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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 157030 times)

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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #475 on: March 21, 2016, 03:57:49 pm »

We are actually running low on time here. I would like to see some more votes from people.

 ??? We have like 5 days left, and we don't even need a majority, and our patrol hasn't even returned... where is this coming from?

5 days doesn't feel like a whole lot of time to me. We have a lot of people and there's a lot of lurking and a lot of setup talk and not a lot of scumhunting going on.

Why chairs??  :(

We can switch to you if you would like

Who's "we"? You can't vote.

vote: e

How is that even voteworthy?

It seems fishy to me. e is threatening RR with votes when e doesn't have a vote. Could well be that he's thinking of "us" in terms of him and his partners.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #476 on: March 21, 2016, 03:58:37 pm »

No resolution info, but ctp only helps against random bites.

New rule: you can only talk about the setup if you're revealing new information. Time to actually scumhunt, people.
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EFHW

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Re: RMM32: The Walking Dead (The First Day)
« Reply #477 on: March 21, 2016, 03:59:12 pm »

vote:  e. He is the logical suspect for biting yuma since he temporarily can't vote. yuma is a common early kill target for scum.
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faust

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Re: RMM32: The Walking Dead (The First Day)
« Reply #478 on: March 21, 2016, 04:02:43 pm »

Vote: ADK
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Re: RMM32: The Walking Dead (The First Day)
« Reply #479 on: March 21, 2016, 04:07:24 pm »

No resolution info, but ctp only helps against random bites.

New rule: you can only talk about the setup if you're revealing new information. Time to actually scumhunt, people.

Given the complexity of the setup, I think it is valuable to underline certain details as they become relevant.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #480 on: March 21, 2016, 04:10:36 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #481 on: March 21, 2016, 04:13:18 pm »

It seems fishy to me. e is threatening RR with votes when e doesn't have a vote. Could well be that he's thinking of "us" in terms of him and his partners.

Ok, maybe I get carried away with this a bit, but have you seen me in a game where I never went for RR? Either seriously or jokingly? Granted, my "we can switch to you" was on the joking side of the spectrum in this case, but still
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #482 on: March 21, 2016, 04:17:01 pm »

vote: e

Mainly for the timing of events

vote: gkrieg
Why grkrieg now?

For voting for e right after I did, with a very weak justification that doesn't reference e's actual play.

And really, Faust? I'm trying to kick-start this game. You think that I do that as scum, out that I just let it keep stagnating?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #483 on: March 21, 2016, 04:21:58 pm »

@adk. Posting stuff risks being scummy. Which is why lurking is super easy for scum to do if town let's them. I have never known scum to be like "oh, this game is slow, wish people posted more"

Sure they might say something like that in thread, but that is just a ploy for town points

I don't find you (adk) incredibly scummy at the moment, I would probably prefer to go after lower activity right now.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #484 on: March 21, 2016, 04:25:29 pm »

Vote: ADK feigned indignation and concern for time constraints is a scum tell
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Re: RMM32: The Walking Dead (The First Day)
« Reply #485 on: March 21, 2016, 04:26:22 pm »

And really, Faust? I'm trying to kick-start this game. You think that I do that as scum, out that I just let it keep stagnating?

Yes, really. And yes, I think you do that as scum (obviously). I mean. It just feels fake. Building up pressure when there's still lots of time? Complaining about low activity when one third of the town isn't allowed to post? Actually discouraging posting about certain topics? Jumping popular wagons with weak reasoning? That's not gonna earn you any town points in my book.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #486 on: March 21, 2016, 04:26:29 pm »

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Re: RMM32: The Walking Dead (The First Day)
« Reply #487 on: March 21, 2016, 04:35:30 pm »

Right so I'm finally back in the country and able to look more solidly at this.

Gonna do a whole reread and put things down as I see them. 

Again sorry for my crapness so far.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #488 on: March 21, 2016, 04:56:37 pm »

Wait
The Day Action Submission Window has closed. 

silverspawn, chairs, ampharos, and SirMartin have left on patrol to check the perimeter.  They will be unavailable to post for the next 48 hours or vote the rest of the day.

It's been 48 hours, why aren't they back?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #489 on: March 21, 2016, 04:57:59 pm »

Did the get lost somehow? Did they take scum with them or someone else that delays the patrol?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #490 on: March 21, 2016, 05:12:28 pm »

Silverspawn's very early post has some day actions in bold.  I wonder whether he was trying to put down a vote for them without people realising?  Bit of a stretch.

RR makes a post indicating some extra knowledge of how Split Up works fairly early on.  I don't like it.

Faust's vote thing is weird.  But I believe him.  There's no real scum motivation for it.

I agree with SS that chairs's thing saying we want to get it to an odd number of players is a bit dodgy.

WW and RR both rolefishing, me no likey.

SS does a random unexplained WW vote and then revotes me in the same post!  Sup with that?



I don't like ADK advocating that we split up.  I screwed this one up I think, not thinking it through properly.  But I don't see ADK making that mistake.
(He votes me not long after - love that my record of being found scummy D1 in every mafia game ever is still ongoing.)

I like yuma's comments throughout.  Towny.
SS suspecting yuma looks bad.  I actually have a few posts of SS's that I don't like.  Eg:
So was I the only player who mistakenly thought he had received a scum role because of the explanatory red text in the second QT post only to notice the green town role after the first post...

Do you guys buy this? I don't know about you, but I find the green very visible among the maroon - not red - that made up the first two posts of my QT. Even if I had not seen the green, I think I'd have been more busy being surprised that you can use colors in QT's - I think ash has a premium account - to think that I got scum.
That one's weak on its own.  But there's a few weird/scummy posts.

RR has some weirdness claiming there's no scum faction and is STILL rolefishing.  Oh and then he votes yuma for no good reason.

e makes a towny post about setup not long after.  I don't like finding e towny, that's quite rare for me. 

I do not like WW's vote on chairs.  chairs makes a perfectly legitimate comment about RR's push for us to split up - and WW baldy votes him. 
Wait, then SS and ADK do the same thing!  Huh, ok.  This is good.  I am not liking SS or RR here.  And ADK slightly iffy too.

SirMartin's post "You can call me scummy, etc.."  looks towny to me.
And then SS calls him scummy for it.  OK.

In this rather biased light (of finding RR and SS scummy), RR's fight with SS about whether or not to split up starts looking a bit forced.  (ie this:
DO NOT SPLIT UP

It has very likely zero benefit according to the description, since we are already checking the peremiter. I am pretty sure we should do one of the two, not both. We don't know what disadvantages it can have. Don't cast any more votes on it.
)


Huh, faust's case on chairs is actually not bad.  But it goes against all the stuff that I'd thought.  That makes things hard.
I think I come down on the side of backing myself.  If it's SS+RR vs chairs I prefer to find SS and RR scummy.

I think the case on e is weak.  There are many things he could have done that caused his votelessness.  There's not necessarily any reason to connect it to yuma.

I DO NOT LIKE RR's talk about "putting down" yuma and then artificially "trying to find a solution".

ADK accusing EFHW of lurking - not sure that's legit - there must be other lurkier people.


yuma's claim is very convincing.

ADK's timing thing is a bit scummy.  And then he votes gkrieg for following him onto e?  Weird.

That's my stream of consciousness reread.  It comes to a

vote: silverspawn

Would happily do ADK or RR instead.

PPE 2.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #491 on: March 21, 2016, 05:17:09 pm »

Vote: ADK feigned indignation and concern for time constraints is a scum tell

How do you feel about real indignation?
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gkrieg13

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Re: RMM32: The Walking Dead (The First Day)
« Reply #492 on: March 21, 2016, 05:18:15 pm »

I'm definitely warming up to an ADK vote.  He seems very suddenly defensive
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #493 on: March 21, 2016, 05:19:30 pm »

Vote: ADK feigned indignation and concern for time constraints is a scum tell

How do you feel about real indignation?

when there is something real to be indignant about i am totally fine with it.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #494 on: March 21, 2016, 05:20:38 pm »

Those on patrol may now post, in case they were waiting for a sign.
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Re: RMM32: The Walking Dead (The First Day)
« Reply #495 on: March 21, 2016, 05:22:33 pm »

So guys? How did it go? I hope you were following the game and taking notes. Did anything happen to you?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #496 on: March 21, 2016, 05:24:24 pm »

Yeah, something happened! Silverspawn is dead!
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Re: RMM32: The Walking Dead (The First Day)
« Reply #497 on: March 21, 2016, 05:27:26 pm »

I don't think I'm dead. I think I would have noticed that.

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Re: RMM32: The Walking Dead (The First Day)
« Reply #498 on: March 21, 2016, 05:28:49 pm »

What?
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Re: RMM32: The Walking Dead (The First Day)
« Reply #499 on: March 21, 2016, 05:30:03 pm »

(Badly) Pranked  :P
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