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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 158765 times)

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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #150 on: March 16, 2016, 09:54:21 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
Is this another one of those things that won't be explained to me until I'm older?
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #151 on: March 16, 2016, 10:04:03 pm »

I think he is trying to tell you that your post is ridiculous?
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #152 on: March 16, 2016, 10:04:47 pm »

I think he is trying to tell you that your post is ridiculous?
Maybe. But he'll have to prove it!
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #153 on: March 16, 2016, 10:42:03 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
Is this another one of those things that won't be explained to me until I'm older?

I am saying you are in Da' Nile. You should probably understand the joke but won't find it funny until you become a dad...
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #154 on: March 16, 2016, 10:47:51 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
Is this another one of those things that won't be explained to me until I'm older?

I am saying you are in Da' Nile. You should probably understand the joke but won't find it funny until you become a dad...
Vote: Yuma
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #155 on: March 16, 2016, 11:11:28 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
Is this another one of those things that won't be explained to me until I'm older?

I am saying you are in Da' Nile. You should probably understand the joke but won't find it funny until you become a dad...
Vote: Yuma

I thought you thought there weren't any scum? So then why are you voting for me?
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #156 on: March 16, 2016, 11:17:48 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

How is the weather in Egypt? Make sure you watch out for crocs!
Is this another one of those things that won't be explained to me until I'm older?

I am saying you are in Da' Nile. You should probably understand the joke but won't find it funny until you become a dad...
Vote: Yuma

I thought you thought there weren't any scum? So then why are you voting for me?
You're a prime lynch candidate.
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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #157 on: March 16, 2016, 11:21:51 pm »

Scum could be Governor-aligned, maybe? I can see the justification for it in the flavor.

A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #158 on: March 16, 2016, 11:36:50 pm »

Until proven wrong, I refuse to believe that there is a scum faction. There may be a Survivor or SK, and there are zombies which are presumably deadly, but I think there's too much design space for scum to fit in.

I... what?

There's a scum faction. Zombies are most likely just an external threat, like the water in the Dune games.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #159 on: March 16, 2016, 11:39:19 pm »

Sorry guys.  I'm finally here. 

I think we should definitely load the gun, I trust faust here and don't plan on voting for him today, I think we should all stick together, so I would think we should do the patrol the perimeter one.

I also don't think we are all town, because that would make it so we shouldn't lynch anyone, and it wouldn't be mafia.

I can't think of any other thoughts I had

Based on the info we have, there doesn't seem to be a disadvantage to the splitting up. All it says is that people in the house will be safe.
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2.71828.....

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Re: RMM32: The Walking Dead (The First Day)
« Reply #160 on: March 17, 2016, 12:24:17 am »

Hi. 

I like loading the gun.  We can just be careful about L-2 like we would L-1.

I really like checking the perimeter.  Especially since plurality lynch is a thing right now.  It will suck not having those individuals selected around for 48 hours, but the benefit outweighs that in my opinion.  Later days checking the perimeter might not be so great when plurality lynch is not a thing.

I am ambivalent toward splitting up.  I mean, protecting half of us sounds great.  Almost like free anti-zombie doctor for half the group.  But at what cost to the other half?  I mean, I honestly don't know.  Would we be safer all staying together even if we are all outside in the camp?  I am willing to go either way on this one.

But I am definitely pro-gun and pro-border patrol.  I mean, we really should just build a wall.  And make the zombies pay for it.  While we shoot them with our guns that you can't take away from us because it is our right to have them.  Wait a second....
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Limetime

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Re: RMM32: The Walking Dead (The First Day)
« Reply #161 on: March 17, 2016, 12:27:07 am »


But I am definitely pro-gun and pro-border patrol.  I mean, we really should just build a wall.  And make the zombies pay for it.  While we shoot them with our guns that you can't take away from us because it is our right to have them.  Wait a second....
+1
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #162 on: March 17, 2016, 12:29:52 am »

I think if we do the check the thing thing then we don't need to split because we're safe anyway?

Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #163 on: March 17, 2016, 02:12:32 am »

You're right, my RVS thing was probably silly.  I've never played a game where RVS didn't happen, though.  Anyway, unvote.

I'm happy to leave faust alone at least for the day, I think.

We should definitely Load.
And I'm coming round to the idea of checking the perimeter rather than splitting up...
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

ashersky

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Re: RMM32: The Walking Dead (The First Day)
« Reply #164 on: March 17, 2016, 03:34:24 am »

Specificity added to the "Lock and Load" ability regarding how to select between the options.
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ashersky

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #165 on: March 17, 2016, 04:27:36 am »

Vote Count 1.1:

Hydrad (1): Witherweaver
Haddock (2): silverspawn, A Drowned Kernel
chairs (1): faust
yuma (1): Roadrunner7671

Not Voting (9): yuma, 2.7, gkrieg13, EFHW, Hydrad, Limetime, Ampharos, chairs, SirMartin, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.
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Hydrad

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Re: RMM32: The Walking Dead (The First Day)
« Reply #166 on: March 17, 2016, 05:15:11 am »

Load
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #167 on: March 17, 2016, 07:45:44 am »

I'm here! 

A few things: 

1) For once, I'm thinking along the same lines as RR: Is there actually a scum faction in this game or is it survival and us just thinking there might be scum? 

2) Faust's play seems so out there that I see it very unlikely to be scum.  I'm giving big town points, for now.  If evidence surfaces later that he may be pulling a quick one, I'll reconsider. 

3) Select: Lock  --- Easily the best choice for now until proven otherwise... if negative shenanigans occur (which I'm guessing we'll be able to see in the flavor), we can reconsider using that power in the future.  I would also be okay with CtP but think doing both lock and CtP is kind of redundant.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #168 on: March 17, 2016, 07:46:07 am »

Meant to say Load there, sorry.  Looks like it will default to load anyways.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #169 on: March 17, 2016, 07:50:15 am »

I'm here! 

A few things: 

1) For once, I'm thinking along the same lines as RR: Is there actually a scum faction in this game or is it survival and us just thinking there might be scum? 

I for one would state that a lack of a scum faction would mean that this game is no longer mafia and that these means this is a bastard game. But because this isn't a bastard game I think it is safe to assume it is a game of mafia and thereby have the minimum requirements of a mafia game--a minority group having more information than the rest of the majority. Otherwise I don't know what I signed up for and for ash!s legacy game... That would be a major let down. So let's not assume there is no mafia, huh?
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #170 on: March 17, 2016, 07:56:12 am »

Well yes, these are lines I'm thinking along as well.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #171 on: March 17, 2016, 08:12:26 am »

You guys do know that all your "locks" and "loads" and "perimeter checks" and everything won't count until the day action submission window is actually open.

Anyway, I think we at least will hae a majority for loading the gun.  What do people think about the other actions that we can take?  Checking the perimeter and splitting up?  We need to decide on those now so that we can vote for them if necessary.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #172 on: March 17, 2016, 08:13:00 am »

I'm here! 
 For once, I'm thinking along the same lines as RR
What happened to you?

The apocalypse is taking a toll on all of our sanities...
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #173 on: March 17, 2016, 08:56:21 am »

Judith Grimes

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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #174 on: March 17, 2016, 08:58:40 am »

You guys do know that all your "locks" and "loads" and "perimeter checks" and everything won't count until the day action submission window is actually open.

Anyway, I think we at least will hae a majority for loading the gun.  What do people think about the other actions that we can take?  Checking the perimeter and splitting up?  We need to decide on those now so that we can vote for them if necessary.

Actually per ashersky's post stating actions can be submitted in advance,  I think they do count.

Ctp  yes,  split up no.
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