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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 158711 times)

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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #125 on: March 16, 2016, 07:11:26 pm »

So was I the only player who mistakenly thought he had received a scum role because of the explanatory red text in the second QT post only to notice the green town role after the first post...

Do you guys buy this? I don't know about you, but I find the green very visible among the maroon - not red - that made up the first two posts of my QT. Even if I had not seen the green, I think I'd have been more busy being surprised that you can use colors in QT's - I think ash has a premium account - to think that I got scum.

silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #126 on: March 16, 2016, 07:12:10 pm »

It just looks like the typical ash setup post to me.

Limetime

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Re: RMM32: The Walking Dead (The First Day)
« Reply #127 on: March 16, 2016, 07:14:44 pm »

Who is Glenn?
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #128 on: March 16, 2016, 07:19:53 pm »

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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #129 on: March 16, 2016, 07:46:45 pm »

Who is Glenn?

1. http://lmgtfy.com/?q=glenn
2. What kind of a question is that supposed to be?
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #130 on: March 16, 2016, 07:53:27 pm »

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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #131 on: March 16, 2016, 07:58:29 pm »

faust you do realize you are asking a lot from us on this. I doubt you're going to be today's lynch but having a power that makes it so people can't vote for you, and refusing to explain why, is bizarre as hell.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #132 on: March 16, 2016, 07:59:42 pm »

I mean I don't exactly see the scum narrative for it but man.

For a minute there I wanted to vote yuma for suspecting faust automatically but eh. That's really a null tell.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #133 on: March 16, 2016, 08:01:23 pm »

faust you do realize you are asking a lot from us on this. I doubt you're going to be today's lynch but having a power that makes it so people can't vote for you, and refusing to explain why, is bizarre as hell.

You'll have to complain to ashersky. I believe this is the best way to play this role. I don't want to explain more because I don't want to give scum the information they need to decide when it's a good idea to vote for me.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #134 on: March 16, 2016, 08:02:23 pm »

It isn't really that I suspect Faust. I think the elements of his could fit within a design. But I am treating him kinda like a survivor. Where if someone needs to go and we are at a deadlock and not progressing either he needs to full elaine or be lynched. Hopefully we won't get to that point and if he is lynched it will be because of actual scummy reasons, in the same way that you would treat a claimed survivor...
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #135 on: March 16, 2016, 08:04:31 pm »

being surprised that you can use colors in QT's

http://www.quicktopic.com/51/H/FWqE586Eqf3q

Lynch all liars.

That's too long ago, I didn't try to use colors in QTs by that point, so I didn't realize you did it.

Err how do you do it?

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #136 on: March 16, 2016, 08:10:38 pm »

Err how do you do it?

<font color=#[some number]> </font>

I think you can get the numbers from googling html color tags. Looking back, it might be RGB in hexadecimal notation.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #137 on: March 16, 2016, 08:17:21 pm »

thanks

faust you do realize you are asking a lot from us on this. I doubt you're going to be today's lynch but having a power that makes it so people can't vote for you, and refusing to explain why, is bizarre as hell.

Honestly, I don't think it's that big of a stretch. I could see a power being X-Shot for something, but decreasing every time you are being voted, or anything to that effect.

At the same time, I could see this both as a town and as a scum power. Not voting for him could benefit the wrong faction. But I do believe that stuff happens.

silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #138 on: March 16, 2016, 08:18:01 pm »

And it's not like it helps him in any way if we decide that we want to lynch him.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #139 on: March 16, 2016, 08:23:43 pm »

I mean it's not that I don't believe he actually has that power. Just, RMM throws me for a loop sometimes. I don't know how I'm supposed to process information like this.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #140 on: March 16, 2016, 08:27:43 pm »

What do you think about yuma's QT comment?

A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #141 on: March 16, 2016, 08:29:51 pm »

Eh. I mean that would be the easiest thing to fake as scum. I didn't even register that it was an unusual color at first on my screen. None of the people who are actually here and talking are people I want to vote for atm.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #142 on: March 16, 2016, 08:34:43 pm »

Also irrelevant but yuma, I like your new avatar.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #143 on: March 16, 2016, 08:54:53 pm »

What do you think about yuma's QT comment?

I don't understand what your problem is with it...
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #144 on: March 16, 2016, 08:55:31 pm »

Also irrelevant but yuma, I like your new avatar.

Thanks! I had this as my background at work for quite a long time around the release of Dark Ages.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #145 on: March 16, 2016, 09:31:20 pm »

What do you think about yuma's QT comment?

I don't understand what your problem is with it...

Just trying to find scum.

I like your avatar too BTW

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Re: RMM32: The Walking Dead (The First Day)
« Reply #146 on: March 16, 2016, 09:46:40 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in. 
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #147 on: March 16, 2016, 09:48:44 pm »

15 players, right? Let's see if we can think of 15 flavor names
Rick Grimes
Carl Grimes
Lori Grimes
Judith Grimes
Andrea
Tyreese
T-Dog
Hershel
Beth
Maggie
Sasha
Michonne
Abraham
Eugene
Glenn
Daryl
Merle
I think it's possible.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #148 on: March 16, 2016, 09:49:15 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #149 on: March 16, 2016, 09:53:01 pm »

Sorry guys.  I'm finally here. 

I think we should definitely load the gun, I trust faust here and don't plan on voting for him today, I think we should all stick together, so I would think we should do the patrol the perimeter one.

I also don't think we are all town, because that would make it so we shouldn't lynch anyone, and it wouldn't be mafia.

I can't think of any other thoughts I had
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