The Day 1 Action Submission Window is now open, and will remain so for the next 24 hours.
As a reminder, Group Factional Abilities may now be triggered. Any Group Factional Ability that received the required number of bolded selections will be locked in. You may not "unselect" a Group Factional Ability once you've chosen it. Here are the abilities:
Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.
Split up: Tonight, half the group (rounded down) will sleep in the house while the other half sleep in the camp. Those in the house will be safe from random zombies.
Lock and load: Load one bullet into a gun that sits in the middle of everyone OR shoot a zombie and use up one bullet. If you load, two players, selected a random, will be secretly hated for the rest of the day. Choose either "Lock" (shoot a zombie) or "Load" (load a bullet in the gun) by posting one word or the other. If there are no bullets loaded, your selection defaults to "Load."