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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 158700 times)

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ashersky

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Re: RMM32: The Walking Dead (The First Day)
« Reply #450 on: March 21, 2016, 01:51:13 pm »

chairs broke a rule by posting while on patrol.

He is now Hated for the rest of the game.


To clarify, this modifier would stack with other instances of Hated, were they to be applied for another reason, such as those publicly known.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #451 on: March 21, 2016, 01:53:41 pm »

We should tread carefully with chairs seeing as he is the major wagon and also hated. That effectively means that we sould consider 5 votes as L-1 for him. I think he's at 4 votes right now.
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ashersky

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Re: RMM32: The Walking Dead (The First Dawn)
« Reply #452 on: March 21, 2016, 02:03:08 pm »

Vote Count 1.5:

chairs (3): faust, Witherweaver, Hydrad
yuma (1): Roadrunner7671
Limetime (1): yuma
Roadrunner7671 (1): Haddock
EFHW (1): A Drowned Kernel

Not Voting (7): silverspawn, Ampharos, chairs, SirMartin, 2.7, EFHW, Limetime, gkrieg13

With 14 alive, it takes 8 to lynch.

Day 1 ends on March 26 at 4:20 p.m. forum time.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #453 on: March 21, 2016, 02:03:50 pm »

One thing though, this totally makes yuma IC for the day. I mean, killing him as soon as he turns is also a thing, but while he is around today pretty confident he is town
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #454 on: March 21, 2016, 02:20:36 pm »

One thing though, this totally makes yuma IC for the day. I mean, killing him as soon as he turns is also a thing, but while he is around today pretty confident he is town

I mean, it's a really cool thing to make up if it's made up. From experience though I'm not sure yuma is one to go for the really crazy fakeclaims.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #455 on: March 21, 2016, 02:22:48 pm »

One thing though, this totally makes yuma IC for the day. I mean, killing him as soon as he turns is also a thing, but while he is around today pretty confident he is town

I mean, it's a really cool thing to make up if it's made up. From experience though I'm not sure yuma is one to go for the really crazy fakeclaims.

Generally I am not.

Well full disclosure time... In Galz's RMM game I was given the role of a traitor and basically did a really crazy fake claim of JK to draw a real JK out and to get town credit for my scumbuddies who didn't even know I existed.

I also claimed SK. But those were both suicide plans. Although I guess if this were a fake claim, it would also be a suicide plan...
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #456 on: March 21, 2016, 02:25:14 pm »

Generally I am not.

Well full disclosure time... In Galz's RMM game I was given the role of a traitor and basically did a really crazy fake claim of JK to draw a real JK out and to get town credit for my scumbuddies who didn't even know I existed.

I also claimed SK. But those were both suicide plans. Although I guess if this were a fake claim, it would also be a suicide plan...

I don't see how it would be a suicide plan. If it works out, people give you towncred and you can claim that sucm is afraid of killing you.

Being Traitor generally calls for crazier plays. Which is part of why I like the role.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #457 on: March 21, 2016, 02:34:46 pm »

Generally I am not.

Well full disclosure time... In Galz's RMM game I was given the role of a traitor and basically did a really crazy fake claim of JK to draw a real JK out and to get town credit for my scumbuddies who didn't even know I existed.

I also claimed SK. But those were both suicide plans. Although I guess if this were a fake claim, it would also be a suicide plan...

I don't see how it would be a suicide plan. If it works out, people give you towncred and you can claim that sucm is afraid of killing you.

Being Traitor generally calls for crazier plays. Which is part of why I like the role.

Well I think pretending to have a bite mark and declaring it publicly in a zombie themed game would probably be considered relatively suicidal.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #458 on: March 21, 2016, 02:36:51 pm »

Well I think pretending to have a bite mark and declaring it publicly in a zombie themed game would probably be considered relatively suicidal.

Well I thought more the rest of the claim. I think you do have a bite mark, but it's not really an alignment tell.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #459 on: March 21, 2016, 02:41:11 pm »

Well I think pretending to have a bite mark and declaring it publicly in a zombie themed game would probably be considered relatively suicidal.

Well I thought more the rest of the claim. I think you do have a bite mark, but it's not really an alignment tell.

Hmmm... well sure, but the bite mark caused the claim, not vice versa. And I do think the bite mark is an alignment tell.

I don't think it was a natural mechanic that caused the bite. Because the CtP was supposed to stop any zombies from wondering into camp and stopping bites and that I was told of it immediately after the Action Submission to me indicates that it was caused by another player, so unless you think a player I am aligned with bit me then it should indicate that I am less likely to be scum (not totally exempt because there is the possibility of multiple teams I guess)... or it would be a "crazy gambit" to use what appears to be a negative role on myself so you would agree with me...
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #460 on: March 21, 2016, 02:53:19 pm »

Okay, I guess I should have said "definite alignment tell".

I believe the power to give other people zombie bites makes the most sense in the hands of a Serial Killer. It just doesn't seem like a thing mafia would do. Also there is a possibility that scum can manipulate Check the Perimeter.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #461 on: March 21, 2016, 03:17:27 pm »

We are actually running low on time here. I would like to see some more votes from people.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #462 on: March 21, 2016, 03:18:08 pm »

I don't know. I don't buy the scenarios where this is a fake claim by yuma. I guess possible, but this feels like town being surprised by being bitten and trying to figure out what to do.

Anti town thing would have been to ignore it and just become a zombie
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Re: RMM32: The Walking Dead (The First Day)
« Reply #463 on: March 21, 2016, 03:31:05 pm »

I don't see scum letting themselves die and be a zombie either. Scum losing a player is worse for their team than town, and even if scum have some influence over zombies I doubt they have complete control.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #464 on: March 21, 2016, 03:33:33 pm »

Why chairs??  :(
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Re: RMM32: The Walking Dead (The First Day)
« Reply #465 on: March 21, 2016, 03:36:09 pm »

Why chairs??  :(

We can switch to you if you would like
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #466 on: March 21, 2016, 03:38:31 pm »

Why chairs??  :(

We can switch to you if you would like

Who's "we"? You can't vote.

vote: e
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #467 on: March 21, 2016, 03:41:43 pm »

Why chairs??  :(

We can switch to you if you would like
I meant why'd he have to post here.
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #468 on: March 21, 2016, 03:43:11 pm »

vote: e

Mainly for the timing of events
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Re: RMM32: The Walking Dead (The First Day)
« Reply #469 on: March 21, 2016, 03:45:05 pm »

vote: e

Mainly for the timing of events

vote: gkrieg
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Re: RMM32: The Walking Dead (The First Day)
« Reply #470 on: March 21, 2016, 03:48:29 pm »

vote: e

Mainly for the timing of events

For the timing of events? Explain please
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EFHW

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Re: RMM32: The Walking Dead (The First Day)
« Reply #471 on: March 21, 2016, 03:50:55 pm »

Well I think pretending to have a bite mark and declaring it publicly in a zombie themed game would probably be considered relatively suicidal.

Well I thought more the rest of the claim. I think you do have a bite mark, but it's not really an alignment tell.

Hmmm... well sure, but the bite mark caused the claim, not vice versa. And I do think the bite mark is an alignment tell.

I don't think it was a natural mechanic that caused the bite. Because the CtP was supposed to stop any zombies from wondering into camp and stopping bites and that I was told of it immediately after the Action Submission to me indicates that it was caused by another player, so unless you think a player I am aligned with bit me then it should indicate that I am less likely to be scum (not totally exempt because there is the possibility of multiple teams I guess)... or it would be a "crazy gambit" to use what appears to be a negative role on myself so you would agree with me...
This means that the bite yuma order would have resolved before the ctp order. Do we have info on action resolution? I'll check.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #472 on: March 21, 2016, 03:51:51 pm »

We are actually running low on time here. I would like to see some more votes from people.

 ??? We have like 5 days left, and we don't even need a majority, and our patrol hasn't even returned... where is this coming from?
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EFHW

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Re: RMM32: The Walking Dead (The First Day)
« Reply #473 on: March 21, 2016, 03:54:02 pm »

No resolution info, but ctp only helps against random bites.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #474 on: March 21, 2016, 03:55:21 pm »

Why chairs??  :(

We can switch to you if you would like

Who's "we"? You can't vote.

vote: e

How is that even voteworthy?
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