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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 157071 times)

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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #550 on: March 22, 2016, 07:07:48 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Except we're going to make sure that he dies before D3. That does not seem optimal for scum.

well... isn't that kinda ok still for scum? like we basically lose a lynch?

I don't follow.
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Hydrad

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Re: RMM32: The Walking Dead (The First Day)
« Reply #551 on: March 22, 2016, 07:39:12 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Except we're going to make sure that he dies before D3. That does not seem optimal for scum.

well... isn't that kinda ok still for scum? like we basically lose a lynch?

I don't follow.

oh nevermind. your saying its not optimal if he fake claimed this as scum.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #552 on: March 22, 2016, 08:41:56 pm »

uhhhhh. someone tell me whos scum.

chairs and ADK.

chairs yes, ADK no.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #553 on: March 22, 2016, 09:39:23 pm »

posty posty
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #554 on: March 22, 2016, 09:41:40 pm »

Got super townie vibes from haddock's post. Hasn't mentioned that before. But yeah. Throwing that out there

ah, here is something to actually comment on. I agree! those stream of conscious posts are relatively hard to fake.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #555 on: March 22, 2016, 09:44:39 pm »

Okay... what is the scum narrative for yuma then?
Well almost everyone treats him as confirmed town. That's a pretty good thing for anyone, including scum.

Except we're going to make sure that he dies before D3. That does not seem optimal for scum.

I don't think there is a scum narrative for me doing this. But that said, I don't necessarily think that lynching me is a bad thing. I do worry about the potential for my infection to spread to my new role before I am able to switch to it... I would like to stay town and stay alive (as in continue to be able to vote/post/use roles) in this game, truth be told... And frankly dying in this case ironically helps me do that.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #556 on: March 22, 2016, 11:44:43 pm »

So, I am pretty sure I get your role, but to put it in mafia terms you are 1-shot death proof. Because that what it sounds like to me.
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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #557 on: March 22, 2016, 11:45:45 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #558 on: March 22, 2016, 11:47:34 pm »

So I don't have long, but I'll point out that chsirs didn't talk very much when we were on patrol.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #559 on: March 22, 2016, 11:47:38 pm »

So a lynch+bite would be two "deaths"

Just bite is one death.

Except this isn't normal mafia. I don't know, I think keeping yuma around to see if he will be able to come back healthy child seems like a good idea. Whereas lynching might trigger a "second death"

Although action resolution seems tricky here
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Re: RMM32: The Walking Dead (The First Day)
« Reply #560 on: March 22, 2016, 11:48:18 pm »

So I don't have long, but I'll point out that chsirs didn't talk very much when we were on patrol.

It was in a qt. Plus it is chairs. Not a scum tell
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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #561 on: March 22, 2016, 11:49:54 pm »

I didn't feel like anybody talked much in the patrol QT, honestly.

yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #562 on: March 22, 2016, 11:52:45 pm »

So, I am pretty sure I get your role, but to put it in mafia terms you are 1-shot death proof. Because that what it sounds like to me.

Except I get a new role/flavor/etc after using up the deathproof.
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Roadrunner7671

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Re: RMM32: The Walking Dead (Prologue)
« Reply #563 on: March 22, 2016, 11:59:36 pm »


Duane broke a rule and it cost him.  I tried to stop it.  I tried to help him.  It's...it's my fault.  It was my job to keep him safe.

I thought this was a little strange in the flavor. Duane's death wasn't his own fault, as Faust explained, Duane got killed by his zombiefied mom cause Mirgan couldn't pop her.

Morgan's weakness lead to Duane's death, but he's not taking responsibility. Well, he is, he thinks it's his fault. But he also thinks Duane broke a rule, which really isn't true. We know Ashersky thinks about the flavor for a while, so this could be something intentional. I do think we should analye the flavor though.
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faust

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Re: RMM32: The Walking Dead (Prologue)
« Reply #564 on: March 23, 2016, 08:45:03 am »


Duane broke a rule and it cost him.  I tried to stop it.  I tried to help him.  It's...it's my fault.  It was my job to keep him safe.

I thought this was a little strange in the flavor. Duane's death wasn't his own fault, as Faust explained, Duane got killed by his zombiefied mom cause Mirgan couldn't pop her.

Morgan's weakness lead to Duane's death, but he's not taking responsibility. Well, he is, he thinks it's his fault. But he also thinks Duane broke a rule, which really isn't true. We know Ashersky thinks about the flavor for a while, so this could be something intentional. I do think we should analye the flavor though.

This is a good observation. I can't really tell what this means with respect to the game, but these are definitely the things we should look out for going forward.
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yuma

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Re: RMM32: The Walking Dead (Prologue)
« Reply #565 on: March 23, 2016, 08:50:02 am »


Duane broke a rule and it cost him.  I tried to stop it.  I tried to help him.  It's...it's my fault.  It was my job to keep him safe.

I thought this was a little strange in the flavor. Duane's death wasn't his own fault, as Faust explained, Duane got killed by his zombiefied mom cause Mirgan couldn't pop her.

Morgan's weakness lead to Duane's death, but he's not taking responsibility. Well, he is, he thinks it's his fault. But he also thinks Duane broke a rule, which really isn't true. We know Ashersky thinks about the flavor for a while, so this could be something intentional. I do think we should analye the flavor though.

I don't know anything about the show, but since this was written at the time of ash putting the rules in place I interpreted as him saying that if you break rules you will pay a price. And we have already seen that happen twice in this game with hated modifiers being applied...
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #566 on: March 23, 2016, 09:26:38 am »

I didn't feel like anybody talked much in the patrol QT, honestly.

Pretty much.  It was bones quiet.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #567 on: March 23, 2016, 10:18:11 am »

I didn't feel like anybody talked much in the patrol QT, honestly.

Pretty much.  It was bones quiet.

So why is sir Martin singling out chairs?
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Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #568 on: March 23, 2016, 10:22:23 am »

If it's true that not much was going on in the qt, it does feel like a pretty transparent attempt by SirMartin to paint chairs as scummy.
But surely that's too obvious a move for a scum play.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM32: The Walking Dead (The First Day)
« Reply #569 on: March 23, 2016, 10:23:03 am »

I didn't feel like anybody talked much in the patrol QT, honestly.

Pretty much.  It was bones quiet.

So why is sir Martin singling out chairs?

Yeah. At first I thought it was just normal low activity (I can't say that I would be especially active and talkative in a patrol qt either), but this is singling out chairs.

Scum trying to push a chairs case over the brink to a lynch?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #570 on: March 23, 2016, 10:23:53 am »

If it's true that not much was going on in the qt, it does feel like a pretty transparent attempt by SirMartin to paint chairs as scummy.
But surely that's too obvious a move for a scum play.

Ah, the classic "too scummy to be scum" case. How I love you
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Re: RMM32: The Walking Dead (The First Day)
« Reply #571 on: March 23, 2016, 10:26:42 am »

I do appreciate the "bones quiet" from ampharos
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Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #572 on: March 23, 2016, 10:27:59 am »

If it's true that not much was going on in the qt, it does feel like a pretty transparent attempt by SirMartin to paint chairs as scummy.
But surely that's too obvious a move for a scum play.

Ah, the classic "too scummy to be scum" case. How I love you
I wasn't really making a case either way.

Given that it's the only thing I can remember SirMartin doing this game (and yes I'm aware that's quite unfair,  he's been on patrol), I could easily see it as either alignment, a player becoming aware that they need to contribute a case or a read.
That's something people do as either alignment. But I'd say SirMartin is a somewhat lurky player anyway, so perhaps this move indicates some scummy self-awareness?
I'm reaching a bit here.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #573 on: March 23, 2016, 12:37:03 pm »

Well, we need to go somewhere. How about some good old PoE?

Witherweaver - he's been gone for a while, but I like what he posted since.
yuma - probably town, plus it will be helpful to know how infections work.
2.7 - what has e done this game? I have no idea. That's not a good sign.
gkrieg13 - not very present, but I get a generally genuine vibe.
faust - no way.
EFHW - she's been talking a lot about the setup and very little about reads. Suspicious.
Roadrunner7671 - he reads very townie to me in this game.
A Drowned Kernel - well he's scummy, as already pointed out.
Haddock - I'm willing to sheep yuma and whoever else that was on this one.
silverspawn - anyone else think his stance on yuma is weird? I don't like how he uses it as an excuse to not scumhunt.
Hydrad, Limetime, Ampharos - all the same lurkish category.
chairs - also lurky, but additionally was scummy early on.
SirMartin - there was some post at game start that made me think he's town. Something about knowing another townie?
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #574 on: March 23, 2016, 12:43:56 pm »

I feel like of the people on your PoE list, EFHW and ADK stand out the most to me.

EFHW is normally way more present at the beginning of a game, and when she has been present, she hasn't really added much to the conversation.
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