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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 180691 times)

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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #75 on: March 16, 2016, 05:19:38 pm »

Lock and Load

I'm definitely in favor of this over doing nothing, and this is the safest imho of the abilities to utilize.

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #76 on: March 16, 2016, 05:20:28 pm »

Hi. I have something to say.

Noone should vote for me in this game, ever.

Suffices to say that bad things may happen if you do.

If you wish to vote for me, please do so by posting Vote: faust. I will personally keep track of those votes. In order to maintain accountability, you should also unvote if you place such a vote.

If a majority votes for me this way, I will accept it.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #77 on: March 16, 2016, 05:20:42 pm »

Select: Load
Select: Check the Perimeter

we need to keep in mind that eventually we probably want to move (if it doesn't happen naturally) to transition to an odd number of players via no lynch.

I would not worry about that. It's an RMM, the chance that we have exactly 1 lynch/1 kill every day and night cycle is probably pretty low.

silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #78 on: March 16, 2016, 05:21:40 pm »

Lock and Load

I'm definitely in favor of this over doing nothing, and this is the safest imho of the abilities to utilize.

I specifically asked how the 'and' clause in this power works in my QT; ash explained that it's two different powers. So you have to choose one of them.

Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #79 on: March 16, 2016, 05:22:36 pm »

Hi. I have something to say.

Noone should vote for me in this game, ever.

Suffices to say that bad things may happen if you do.

If you wish to vote for me, please do so by posting Vote: faust. I will personally keep track of those votes. In order to maintain accountability, you should also unvote if you place such a vote.

If a majority votes for me this way, I will accept it.
This really makes me want to vote for you.

Why is this?
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #80 on: March 16, 2016, 05:22:56 pm »

The Day action submission window isn't open yet; I don't know whether your submissions will be counted.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #81 on: March 16, 2016, 05:23:07 pm »

I prefer vote: Haddock for RVS-ing in an RMM.

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #82 on: March 16, 2016, 05:23:22 pm »

Hi. I have something to say.

Noone should vote for me in this game, ever.

Suffices to say that bad things may happen if you do.

If you wish to vote for me, please do so by posting Vote: faust. I will personally keep track of those votes. In order to maintain accountability, you should also unvote if you place such a vote.

If a majority votes for me this way, I will accept it.
This really makes me want to vote for you.

Why is this?

You don't need to know.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #83 on: March 16, 2016, 05:24:36 pm »

The Day action submission window isn't open yet; I don't know whether your submissions will be counted.

Ohh, I thought it was the first 24 hours. But you're right, it's the second 24.

Quote
Starts 24 hours after dawn ends and lasts 24 hours.

Then we have more time. Although I believe they still count:

Quote
all actions may be submitted in advance of their respective deadlines within one full game cycle

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #84 on: March 16, 2016, 05:28:13 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.
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Witherweaver

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Re: RMM32: The Walking Dead (The First Day)
« Reply #85 on: March 16, 2016, 05:29:48 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.

You know who the player is, or just the name of the role?
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #86 on: March 16, 2016, 05:30:19 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.

You know who the player is, or just the name of the role?

Just the role.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #87 on: March 16, 2016, 05:30:36 pm »

I think I have a solid guess at the flavor name.
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SirMartin

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Re: RMM32: The Walking Dead (The First Day)
« Reply #88 on: March 16, 2016, 05:31:36 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.
As do I.
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Witherweaver

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Re: RMM32: The Walking Dead (The First Day)
« Reply #89 on: March 16, 2016, 05:33:48 pm »

By the way, I checked and the gun doesn't have any bullets in it currently.  So we may want to do Lock and Load.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #90 on: March 16, 2016, 05:34:21 pm »

By the way, I checked and the gun doesn't have any bullets in it currently.  So we may want to do Lock and Load.

Just load.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #91 on: March 16, 2016, 05:35:46 pm »

Does anyone have a way to kill walkers, besides the gun?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #92 on: March 16, 2016, 05:36:11 pm »

Is anyone here Morgan?
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #93 on: March 16, 2016, 05:38:33 pm »

Can I rolefish too?
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Witherweaver

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Re: RMM32: The Walking Dead (The First Day)
« Reply #94 on: March 16, 2016, 05:42:44 pm »

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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #95 on: March 16, 2016, 05:43:17 pm »

So do we have to "Select: Load" then? I thought we just put the bold thing in. I didn't realize "Lock" and "Load" were separate options.

Load

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #96 on: March 16, 2016, 05:43:37 pm »

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.
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chairs

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Re: RMM32: The Walking Dead (The First Day)
« Reply #97 on: March 16, 2016, 05:43:48 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.

Kind of curious about this.

faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #98 on: March 16, 2016, 05:44:45 pm »

Also, I know the role name of a player that is likely town-aligned. Just sayin'.

Kind of curious about this.

It will all become clear in time.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #99 on: March 16, 2016, 05:46:03 pm »

vote: WW
vote: Haddock


So do we have to "Select: Load" then?

I haven't read anything (or at least don't remember anything) about a syntax, I just happened to choose Select. Just bolding is prob fine. Load and lock I also didn't realize, which is why I asked.

I don't really understand what splitting up is good for. I mean... half of us would still be unprotected, right? And are we not generally weaker if we split up? Maybe it has effects on night actions too. Anyway it's something that I'd rather not do for now.

If random events are generated as 'Walkers visit this and that person' then it'd have a 50% chance of protecting those.
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