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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 158706 times)

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2.71828.....

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Re: RMM32: The Walking Dead (The First Day)
« Reply #600 on: March 23, 2016, 06:38:21 pm »

Lynched people are not coming back. I have outside information. I don't mind sharing this as we should try to find scum now instead of this pointless debate, yeah?

So are you directly contradicting yuma's claim?  (Not the bite thing, the coming back thing)
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Re: RMM32: The Walking Dead (The First Day)
« Reply #601 on: March 23, 2016, 06:44:40 pm »

I mean, it's there a difference in "lynch" and "kill" for yuma's role?
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #602 on: March 23, 2016, 06:48:44 pm »

Whatever I know nothing except what I have been told. Just should have kept my mouth shut. I'll do better. Promise
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Re: RMM32: The Walking Dead (The First Day)
« Reply #603 on: March 23, 2016, 06:52:16 pm »

Can we lynch ADK or EFHW yet?
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #604 on: March 23, 2016, 06:53:32 pm »

Lynched people are not coming back. I have outside information. I don't mind sharing this as we should try to find scum now instead of this pointless debate, yeah?

So are you directly contradicting yuma's claim?  (Not the bite thing, the coming back thing)
No, I'm saying that a lynched/vengekilled/vigged person won't come back as a zombie.

Yuma can still come back as Judith.
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yuma

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Re: RMM32: The Walking Dead (Prologue)
« Reply #605 on: March 23, 2016, 06:53:52 pm »

And now some friendly advice: Don't get hung up on your assumptions.  Every one one of us makes them, and sure, sometimes we're right.  But it's important to remember that in a game of creativity, deception, and imagination, there is no right and wrong, no past or future.  There's just the game we're all playing, right now.

Good luck!

I am trying to take this advice and not get hung up in assumptions. I think others should as well... The difference is that I actually know information that I have publicly shared as factual. No one else has done that. But I am trying to ground my assumptions in the reality of my QT information. I don't know what others are basing their assumptions off and so I am being highly skeptical of them.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #606 on: March 23, 2016, 06:54:59 pm »

Lynched people are not coming back. I have outside information. I don't mind sharing this as we should try to find scum now instead of this pointless debate, yeah?

So are you directly contradicting yuma's claim?  (Not the bite thing, the coming back thing)
No, I'm saying that a lynched/vengekilled/vigged person won't come back as a zombie.

Yuma can still come back as Judith.

Did you specifically ask about me?
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Hydrad

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Re: RMM32: The Walking Dead (The First Day)
« Reply #607 on: March 23, 2016, 08:15:51 pm »

quick post. but ya I think lynching has to be good. If theres a chance you come back as a zombie kinda think I think asher would have balanced around that but I highly doubt he expects us to not lynch.

Lets just lynch and see what happens kinda thing. I don't think discussing it to much now is needed.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #608 on: March 23, 2016, 08:18:32 pm »

Put me in the camp of also believing zombies =/= mafia.

Frankly, I want Yuma to live to see what happens. 
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #609 on: March 23, 2016, 10:14:54 pm »

posticus

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Re: RMM32: The Walking Dead (The First Day)
« Reply #610 on: March 23, 2016, 10:33:52 pm »

Big post from me tomorrow.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #611 on: March 23, 2016, 10:41:05 pm »

Put me in the camp of also believing zombies =/= mafia.

Frankly, I want Yuma to live to see what happens.
Do you have flavor knowledge?
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Witherweaver

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Re: RMM32: The Walking Dead (The First Day)
« Reply #612 on: March 23, 2016, 11:15:59 pm »

Lynching Yuma seems like a waste of a lynch.
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EFHW

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Re: RMM32: The Walking Dead (The First Day)
« Reply #613 on: March 23, 2016, 11:17:30 pm »

quick post. but ya I think lynching has to be good. If theres a chance you come back as a zombie kinda think I think asher would have balanced around that but I highly doubt he expects us to not lynch.

Lets just lynch and see what happens kinda thing. I don't think discussing it to much now is needed.


if yuma becomes a zombie,  we can shoot him. There is some risk of him biting someone,  I suppose.  I asked ash if lynches prevent becoming zombies, but he didn't answer. I wouldn't want to use up a later lynch, so in my mind it's  we lynch him today or we wait and see what happens.

I don't really see much of a rush, here. It doesn't seem likely he would live past N2.

I'm on my phone right now.  I'll post reads tomorrow when it's easier to navigate.

PPE WW said the same thing as me here, but much more succinctly!
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #614 on: March 23, 2016, 11:31:29 pm »

Well since none of you seem interested in helping me keep my win con I am just going to say i don't really give two hoots about yours either...
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #615 on: March 23, 2016, 11:40:55 pm »

Well since none of you seem interested in helping me keep my win con I am just going to say i don't really give two hoots about yours either...

I have pointed out my concerns. You have not responded. Not sure what else you want.
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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #616 on: March 23, 2016, 11:59:00 pm »

FYI, my daughter's birthday is being celebrated this weekend AND I have 6 projects (a lot for my work) due next Tuesday, at least one of which I have to restart from scratch because some asshats screwed up the data side and had to rebuild the client's site. I'll log in to post, but heavy commitment to this game for the next few days is effectively impossible for me.

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #617 on: March 24, 2016, 05:33:44 am »

Vote Count 1.6:

chairs (1): Hydrad
yuma (2): Roadrunner7671, yuma
2.7 (1):  EFHW
gkrieg13 (1): A Drowned Kernel
A Drowned Kernel (1): faust
EFHW (1): gkrieg13

Not Voting (7): silverspawn, Ampharos, chairs, SirMartin, Witherweaver, 2.7, Limetime, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.  That's in ~2.5 days.
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Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #618 on: March 24, 2016, 06:42:44 am »

vote: ADK then.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #619 on: March 24, 2016, 07:25:09 am »

right, I can't even vote. I forgot.

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #620 on: March 24, 2016, 07:33:01 am »

right, I can't even vote. I forgot.

Do you have any reads on people who are not called yuma?
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #621 on: March 24, 2016, 07:33:21 am »

right, I can't even vote. I forgot.

Hah I totally forgot I'm unable to as well. 

SUPER FUN TIMES

*sits on hands*
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #622 on: March 24, 2016, 08:20:48 am »

Why can no one vote??
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #623 on: March 24, 2016, 08:23:23 am »

Why can no one vote??

Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #624 on: March 24, 2016, 08:31:31 am »

Why can no one vote??

Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.
Nice. nice.
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