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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 158767 times)

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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #100 on: March 16, 2016, 05:48:23 pm »

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.

If random events are generated as 'Walkers visit this and that person' then it'd have a 50% chance of protecting those.

I guess. But if random events are generated as 'Walkers intrude and attack an eligible person', then it doesn't. And it kind of seems to make more sense this way... the walkers wouldn't go for the house first in real life.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #101 on: March 16, 2016, 05:51:00 pm »

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.

If random events are generated as 'Walkers visit this and that person' then it'd have a 50% chance of protecting those.

I guess. But if random events are generated as 'Walkers intrude and attack an eligible person', then it doesn't. And it kind of seems to make more sense this way... the walkers wouldn't go for the house first in real life.

True; but in an ash-designed setup, I would assume that there has to be a point to the power.

Still, if we choose the CtP thing now, then we don't need the split, at least for today.

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #102 on: March 16, 2016, 05:53:16 pm »

On the other hand, if all powers were always good for us, then what's the point of making us choose?
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #103 on: March 16, 2016, 05:57:33 pm »

Maybe it works like this:

- Zombies can happen to visit specific people.
- If they do, we can fight them back

By splitting up, you are weaker, but may be protected entirely. Or, it could be that scum has some powers that depend on how many of us sleep in the same room.

A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #104 on: March 16, 2016, 06:01:27 pm »

Not caught up but setup thoughts:

Split up doesn't seem to have a downside, assuming that protecting people from zombies is good. We probably want to do that.

Check the perimeter oth has a huge drawback, I'm not sure I like that at all.

I would consider lock and load, we can just ask people to claim at l-2.

More later when I'm not on phone.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #105 on: March 16, 2016, 06:05:36 pm »

How do Walking Dead zombies work? Do you  turn into one of your bitten?
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #106 on: March 16, 2016, 06:10:02 pm »

How do Walking Dead zombies work? Do you  turn into one of your bitten?

+ yes

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Re: RMM32: The Walking Dead (The First Day)
« Reply #107 on: March 16, 2016, 06:10:55 pm »

How do Walking Dead zombies work? Do you  turn into one of your bitten?

If you die by any means (aside from brain getting destroyed), you are reanimated as a 'zombie'.  In addition, zombie bites are lead to a quick and deadly infection, which is essentially incurable.  If the bitten area can be removed (e.g., chop off arm or leg or something), you can prevent the infection from spreading. 
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #108 on: March 16, 2016, 06:11:34 pm »

How do Walking Dead zombies work? Do you  turn into one of your bitten?

Mostly everyone who dies turns. If you get bitten, you die from infection, and once you're dead you will become a zombie. Only way to kill zombies is fatal brain damage. Dead usually take a couple of hours before they rise again.

PPE: Ninja'd. But maybe some useful extra information is still here.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #109 on: March 16, 2016, 06:12:52 pm »

On another note, vote: chairs. His posts so far have a certain forced feeling.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #110 on: March 16, 2016, 06:15:48 pm »

I don't think loading D1 is a good idea.

is better than doing it later
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Re: RMM32: The Walking Dead (The First Day)
« Reply #111 on: March 16, 2016, 06:17:44 pm »

Oh I also asked ash in my QT how the players for split up were chosen and he said randomly. It doesn't look like the setup says this
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #112 on: March 16, 2016, 06:17:55 pm »

I don't think loading D1 is a good idea.

is better than doing it later
My train of thought was that we were less likely to need the bullets now.
Ppe
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #113 on: March 16, 2016, 06:18:57 pm »

Hi. I have something to say.

Noone should vote for me in this game, ever.

Suffices to say that bad things may happen if you do.

If you wish to vote for me, please do so by posting Vote: faust. I will personally keep track of those votes. In order to maintain accountability, you should also unvote if you place such a vote.

If a majority votes for me this way, I will accept it.

...
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #114 on: March 16, 2016, 06:21:17 pm »

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.

Given the info we have it seems like a good idea to me, protecting people from getting bitten and there's no apparent downside.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #115 on: March 16, 2016, 06:23:18 pm »

Anyway for one I agree with silver there to much to talk about for RVs to be a thing vote: haddock
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #116 on: March 16, 2016, 06:25:20 pm »

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.

Given the info we have it seems like a good idea to me, protecting people from getting bitten and there's no apparent downside.

I think things with "no apparent downside" are way more dangerous than things where we at least know that there will be a downside.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #117 on: March 16, 2016, 06:33:41 pm »

Hi all:

So was I the only player who mistakenly thought he had received a scum role because of the explanatory red text in the second QT post only to notice the green town role after the first post...

Super confusing. Anyways did everyone read the setup for once? If not FOS
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #118 on: March 16, 2016, 06:35:15 pm »

Wait if 10 can only vote do we still need 8 to lynch?

Almost certainly, yeah.

That makes it much harder. I don't know how easy it will be to get everyone to agree. And if people aren't on when the day ends we might not get a lynch.

This doesn't matter for the first few days, as we dont' actually need a majority to lynch. Per the rules:

Quote
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #119 on: March 16, 2016, 06:35:45 pm »

Quote
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

PS I love this rule.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #120 on: March 16, 2016, 06:37:21 pm »

The only downside I could see is if that somehow enables a scum power (since now you have a loaded gun around).

I asked if I could access the gun. Ash told me that I couldn't access it. Maybe other players or scum would be able to do so, but the wording that he stated implied that I--and the implication of others--couldn't use it except for the lock and load function
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #121 on: March 16, 2016, 06:39:19 pm »

tl;dr I suspect there's hidden downsides to all the abilities, but in particular I suspect "split up" is a surprisingly high-downside choice and barring a lack of alternatives due to zombie infestation issues, I would suggest we avoid it.

Was anyone beside me in the Ozle two BMM game. I am almost positive that ash was in it. I think he was the only one around from back then beside me in this game... It was a crazy super funny game and I think ash has taken elements of it before... in that game there was the option to have players split up. If I remember right that ended poorly.... I might go reread it to see if we can draw any mod based conclusions from it, but that just ends up being WIFOM the mod... but still probably worth considering.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #122 on: March 16, 2016, 06:40:57 pm »

Hi. I have something to say.

Noone should vote for me in this game, ever.

Suffices to say that bad things may happen if you do.

If you wish to vote for me, please do so by posting Vote: faust. I will personally keep track of those votes. In order to maintain accountability, you should also unvote if you place such a vote.

If a majority votes for me this way, I will accept it.

Just by default this has become my default lynch choice. If there is a better option I would go for that, but this sort of post, while potentially true also has a dangerous potential of being manipulative--even if forced by the role--as such faust would be my default lynch if we can't get anywhere else.... as such vote: faust
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #123 on: March 16, 2016, 07:02:48 pm »

Well, I certainly hope that we can get somewhere else.

faust Vote Count (1): yuma
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #124 on: March 16, 2016, 07:05:27 pm »

tl;dr I suspect there's hidden downsides to all the abilities, but in particular I suspect "split up" is a surprisingly high-downside choice and barring a lack of alternatives due to zombie infestation issues, I would suggest we avoid it.

Was anyone beside me in the Ozle two BMM game. I am almost positive that ash was in it. I think he was the only one around from back then beside me in this game... It was a crazy super funny game and I think ash has taken elements of it before... in that game there was the option to have players split up. If I remember right that ended poorly.... I might go reread it to see if we can draw any mod based conclusions from it, but that just ends up being WIFOM the mod... but still probably worth considering.

Splitting up is generally a bad idea in a horror setting.
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