Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 63 64 [65] 66 67 ... 72  All

Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 180716 times)

0 Members and 8 Guests are viewing this topic.

A Drowned Kernel

  • 2015 World Champion
  • *
  • Offline Offline
  • Posts: 1067
  • They/Them
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1600 on: April 19, 2016, 09:56:30 pm »

Why didn't you fullclaim yesterday?
Logged
The perfect engine
But it will never go off
Three piles are empty

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1601 on: April 19, 2016, 10:17:54 pm »

I'm going to reread before voting.

Does the rag do anything?
Logged

A Drowned Kernel

  • 2015 World Champion
  • *
  • Offline Offline
  • Posts: 1067
  • They/Them
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1602 on: April 19, 2016, 11:06:10 pm »

Also, why did you kill people every night?
Logged
The perfect engine
But it will never go off
Three piles are empty

A Drowned Kernel

  • 2015 World Champion
  • *
  • Offline Offline
  • Posts: 1067
  • They/Them
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1603 on: April 20, 2016, 12:07:42 am »

Also, what's your explanation for not dying to efhw's vengeful ability?
Logged
The perfect engine
But it will never go off
Three piles are empty

A Drowned Kernel

  • 2015 World Champion
  • *
  • Offline Offline
  • Posts: 1067
  • They/Them
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1604 on: April 20, 2016, 12:12:22 am »

What was your previous win condition, and what is it now?
Logged
The perfect engine
But it will never go off
Three piles are empty

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1605 on: April 20, 2016, 10:09:59 am »

Can I please please stress we don't do voting until we're sure?

We have no idea who is secretly hated and such. 
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1606 on: April 20, 2016, 10:28:25 am »

Doing a somewhat quick re-read. 

ADK consistently votes for scum, over and over.  He's voted for all 3 that have flipped at this point. 

He is also pretty consistent over the whole game, and prods the game when it moves slowly. 
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1607 on: April 20, 2016, 10:39:16 am »

WW has played a clean game and feels towny, but is definitely not outside the realm of possibility of being scum.

Also, what is Morgan talking about with this "I will clear" business?
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1608 on: April 20, 2016, 10:45:21 am »

The whole "SirMartin is a SK" thing makes a whole lot of sense rereading, but there's also some confirmation bias in there I'm sure.

I'm just struggling with some of the questions ADK had for him previously.  Like what was your wincon before killing 3 people? Also, it's awfully convenient to have to kill 3 people as well.  Last 3 nights is pretty tough to do, seeing how few of us are alive.

We do need to work out if we are indeed lynching today.  I'm leaning towards yes.
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1609 on: April 20, 2016, 10:46:03 am »

If there's one thing against ADK, it's how quickly he voted today.
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1610 on: April 20, 2016, 10:47:05 am »

Last thing for now:

I told GK to vet himself yet he still died... looks like our killer is unblockable.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1611 on: April 20, 2016, 10:49:33 am »

Last thing for now:

I told GK to vet himself yet he still died... looks like our killer is unblockable.

Doctors generally can't target themselves.
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1612 on: April 20, 2016, 10:52:14 am »

Oh... all the games I've played they can.  Too bad :(
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1613 on: April 20, 2016, 10:52:27 am »

I guess I should have asked... didn't even think to though.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1614 on: April 20, 2016, 10:58:14 am »

Amph, what's your flavor name?

ADK too.
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1615 on: April 20, 2016, 11:00:26 am »

Rick Grimes

Who else would be telling people what to do :P
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1616 on: April 20, 2016, 11:00:49 am »

Also explains why I was interested to see if RR could give someone the radio.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1617 on: April 20, 2016, 11:02:37 am »

Okay.
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1618 on: April 20, 2016, 11:04:18 am »

Held it back because Rick Grimes sounds like a really nice person to NK as well.
Logged

A Drowned Kernel

  • 2015 World Champion
  • *
  • Offline Offline
  • Posts: 1067
  • They/Them
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1619 on: April 20, 2016, 11:46:49 am »

Theodore "T-Dog" Douglas
Logged
The perfect engine
But it will never go off
Three piles are empty

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (The Second Day)
« Reply #1620 on: April 20, 2016, 03:23:49 pm »

Well, everyone's flavor is pretty consistent with their roles.

Rereading each person. 
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1621 on: April 20, 2016, 03:24:46 pm »

Well, at least the vig part of Sir Martin's.  I buy 'biteproof' too.  That makes him look more like an SK, though, not less.
Logged

SirMartin

  • Pearl Diver
  • **
  • Offline Offline
  • Posts: 10
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1622 on: April 20, 2016, 05:02:02 pm »

Two things:

I recieved a soiled rag covered in guts (nice).

Also, a full claim is in order.

I gave you the rag, but for me it just said 'soiled rag'.
It's soiled with walker guts.

In the show, if you cover yourself with walker guts and walk like a walker, you can pass around them undetected.
Logged

SirMartin

  • Pearl Diver
  • **
  • Offline Offline
  • Posts: 10
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1623 on: April 20, 2016, 05:02:30 pm »

ftp://
Why didn't you fullclaim yesterday?
No point in telling the walkers that they shouldn't bite me.
Logged

SirMartin

  • Pearl Diver
  • **
  • Offline Offline
  • Posts: 10
    • View Profile
Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1624 on: April 20, 2016, 05:03:04 pm »

Also, why did you kill people every night?
To get up to three kills.

I've killed two others and a walker, so I don't see how that's a problem.
Logged
Pages: 1 ... 63 64 [65] 66 67 ... 72  All
 

Page created in 0.05 seconds with 21 queries.