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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 158722 times)

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Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #350 on: March 19, 2016, 03:21:38 am »

Drunk e is hilarious.

I don't want to vote for him.  His inability to vote presumably comes about as a drawback of some power he used; which could happen as either alignment.
RR, meanwhile, looks pretty bad at this point - he's being weird in a different way than usual.

Oh and I've just seen that there's a wagon and a case on chairs (I'm a bit behind, sorry - in Italy).  I'll have a look at that when I get a chance - day 1 cases on chairs are pretty few and far between!
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #351 on: March 19, 2016, 03:22:02 am »

I meant to put a vote: RR in there somewhere.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #352 on: March 19, 2016, 06:07:15 am »

I think RR's reaction is pretty normal from someone who's seen the show. Bitemarks are usually a death sentence. But in the leg... someone should be able to cut it off. I'll ask if I maybe can? But it's entirely possible that that power is with someone we sent away...
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #353 on: March 19, 2016, 06:16:28 am »

There is precedent for a character losing a leg on the show, would be interesting to know if yuma is that character. The character later loses other pody parts too, but you know... let's not get a head of ourselves.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #354 on: March 19, 2016, 06:25:36 am »

So, RR, do you have a way of cutting yuma's leg off? Because your posts are a bit ambiguous. If so, we should totally do it. I think that RR comes off pretty townie from this (definitely the most pro-town I've seen him in a while).
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #355 on: March 19, 2016, 08:01:49 am »

It does seem as though we need a special role to cut limbs off. I cannot do it.

It's worth noting that infection from bites takes around 2 days to kill you. It's entirely possible that yuma will stick around for a bit even if we cannot treat it. Though there is always the threat of him turning at some random point and then zombie!yuma will come to eat us all.
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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #356 on: March 19, 2016, 08:37:38 am »

Vote Count 1.4:

chairs (4): faust, Witherweaver, A Drowned Kernel, Hydrad
yuma (1): Roadrunner7671
Limetime (1): yuma
Roadrunner7671 (1): Haddock

Not Voting (7): silverspawn, 2.7, EFHW, Ampharos, chairs, SirMartin, Limetime, gkrieg13

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #357 on: March 19, 2016, 08:50:32 am »

It does seem as though we need a special role to cut limbs off. I cannot do it.

It's worth noting that infection from bites takes around 2 days to kill you. It's entirely possible that yuma will stick around for a bit even if we cannot treat it. Though there is always the threat of him turning at some random point and then zombie!yuma will come to eat us all.

I think it's possible that everyone who dies will come back as a zombie if I understand the flavor correctly. None of this makes me want to lynch yuma.

Where's EFHW? I feel like she's lurking pretty hard. vote: EFHW
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #358 on: March 19, 2016, 11:13:29 am »

For those who have watched the show... Is the infection only shared through bites? Or are there other means of sharing? Food, needles, sexual relations, mother to child, etc?
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Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #359 on: March 19, 2016, 11:14:36 am »

If people dying come back as zombies then how has yuma already been bitten by one? I don't see there being player zombies and random ones too.

I have no way to treat yuma.
 Meant to say that earlier.

Also faust that's kinda my problem. He's doing his utmost to be protown.  That is not RRs town meta at all. He's not horribly antitown like some but he isn't usually heftily protown either.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #360 on: March 19, 2016, 11:15:30 am »

Just reread the last paragraph of that post. It's not very clear. I'm talking to faust about why I think know RR looks dodgy.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #361 on: March 19, 2016, 11:15:54 am »

Jeez. Phone. Ignore the word "know" in that previous post.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #362 on: March 19, 2016, 11:20:17 am »

Activity log:

Witherweaver: total posts: 11 - last post: 42 hours ago
yuma: total posts: 31 - last post: just now
e: total posts: 16 - last post: 9 hours ago
gkrieg: total posts: 17 - last post: 10 hours ago
faust: total posts: 42 - last post:  8)
EFHW: total posts: 8 - last post: 24 hours ago
Roadrunner: total posts: 46 - last post: 11 hours ago
ADK: total posts: 27 - last post: 2 hours ago
Haddock: total posts: 10 - last post: just now
Hydrad: total posts: 16 - last post: 11 hours ago
Limetime: total posts: 12 - last post: 12 hours ago

Leaving out those who are checking the perimeter. (I expect them to follow the game and share their thoughts once they're back though.) WW is risking his first and only prod already. EFHW steps over the 24 hours line. Come on guys, it was clear that this game would be a commitment, so post!
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #363 on: March 19, 2016, 11:22:27 am »

Hey 18 isn't too bad
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #364 on: March 19, 2016, 11:24:09 am »

For those who have watched the show... Is the infection only shared through bites? Or are there other means of sharing? Food, needles, sexual relations, mother to child, etc?

I don't know... there have been no sexual relations with a zombie (yuck). I think the "infection" from a zombie bite is more like blood poisoning that leads to your death eventually. They have shared food with a bitten one and didn't get infected. It seems you do get infected however if you eat the flesh of someone who's infected (don't ask).
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #365 on: March 19, 2016, 11:25:03 am »

I'll see if I can get Yuma's leg off in any way.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #366 on: March 19, 2016, 11:25:17 am »

Maybe we can bite it off.
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Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #367 on: March 19, 2016, 11:25:52 am »

My country looks pretty bad there.  I am in Italy, in fairness. And I think I often have more contenty posts than some.
But still. I will be better.  Some reads definitely needed, will be on it when I get a chance.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #368 on: March 19, 2016, 11:26:00 am »

So yuma, do you have confirmation that the bite is from a zombie?
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Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #369 on: March 19, 2016, 11:26:20 am »

*count. As in post count. Jeez. Phone!
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #370 on: March 19, 2016, 11:29:06 am »

If people dying come back as zombies then how has yuma already been bitten by one? I don't see there being player zombies and random ones too.

I have no way to treat yuma.
 Meant to say that earlier.

Also faust that's kinda my problem. He's doing his utmost to be protown.  That is not RRs town meta at all. He's not horribly antitown like some but he isn't usually heftily protown either.

This is taking place in a zombie apocalypse, so zombies are basically everywhere. I don't think that there are player zombies, but I wouldn't be surprised if scum can use zombies as a weapon.

I think RR is just excited because he likes the flavor. Though he really shouldn't know the flavor given his age...
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #371 on: March 19, 2016, 11:29:47 am »

If people dying come back as zombies then how has yuma already been bitten by one? I don't see there being player zombies and random ones too.

I have no way to treat yuma.
 Meant to say that earlier.

Also faust that's kinda my problem. He's doing his utmost to be protown.  That is not RRs town meta at all. He's not horribly antitown like some but he isn't usually heftily protown either.

This is taking place in a zombie apocalypse, so zombies are basically everywhere. I don't think that there are player zombies, but I wouldn't be surprised if scum can use zombies as a weapon.

I think RR is just excited because he likes the flavor. Though he really shouldn't know the flavor given his age...
You've gotta be kidding me.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #372 on: March 19, 2016, 11:30:45 am »

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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #373 on: March 19, 2016, 11:34:30 am »

I'll see if I can get Yuma's leg off in any way.

If there's nothing in your role description then I'm afraid that there's nothing you can do.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #374 on: March 19, 2016, 11:37:10 am »

I'll see if I can get Yuma's leg off in any way.

If there's nothing in your role description then I'm afraid that there's nothing you can do.
I already mentioned: we can bite it off if it comes to that (maybe).
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