coin flip then have had to veto the lynch.  I did mean to wake up earlier than 6, but I forgot that too.  Oh well.

Yeah I wasn't sure what ideas you had about stuff.  There was also a chance you had already been bit.  I did expect you to choose Load at some point, though, since to me that seemed your only hope of winning (as a Walker).

Did you know that my vote had already ensured 'Load' (and therefore Hated) would happen?

I was hoping.  I knew my load fell outside the 24hr period as well but put it down just in case :P
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1755 on: April 29, 2016, 09:51:53 am »

So what was this?

"Carol Peletier (EFHW) kills Carol Peletier (EFHW) due to being taught by Hershel (Mentor affect)."

Hershel makes a killer suicide?

Oh, I guess Gkrieg was vengeful. 
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1756 on: April 29, 2016, 09:52:33 am »

I was also worried about Amph having some kind of Vengeful, Gun-Owner, Kill protection, whatever that might mess up me NKing him.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1757 on: April 29, 2016, 09:55:13 am »

Also, I was kind of surprised you guys (ADK and Amph) didn't realize Sir Martin would just become a walker.  I thought about arguing that he would, but refrained from it, since it seemed best for me to let him get lynched.  (He was the only real threat to me, as the only one that could prevent me from becoming a Walker or kill me as a Walker.)

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1758 on: April 29, 2016, 09:56:25 am »

I think it's more of the "rather face the evil you know" thing.  We had no idea what all SM could do or what his actual wincon was.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1759 on: April 29, 2016, 09:59:25 am »

I think it's more of the "rather face the evil you know" thing.  We had no idea what all SM could do or what his actual wincon was.

Yeah, but you and ADK had no means to take care of Sir Martin except the Lock/Load mechanic. 

Did converted Walkers still retain any of their previous powers?
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1760 on: April 29, 2016, 10:02:12 am »

I can't speak for ADK, but I thought it more likely that you were town and that SM was the last threat.  You did a nice job in that respect.  It was only when he died that I knew you were probably scum.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1761 on: April 29, 2016, 10:02:53 am »

4 scum was the thing we thought unlikely - we never knew one of them didn't have access to the QT and would have been revealed day 2. 
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1762 on: April 29, 2016, 10:06:44 am »

I considered (see Others QT) not killing and perpetuating 'Walkers are the only threat' idea.  I was on the fence on which was better.

But I looked at the setup and saw that it only takes half the living players round down to choose an Action, and I thought we had a bullet in the gun, so that settled it for me to kill ADK, since I could Lock Martin without your vote the next day.  Then it would just be you and I, and I assumed I would endgame you, with a Night Kill.  But then Ash said it takes two to choose a group action, and I found out the gun wasn't loaded, so I figured we'd get through today with no lynches and I'd kill Martin that night, and then you the next night. 

Well it kind of ended up pretty ironically.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1763 on: April 29, 2016, 10:20:58 am »

That was a fun game!

When I teach someone, they die if I die and they are lynched of I am lynched.

I'm sad the group had so many obstacles, but feel I played a decent game. I was sure that EFHW was scum ( I think I said it in the thread ) but no one wanted to believe me. I should've taken WW down with me, but I didn't have a scum read on him :(
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1764 on: April 29, 2016, 12:01:50 pm »

I had a lot of fun, I think my role might've been the best.

But GG everyone!
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1765 on: April 29, 2016, 12:02:23 pm »

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1766 on: April 29, 2016, 12:23:17 pm »

Funny that with the comic book (Michonne gave comics to Carl in the books) and RR's constant references to Michonne and vig, he had us convinced he was Michonne.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1767 on: April 29, 2016, 12:25:04 pm »

Ash, how did you imagine Andrea/RR's intercept role being used?
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1768 on: April 29, 2016, 12:26:06 pm »

http://www.quicktopic.com/52/H/B4Uz5eLzPhE8w

There's mine.

I felt that overall the group had some of the weaker, but more interesting, powers.
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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1769 on: April 29, 2016, 05:55:49 pm »

Ash, how did you imagine Andrea/RR's intercept role being used?

Easy enough to send messages to everyone via flavor.  He could have said "RR is town!" If he wanted.
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f.ds Mafia Board Moderator

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2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

EFHW

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1770 on: April 30, 2016, 10:45:24 am »

There was good individual play in this game.  I need to think about MVP.

I think EFHW triggered her Rage power too early.

What would I have gained by waiting?
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EFHW

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gkrieg13

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1772 on: April 30, 2016, 11:04:59 am »

Oh yeah. What was the point of split up?
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ashersky

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1773 on: April 30, 2016, 01:48:53 pm »

Oh yeah. What was the point of split up?

If there was a night RZA, the half in the house were safe.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Ampharos

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1775 on: May 01, 2016, 08:50:00 pm »

Quote
faust
03-19-2016
06:07 AM ET (US)
   Can I cut yuma's leg off?

ashersky
03-19-2016
07:02 AM ET (US)
   Not in the game.

lollll
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EFHW

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1776 on: May 02, 2016, 01:36:25 pm »

Oh yeah. What was the point of split up?

If there was a night RZA, the half in the house were safe.
Would there have been outside RZA victim instead, or if someone in the house was rolled then there would be no attack that night?
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yuma

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Re: RMM32: The Walking Dead (Game Over.)
« Reply #1777 on: May 02, 2016, 01:43:32 pm »

Quote
faust
03-19-2016
06:07 AM ET (US)
   Can I cut yuma's leg off?

ashersky
03-19-2016
07:02 AM ET (US)
   Not in the game.

lollll

Quote
yuma
03-24-2016
08:46 AM ET (US)
bite Faust
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