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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 180726 times)

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faust

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #925 on: March 29, 2016, 10:49:33 am »

There's no safe fakeclaim.

What does that mean?

And it's not thematic for Shane to only kill dead people, he was perfectly happy killing lots and lots of live guys.

You mean like Rick in seasons 5/6? Do you think Rick is scum too?
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faust

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Re: RMM32: The Walking Dead (The Second Dawn)
« Reply #926 on: March 29, 2016, 10:50:49 am »

If it was the others they would've not used a dead person, don't you think?

What do you think then? Also why not?
Because then we would've guessed this.

Well uh in the flavor it's meant to mislead Morgan, not us. And if it was a living player, there's the danger that we would just force them to claim and lynch them.
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faust

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #927 on: March 29, 2016, 10:51:38 am »

I mean Carl was bad. How can you seriously think that flavor indicates alignment going from there?
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #928 on: March 29, 2016, 10:54:48 am »

Quote
All players will receive flavor names.  They are not indicative of alignment.
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faust

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #929 on: March 29, 2016, 10:56:31 am »

Quote
All players will receive flavor names.  They are not indicative of alignment.

Thank you.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #930 on: March 29, 2016, 11:04:24 am »

Quote
All players will receive flavor names.  They are not indicative of alignment.

Thank you.
Fine  >:(
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #931 on: March 29, 2016, 11:26:57 am »

There's no safe fakeclaim.

What does that mean?
Haddock probably didn't get a fakeclaim, so you wouldn't claim something else as you could easily be counterclaimed.
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #932 on: March 29, 2016, 11:32:28 am »

So can yuma only post memes?



Love it!  I'm guessing you can't vote, either?  You're a long way from voting age. Unless you can find a meme that says "vote: playername"
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #933 on: March 29, 2016, 11:33:38 am »

There were multiple guns fired last night.. is the "lock and load" gun still loaded?

yes, I asked ash and he says it stays loaded until fired.
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #934 on: March 29, 2016, 11:33:49 am »

I bet Yuma is having a blast Google searching for memes to match what he wants to say in a given response here. 
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #935 on: March 29, 2016, 11:34:15 am »

There were multiple guns fired last night.. is the "lock and load" gun still loaded?

yes, I asked ash and he says it stays loaded until fired.
I don't think it was used last night - it only fires with majority vote from us.
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #936 on: March 29, 2016, 11:36:06 am »

There were multiple guns fired last night.. is the "lock and load" gun still loaded?

yes, I asked ash and he says it stays loaded until fired.

Right, my point was, it could have been one of the guns that was used. 

PPE: I asked to be sure
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #937 on: March 29, 2016, 11:39:23 am »

I will add that it kinda makes a bit of sense for a baby to not be able to "talk" and only post pictures...

This reminds me of the baby in A Series of Unfortunate Events.  She said the most profound things in just single words.
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #938 on: March 29, 2016, 11:41:06 am »

Even if Walkers are not Mafia, I think they still count as a threat.  Anyone that dies without brain trauma can be reanimated and attack us.  Maybe they're 'NPCs' or something.

Yuma, is there any insight you can provide?



I don't even know what this one means.
Maybe he'll grow up really fast, and tomorrow he will have learned to talk.
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #939 on: March 29, 2016, 11:42:59 am »

On the note of everyone dying, why did SS die? It seems unfair to punish someone else for a player's inactivity...

I assume he and Limetime were lovers:

Quote
Limetime was modkilled by having his brain smashed completely.  He was Maggie Greene, the Smitten Farmhand, a member of the Group.

Silverspawn has committed suicide by shooting himself in the head.  He was Glenn Rhee, the Smitten Supply Runner, a member of the Group.

Good catch, but crappy for town.  Why modkilled instead of replaced?
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #940 on: March 29, 2016, 11:43:35 am »

Ash didn't answer in my personal QT.
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #941 on: March 29, 2016, 11:44:47 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

This still doesn't explain why you are not alive.  The people who checked the perimeter were still counted among the alive players.
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #942 on: March 29, 2016, 11:46:05 am »

So do we want to check the perimeter today?  Or split up?  There was talk Day 1 of splitting up today to see if there were hidden consequences to that.
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #943 on: March 29, 2016, 11:48:47 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

This still doesn't explain why you are not alive.  The people who checked the perimeter were still counted among the alive players.

Hmm.. how is vote count handled usually when someone loses their vote?
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #944 on: March 29, 2016, 11:56:11 am »

Sorry, super busy IRL, won't be able to post much this week at all (see V/LA thread).  I will continue to check in and stuff, and if you have questions for me ask, but I won't be around all that much.

What I will say is that my power is investigative and works similarly to patrolling in that I am allowed to decide to "go on patrol" each day and lose my vote to boost my investigative powers at night.  Unfortunately, not very useful from last night since everyone decided to up and die overnight....

This still doesn't explain why you are not alive.  The people who checked the perimeter were still counted among the alive players.

Hmm.. how is vote count handled usually when someone loses their vote?

Day 1, the number needed to majority lynch did not change when people lost their votes.
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #945 on: March 29, 2016, 12:00:55 pm »

So there are 11 people listed but only 9 'alive'.  Yuma could be one if he's just like a tree stump.  e could be the other.

We can test by having everyone vote for someone (other than Faust) and see what happens to the count?
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Ampharos

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #946 on: March 29, 2016, 12:07:14 pm »

1. gk feels town after his wanting to talk about day actions post
2. faust does not feel as town as he did before, but if he can kill zombies, that's cool
3. anyone have any idea what "vet" means?
4. If people are getting bit even when we check the perimeter, what good is that?
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gkrieg13

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #947 on: March 29, 2016, 12:15:51 pm »

3. anyone have any idea what "vet" means?

yep
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Re: RMM32: The Walking Dead (The Second Day)
« Reply #948 on: March 29, 2016, 12:16:17 pm »

I would vote to lock and split up.  I don't think there is a reason to CtP today.
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #949 on: March 29, 2016, 02:21:47 pm »

I would vote to lock and split up.  I don't think there is a reason to CtP today.

If we don't have a target, we should load again, so we can shoot both Day 3 and Day 4.
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