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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 157035 times)

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SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #225 on: March 17, 2016, 11:43:51 pm »

Well, I forgot how time consuming Forum Mafia is. I'm on a phone but I have a good block of time to contribute.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #226 on: March 17, 2016, 11:44:00 pm »

why so doom and gloom?  yeah.  It is bad, yes.  But not the end of the world.
Maybe he'll get modkilled, which will cause the end of the world (he coulf be the universal enabler).

This is TWD mafia... so the end of the world pretty much happened already.
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You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #227 on: March 17, 2016, 11:46:55 pm »

So I think the phrase 'vigs gonna vig' is an excellent phrase to apply here.

If we have the options, to load, split up and check out the perimeter, why not do so? It's fun!

It seems like scum hunting isn't a priority, that needs to change. Come on, it's mafia! We gotta take the mafia down!
While I was reading a new reply had been posted, but I do not wish to review my current post.

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SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #228 on: March 17, 2016, 11:50:49 pm »

And you can call me scummy, but all this talk about our group actions is really scummy. They probably have a marginal impact on the game, this isn't what mafia is about. We need to ignore all the shiny distractions and lynch the scums.
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #229 on: March 17, 2016, 11:52:03 pm »

It is an ash invented RMM game. The actions we make as a group will have a big effect
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #230 on: March 17, 2016, 11:53:07 pm »

It is an ash invented RMM game. The actions we make as a group will have a big effect
Even though SirMartin is scummy, I'm with him on this one. We need to catch scum.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #231 on: March 17, 2016, 11:57:57 pm »

It seems like scum hunting isn't a priority, that needs to change. Come on, it's mafia! We gotta take the mafia down!

Well you know, it would be kinda nice if you would actually DO some scumhunting yourself instead of being our cheerleader.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #232 on: March 18, 2016, 12:16:26 am »

And you can call me scummy

That's good, because you are scummy.

gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #233 on: March 18, 2016, 12:23:41 am »

And you can call me scummy

That's good, because you are scummy.

Why is he scummy?
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #234 on: March 18, 2016, 12:41:30 am »

discouraging us from discussing the setup makes no sense

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #235 on: March 18, 2016, 12:44:28 am »

discouraging us from discussing the setup makes no sense

Nonsensical things are usually not scummy though.
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EFHW

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Re: RMM32: The Walking Dead (The First Day)
« Reply #236 on: March 18, 2016, 12:51:21 am »

Hey EFHW is here yay!

But she is always on the opposite team from me so Booooooo!
are you claiming scum?
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #237 on: March 18, 2016, 01:13:49 am »

Hey EFHW is here yay!

But she is always on the opposite team from me so Booooooo!
are you claiming scum?

I'm pretty sure it's your turn...
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ashersky

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #238 on: March 18, 2016, 03:38:02 am »

Vote Count 1.2:

chairs (5): faust, Witherweaver, silverspawn, A Drowned Kernel, Hydrad
yuma (1): Roadrunner7671

Not Voting (8): yuma, 2.7, gkrieg13, EFHW, Limetime, Ampharos, chairs, SirMartin, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.

Load has been triggered.
Check the Perimeter has been triggered.

Group Factional Abilities that have been triggered go into effect at the end of the Action Submission Window.
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f.ds Mafia Board Moderator

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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #239 on: March 18, 2016, 07:01:08 am »

So chairs has a wagon and I don't know why. I blame myself. I haven't really been paying attention...
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #240 on: March 18, 2016, 07:02:19 am »

So chairs has a wagon and I don't know why. I blame myself. I haven't really been paying attention...
He voted for me for being different then the entire group hightailed him.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #241 on: March 18, 2016, 07:46:57 am »

I've been so interested in the setup that I haven't been scum hunting yet.  I'll do some reading on that today :)
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SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #242 on: March 18, 2016, 08:41:40 am »

discouraging us from discussing the setup makes no sense
I'm not doing that, I'm just encouraging scum hunting as a priority.
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SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #243 on: March 18, 2016, 08:42:03 am »

Well you know, it would be kinda nice if you would actually DO some scumhunting yourself instead of being our cheerleader.
Fine. Reread time.
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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #244 on: March 18, 2016, 10:42:23 am »

If I could just interject here, I don't know why I have a wagon on me either.

Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #245 on: March 18, 2016, 10:44:13 am »

If I could just interject here, I don't know why I have a wagon on me either.
Voting for Roadrunner is generally a bad thing.
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EFHW

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Re: RMM32: The Walking Dead (The First Day)
« Reply #246 on: March 18, 2016, 11:09:42 am »

If I could just interject here, I don't know why I have a wagon on me either.

Your ADK vote made me consider voting you.
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EFHW

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Re: RMM32: The Walking Dead (The First Day)
« Reply #247 on: March 18, 2016, 11:11:03 am »

If I could just interject here, I don't know why I have a wagon on me either.

Your ADK vote made me consider voting you.

looks like it's missing from the vote count
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ashersky

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Re: RMM32: The Walking Dead (The First Day)
« Reply #248 on: March 18, 2016, 11:13:11 am »

Added one line regarding flavor to the Universal Information post.
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SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #249 on: March 18, 2016, 11:28:29 am »

Split Up
It seems worth the risk. If these actions are such a big deal, we should harness their powers, yes?
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