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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 180670 times)

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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #525 on: March 21, 2016, 05:55:44 pm »

I meant more generally that people we lynch probably don't come back. Because, in the flavor, if we decide to publicly execute someone, we would do it in a way that he does not come back as a zombie.

Agreed. (I fact, I think I said the very same thing earlier.)

Who here does actually know the flavor?
I'd like to think I do.
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EFHW

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Re: RMM32: The Walking Dead (The First Day)
« Reply #526 on: March 21, 2016, 05:57:52 pm »

Assuming he was bitten, lynching keeps his brain intact so he will become a zombie.

Everyone who dies turns into a zombie, so by your logic, everyone we lynch will come back zombified.
I thought you had to be infected. But, ok, I remember that now. We'll know after today how lynches are done. We could also try asking.

How is Rick invincible?
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #527 on: March 21, 2016, 06:01:13 pm »

I meant more generally that people we lynch probably don't come back. Because, in the flavor, if we decide to publicly execute someone, we would do it in a way that he does not come back as a zombie.

Agreed. (I fact, I think I said the very same thing earlier.)

Who here does actually know the flavor?

I've watched season one and most of season two and then I dropped it. Unfortunately, the first thing I forget about everything are always the names

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #528 on: March 21, 2016, 06:01:20 pm »

And Rick's invincibility.

/Sidetrack

I don't get how people critize this. Rick is the main character of the show; in a sense, the show is about Rick. Of course he cannot die before the show ends, because well the show as it is would end at that very point. It makes no sense to expect Rick to die the same way it makes no sense to have Bilbo die in the Hobbit, or to have Buffy die (...well, without coming back) in "Buffy the Vampire Slayer".
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #529 on: March 21, 2016, 06:02:05 pm »

How is Rick invincible?

It's a snarky comment about Rick surviving numerous threats against all odds.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #530 on: March 21, 2016, 06:02:23 pm »

The invulnerability of the main character is exactly the thing that will not transfer into mafia games, though, since it has no reason within the universe.

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #531 on: March 21, 2016, 06:02:56 pm »

The invulnerability of the main character is exactly the thing that will not transfer into mafia games, though, since it has no reason within the universe.

Agreed.
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #532 on: March 21, 2016, 06:14:03 pm »

I meant more generally that people we lynch probably don't come back. Because, in the flavor, if we decide to publicly execute someone, we would do it in a way that he does not come back as a zombie.

Agreed. (I fact, I think I said the very same thing earlier.)

Who here does actually know the flavor?

I do not know the flavor
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #533 on: March 21, 2016, 07:06:19 pm »

I'm definitely warming up to an ADK vote.  He seems very suddenly defensive

I'm defensive because people are voting for me.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #534 on: March 21, 2016, 10:51:51 pm »

Got super townie vibes from haddock's post. Hasn't mentioned that before. But yeah. Throwing that out there
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Hydrad

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Re: RMM32: The Walking Dead (The First Day)
« Reply #535 on: March 22, 2016, 06:08:12 am »

welcome back everyone! you did a horrible job at your jobs since yuma got bit though.
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ashersky

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Re: RMM32: The Walking Dead (The First Day)
« Reply #536 on: March 22, 2016, 06:15:32 am »

Due to inactivity, witherweaver has lost his vote for today.

He is also Hated for today.  This would stack with any other Hated modifiers, if they exist.
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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #537 on: March 22, 2016, 10:22:43 am »

Blergh.

I want to focus on this game but all I can think about right now is the wreck I just got in.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #538 on: March 22, 2016, 10:26:52 am »

Blergh.

I want to focus on this game but all I can think about right now is the wreck I just got in.

I hope no one was hurt!
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #539 on: March 22, 2016, 11:45:07 am »

Back from patrol, woot! 

At a conference for 4 days, so low on activity right now, sorry! 

I'll admit to being completely distracted by setup at this point.  I have little to no actual reads on anyone, but the fact that e is not alive is... ?????

Unless that was already covered and I somehow missed it (which has happened before).

---

Sorry about the wreck, chairs :(
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Witherweaver

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Re: RMM32: The Walking Dead (The First Day)
« Reply #540 on: March 22, 2016, 03:13:48 pm »

One thing though, this totally makes yuma IC for the day. I mean, killing him as soon as he turns is also a thing, but while he is around today pretty confident he is town

I mean, it's a really cool thing to make up if it's made up. From experience though I'm not sure yuma is one to go for the really crazy fakeclaims.

Historically, crazy claim Yuma has been scum Yuma. 
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Witherweaver

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Re: RMM32: The Walking Dead (The First Day)
« Reply #541 on: March 22, 2016, 03:15:31 pm »

Well I think pretending to have a bite mark and declaring it publicly in a zombie themed game would probably be considered relatively suicidal.

Well I thought more the rest of the claim. I think you do have a bite mark, but it's not really an alignment tell.

Hmmm... well sure, but the bite mark caused the claim, not vice versa. And I do think the bite mark is an alignment tell.

I don't think it was a natural mechanic that caused the bite. Because the CtP was supposed to stop any zombies from wondering into camp and stopping bites and that I was told of it immediately after the Action Submission to me indicates that it was caused by another player, so unless you think a player I am aligned with bit me then it should indicate that I am less likely to be scum (not totally exempt because there is the possibility of multiple teams I guess)... or it would be a "crazy gambit" to use what appears to be a negative role on myself so you would agree with me...

Someone could have, essentially, attacked you with a walker to cause the bite.  It makes flavor sense, and it follows this coming after the action window.
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Witherweaver

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Re: RMM32: The Walking Dead (The First Day)
« Reply #542 on: March 22, 2016, 03:16:57 pm »

Vote: ADK feigned indignation and concern for time constraints is a scum tell

I like it.
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Witherweaver

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Re: RMM32: The Walking Dead (The First Day)
« Reply #543 on: March 22, 2016, 03:18:07 pm »

I do not like WW's vote on chairs.  chairs makes a perfectly legitimate comment about RR's push for us to split up - and WW baldy votes him. 
Wait, then SS and ADK do the same thing!  Huh, ok.  This is good.  I am not liking SS or RR here.  And ADK slightly iffy too.

I'm pretty sure I had a great reason for voting Chairs.  I have no idea what it was.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #544 on: March 22, 2016, 06:00:24 pm »

so... stuff? yumalynch?

A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #545 on: March 22, 2016, 06:51:34 pm »

I need to give this game a reread. That may or may not happen tonight.
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Hydrad

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Re: RMM32: The Walking Dead (The First Day)
« Reply #546 on: March 22, 2016, 06:59:36 pm »

WW your not dead! hurrah!

anyways. Now I guess we actually try to scumhunt instead of setup talk for a bit? this is one of the most setup talking games i've ever been in. Which isn't really bad. I actually really like setup talk.

but now its time to find scum!

uhhhhh. someone tell me whos scum.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #547 on: March 22, 2016, 07:04:54 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Except we're going to make sure that he dies before D3. That does not seem optimal for scum.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #548 on: March 22, 2016, 07:05:16 pm »

uhhhhh. someone tell me whos scum.

chairs and ADK.
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Hydrad

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Re: RMM32: The Walking Dead (The First Day)
« Reply #549 on: March 22, 2016, 07:05:52 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Except we're going to make sure that he dies before D3. That does not seem optimal for scum.

well... isn't that kinda ok still for scum? like we basically lose a lynch?
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