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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 158770 times)

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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1075 on: April 01, 2016, 08:21:09 am »

Why is lynching someone who can turn people into walkers a waste of a lynch?
It has no informational value.  vote: ADK

It has err... life-saving value though.
He's also already not alive, so you can kill him at dawn or we can wirh the gun. Lynching probably won't affect him.
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1076 on: April 01, 2016, 08:24:21 am »

Why are only 9 alive? yuma should be alive, right?
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faust

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1077 on: April 01, 2016, 08:25:46 am »

Why is lynching someone who can turn people into walkers a waste of a lynch?
It has no informational value.  vote: ADK

It has err... life-saving value though.
He's also already not alive, so you can kill him at dawn or we can wirh the gun. Lynching probably won't affect him.

Again - how do you know? And if we do manage to lynch him today, then he cannot have someone else bitten.
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Ampharos

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1078 on: April 01, 2016, 08:26:07 am »

The thought crossed my mind that he is a zombie baby.  But if that's the case, he's not exactly threatening :P
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1079 on: April 01, 2016, 08:54:04 am »

If you get a guilty result o someone in mafia, you Lynch them. That's what I'm treating this as.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1080 on: April 01, 2016, 09:01:38 am »

I Iike how none of the people arguing against an e lymch are disputing the claim that he's a walker at all. Nor has he. 
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1081 on: April 01, 2016, 09:27:08 am »

Why are only 9 alive? yuma should be alive, right?

These are different notions of "alive". 
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1082 on: April 01, 2016, 09:40:07 am »

@yuma - your description of your role implied that you would be alive in a new role. We know you are voteless, but are you in fact alive, like us, or are you in that weird "not alive" category?
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1083 on: April 01, 2016, 09:44:39 am »

I think "With X alive, it takes ceil(X/2) to lynch" is just the standard terminology, and doesn't mean players are not alive with respect to the flavor/mechanic.

It would say the same if we had two tree stumps in a normal game, right?
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1084 on: April 01, 2016, 09:45:23 am »

The flavor says "Judith did not die."  So we probably do have a "crawler."
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1085 on: April 01, 2016, 09:46:18 am »

The flavor says "Judith did not die."  So we probably do have a "crawler."

I took it to mean Judith was alive as a normal baby. 
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1086 on: April 01, 2016, 09:46:25 am »

I think "With X alive, it takes ceil(X/2) to lynch" is just the standard terminology, and doesn't mean players are not alive with respect to the flavor/mechanic.

It would say the same if we had two tree stumps in a normal game, right?

There are 11 players, but only 9 alive.  If the two were tree stumps, it would say 11 alive, 6 to lynch.
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1087 on: April 01, 2016, 09:47:31 am »

I think "With X alive, it takes ceil(X/2) to lynch" is just the standard terminology, and doesn't mean players are not alive with respect to the flavor/mechanic.

It would say the same if we had two tree stumps in a normal game, right?

There are 11 players, but only 9 alive.  If the two were tree stumps, it would say 11 alive, 6 to lynch.

Are you sure?  I don't think that's true.
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Ampharos

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1088 on: April 01, 2016, 09:47:42 am »

Too many flippin' zombies around here drawing all our attention.  Bet scum loves this...

Which is why I'd rather try to scum hunt here.  My guess is zombies don't know who's scum and who's town, so hope they bite a baddie?  I think this game will be over in a couple days anyways at the rate people are dropping. 
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1089 on: April 01, 2016, 09:50:37 am »

Well in other games, stumped players have been left of the vote count entirely, not even listed. 
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1090 on: April 01, 2016, 09:52:37 am »

The flavor says "Judith did not die."  So we probably do have a "crawler."

I took it to mean Judith was alive as a normal baby.

So did I at first, but now I'm not so sure. The wording seems very carefully chosen.  Not "Judith survived" or "Judith was still alive" or "Judith was born." 

My main point is that lynching does not hurt walkers.  It didn't prevent yuma from becoming a walker, so I really doubt it can kill walkers.  So why is everyone so gung ho on lynching e? 

PPE: I'll check the wiki about tree stumps.
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1091 on: April 01, 2016, 09:53:48 am »

Why do you think  that Yuma was a walker before he got lynched? 
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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1092 on: April 01, 2016, 09:59:01 am »

You are right about the tree stumps not being counted.

I don't think yuma was a walker before he got lynched, but he became one afterwards.  That means the lynch didn't destroy his brain.  Isn't that the only way to kill a walker?  So lynching a walker shouldn't have any effect.
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1093 on: April 01, 2016, 10:00:24 am »

I'm not convinced e is a walker.  I think what happens is people we lynch, whatever alignment they are, become walkers.  Then we need to kill them.  Faust has a role that can do that;  we also have the gun to do that during day action.  If we fail to kill them (the 'second' time), we risk getting bit.
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1094 on: April 01, 2016, 10:02:24 am »

Alright. Full disclosure time.

1. I have been bitten. In the back. This is 100% a death sign. For this reason, I'm gonna claim my full role.

I am Shane Walsh, an Ex-Deputy Sheriff. I have three powers:

- as you are already aware, I can execute one dead player each Dawn. This makes me hated, which stacks with each kill. Hence why I didn't want anyone to vote for me. I didn't want to reveal the hated-ness in case we get to some MyLo situation and scum can quickhammer me or something.

- I also have the ability to commit suicide at Dawn. This prevents me from being "lynched" when I would take 0 to lynch.

- I am a Backup for a role with a name similar to mine. I think (and this is speculation) that this role is also a backup for me. I further think for flavor reasons that its flavor name is Rick Grimes, and I believe it's reasonable to assume that he is town.

2. I got a message from a player (whose identity I do not wish to reveal right now, but I am aware of their identity) that basically gives me a Watcher result on myself. Two people targeted me last night: e and Hydrad. Given e's claim, and the fact that he's not "alive", and the fact that I got bitten, I am all but certain that he is scum.

3. There is a third thing I do not wish to reveal just yet. It will become apparent once I am dead.

Hydrad, you targetted Faust?

Did e ever provide an explanation for what he did to Faust?
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Ampharos

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1095 on: April 01, 2016, 10:03:11 am »

I see what you're saying EFHW, but when Yuma was alive as a human, we lynched him, killing his humanness.  To me, a lynch is a kill, so if we lynch a zombie we will naturally kill the zombie the in only way we can.

That said, I still would rather go somewhere else.

PPE: How'd someone get bit in the first place?   We're focusing too much on zombies here instead of trying to find scum.  But I'm starting to sound like a broken record.
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1096 on: April 01, 2016, 10:06:49 am »

I see what you're saying EFHW, but when Yuma was alive as a human, we lynched him, killing his humanness.  To me, a lynch is a kill, so if we lynch a zombie we will naturally kill the zombie the in only way we can.

That said, I still would rather go somewhere else.

PPE: How'd someone get bit in the first place?   We're focusing too much on zombies here instead of trying to find scum.  But I'm starting to sound like a broken record.

My guess is that scum has the ability to cause bites.. maybe by 'hiding' a walker somewhere as an ambush or something.  Walkers have been used offensively in the book/show.  Also similar to Dune Mafia, where scum had the ability to damage stillsuits.  e's role could be something like he gives up his vote for the day to cause a player to get bitten.
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Witherweaver

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1097 on: April 01, 2016, 10:07:57 am »

Understanding the mechanics is probably important in this game, because making bad assumptions could end up screwing us over. 
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yuma

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1098 on: April 01, 2016, 10:10:15 am »

@yuma - your description of your role implied that you would be alive in a new role. We know you are voteless, but are you in fact alive, like us, or are you in that weird "not alive" category?




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EFHW

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Re: RMM32: The Walking Dead (The Second Day)
« Reply #1099 on: April 01, 2016, 11:07:15 am »

I'm not convinced e is a walker.  I think what happens is people we lynch, whatever alignment they are, become walkers.  Then we need to kill them.  Faust has a role that can do that;  we also have the gun to do that during day action.  If we fail to kill them (the 'second' time), we risk getting bit.

Why lynch him if you don't think he bit faust and yuma?
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