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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 180741 times)

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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #375 on: March 19, 2016, 11:39:09 am »

ashersky told me that the only way I can get yuma's leg off is in real life.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #376 on: March 19, 2016, 12:03:52 pm »

So yuma, do you have confirmation that the bite is from a zombie?

 No. It is painful with bite marks and blood. That is all I know.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #377 on: March 19, 2016, 12:19:21 pm »

Any indication of when it happened? At night, during dawn, just now? I mean I could imagine you not immediately seeing the bite. Not knowing where it came from is... strange if you got it during the day. Ninja zombies?
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #378 on: March 19, 2016, 12:20:24 pm »

If you got it at dawn, that would make me suspect e. Because I think it's likely that e took a Dawn action that caused his votelessness.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #379 on: March 19, 2016, 02:08:50 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #380 on: March 19, 2016, 02:15:06 pm »

Any indication of when it happened? At night, during dawn, just now? I mean I could imagine you not immediately seeing the bite. Not knowing where it came from is... strange if you got it during the day. Ninja zombies?

I can check the time stamp but I believe it was posted in my QT right before the check the perimeter happened but the way it was worded made it seem like I had the bite for a while. But my initial pm nor anything in between indicated that I had been bit previously.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #381 on: March 19, 2016, 03:32:30 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.
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Limetime

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Re: RMM32: The Walking Dead (The First Day)
« Reply #382 on: March 19, 2016, 04:12:58 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.
Then how do we win?
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #383 on: March 19, 2016, 04:18:30 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.
Then how do we win?
Instead of lynching them, we destroy their brain somehow.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #384 on: March 19, 2016, 04:30:01 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.
Then how do we win?

We don't. We do what we need to do, and then we get to live. But no matter what we find in D.C., I know we’ll be okay, because this is how we survive. We tell ourselves that we are the walking dead.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #385 on: March 19, 2016, 05:40:08 pm »

Why would people getting bit be s thing if they didn't become zombies? Also the fact that the group actions make a distinction of "random zombies" indicates that there are other kinds.

I am not sure I understand your question. People die if they got bit. If people are dead, they turn into zombies.

Someone was saying they didn't think dead people will become zombies. To me it makes more sense that they do.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #386 on: March 19, 2016, 05:41:58 pm »

And on a reread that's not what anyone was actually saying. Don't mind me.
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Hydrad

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Re: RMM32: The Walking Dead (The First Day)
« Reply #387 on: March 19, 2016, 07:25:13 pm »

I don't think I have the ablities to kill his leg. But really do we really need a power for that. I think anyone can just walk up with a sharp object and do it if it really needs to be done.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #388 on: March 19, 2016, 07:38:29 pm »

Do you have a sharp object?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #389 on: March 19, 2016, 07:42:25 pm »

Do you have a sharp object?

Hmm I'll ask but I'm betting the answer is no...

So i guess that makes sense why anyone can't do it. Maybe we have almost no sharp objects around us somehow and only a couple people do.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #390 on: March 19, 2016, 07:43:40 pm »

Do you have a sharp object?

Hmm I'll ask but I'm betting the answer is no...

So i guess that makes sense why anyone can't do it. Maybe we have almost no sharp objects around us somehow and only a couple people do.
That's not the case, everyone carries a knife or something in case they encounter a zombie.

But we'd also need bandages and probably painkillers of some kind.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #391 on: March 19, 2016, 07:45:56 pm »

Well the next action can only be taken at twilight anyway, right? So at least everyone will be back by then, and if anyone can do something (and I think there's at least one character in the show that should), we can manage it.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #392 on: March 19, 2016, 11:30:57 pm »

OK:

Full disclosure time... nothing I have said above is false (I do have a bite and stuff), but I do have more information that I think is time to share.

My role is such that if I die before Dawn on Day3 I will continue to live on--with a new role and ability. I don't know what that ability is, but I have a strong speculation that it might be an ICish role... However, if I don't die before that point I will die at Dawn Day3 and won't live on and just be completely dead....

So, that said, it might be good to just lynch me here. Stop any potential for infection spreading, and get me what ever my new role is. Again, I don't know what it is, but I do think that whatever it is has a good chance of being pretty good.

Also I have a guarantee that when I live on it will be as the same alignment that I currently am. So don't worry about me living on as a zombie. (Well I guess you can worry, but if you trust me then don't worry...)

Downside is that we are giving up an opportunity to find mafia. Lynching is our power to win the game. Lynching me prevents that from happening. Upside is that this means we don't have to lynch someone to the point of them not playing the game anymore. I always hate that we have to lynch in RMM games cause that means someone didn't get to use their cool roll during the night at all.

If we have a vig I think I would be a great target for tonight. But I think lynching me might be the better option.

Thoughts?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #393 on: March 19, 2016, 11:38:01 pm »

I think we would be better off finding and lynching scum
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Re: RMM32: The Walking Dead (The First Day)
« Reply #394 on: March 20, 2016, 01:54:28 am »

And on a reread that's not what anyone was actually saying. Don't mind me.
I actually sorta was saying that.  But youve convincd me that I may well be wrong.

This is fascinating from Yuma. I prefer to actually look for scum today but that is a inice backup.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #395 on: March 20, 2016, 06:03:25 am »

Huh. Well, I believe we're better off just letting yuma die from his bite. We don't know that lynching him, or killing him in any other way, will actually prevent him from being zombified. The bite wound infection will kill him sooner rather than later.

Question though... why did you reveal anything? Would it not have been better to just keep on going normally, hoping to draw the night kill before you die from your bite wound (which you could have kept quiet as well).
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #396 on: March 20, 2016, 09:25:19 am »

Will you flip if we lynch you? Otherwise I'm not for it today.

I wonder if that time frame is consistent for how long bites are going to take to kill people. I would assume so?
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #397 on: March 20, 2016, 09:59:03 am »

Huh. Well, I believe we're better off just letting yuma die from his bite. We don't know that lynching him, or killing him in any other way, will actually prevent him from being zombified. The bite wound infection will kill him sooner rather than later.

Question though... why did you reveal anything? Would it not have been better to just keep on going normally, hoping to draw the night kill before you die from your bite wound (which you could have kept quiet as well).

I don't know. I didn't think things completely through.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #398 on: March 20, 2016, 09:59:25 am »

Will you flip if we lynch you? Otherwise I'm not for it today.

I wonder if that time frame is consistent for how long bites are going to take to kill people. I would assume so?

I don't know if I flip. I can ask
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Re: RMM32: The Walking Dead (The First Day)
« Reply #399 on: March 20, 2016, 04:33:19 pm »

Sorry everyone,  I haven't been lurking (assuming that means reading without posting), just haven't even been reading, been under the weather lately.

First off, biting yuma's leg off is a terrible idea,  since whoever did it would almost certainly become a zombie, too.

Second, we don't know how long it will take yuma to die, so if we believe him then we do want to make sure it happens by the end of his N2, assuming no one can amputate his leg. I can't.

If he dies on his own, he'll be a zombie, right? Maybe we need to destroy his brain, which lynching wouldn't accomplish.

yuma, is just a coincidence that you got bitten AND you happen to be able to come back from the dead? Something doesn't seem right there.

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