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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 180696 times)

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Ampharos

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #25 on: March 08, 2016, 07:24:38 am »

Hi everyone!

What's up, RR! 

I hope you tunnel me this game; it's beginning to be a security blanket of normalcy in the maelstrom that is mafia.

 ;)
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Witherweaver

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #26 on: March 08, 2016, 10:52:35 am »

I expect enough flavor to create a standalone fan novel.
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Roadrunner7671

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #27 on: March 08, 2016, 11:28:05 pm »

Theory talk: I don't know if we'll lynch people. I think it'll be every single player versus Ashersky controlled zombies, similiar to that game where it was town vs. catapults or something where the mod lied about there being scum and stuff.

But there's almost no chance of no zombies. Vigs with an 's' for sure. Maybe a thematic Survivor? Death by natural causes?
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faust

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #28 on: March 09, 2016, 05:37:29 am »

Theory talk: I don't know if we'll lynch people. I think it'll be every single player versus Ashersky controlled zombies, similiar to that game where it was town vs. catapults or something where the mod lied about there being scum and stuff.

But there's almost no chance of no zombies. Vigs with an 's' for sure. Maybe a thematic Survivor? Death by natural causes?

It's not a bastard game.
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You say the whole world's ending, honey it already did

faust

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #29 on: March 09, 2016, 05:41:01 am »

Also TWD is much more about conflicts between people than it is about fighting zombies. An idea like that would not even be true to the show/comics. I fully expect some Dune-like survival subtheme though.
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You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

Haddock

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #30 on: March 09, 2016, 05:41:28 am »

I could maybe see some variant on "death by natural causes".  Done right, that wouldn't be outright bastard, necessarily.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

EFHW

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #31 on: March 10, 2016, 12:35:29 am »

ash - you forgot me.
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ashersky

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #32 on: March 10, 2016, 01:04:06 am »

ash - you forgot me.

Wow...I'm sorry!  With you, we are full!
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ashersky

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Re: RMM32: The Walking Dead (Prologue) - FULL
« Reply #33 on: March 10, 2016, 02:17:53 pm »

Okay, the game will start when RMM31 goes into D2.

Until then...expect some updates to the Universal Information post within the next 24 hours.
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Re: RMM32: The Walking Dead (Prologue) - FULL
« Reply #34 on: March 10, 2016, 02:19:36 pm »

Would there be any agreement for holding off a little bit longer? 

I'm in a lot of games right now, and would prefer to not be in so many while I'm in this one, since it's a little more involved.
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faust

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Re: RMM32: The Walking Dead (Prologue) - FULL
« Reply #35 on: March 10, 2016, 03:31:50 pm »

Would there be any agreement for holding off a little bit longer? 

I'm in a lot of games right now, and would prefer to not be in so many while I'm in this one, since it's a little more involved.

But... I want to start my game now  >:(

I guess I'll just have to kill you off in those other games.
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Archetype

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Re: RMM32: The Walking Dead (Prologue) - FULL
« Reply #36 on: March 11, 2016, 12:43:54 pm »

I think I'm going to have to /out. I'll have no access in a few weeks for about a week, so won't be able to be super active at the beginning. You can put me down as a sub, though. If this is still open when I get back, I'll definitely /in!
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ashersky

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #37 on: March 11, 2016, 06:35:43 pm »

Okay, back to needing one more.  Timing still unchanged, theoretically.  We have iguana who re-joins on 3/20 at the latest, I guess.
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ashersky

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #38 on: March 14, 2016, 03:18:22 pm »

All pre-game prep is complete.  Game starts when full.
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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #39 on: March 14, 2016, 03:54:22 pm »

SOMEBODY JOIN!!!!!!!!!!!
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SirMartin

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #40 on: March 14, 2016, 03:56:55 pm »

If it's ashersky's last game (even I know he's a big deal) I'll /in

Looks fun!
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gkrieg13

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #41 on: March 14, 2016, 03:58:08 pm »

YESSSSS!!!!!

I want my PM now please.
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Roadrunner7671

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Re: RMM32: The Walking Dead (Prologue) - 14/15 Filled
« Reply #42 on: March 14, 2016, 03:58:41 pm »

YESSSSS!!!!!

I want my PM now please.
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ashersky

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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #43 on: March 14, 2016, 03:59:46 pm »

Thread is locked to everything but /tags.
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ashersky

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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #44 on: March 14, 2016, 04:49:43 pm »

Also, a reminder to read the Universal Information post.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #45 on: March 15, 2016, 03:22:52 am »

Note:

A miscellaneous section has been added to the Universal Information Post.

A post in your QT is required as confirmation. It is also an explicit guarantee that you have read every word in your QT and posted by me in this thread.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #46 on: March 15, 2016, 03:26:02 am »

Rick...I think...I think I've found you.

Remember, before?  I still do, but only when I sleep, in snippets.  Usually, it's a game of tag I played with Duane in the front yard of our old house.  He used to laugh so loud.

Tag.  Now, we're runnin' from walkers, and if you are tagged, you die.

I see you've found a group.  I hope...I hope it is safe.  But I'm not sure.  Rick, answer me if you can.  Until I hear from you, I won't come.

Can't trust anyone.  Won't.

Tag.  You're it.

Morgan out.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #47 on: March 15, 2016, 09:02:00 am »

Posted an update to the Group Faction Abilities section.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #48 on: March 15, 2016, 12:35:03 pm »

Dawn 1 will begin at 12:00 p.m. on March 16, 2016.
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Re: RMM32: The Walking Dead (Extended Night Zero)
« Reply #49 on: March 16, 2016, 09:46:07 am »

Everyone: I've made the final update to the Universal Information post here: http://forum.dominionstrategy.com/index.php?topic=14863.msg574714#msg574714.

Please, please, please read it all.  Please re-read your QTs.  Ask any questions you may have.  Always ask in your QT first. 

Dawn is coming...
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