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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 180695 times)

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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #275 on: March 18, 2016, 03:09:55 pm »

well why does also splitting up tell us more if it's a scientific experiment?

gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #276 on: March 18, 2016, 03:12:04 pm »

I think we should save the splitting up to another day
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #277 on: March 18, 2016, 03:13:20 pm »

well why does also splitting up tell us more if it's a scientific experiment?

I think you must be confusing me with someone else :P
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #278 on: March 18, 2016, 04:18:31 pm »

I'm thinking along the lines of a scientific experiment.  Through multiple variables into the equation, and something might happen, or something might not, but now you know nothing about either since you're not sure which variable did/didn't do something.

This is a fair point. if the events were in isolation I think it would be better to go for them just to learn. But yes determine what caused what may be more difficult, or not... we really don't know. So I guess I am against now. Good job!
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ashersky

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Re: RMM32: The Walking Dead (The First Day)
« Reply #279 on: March 18, 2016, 04:40:05 pm »

The Day Action Submission Window has closed. 

silverspawn, chairs, ampharos, and SirMartin have left on patrol to check the perimeter.  They will be unavailable to post for the next 48 hours or vote the rest of the day.

One bullet is loaded in the gun.  Two players now take one less vote to lynch today.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #280 on: March 18, 2016, 04:42:50 pm »

Yay! I still get to post!
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ashersky

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #281 on: March 18, 2016, 04:45:12 pm »

Vote Count 1.3:

chairs (4): faust, Witherweaver, A Drowned Kernel, Hydrad
yuma (1): Roadrunner7671

Not Voting (9): silverspawn, yuma, 2.7, gkrieg13, EFHW, Limetime, Ampharos, chairs, SirMartin, Haddock

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #282 on: March 18, 2016, 05:12:22 pm »

So L-2 is dangerous now

Luckily we have plurality lynch today
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #283 on: March 18, 2016, 05:52:36 pm »

Well, we didn't lose our more talkative members (except silver), so that's good for keeping us going while they're gone.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #284 on: March 18, 2016, 05:53:56 pm »

So L-2 is dangerous now

Luckily we have plurality lynch today

Which is exactly why checking the perimeter is so good right now. Once we get fewer than 10 I think we might want to think about splitting up rather than checking the perimeter, but while we have the plurality rule in effect I like checking the perimeter
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #285 on: March 18, 2016, 06:27:24 pm »

So let's Lynch chairs now
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Limetime

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Re: RMM32: The Walking Dead (The First Day)
« Reply #286 on: March 18, 2016, 06:29:30 pm »

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A Drowned Kernel

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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #288 on: March 18, 2016, 06:36:47 pm »

Day action talk is over. Let the scumhunting begin.

So chairs. People ask "why is he scummy?" Let's see.

To me, Lock & Load is practically a no-brainer here since we minimize the downside of hated and prep the gun for zombie shooting. The only downside I could see is if that somehow enables a scum power (since now you have a loaded gun around).

CtP seems very useful, but the fact that the perimeter checkers can't vote really hurts, even if all the scum are on perimeter duty, because it minimizes interaction, even not taking into account the TWO DAYS real time of them not talking, not reacting to the game.

Split up doesn't seem to have a downside listed, which is what initially drew me to the "I bet scum powers are enabled/modified based on day actions of the group".

This is his first post, and uh it's trying to be helpful while not providing any particular insights. Much "On one hand, on the other hand", no clear stances.

tl;dr I suspect there's hidden downsides to all the abilities, but in particular I suspect "split up" is a surprisingly high-downside choice and barring a lack of alternatives due to zombie infestation issues, I would suggest we avoid it.

One thing that hasn't been discussed is that we are currently at 14p - we need to keep in mind that eventually we probably want to move (if it doesn't happen naturally)  to transition to an odd number of players via no lynch. Today's not the day for that, since we have no idea what night will bring, but it's something to keep in mind before we get to mylo, probably.

More artificial helpfulness. Worrying about the number of players in a 14 player RMM just seems fake, and tring to find something to talk about.

Also, I know the role name of a player that is likely town-aligned. Just sayin'.

Kind of curious about this.

What's this supposed to be? Obviously I shared as much as I wanted to. So rolefishing.

Scum could be Governor-aligned, maybe? I can see the justification for it in the flavor.

More posts that feel like "I need to talk about something".

Then the scummy RR vote for doing the thing ADK did. Also the reasoning is weak... scum would be very careful to push an option that benefits them. An easy switch to ADK follows, based on the same flawed reasoning.

Mostly his posts just have an artificial feel to them. Town!chairs simply lurks when there is nothing to say. Also town!chairs is less likely to explain his votes.
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Limetime

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Re: RMM32: The Walking Dead (The First Day)
« Reply #289 on: March 18, 2016, 06:43:34 pm »

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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #290 on: March 18, 2016, 06:48:35 pm »

I'm not in favor of lynching chairs before he gets back, though. So what do we talk about for the next two days?
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #291 on: March 18, 2016, 06:49:17 pm »

Good, so, what can we learn from the flavor? Kinda seems important to watch out for. Remember, ash made it very clear that flavor is important, so I'll search it for clues, because clues seem very relevant.

Rick, you said you'd turn it on every day at dawn.

I think this means we get a Morgan update every Dawn. Eh, that likely means that lynch flavor (which happens at Twilight) will be different. Gotta wonder how.

There's always signs, information available if you just look around and pay attention.  I'm reading the signs in the grass, the trees, the dead...

Everything is important.  Everything matters.  Everything means something.  You've got to read the signs, Rick.  They are universal.  It's the most important information around, and it will keep you alive.


I think that is clear as day, and confirms that we really should look at the flavor intensely.

Now, we're runnin' from walkers, and if you are tagged, you die.

So, can this give us some indication about how zombie attacks work? It is not out of the question that some of us are inherently slower than others, and will always get eaten first. Could also be random though.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #292 on: March 18, 2016, 06:51:11 pm »

There are breadcrumbs in the flavor, yes.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #293 on: March 18, 2016, 06:56:44 pm »

I'm not in favor of lynching chairs before he gets back, though. So what do we talk about for the next two days?

Well, there's gotta be more than one scum. We should look who's scummiest among the people that can still post.

faust, WW, ADK, Hydrad, RR, yuma, e, gkrieg, EFHW, Limetime, Haddock

Why is that 11? It should be 10. Because it says 14 alive, but there are 15 players. Going to ask whether this is intentional.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #294 on: March 18, 2016, 07:22:14 pm »

Why is that 11? It should be 10. Because it says 14 alive, but there are 15 players. Going to ask whether this is intentional.

It is right. I can't vote today. My name shows up but it doesn't count.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #295 on: March 18, 2016, 07:23:24 pm »

I would prefer not to claim any more than that at this point. I didn't claim earlier because 1) I have been busy and 2) getting day action discussion was more important in my mind
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #296 on: March 18, 2016, 07:27:50 pm »

So that means Even fewer people can vote
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #297 on: March 18, 2016, 07:28:16 pm »

So it probably won't be a majority lynch today.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #298 on: March 18, 2016, 07:28:45 pm »

I severely need to reread, and will do that. I don't know why chairs is all that scummy right now, but the wagon is interesting
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #299 on: March 18, 2016, 07:29:51 pm »

Why is that 11? It should be 10. Because it says 14 alive, but there are 15 players. Going to ask whether this is intentional.

It is right. I can't vote today. My name shows up but it doesn't count.

But we can still vote for you I assume?
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