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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 180720 times)

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faust

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1250 on: April 08, 2016, 09:42:44 am »

Faust, did you make up the whole thing about having no one vote for you?

Yes.
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faust

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1251 on: April 08, 2016, 09:43:41 am »

... how many more can there be?

A question I am happy to answer at the end of the Day action submission deadline.
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Witherweaver

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1252 on: April 08, 2016, 09:45:04 am »

... how many more can there be?

A question I am happy to answer at the end of the Day action submission deadline.

You mean after you've bitten someone?
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faust

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1253 on: April 08, 2016, 09:46:32 am »

... how many more can there be?

A question I am happy to answer at the end of the Day action submission deadline.

You mean after you've bitten someone?

I'm pretty sure that e's bites happened at night or at dawn.
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Witherweaver

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1254 on: April 08, 2016, 09:47:18 am »

... how many more can there be?

A question I am happy to answer at the end of the Day action submission deadline.

You mean after you've bitten someone?

I'm pretty sure that e's bites happened at night or at dawn.

Yuma seemed to have thought he was bitten during the day.
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faust

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1255 on: April 08, 2016, 09:48:46 am »

... how many more can there be?

A question I am happy to answer at the end of the Day action submission deadline.

You mean after you've bitten someone?

I'm pretty sure that e's bites happened at night or at dawn.

Yuma seemed to have thought he was bitten during the day.

Well my flavor text implies that I have had to wound a while before noticing it. Of course you have to take my word on that.
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Ampharos

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1256 on: April 08, 2016, 09:50:02 am »

Vote: WW

Just to prove I ain't.
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faust

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1257 on: April 08, 2016, 09:50:11 am »

But also game-design wise, it feels more natural to have transformation take a whole game cycle (i.e. "24 hours").
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Witherweaver

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1258 on: April 08, 2016, 09:50:30 am »

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Ampharos

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1259 on: April 08, 2016, 09:51:47 am »

I'll remove it once the vote count is up.

Maybe ;)
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1260 on: April 08, 2016, 09:55:37 am »

I thought about it just to be sure, and faust's supposed plan doesn't actually make sense- the Others have proven that they can kill walkers, and if faust is threatening to help us lynch them, they just kill him tonight. So his plan actually has a 0% chance of fulfilling his wincon, so something's clearly up.

It's all about restoring balance to the force. As long as they kill me, they cannot kill town, which should be a priority for them.

I'm pretty sure killing someone who has the ability to out your entire team takes priority over taking out random townies.

But the catch is, I lose if I out the entire team.

Not if they nk you...
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ashersky

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1261 on: April 08, 2016, 10:09:58 am »

Vote Count 3.3:

faust (1): EFHW, faust
EFHW (1): ADK
Witherweaver (1): Ampharos

Not Voting (5): Witherweaver, gkrieg13, Roadrunner7671, Hydrad, SirMartin

With 8 alive, it takes 5 to lynch.

Day 3 will end on April 17 at 3:30 p.m.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1262 on: April 08, 2016, 10:13:01 am »

DO NOT SHOOT FAUST
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1263 on: April 08, 2016, 10:13:22 am »

DO NOT SHOOT HIM OR LYNCH HIM
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Witherweaver

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1264 on: April 08, 2016, 10:13:41 am »

Woah
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Ampharos

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1265 on: April 08, 2016, 10:15:08 am »

Unvote: WW

All right RR, what's up? You've got me interested.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1266 on: April 08, 2016, 10:20:09 am »

Question for Faust: Why would Michonne not kill you tonight?
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gkrieg13

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1267 on: April 08, 2016, 11:10:16 am »

Also ash when does the day action submission window open?
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ashersky

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Re: RMM32: The Walking Dead (Prologue)
« Reply #1268 on: April 08, 2016, 11:58:37 am »

Universal Information

This game is for 15 players and is classified as Role Madness. It was designed by ashersky as a closed setup.

Player List:


1. Witherweaver
2. yuma
3. 2.7
4. gkrieg13
5. faust
6. EFHW
7. Roadrunner7671
8. A Drowned Kernel
9. Haddock
10. silverspawn
11. Hydrad
12. Limetime
13. Ampharos
14. chairs
15. SirMartin

Game State Tracker:
Game Cycle 1: Dawn || Day || Twilight || Night
Game Cycle 2: Dawn || Day || Twilight || Night
Game Cycle 3: Dawn || Day || Twilight || Night
...






Flavor:

Flavor -- written by the mod -- matters. Treat it as a part of the game and read every word. Knowledge of The Walking Dead (either the comics or the television show) is not required, but will enhance enjoyment of the game. At the very least, read a summary somewhere. Again, any flavor written by me is part of the game.

In case you couldn't tell, I'm Morgan talking into the radio.

Town is known as The Group in this game. Here is the win condition for The Group:

Quote
You win when all threats to The Group have been eliminated and there is at least one Group member still alive.

All players will receive flavor names.  They are not indicative of alignment.





QTs:

Every player has a Role QT. The first post in every role QT contains all information available regarding the assigned role. The second post in every QT is a welcome post that discusses QTs and is exactly the same in all QTs.






Action submission:

While each game phase has an action submission window, all actions may be submitted in advance of their respective deadlines within one full game cycle (i.e., a night action may be submitted the dawn, day, or twilight before).

Dawn Action Submission Window: Starts immediately after night ends and lasts 4 hours.
Day Action Submission Window: Starts 24 hours after dawn ends and lasts 24 hours.
Twilight Action Submission Window: Starts immediately after day ends and lasts 4 hours.
Night Action Submission Window: Starts immediately after twilight ends and lasts 24 hours.






Miscellaneous:

--Unless otherwise specified, no actions can be taken before Dawn 1.





Group Factional Abilities:

Each day, the following abilities may be used.  Each ability may be used once a day and there is no limit to how many abilities can be used.  Note: To trigger an ability, at least half (rounded down) of all living players must select it by posting it in bold in the game thread during the Day Action Submission Window.

Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.

Split up: Tonight, half the group (rounded down) will sleep in the house while the other half sleep in the camp. Those in the house will be safe from random zombies.

Lock and load: Load one bullet into a gun that sits in the middle of everyone OR shoot a zombie and use up one bullet. If you load, two players, selected a random, will be secretly hated for the rest of the day.  Choose either "Lock" (shoot a zombie) or "Load" (load a bullet in the gun) by posting one word or the other.  If there are no bullets loaded, your selection defaults to "Load."





A Final Thought from your Mod:

I want to thank everyone for signing up and their enthusiasm for wanting to play a game I've invented.  As most of you know, this is my last game for the forseeable future, and I've put everything I've learned over the last four years or so into experimenting and expanding our mafia universe.  But no matter how much time or creativity I put into it, I truly believe it is your activity, dedication, and goodwill that will guarantee this game will be an amazing experience.

And now some friendly advice: Don't get hung up on your assumptions.  Every one one of us makes them, and sure, sometimes we're right.  But it's important to remember that in a game of creativity, deception, and imagination, there is no right and wrong, no past or future.  There's just the game we're all playing, right now.

Good luck!
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Hydrad

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1269 on: April 08, 2016, 12:30:45 pm »

Well this is kinda interesting. So now that you have become a walker did you lose your old wincon? That's strange.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

gkrieg13

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1270 on: April 08, 2016, 12:51:29 pm »

lock: faust
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Ampharos

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1271 on: April 08, 2016, 12:53:17 pm »

Totally not time to do that yet.   :P
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Ampharos

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1272 on: April 08, 2016, 12:55:37 pm »

So once the window open, we lock faust. 

Do we wish to split up as well?  Checking the perimeter leaves us with basically no one and would be hard to get a lynch out of at this point in the game.

Then it scum hunting time.  We've worried so much about zombies lately that I'm looking forward to actually playing straight up mafia here. 
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gkrieg13

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1273 on: April 08, 2016, 01:07:35 pm »

But I don't wanna figure out when the day started!
I don't think we want to split up.  Mainly because Haddock wanted to split up and he was an other
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Ampharos

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1274 on: April 08, 2016, 01:11:15 pm »

But I don't wanna figure out when the day started!
I don't think we want to split up.  Mainly because Haddock wanted to split up and he was an other

We got a few hours.  He'll tell us I believe, if I'm remembering correctly.

And okay, I missed the Haddock thing. Good catch.
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