Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 15 16 [17] 18 19 ... 72  All

Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 158705 times)

0 Members and 2 Guests are viewing this topic.

EFHW

  • Spy
  • ****
  • Offline Offline
  • Posts: 81
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #400 on: March 20, 2016, 04:34:29 pm »

Are we assuming e wasn't actually bitten by yuma?
Logged

EFHW

  • Spy
  • ****
  • Offline Offline
  • Posts: 81
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #401 on: March 20, 2016, 04:42:16 pm »

If people come back whether or not they get bit we presumably want to keep Yuma alive as long as possible. And if someone has a way to handle people getting bit that would be super.
Lock
Of course! We shoot yuma torrow at dawn. Lock, target = yuma
Logged

EFHW

  • Spy
  • ****
  • Offline Offline
  • Posts: 81
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #402 on: March 20, 2016, 04:43:46 pm »

We won't be able to load, again until day 3, though.
Logged

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3386
  • Shuffle iT Username: faust
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #403 on: March 20, 2016, 04:46:43 pm »

If people come back whether or not they get bit we presumably want to keep Yuma alive as long as possible. And if someone has a way to handle people getting bit that would be super.
Lock
Of course! We shoot yuma torrow at dawn. Lock, target = yuma

I strongly advise against presubmitting any action with less information than we will have when the action needs to be submitted. Also the description states that it only works on zombies, so if yuma is still alive tomorrow, this will do nothing.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3386
  • Shuffle iT Username: faust
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #404 on: March 20, 2016, 04:47:22 pm »

Are we assuming e wasn't actually bitten by yuma?

 ???
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

EFHW

  • Spy
  • ****
  • Offline Offline
  • Posts: 81
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #405 on: March 20, 2016, 04:55:28 pm »

Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #406 on: March 20, 2016, 05:21:41 pm »



yuma, is just a coincidence that you got bitten AND you happen to be able to come back from the dead? Something doesn't seem right there.

No. Not a coincidence I think...

The coming back to life is my role. I don't think my role has anything to do with my getting bit.
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #407 on: March 20, 2016, 05:23:29 pm »

Noooooooo. Yuma bit m

I am thinking this is just drunk 2.7. I have no knowledge of biting anyone.
Logged

2.71828.....

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1290
  • Shuffle iT Username: irrationalE
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #408 on: March 20, 2016, 05:28:25 pm »

Noooooooo. Yuma bit m

I am thinking this is just drunk 2.7. I have no knowledge of biting anyone.

yes.  That is me on my phone.  to type a "?" I hold down the "m" key and it will switch to a "?" except I didn't hold it down long enough and it was just an "m"
Logged
Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

2.71828.....

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1290
  • Shuffle iT Username: irrationalE
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #409 on: March 20, 2016, 05:28:58 pm »

I am going to reread this afternoon in a little while.
Logged
Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

A Drowned Kernel

  • 2015 World Champion
  • *
  • Offline Offline
  • Posts: 1067
  • They/Them
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #410 on: March 20, 2016, 06:04:32 pm »

Yuma do you have any info on whether being bit affects your ability to come back?
Logged
The perfect engine
But it will never go off
Three piles are empty

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #411 on: March 20, 2016, 06:16:02 pm »

Yuma do you have any info on whether being bit affects your ability to come back?

Nope. It just states that it happens if I die. But I don't know if become my a zombie counts as dying...
Logged

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3386
  • Shuffle iT Username: faust
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #412 on: March 20, 2016, 06:53:43 pm »

Yuma do you have any info on whether being bit affects your ability to come back?

Nope. It just states that it happens if I die. But I don't know if become my a zombie counts as dying...

Since you cannot become a zombie without dying, I think it should.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3386
  • Shuffle iT Username: faust
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #413 on: March 20, 2016, 06:56:05 pm »

I'm worried about WW's disappearance... it's been more than 48 hours. Do we think that maybe he cannot post for some reason? It seems very uncharacteristic, and by now a prod should have been issued.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #414 on: March 20, 2016, 06:57:42 pm »

I'm worried about WW's disappearance... it's been more than 48 hours. Do we think that maybe he cannot post for some reason? It seems very uncharacteristic, and by now a prod should have been issued.

You might want to request a prod on him then
Logged

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3386
  • Shuffle iT Username: faust
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #415 on: March 20, 2016, 07:03:29 pm »

I'm worried about WW's disappearance... it's been more than 48 hours. Do we think that maybe he cannot post for some reason? It seems very uncharacteristic, and by now a prod should have been issued.

You might want to request a prod on him then

I don't think that's necessary:


6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

Hydrad

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 142
  • Shuffle iT Username: Hidrad
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #416 on: March 20, 2016, 07:05:46 pm »

well I don't think we should lynch yuma today. it might give us some info on how long we have for a zombie bite and stuff to be an issue.

Although then we might have to make a decision tomorrow on whether to kill him or not... man thats an annoying role.
Logged
For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Haddock

  • Minion
  • *****
  • Offline Offline
  • Posts: 725
  • Shuffle iT Username: Haddock
  • Doc Cod
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #417 on: March 20, 2016, 07:18:15 pm »

Hi guys.

I'm back from Italy, hopefully I'll be better now.

That said, I'm totally lost this game.  We've still got time today right? 
Brainhurty.
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

A Drowned Kernel

  • 2015 World Champion
  • *
  • Offline Offline
  • Posts: 1067
  • They/Them
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #418 on: March 20, 2016, 07:53:25 pm »

I'm worried about WW's disappearance... it's been more than 48 hours. Do we think that maybe he cannot post for some reason? It seems very uncharacteristic, and by now a prod should have been issued.

He hasn't been on the forum in two days. For WW that's enough for me to be actually concerned.
Logged
The perfect engine
But it will never go off
Three piles are empty

EFHW

  • Spy
  • ****
  • Offline Offline
  • Posts: 81
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #419 on: March 21, 2016, 09:24:50 am »



yuma, is just a coincidence that you got bitten AND you happen to be able to come back from the dead? Something doesn't seem right there.

No. Not a coincidence I think...

The coming back to life is my role. I don't think my role has anything to do with my getting bit.
That sounds like you DO think it is a coincidence.
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #420 on: March 21, 2016, 09:36:49 am »



yuma, is just a coincidence that you got bitten AND you happen to be able to come back from the dead? Something doesn't seem right there.

No. Not a coincidence I think...

The coming back to life is my role. I don't think my role has anything to do with my getting bit.
That sounds like you DO think it is a coincidence.

Ha. Yes, phone typing/reading. Misspoke.
Logged

EFHW

  • Spy
  • ****
  • Offline Offline
  • Posts: 81
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #421 on: March 21, 2016, 10:15:22 am »

yuma - what actual time (in forum time) did ash leave you the message that you had been bitten?
Logged

EFHW

  • Spy
  • ****
  • Offline Offline
  • Posts: 81
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #422 on: March 21, 2016, 11:03:19 am »

Also, after you die the first time, what is your status?  Are you "alive" or in some other state?

@e - are you alive?
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #423 on: March 21, 2016, 11:04:11 am »

Also, after you die the first time, what is your status?  Are you "alive" or in some other state?

@e - are you alive?

I just asked that in my qt and am waiting for a response
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: RMM32: The Walking Dead (The First Day)
« Reply #424 on: March 21, 2016, 11:06:43 am »

I have asked a couple of questions and just gotten back a standard, all public information is in the first posts response. So I think a lot of this stuff we are just going to have to learn as we go along.

 I have asked to make sure we I can quote a timestamp and will post it if I can.
Logged
Pages: 1 ... 15 16 [17] 18 19 ... 72  All
 

Page created in 0.067 seconds with 17 queries.