Well the problem is that you have to play a lot of games with the same cards, so you don't have that much deck variety. It's like base set Dominion is fun for a while, then you kind of want the expansions.
After playing it a lot (at the expensive of Dominion), I'm actually pretty happy with how Hearthstone is, including the flow of gold. They have set up an interesting dynamic between gold, dust, packs, play mode, and arena. You play play mode to complete quests and get gold. You spend the gold to play arena, which gets you packs, dust, and more gold. You use the packs and dust to improve the decks you use to play in play mode so you can still have fun while trying to earn more gold for arenas. It's just the initial ramp that's a little tough, since you have no cards to make enough fun decks for play mode and no gold to play arena. But if you either seed yourself $10-$20 or grind a few quests with decks made of mostly basic cards, you can easily get to the point where you're having fun all the time.
Has no one gotten in from the new beta waves? They're sending out waves of invites every day to people who opted in on their battle.net accounts.
After playing a lot and talking to other people, I think the problem with the progression is that it's really rough on you when you're just starting if you're not generally good at card games like this. If you're losing, it's hard to get gold at all to get more cards, and even if you have a low MMR, there are people who are really bad but paid a lot of money and can still beat you with better cards, so that can be frustrating.
There should probably be a way to gain gold without having to beat other people, or a way to stratify matchmaking based on total dust value of your deck, because losing against someone better than you with similar cards doesn't feel as bad as losing to someone bad with amazing cards.
However, once you get past the beginning stages, it's a lot of fun. I basically just play arena, where you can get a chance to play with all kinds of different cards without having to actually acquire them.
So I got a beta key, apparently in a large wave of beta keys. And the game is unplayable for a lot of people.
Which is amusing, because right now Blizzard's beta testing looks about as good as Goko's launch.
So I got a beta key, apparently in a large wave of beta keys. And the game is unplayable for a lot of people.
Which is amusing, because right now Blizzard's beta testing looks about as good as Goko's launch.
There's a big difference between the standard of quality between a launch and a beta. The product is not declared launched yet.
So I got a beta key, apparently in a large wave of beta keys. And the game is unplayable for a lot of people.
Which is amusing, because right now Blizzard's beta testing looks about as good as Goko's launch.
I have to admit the payment model doesn't feel as fun as LoLIt sure doesn't sound as fun as the one of Dota 2
So I got a beta key, apparently in a large wave of beta keys. And the game is unplayable for a lot of people.
Which is amusing, because right now Blizzard's beta testing looks about as good as Goko's launch.
If by "about as good", you mean so much better it's not even close, then I agree. The interface can be confusing, and there's some crashing, but it's at least not painful to play.
Blocking: Wow do I hate this. The attacker has all the advantages: s/he can choose the defending minion (except for Taunt), and the defender has no interrupts/reactions that can change things mid-fight. Now I'm sure this was done to make things simpler and presumably faster, but it feels unbalanced, and makes the game less interesting.
I play a lot of magic, and it doesn't look like it has the complexity of magic.
I play a lot of magic, and it doesn't look like it has the complexity of magic.
I've heard this a lot. I've yet to hear it from someone who played Magic extensively during Alpha, when the game only had one set so far, and that set was even made smaller, in terms of overall complexity, by its desire to get some core staples printed up from the getgo, like Lightning Bolt and Grizzly Bears.
Granted, I am not one of those people, but I have heard stories from some of those people, and decks were not that complex back then. The apples and oranges comparison between the most recent magic sets and a game with a couple hundred cards that is still trying to decide whether its lightning bolt should cost one mana or two is irritating.
You're absolutely right on the Sense Demon thing.. there are so many things that Hearthstone can do that magic can't because Magic is a physical game. Magic would have a difficult time handling something as simple as the Priest's hero ability.
Hearthstone still has plenty of time to work with the space they have. For example, Hearthstone has a ton of potential design space that involves card transformation that magic just doesn't have access to because those things are too hard to Magic to track. I assume that they will delve into this space given enough time.
Heck, Magic can't even do hitpoints.. as used to it as I am, I do think toughness is so much less desirable than hitpoints in a digital game.. it's just better for magic because it's less information to track.
If I was curious about this, what would I need to do to try to get involved?
If I was curious about this, what would I need to do to try to get involved?
Well, first you need a Battle.net account. You can do that at us.battle.net... or if you already have one, you can just go there. Somewhere in the account management you'll find a beta opt-in form. Then... wait until you get a beta invite.
If I was curious about this, what would I need to do to try to get involved?
Well, first you need a Battle.net account. You can do that at us.battle.net... or if you already have one, you can just go there. Somewhere in the account management you'll find a beta opt-in form. Then... wait until you get a beta invite.
Terrific! Done!
Edit: how long do you expect it might take to get the invite?
Got mine yesterday (after a couple months). Also, open beta starts next month.
Seems pretty enjoyable - I'm on under "Dominionater" (sadly WanderingWinder is too long...)
Doing reasonably well - so far constructed is.... like quite easy, arena I'm doing middlingly.
I also have very little idea as to what other cards are out there, so far at least.
So apparently the draft format just isn't for me.
After 4 times in the Arena, I've won a total of 2 Arena matches. Drafted 2 nice legendaries... never drew either in seven matches. Any thoughts?
I will say, the cards that aren't basic cards are certainly more interesting than the base cards.
I'm well aware that I *could* know them, but I am not going to spend the time to just go memorize. I'll figure it out organically, eventually.Got mine yesterday (after a couple months). Also, open beta starts next month.
Seems pretty enjoyable - I'm on under "Dominionater" (sadly WanderingWinder is too long...)
Doing reasonably well - so far constructed is.... like quite easy, arena I'm doing middlingly.
I also have very little idea as to what other cards are out there, so far at least.
All the available cards are listed in the Crafting list.
Man, I wish I had done this earlier!Same here. I opted in at least a couple weeks ago (after online Dominion started feeling a bit same-ish) and haven't heard anything yet.
So apparently the draft format just isn't for me.
After 4 times in the Arena, I've won a total of 2 Arena matches. Drafted 2 nice legendaries... never drew either in seven matches. Any thoughts?
I will say, the cards that aren't basic cards are certainly more interesting than the base cards.
Seems pretty enjoyable - I'm on under "Dominionater" (sadly WanderingWinder is too long...)Just so you know, this isn't enough information for anyone to buddy you. You have to use the ID, which has a # sign and some digits to add people. And sadly and frustratingly they didn't make usernames unique, so even if one of us bumps into you randomly we won't know for sure it is you.
I understand that. I'm not really looking for you guys to buddy me.Seems pretty enjoyable - I'm on under "Dominionater" (sadly WanderingWinder is too long...)Just so you know, this isn't enough information for anyone to buddy you. You have to use the ID, which has a # sign and some digits to add people. And sadly and frustratingly they didn't make usernames unique, so even if one of us bumps into you randomly we won't know for sure it is you.
EDIT: Mine's KirbyHero#1343
Have to brag somewhere, 9-x arena record has been eluding me for some time now, but got on a roll yesterday/today, played/drafted to be best of my ability, and finaly got 9-2, two times in a row! :D It was Rogue and Paladin, both heavy on twodrops. Hopefully streak doesn't end here.Congrats.
Is there a date yet for open beta? I remember reading that it was going to be a december a while ago, but just googled it and didn't find an exact date at all.
I love Rogue in Arena. 3/4 weapon helped a ton at keeping my guys alive and not overcommiting. Biggest problem was that 2 Defias Leaders and 3 Mad Bombers do NOT work well together ;D. I had reasonable late-game but both decks were just mainly cost aggresive decks.Yeah, Pally usually doesn't get empty hand syndrome, they have lots of tools.
Pally especially didn't have problem with empty hands, I had 2 Hammer of Wraths, 1 Azure Drake and 2! Argent Commanders (instane) which are auto 2-for-1s and keep your hand full.
That + I always give extra attention to playing around sweeps. I hate nothing more than to be blown out by them, so I don't let it happen often.
HME and I seem to disagree on the design of cards like Mind Control Tech. I think it's kind of unfun, HME says the game already has luck from draws so who cares.
(I assume you are talking about that and not the legendary one, Sylvanas Windrunner. She tends to not actually be very random because it's a deathrattle).
HME and I seem to disagree on the design of cards like Mind Control Tech. I think it's kind of unfun, HME says the game already has luck from draws so who cares.
(I assume you are talking about that and not the legendary one, Sylvanas Windrunner. She tends to not actually be very random because it's a deathrattle).
I think it is quite bad as it is very situational and even when the situation in which it is good arrives, it's only average in performance.
As for design itself, I agree on HME. You play around the randomness anyway.
Edit: BTW, i have never ever see it swing the game.
Hm, I assumed that Arena uses match-making based on skill, already. Is that not true?I'm glad you asked, it's often a point of confusion. You are matched with an opponent with the same number of wins and losses as you. If activity is really low, in a pinch, slightly different wins and losses. Your past performance in arena and play mode has no effect on your matchmaking. This is why it's possible for the streamers who get 7+ wins so consistently they profit. If they were paired based on past performance, everyone but the best player on the server would average 3-3. The best player would probably average like, 4-3. There would be little to no incentive to get better.
People are freaking out cause mage indeed is quite strong, and in this weekend's Managrind it took first 4 places in both EU and NA tourneys.I think the big thing is that this week, someone figured out that if you add giants to the freeze mage, you no longer get beat by healing, so between the freeze deck and a regular Mage aggro deck, you can cover all your bases. The Managrind format allows you to sideboard a whole deck, which really gives this style of having 2 decks with one character powerful. But nonetheless, Mage is still really strong. And now everyone is running this freeze + giants deck on ladder which is really annoying to play against, particularly because it drags the game out with turns in which you can't do anything.
Argent Commander was soooo good. Like, every deck had to play it. 4/2 is a nerf, not a big one, though. He's still 2-for-one, except you can sac 2/1 into him now. Still very strong, priest still cant shadowword him.Still probably a must-have in almost any deck. A little harder to play though, since you have to make sure the little guys are all dead or you lose the body. This and the Cleric nerf make Harvest Golem even stronger that it already was.
Similar goes for IMP, he was quite good, he is still good but 3 damage does hurt more, so it's a good thing. People will still have to make loads of adjusmtent with Warlock Aggro in mind, and he'll just have to play a bit more safetly.I was hoping to see some sort of change like this. The way penalties are done for the Warlock demons is really weird. Flame Imp, Succubus, Fel Guard, and Pit Lord are all undercosted by 1 mana and have a penalty to offset this, but for some reason, the bigger ones have a bigger penalty. 1 mana is a bigger deal for a 1-drop than a 5-drop, so having a 2 health penalty vs a 5 health penalty doesn't really make sense. If anything, Flame Imp needs a bigger penalty than Pit Lord.
SSC nerf makes me sad, that is my fav card in the game.This didn't seem as broken strong as Argent Commander, but it was still in practically every deck, so I guess they figured they should give some other stuff a chance. The nerf is about as innocuous as you could get, since in a vacuum it still trades evenly with most other 3s (only exceptions are Scarlet Crusader and now Harvest Golem and Razorfen Hunter), but it does help AoE deal with these aggro decks better.
Unleash the hound wasn't THAT good, but I guess people complained enough and comming out from no creatures on board to 30 damage in 1 turn really pissed people off and turned new people away from the game so it had to be done. I expected a nerf, like, they get +1/+0 if they have charge, charge if they don't. New one is interesting but needs testing. Synergizes awesomly with lots of hunter cards (Hyena, Buzzard).
Mindcontrol nerf underseved imo. It only dominates Arena, it just needs to show up less in Arena.
I thought Ice block wrecked all OTKsNot with Flare.
UTH and Mind Control were that good in the way they affected deck building. I think more than aggro decks, these decks made it really hard to play slow control decks. Because if you were too slow, there would at some point be a chance to get killed by UTH, or when you finally got out your Rag/Ysera, they would get MC'd. They just generally made you not want to have big minions in your deck, because the risk/reward wasn't in the right place. But with these nerfs, I think it's easier to build a deck based on swatting away aggression for the first few turns and then playing big guys bigger than 6-drops. Mind Control only seemed powerful in Arena because it's harder to build a strong deck without big guys in Arena.
The problem, of course, is that with the OTK Hunter out of the picture, there's one less thing that beats freeze mage, which means more people are going to be playing it...
This might be a silly question, but how do I get new quests? I click on the quest (!) icon on the main page, and there's nothing there. It just says, "You have no quests, come back tomorrow." Got that both yesterday and today.
Yes, sometimes you topdeck it, but most of the times you don't.
This might be a silly question, but how do I get new quests? I click on the quest (!) icon on the main page, and there's nothing there. It just says, "You have no quests, come back tomorrow." Got that both yesterday and today.
Yes, sometimes you topdeck it, but most of the times you don't.
OK, I've now seen this term in several places. Top-deck obviously can't mean the same thing in CCGs that it does in Dominion, right? I can't think of CCG cards that put cards from your hand onto your deck.
What does top-deck mean in a CCG context?
That one doesn't go from your hand, but Brainstorm and JTMS do, and both of those have been incredibly popular in competitive play.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=292751
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373316
That one doesn't go from your hand, but Brainstorm and JTMS do, and both of those have been incredibly popular in competitive play.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=292751
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373316
OK, I'd heard of that last guy, who is apparently highly powerful... but does he not act like a regular Magic card? What's up with the +2/+1/-12 thing?
(Obviously, I'm not even vaguely a competitive player.)
That one doesn't go from your hand, but Brainstorm and JTMS do, and both of those have been incredibly popular in competitive play.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=292751
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373316
OK, I'd heard of that last guy, who is apparently highly powerful... but does he not act like a regular Magic card? What's up with the +2/+1/-12 thing?
(Obviously, I'm not even vaguely a competitive player.)
It's a planes walker. They're a recent card type (well, recent being in the past 6? Years or so). Basically, they come into play with the nber of counters in the bottom right, and you get to use one of their abilities each turn. The +2, -12 etc are the costs in counters of the ability. They can also be attacked or damaged by spells such as lightning bolt (1 damage = remove 1 counter). If they get to 0 counters, they die.
Very, very powerful cards. All but a very few have been constructed playable. Once they are in play, they're a "free spell" each turn they live, which is a tremendous advantage over time.
Woohoo HME! What deck(s) are you playing?
THing is, I've oppened 2 pyroblasts so I can play mage aggro easily, I have also oppened 1 Tyrion and all that I need for a real competetive Paladin is 2nd Swird that gives +!/+1 to your guys.
Everyone who opted in to the beta before a certain date was supposed to get their key about a week ago. I signed up for an update on Nov 26th and still haven't gotten it. There was no record of me having opted in on my account, which I know is wrong. I opened a ticket about it yesterday morning but haven't heard anything yet. It's frustrating because I'm really eager to play!!
So what classes do you all prefer to play for arena? For me, it's Shaman, not even close. All the removal's insane, and Fire Elemental is just bonkers.
So what classes do you all prefer to play for arena? For me, it's Shaman, not even close. All the removal's insane, and Fire Elemental is just bonkers.
Aww, if you're going to be building something yourself.. not even LCG? :(
Got my key last night!
I'm in now too! Won my first ranked game.Still haven't played anything except mage.
Also got that bs about "missing the email" which never happened.
I'll probably buy one pack so I get in on the special golden legendary thing.
Apparently I have access now. I would never have known if it weren't for this thread...I'm sorry for our responsibility in your potential loss of many hours
I'm still doing a couple of arenas a day.. not playing too much constructed.
For some reason, I'm very adverse to crafting legendaries because I know how bad it will feel if I later opened that legendary.. even though I have about 5k dust to work with at this point, so I'm not far off from getting whatever deck I want.
I used to be really good at arena, but now I suck. The arena playerbase is evolving over time, probably.
Darn, that would be why I couldn't find a download link
http://us.battle.net/hearthstone/en/
Create an account in the upper right corner.
Once you create it, log in and somewhere should be an option for "Beta opt-in" or somethinig like that. Select Hearthstone and you're good to go!
Try checking you account page?
https://battle.net/account/management/ (https://battle.net/account/management/)
Try checking you account page?
https://battle.net/account/management/ (https://battle.net/account/management/)
Yep, and went to Beta Profile Settings
I'm playing a lot of Arena. It's super fun for the tactics in the games. Because you get forced into card variety through the drafting mechanism, there's lots of crazy stuff that can happen in the games. The Arena pseudo-draft itself is strategically uninteresting, because it's mostly a simple process of choosing the best arena card of the three you're presented, until you get to the last few cards, and even then you often don't have a real choice. It's annoying how much your deck quality is determined by random chance, but the tactics are fun enough to make up for that, and it's satisfying when you can get good value out of a weak card.
I don't understand how to have fun with constructed at all.
New Unleash the Hounds feels so stupid. I'm only rank 14 in constructed, but I literally tossed a deck together in ~3 minutes and it hasn't lost a game yet. Buzzard+UtH means you don't run out of steam, Timber Wolf+UtH gives lots of damage out of nowhere, and Kill Commands give reach. It doesn't even use any rares and it feels way too strong.It looks rather stupid. It compares to arcane explosion, except Timber Wolf becomes Spellpower +1 and Buzzard becomes Spellpower + 2.
Also, for some reason, I can only play Paladin in arena. I feel like Mage, Shaman, and Warrior should be really good, but I'm nowhere near as consistent with them, often getting <= 4 wins. With Paladin, I usually get at least 5 wins. My guess is that Paladin has a lot of good 4 costs, which I'm starting to see as the key cost point when building an arena deck. You want 2 and 3 costs for early game, but 4 costs change the board so much more.
Btw, if anyone wants to add me and play games, I'm happy to play! (Although keep in mind I'm new and have very few cards, so please don't play super-awesome decks I have no chance of beating.) My account is Bkirbit.Your account name is useless without the # suffix
Open Beta has begun!
http://us.battle.net/hearthstone/en/
Open Beta has begun!
http://us.battle.net/hearthstone/en/
Cool, so I was part of an exclusive closed beta for 2 days.
If you whisper me in game you can get 120 days advantage. Shhhh..Open Beta has begun!
http://us.battle.net/hearthstone/en/
Cool, so I was part of an exclusive closed beta for 2 days.
I was hoping for a little more time too so that when a rush the rush of new players appears I would be able to beat them all in arena.
Oh well, I have a few days advantage at least.
You can get cards without money though right?
It will just take a lot longer?
I don't know if this happens often or not, but I just got a minion to 20/20.
I don't know if this happens often or not, but I just got a minion to 20/20.
It happens a lot at lower MMRs with bad players fighting eachother. At higher levels of play it's not very common because those decks are inconsistent and the combo can be interrupted by removal
I don't know if this happens often or not, but I just got a minion to 20/20.
It happens a lot at lower MMRs with bad players fighting eachother. At higher levels of play it's not very common because those decks are inconsistent and the combo can be interrupted by removal
What is MMR?
Btw, if anyone wants to add me and play games, I'm happy to play! (Although keep in mind I'm new and have very few cards, so please don't play super-awesome decks I have no chance of beating.) My account is Bkirbit.Your account name is useless without the # suffix
I don't know if this happens often or not, but I just got a minion to 20/20.
Grrrr, open beta is US only.Then make a US account? This is the internet, be resourceful!
Not sure if this helps, but I think it's North America only because I'm in Canada and didn't have to do anything special to get the account.
EU is open today anyhow
Do you get more 60 gold quests after playing longer or something? I've gotten all 40 gold quests for my first week.
I got to level 10 in a couple of hours with the mage last night. (Think I only lost one game on the way, people dont really have a clue do they?)
Can't do arena yet until I have played all the different classes, which is a bit annoying as most of them seem to be Hunters! (Grrr, WOW Hunters!)
I got to level 10 in a couple of hours with the mage last night. (Think I only lost one game on the way, people dont really have a clue do they?)
Can't do arena yet until I have played all the different classes, which is a bit annoying as most of them seem to be Hunters! (Grrr, WOW Hunters!)
You can also unlock classes through practice mode, and choose the classes you play that way.
I just played the weirdest arena game ever, where my opponent lost from the -7 health fatigue on turn 7.
He had 3 Northshire Clerics in play. At first, I was sure I was going to lose as he was drawing 3 cards a turn at least. However, I was playing Shaman, and with my health regeneration totem, I was forcing him to draw 9 cards a turn at the end of each of my turns by just throwing my minions into his Clerics and making sure nothing died. He wasn't able to either kill his clerics or my totem, and was helpless as all his cards got drawn away.
I would have never expected something like that to happen in an arena game, and was shocked that it happened so quickly.
You can also unlock classes and basic cards by challenging a player on your friends list. This means you can get to level 10 on all classes by fighting an opponent who intentionally loses out of benevolence. This works for unlocking basic cards but can't be exploited for anything else of value in the game. (Concessions count, too)I got to level 10 in a couple of hours with the mage last night. (Think I only lost one game on the way, people dont really have a clue do they?)
Can't do arena yet until I have played all the different classes, which is a bit annoying as most of them seem to be Hunters! (Grrr, WOW Hunters!)
You can also unlock classes through practice mode, and choose the classes you play that way.
I didn't know I would get gold for beating all of the expert practice heros.
So far, they are easier than the basic ones. The AI still needs some work, like having your scavenging hyena attack after you kill your 1/1 hound so that you can actually kill my minion. Or, you know, not playing unleash the hounds when I have 1 minion on the board.
I guess this game is even harder to make an AI for than dominion though since there so many cards, but they could limit the bots to playing just a few decks to make it more of a challenge.
I didn't know I would get gold for beating all of the expert practice heros.
So far, they are easier than the basic ones. The AI still needs some work, like having your scavenging hyena attack after you kill your 1/1 hound so that you can actually kill my minion. Or, you know, not playing unleash the hounds when I have 1 minion on the board.
I guess this game is even harder to make an AI for than dominion though since there so many cards, but they could limit the bots to playing just a few decks to make it more of a challenge.
There's an infinite supply of people in the queue to practice against, bots aren't really necessary. There's a couple there as a formality for your very first one or two games.
Much later they plan to do an Adventure mode which I expect will be more challenging.
AI for this should be easier than Dominion. In Dominion, the hardest part of doing AI is picking a reasonable strategy for the kingdom. In Hearthstone, little strategy is required since you already have a deck built. Concepts like card advantage are quantifiable enough that writing a usable evaluation function shouldn't be too bad. It's simpler than writing a Magic AI because your turn's progress is far more predictable, making calculating tactics more feasible.
Seems like a fun game AI project actually.
If an enemy mage has Mirror Entity active, and has 7 minions out, then playing a minion won't trigger the secret. I just played an Argent Protector, didn't proc the secret so I guessed a different one, killed a minion, then dropped an Abomination that got copied. Maaaan. In my defense, Mages don't usually have 7 creatures out.That's one of the things they need to document/define better. It'd be nice if each card had footnotes. There's apparently an unwritten rule that if a secret wouldn't do anything, it just doesn't trigger. Cept the time they violated that rule so that my Vaporize "killed" my 6/0 creature that was attacking myself, because of Misdirection+Explosive Trap.
If an enemy mage has Mirror Entity active, and has 7 minions out, then playing a minion won't trigger the secret. I just played an Argent Protector, didn't proc the secret so I guessed a different one, killed a minion, then dropped an Abomination that got copied. Maaaan. In my defense, Mages don't usually have 7 creatures out.That's one of the things they need to document/define better. It'd be nice if each card had footnotes. There's apparently an unwritten rule that if a secret wouldn't do anything, it just doesn't trigger. Cept the time they violated that rule so that my Vaporize "killed" my 6/0 creature that was attacking myself, because of Misdirection+Explosive Trap.
Misdirection also won't trigger if there is no other legal target to attack. A character cannot attack itself, that's another unwritten rule, one that's no more intuitive than characters being able to attack friendlies, but only due to card effects.
I'm still not sure how Freezing Trap/Explosive Trap ordering works.
Redemption is a pretty sweet piece of inconsistency because it will debuff minions that were 1/1 to begin with. It will actually leave a visual debuff on the 1/1, even though using Crazed Alchemist on a 1/1 will cause no visual debuff/buff even on mouseover.
Argh, it's immensely frustrating to lose because a rule doesn't work the way I think it will.I agree in general (that it's annoying that there isn't a rulebook to consult for edge cases), but in Hearthstone, unlike Magic, you want to be thinking about current health and not about damage taken. Health buffs increase current health, but health debuffs don't decrease current health (and so damage taken is reduced). When you silenced the tree, the max health stayed at 8, so the current health wasn't pushed down. This isn't completely precise, to be fair.
He had an ironbark protector (or whatever it is, the 8/8 druid taunter) out. He traded it down to a 8/2, then played a crazed alchemist, turning it into a 2/8. I then silenced it, thinking I'd be dealing with a 8/2 that I could easily kill, but nope, it's back to a 8/8! Why does silence work this way? The damage wasn't an "card text, enchantment, or ability", it's hit points that are gone, so why does it heal back up?
Anyone else struggling to get a win now that all the good players are back in the 20s?
Anyone else struggling to get a win now that all the good players are back in the 20s?
I am holding steady around 14 with only one legendary in my deck. Just can't beat people who have 3+ in theirs.
The season just started and Blizzard has no data on first time ranked players. Cut them a break.Anyone else struggling to get a win now that all the good players are back in the 20s?
I am holding steady around 14 with only one legendary in my deck. Just can't beat people who have 3+ in theirs.
I haven't played much ranked constructed and I've got to say I find it weird playing rank 25 people who have decks made of legendaries, epics and rares. Arena seems so much fairer.
Anyone else struggling to get a win now that all the good players are back in the 20s?
I am holding steady around 14 with only one legendary in my deck. Just can't beat people who have 3+ in theirs.
Yeti and Boulderfist Ogre are dominant forces in Arena, but rarely, if ever, appear in highly ranked play mode decks. So their boringness is not a big issue.It's an issue for arena, which is what I had in mind in my post. Sorry for not specifying. Constructed doesn't seem like an interesting competitive format except for the most hardcore players, for a number of reasons.
Dark Iron Dwarf and Shattered Sun Cleric were amongst the strongest cards in the game before they were nerfed. It was really difficult to build an aggro or midrange deck without SSC.I don't object to the nerfs at all. Dwarf is arguably more interesting after the nerf, because you're forced to extract value from the buff that turn.
Dark Iron Dwarf might have been ok if they left it alone, maybe. But it was crowding out more interesting cards like Water Elemental and Windspeaker because it was a neutral 4 drop everyone always had access too so it was a bit of a variety concern.
A very similar interaction is that if you use Shadow Madness on a Wild Pyromancer, the Wild Pyromancer triggers and damages everything. That won't work for Mana Addict because the wording is different.
Grrr mumble mumble Mirror Entity not triggering off Power of the Wild... then I slam down Ironbark protector
I have had disastrous attempts at the all out aggro decks, both rogue attempts 0-3, just too used to playing control style I think.
I don't think Warrior is a great aggro class. Midrange maybe but not aggro. In arena, that is. Besides the one time I got enough Flame axes and Bloodsail Raiders to repeatedly win turn 6, aggro Warrior has proven pretty inconsistent for me. Lack of direct damage at common might be a large part of it.
Rogue and Warlock are the best arena aggro classes imo. Eviscerate is pretty solid direct damage, and Assassin's dagger + possible poison is better at hitting players, Arcanite specializes at hitting yetis.
I don't think Warrior is a great aggro class. Midrange maybe but not aggro. In arena, that is. Besides the one time I got enough Flame axes and Bloodsail Raiders to repeatedly win turn 6, aggro Warrior has proven pretty inconsistent for me. Lack of direct damage at common might be a large part of it.
Rogue and Warlock are the best arena aggro classes imo. Eviscerate is pretty solid direct damage, and Assassin's dagger + possible poison is better at hitting players, Arcanite specializes at hitting yetis.
A warrior killed me in like 5 turns. Granted it must have been perfect luck, but he got a minion to like 16 attack and I had no way to kill it (no card in my hand, but I did in my deck). I haven't really played Warlock much, just a few times for quests, but yeah, Rogue is good to play aggressive. Lots of nice draw cards and cheap damage cards. Backstab really helps.
I would disagree that Rogue has "lots of nice draw cards", by the way. Sprint is markedly inferior to Arcane Intellect, though serviceable. Shiv is pretty mediocre in arena because spell damage +1 won't be there for you consistently. Shiv lets you Fireblast (mage hero power) once, at the drawback of not getting to see the card underneath it until you Fireblast once.
Fan of Knives is a pretty solid draw card, the payoff is much better for going out of your way to squeeze a kobold underneath it, and it's great even if you can't manage to do that. But 1 quality card /3 drawers is not "lots of nice draw cards". Part of your mindset when you draft rogue is figuring out how you will avoid empty hand syndrome without resorting/relying on Sprint and Shiv because you'll want to pass on those for Yetis etc. You accomplish this with ogres, cult masters, and assassin's blades.
My first hunter seven was hard too. Hunter's pretty bad.
My first hunter seven was hard too. Hunter's pretty bad.
Bad in general, or just in the arena? I find Hunter to be pretty good for regular games, but not in the arena because you need beast cards and specific Hunter cards to make the deck work.
My first hunter seven was hard too. Hunter's pretty bad.
Bad in general, or just in the arena? I find Hunter to be pretty good for regular games, but not in the arena because you need beast cards and specific Hunter cards to make the deck work.
I think just in Arena. I wouldn't say hunter is terrible in constructed (though it's probably not the strongest).
Yeah, I very much dislike hunter in arena. The ability is just so bad, easily the worst one. There are a few noteworthy cards (Unleash, the removal's fine to good) but nothing enough to make up for the fact that you have an ability that doesn't actually do anything.
I just started playing this, and it's quite fun.
But does it seriously have no reconnect function? That's even worse than what Goko does when you lose connection for a moment...
Also, is there a way to play untargeted cards by just clicking them instead of dragging them to the play area?
Also, showing the opponent where you're thinking about targeting something seems really stupid.
Also, showing the opponent where you're thinking about targeting something seems really stupid.
Also, showing the opponent where you're thinking about targeting something seems really stupid.
You can also see what cards he's looking at. It highlights anything they are scrolling over.
Also, showing the opponent where you're thinking about targeting something seems really stupid.
You can also see what cards he's looking at. It highlights anything they are scrolling over.
I like that feature. It makes it a bit more like playing IRL where you can see when people have a card they are thinking about a lot.
Was it this forum's Titandrake I just played Druid vs Druid in arena? (I don't usually look at names in arena, so I'm surprised I even noticed.)
Also, showing the opponent where you're thinking about targeting something seems really stupid.
You can also see what cards he's looking at. It highlights anything they are scrolling over.
I like that feature. It makes it a bit more like playing IRL where you can see when people have a card they are thinking about a lot.
I dislike it because it's an asynchronous game. To me, I should be able to play an asynchronous game exclusively during my turn without losing information... having to pay attention when it's not my turn in an asynchronous game isn't appealing to me, but I do it because it's better than losing some potentially useful information.
I'd guess it rather makes the game slower, because players will try to think without moving their mouse to help visualizing.
There really needs to be a different time limit system. Someone just tried to slow-roll me, waiting out the timer close to the end in 4 of 8 turns without doing anything. Is there some way to report people for such a thing?
It's really funny to see how Blizzard makes many of the same mistakes Goko does.
I'm doing really well in Arena, which is good because it's like hey, free packs! But it's bad, because I don't want to buy packs with gold because what if I go on a losing streak, and then don't have gold to play more arena because I spent it all on packs?Yeah, you probably shouldn't buy packs. In moments of weakness I end up buying packs, but if I had to set a minimum cushion size before doing so, I would restrict myself from buying packs with less than 1000 gold.
Also, showing the opponent where you're thinking about targeting something seems really stupid.It's a weird feature. On one hand, it's kinda cool to feel more connection with your opponent as they are playing. On the other hand, the natural response from competitive players will be to avoid moving their mouse at all until deciding on their entire turn (or at least up to the first RNG moment). So eventually you'd expect to the player base to converge on making the feature irrelevant by not giving away info.
The only reason to buy packs is if you prefer constructed to arena, or if you really want to get all the cards. If you're a collector, then any interesting card is likely epic or legendary, and you'd be better off with the random dust awards from arena than the packs. Not sure what the rough equivalent dust<->gold is, but from packs it's not that good.
Is that true? It's 30 constructed wins to get 1 pack if you're not counting Daily Quests. 15 if we say that a Daily Quest nets you 50 gold. Even with arena runs under 7 wins, I think this would actually be faster, or at least as fast. Everytime you hit 7+ wins in a single arena, you've basically saved like 20+ constructed wins.
Fair enough. One benefit of playing less is that you'll spend more time playing arena, since your ratio of daily quests to time played in game will increase. Since I started doing a run every two days or so I've found it much much easier to keep the gold total going up rather than dropping rapidly.
What rank did everyone end last season at? I was 12, although I wasn't particularly close to plateauing.. I just play way more arena than constructed.
Gelbin? Was he good for you? I never have really played with or against him.
I had a druid deck which I built myself, which beat aggro pretty heavily, since it was all removals and taunters. It could never really beat an Ysera though... I should get an Ysera for myself, haha.
Technically, my goal should be to get better at arena, but I'm not interested in putting money in to do that. Which means needing better cards in constructed so that I can play more than one arena every 40 or so constructed games.I'm okay with spending money on entering arena. I've spent $8 on entering arena so far, the rest of the time paying with gold earned through quests and arena rewards. For the amount of time I've spent playing Hearthstone, that's completely worth it. (It's less than the price of seeing a movie once in a theatre!)
(And this is why I haven't actually played recently... it's just not worth the time, time that I don't have anyway.)
Arena has a lot of good stuff going for it in that it provides a greater variety of experience, allowing you to see more situations you haven't seen before, which can allow you to have to think more, but there are 2 major drawbacks:
1. The level of competition varies too widely. In your first few games of every arena, you very often run into people who have no idea how to play the game. In constructed this ramp-up happens once every ladder reset, but in arena it happens every 3-14 games.
2. You can't play against friends.
It would be neat if arena were somehow stratified, say maybe having a higher-stakes arena reserved for players who have hit 12 wins at least once or something. And also if there were a way to play some sort of draft format against friends.
Arena has a lot of good stuff going for it in that it provides a greater variety of experience, allowing you to see more situations you haven't seen before, which can allow you to have to think more, but there are 2 major drawbacks:
1. The level of competition varies too widely. In your first few games of every arena, you very often run into people who have no idea how to play the game. In constructed this ramp-up happens once every ladder reset, but in arena it happens every 3-14 games.
2. You can't play against friends.
It would be neat if arena were somehow stratified, say maybe having a higher-stakes arena reserved for players who have hit 12 wins at least once or something. And also if there were a way to play some sort of draft format against friends.
I very much agree with this. I'm not great at Hearthstone, and it's kind of a waste to be playing high level opponents and only getting 2-3 wins per arena play. I'm better off just buying packs with my gold...
Coin, Innervate, Innervate, Hogger is hilarious
Coin, Innervate, Innervate, Hogger is hilariousEspecially when followed by Backstab, Eviscerate.
Just hit the 1000 win mark today.. nifty 300 gold for it. Maybe I play too much haha, although there are people who certainly hit that months ago.
My first thought was: "This is interesting. How do you get this many Oozes in play as Paladin?" Then I figured it out. Too stuck in Constructed mentality.
Just hit the 1000 win mark today.. nifty 300 gold for it. Maybe I play too much haha, although there are people who certainly hit that months ago.
Next goal is collecting all the cards for a whopping... 100 gold.
Just hit the 1000 win mark today.. nifty 300 gold for it. Maybe I play too much haha, although there are people who certainly hit that months ago.
Next goal is collecting all the cards for a whopping... 100 gold.
You get some extra stuff along the way when you collect all the pirates and something other thing I think... maybe the dragons?
I won an Arena game on turn 4 yesterday (or would have if my opponent didn't concede). A single Amani Berserker did 26 damage.
I coined Amani turn 1, gave it the +3 Attack blessing turn 2. Then my opponent daggered it taking 5 damage and triggering the enrage :P
I coined Amani turn 1, gave it the +3 Attack blessing turn 2. Then my opponent daggered it taking 5 damage and triggering the enrage :P
He probably had backstab in hand and wanted to save himself some damage, so he attacked first, and than realized backstab works on undamaged only. :P
I had a game two days ago, in Arena, where I slammed Malygos, than opponent slams Ragnaros. He hits unrelated minion, I topdeck flamestrike for the awesome times. :D
My last two arena runs were really bad, but at least I got 2 legendaries out of them. Too bad I don't have any gold left now.
I don't know if this happens often or not, but I just got a minion to 20/20.Just made a ridiculous comeback by bringing a minion to 36/36.
Tit's not great to have a competitive match hinge on coin flips.
So, the latest nerfs to Nat Pagle and Tinkmaster Overspark:
I don't disagree that they were two of the most "overused" (not used more than was correct, but powerful enough that they deserves all tha usage) cards, and that made their swinginess competitively relevant. Tinkmaster got hit hard enough that it's essentially a non-card as far as competitive play is concerned. I don't feel like they went the right way with Nat Pagle though. They weakened his power level, but they didn't change the actual mechanic at all, so it's still just as swingy as before, and they didn't lower the power level enough to make sure he was competitively unviable. There's a reason all the coin-flippy cards in MTG are underpowered -- it's not great to have a competitive match hinge on coin flips.
I've always thought
<Char you>
was a better story. The odds were probably better than 1 in 11, but at most it's around 1 in 6.
Think I only seen Tinkmaster a couple of times in all my arena runs. The Nat nerf is hard. Maybe time to disenchant my golden one!OH GOD DON'T DO THIS BEFORE THE PATCH OR YOU LOSE 3 LEGENDARIES OF DUST
Oh, it patched already. hidden buff for water elemental, lookie thereWhat's the buff?
Oh, it patched already. hidden buff for water elemental, lookie thereWhat's the buff?
Think I only seen Tinkmaster a couple of times in all my arena runs. The Nat nerf is hard. Maybe time to disenchant my golden one!OH GOD DON'T DO THIS BEFORE THE PATCH OR YOU LOSE 3 LEGENDARIES OF DUST
Oh, it patched already. hidden buff for water elemental, lookie thereWhat's the buff?
Water Elemental (Mage) will now properly freeze armored heroes as intended.
I hoard my cards, but that's because I don't play constructed and thus have no reason to bother disenchanting any of them.
It's also more that I don't have extra copies of the card to disenchant. No point disenchanting things like Flame Imp or Dark Iron Dwarf, when I know I'm still going to run them anyways.
Oh, it patched already. hidden buff for water elemental, lookie thereWhat's the buff?
Water Elemental (Mage) will now properly freeze armored heroes as intended.
You can't tousle the leaves on the city board anymore. I'm quitting Hearthstone.
This seems somewhat inconsistent.
From a practical standpoint, there isn't a huge difference between keeping a card that is dustable for full value and crafting the card. So if you wouldn't craft the card, there's no reason to keep it.
You can't tousle the leaves on the city board anymore. I'm quitting Hearthstone.
You can't tousle the leaves on the city board anymore. I'm quitting Hearthstone.
A shuffled deck is dependent randomness, though, not independent like a coin flip. That's my major issue with it I think.That's part of it, and Pagle is also boring randomness. Mad Bomber is also independent but is a lot more fun as a card. A Pagle mirror of "one player randomly gains card advantage" is dull. I'm surprised they didn't go the route of having the card choose from a couple different random bonuses that are weaker-yet-more-interesting than drawing a card. That said, I rarely play constructed, so as long as Pagle's not deciding the outcome of ESGN Fight Nights anymore, I don't really care what form the nerf takes.
Secrets can now only activate on your opponent’s turn.Sad to see this as it's a significant nerf to Redemption. (There's almost no effect on other secrets apart from Eye for an Eye, barring edge cases like a Misdirected attack.) Paladin secrets were already pretty weak in arena, but Redemption could get OK value with careful use. Now it seems almost useless, since triggering it off a token is horrible.
Activating your own secrets feels a little strange, but mostly, the ability to do this was preventing us from creating new and powerful secrets that trigger off of events you can easily control (like a minion dying). They end up functioning just like spells, instead of trying to bait your opponent into a bad play. This change keeps secrets working like traps you lay for your opponent, instead of spells that you cast and use on your own turn.
Redemption was a good arena card before. It just was very bad in decks that are designed to maximize value Truesilver, which are your archetypical 9 win Paladin decks. A bad draft that is not getting offered Truesilvers and Consecrates could be salvaged from 2-3 wins up to 5-6 by constructing a deck that consistently plays Redemption->Coin-Resilient3. As player 1, Redemption fit in smoothly as a step in "I play a dude, you play a dude, i bash my dude into your dude, I play a dude, you play a dude, <insert redemption> I bash my dude into your dude".
Warrior wins: 1/500
Better than croc, not raptor.Redemption was a good arena card before. It just was very bad in decks that are designed to maximize value Truesilver, which are your archetypical 9 win Paladin decks. A bad draft that is not getting offered Truesilvers and Consecrates could be salvaged from 2-3 wins up to 5-6 by constructing a deck that consistently plays Redemption->Coin-Resilient3. As player 1, Redemption fit in smoothly as a step in "I play a dude, you play a dude, i bash my dude into your dude, I play a dude, you play a dude, <insert redemption> I bash my dude into your dude".
Redemption is a passable 1-drop, but 1-drops are bad. It's true that you are more likely to pick 1-drops with Paladin than with other classes, because board control is even more valuable with the ability to snowball with tokens and buffs, but it's still a long way from "good". I guess it depends on what you mean by "good". Better than Young Dragonhawk, sure. But not something I'm typically taking over Raptor/Croc.
Alos, it's really annoying you can't alt-tab out anymore somehow.
Alos, it's really annoying you can't alt-tab out anymore somehow.
This!
So annoying- but switched to window mode and can play half heartedly once more!
And it's up to 6...
EDIT: And 7. I'm pretty sure my internet connection didn't even drop for a second the last two times...
Gratz! I have been doing terribly in Arena last set of runs- think it was all that Hunter aggro play on constructed fouled me up!
I play! Hit me up, ycz#1361.
I hope they figure out an interface for cards that let you choose other cards in your hand soon. I want those Throne Room/Cellar/Masquerade equivalents... :P
I play! Hit me up, ycz#1361.
I hope they figure out an interface for cards that let you choose other cards in your hand soon. I want those Throne Room/Cellar/Masquerade equivalents... :P
Ill add you, my username is the same as here, KingZog3. I also dont spend any money, so my decks only contain what I've gotten from packs as arena runs.
I play! Hit me up, ycz#1361.
I hope they figure out an interface for cards that let you choose other cards in your hand soon. I want those Throne Room/Cellar/Masquerade equivalents... :P
Ill add you, my username is the same as here, KingZog3. I also dont spend any money, so my decks only contain what I've gotten from packs as arena runs.
If you want anyone else to be able to add you, you have to include your number also, just for the record.
Once again failed to get a 12 win arena :( With this deck, I felt I had a shot, but then I played 2 mages. The first one had Fireball + Poly + Blizzard + 2 Flamestrikes, and I had no idea how to get around any of it. The second one coined out an Amani Berzerker turn 1, went very aggressive, and I didn't draw the right cards to counter it.
Not pictured: Archmage, Sunwalker, Guardian of Kings, War Golem.
http://i.imgur.com/0LwQZir.png
I play! Hit me up, ycz#1361.
I hope they figure out an interface for cards that let you choose other cards in your hand soon. I want those Throne Room/Cellar/Masquerade equivalents... :P
Ill add you, my username is the same as here, KingZog3. I also dont spend any money, so my decks only contain what I've gotten from packs as arena runs.
If you want anyone else to be able to add you, you have to include your number also, just for the record.
I got my first legendary in a pack today... it was Millhouse Manastorm.
I don't know. I basically never decline to pick Sen'jin, Yeti, or Dwarf, regardless of curve. Those cards are just so good. You don't play Consecration on turn 4 every game, and they're better than Hammer and a lot of times better than BoK. You probably don't want Ogre Magi or and probably prefer not to have a second Spellbreaker or the Hammer, but having a 4-heavy curve is fine. The real problem I see is the lack of 2-drops. If your opponent coins out an Amani Berzerker on turn 1, you're going to have a tough time (which is what happened). Paladin hero power is playable turn 2, but really not preferable.Once again failed to get a 12 win arena :( With this deck, I felt I had a shot, but then I played 2 mages. The first one had Fireball + Poly + Blizzard + 2 Flamestrikes, and I had no idea how to get around any of it. The second one coined out an Amani Berzerker turn 1, went very aggressive, and I didn't draw the right cards to counter it.
Not pictured: Archmage, Sunwalker, Guardian of Kings, War Golem.
http://i.imgur.com/0LwQZir.png
Obviously I can't know what you didn't pick, but I know I strive not to take neutral 4 drops as a Paladin in arena because they have so many good class cards at 4.
I had a hilarious game today where we were both priests, he topdecked a Mind Vision, and out of my 3 card hand, copied my Mind Vision three times in a row.If only Lorewalker Cho had been out...
I got my first legendary in a pack today... it was Millhouse Manastorm.
Update has been announced, and it sounds pretty cool, except it doesn't mention fixing reconnect:
http://us.battle.net/hearthstone/en/blog/13665269
Update has been announced, and it sounds pretty cool, except it doesn't mention fixing reconnect:
http://us.battle.net/hearthstone/en/blog/13665269
Has this started already? If it has I know what I'll be doing when I get home.
Six mana has literally only one good neutral basic, Ogre. The others range from really bad to painful. If you pass up a chance to take an Ogre, you're going to be stuck with Windfury Harpy instead and that's a huge quality drop. (Actually it's such a quality drop that you should probably skip the Harpy).Can you explain why? I look at the harpy and think, "oh, 8 damage", and look at the ogre and say "only 6 damage". I guess there's more toughness on the Ogre, and other stuff I guess?
shraeye#1428
Six mana has literally only one good neutral basic, Ogre. The others range from really bad to painful. If you pass up a chance to take an Ogre, you're going to be stuck with Windfury Harpy instead and that's a huge quality drop. (Actually it's such a quality drop that you should probably skip the Harpy).Can you explain why? I look at the harpy and think, "oh, 8 damage", and look at the ogre and say "only 6 damage". I guess there's more toughness on the Ogre, and other stuff I guess?
Just started playing, unlocked the different classes by playing basic mage (now level 11). I kinda want to practice with each of the classes (basic decks) as I level them to 10 against the AI (probably playing just expert now that it's unlocked), to get a feel for each class. Once I know a bit about them, I think I'll build a crappy deck full of basic cards for each and explore matches with real people. Then try arena once I've got some gold from those wins and stuff.
what's the state of things? which classes are the most fun to play? Which classes will the win-centric players be playing?
Who here plays still, and how can I add y'all as friends?
Is there anyway to chat in-game?
Six mana has literally only one good neutral basic, Ogre. The others range from really bad to painful. If you pass up a chance to take an Ogre, you're going to be stuck with Windfury Harpy instead and that's a huge quality drop. (Actually it's such a quality drop that you should probably skip the Harpy).Can you explain why? I look at the harpy and think, "oh, 8 damage", and look at the ogre and say "only 6 damage". I guess there's more toughness on the Ogre, and other stuff I guess?
I'm virtually never trading even, and just getting in maximum face-damage when the other option is to trade down.
That's a good point. I'm sure that Arena play will differ significantly from silly AI-play, and it's good to know what to be expecting when I transition.I'm virtually never trading even, and just getting in maximum face-damage when the other option is to trade down.
Thing is, if you don't trade even now, your opponent is likely to have a buff or a damage spell which will allow him trade up on his turn and take over the tempo. Ok, this is not always the case, but quite often it is, esp in Arena, I think.
Speaking of Yeti, I recently started running him in my druid deck, and I can't believe how good he is. After Innervate and Cairne he's probably the best card in the deck.
I'm not as optimistic, I think Barren is a more-win card that's not going to see play. He's going to be either a 1/7 Dragonling Mechanic or 1/7 Gnomish Inventor. You can silence all the Deathrattles and leave him alive.
Speaking of Yeti, I recently started running him in my druid deck, and I can't believe how good he is. After Innervate and Cairne he's probably the best card in the deck.
Yeti is a pretty good base card. So is senjin shieldmasta. Senjin holds up even with more expert cards, while Yeti can be out classed although it holds decently well too.
I'm not as optimistic, I think Barren is a more-win card that's not going to see play. He's going to be either a 1/7 Dragonling Mechanic or 1/7 Gnomish Inventor. You can silence all the Deathrattles and leave him alive.
I agree. It's too difficult to get Deathrattes in play with him around. Then again he only cots 4 mana to play, so it's not impossible. It probably even pays off with just 1 Deathrattle doubled.
If you're running a tempo deck like these Druid decks, Yeti is better because it puts more pressure on and the taunt doesn't matter so much; but if you're playing a more defensive deck like a Priest, Sen'jin is better for the taunt to get into late game, especially since you don't really want to run Defenders in those decks that are less likely to have board presence.Speaking of Yeti, I recently started running him in my druid deck, and I can't believe how good he is. After Innervate and Cairne he's probably the best card in the deck.
Yeti is a pretty good base card. So is senjin shieldmasta. Senjin holds up even with more expert cards, while Yeti can be out classed although it holds decently well too.
I've not tried out Senjin in my deck. I'm already running defender and sunfury protector, so Yeti ends up with taunt a decent amount of the time against aggro decks anyway, and between Yeti/Ancient Watcher/Defender/Sunfury/Keeper I haven't have much of an issue against hunter at all. Warlock is a little tougher, and probably the reason to play Shieldmasta instead, but I would be much unhappier with Senjin against decks like druid. Being able to use a Yeti+Hero power to kill a yeti or half of a cairne is huge, being able to straight up kill azure drake is huge, being able to kill 4/5s or 5/5s with a defender buff is huge. Plus I'm not really playing many Zoo locks recently, it all seems to be hunter, druid, or warrior where I am on the ladder.
Played through Shaman, including 2 matches in the Ranked arena with the basic deck (competition isn't fierce, since I'm at rank 24 now...if they have any fancy cards, they beat me...if they don't I seem to win). Really boring. It was sorta cute, because most of my wins felt combo-ish. But the overall strategy seems to be to flood the board with underwhelming things like my totems, and 2/2 taunts and whatnot. Then cast something like Frostwolf Warlord, or 2x Raid Leader. Yell "surprise!" and then double the surprise with stuff like Rockbiter Weapon and Windfury on the following turn. I guess there are some ok cards to sustain me to the point where I yell surprise...but I just don't have fun playing "just barely tread water until I lash out for victory". Favorite card: Frostwolf Warlord (probably telling that my favorite card isn't even a class-card; i guess Ancestral Healing helped sustain me, but it wasn't fun) Fun level: 3/10
Now onto Paladin...
I did unlock Bloodlust, which makes things more interesting. I've seen some of the overload cards as well, and pretty much agree with HME. It was a terrible deck with just the free cards, but I can see cards that exist which would unlock more potential. Does the style of play change? Or is it still the sort of "stall-stall-build-stall-BOOM!" style of play?
I appreciate people's comments back on my initial thoughts.
I did unlock Bloodlust, which makes things more interesting. I've seen some of the overload cards as well, and pretty much agree with HME. It was a terrible deck with just the free cards, but I can see cards that exist which would unlock more potential. Does the style of play change? Or is it still the sort of "stall-stall-build-stall-BOOM!" style of play?
I appreciate people's comments back on my initial thoughts.
Lashing out in one big turn is one way to try and win with Shaman for sure, but there are many possible plays since he has a lot of various cards that do different things. His field wipe is strong, although a bit random, and the card that summons two 2/3's is great (Forgot the name right now).
To be honest Shaman is a class I've played less, so I'm sort of BSing right now.
I did unlock Bloodlust, which makes things more interesting. I've seen some of the overload cards as well, and pretty much agree with HME. It was a terrible deck with just the free cards, but I can see cards that exist which would unlock more potential. Does the style of play change? Or is it still the sort of "stall-stall-build-stall-BOOM!" style of play?
I appreciate people's comments back on my initial thoughts.
I just got Hearthstone on iPad. I have never played it before. I'm afraid. (http://penny-arcade.com/comic/2014/04/07/time)
I just got Hearthstone on iPad. I have never played it before. I'm afraid. (http://penny-arcade.com/comic/2014/04/07/time)
My impression is that most high level constructed decks have ways to deal lots of damage from the hand. Hunters get Unleash + Leeroy, Rogues get Cold Blood + Eviscerate + Deadly Poison + Blade Flurry, Druids get Force of Nature + Savage Roar, Warlocks get Soulfire, Warriors get Grommash + Whirlwind, and Shamans get Rockbiter + Windfury. Arguably, Avenging Wrath for Paladins, but that's more of a stretch.The Rogue finisher is usually Lerooy + some combo of Shadowsteps and/or Cold Bloods. Warlocks sometimes go as big as Leeroy + Power Overwhelming + Faceless (for 20 damage + whatever Soulfires you have). Warriors can get to 12 with Grommash + Taskmaster or Inner Rage.
It shouldn't be that surprising, since damage this turn is a lot better than damage next turn. I guess the point I'm making is that very few decks are stall until the combo. Most are, play some creatures, get some board position, then if I draw my combo I'll use it to win decisively.
I'm usually the kind of person who plays these games more than builds decks for them. I like arena a lot, and I crib from better deckbuilders for constructed. But I think I've found something good that I haven't seen anyone else playing... Now I just need to get 2and copies of the cards I'm missing and shoot straight to legendary rank! My super secret tech will be the wave of the future!I do this, but it always turns out the thing I'm making up is after its time or before its time. I was playing miracle rogue before miracle rogue was actually decent in the meta, you can ask HME.
I'm theory#1157. Add me!Theory Eleven Fifty-Seven. In bookstores today.
More of shraeye's musings...
I was interested in Rogue, the idea of the Combo cards sounded so cool. But basic Rogue was sucking, hard. Terribly. I couldn't even finish my set of fights agaisnt the crappy normal-AI. I tweaked the deck with the cards I'd won thusfar, and still didn't like it. Without the combos, it just feels like a crappy version of the Warrior. Favorite card: Sap? Fan of knives? I disliked them both, but perhaps less than I disliked others. Fun level: 0/10
I thought you were supposed to level each hero up to level 10 by fighting the expert AI's? Am I doing it wrong?
Currently I have a mage that I leveled to 10 and has a Basic Deck that can deal with the expert AI's fine, and a priest that's getting to level 10 by losing to the basic AI's over and over again.
Oh I've seen epics and legendaries, just none in this particular draft.
Drafted a Mage this time. Out of 90 cards seen, not a single one was Fireball, Frostbolt, Flamestrike, or Pyroblast. Just... nothing.
Edit: Oh, no Polymorph either.
oh shit, did you add me on hearthstone shraeye? Your name reminded me of a really annoying guy that i removed from my friends list named schratz or something so i didn't breathe a word to you
Oh I've seen epics and legendaries, just none in this particular draft.
Drafted a Mage this time. Out of 90 cards seen, not a single one was Fireball, Frostbolt, Flamestrike, or Pyroblast. Just... nothing.
Edit: Oh, no Polymorph either.
There's still Blizzard! I also got a no firball, polymorph or pyroblast once. I did get Flamestrike though.
oh shit, did you add me on hearthstone shraeye? Your name reminded me of a really annoying guy that i removed from my friends list named schratz or something so i didn't breathe a word to youYeah man; I'm way cooler than schratz.
The real question is, how many Water Elementals? I feel strongly that Water Elemental is the best Mage common, but no one seems to lament missing it when they talk about their luckless drafts.
I don't know about best Mage common, but after a couple runs I'd have to agree that Water Elemental is amazing. I'd rate Poly over Water Elemental over Flamestrike, but really all 3 of those are super good.
Edit: Actually, I think I'd rate Flamestrike > Water Elemental. They're both better in different situations, but Flamestrike is better more often.
Imo, the best classes with starting cards are Mage, Hunter, Paladin, Shaman, roughly in that order. Meanwhile Rogue and Warlock are both awful with just starting cards.Yea,, I just played Paladin. It was really fun. Blessing of Light, Hand of Protection, Hammer of Wrath. Of of these were super-fun cards. Fun level: 9/10.
I don't know about best Mage common, but after a couple runs I'd have to agree that Water Elemental is amazing. I'd rate Poly over Water Elemental over Flamestrike, but really all 3 of those are super good.
Edit: Actually, I think I'd rate Flamestrike > Water Elemental. They're both better in different situations, but Flamestrike is better more often.
Water Elemental is so much more consistent, though. Some games Flamestrike is great, some games it's a 7 mana Shadowbolt.
Also Flamestrike is better against worse players -- Water Elemental is just always good.
4 fireballs is awesome, I think I had 4 polys once and the sheer additional annoyance to the opponent makes Poly better I think! Water Elemental is almost always a must choose though Flamestrike wins games straight out if your opponent over commits, and saves games if you're just that bit behind. The only better thing is the next Flamestrike after your opponent plays out a whole extra bunch of things having seen the first flamestrike!
How did the no good spells run go Kirian? Sometimes it just sucks and you get trounced, them's the breaks!
Imo, the best classes with starting cards are Mage, Hunter, Paladin, Shaman, roughly in that order. Meanwhile Rogue and Warlock are both awful with just starting cards.
The game gets a lot better when you unlock some of the good neutral commons, and can start building decently strong decks.
The real question is, how many Water Elementals? I feel strongly that Water Elemental is the best Mage common, but no one seems to lament missing it when they talk about their luckless drafts.
OK, this time I used up all my luck just in the draft. Druid with:
4x Swipe
2x Ancient of War
2x Druid of the Claw
2x SSC
2x Shieldmasta
I'll just assume all my draws will be the worst possible. I'm not sure I even want to play this yet...
Edit: OK, first game I drew three of the Swipes... I'll take it.
Sent out a bunch of friend requests.
Kirian#1720
http://us.battle.net/hearthstone/en/fireside-gatherings/
Such a dumb idea to put this at the same time as Magic pre-release. No way will I be able to organize time to play both, and of course I am chosing MTG.
ashersky #1470
I hate poly. I had the 2/7 minion that gains attack per damage up to 2/28...then sheep.
I wish you could break it, like in WOW.
Good advice for play, true, but I think one reason that Priest is weak is that its buffing is incredibly vulnerable to Polymorph and Hex.ashersky #1470
I hate poly. I had the 2/7 minion that gains attack per damage up to 2/28...then sheep.
I wish you could break it, like in WOW.
Eggs, meet Basket. Basket, meet Eggs.
I want Counterspell so bad.
In arena or play mode?Good advice for play, true, but I think one reason that Priest is weak is that its buffing is incredibly vulnerable to Polymorph and Hex.ashersky #1470
I hate poly. I had the 2/7 minion that gains attack per damage up to 2/28...then sheep.
I wish you could break it, like in WOW.
Eggs, meet Basket. Basket, meet Eggs.
I want Counterspell so bad.
Counterspell is awesome. I got a golden one :) Although I don't play Mage, so it just sits in my collection.
I want Counterspell so bad.
Counterspell is awesome. I got a golden one :) Although I don't play Mage, so it just sits in my collection.
It's so good. Easily the best mage secret.
I want Counterspell so bad.
Counterspell is awesome. I got a golden one :) Although I don't play Mage, so it just sits in my collection.
It's so good. Easily the best mage secret.
It makes up up for the fact that Ice Barrier is terrible. I think it's worse than the Paladin Secrets, and those secrets can whiff so badly.
I want Counterspell so bad.
Counterspell is awesome. I got a golden one :) Although I don't play Mage, so it just sits in my collection.
It's so good. Easily the best mage secret.
It makes up up for the fact that Ice Barrier is terrible. I think it's worse than the Paladin Secrets, and those secrets can whiff so badly.
The only good thing about Ice Barrier is that people might think that it's some other secret and play suboptimally to try and reveal it.
I want Counterspell so bad.
Counterspell is awesome. I got a golden one :) Although I don't play Mage, so it just sits in my collection.
It's so good. Easily the best mage secret.
It makes up up for the fact that Ice Barrier is terrible. I think it's worse than the Paladin Secrets, and those secrets can whiff so badly.
The only good thing about Ice Barrier is that people might think that it's some other secret and play suboptimally to try and reveal it.
Thats true. I know I've been caught by this just because I couldn't afford to risk a valuable minion in case it was a vaporise. But like, it might as well be a vaporise at that point right? I'd act the same and it would actually kill a minion.
I want Counterspell so bad.
Counterspell is awesome. I got a golden one :) Although I don't play Mage, so it just sits in my collection.
It's so good. Easily the best mage secret.
It makes up up for the fact that Ice Barrier is terrible. I think it's worse than the Paladin Secrets, and those secrets can whiff so badly.
The only good thing about Ice Barrier is that people might think that it's some other secret and play suboptimally to try and reveal it.
Thats true. I know I've been caught by this just because I couldn't afford to risk a valuable minion in case it was a vaporise. But like, it might as well be a vaporise at that point right? I'd act the same and it would actually kill a minion.
But it also might be something like Mirror Image so they summon a crappy minion instead of the one that would benefit them most to try and trigger it. And if they think it is Vapourize they might delay the valuable minions attack a turn to summon something else that can trigger the Vapourize. They also might cast a spell to try and see if its Counterspell. There's a few different things they might do to try and work out what it is depending on board position that you can use to your advantage.
OK, this time I used up all my luck just in the draft. Druid with:
4x Swipe
2x Ancient of War
2x Druid of the Claw
2x SSC
2x Shieldmasta
I'll just assume all my draws will be the worst possible. I'm not sure I even want to play this yet...
Edit: OK, first game I drew three of the Swipes... I'll take it.
That's like a suped up version of a druid arena game I just drafted. I had so many strong taunters (2 Senjin, 1 Druid of the Claw, 1 Ironbark Protector, plus 1 Mark of the Wild and 2 Marks of Nature), but much less Swipes (I don't think I had any). I did have some good surprise cards (2 Keeper of the Grove, 3 Savage Roars, Claw, Wrath, Starfall) and I had 2 Innervates. The rest was mostly a mishmash of decent, but not great, minions, with the exception of an Ancient of Lore. I got to 5 wins before I got knocked out, which was a little disappointing, but in retrospect I would draft less Savage Roars (3 is overkill, it seems, they often weren't the best way to get some more damage on the table). Anyhow yes, lots of taunt is strong in Arena.
OK, this time I used up all my luck just in the draft. Druid with:
4x Swipe
2x Ancient of War
2x Druid of the Claw
2x SSC
2x Shieldmasta
I'll just assume all my draws will be the worst possible. I'm not sure I even want to play this yet...
Edit: OK, first game I drew three of the Swipes... I'll take it.
That's like a suped up version of a druid arena game I just drafted. I had so many strong taunters (2 Senjin, 1 Druid of the Claw, 1 Ironbark Protector, plus 1 Mark of the Wild and 2 Marks of Nature), but much less Swipes (I don't think I had any). I did have some good surprise cards (2 Keeper of the Grove, 3 Savage Roars, Claw, Wrath, Starfall) and I had 2 Innervates. The rest was mostly a mishmash of decent, but not great, minions, with the exception of an Ancient of Lore. I got to 5 wins before I got knocked out, which was a little disappointing, but in retrospect I would draft less Savage Roars (3 is overkill, it seems, they often weren't the best way to get some more damage on the table). Anyhow yes, lots of taunt is strong in Arena.
aaaaaand 3 wins with this.
Perhaps I just... suck?
I want Counterspell so bad.
Counterspell is awesome. I got a golden one :) Although I don't play Mage, so it just sits in my collection.
It's so good. Easily the best mage secret.
It makes up up for the fact that Ice Barrier is terrible. I think it's worse than the Paladin Secrets, and those secrets can whiff so badly.
The only good thing about Ice Barrier is that people might think that it's some other secret and play suboptimally to try and reveal it.
Thats true. I know I've been caught by this just because I couldn't afford to risk a valuable minion in case it was a vaporise. But like, it might as well be a vaporise at that point right? I'd act the same and it would actually kill a minion.
But it also might be something like Mirror Image so they summon a crappy minion instead of the one that would benefit them most to try and trigger it. And if they think it is Vapourize they might delay the valuable minions attack a turn to summon something else that can trigger the Vapourize. They also might cast a spell to try and see if its Counterspell. There's a few different things they might do to try and work out what it is depending on board position that you can use to your advantage.
Yes, but the value of actually having the other Secrets is probably better than trying to trick your opponent.
I want Counterspell so bad.
Counterspell is awesome. I got a golden one :) Although I don't play Mage, so it just sits in my collection.
It's so good. Easily the best mage secret.
It makes up up for the fact that Ice Barrier is terrible. I think it's worse than the Paladin Secrets, and those secrets can whiff so badly.
The only good thing about Ice Barrier is that people might think that it's some other secret and play suboptimally to try and reveal it.
Thats true. I know I've been caught by this just because I couldn't afford to risk a valuable minion in case it was a vaporise. But like, it might as well be a vaporise at that point right? I'd act the same and it would actually kill a minion.
But it also might be something like Mirror Image so they summon a crappy minion instead of the one that would benefit them most to try and trigger it. And if they think it is Vapourize they might delay the valuable minions attack a turn to summon something else that can trigger the Vapourize. They also might cast a spell to try and see if its Counterspell. There's a few different things they might do to try and work out what it is depending on board position that you can use to your advantage.
Yes, but the value of actually having the other Secrets is probably better than trying to trick your opponent.
Well no argument there, but that assumes you have those secrets. (which I only have some of)
My average wins in the arena is 3-4. Its very related to having a good mana curve, not just getting the best cards. I've passed up good cards for cards that have a certain cost, and those are the times I usually score 5+ wins.
My average wins in the arena is 3-4. Its very related to having a good mana curve, not just getting the best cards. I've passed up good cards for cards that have a certain cost, and those are the times I usually score 5+ wins.
This is very true, awesome cards is part of it of course, but a (very) healthy dose of low cost minions is super important, and best if they are the decent ones (Argent Squire, Worgen Infiltrator, Amani Berserker, Fairie Dragon, Lucky Mad bombers, Knife Juggler etc.) You then need the power cards later on and to get max value.
Otherwise you just take too much damage too early if you don't draw a early clearer (lightning storm, consecration, holy nova)
What is SSC I can't figure it out!
OK, this time I used up all my luck just in the draft. Druid with:
4x Swipe
2x Ancient of War
2x Druid of the Claw
2x SSC
2x Shieldmasta
I'll just assume all my draws will be the worst possible. I'm not sure I even want to play this yet...
Edit: OK, first game I drew three of the Swipes... I'll take it.
That's like a suped up version of a druid arena game I just drafted. I had so many strong taunters (2 Senjin, 1 Druid of the Claw, 1 Ironbark Protector, plus 1 Mark of the Wild and 2 Marks of Nature), but much less Swipes (I don't think I had any). I did have some good surprise cards (2 Keeper of the Grove, 3 Savage Roars, Claw, Wrath, Starfall) and I had 2 Innervates. The rest was mostly a mishmash of decent, but not great, minions, with the exception of an Ancient of Lore. I got to 5 wins before I got knocked out, which was a little disappointing, but in retrospect I would draft less Savage Roars (3 is overkill, it seems, they often weren't the best way to get some more damage on the table). Anyhow yes, lots of taunt is strong in Arena.
aaaaaand 3 wins with this.
Perhaps I just... suck?
OK, this time I used up all my luck just in the draft. Druid with:
4x Swipe
2x Ancient of War
2x Druid of the Claw
2x SSC
2x Shieldmasta
I'll just assume all my draws will be the worst possible. I'm not sure I even want to play this yet...
Edit: OK, first game I drew three of the Swipes... I'll take it.
That's like a suped up version of a druid arena game I just drafted. I had so many strong taunters (2 Senjin, 1 Druid of the Claw, 1 Ironbark Protector, plus 1 Mark of the Wild and 2 Marks of Nature), but much less Swipes (I don't think I had any). I did have some good surprise cards (2 Keeper of the Grove, 3 Savage Roars, Claw, Wrath, Starfall) and I had 2 Innervates. The rest was mostly a mishmash of decent, but not great, minions, with the exception of an Ancient of Lore. I got to 5 wins before I got knocked out, which was a little disappointing, but in retrospect I would draft less Savage Roars (3 is overkill, it seems, they often weren't the best way to get some more damage on the table). Anyhow yes, lots of taunt is strong in Arena.
aaaaaand 3 wins with this.
Perhaps I just... suck?
You're missing the best Druid card: Innervate. Innervate is just such a killer card. Turn 2 Yeti/Senjin or turn 3 VentureCo/DotC are just such blowouts that its really hard for your opponent to ever really get back in it.
But that said, your deck has so much taunt and board clear that it seems hard to imagine you just getting run over, and the AoWs should be good solid high-end creatures, so there has to be some bad luck or misplay in there. Like you said, you used up all your luck in the draft... How did the losses actually go?
- Mogushan Warden is bad. Maybe playable if you're aggro and use it to get an extra hit out of a couple small minions, but it's going to be card disadvantage.
- Priestess of Elune is one of the worst cards in the game. I have to assume the other choices were Wisp and Grimscale Oracle or something.
Ice Barrier and Ice Block are the best mage secrets. I'm sorry you guys had to find out like this.
Counterspell, Spellbender, and Mirror Entity do better in decks with a normal arena-ish kind of design. But none of those cards are actually good enough to actually participate in normal arena-ish kind of mage decks. Those kinds of decks are good, about as good as freeze mage, though with a different matchup spread.
Ice Barrier and Ice Block are terrible in normally styled decks, but they do excellent in freeze mage decks and are good enough to warrant inclusion. So since Ice Barrier and Ice Block actually show up in a top archetype, they're the best secrets, unless you're using some sort of manner of speculating about a future meta where the other secrets are good.
Freeze Mage doesn't show up on ladder all that much because it's very specialized. It's a lot more useful in the best of 3 format, where you can consistently get it to face zoo, its specialty. My freeze mage deck had the highest winrate at the university tournament I won and I plan on playing freeze mage again at a tournament this weekend.
Vaporize is just the pits all around. It's a delayed deadly shot that always misses
Counterspell, Spellbender, and Mirror Entity do better in decks with a normal arena-ish kind of design. But none of those cards are actually good enough to actually participate in normal arena-ish kind of mage decks.Mirror Entity isn't that bad. Even if your opponent assumes it's Mirror Entity and has a weak minion in hand, you've forced them to play their weak minion when they may have wanted to do something else, so it's not a total waste. Best case, you get to block them playing their Ogre/whatever until they draw a weak minion. Think of Mirror Entity as a sort of average-ish minion and not as a spell, and it seems playable, though not strong.
It's like Counting House vs Harvest. If you're forced to choose for a random deck, Spellbender is better than Ice Block. But in constructed, you don't really ever want Spellbender, while you can build a deck for Ice Block (and Ice Barrier). The idea for the deck is to stall until you have enough mana to kill combo.
It's like Counting House vs Harvest. If you're forced to choose for a random deck, Spellbender is better than Ice Block. But in constructed, you don't really ever want Spellbender, while you can build a deck for Ice Block (and Ice Barrier). The idea for the deck is to stall until you have enough mana to kill combo.
But is a deck like that even that strong? There's no guarantee you actually draw those cards, and in constructed you can only have 2 of each. Plus you can only play them starting on turn 3, and only 1 at a time. I just don't see it beating anything class with healing, so all Priest decks, nor any class that burst a lot of damage. All they need to do is test and then once you're at 1hp you just better hope you can draw the right cards. Maybe I'm crazy, I don't know.
How do you guys deal with your opening draw? Obviously it's much different from Magic what with no lands. But I tend to have a lot of time where I draw 3/4/4, with a normal mana curve. And let's say they're good cards... SSC, Yeti, Spellbreaker, nothing rare but very good. Keep them, and hope you have something to do on turns 1 and 2? Or discard the lot of them and hope to draw a 1 or 2?
How do you guys deal with your opening draw? Obviously it's much different from Magic what with no lands. But I tend to have a lot of time where I draw 3/4/4, with a normal mana curve. And let's say they're good cards... SSC, Yeti, Spellbreaker, nothing rare but very good. Keep them, and hope you have something to do on turns 1 and 2? Or discard the lot of them and hope to draw a 1 or 2?
Depends on what you mean by "normal" curve and what you expect out of your opponents deck. Typically, in arena, with that draw I just keep the Yeti. If I don't have a turn 2 play, I don't want to keep more than one bigger card. Spellbreaker I never keep anyway. Anything that you can't for sure play by turn 4 is not really worth keeping in arena.
One psychological thing about mulligans is that you shouldn't think of the default as keeping the cards. You have the option to guarantee any of these cards to be in your starting hand, and you have to ask if you really want them. Don't feel bad about throwing a good late game card. You'll probably see it again. In constructed it's a bit different because sometimes your deck hinges heavily on a late game card, which you have to keep anyway, but usually arena decks are not like that.
How do you guys deal with your opening draw? Obviously it's much different from Magic what with no lands. But I tend to have a lot of time where I draw 3/4/4, with a normal mana curve. And let's say they're good cards... SSC, Yeti, Spellbreaker, nothing rare but very good. Keep them, and hope you have something to do on turns 1 and 2? Or discard the lot of them and hope to draw a 1 or 2?
Depends on what you mean by "normal" curve and what you expect out of your opponents deck. Typically, in arena, with that draw I just keep the Yeti. If I don't have a turn 2 play, I don't want to keep more than one bigger card. Spellbreaker I never keep anyway. Anything that you can't for sure play by turn 4 is not really worth keeping in arena.
One psychological thing about mulligans is that you shouldn't think of the default as keeping the cards. You have the option to guarantee any of these cards to be in your starting hand, and you have to ask if you really want them. Don't feel bad about throwing a good late game card. You'll probably see it again. In constructed it's a bit different because sometimes your deck hinges heavily on a late game card, which you have to keep anyway, but usually arena decks are not like that.
SSC isn't good in that draw anyways, unless you're Paladin or to a lesser degree Shaman. You have no guarantee that you'll have a creature out to buff in that situation. I'd probably keep only the Yeti, also. If I'm Paladin and playing 2nd, I might keep the SSC (1st turn->coin-summon 1/1, 2nd turn->SSC buff summon to 2/2).
In a more general sense if I get a draw like the above. I'd keep at most one of the cards, whichever I think is best in the early game.
Good point. Forget what I said. Shattered Sun could still work as a turn 3 play if you were a Paladin, but that's still usually going to be weaker than playing a normal 2-drop.How do you guys deal with your opening draw? Obviously it's much different from Magic what with no lands. But I tend to have a lot of time where I draw 3/4/4, with a normal mana curve. And let's say they're good cards... SSC, Yeti, Spellbreaker, nothing rare but very good. Keep them, and hope you have something to do on turns 1 and 2? Or discard the lot of them and hope to draw a 1 or 2?
Depends on what you mean by "normal" curve and what you expect out of your opponents deck. Typically, in arena, with that draw I just keep the Yeti. If I don't have a turn 2 play, I don't want to keep more than one bigger card. Spellbreaker I never keep anyway. Anything that you can't for sure play by turn 4 is not really worth keeping in arena.
One psychological thing about mulligans is that you shouldn't think of the default as keeping the cards. You have the option to guarantee any of these cards to be in your starting hand, and you have to ask if you really want them. Don't feel bad about throwing a good late game card. You'll probably see it again. In constructed it's a bit different because sometimes your deck hinges heavily on a late game card, which you have to keep anyway, but usually arena decks are not like that.
SSC isn't good in that draw anyways, unless you're Paladin or to a lesser degree Shaman. You have no guarantee that you'll have a creature out to buff in that situation. I'd probably keep only the Yeti, also. If I'm Paladin and playing 2nd, I might keep the SSC (1st turn->coin-summon 1/1, 2nd turn->SSC buff summon to 2/2).
In a more general sense if I get a draw like the above. I'd keep at most one of the cards, whichever I think is best in the early game.
Shattered sun claric costs 3mana, so you can't coin into a 1-1 and then buff it turn 2
And managrind isn't even the best format for the deck, if I recall correctly it's not two out of three.Why does format matter for deck strength?
And managrind isn't even the best format for the deck, if I recall correctly it's not two out of three.Why does format matter for deck strength?
Perhaps I just... suck?
My average wins in the arena is 3-4. Its very related to having a good mana curve, not just getting the best cards.
Amani Berserker + Cruel Taskmaster = Why did I bother to show up?
Amani Berserker + Cruel Taskmaster = Why did I bother to show up?
It's only 7 damage, and then it trades with any 2 drop and half the 1 drops.
Amani Berserker + Cruel Taskmaster = Why did I bother to show up?
It's only 7 damage, and then it trades with any 2 drop and half the 1 drops.
Amani Berserker + Cruel Taskmaster = Why did I bother to show up?
It's only 7 damage, and then it trades with any 2 drop and half the 1 drops.
...unless your opponent can eliminate your drops on his turn with other minions or Fiery Axe, then attack your hero with the Berserker.
In semi-related news, I made a silly aggro Warrior to get some quests done quickly, and yeah, if they can't answer T1 coin out Amani, T2 Cruel Taskmaster, then you pretty much get a free win. I'm only around rank 16-17 in play mode, but it's pretty ridiculous how out of hand Enrage creatures/Frothing Berzerker can get if you don't remove/silence them right away.
I'm starting to appreciate how useful good neutrals are in Arena. I drafted a Priest deck which initially felt horrible (almost no 2 drops, no Holy Nova, one Shadow Word: Pain), but I'm getting carried ridiculously hard by Yeti, Dark Iron Dwarf, and lots of Earthen Ring Farseers.
To be fair, I also have one Shadow Madness, which has absolutely saved my life, and one Shadowform, which usually wins me the game if I can ever feel safe enough to play it.
Does anyone have any links to good guides, discussion forums, etc. on Hearthstone? I used to live at elitistjerks when I was playing WOW, but can't find anything similar.
Wowhead has a section, but...well, yeah.
> secretly hoping that others would say the deck was terrible so he has something to blame when he goes 0-3
> secretly hoping that others would say the deck was terrible so he has something to blame when he goes 0-3
Nah, at least 2-3 :P This looks better than most of my drafts.
That deck's sweet, Theory. Most cards are good at the very least, you have a pretty solid curve, good spells, etc.Ysera, Deathwing, and Black Knight were literally the first three cards I saw when I started, this being my first-ever Arena choice.
Out of curiosity, what were the other legendaries besides Ysera? The only time I've ever had Ysera I was pretty underwhelmed by her, and wish I had taken the other legendary instead (Thalnos). She's very good, but 9 mana is just too much sometimes.
That deck's sweet, Theory. Most cards are good at the very least, you have a pretty solid curve, good spells, etc.Ysera, Deathwing, and Black Knight were literally the first three cards I saw when I started, this being my first-ever Arena choice.
Out of curiosity, what were the other legendaries besides Ysera? The only time I've ever had Ysera I was pretty underwhelmed by her, and wish I had taken the other legendary instead (Thalnos). She's very good, but 9 mana is just too much sometimes.
That deck's sweet, Theory. Most cards are good at the very least, you have a pretty solid curve, good spells, etc.Ysera, Deathwing, and Black Knight were literally the first three cards I saw when I started, this being my first-ever Arena choice.
Out of curiosity, what were the other legendaries besides Ysera? The only time I've ever had Ysera I was pretty underwhelmed by her, and wish I had taken the other legendary instead (Thalnos). She's very good, but 9 mana is just too much sometimes.
Blah, went 2-0 and then 0-2. I think I screwed up the last game for sure, and perhaps the third game? Unclear: http://www.twitch.tv/10b5/profile/pastBroadcasts
Blah, went 2-0 and then 0-2. I think I screwed up the last game for sure, and perhaps the third game? Unclear: http://www.twitch.tv/10b5/profile/pastBroadcasts
1. Playing for tempo early:That's probably best. Somewhere in the middle is use mage-power to enrage Amani...hit and kill golem with that. You'll take 2 to the face from the damaged golem, and have about the same board state as you ended up with, except you'll still have the grunt in hand.
- Turn 3 you have Amani vs Harvest Golem. You should play Grizzly and hit face with the Amani. The Golem will have to kill itself on the Grizzly, and the Amani should live another turn. Instead you play Grunt and hit the Golem with the Amani. There is no reason to play a 2/2 taunt instead of a 3/3 taunt when you have the mana.
1. Playing for tempo early:That's probably best. Somewhere in the middle is use mage-power to enrage Amani...hit and kill golem with that. You'll take 2 to the face from the damaged golem, and have about the same board state as you ended up with, except you'll still have the grunt in hand.
- Turn 3 you have Amani vs Harvest Golem. You should play Grizzly and hit face with the Amani. The Golem will have to kill itself on the Grizzly, and the Amani should live another turn. Instead you play Grunt and hit the Golem with the Amani. There is no reason to play a 2/2 taunt instead of a 3/3 taunt when you have the mana.
I just got completely wrecked in game 5 and ended up going 2-3. WTF happened in this last game?
http://www.twitch.tv/10b5/b/524542487
I just got completely wrecked in game 5 and ended up going 2-3. WTF happened in this last game?
http://www.twitch.tv/10b5/b/524542487
Aggro Rogue happened. Not much you can do about that. Backstab+Defias into Demo with good aim is just not something you can deal with. You did misplay turn 2 (just ping the Bandit, playing a 3/2 is at best going to accomplish the same thing: removing the Bandit, but it wastes a card). Still, you were probably going to lose anyway.
That deck's sweet, Theory. Most cards are good at the very least, you have a pretty solid curve, good spells, etc.Ysera, Deathwing, and Black Knight were literally the first three cards I saw when I started, this being my first-ever Arena choice.
Out of curiosity, what were the other legendaries besides Ysera? The only time I've ever had Ysera I was pretty underwhelmed by her, and wish I had taken the other legendary instead (Thalnos). She's very good, but 9 mana is just too much sometimes.
I think that game always gives you 3 legendaries on first pick, as first three that I ever saw in arena were Nat Pagle, Deathwing and one that I don't remember.
That deck's sweet, Theory. Most cards are good at the very least, you have a pretty solid curve, good spells, etc.Ysera, Deathwing, and Black Knight were literally the first three cards I saw when I started, this being my first-ever Arena choice.
Out of curiosity, what were the other legendaries besides Ysera? The only time I've ever had Ysera I was pretty underwhelmed by her, and wish I had taken the other legendary instead (Thalnos). She's very good, but 9 mana is just too much sometimes.
I think that game always gives you 3 legendaries on first pick, as first three that I ever saw in arena were Nat Pagle, Deathwing and one that I don't remember.
Definitely not. I got the legendaries first page my very first time in Arena, and never since. I got a page of legendaries only one other time in ~6 arena tries. So not guaranteed.
Also, one thing I have to say is that Blizz really went far above and beyond with the flavor texts on this, I just wish it were possible to see the flavor text during the game!
So Hearthhead's deck builder could be useful for these discussions. I think I got pretty lucky with this draft. 2-0 so far against two Mages, one of which was a perfect win.
http://www.hearthhead.com/deck=43109&edit
So Hearthhead's deck builder could be useful for these discussions. I think I got pretty lucky with this draft. 2-0 so far against two Mages, one of which was a perfect win.
http://www.hearthhead.com/deck=43109&edit
OK, I'm now 5-0 with this deck. I'm... kinda scared to continue.
So Hearthhead's deck builder could be useful for these discussions. I think I got pretty lucky with this draft. 2-0 so far against two Mages, one of which was a perfect win.
http://www.hearthhead.com/deck=43109&edit
OK, I'm now 5-0 with this deck. I'm... kinda scared to continue.
Gj. That deck's really good!
So Hearthhead's deck builder could be useful for these discussions. I think I got pretty lucky with this draft. 2-0 so far against two Mages, one of which was a perfect win.
http://www.hearthhead.com/deck=43109&edit
OK, I'm now 5-0 with this deck. I'm... kinda scared to continue.
Gj. That deck's really good!
yeah, keep going. When you make it to 7+ you pretty much ake enough gold for more arena runs right away. Plus you earn cool cards sometimes.
So Hearthhead's deck builder could be useful for these discussions. I think I got pretty lucky with this draft. 2-0 so far against two Mages, one of which was a perfect win.
http://www.hearthhead.com/deck=43109&edit
OK, I'm now 5-0 with this deck. I'm... kinda scared to continue.
Gj. That deck's really good!
yeah, keep going. When you make it to 7+ you pretty much ake enough gold for more arena runs right away. Plus you earn cool cards sometimes.
I think 9 wins guarantees your money back. 12 wins is the max.
So Hearthhead's deck builder could be useful for these discussions. I think I got pretty lucky with this draft. 2-0 so far against two Mages, one of which was a perfect win.
http://www.hearthhead.com/deck=43109&edit
OK, I'm now 5-0 with this deck. I'm... kinda scared to continue.
Gj. That deck's really good!
yeah, keep going. When you make it to 7+ you pretty much ake enough gold for more arena runs right away. Plus you earn cool cards sometimes.
I think 9 wins guarantees your money back. 12 wins is the max.
I'm very sure the break-even point is 7 wins.
(Edit: By break-even, I mean earning 150 gold. I believe you only need 3 wins to get 50 gold, which is break-even for if you just bought a pack, but I'm not sure on that.)
See http://us.battle.net/hearthstone/en/forum/topic/10858265800?page=17#323 for more details, it's all speculation but the numbers look and feel accurate to me.
Wins Runs %
0 1024 12.50
1 1536 18.75
2 1536 18.75
3 1280 15.63
4 960 11.72
5 672 8.20
6 448 5.47
7 288 3.52
8 180 2.20
9 110 1.34
10 66 0.81
11 39 0.48
12 53 0.65
The hearthpwn page on Arena has a table similar, with different results.
The hearthpwn page on Arena has a table similar, with different results.
Actually, if you scroll down to their bottom tables, they look exactly the same as mine.
Coining out a 2 drop on turn 1 is the best use of it, coining out a 3 drop on turn 2 is the second best use, and so on...Lots of good advice in your post, but I don't agree with this bit. Kripp (the streamer) is a strong arena player and tends to not use the coin on turn 1.
Coining out a 2 drop on turn 1 is the best use of it, coining out a 3 drop on turn 2 is the second best use, and so on...Lots of good advice in your post, but I don't agree with this bit. Kripp (the streamer) is a strong arena player and tends to not use the coin on turn 1.
Here's why I think turn 1 use is not ideal, outside of specific plays like coin-scrub, wyrm-coin-mirror image, etc. If just used to accelerate minions, the coin is most effectively used to get out a minion that is unusually strong for its mana cost. So for example, coining out a Yeti on turn 3 is one of the best uses of the coin. But there aren't any 2-drops nearly as exciting on an empty board as Yeti, Golem, etc. The best that comes to mind is Knife Juggler, but if you coin that out, it'll tend to get removed before you can use its ability anyway.
Because I apparently have little to do other than random math problems, I ran the math on an arena run. Assuming that people are matched up, on average, with another player with the same record, then of 8192 runs that start:Code: [Select]Wins Runs %
0 1024 12.50
1 1536 18.75
2 1536 18.75
3 1280 15.63
4 960 11.72
5 672 8.20
6 448 5.47
7 288 3.52
8 180 2.20
9 110 1.34
10 66 0.81
11 39 0.48
12 53 0.65
Mean number of wins is 2.992, though interestingly the median is 2.5: half of all runs achieve 2 or fewer wins.
It's not that good on T1 if you cannot follow with T2 drop, it's ok if you can follow.
If my hand is 2x raptor, 1x yeti, and some crappier/costlier stuff, I think T1 nothing T2 raptor T3 yeti is often better than T1 raptor T2 raptor T3 hero power T4 yeti. I suppose it depends partly on your mana curve. If you have a lot of sub-4 stuff, then it may be better to coin the raptor and hope you draw something to play on T3. I find that arena decks are often heavy on 4+ drops, so I wouldn't want to depend on drawing something cheap.It's not that good on T1 if you cannot follow with T2 drop, it's ok if you can follow.
If you have 2 2-drops and no 1-drop, you should absolutely coin one out almost all the time.
If my hand is 2x raptor, 1x yeti, and some crappier/costlier stuff, I think T1 nothing T2 raptor T3 yeti is often better than T1 raptor T2 raptor T3 hero power T4 yeti. I suppose it depends partly on your mana curve. If you have a lot of sub-4 stuff, then it may be better to coin the raptor and hope you draw something to play on T3. I find that arena decks are often heavy on 4+ drops, so I wouldn't want to depend on drawing something cheap.It's not that good on T1 if you cannot follow with T2 drop, it's ok if you can follow.
If you have 2 2-drops and no 1-drop, you should absolutely coin one out almost all the time.
Anyone else finding themselves saying tazdingo all the time now?
Anyone else finding themselves saying tazdingo all the time now?
Anyone else finding themselves saying tazdingo all the time now?
Anyone else finding themselves saying tazdingo all the time now?
Um... no? What card is that?
Ah. I play without sound, so that explains things a bit.
Ah. I play without sound, so that explains things a bit.
Whaaaaaa?! You miss all the catch phrases! Tazdingo! Mmmyyyeeeeessss!
Ah. I play without sound, so that explains things a bit.
Whaaaaaa?! You miss all the catch phrases! Tazdingo! Mmmyyyeeeeessss!
Mmmmmmmmrmgglgrlglglrlglgll.
Ah. I play without sound, so that explains things a bit.
Whaaaaaa?! You miss all the catch phrases! Tazdingo! Mmmyyyeeeeessss!
Mmmmmmmmrmgglgrlglglrlglgll.
Can folks define some terms for me? I see "aggro" and "ramp up" used to describe decks, but no good definitions. To me, aggro is what the tank wants, which doesn't make much sense in Hearthstone terms to me.
In MtG, ramp decks are decks designed to quickly get lots of mana, then play high cost cards several turns earlier than they should, so I'm assuming it means the same thing in Hearthstone. As far as I know, only Druid can build a ramp deck in Hearthstone, because they're the class that has all the mana manipulation. I haven't seen a Druid deck that runs Wild Growth, or Nourish for the mana instead of the cards, they usually use Innervate to get a short boost instead.
In MtG, ramp decks are decks designed to quickly get lots of mana, then play high cost cards several turns earlier than they should, so I'm assuming it means the same thing in Hearthstone. As far as I know, only Druid can build a ramp deck in Hearthstone, because they're the class that has all the mana manipulation. I haven't seen a Druid deck that runs Wild Growth, or Nourish for the mana instead of the cards, they usually use Innervate to get a short boost instead.
Are Druids running Healing Touch? I mean, 8 HP for 3 is nice, but I feel like every time I draw it, I don't need it or it's too late and I'd rather it was a minion.
I've seen a decent amount of druids running wild growth.. probably 50/50 between growth and no growth this past week. I don't run it myself, but I'm considering trying it out. My deck often suffers from poor turn 2s if I don't draw innervate, and growths help that problem.
I've seen a decent amount of druids running wild growth.. probably 50/50 between growth and no growth this past week. I don't run it myself, but I'm considering trying it out. My deck often suffers from poor turn 2s if I don't draw innervate, and growths help that problem.
The problem with Growth on T2 is you've basically done nothing that turn, and depending on who you are against, it could just smoke you.
Sometimes it's nice to have on T5 if you are dropping a 3 or something.
I'm thinking of dropping Growth and Touch both in lieu of more attack.
Separately, is Shieldbearer awesome or terrible?
Can folks define some terms for me? I see "aggro" and "ramp up" used to describe decks, but no good definitions. To me, aggro is what the tank wants, which doesn't make much sense in Hearthstone terms to me.
SO with the ladder having reset for May, I think it makes sense to take a break from ranked play. I'm getting slammed by real decks.
Can you do the quests using unranked?SO with the ladder having reset for May, I think it makes sense to take a break from ranked play. I'm getting slammed by real decks.
OK, no, seriously, why are people with multiple legendaries and golden rares hanging out at level 20? No way to earn gold with quests, so no way to do arena, so... Ah! Blizzard is trying to get my money.
That... really makes me want to stop playing.
SO with the ladder having reset for May, I think it makes sense to take a break from ranked play. I'm getting slammed by real decks.
OK, no, seriously, why are people with multiple legendaries and golden rares hanging out at level 20? No way to earn gold with quests, so no way to do arena, so... Ah! Blizzard is trying to get my money.
That... really makes me want to stop playing.
Can you do the quests using unranked?SO with the ladder having reset for May, I think it makes sense to take a break from ranked play. I'm getting slammed by real decks.
OK, no, seriously, why are people with multiple legendaries and golden rares hanging out at level 20? No way to earn gold with quests, so no way to do arena, so... Ah! Blizzard is trying to get my money.
That... really makes me want to stop playing.
Now, here's a question: How do you use innervate? Say my opener is Innervate, Yeti, Harvest Golem.. I'll 100% pass turn 1, yeti turn 2, and golem turn 3. But there are much harder decisions I routinely have to make with my druid deck, and I'm pretty sure I get a lot of them wrong.
Let's start with this one: Turn1, on the draw, your hand is Innervate x2, Yeti, Cairne, Ysera, Coin. What's the play? My pick would be to coin out Yeti.. but maybe coining out Cairne is better? I'm not sure.
I've seen a decent amount of druids running wild growth.. probably 50/50 between growth and no growth this past week. I don't run it myself, but I'm considering trying it out. My deck often suffers from poor turn 2s if I don't draw innervate, and growths help that problem.
The problem with Growth on T2 is you've basically done nothing that turn, and depending on who you are against, it could just smoke you.
Sometimes it's nice to have on T5 if you are dropping a 3 or something.
I'm thinking of dropping Growth and Touch both in lieu of more attack.
Separately, is Shieldbearer awesome or terrible?
SO with the ladder having reset for May, I think it makes sense to take a break from ranked play. I'm getting slammed by real decks.
OK, no, seriously, why are people with multiple legendaries and golden rares hanging out at level 20? No way to earn gold with quests, so no way to do arena, so... Ah! Blizzard is trying to get my money.
That... really makes me want to stop playing.
Its a new season, so everyone will be low on the ladder. They are all playing each other, so it'll take some time until they reach a high rank and things start balancing out.
Now, here's a question: How do you use innervate? Say my opener is Innervate, Yeti, Harvest Golem.. I'll 100% pass turn 1, yeti turn 2, and golem turn 3. But there are much harder decisions I routinely have to make with my druid deck, and I'm pretty sure I get a lot of them wrong.
Let's start with this one: Turn1, on the draw, your hand is Innervate x2, Yeti, Cairne, Ysera, Coin. What's the play? My pick would be to coin out Yeti.. but maybe coining out Cairne is better? I'm not sure.
Innervate is a tempo card and as such you generally want to play it as soon as possible in a tempo deck. There is very little reason to not get a Yeti out on turn 1-2 if possible.
Can you do the quests using unranked?SO with the ladder having reset for May, I think it makes sense to take a break from ranked play. I'm getting slammed by real decks.
OK, no, seriously, why are people with multiple legendaries and golden rares hanging out at level 20? No way to earn gold with quests, so no way to do arena, so... Ah! Blizzard is trying to get my money.
That... really makes me want to stop playing.
The idea of monthly ladder resets is so stupid. It appears to me the only thing it does is cause lots of frustration.
Now, here's a question: How do you use innervate? Say my opener is Innervate, Yeti, Harvest Golem.. I'll 100% pass turn 1, yeti turn 2, and golem turn 3. But there are much harder decisions I routinely have to make with my druid deck, and I'm pretty sure I get a lot of them wrong.
Let's start with this one: Turn1, on the draw, your hand is Innervate x2, Yeti, Cairne, Ysera, Coin. What's the play? My pick would be to coin out Yeti.. but maybe coining out Cairne is better? I'm not sure.
Innervate is a tempo card and as such you generally want to play it as soon as possible in a tempo deck. There is very little reason to not get a Yeti out on turn 1-2 if possible.
Oh, I agree. I try to use it early if possible. The one thing I find myself hardly ever doing, though, is innervating out a harvest golem on turn1. It's just underwhelming. I'm not even convinced Harvest Golem is worth playing, although I see it in almost every list. There are matchups where it's good, such as Warrior or something, but everytime I draw it against zoo I just feel horrible.
So I'm going into arena, yay! Only my third time in, but my second time didn't count because I lost all 3 due to disconnects... I have no idea what I'm doing, but I kinda like the deck I made. I think. I don't really know.
Do you guys like fresheater ghouls? I almost never pick em.. I look at it and see a three drop that trades with nearly every two drop and not many 3 drops. I would never pick it over a raptor... I don't pick it over the 3/3 taunt, for instance.
Quick advice, Pristess of Elrune is considered the worst card in the game.By who? Every guide I've seen would not even place it in the lowest tier of cards. Examples:
Pristess of Elrune is considered the worst card in the game.
Do you guys like fresheater ghouls? I almost never pick em.. I look at it and see a three drop that trades with nearly every two drop and not many 3 drops. I would never pick it over a raptor... I don't pick it over the 3/3 taunt, for instance.
Do you guys like fresheater ghouls? I almost never pick em.. I look at it and see a three drop that trades with nearly every two drop and not many 3 drops. I would never pick it over a raptor... I don't pick it over the 3/3 taunt, for instance.
Pristess of Elrune is considered the worst card in the game.
It's bad, but I definitely don't think it's the worst card in arena. It's bottom 10, but it's definitely better than Grimscale Oracle or Wisp for example because it can at least trade for another card. It's very mana inefficient (overpriced by about 2 mana), but arena games can get into turn 15+ at which point a couple mana doesn't actually make any difference and cards are what you care about.
Good news: I don't think I'll ever have a worse draft in my future than this. http://arenamastery.com/2Cus
Does that Arena Mastery auto track the arenas or are you obliged to manually choose what you chose?
I had a quick look at that selection and I think many of the first few choices I would have made differently- I rate Counterspell pretty highly- almost all the spells chosen you'd expect to be powerful in arena. But yes without really any of the great Mage spells, it's not a draft you should expect to get that high- but lowered expectations means every win is that much sweeter!
Ouch. Flamestrike is the only good (or any?) removal you were ever offered. The only picks that stood out to me as ones that I'd definitely not make:
Good news: I don't think I'll ever have a worse draft in my future than this. http://arenamastery.com/2Cus
Good news: I don't think I'll ever have a worse draft in my future than this. http://arenamastery.com/2Cus
I got 7 wins with this horrible horrible deck! Aww yeah!
Good news: I don't think I'll ever have a worse draft in my future than this. http://arenamastery.com/2Cus
http://arenamastery.com/6lo6
What's the base damage on Fireball? 8?
It's not very often that Blademaster fights a minion and doesn't kill it. It's more often that Cobra's lack of pressure loses you a game you could have sealed off with fireballs.
Counterspell beats Flamestrike, Cobra overextends -into- Flamestrike. Arena meta has shifted towards Flamestrike dominance, imo, after those warrior nerfs nudged the mage up over everything. In the actual arena run 1/3rd of my opponents were mages.
Since I already had the blademaster, harvest golem, and flesheating by the point I saw counterspell vs. cobra it was a landslide for the counterspell, there's no need to be fearful about hitting my turn 3 play.
The opponent opening I most fear in arena now is Paladin's Argent Protector play where they use a divine shielded raptor to kill my raptor. It's especially brutal when they are P2 because then it's 100% mana-efficient:
P1 T1: pass
P2 T1: coin raptor
P1 T2: raptor
P2 T2: argent protector, kill P1's raptor
The combination of tempo swing and the 0-for-1 nearly seals the game right there. There are other more devastating opening plays (getting a coined sword of justice oozed, for example), but much less frequent than this one.
It's hard to value secrets in arena. One thing Counterspell has going for it is that your opponent is more likely to guess Mirror Entity first (which they should, since it's Common), and next may test for Vaporize. The net effect is that your opponent may end up playing a significantly suboptimal turn.
Apparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Apparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Im just got to rank 15 and I have 1 or 2 legendaries in all my decks.
Doing well in arena is so easy though. Everyone in arena is badApparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Im just got to rank 15 and I have 1 or 2 legendaries in all my decks.
o.O
I have a total of one legendary (class-specific) and like three epics so far. I cannot imagine how anyone can have multiple golden legendaries without either spending a bunch of cash, or doing really, really well at arena... in which case they really shouldn't be near rank 20 should they?
Doing well in arena is so easy though. Everyone in arena is badApparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Im just got to rank 15 and I have 1 or 2 legendaries in all my decks.
o.O
I have a total of one legendary (class-specific) and like three epics so far. I cannot imagine how anyone can have multiple golden legendaries without either spending a bunch of cash, or doing really, really well at arena... in which case they really shouldn't be near rank 20 should they?
Apparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Im just got to rank 15 and I have 1 or 2 legendaries in all my decks.
o.O
I have a total of one legendary (class-specific) and like three epics so far. I cannot imagine how anyone can have multiple golden legendaries without either spending a bunch of cash, or doing really, really well at arena... in which case they really shouldn't be near rank 20 should they?
Doing well in arena is so easy though. Everyone in arena is badApparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Im just got to rank 15 and I have 1 or 2 legendaries in all my decks.
o.O
I have a total of one legendary (class-specific) and like three epics so far. I cannot imagine how anyone can have multiple golden legendaries without either spending a bunch of cash, or doing really, really well at arena... in which case they really shouldn't be near rank 20 should they?
Doing well in arena is so easy though. Everyone in arena is badApparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Im just got to rank 15 and I have 1 or 2 legendaries in all my decks.
o.O
I have a total of one legendary (class-specific) and like three epics so far. I cannot imagine how anyone can have multiple golden legendaries without either spending a bunch of cash, or doing really, really well at arena... in which case they really shouldn't be near rank 20 should they?
The arena is everyone, and you're also probably very good at drafting decks. So to you everyone is bad. To me it's 50/50. To Kirian maybe it's another ratio, but certainly getting 12 wins is not super easy because we would all have gotten it already.
Also, someone has to lose in the arena. Not everyone can win.
I need like Sword of Justice, 2s Eaglehorn Bows, Aldor Peacekeeper/Imp Master, prolly some Young Priestesses as well.
I also need Leeroy, and probably Black Knight, and in long term - Rag/Ysera.
I got Eaglehorn bows for now, as I do want to play a Secret Based Hunter, and it loses a lot of its power without the bow.
I got Eaglehorn bows for now, as I do want to play a Secret Based Hunter, and it loses a lot of its power without the bow.
Oh joy, another stupid hunter deck.
I got Eaglehorn bows for now, as I do want to play a Secret Based Hunter, and it loses a lot of its power without the bow.
Oh joy, another stupid hunter deck.
I like my stupid hunter deck. :P It's very effective without needing Legendaries or Epics.
^The counter to aggro Hunter is healing/taunt, and the counter to mid-range Hunter is combo decks, which rely on spells rather than minions. The devs have made it clear though that they want the game to focus on minion-based decks, which is why they nerfed freeze, and now they're nerfing UTH to 3 mana.
Dear opponent I'm sorry..
For dropping 2 Molten Giants turn 8 in the Arena.
I got Eaglehorn bows for now, as I do want to play a Secret Based Hunter, and it loses a lot of its power without the bow.
Oh joy, another stupid hunter deck.
Oh joy, another stupid Goons deck.
Are there any Pro Druids here? I'm running a modified ramp up swamplock deck, but I'm really lacking the payoff cards at the top mana costs to finish the job. I'm finding I get opponents down to single digit life in the first 6-8 turns, but then I'm not drawing enough/drawing big baddies to shut them down when my opponents invariably drop their own awesome.
Are there any Pro Druids here? I'm running a modified ramp up swamplock deck, but I'm really lacking the payoff cards at the top mana costs to finish the job. I'm finding I get opponents down to single digit life in the first 6-8 turns, but then I'm not drawing enough/drawing big baddies to shut them down when my opponents invariably drop their own awesome.
Arena, Druid, First pick of the draft:
Force of Nature, Ancient of Lore, Ancient of War.
Thoughts?
And how are things like Lock/Gaints or ControlWarrior minion-based? XDThe "problem" isn't decks without minions, it's decks that force your opponent to play minionless. They think some portion of the customer base will be turned off by not getting to use minions.
And how are things like Lock/Gaints or ControlWarrior minion-based? XDThe "problem" isn't decks without minions, it's decks that force your opponent to play minionless. They think some portion of the customer base will be turned off by not getting to use minions.
After realizing my hunter deck is pretty strong against Murlocks I decided to embrace it by removing my Arcane Shot and replacing it with a Crab. (It's not a terrible addition as it's a Beast anyways).
Doing well in arena is so easy though. Everyone in arena is badApparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Im just got to rank 15 and I have 1 or 2 legendaries in all my decks.
o.O
I have a total of one legendary (class-specific) and like three epics so far. I cannot imagine how anyone can have multiple golden legendaries without either spending a bunch of cash, or doing really, really well at arena... in which case they really shouldn't be near rank 20 should they?
The arena is everyone, and you're also probably very good at drafting decks. So to you everyone is bad. To me it's 50/50. To Kirian maybe it's another ratio, but certainly getting 12 wins is not super easy because we would all have gotten it already.
Also, someone has to lose in the arena. Not everyone can win.
^The counter to aggro Hunter is healing/taunt, and the counter to mid-range Hunter is combo decks, which rely on spells rather than minions. The devs have made it clear though that they want the game to focus on minion-based decks, which is why they nerfed freeze, and now they're nerfing UTH to 3 mana.
Doing well in arena is so easy though. Everyone in arena is badApparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Im just got to rank 15 and I have 1 or 2 legendaries in all my decks.
o.O
I have a total of one legendary (class-specific) and like three epics so far. I cannot imagine how anyone can have multiple golden legendaries without either spending a bunch of cash, or doing really, really well at arena... in which case they really shouldn't be near rank 20 should they?
The arena is everyone, and you're also probably very good at drafting decks. So to you everyone is bad. To me it's 50/50. To Kirian maybe it's another ratio, but certainly getting 12 wins is not super easy because we would all have gotten it already.
Also, someone has to lose in the arena. Not everyone can win.
Some of you guys haven't done your first 12 win runs yet?
Doing well in arena is so easy though. Everyone in arena is badApparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Im just got to rank 15 and I have 1 or 2 legendaries in all my decks.
o.O
I have a total of one legendary (class-specific) and like three epics so far. I cannot imagine how anyone can have multiple golden legendaries without either spending a bunch of cash, or doing really, really well at arena... in which case they really shouldn't be near rank 20 should they?
The arena is everyone, and you're also probably very good at drafting decks. So to you everyone is bad. To me it's 50/50. To Kirian maybe it's another ratio, but certainly getting 12 wins is not super easy because we would all have gotten it already.
Also, someone has to lose in the arena. Not everyone can win.
Some of you guys haven't done your first 12 win runs yet?
LOL no. Um... my record is 7.
Edit: Note this is partially because I won't pay to get to the arena, so without a major gold infusion it's quests for me. So I might do an Arena a week on average.
Doing well in arena is so easy though. Everyone in arena is badApparently people are still filtering their way up in ranked... I just played someone who dropped not one but three golden legendaries. Followed by someone who played three non-golden legendaries.
Edit: at Rank 19.
Im just got to rank 15 and I have 1 or 2 legendaries in all my decks.
o.O
I have a total of one legendary (class-specific) and like three epics so far. I cannot imagine how anyone can have multiple golden legendaries without either spending a bunch of cash, or doing really, really well at arena... in which case they really shouldn't be near rank 20 should they?
The arena is everyone, and you're also probably very good at drafting decks. So to you everyone is bad. To me it's 50/50. To Kirian maybe it's another ratio, but certainly getting 12 wins is not super easy because we would all have gotten it already.
Also, someone has to lose in the arena. Not everyone can win.
Some of you guys haven't done your first 12 win runs yet?
LOL no. Um... my record is 7.
Edit: Note this is partially because I won't pay to get to the arena, so without a major gold infusion it's quests for me. So I might do an Arena a week on average.
I've done a 9 or 10 run, but not 12 yet. I think I just don't play Hearthstone as heavily as some other people do here.
Focus group research for magic showed that creature based metas sell packs best, so it makes sense for Blizz to prefer new world order philosophy
Focus group research for magic showed that creature based metas sell packs best, so it makes sense for Blizz to prefer new world order philosophy
Source? (if this was a joke that I misunderstood you can ignore)
It took me roughly three weeks from creating my account to getting 12 wins. I didn't pay anything, but played quite a lot.
It's very hard to determine what the best crafting strategy is, as it really depends on what you want. You know a legenedary is 2 epics or 4 rares, but without having played with the decks you plan on making, it's hard to say how much impact each of the cards will have. One of the worst feelings is saving up 1600 dust for some legendary, putting it in a deck, and immediately realizing you don't actually like the deck. If there's cards you might want 2 of, those are nice to craft, since you're not likely to open 2 of them that soon, and you can kind of see how the singleton copy works out.
Arena is kindof a place you can test cards as you can eventually try out all cards given enough time. It's not necessarily the best place for it, but it's how I've played with most Legendaries that I've used. (I only have Gelbin and Cenarius). So you can get a feel for cards that way.
Arena is how I learned that I had no idea how to use Lorewalker Cho properly, why oh why, didn't I pick Nat Pagle?
I'm not sure the UTH nerf has to do with whether the game focuses on minion-based decks or not.It was one of their stated reasons for the nerf:
We do like the idea of decks that have a really big turn and pull off a sweet combo, but when playing against Hunter decks, you may feel punished too much for playing minions. Playing minions is one of the key, fun pieces of the overall Hearthstone puzzle, and feeling like your options are limited by the opponent creates a play experience that may not be particularly enjoyable.
Arena is kindof a place you can test cards as you can eventually try out all cards given enough time. It's not necessarily the best place for it, but it's how I've played with most Legendaries that I've used. (I only have Gelbin and Cenarius). So you can get a feel for cards that way.
Arena is how I learned that I had no idea how to use Lorewalker Cho properly, why oh why, didn't I pick Nat Pagle?
I can save you time, and say that Snake Trap starts out good when people don't know about it. Then it gets worse as people play around it. Then it gets slightly better because who plays Snake Trap? The dream of Buzzard -> Snake Trap fails against any 1 damage ping, which is really easy (Mage, a good Knife Juggler, Whirlwind, any board clear.)
I don't think it's worth the dust, Explosive/Freezing/Misdirection should be good enough and you can use other cards instead, but it's cute.
Quick question: Should I be disenchanting more cards, or should I keep my Pokemon-esque mentality?
I'm thinking in particular some of the terribad cards I've collected (like Secretkeeper).
Good: Drafting two Twilight Drakes
Bad: Topdecking both with no cards in hand.
http://arenamastery.com/VZMo
Edit: Game 3, I have two taunts and 15 damage on the table. Rogue topdecks fucking Deathwing. Please, guys, tell me how fucking bad I am at arena.
Finally came out of way too many 4-3 with a 8-3, which was a very drunk draft too. ;D
Good: Drafting two Twilight Drakes
Bad: Topdecking both with no cards in hand.
http://arenamastery.com/VZMo
Edit: Game 3, I have two taunts and 15 damage on the table. Rogue topdecks fucking Deathwing. Please, guys, tell me how fucking bad I am at arena.
Deathwing wins games, especially Arena games. It's kinda like UtH in that it punishes you for playing creatures. It's vulnerable to single target creature killers, but the Deathwing player can usually force their opponent to play those out of their hand if you're playing aggressively enough. It's also not realistic to play as if your opponent has a Deathwing since it's a Legendary. I think the card is kinda borked personally, in Arena anyways, in constructed it would probably lose to a beatdown.
Good: Drafting two Twilight Drakes
Bad: Topdecking both with no cards in hand.
http://arenamastery.com/VZMo
Edit: Game 3, I have two taunts and 15 damage on the table. Rogue topdecks fucking Deathwing. Please, guys, tell me how fucking bad I am at arena.
Deathwing wins games, especially Arena games. It's kinda like UtH in that it punishes you for playing creatures. It's vulnerable to single target creature killers, but the Deathwing player can usually force their opponent to play those out of their hand if you're playing aggressively enough. It's also not realistic to play as if your opponent has a Deathwing since it's a Legendary. I think the card is kinda borked personally, in Arena anyways, in constructed it would probably lose to a beatdown.
pops and I have had disagreements about how strong Deathwing is in arena. He has at some point said it's the single best card in arena, and I've maintained that it's a slightly-above-average legendary.
It's brutal when it beats you. You're looking at a 12/12 and you can't do anything while it hits you in the face and kills you. You think "what could I have possibly done?" But if you put yourself on the other side of the table, it's a bit less impressive. You don't know how many games that guy died without being able to play Deathwing since it costs 10 mana. And then there are those games where the opponent has a single-target removal or taunt+other cards in hand to race you before you can face hit twice. Any sort of follow-up is purely topdeck-based since you give up your whole hand to play Deathwing, so if your opponent hasn't been dumping his hand, he probably has more threats than you can deal with.
Good: Drafting two Twilight Drakes
Bad: Topdecking both with no cards in hand.
http://arenamastery.com/VZMo
Edit: Game 3, I have two taunts and 15 damage on the table. Rogue topdecks fucking Deathwing. Please, guys, tell me how fucking bad I am at arena.
Deathwing wins games, especially Arena games. It's kinda like UtH in that it punishes you for playing creatures. It's vulnerable to single target creature killers, but the Deathwing player can usually force their opponent to play those out of their hand if you're playing aggressively enough. It's also not realistic to play as if your opponent has a Deathwing since it's a Legendary. I think the card is kinda borked personally, in Arena anyways, in constructed it would probably lose to a beatdown.
pops and I have had disagreements about how strong Deathwing is in arena. He has at some point said it's the single best card in arena, and I've maintained that it's a slightly-above-average legendary.
It's brutal when it beats you. You're looking at a 12/12 and you can't do anything while it hits you in the face and kills you. You think "what could I have possibly done?" But if you put yourself on the other side of the table, it's a bit less impressive. You don't know how many games that guy died without being able to play Deathwing since it costs 10 mana. And then there are those games where the opponent has a single-target removal or taunt+other cards in hand to race you before you can face hit twice. Any sort of follow-up is purely topdeck-based since you give up your whole hand to play Deathwing, so if your opponent hasn't been dumping his hand, he probably has more threats than you can deal with.
Well it's no Ragnaros or Ysera, but I personally think it's excellent. I'd probably consider it on par with Gruul or Sylvanas in Arena.
It is just me, or does it feel terribly wrong to draft a Mage without any Fireballs even being offered?
http://arenamastery.com/RJfJ
Game 2: On T7, hunter plays Buzzard, Hyena, UTH. I silence the 8/6 Hyena and kill another minion. T8, he plays: UTH, Hyena again (up to 10/7 this time). WTF
It is just me, or does it feel terribly wrong to draft a Mage without any Fireballs even being offered?
http://arenamastery.com/RJfJ
Game 2: On T7, hunter plays Buzzard, Hyena, UTH. I silence the 8/6 Hyena and kill another minion. T8, he plays: UTH, Hyena again (up to 10/7 this time). WTF
After regularly getting 5-8 arena wins a month ago, I'm 1-3 on my last 3 arenas.
Guess I'm one of those awful arena players pops loves to talk about.
It is just me, or does it feel terribly wrong to draft a Mage without any Fireballs even being offered?
http://arenamastery.com/RJfJ
Game 2: On T7, hunter plays Buzzard, Hyena, UTH. I silence the 8/6 Hyena and kill another minion. T8, he plays: UTH, Hyena again (up to 10/7 this time). WTF
Think of it as drafting Druid, and never seeing a Swipe.
Which just happened to me, btw. I did get 2 Ancients of Lore though, so I'm not complaining too much.
When the Druid you're facing plays Innervate-Harvest Golem on T1, you're gonna have a bad time.
When the Druid you're facing plays Innervate-Harvest Golem on T1, you're gonna have a bad time.
Thoughts on Inno x2 into Venture Co. merc on T1?
When the Druid you're facing plays Innervate-Harvest Golem on T1, you're gonna have a bad time.
Thoughts on Inno x2 into Venture Co. merc on T1?
Lots of fun!
Honestly, I don't think innervate into harvest golem is that good. The reason harvest golem is good because it provides insane value.. and innervating it out causes it to lose value. It's not big enough to put on the pressure to make it worth innervating out. I'd rather wait a few turns to pump out a 5 drop or something.
After regularly getting 5-8 arena wins a month ago, I'm 1-3 on my last 3 arenas.
Guess I'm one of those awful arena players pops loves to talk about.
After regularly getting 5-8 arena wins a month ago, I'm 1-3 on my last 3 arenas.
Guess I'm one of those awful arena players pops loves to talk about.
Nah. I think it's a log of rng with drafts.
I'm finally having my first good arena run, for example. Just got win 8 in four turns:
1 - opponent passes
1 - coin out the 2/1 murloc and Leper Gnome
2 - 0/2 totem
2 - knife juggler, kill totem
3 - 1/1 totem
3 - Orc chick with boar, juggler kills totem
4 - demolisher
4 - Swipe demo, all attacks
5 - resign
That isn't the shaman's fault as a player -- clearly dome bad rng draws.
it's not the dream until your hero power is fireball, man.
[Panda Priest]
So, this was my best arena run with 9 wins, and I liked the deck a lot. Here's what I ended up with, and I need to figure out how to make a constructed version with not a lot of awesome cards:
...
Thoughts?
The meta is mostly rogue, warrior, and handlock for me right now, so I've been trying to build an ooze priest that does well against the mean of those three. I was hoping for some ideas, because i change a lot of cards constantly but feel really good about a lot of the core
[Panda Priest]
SWD is a bit more versatile than Big Game Hunter even though it doesn't leave you with a creature afterwards.
Thalnos is good with Swipe. You probably should've taken him.
If you want to build a constructed version of that, I'd start building around Violet Teacher/Power of the Wild/Savage Roar... cards like that. Token druid was a competitive deck at one time, although it's somewhat fallen off recently.
Innervate always seems weak to me in arena. For it to even be passable card-wise, the card you innervate out needs to go 2-for-1. That's pretty likely, but not guaranteed, and how often does it go 3-for-1, which is what you really want? For example, a Yeti still dies to 2 Raptors. Yes you get a tempo advantage, but Druid doesn't seem much good at rushing. Plus, it's the worst late-game top-deck in the game, and Druid arena games tend to go late.
After regularly getting 5-8 arena wins a month ago, I'm 1-3 on my last 3 arenas.
Guess I'm one of those awful arena players pops loves to talk about.
Nah. I think it's a log of rng with drafts.
I'm finally having my first good arena run, for example. Just got win 8 in four turns:
1 - opponent passes
1 - coin out the 2/1 murloc and Leper Gnome
2 - 0/2 totem
2 - knife juggler, kill totem
3 - 1/1 totem
3 - Orc chick with boar, juggler kills totem
4 - demolisher
4 - Swipe demo, all attacks
5 - resign
That isn't the shaman's fault as a player -- clearly dome bad rng draws.
Him | Me | |
Turn 1 | | Coin, Knife Juggler | |
Turn 2 | | Novice Engineer | Knife Juggler (Juggler hits Novice Engineer) |
Turn 3 | | Something | Murloc Tidehunter (Jugglers kill Something), Repentance |
Turn 4 | | Mogu'shan Warden 0-1 |
That's true in constructed, but I always find myself disappointed by Innervate in arena. It might be a playstyle thing, but I prefer having lots of 2 and 3 drops, while Innervate wants you to have enough high value expensive cards. You can build around this in constructed, but in arena it feels much harder to get a deck where Innervate gets good value without making your early game difficult when you don't draw it.
That's true in constructed, but I always find myself disappointed by Innervate in arena. It might be a playstyle thing, but I prefer having lots of 2 and 3 drops, while Innervate wants you to have enough high value expensive cards. You can build around this in constructed, but in arena it feels much harder to get a deck where Innervate gets good value without making your early game difficult when you don't draw it.
I don't think Innervate really needs expensive cards. It's just 2 free mana of tempo you can spend on whatever. And there's plenty of good common things to use it for. It's not just Yeti or Venture Co or DotC or Ogre. Sen'jin, Scarlett, Harvest Golem, or even double 2-drop work well. If you put 2 Raptors on an empty board turn 1-2, that's a hell of a lot scarier than the Defias gang.
My attitude towards innervate is similar to my attitude towards novice engineer in arena, it's largely like not picking a card at all. If you draw innervate with a gnomish inventor, that's a fancy crocolisk. If you draw innervate with a starfire, it's a fancy Fireball. Fancy but not actually that much better than whatever you had originally. Constructed decks are well oiled machines that are willing to spin their wheels to get just a little more oomph out of everything, like hey i want innervate to upgrade my cantrip ogre magis for cantrip yetis because that's ever so slightly better (innervated Ancient Lore is a bit better than Azure Drake, but they are cardcount equivalent).I'm confused by what you're saying here. If you're playing cantrips with Innervate, you're nearly canceling out the tempo-boosting effect because Innervate costs a card for 2 mana and cantrips are overcosted for their effect by ~2 mana to make up the card draw. In the words of cupcake boy, "OK, so what?". Is the problem that you feel compelled to draft more cantrips to offset the card loss of playing Innervate? There are other ways to deal with the card loss. If you Innervate out strong cards like Yetis, they're going 2-for-1 anyway, but in a more tempo-proactive way than cantrips.
If you get to 20 or better (and thats quite easy), you get a special back at the end of the month!
Yetis are better than Gnomishes but it's harder to make parallel comparisons with him to illustrate my point. 4/5's and 3/5's are a special case because of the way they outclass early stuff, but I don't think that happens consistently enough.
While we're on this tempo vs card advantage thread, what do you guys think of dancing swords?
3 mana 4/4. Deathrattle: Your opponent draws a card.
While we're on this tempo vs card advantage thread, what do you guys think of dancing swords?
3 mana 4/4. Deathrattle: Your opponent draws a card.
I can't tell if Naturalize is a good card or not. It's single minion removal for 1 mana, which is great, but your opponent draws TWO cards. Two is a lot.
What really annoys me with the card backs is that they affect your cards. The cards your opponent will be looking at. Not the card backs you'll be looking at the whole game.
What really annoys me with the card backs is that they affect your cards. The cards your opponent will be looking at. Not the card backs you'll be looking at the whole game.
Well, the idea is that they are a bragging, prestige thing.
Yetis are better than Gnomishes but it's harder to make parallel comparisons with him to illustrate my point. 4/5's and 3/5's are a special case because of the way they outclass early stuff, but I don't think that happens consistently enough.
I guess I'm not sure what your point is then... I thought it related directly to cantrips and trying to get back the card advantage.
Instead of giving an example, can you explain your point?
Innervate trades cards for tempo. It's like Soulfire. Soulfire is a little better because Warlock has a built-in way to get the card advantage back via the hero power. With Druid, you actually have to draft a way of getting the card advantage. Fortunately, that's not very hard.
I'm not sure where your notion that you have to massively warp your curve to run innervate is coming from.
Your deck is an unordered set of values, mostly ranging between two and six.
If you toss a single -2 in there, the standard deviation of your multi-card samples increases no matter how you compensate for the -2 to pull your mean up.
While we're on this tempo vs card advantage thread, what do you guys think of dancing swords?
3 mana 4/4. Deathrattle: Your opponent draws a card.
New card:
[img ]http://Anub'ar Ambusher[/img]
Well, It eats the Yeti, but Deathrattle isn't as good as Brew battlecries since you cannot always predict when it will fire, but still is controllable and overall card is strong.
New card:
[img ]http://Anub'ar Ambusher[/img]
Well, It eats the Yeti, but Deathrattle isn't as good as Brew battlecries since you cannot always predict when it will fire, but still is controllable and overall card is strong.
That's a Rogue only card, right?
It looks like that Deathrattle is meant to be a drawback, no? I mean, that's compared to a 4/5 with nothing special.
All those cards you listed are rates, though. This is a common. I'm talking mainly about arena hereYou could do worse, but most likely don't have to. There's at least 10 common 3-drops I'd rather have (see my list about a page ago).
I actually think its okay. Not great, but you can do way worse
What about the other cards? Nerrubian Egg (2 mana 0/2, deathrattle: summon 4/4) could be good if we get a sacrifice outlet of sorts (something that kills your own things for benefit, Warlock has a few), Undertaker is a Johnny card that just seems fun, though not nowhere near comparable with Mana Wurm, at least not now.Egg and Undertaker seem like they'd be good in the right constructed decks but might have a hard time cutting it in arena. Shade is the best of the neutrals revealed thus far, and it's basically like Panther.
It looks like that Deathrattle is meant to be a drawback, no? I mean, that's compared to a 4/5 with nothing special.It is a drawback because usually your opponent will kill the minion, which gives them better control of what bounces, unlike with pandas. You can't follow this up with a big 5-drop, because it's likely to bounce back. But if you follow up with like 2-drop + 3-drop (preferably with battlecries) or a weapon or something, there's not that much of a drawback.
Link to other new cards?http://hearthstone.gamepedia.com/Curse_of_Naxxramas
Please note that the death rattle bounce will almost certainly be random. There's currently no death rattles or triggered abilities of any kind, other than battlecries, that have a player make a choice. One of their design philosophies is completely asynchronous turns.Most of the time effects like this would use the word "random" if it was random, though. See Master Swordsmith and Young Priestess.
So just drafted my first Paladin deck in arena. I've never actually played Paladin before, but I know they like to have a bunch of minions in play. I think the draft went pretty well:
http://www.arenamastery.com/arena.php?shared=hs5363ef173f8f1&arena=240923
How did I do?
I'll update with results
Warrior one is great. You get a built in Whirlwind - that's quite strong.
I didn't enter the picks...
But my first pick was a murloc, because it was the only one that would work well for me, so I figured make the most of it
I love my Arena aggro decks. I find I tend to do better when more than half of my cards are less than 4 mana.
Aaarrrrrrrgh. Build aggro deck. Fail to draw any 2s or 3s in opening hand. Grrr
Edit: ... or maybe aggro decks just suck ass? Or maybe they just suck ass against Priests and all I'm getting matched with is Priests?
Aaarrrrrrrgh. Build aggro deck. Fail to draw any 2s or 3s in opening hand. Grrr
Edit: ... or maybe aggro decks just suck ass? Or maybe they just suck ass against Priests and all I'm getting matched with is Priests?
Do you have any 1s? I find they're essential in aggro/beatdown decks. You really don't want to miss the opportunity to take tempo off that first turn in a way that slower decks can afford to. Additionally you want to be really efficient with your mana and having a spare Leper Gnome/Worgen Infiltrator/Abusive Sarge to play when you've got 1 mana to spare helps keep the pressure on.
I love my Arena aggro decks. I find I tend to do better when more than half of my cards are less than 4 mana.
Really? I find games last long enough that you can play lots of large minions. I usually aim for lots of 2's, down until around 6 mana where I spike up again.
Yknow what? I think it's priests. MFers can heal enough to get you into a long game, at which point you're fucked. This deck is 0-5 against priests and like 3-3 against others.
Also not so great to play an aggro deck against: A lock holding Jaraxxus. "27 damage? I laugh at your 27 damage! Do 15 more!" But that one wasn't a bad game at all.
I love my Arena aggro decks. I find I tend to do better when more than half of my cards are less than 4 mana.
Really? I find games last long enough that you can play lots of large minions. I usually aim for lots of 2's, down until around 6 mana where I spike up again.
For me a typical curve has half the cards under 4, 1/4 at 4, and 1/4 above. 2 and 4 are the most important price points because those are the key points where the cards are significantly better than 1 mana less. I definitely don't see a reason for a spike at 6. There are very few good common cards at 6+ mana. For a good control deck you need like 4 "big" guys with 5-6+ attack, but really not more than that, and those can come from 5-drops like Mercenary, Warlord, or Tiger.
Come watch me fail in tournament at twitch.tv/popsofctown!
I love my Arena aggro decks. I find I tend to do better when more than half of my cards are less than 4 mana.
Really? I find games last long enough that you can play lots of large minions. I usually aim for lots of 2's, down until around 6 mana where I spike up again.
For me a typical curve has half the cards under 4, 1/4 at 4, and 1/4 above. 2 and 4 are the most important price points because those are the key points where the cards are significantly better than 1 mana less. I definitely don't see a reason for a spike at 6. There are very few good common cards at 6+ mana. For a good control deck you need like 4 "big" guys with 5-6+ attack, but really not more than that, and those can come from 5-drops like Mercenary, Warlord, or Tiger.
I love my Arena aggro decks. I find I tend to do better when more than half of my cards are less than 4 mana.
Really? I find games last long enough that you can play lots of large minions. I usually aim for lots of 2's, down until around 6 mana where I spike up again.
For me a typical curve has half the cards under 4, 1/4 at 4, and 1/4 above. 2 and 4 are the most important price points because those are the key points where the cards are significantly better than 1 mana less. I definitely don't see a reason for a spike at 6. There are very few good common cards at 6+ mana. For a good control deck you need like 4 "big" guys with 5-6+ attack, but really not more than that, and those can come from 5-drops like Mercenary, Warlord, or Tiger.
I'd agree with 2 and 4 as the most valuable price points -- my best constructed deck has 8 cards at 2 cost, 10 cards at 4 cost (which is probably too many..), and no more than 4 at any other cost.
Having a spike at 4 is definitely more important than having a spike at 6. A lot of games are decided by that point.
Fan cards for great funzies!
New arena:
http://arenamastery.com/EeN5
I am on the craziest win streak ever. I went from rank 9 to rank 5 without losing, lost once, and then streaked from there to rank 3. Still going.
Anyone know the star counts so i can reverse engineer the win tally on this?
I believe it's 4 stars per rank from 9-5, then 5 per from 5 up. You can't get a win streak at 5 or higher, so be sure to count that in.
It was divine zoo. The magic stopped at last. I think maybe it has to do with daily fluctuations in meta. College students playing a little different from high school students and stuff.I am on the craziest win streak ever. I went from rank 9 to rank 5 without losing, lost once, and then streaked from there to rank 3. Still going.
Anyone know the star counts so i can reverse engineer the win tally on this?
That's pretty cool -- what deck are you playing?
Just got my second Legendary, Archmage Antonidas! I think he's one of the more interesting class specific ones. I've had fun with him, holding onto him as long as I can so I can spam a couple cheap spells immediately after dropping him. I've used him to make a let's-cast-lots-of-spells deck. Sorceror's Apprentices, Mana Wyrms, Gadgetzan Auctioneer and lots of spells (including a few secrets to combo with Kirin Tor Mages and Arcane Archivists). I don't think I have quite the cards I need to really make it work (it could use a 2nd Auctioneer and a 2nd Azure Drake), but I'm having fun with it. Any thoughts on how to make a nice deck around Antonidas?
Just got my second Legendary, Archmage Antonidas! I think he's one of the more interesting class specific ones. I've had fun with him, holding onto him as long as I can so I can spam a couple cheap spells immediately after dropping him. I've used him to make a let's-cast-lots-of-spells deck. Sorceror's Apprentices, Mana Wyrms, Gadgetzan Auctioneer and lots of spells (including a few secrets to combo with Kirin Tor Mages and Arcane Archivists). I don't think I have quite the cards I need to really make it work (it could use a 2nd Auctioneer and a 2nd Azure Drake), but I'm having fun with it. Any thoughts on how to make a nice deck around Antonidas?
Just got my second Legendary, Archmage Antonidas! I think he's one of the more interesting class specific ones. I've had fun with him, holding onto him as long as I can so I can spam a couple cheap spells immediately after dropping him. I've used him to make a let's-cast-lots-of-spells deck. Sorceror's Apprentices, Mana Wyrms, Gadgetzan Auctioneer and lots of spells (including a few secrets to combo with Kirin Tor Mages and Arcane Archivists). I don't think I have quite the cards I need to really make it work (it could use a 2nd Auctioneer and a 2nd Azure Drake), but I'm having fun with it. Any thoughts on how to make a nice deck around Antonidas?
How are you getting the Legendaries?
My games in Ranked always seem to go:
1. I get out to an early lead. (I'm fairly aggressive early on.)
2. I get board control mid-game. (At this point, I'm probably at least double his health.)
3. Opponent drops a Legendary.
4. I lose.
In games where #3 doesn't happen, I usually win.
What legendaries are you losing to, and what class are you playing?
Ashersky needs a Big Game Hunter (+mark of the wild, for Archmage).
Generally an aggro deck should have already won by the time gruul or rag gets played -- if rag is going to beat you, you were probably losing to nonlegendaries as well. Druid doesn't have great removal -- it can't really take out an 8/8. Maybe implementing savage roar as a finisher could help you get in the damage you need.
Yeah, I'm playing a Priest mainly. I love it when there's a close match going on, and my opponent plays their legendary. It mostly happens likeAshersky needs a Big Game Hunter (+mark of the wild, for Archmage).
Good call. With Priest, Shadow Word: Pain/Death handles any single minion (unless they have exactly 4 attack) for 2/3 mana.
I guess I could run with Naturalize, and just not play it unless I need it, but then it's a dead card a lot of the time.
Just got my second Legendary, Archmage Antonidas! I think he's one of the more interesting class specific ones. I've had fun with him, holding onto him as long as I can so I can spam a couple cheap spells immediately after dropping him. I've used him to make a let's-cast-lots-of-spells deck. Sorceror's Apprentices, Mana Wyrms, Gadgetzan Auctioneer and lots of spells (including a few secrets to combo with Kirin Tor Mages and Arcane Archivists). I don't think I have quite the cards I need to really make it work (it could use a 2nd Auctioneer and a 2nd Azure Drake), but I'm having fun with it. Any thoughts on how to make a nice deck around Antonidas?
How are you getting the Legendaries?
My games in Ranked always seem to go:
1. I get out to an early lead. (I'm fairly aggressive early on.)
2. I get board control mid-game. (At this point, I'm probably at least double his health.)
3. Opponent drops a Legendary.
4. I lose.
In games where #3 doesn't happen, I usually win.
I just got it from a pack. I get my packs through Arena mostly. I've had two so far, but that's in many more packs. Probably about 40-50 packs altogether.
I just got it from a pack. I get my packs through Arena mostly. I've had two so far, but that's in many more packs. Probably about 40-50 packs altogether.
Cool. I'm at the point where I'm wondering if I'm supposed to drop 10-50 bucks on packs to try and compete.
I just got it from a pack. I get my packs through Arena mostly. I've had two so far, but that's in many more packs. Probably about 40-50 packs altogether.
Cool. I'm at the point where I'm wondering if I'm supposed to drop 10-50 bucks on packs to try and compete.
Edit 2: No, actually, least favorite moment was T4 Yeti, T5 2x Shield, Inner Fire... and the hunter has Explosive Trap.
Zoo warlock is cheaper than aggro warlock because it doesn't have any legendaries. It's also stronger..I just got it from a pack. I get my packs through Arena mostly. I've had two so far, but that's in many more packs. Probably about 40-50 packs altogether.
Cool. I'm at the point where I'm wondering if I'm supposed to drop 10-50 bucks on packs to try and compete.
Honestly, depends on what kind of deck you like to play. If you don't care and just want to win on a budget, aggro Warlock is always pretty consistent and pretty cheap. You won't have Leeroy, but at lower ranks that doesn't matter too much.
What rank are you? If around 15-20, I think tighter play is much more important than anything else. I haven't gone past rank 15 in a while since I'm focusing on arena, so I don't know what it's like past that.
Zoo warlock is cheaper than aggro warlock because it doesn't have any legendaries. It's also stronger..I just got it from a pack. I get my packs through Arena mostly. I've had two so far, but that's in many more packs. Probably about 40-50 packs altogether.
Cool. I'm at the point where I'm wondering if I'm supposed to drop 10-50 bucks on packs to try and compete.
Honestly, depends on what kind of deck you like to play. If you don't care and just want to win on a budget, aggro Warlock is always pretty consistent and pretty cheap. You won't have Leeroy, but at lower ranks that doesn't matter too much.
What rank are you? If around 15-20, I think tighter play is much more important than anything else. I haven't gone past rank 15 in a while since I'm focusing on arena, so I don't know what it's like past that.
Standard zoo has 2 Defenders of Argus at rare, 2 Young Priestesses at rare, and 2 Doomguards at epic. So it's a pretty cheap deck, and it's the only proven legendless deck afaik.
http://arenamastery.com/Co2k
1-3 Druid. Saw exactly one of my 3 Wraths in four games, and neither Druid of the Claw at any time. Worst moment: Ironbark Protector hit by Freezing Trap. :( The game was otherwise won, but instead I lost.
http://arenamastery.com/Co2k
1-3 Druid. Saw exactly one of my 3 Wraths in four games, and neither Druid of the Claw at any time. Worst moment: Ironbark Protector hit by Freezing Trap. :( The game was otherwise won, but instead I lost.
Draft comments:
2. Soul of the Forest over Frostwolf Warlord is insane to me. For SotF to have any value, you need to have at least 2-3 minions on board, in which case Warlord is a 7/7 or 8/8 for 5, which is much better than 2-3 2/2s showing up later.
4. Molten Giant is really good in constructed, but really bad in arena. The big difference is that you're unlikely to have a way to make him taunt in arena. I take the pirate captain (aka vanilla 3/3) here.
16. I think Crusader > Ironbark, especially since you have 2 giants and 2 big taunts already. Remember, all games have a turn 3, but not all games have a turn 8.
20. Kodo > Twilight Drake in general, I think. It's just so good at dealing with aggro.
24. Dragonhawk is kind of unpickable. Is this about your lack of 2-drop minions? Dragonhawk doesn't really rectify that. Is the plan to use it to allow you to cantrip your wraths to kill 3/2s? Maybe that's a possibility, but it seems like wishful thinking for not that much improvement. I'd just take Ogre Magi here.
26. Owl is easily the worst card here. Starfire and Crusader are easy 2-for-1s. Owl is not even going to be worth a card a lot of the time.
29. Like Dragonahwk, Boar is nearly unpickable. Your curve can still afford to take Lord of the Arena.
It's hard to justify Owl over Scarlet Crusader in general. Owl has great utility, but it's very situational and sometimes it just never gets used effectively. I often try to pick one up if it's not a huge value drop, but SC -> Owl is a massive drop in strength.
Yes, those last three picks you mention were because of the really high curve I had, and in particular theOwl was for the silence.
Otherwise I'm going mostly by suggestions in various places. Almost all the epic rankings put the Captain far down unless it's a constructed pirate deck.
It's hard to justify Owl over Scarlet Crusader in general. Owl has great utility, but it's very situational and sometimes it just never gets used effectively. I often try to pick one up if it's not a huge value drop, but SC -> Owl is a massive drop in strength.
Actually, I almost certainly would take Twilight Drake over Kodo at that point. Yeah Kodo's great, but at that point in the draft the deck already has: (Frostwolf Warlord), Druid of the Claw, Fen Creeper, Stranglethorn Tiger at 5, and only Ogre Magi and Stormwind Knight at 4. Kodo is better than all of those 5s, but I think diversifying is more important, and I think that having a quality 4 drop is more important than having a quality 5 drop. The power level at 5 previous to the pick is also way higher than the power level at 4.
Then whatever rankings you're looking at are kind of questionable. A vanilla 3/3 is an acceptable 3-drop. It trades with all 3-drops other than Scarlet Crusader. I think the Captain is unquestionably ranked 5 out of 10 neutral epics.
...but it's a King Krush...which is underwhelming to me. Am I wrong?
King Krush is the hunter pyroblast. The challenge is building a hunter deck that wants pyroblast.
Decided yesterday that I'll focus on constructed and open boosters instead of playing Arena. Second or third booster in - YSERA!
Yay. I also got 1375 dust, was planning on getting Leeroy but might get a more control-y Legend instead to go with my Ysera.
So two arena runs in a row with zero Epics available to me...lame.
I did just get my first Legendary from a pack!!!!
...but it's a King Krush...which is underwhelming to me. Am I wrong?
Are those patch notes a joke? That doesn't seem like good documentation. "resolved various bugs and issues".
As for King Krush, well of course I had to try to build a deck around him anyway. I've found...he's an okay finisher, I guess.
Like, I find I'm just working to get my opponent to 8 health by turn 9 with no Taunts. Or something similar with other minions alive. So it's like a half-damage, half-control mostly beast deck that just bides it's time while doing average damage.
But then, it's like, in the 4 games I've drawn him, once the guy concedes on Turn 8 because he's going to lose anyway, once I get to use him to win, and the other two times he's just cut down in one turn after I'm forced to slam him into a Taunt.
He's like a fancy extra side dish, not a great main course.
This new shaman card is really, really, really good:
https://twitter.com/playhearthstone/status/469357019007180800
I think leeroys going to have to get nerfed. This card just gives yet another class a one turn kill with leeroyShaman already had Leeroy OTKs. Especially with, y'know, that other two mana shaman spell that allows Leeroy to attack again.
I think leeroys going to have to get nerfed. This card just gives yet another class a one turn kill with leeroy
I think leeroys going to have to get nerfed. This card just gives yet another class a one turn kill with leeroyShaman already had Leeroy OTKs. Especially with, y'know, that other two mana shaman spell that allows Leeroy to attack again.
http://arenamastery.com/C6wW
This may have been my worst draft ever. Yes, it went 0-3 in very short order. No, none of the games were even close.
What do people think of the new Shaman card that'll be coming out?
"Destroy a minion and return it to life with full health." (images are beyond my abilities here)
I don't see it being amazing at first glance. I mean it's ok as a buff removal, but Hex is only 1 mana more and pretty much better. It could be good with divine shield, but otherwise it'll be an expensive Ancestral healing.
Oh yeah and Deathrattles will be good with it. but Still don't see it as amazing.
What do people think of the new Shaman card that'll be coming out?
"Destroy a minion and return it to life with full health." (images are beyond my abilities here)
I don't see it being amazing at first glance. I mean it's ok as a buff removal, but Hex is only 1 mana more and pretty much better. It could be good with divine shield, but otherwise it'll be an expensive Ancestral healing.
Oh yeah and Deathrattles will be good with it. but Still don't see it as amazing.
Isn't it meant to be used on your own minions most of the time, usually un-silencing or bring it back to full strength after a few hits?
You can Leeroy, attack, kill him, attack again for 12 burst, among things you've already mentioned (Cairne adding huge value to already quite high value guy being probably the best).
Mages continue to find ways to make me hate them.
Immune to fatal attacks? What?
Mages continue to find ways to make me hate them.
Immune to fatal attacks? What?
Sure, but only once! And it's an Epic...
Just did my first 12-0 arena run. The deck looked good but I wasn't expecting such a good run off it. (It's a Paladin deck with no Truesilver Champion or Consecration!) Instead, most games were total blow-outs, so obviously I'm not good at judging arena deck quality. Some of my opponents were pretty bad, and/or had bad decks, and/or had bad luck, so I'm not convinced that it's just the deck quality at work.
http://www.hearthpwn.com/deckbuilder/paladin#19:1;23:1;29:1;33:1;74:2;84:1;140:1;142:2;157:1;174:1;191:1;213:2;250:1;283:2;305:1;326:1;350:2;392:1;463:1;475:1;509:1;557:1;627:1;648:2; (http://www.hearthpwn.com/deckbuilder/paladin#19:1;23:1;29:1;33:1;74:2;84:1;140:1;142:2;157:1;174:1;191:1;213:2;250:1;283:2;305:1;326:1;350:2;392:1;463:1;475:1;509:1;557:1;627:1;648:2;)
It's a two legendary deck. Amusingly, for the first legendary pick, I was offered choice of: Nat Pagle, Tinkmaster, Nozdormu. That's 3 of the 4 legendaries in Trump's "terrible" tier. Then in one game, I played Pagle and got three straight draws from him, and he eventually drew an Eviscerate. That's value.
Why am I seeing 1-2 legendary decks in casual play?
Just did my first 12-0 arena run. The deck looked good but I wasn't expecting such a good run off it. (It's a Paladin deck with no Truesilver Champion or Consecration!) Instead, most games were total blow-outs, so obviously I'm not good at judging arena deck quality. Some of my opponents were pretty bad, and/or had bad decks, and/or had bad luck, so I'm not convinced that it's just the deck quality at work.
http://www.hearthpwn.com/deckbuilder/paladin#19:1;23:1;29:1;33:1;74:2;84:1;140:1;142:2;157:1;174:1;191:1;213:2;250:1;283:2;305:1;326:1;350:2;392:1;463:1;475:1;509:1;557:1;627:1;648:2; (http://www.hearthpwn.com/deckbuilder/paladin#19:1;23:1;29:1;33:1;74:2;84:1;140:1;142:2;157:1;174:1;191:1;213:2;250:1;283:2;305:1;326:1;350:2;392:1;463:1;475:1;509:1;557:1;627:1;648:2;)
It's a two legendary deck. Amusingly, for the first legendary pick, I was offered choice of: Nat Pagle, Tinkmaster, Nozdormu. That's 3 of the 4 legendaries in Trump's "terrible" tier. Then in one game, I played Pagle and got three straight draws from him, and he eventually drew an Eviscerate. That's value.
Eviscerate is a Rogue card. Paladin deck?
Mages continue to find ways to make me hate them.
Immune to fatal attacks? What?
Sure, but only once! And it's an Epic...
I think rareness isn't an inhibitor to play. Cards costs more (mana) to make them harder to "obtain" in the King's Court sense, I suppose. But since all cards are "obtainable," it's epic doesn't really work as a card balance mechanic.
I don't understand what's so frustrating about a card that delays the killing blow by one turn. If I could beat you last turn, I'm rated pretty high to beat you next turn it seems.
It's like saying a Hail Mary pass is unfair
Me: Big Game Hunter, BrewmasterI gotta say, playing Deathwing after your opponent just brewed a BGH has got to be one of the worst possible plays in the game. That's pretty funny.
Opponent: Deathwing
Me: Big Game Hunter plus some little stuff
Me: Big Game Hunter, BrewmasterI gotta say, playing Deathwing after your opponent just brewed a BGH has got to be one of the worst possible plays in the game. That's pretty funny.
Opponent: Deathwing
Me: Big Game Hunter plus some little stuff
I don't know if I will drop a lot of $ any time soon to play the constructed competitively, probably just stick to Arena for now and see what this expansion coming out this summer does to shake things up.
Hearthstone does indeed reward playing well, however there are very good players with very good cards and those are the people I would want to beat once I make my way into constructed ;)
Hearthstone does indeed reward playing well, however there are very good players with very good cards and those are the people I would want to beat once I make my way into constructed ;)
They still pair you roughly with people with similar decks in casual play, so you can still build up a collection before tackling Warlocks with Giants.
Hearthstone does indeed reward playing well, however there are very good players with very good cards and those are the people I would want to beat once I make my way into constructed ;)
They still pair you roughly with people with similar decks in casual play, so you can still build up a collection before tackling Warlocks with Giants.
I have to doubt this. I was playing a Paladin deck with 1 Epic and perhaps 5 Rares, and got matched (as mentioned above) with a deck containing Krush, Hogger, Deathwing, Mukla, and Nat Pagle. And I was getting similar mismatches in unrated as well.
Hearthstone does indeed reward playing well, however there are very good players with very good cards and those are the people I would want to beat once I make my way into constructed ;)
They still pair you roughly with people with similar decks in casual play, so you can still build up a collection before tackling Warlocks with Giants.
I have to doubt this. I was playing a Paladin deck with 1 Epic and perhaps 5 Rares, and got matched (as mentioned above) with a deck containing Krush, Hogger, Deathwing, Mukla, and Nat Pagle. And I was getting similar mismatches in unrated as well.
Hearthstone does indeed reward playing well, however there are very good players with very good cards and those are the people I would want to beat once I make my way into constructed ;)
They still pair you roughly with people with similar decks in casual play, so you can still build up a collection before tackling Warlocks with Giants.
I have to doubt this. I was playing a Paladin deck with 1 Epic and perhaps 5 Rares, and got matched (as mentioned above) with a deck containing Krush, Hogger, Deathwing, Mukla, and Nat Pagle. And I was getting similar mismatches in unrated as well.
I think they try, but they allow a wide threshold of error, so in ranked it would probably make you wait a long time to make sure you found someone close to you in rank, but in unranked it tries for someone close to you, but will be more inclined to match you with someone innappropriate to your deck consistency if there was no one else available. Unranked matchmaking favours a shorter wait time over fairer games.
Hearthstone does indeed reward playing well, however there are very good players with very good cards and those are the people I would want to beat once I make my way into constructed ;)
They still pair you roughly with people with similar decks in casual play, so you can still build up a collection before tackling Warlocks with Giants.
I have to doubt this. I was playing a Paladin deck with 1 Epic and perhaps 5 Rares, and got matched (as mentioned above) with a deck containing Krush, Hogger, Deathwing, Mukla, and Nat Pagle. And I was getting similar mismatches in unrated as well.
I think they try, but they allow a wide threshold of error, so in ranked it would probably make you wait a long time to make sure you found someone close to you in rank, but in unranked it tries for someone close to you, but will be more inclined to match you with someone innappropriate to your deck consistency if there was no one else available. Unranked matchmaking favours a shorter wait time over fairer games.
I assume ranked it strictly by rank, so you play someone with the same rank as you.
Hearthstone does indeed reward playing well, however there are very good players with very good cards and those are the people I would want to beat once I make my way into constructed ;)
They still pair you roughly with people with similar decks in casual play, so you can still build up a collection before tackling Warlocks with Giants.
I have to doubt this. I was playing a Paladin deck with 1 Epic and perhaps 5 Rares, and got matched (as mentioned above) with a deck containing Krush, Hogger, Deathwing, Mukla, and Nat Pagle. And I was getting similar mismatches in unrated as well.
I think they try, but they allow a wide threshold of error, so in ranked it would probably make you wait a long time to make sure you found someone close to you in rank, but in unranked it tries for someone close to you, but will be more inclined to match you with someone innappropriate to your deck consistency if there was no one else available. Unranked matchmaking favours a shorter wait time over fairer games.
I assume ranked it strictly by rank, so you play someone with the same rank as you.
I can say with certainty that it's not totally strict. You play someone who isn't too far off in rank from you. So an 18 might end up with a game against a 19 or a 16. Proof, this has happened to me many times.
Here is my 12 win mage, nice one pager, wish I could play with this one every time: http://i.imgur.com/RcqkoAd.jpg
3 Flamestrike
3 Water Elemental
2 Azure Drake
2 Fireball
<Drool>
Arcane Explosion (x2), Ironbeak Owl and Tauren Warrior are all fairly weak in arena, though maybe the presence of the Drakes, Pyromancers, and Violet Teacher make the Arcane Explosion more useful than it normally would be. Still, apart from those cards, the rest range from good through outstanding.
Here is my 12 win mage, nice one pager, wish I could play with this one every time: http://i.imgur.com/RcqkoAd.jpg
3 Flamestrike
3 Water Elemental
2 Azure Drake
2 Fireball
<Drool>
Damn. There's just not a single truly bad pick among those cards.
http://arenamastery.com/bjKf
I'd be happy for any commentary on what I messed up here, other than getting offered very few good 2s through the whole draft.
(This went 1-3)
I don't know if I will drop a lot of $ any time soon to play the constructed competitively, probably just stick to Arena for now and see what this expansion coming out this summer does to shake things up.If you are good enough at arena and enjoy it enough to keep playing, your collection will build itself in no time, so you most likely won't have to spend any money.
http://arenamastery.com/bjKf
I'd be happy for any commentary on what I messed up here, other than getting offered very few good 2s through the whole draft.
(This went 1-3)
http://arenamastery.com/bjKf
I'd be happy for any commentary on what I messed up here, other than getting offered very few good 2s through the whole draft.
(This went 1-3)
Well you got offered some 2s, but unfortunately they were mostly early against good stuff. You should have also taken the Bluegill. Still, it's not a complete loss. You have enough 2s, even though you only have one "good" one. Dire Wolf is pretty good in Paladin, since you can hero power turn 2, then Dire Wolf to trade the token for a 3/2. The Dire Wolf is a bit small for a turn 3 play, but you avoid having a bad turn 2 and you make up the one bad turn with the strong turn 4 plays. Argent Squire also works great with the Dire Wolves, so your early game is in decent shape.
I don't know if I will drop a lot of $ any time soon to play the constructed competitively, probably just stick to Arena for now and see what this expansion coming out this summer does to shake things up.If you are good enough at arena and enjoy it enough to keep playing, your collection will build itself in no time, so you most likely won't have to spend any money.
In retrospect the Kidnappers don't seem as good as I thought, but in this deck they seem to work well. (I probably should have taken the Sea Giant over the second one, but the first one was against a Patient Assassin and I think a Crab.)Kidnapper is widely considered one of the worst cards in the entire game, so... yeah, I'd go with something else. Patient Assassin is not bad.
In retrospect the Kidnappers don't seem as good as I thought, but in this deck they seem to work well. (I probably should have taken the Sea Giant over the second one, but the first one was against a Patient Assassin and I think a Crab.)Kidnapper is widely considered one of the worst cards in the entire game, so... yeah, I'd go with something else. Patient Assassin is not bad.
I don't know if I will drop a lot of $ any time soon to play the constructed competitively, probably just stick to Arena for now and see what this expansion coming out this summer does to shake things up.If you are good enough at arena and enjoy it enough to keep playing, your collection will build itself in no time, so you most likely won't have to spend any money.
Yeah, I am starting to gather that which is why I'm holding off on dropping money on packs, spending money on Arena is much more efficient, I've spent 10 bucks to rebuy into Arenas so far and Ive opened dozens of packs. My collection is starting to look respectable(3 legendaries, none of the great ones though). A few more weeks with some good pack opening I figure I should be able to field several of the competitive decks.
I don't know if I will drop a lot of $ any time soon to play the constructed competitively, probably just stick to Arena for now and see what this expansion coming out this summer does to shake things up.If you are good enough at arena and enjoy it enough to keep playing, your collection will build itself in no time, so you most likely won't have to spend any money.
Yeah, I am starting to gather that which is why I'm holding off on dropping money on packs, spending money on Arena is much more efficient, I've spent 10 bucks to rebuy into Arenas so far and Ive opened dozens of packs. My collection is starting to look respectable(3 legendaries, none of the great ones though). A few more weeks with some good pack opening I figure I should be able to field several of the competitive decks.
Or just play Zoolock ...
Zoo is IMO quite boring to play. I've recently been enjoying burst-oriented combo decks like Miracle Rogue and Kolento's special tactics warlock. For these kinds of decks, the only vital legendary is Leeroy, although even without it, you might be able to sub Arcane Golem for it and still win some games. Thalnos and (for Miracle Rogue) Edwin increase the deck strength a lot, but you can get by without them.I don't know if I will drop a lot of $ any time soon to play the constructed competitively, probably just stick to Arena for now and see what this expansion coming out this summer does to shake things up.If you are good enough at arena and enjoy it enough to keep playing, your collection will build itself in no time, so you most likely won't have to spend any money.
Yeah, I am starting to gather that which is why I'm holding off on dropping money on packs, spending money on Arena is much more efficient, I've spent 10 bucks to rebuy into Arenas so far and Ive opened dozens of packs. My collection is starting to look respectable(3 legendaries, none of the great ones though). A few more weeks with some good pack opening I figure I should be able to field several of the competitive decks.
Or just play Zoolock ...
I don't know if I will drop a lot of $ any time soon to play the constructed competitively, probably just stick to Arena for now and see what this expansion coming out this summer does to shake things up.If you are good enough at arena and enjoy it enough to keep playing, your collection will build itself in no time, so you most likely won't have to spend any money.
Yeah, I am starting to gather that which is why I'm holding off on dropping money on packs, spending money on Arena is much more efficient, I've spent 10 bucks to rebuy into Arenas so far and Ive opened dozens of packs. My collection is starting to look respectable(3 legendaries, none of the great ones though). A few more weeks with some good pack opening I figure I should be able to field several of the competitive decks.
Or just play Zoolock ...
Or not because then I hate you.
Sea Giant also happens to be one of the best arena cards. Think of how good Ogre is, which is 6/7 for 6 mana, and then think about how often in arena there are 4 minions on the board, allowing you to play Sea Giant, an 8/8, for 6 mana.
How bad is Holy Wrath?!
Also Argent Protector is amazing!
How bad is Holy Wrath?!
Also Argent Protector is amazing!
Holy Wrath is inconsistent, but I'd still take it over Ancient Mage at that point. If you hit a 3 cost, it's an expensive Hammer of Wrath, but Hammer is a nice card in arena anyways.
Argent Protector vs Consecration is a tough call to make, passing on Consecration is always very hard for me to do.
I don't know if I will drop a lot of $ any time soon to play the constructed competitively, probably just stick to Arena for now and see what this expansion coming out this summer does to shake things up.If you are good enough at arena and enjoy it enough to keep playing, your collection will build itself in no time, so you most likely won't have to spend any money.
Yeah, I am starting to gather that which is why I'm holding off on dropping money on packs, spending money on Arena is much more efficient, I've spent 10 bucks to rebuy into Arenas so far and Ive opened dozens of packs. My collection is starting to look respectable(3 legendaries, none of the great ones though). A few more weeks with some good pack opening I figure I should be able to field several of the competitive decks.
Or just play Zoolock ...
Or not because then I hate you.
The QQ tears of my Zoolock enemies are delicious. Heck, I didn't even realize I wasn't playing "proper" Zoolock and was putting in Yetis and other random cards, but still winning with the basic principle that all my stuff should be under <$5.
How bad is Holy Wrath?!It's bad, but not that bad. In a typical arena deck, it's on average a little more damage than Hammer for 1 mana more, which is definitely not something you prefer, but it's playable since at least it's a cantrip, if an expensive one. It's much better in high curve decks. People play it in constructed giants Paladin. Drawing Molten Giant with it is amazing.
He just really, really suffers from the fact that he's a 5/3 for 6, and trades with a lot of 2 drops.It's not just this. It's the fact that it requires a combo. If it didn't require the combo, it might be playable. But as is, you can't really play it until like turn 8 or something.
Thalnos and (for Miracle Rogue) Edwin increase the deck strength a lot, but you can get by without them.I'm currently running a variant of Miracle that I call "Midrange Miracle". I've removed the weaker spells like Shiv and third AoE spell, and cheaper minions like Thalnos, Edwin, Coldlight/Acolyte/Hoarder; and I've replaced them with solid normal midrange minions including 2x Farseer, 2x Teacher, 2x Azure Drake.
I think the fact you don't know how much damage it is going to deal is really terrible. At least with Hammer you can fire it at whatever needs killing, here you don't know if it will flub, or overkill terribly or whatever. I could see it being better with a guaranteed heavy curve deck, but in arena especially, you don't want high curve- you want low- I can't see how on average it will be more damage than Hammer- half your deck probably is 3 cost or less, though I admit, that is leaning higher with Paladin because all the value 4's.
Is there a "canonical" Zoolock or Miracle Rogue deck list somewhere?
Is there a "canonical" Zoolock or Miracle Rogue deck list somewhere?LiquidHearth's power rank has example decks for each class:
It's the end of the season- all the Legendary ranked players probably just play in Casual now, because why would they play in Ranked?
8 wins. I think the Kidnappers cost me one of them, but they were useful in some of the other games. Mostly in situations where I was playing ahead though. Still 175 gold, a golden common and a deck is nothing to complain about.This is one of the reasons some deceptively good-looking cards are not actually good. If it only helps you "win more", it doesn't really change any losses to wins.
New Mage secret: https://twitter.com/PlayHearthstone/status/472029659345846272/photo/1
Seems pretty good, but then again, if they hex and then kill your minion, you just get a couple of frogs... And it's probably not great for aggro, but having a chance at 5 Leeroys? That's enticing :)
New Mage secret: https://twitter.com/PlayHearthstone/status/472029659345846272/photo/1
Seems pretty good, but then again, if they hex and then kill your minion, you just get a couple of frogs... And it's probably not great for aggro, but having a chance at 5 Leeroys? That's enticing :)
The change that secrets can't be activated on your own turn makes this card much, much worse.
It's interesting. It's good value, but horrible tempo. It's really pushed as far towards value as it can be.. it's a three drop that does absolutely nothing until you spend further mana on it at a later point. If the game ever turns into a bunch of midrange decks mashing creatures at each other I can see this as an option, but this surely isn't an option against decks like miracle rogue.
Personally I think secrets are somewhat undervalued, since their strength is not just their actual effect but the possibility of your opponent making a correct but suboptimal play in response. In other words, Sklansky's fundamental theorem of poker.
Personally I think secrets are somewhat undervalued, since their strength is not just their actual effect but the possibility of your opponent making a correct but suboptimal play in response. In other words, Sklansky's fundamental theorem of poker.
This is a really good point. For instance, I was playing an opponent who had just played a secret in arena in the late game, and I tested for Ice Barrier, Vapourize, Counterspell, realized it was probably Mirror Entity, and then couldn't play my Ancient of War for two turns until I drew a 2 drop (I didn't have any other minions in hand) that I was okay with him getting a copy of. If it turned out he had played an Ice Block there instead of Mirror Entity I would have still felt like I made the right play in a bad situation, but he would have gotten a lot of value out of that secret.
^I think battlecries that affect the minion itself still get copied by Mirror Entity, so AoW comes out as a 5/10 taunt for the Mage too. It's one of those weird things about the Hearthstone rules that aren't documented anywhere.
^I think battlecries that affect the minion itself still get copied by Mirror Entity, so AoW comes out as a 5/10 taunt for the Mage too. It's one of those weird things about the Hearthstone rules that aren't documented anywhere.
I think that's how Faceless works, but not mirror entity. I used it last night and can't recall.
It seems like Rocketeer would be able to fill the same niche without worrying about a legendary. Right?It's not mana-efficient at 5 mana for 5 damage, 8 mana for 10 damage (with 1 shadowstep). Compare with Leeroy, which is 4 mana for 6 damage, 6 mana for 12 damage (1 shadowstep), 8 mana for 18 damage. The closest non-legendary I'm aware of is Arcane Golem, which would be 3 mana for 4 damage, 4 mana for 8 damage, 5 mana for 12 damage. That's more mana-efficient than Leeroy, but less card-efficient, and you'd need to make up that extra 6 damage from the full combo somehow.
What's the difference between "tempo" and "control"? I hear those words tossed around a lot and am not entirely clear as to what they mean.
What's the difference between "tempo" and "control"? I hear those words tossed around a lot and am not entirely clear as to what they mean.
It seems like Rocketeer would be able to fill the same niche without worrying about a legendary. Right?It's not mana-efficient at 5 mana for 5 damage, 8 mana for 10 damage (with 1 shadowstep). Compare with Leeroy, which is 4 mana for 6 damage, 6 mana for 12 damage (1 shadowstep), 8 mana for 18 damage. The closest non-legendary I'm aware of is Arcane Golem, which would be 3 mana for 4 damage, 4 mana for 8 damage, 5 mana for 12 damage. That's more mana-efficient than Leeroy, but less card-efficient, and you'd need to make up that extra 6 damage from the full combo somehow.
^Actually Rocketeer costs 6, so you can only play it twice in one turn (6+4).Thanks, wow, I forgot how terrible Rocketeer is. :P
I finally tried out Hearthstone today. It's fun, to say the least. I've already unlocked the 9 classes.
Pretty straightforward mechanics. It reminds me a lot of Yu-gi-oh, but has key differences. I like the increasing mama pool concept, which adds momentum to the game as it goes on. The biggest difference for me is that I'll be able to find Hearthstone opponents but cannot do so for Yu-gi-oh and whatever other LCGs are out there.
After spending so much time on Goko, I was starting to forget that the friend system existed in other places. I'm still super new to this game, but I'll add you nonetheless.I finally tried out Hearthstone today. It's fun, to say the least. I've already unlocked the 9 classes.
Pretty straightforward mechanics. It reminds me a lot of Yu-gi-oh, but has key differences. I like the increasing mama pool concept, which adds momentum to the game as it goes on. The biggest difference for me is that I'll be able to find Hearthstone opponents but cannot do so for Yu-gi-oh and whatever other LCGs are out there.
Add me KingZog3#1700
After spending so much time on Goko, I was starting to forget that the friend system existed in other places. I'm still super new to this game, but I'll add you nonetheless.I finally tried out Hearthstone today. It's fun, to say the least. I've already unlocked the 9 classes.
Pretty straightforward mechanics. It reminds me a lot of Yu-gi-oh, but has key differences. I like the increasing mama pool concept, which adds momentum to the game as it goes on. The biggest difference for me is that I'll be able to find Hearthstone opponents but cannot do so for Yu-gi-oh and whatever other LCGs are out there.
Add me KingZog3#1700
I have a simple Hunter's deck right now. It mostly involves cool interactions between the beast minions and a few spells.
I should mention, my username on Hearthstone is Archvile. It's a name from way back. So far, only Dominion and Innovation related stuff has me using the username markusin.After spending so much time on Goko, I was starting to forget that the friend system existed in other places. I'm still super new to this game, but I'll add you nonetheless.I finally tried out Hearthstone today. It's fun, to say the least. I've already unlocked the 9 classes.
Pretty straightforward mechanics. It reminds me a lot of Yu-gi-oh, but has key differences. I like the increasing mama pool concept, which adds momentum to the game as it goes on. The biggest difference for me is that I'll be able to find Hearthstone opponents but cannot do so for Yu-gi-oh and whatever other LCGs are out there.
Add me KingZog3#1700
I have a simple Hunter's deck right now. It mostly involves cool interactions between the beast minions and a few spells.
I'm not that good either. I still have have some pretty basic decks that could use to play against you. And I also started with Hunter decks. The spells and buffs are pretty fun.
Twistedarcher - Bkirbit #1439
Popsofctown - KirbyHero #1343
Grujah - Grujah #2516
ycz6 - ycz#1361
KingZog3 - KingZog3 #1700
Drab Emordnilap - Drab #1455
Shraeye - Shraeye #1428
Theory - Theory#1157
Kirian - Kirian #1720
HiveMindEmulator - Mikohoy#1464
Ashersky - Ashersky #1470
Titandrake #1456
Nkirbit - Nick #11795
Just stumbled into this (always just ignored this thread), but this is pretty much the same as CookieClicker, right?
Does it matter if we're EU or US can we just add whoever?
I've forgotten about whelp knives a couple times. Haven't had them kill off Leeroy yet, but it's only a matter of time if I continue to goof...
I've forgotten about whelp knives a couple times. Haven't had them kill off Leeroy yet, but it's only a matter of time if I continue to goof...
It'd be easier to remember how the card behaves if the card wasn't bugged.
Leeroy's text says that you summon the whelps, so your opponent's Knife Juggler shouldn't trigger.
There's lots of blatantly incorrect card text that Blizzard seems to refuse to correct, it bugs me a bit.
I like to try to pick up lots of 2s and 4s and make a deck focused around Ironfur Squirrel. Ideally you'd like to grab at least one Chimney Guardian as well, and it has good synergy with Barley Vortex (if you can get it out before turn 3). Of course this really only works for Arcane Haberdasher decks.
I like to try to pick up lots of 2s and 4s and make a deck focused around Ironfur Squirrel. Ideally you'd like to grab at least one Chimney Guardian as well, and it has good synergy with Barley Vortex (if you can get it out before turn 3). Of course this really only works for Arcane Haberdasher decks.
I like to try to pick up lots of 2s and 4s and make a deck focused around Ironfur Squirrel. Ideally you'd like to grab at least one Chimney Guardian as well, and it has good synergy with Barley Vortex (if you can get it out before turn 3). Of course this really only works for Arcane Haberdasher decks.
Actually. It kind of works kind of nice in Ancient Dragonmaster decks as well. You have to substitute Evergrowth Apprentice for Darkwood Militia. But on the other hand you get Shadow Dash, which helps out immensely if you don't get the combo early.
Would anyone be interested in a Hearthstone tournament/league? If there's interest, I'd be willing to set it up.
Question for those who have played Magic too: which kinds of cards in Hearthstone haven't been (or couldn't have been) done in Magic? For example, if I didn't know better, I would have thought cards that summon auxiliary minions, like Violet Teacher, would be impractical in a physical game. But of course, Magic has those. Same goes for minions that stack self-buffs, like Scavenging Hyena (e.g. Primordial Hydra), and copying minions, Faceless Manipulator (e.g. Clone).Closest to Mad Bomber is Capricious Efreet (6/4 for six, red, at the start of your turn, choose two enemy targets and a friendly target, destroy one at random). Players have to use a coin or a die or come up with their own way of making it work. It's overcosted so that it doesn't actually get used much.
My current guesses about cards that Magic couldn't do practically are:
- Cards that do random selection among minions or characters, like Mad Bomber, seem impractical in a physical game. I guess you could represent each minion/character with a card, shuffle that, and select that way.
- Cards that can chain complex buffs on minions, like Crazed Alchemist, seem annoying to track physically.
- Any healing ability seems inapplicable to Magic, which doesn't persist damage across turns (right?).
Protip, even I don't have three fireballs, guys :( Big issue with arena simulation.
Protip, even I don't have three fireballs, guys :( Big issue with arena simulation.
Well, then you aren't allowed to pick the 3rd :P
No, seriously, I think there was an arena tournament recently, and they used the rule that you aren't allowed to pick more than 2 copies of any card. Turns out one player got 5 Water Elementals in his draft, which would have been hilarious if it was allowed.
In the end I think the limited vs constructed skill requirement is not entirely true. What it really boils down to is, like blueimp implied, that building a deck and playing it requires more skill than just playing a deck. But as someone who plays a game with almost no netdecking possibilities, I can say that constructed can be just as skill intensive, just because you have to make your own deck. Once you have the deck and just need to make small tweaks here and there to adjust it to the local metagame, there's a different kind of skill involved. But on the other hand, you don't have to construct a whole new deck.
Right, the overly straightforward pick one of three methodology is part of Blizz not taking it seriously. It holds it back from it's potential to be a much more satisfying format than constructed.
Right, the overly straightforward pick one of three methodology is part of Blizz not taking it seriously. It holds it back from it's potential to be a much more satisfying format than constructed.
What should it be then?
You start this post like you disagree with me, but I don't think you do?
I think that most people that say that limited requires more skill than constructed fail to take the deckbuilding part of constructed into consideration. In most popular games, most notably MTG (which was the card game being talked about here), there are decks to netdeck, which takes away some of the elements of deckbuilding.I don't think constructed is just execution of a deck that's already built. But as you say, at the highest levels it's usually a tuning of a deck that's already built + playing that deck well, where limited is building a deck from scratch + playing that deck well.
My point is that most people think that constructed is just exectution of a deck that's allready built. And this is what I don't agree with. Entirely.
Setting aside deck building / drafting, do you think there is more skill in playing an arena deck or a constructed deck?
Right, the overly straightforward pick one of three methodology is part of Blizz not taking it seriously. It holds it back from it's potential to be a much more satisfying format than constructed.
What should it be then?
Lack of sideboarding and being forced to play every card you pick makes arena feel kind of homogenous at times. It makes it much riskier to go for combos, because if you don't get the other part of the combo then your deck suffers for it.
I remember one person (I think it was an MtG pro) who suggested changing it to picking 45 cards, then building 30 cards out of those 45. Even without sideboarding, it's probably a more interesting format.
Question for those who have played Magic too: which kinds of cards in Hearthstone haven't been (or couldn't have been) done in Magic? For example, if I didn't know better, I would have thought cards that summon auxiliary minions, like Violet Teacher, would be impractical in a physical game. But of course, Magic has those. Same goes for minions that stack self-buffs, like Scavenging Hyena (e.g. Primordial Hydra), and copying minions, Faceless Manipulator (e.g. Clone).
My current guesses about cards that Magic couldn't do practically are:
- Cards that do random selection among minions or characters, like Mad Bomber, seem impractical in a physical game. I guess you could represent each minion/character with a card, shuffle that, and select that way.
- Cards that can chain complex buffs on minions, like Crazed Alchemist, seem annoying to track physically.
- Any healing ability seems inapplicable to Magic, which doesn't persist damage across turns (right?).
Would anyone be interested in a Hearthstone tournament/league? If there's interest, I'd be willing to set it up.
Would anyone be interested in a Hearthstone tournament/league? If there's interest, I'd be willing to set it up.
I'd play but unfortunately I'm on EU server, while most of you are on US ones.
Would anyone be interested in a Hearthstone tournament/league? If there's interest, I'd be willing to set it up.
I'd play but unfortunately I'm on EU server, while most of you are on US ones.
You can still play against your friends. And I'm sure you change what server you connect to.
anyone wanna play sometime soonish? I have a pretty basic priest deck that I've been laddering with (mostly all free cards, but a few class-specific commons/rares that I've opened)
Did I just encounter a bug? Can't find it on their forums...
Warrior I'm up against plays Commanding Shout (his minions can't drop below one health), then Frothing Berserker. Then he hits one of my minions with one of his that would have died, but didn't... and yet the Frothing picked it up as a Berserk?
Where is the strategy in this game? Is it the deckbuilding, the playing?
I don't really understand these kinds of games. Dominion is easy, the strategy is just in choosing the right cards and a little bit in playing them.
Adventures in the 0-2 Arena Bracket: Mage turn 1 Coin -> ping to my face
Also, as a Rogue, playing Preparation -> Coin -> "oh crap"
I love people who play Northshire Clerics turn 1. I'll just smash it with my Axe thank you. Like people who play Buzzards turn 2. Uuuuuh, ok. I'll just kill it.
Where is the strategy in this game? Is it the deckbuilding, the playing?In constructed, I'd argue that deckbuilding is not exactly part of the game. When you play a constructed game, you're not just competing against your opponent's deckbuilding ability, but the deckbuilding abilities of everybody your opponent learned from. As such, constructed games can't test deckbuilding skill.
I'm finding I like the Hunter and swarming the board with low-cost minions.
I'm just a beginner, but having fun fighting the board for control. This seems to work best against classes that don't have a lot of control. My biggest problem is lack of a proper end game, so if I'm not in full control by then, it's basically game over for me with no cards.
Adventures in the 0-2 Arena Bracket: Mage turn 1 Coin -> ping to my face
Also, as a Rogue, playing Preparation -> Coin -> "oh crap"
Adventures in the 0-2 Arena Bracket: Mage turn 1 Coin -> ping to my face
Also, as a Rogue, playing Preparation -> Coin -> "oh crap"
I realized yesterday in Arena that Coin -> Defias Ringleader can actually work really well, since it's hard to combo the Ringleader early.
Adventures in the 0-2 Arena Bracket: Mage turn 1 Coin -> ping to my face
Also, as a Rogue, playing Preparation -> Coin -> "oh crap"
I realized yesterday in Arena that Coin -> Defias Ringleader can actually work really well, since it's hard to combo the Ringleader early.
Adventures in the 0-2 Arena Bracket: Mage turn 1 Coin -> ping to my face
Also, as a Rogue, playing Preparation -> Coin -> "oh crap"
I realized yesterday in Arena that Coin -> Defias Ringleader can actually work really well, since it's hard to combo the Ringleader early.
That's actually one of the top opening plays you can make, along with Mana Wyrm -> Coin -> Mirror Image and Coin -> Innervate -> anything
Mana Wyrm Coin Young Priestess for life man.Adventures in the 0-2 Arena Bracket: Mage turn 1 Coin -> ping to my face
Also, as a Rogue, playing Preparation -> Coin -> "oh crap"
I realized yesterday in Arena that Coin -> Defias Ringleader can actually work really well, since it's hard to combo the Ringleader early.
That's actually one of the top opening plays you can make, along with Mana Wyrm -> Coin -> Mirror Image and Coin -> Innervate -> anything
Coin - Defias Ringleader - Shadowstep - Defias Ringleader on T1 for a 2/2 and two 2/1s is pretty fun. Did it once, but the Warrior immediately Cleaved + Traded. So that sucked.I'm not sold on this play in general. You just get an extra 2/1, which is not really worth a card most of the time. Now Coin, Edwin, Shadowstep, Edwin is great. Hard to beat a turn 1 8/8.
Edwin costs 3, so that play is only possible on turn 3 (with coin). A couple games after crafting Edwin, I played vs Zoo as 2nd player and went (on turn 2) Coin-Backstab-Prep-Something-Edwin. Basically impossible for Zoo to kill a 10/10 efficiently at any point, never mind on turn 3.Coin - Defias Ringleader - Shadowstep - Defias Ringleader on T1 for a 2/2 and two 2/1s is pretty fun. Did it once, but the Warrior immediately Cleaved + Traded. So that sucked.I'm not sold on this play in general. You just get an extra 2/1, which is not really worth a card most of the time. Now Coin, Edwin, Shadowstep, Edwin is great. Hard to beat a turn 1 8/8.
So... crafting a constructed deck... where do I go from here? I have about 500 dust lying around doing not much, and a half-dozen epics lying around (including 2 BGH, a Faceless, Shadowform, Lay on Hands)... not enough to construct a truly "good" deck yet but perhaps enough to construct an interesting one. Should I craft an epic, saying a second Faceless or Shadowform? Or craft some extra rares, a second Defender, a second Azure Drake, a second Shadow Madness?
Is it crazy that I'm leaning toward playing a Shadow Priest? Is that completely outside the scope of the meta?
So... crafting a constructed deck... where do I go from here? I have about 500 dust lying around doing not much, and a half-dozen epics lying around (including 2 BGH, a Faceless, Shadowform, Lay on Hands)... not enough to construct a truly "good" deck yet but perhaps enough to construct an interesting one. Should I craft an epic, saying a second Faceless or Shadowform? Or craft some extra rares, a second Defender, a second Azure Drake, a second Shadow Madness?
Is it crazy that I'm leaning toward playing a Shadow Priest? Is that completely outside the scope of the meta?
It seems there is more to this game than just having good cards. I have a 9 game win streak with my simple hunter deck in play mode, 3 of those games being in Ranked mode (well okay, I was playing other rank 25's, but still). I've basically realized the importance of having card advantage.
I find Arena is tricky if you don't know what to expect from your class. I picked druid last time and couldn't win a single game. At least I still got a pack and 40 gold. More than anything else, Arena is a time investment.
I think that if you aren't averaging > 7 wins per Arena, even taking into account all of the terrible Arena drafts and bad beats and etc., then you have a lot to improve on in your play. I average ~5 wins and I can definitely notice areas of play where I can improve.For sure. I know that Druid style play is an enigma to me, and I've never even tried it in practice mode. I did better with the Priest at 3 wins, but obviously a better understanding of the class would help in becoming more consistent.
What was the problem? Did your opponent end up with a huge board of little dudes that you couldn't clear? Did he have massive dudes that none of your guys could deal with? Both?
My play improved when I started using my health more as a resource. Taking 10 damage to your face doesn't change anything except if it sends you to 0 health. Going from 30 health to 20 affects nothing. On the other hand, losing 10 health worth of minions on the board costs you a ton of damage. This most affects weapons classes, but is a factor to consider for Druid as well.
I think that if you aren't averaging > 7 wins per Arena, even taking into account all of the terrible Arena drafts and bad beats and etc., then you have a lot to improve on in your play. I average ~5 wins and I can definitely notice areas of play where I can improve.For sure. I know that Druid style play is an enigma to me, and I've never even tried it in practice mode. I did better with the Priest at 3 wins, but obviously a better understanding of the class would help in becoming more consistent.
So... crafting a constructed deck... where do I go from here? I have about 500 dust lying around doing not much, and a half-dozen epics lying around (including 2 BGH, a Faceless, Shadowform, Lay on Hands)... not enough to construct a truly "good" deck yet but perhaps enough to construct an interesting one. Should I craft an epic, saying a second Faceless or Shadowform? Or craft some extra rares, a second Defender, a second Azure Drake, a second Shadow Madness?
Is it crazy that I'm leaning toward playing a Shadow Priest? Is that completely outside the scope of the meta?
I'd just go with what you have, and save your dust for when you're missing only 2-3 cards for a deck. Like theory says, you'll open a lot of the cards eventually if you keep playing -- creating a card and then opening it next pack is a pretty bad feeling.
What was the problem? Did your opponent end up with a huge board of little dudes that you couldn't clear? Did he have massive dudes that none of your guys could deal with? Both?I'm pretty sure the problem was that my deck had no coherency. It felt like I just had a bunch of cards that are decent on their own but didn't work well together to reach a specific goal or game state. Basically, I could lose to anything.
My play improved when I started using my health more as a resource. Taking 10 damage to your face doesn't change anything except if it sends you to 0 health. Going from 30 health to 20 affects nothing. On the other hand, losing 10 health worth of minions on the board costs you a ton of damage. This most affects weapons classes, but is a factor to consider for Druid as well.
If you need to fill in a deck with free stuff, your best friends are:
Sen'jin, Yeti, Ooze, Boulderfist Ogre, Gnomish Inventor, Bluegill/Wolfrider (as pseudo-removal), Cleric, Raptor, Grizzly
I think that if you aren't averaging > 7 wins per Arena, even taking into account all of the terrible Arena drafts and bad beats and etc., then you have a lot to improve on in your play. I average ~5 wins and I can definitely notice areas of play where I can improve.For sure. I know that Druid style play is an enigma to me, and I've never even tried it in practice mode. I did better with the Priest at 3 wins, but obviously a better understanding of the class would help in becoming more consistent.
If you need to fill in a deck with free stuff, your best friends are:
Sen'jin, Yeti, Ooze, Boulderfist Ogre, Gnomish Inventor, Bluegill/Wolfrider (as pseudo-removal), Cleric, Raptor, Grizzly
I don't really like Gnomish Inventor. I know that it's a free 2/4 card-wise, but the tempo loss from not dropping a Yeti or Sen'jin hurts too much for me. If you're playing a more controlling deck, then it could be okay, but I feel like free/cheap control decks aren't nearly as good as budget tempo or midrange.
I personally like Stormwind Champion a lot out of the free cards, assuming you're playing a semi-aggressive deck that can count on having something out by turn 7.
Davio #2149 on Europe, you can add me for beginner games. :)Sure. Just don't be confused when you receive an add request from one Archvile#1802. That's me.
Davio #2149 on Europe, you can add me for beginner games. :)Sure. Just don't be confused when you receive an add request from one Archvile#1802. That's me.
Edit: oh wait, I'm not on the European server.
I remember something to that effect being mentioned in the thread, but I was too lazy to look it up.Davio #2149 on Europe, you can add me for beginner games. :)Sure. Just don't be confused when you receive an add request from one Archvile#1802. That's me.
Edit: oh wait, I'm not on the European server.
You can still play your friends. I actually don't know why, but I'm on the euro server even though I'm in Canada.
Again...casual game, just trying to do my quest...
Priest drops Leeroy...then Geddon...then Rag. I was controlling and winning just fine, but man, can't beat that with a lame Warrior quest deck.
I dont understand the "plz no legends in casual" cry :P
I dont understand the "plz no legends in casual" cry :P
1) Casual is supposed to match players of similar strength, factoring in deck compostion. There are many players who have lots of legendaries but don't know how to use them.
2)I'm pretty sure Hearthstone is making money for Blizzard, mainly because I don't think they invested much into the game. For example, all of the card images and sound effects are from artworks that already existed before they made Hearthstone.
Hey, they can get away with it in the name of call backs and nostalgia generating. I'm really happy that they play old record quality Warcraft 2 music during matchmaking. Warcraft 2 is the only other game I've played that takes place in the Warcraft universe.1) Casual is supposed to match players of similar strength, factoring in deck compostion. There are many players who have lots of legendaries but don't know how to use them.
2)I'm pretty sure Hearthstone is making money for Blizzard, mainly because I don't think they invested much into the game. For example, all of the card images and sound effects are from artworks that already existed before they made Hearthstone.
Not all of them, just, loads of them. They do produce original sounds and arts.
I know it's more fair to do it with only basic and soulbound cards, but I think I would be bored by playing in such a tournament.
I know it's more fair to do it with only basic and soulbound cards, but I think I would be bored by playing in such a tournament.
Classes would be chosen by each player from a randomly chosen set of 3.
I know it's more fair to do it with only basic and soulbound cards, but I think I would be bored by playing in such a tournament.
Same. And I don't find it more "fair", getting cards is a part of the game.QuoteClasses would be chosen by each player from a randomly chosen set of 3.
I don't understand this.
I would find a dust budget for each deck a very fun, interesting deckbuilding exercise that remains pretty level for newbies. It encourages soulbound card use as their dust cost is 0, and if the dust cost max limit is less than say, 3000, legendaries (a legendary, rather) are more of a liability than an unfair advantage.
Murkeye and Captain's Parrot are soulbound, by the way, and have no dust cost. You could do with them as you like.
Zoo has counters, and many methods of countering it aren't that high rarity. Plus you have an expectation for zoo going in. Every meta has some kind of centerpiece. I don't think it's a bad idea. Doomguard is epic and YP a rare, so a dust budget of something like 1k would throttle the amount of high HP zoo has available, creating a weaknessI would find a dust budget for each deck a very fun, interesting deckbuilding exercise that remains pretty level for newbies. It encourages soulbound card use as their dust cost is 0, and if the dust cost max limit is less than say, 3000, legendaries (a legendary, rather) are more of a liability than an unfair advantage.
Murkeye and Captain's Parrot are soulbound, by the way, and have no dust cost. You could do with them as you like.
So, Zoo.
I think this is worse than just allowing everything.
We could also have multiple tiers: People who are okay with people playing whatever, and people who aren't, and have some limit.
Zoo has counters, and many methods of countering it aren't that high rarity. Plus you have an expectation for zoo going in. Every meta has some kind of centerpiece. I don't think it's a bad idea. Doomguard is epic and YP a rare, so a dust budget of something like 1k would throttle the amount of high HP zoo has available, creating a weaknessI would find a dust budget for each deck a very fun, interesting deckbuilding exercise that remains pretty level for newbies. It encourages soulbound card use as their dust cost is 0, and if the dust cost max limit is less than say, 3000, legendaries (a legendary, rather) are more of a liability than an unfair advantage.
Murkeye and Captain's Parrot are soulbound, by the way, and have no dust cost. You could do with them as you like.
So, Zoo.
I think this is worse than just allowing everything.
We could also have multiple tiers: People who are okay with people playing whatever, and people who aren't, and have some limit.
I guess if people want full constructed, that's fine. I'd not play in that, as it's fairly clear the top ladder players are just going to destroy the casual guys.
Heh. Late to the party as usual. I've been playing this about 2 days and it rocks.
Probably a bunch of noob observations here, but I wanted to pitch in for some reason (probably because I enjoy the game so much).
I've unlocked all the heroes and made it to rank 20 in this time, so been playing a fair amount (but still super low).
I enjoy paladin and priest the most, as I think their special abilities vibe with my preferred playstyle the best.
So I guess what I've learned so far is (I'd appreciate correction of any misconceptions I have).
1. Taunts are super, super important.
2. Having more/better minions is key. In my first few games, I would pretty much only attack the enemy hero if there wasn't a taunt around, but stopped doing that pretty soon. So maintaining control of the field is vital. As a paladin, there's nothing more fun than throwing down a consecration on a field full of totems.
3. Healing is important, but less so than I originally thought. Most of my first decks included a bunch of healing cards, but taunts, spells (like polymorph, consecration, hex, etc) are more important. Being able to avoid damage in the first place is better I think.
4. You shouldn't spend the coin on turn one, and save it for some combo or key card that's more powerful and won't get destroyed like early cards will.
5. I play paladin well for my level, but really hate going up against other paladins. I miss the cards I'm used to, and it sucks having those played against you when you know they're coming.
6. Oh, and the built in slow play cut off is awesome!
And wow, I haven't spent any real money yet, but I'm tempted to. I feel fairly adept for my status and already anticipate the staple cards of other hero's base decks. I've played arena once and went 0-3, but made a fairly bad deck I think. The arena opens up a lot more complexities and risk management that's a ton of fun. It's probably already all been said before, but I haven't read through this whole thread yet, though I will.
It's not like I have loads of legendaries (ysera/Jenkins).
Enough for what?
I hate to say and don't want to sound too harsh, but all this to me sounds like "Scrub" mentality.
Decks with more legendaries isn't by default better than deck another deck with zero or few.
Most legendaries aren't "build-around", and most legendaries aren't vastly overpowered.
Most legendaries aren't even centerpieces of the decks. Take Amaz's priest that I linked earler. I'd really, really rather play that deck without Black knight than without, lets say, Soulpriests or Wild Pyro. Those are the main cards there, you build around them, not around epics or legends. And that is quite a strong deck, IMO.
Leeroy is build around only if few decks (Miracle Rogue, for example) in most other decks he is just a fireball with some pros and some cons. And he is replacable with not as good but still decent cheaper alternatives.
Having more cards certainly is an advantage, as it gives you more choices, and to extent better decks. Edit: And some decks really are very legendary-depdendant. and some are not. As I said before, sometimes legendaries are much easier to replace with "weaker but decent" alternatives than some cards of lesser rarity.
And I'm not sure why you think somebody dropping Rag, Ysera and Malygnos turn 8-9-10 is more unfair than somebody dropping a Fire Imp and Voidwalker turn 1.
And all this is especially true in smaller groups/tournaments, where underdogs and good "metacalls" an easily win.
@markusin - having all-but-legendaries only makes it that certain decks are unaffected, certain are somewhat weaker and certain decks are completely unplayable.
But, the most important thing, IMO, is this.
Getting the cards (by money, or grinding) is part of the game. Playing an cheaper and/or underdog deck against more expensive ones is what drives the game. It's what makes you a better deckbuiler, what makes you want to play more, grind more, beat them and "get there".
Scrubs what whine about people droping Rag will always be scrubs whining about people droping Rag.
This is from personal experience of starting playing MTG now almost 2 years ago and trying to play competitively from the start. People who scrubed when I started still scrub today, people that went in as underdogs with budget decks and each week tried to improved are now a) better at the game b) have better decks. And that game has more power disparity among cards.
I like to think I'm the one of the latter group, and while I do have tier 1 decks in various formats I still like going with a homebrew now and then. :)
@markusin - Control Paladins, Watcher Druids, Miracle Rogues and Handlocks (all those who go for longer games) all utilize heals.
Mage doesn't relly need it that much as a) Control Mage is not that great now, IMHO and b) they have freezing.
Oh, really? That's rough.Zoo has counters, and many methods of countering it aren't that high rarity. Plus you have an expectation for zoo going in. Every meta has some kind of centerpiece. I don't think it's a bad idea. Doomguard is epic and YP a rare, so a dust budget of something like 1k would throttle the amount of high HP zoo has available, creating a weaknessI would find a dust budget for each deck a very fun, interesting deckbuilding exercise that remains pretty level for newbies. It encourages soulbound card use as their dust cost is 0, and if the dust cost max limit is less than say, 3000, legendaries (a legendary, rather) are more of a liability than an unfair advantage.
Murkeye and Captain's Parrot are soulbound, by the way, and have no dust cost. You could do with them as you like.
So, Zoo.
I think this is worse than just allowing everything.
We could also have multiple tiers: People who are okay with people playing whatever, and people who aren't, and have some limit.
Doom Guard is rare as well.
Here's a fun little thought experiment.It's interesting. If this format was played with the current popular decks, I think P1 would pick something like Miracle Rogue to start off. P2 probably picks a really strong counter to Miracle Rogue, like face warrior, which doesn't get played much because it has issues with most everything else. Then P1 would probably want zoo for face warrior, which would draw out handlock from P2. Then P1 would pick Hunter, still probably the best Handlock counter. Then P2 could pick Miracle to counter Hunter and it comes full circle.
P1 and P2 want to play a match with pre-constructed decks.
The rules for selecting a class and deck are as follows:
- P1 starts and selects a class and deck
- P2 knows the class and deck selected by P1 and may choose his own class and deck
- Now P1 may react and pick yet another deck/class
- Players may not pick a matchup that's already been chosen.
- At any time (from P1's second pick) a player may accept the current matchup at which point they will simply play out the match
For example:
- P1 picks Warlock
- P2 picks Hunter
- P1 picks Mage
- P2 picks Warrior
- P1 picks Warlock
= P2 now must choose something else than Hunter, picks Mage
- P1 accepts
What would the order of picks be if P1 starts with any of the classes or one in particular? Just assume that both players will just pick whatever works best against the other player's class.
Sub 1k zoo:Yeah, my misunderstanding of Doomguard's actual dust cost totally ruined my assumptions
2x Soulfire
2x Mortal Coil
1x Elven Archer
2x Flame Imp
2x Shieldbearer
2x Voidwalker
2x Young Priestess
2x Amani Berserker
2x Acidic Swamp Ooze
2x Scarlet Crusader
2x Shattered Sun Cleric
2x Chillwind Yeti
2x Dark Iron Dwarf
2x Doomguard
1x Argent Commander.
This is what I threw together in about 5 minutes.. I'm sure there are better lists. But it's absolutely a very good deck for the format, if not too good.
Sub 1k zoo:Yeah, my misunderstanding of Doomguard's actual dust cost totally ruined my assumptions
2x Soulfire
2x Mortal Coil
1x Elven Archer
2x Flame Imp
2x Shieldbearer
2x Voidwalker
2x Young Priestess
2x Amani Berserker
2x Acidic Swamp Ooze
2x Scarlet Crusader
2x Shattered Sun Cleric
2x Chillwind Yeti
2x Dark Iron Dwarf
2x Doomguard
1x Argent Commander.
This is what I threw together in about 5 minutes.. I'm sure there are better lists. But it's absolutely a very good deck for the format, if not too good.
Getting the cards (by money, or grinding) is part of the game.In some sense I admit that's true, in the sense that "who can pay more" can be considered a game, but it's a crap game that I have no interest in playing. To Hearthstone's credit, it's fairly light on the pay-to-win, as you point out. Apart from Leeroy, it's really only control decks that absolutely require legendaries (because stalling to late game is pointless if you have nothing worth playing there). But that said, even if they are just nice-to-have, having more options allows for creating stronger decks, that's undeniable, even if legendary cards are not necessarily stronger than cards of lesser rarity.
How about all soulbound and all commons? I think you'd still be somewhat aggro dominated, but it might not be too bad, and you get a lot more selection/decent cards with commons in the mix.
We could also try the "King of the Hill" format. Each player makes 2/3 decks, each for a different class. Winner has to keep the same deck, loser switches to another deck. First player to run out of decks loses. That way, you have the option of making a deck that specifically beats aggro. The question is whether such a common-only deck exists; I'm not sure if it does.
I hate to say and don't want to sound too harsh, but all this to me sounds like "Scrub" mentality.
Decks with more legendaries isn't by default better than deck another deck with zero or few.
Most legendaries aren't "build-around", and most legendaries aren't vastly overpowered.
Getting the cards (by money, or grinding) is part of the game.
Playing an cheaper and/or underdog deck against more expensive ones is what drives the game. It's what makes you a better deckbuiler, what makes you want to play more, grind more, beat them and "get there".
Winning at Dominion requires skill + luck, with skill overpowering luck for the most part, especially in a six-game series. Winning at Hearthstone requires skill + luck + having most of the cards available. Obviously that last part isn't just about legendaries, but all the cards. Right now I couldn't set up a good Hunter deck without spending about 200 dust on crafting hunter-specific commons.
If you are talking about getting to legendary, then it does require the best cards.100% disagree here. There have been some streamers that have taken free-to-play decks to legendary. (Amaz recently with a free-to-play Priest, which admittedly had Ragnaros, but having one legendary is not out of reach for anyone. I think Trump did a while ago with a free-to-play Mage deck.) I'm sure there are many non-streamers who've managed it too.
If "winning at hearthstone" is defined as being competitive and winning a little bit more than half your games, or maybe even just half your games, that's completely doable with zero legendaries at lower ranks.This is a tautology. Ignoring win streak bonus stars, you'll converge to a rank where you win about half your games, given enough time, no matter what deck you play, well, unless your deck/skill is so bad that you can win half your games at rank 20.
I just don't get why it's so unfair to lose a game of hearthstone to someone who has a legendary because they played the game for 10 more hours then you, but when you beat someone in a game of dominion because you're a member of f.ds and read a bunch of threads about different kingdom layouts and how to approach them, it's fair and you won entirely on your skill.If you won because you studied the game to increase your skill, then of course that's considered winning because of skill, almost by definition. I don't see your confusion here. Grinding to flip some bits in Blizzard's data centers does not increase your skill, which is why winning by superior cards is not considered a skill win.
I just don't get why it's so unfair to lose a game of hearthstone to someone who has a legendary because they played the game for 10 more hours then you, but when you beat someone in a game of dominion because you're a member of f.ds and read a bunch of threads about different kingdom layouts and how to approach them, it's fair and you won entirely on your skill.If you won because you studied the game to increase your skill, then of course that's considered winning because of skill, almost by definition. I don't see your confusion here. Grinding to flip some bits in Blizzard's data centers does not increase your skill, which is why winning by superior cards is not considered a skill win.
I just don't get why it's so unfair to lose a game of hearthstone to someone who has a legendary because they played the game for 10 more hours then you, but when you beat someone in a game of dominion because you're a member of f.ds and read a bunch of threads about different kingdom layouts and how to approach them, it's fair and you won entirely on your skill.If you won because you studied the game to increase your skill, then of course that's considered winning because of skill, almost by definition. I don't see your confusion here. Grinding to flip some bits in Blizzard's data centers does not increase your skill, which is why winning by superior cards is not considered a skill win.
My confusion is that I don't get why one is any more unfair than the other.
Good question. This comes down to philosophy, no? After all, what does "fair" mean anyway? To be a skilled card game player, I'd assume you need some baseline amount of intelligence, and intelligence is largely genetic. So some people will _never_ have the ability to achieve high skill in Hearthstone, simply because of their genes, which doesn't seem very fair. Whereas one could argue that everybody has the ability to acquire a full set of (good) Hearthstone cards, but then maybe that's not true either, since some people will have neither the free time nor money required to do that.I just don't get why it's so unfair to lose a game of hearthstone to someone who has a legendary because they played the game for 10 more hours then you, but when you beat someone in a game of dominion because you're a member of f.ds and read a bunch of threads about different kingdom layouts and how to approach them, it's fair and you won entirely on your skill.If you won because you studied the game to increase your skill, then of course that's considered winning because of skill, almost by definition. I don't see your confusion here. Grinding to flip some bits in Blizzard's data centers does not increase your skill, which is why winning by superior cards is not considered a skill win.
My confusion is that I don't get why one is any more unfair than the other.
1.I haven't won enough games overall, nor do I have a big enough inventory, to be defined as an even match for you. Is that a "scrub" mentality? Maybe, in the sense that of course I'm a scrub, I've been playing for weeks, not years.
2. None of this makes it any less frustrating to have someone drop three legendaries starting at turn 4, not turn 8, when you are playing in the level 20s or casually, with a deck full of commons.
3. From your winner's perspective, of course the losers whine and are scrubs. But as you claim to have been one of us losers in the past, can you not empathize with our frustration?
4. If it was a matter of just having Legendaries and winning, anyone could just buy packs and packs and packs. But I think you have to admit that there's no way I'll ever learn to build decks with legendaries, learn their strengths and weaknesses, etc. until I have them (barring random arena runs where you can't plan for or around them).
I think Grujah's point is that legendaries are overrated and that you can get pretty far up the ladder with cheap decks. Yeah, they hurt. But I still fear turn 1 Coin + Innervate + Yeti a lot more.
Call me crazy, but almost all the people in the top ranks are playing with legendaries in their decks. Not half, not just the majority; almost all. It's possible, with perfect play, to get into the legend ranks without legendaries in your deck. But getting above that? Unlikely. You don't see real tournaments where there are players with no legendaries. You don't even see dech teck articles that don't have legendaries, though they often will have a side of "if you're really poor, you can substitute these others in but your win rate is gonna drop."
Getting the cards (by money, or grinding) is part of the game.In some sense I admit that's true, in the sense that "who can pay more" can be considered a game, but it's a crap game that I have no interest in playing. To Hearthstone's credit, it's fairly light on the pay-to-win, as you point out. Apart from Leeroy, it's really only control decks that absolutely require legendaries (because stalling to late game is pointless if you have nothing worth playing there). But that said, even if they are just nice-to-have, having more options allows for creating stronger decks, that's undeniable, even if legendary cards are not necessarily stronger than cards of lesser rarity.
I think it's worth pointing out though that the amount of time required to get a handful of key legendaries is really not that much, assuming you play arena well and do your quests. I haven't played that much but I've picked up a couple good legendaries from packs (Leeroy, Cenarius) and been able to craft 2-3 more (Thalnos, Edwin, have enough dust for another one but haven't picked yet, maybe Mukla). Considering that 1 gold is worth about 1 dust, crafting one key legendary (probably Leeroy) should be well within the reach of everybody who plays much at all.
Ysera is 9 mana, so you really need to be in control when you drop it
Ysera is 9 mana, so you really need to be in control when you drop it
This is a big reason Legendaries are not overpowered. Most of them have no effect right away. Ragnaros has charge in a way, but many are sort of a win more if you're already winning.
9 mana? Hmm, didn't realize that. I thought it was 7 mana or something.Ysera is 9 mana, so you really need to be in control when you drop it
This is a big reason Legendaries are not overpowered. Most of them have no effect right away. Ragnaros has charge in a way, but many are sort of a win more if you're already winning.
As a smash player, I have to say that house rules have probably damaged smash more than they have helped it. It was mostly house rules regarding the stagelist that made Meta Knight too powerful in the first place. Japan was far more conservative, and have more character diversity, and kick American players asses whenever they come stateside.All pro players seem to house rule "no items". I always play with items. Items are a whole realm in itself to master and the people I play with never learn much about them. When you know how to disarm someone with the hammer, things don't seem as swingy anymore. I haven't played much besides the N64 version.
But the situation here is very different, we are some Dominion players wanting to have some fun. It's more like when I play smash with my 8 year old cousin, and I usually don't pick Meta Knight in that circumstance (Or D3 or Marth, for that matter.)
I think I'm leaning towards something like basics+commons+4 or infinity rares, Warlock banned. Warlock is really good in restricted rarity formats, and it kind of has to do with the way Blizzard assigns rarities. Low mana cost cards are less likely to have higher rarity, but the curve of a Warlock deck is lowered by the availability of life tap.
Ysera is 9 mana, so you really need to be in control when you drop it, as she has no immediate effect on the board. If you are in control, and/or are able to untap with her and reap the beneifts of dream card, she is good, of course.Yeah, Yu-gi-oh is messed up. I know that. So many of the spells in the starter sets ended up getting banned. Not much of a starter set anymore.
Official tourney banlist issued by a authorised judging authority, based on many previous tourney results etc != house rules.
Also while on Yu-gi-oh subject, it's design/development is absurdly stupid and broken, doesn't merit comparison with anything else really.
As a smash player, I have to say that house rules have probably damaged smash more than they have helped it. It was mostly house rules regarding the stagelist that made Meta Knight too powerful in the first place. Japan was far more conservative, and have more character diversity, and kick American players asses whenever they come stateside.All pro players seem to house rule "no items". I always play with items. Items are a whole realm in itself to master and the people I play with never learn much about them. When you know how to disarm someone with the hammer, things don't seem as swingy anymore. I haven't played much besides the N64 version.
But the situation here is very different, we are some Dominion players wanting to have some fun. It's more like when I play smash with my 8 year old cousin, and I usually don't pick Meta Knight in that circumstance (Or D3 or Marth, for that matter.)
I think I'm leaning towards something like basics+commons+4 or infinity rares, Warlock banned. Warlock is really good in restricted rarity formats, and it kind of has to do with the way Blizzard assigns rarities. Low mana cost cards are less likely to have higher rarity, but the curve of a Warlock deck is lowered by the availability of life tap.
Also, this obsession with "Final Destination" annoys me a bit. It removes all platform play, which is another dimension to the game and the characters were likely balanced around the use of platforms, at least for the games before the Wii U version. Battlefield, with it's triangle pattern platforms, is the ideal arena for me.
I think that there's a special place in hell for people who use their emotes in a rude way. It's weird that this frustrates me more than people actually typing things out, but it does for some reason.
I never knew there were other people who disliked FD. Never encountered such people. In this case, I'm happy to be wrong.As a smash player, I have to say that house rules have probably damaged smash more than they have helped it. It was mostly house rules regarding the stagelist that made Meta Knight too powerful in the first place. Japan was far more conservative, and have more character diversity, and kick American players asses whenever they come stateside.All pro players seem to house rule "no items". I always play with items. Items are a whole realm in itself to master and the people I play with never learn much about them. When you know how to disarm someone with the hammer, things don't seem as swingy anymore. I haven't played much besides the N64 version.
But the situation here is very different, we are some Dominion players wanting to have some fun. It's more like when I play smash with my 8 year old cousin, and I usually don't pick Meta Knight in that circumstance (Or D3 or Marth, for that matter.)
Edit: the invincibility star is really the only broken item in the first game IMO.
I think I'm leaning towards something like basics+commons+4 or infinity rares, Warlock banned. Warlock is really good in restricted rarity formats, and it kind of has to do with the way Blizzard assigns rarities. Low mana cost cards are less likely to have higher rarity, but the curve of a Warlock deck is lowered by the availability of life tap.
Also, this obsession with "Final Destination" annoys me a bit. It removes all platform play, which is another dimension to the game and the characters were likely balanced around the use of platforms, at least for the games before the Wii U version. Battlefield, with it's triangle pattern platforms, is the ideal arena for me.
This might be better suited for an SSBM topic, but you don't really know what you're talking about here. The current stage list / ruleset is something that has evolved over a decade of trial and error. It's impossible to have meaningful competitive play with items on. And the obsession with FD is a myth by people trying to criticize SSBM; Battlefield is actually the most preferred stage in the game as "true neutral".
I don't have direct experience playing Mukla (obviously since I hadn't crafted him yet), but some top players have been putting Mukla in their decks. For example, Kolento put him in Zoo (http://imgur.com/a/zDZCM#5 (http://imgur.com/a/zDZCM#5)) and Backspace in aggro Rogue (http://www.reddit.com/r/hearthstone/comments/2719t5/2_na_backspaces_coldlight_rogue/ (http://www.reddit.com/r/hearthstone/comments/2719t5/2_na_backspaces_coldlight_rogue/)).Getting the cards (by money, or grinding) is part of the game.In some sense I admit that's true, in the sense that "who can pay more" can be considered a game, but it's a crap game that I have no interest in playing. To Hearthstone's credit, it's fairly light on the pay-to-win, as you point out. Apart from Leeroy, it's really only control decks that absolutely require legendaries (because stalling to late game is pointless if you have nothing worth playing there). But that said, even if they are just nice-to-have, having more options allows for creating stronger decks, that's undeniable, even if legendary cards are not necessarily stronger than cards of lesser rarity.
I think it's worth pointing out though that the amount of time required to get a handful of key legendaries is really not that much, assuming you play arena well and do your quests. I haven't played that much but I've picked up a couple good legendaries from packs (Leeroy, Cenarius) and been able to craft 2-3 more (Thalnos, Edwin, have enough dust for another one but haven't picked yet, maybe Mukla). Considering that 1 gold is worth about 1 dust, crafting one key legendary (probably Leeroy) should be well within the reach of everybody who plays much at all.
Why Mukla? I've tried playing him, he is not good, IMHO. He sometimes gets you the game against a non-creature deck, but mostly he is a liability if they just get rid of him 1 for 1 and get to buff their guys. Not to mention that if you play it against token druid or miracle rogue you are giving them the game.
I'd rather get Cairne, or Black Knight, or Sylvanas (as I see you are not going with obvious Ysera/Rag).
Edwin is combo card, though I never seen it do good, too easy to remove.I'm not a great player, but I've played Miracle a lot, so here's my thoughts on Edwin. Edwin has two general uses, which are both important.
What are you guys playing now, BTW?
I tried some Midrange Hunter (Kolento-like), Ice Queen that I posted before and Zoolock but am sticking with my own brew - Weenie Aggro Paladin.
IMHO it is quite well positioned in Warlock based meta.
Again Zoo you have A LOT of Divine Shields and Sword of Justice and some pump which makes YOU the superior trader, which really screws him. Luckily they've stoped playing Blood Mages. If they start to do so again.. I'm switching back. ;D
Against Handlock you have Divine Favor which mitigates their hand advantage and more importantly, you have Equality which outright wins the game when they try to stabilize with Giant-Gaint-Defender combo.
I don't have direct experience playing Mukla (obviously since I hadn't crafted him yet), but some top players have been putting Mukla in their decks. For example, Kolento put him in Zoo (http://imgur.com/a/zDZCM#5 (http://imgur.com/a/zDZCM#5)) and Backspace in aggro Rogue (http://www.reddit.com/r/hearthstone/comments/2719t5/2_na_backspaces_coldlight_rogue/ (http://www.reddit.com/r/hearthstone/comments/2719t5/2_na_backspaces_coldlight_rogue/)).Getting the cards (by money, or grinding) is part of the game.In some sense I admit that's true, in the sense that "who can pay more" can be considered a game, but it's a crap game that I have no interest in playing. To Hearthstone's credit, it's fairly light on the pay-to-win, as you point out. Apart from Leeroy, it's really only control decks that absolutely require legendaries (because stalling to late game is pointless if you have nothing worth playing there). But that said, even if they are just nice-to-have, having more options allows for creating stronger decks, that's undeniable, even if legendary cards are not necessarily stronger than cards of lesser rarity.
I think it's worth pointing out though that the amount of time required to get a handful of key legendaries is really not that much, assuming you play arena well and do your quests. I haven't played that much but I've picked up a couple good legendaries from packs (Leeroy, Cenarius) and been able to craft 2-3 more (Thalnos, Edwin, have enough dust for another one but haven't picked yet, maybe Mukla). Considering that 1 gold is worth about 1 dust, crafting one key legendary (probably Leeroy) should be well within the reach of everybody who plays much at all.
Why Mukla? I've tried playing him, he is not good, IMHO. He sometimes gets you the game against a non-creature deck, but mostly he is a liability if they just get rid of him 1 for 1 and get to buff their guys. Not to mention that if you play it against token druid or miracle rogue you are giving them the game.
I'd rather get Cairne, or Black Knight, or Sylvanas (as I see you are not going with obvious Ysera/Rag).
I haven't played against Mukla much, but having played Miracle against Zoo a lot, I'd expect him to do quite well for the Zoo. Against Zoo, Miracle isn't trying to get its combo off, just survive. If you get to the point where you have the 6 mana to spend comfortably on Auctioneer+Banana without dying, you're already in a pretty good situation. Miracle doesn't run a lot of minions, so there's a decent chance Zoo can play him without Miracle being able to use the bananas immediately.
My reason for not making Rag is that decks who want to run him typically want to run a bunch of other legendaries that I don't have either. On the other hand, I already have most (all?) of the legendaries that see play in fast decks.
Sub 1k zoo:
2x Young Priestess
2x Doomguard
1x Argent Commander.
This is what I threw together in about 5 minutes.. I'm sure there are better lists. But it's absolutely a very good deck for the format, if not too good.
Sub 1k zoo:
2x Young Priestess
2x Doomguard
1x Argent Commander.
This is what I threw together in about 5 minutes.. I'm sure there are better lists. But it's absolutely a very good deck for the format, if not too good.
Maybe this is the reason I haven't tried a zoo deck yet, I just keep pulling the wrong cards. I have exactly zero each of Young Priestess, Doomguard, Commander. Those seem to be kind of the core of the zoo deck.
The (apparently) prototypical zoo deck is this one. (http://www.hearthhead.com/deck=26977/zoo)
Sub 1k zoo:
2x Young Priestess
2x Doomguard
1x Argent Commander.
This is what I threw together in about 5 minutes.. I'm sure there are better lists. But it's absolutely a very good deck for the format, if not too good.
Maybe this is the reason I haven't tried a zoo deck yet, I just keep pulling the wrong cards. I have exactly zero each of Young Priestess, Doomguard, Commander. Those seem to be kind of the core of the zoo deck.
The (apparently) prototypical zoo deck is this one. (http://www.hearthhead.com/deck=26977/zoo)
I built a version of that with cards I own (so no dire wolves, only one priestess, no doom guards, no argent commander) and won 5 casuals in a row for the quest before losing 9 (NINE) in a row in ranked.
Young Priestess can be replaced by Blood Imp. Argent Commander is not as important as Doomguard (and you probably don't want Argent Commander in Zoo anyway).
The key is that you want all of the cheap minions that are great at trading. SSC, Scarlet Crusader, Harvest Golem, Defender of Argus, Dire Wolf Alpha, Knife Juggler, Flame Imp, etc.
@nkbirit - I would fit in 1/1 divine shielders and Leper Gnomes if possible :)
@nkbirit - I would fit in 1/1 divine shielders and Leper Gnomes if possible :)
Yeah, Argent Squires are definitely a consideration. They are commons though, so I would have to cut other commons to fit them in.. or perhaps cut the Argent Commander to make room for them and one other common.
I actually don't like Leper Gnome in zoo. It too often dies without leaving any impact on the board, and board control is how you win as zoo.
Young Priestess can be replaced by Blood Imp. Argent Commander is not as important as Doomguard (and you probably don't want Argent Commander in Zoo anyway).I don't like Blood Imp at all, because it's bad at trading and doesn't threaten any face damage. When playing against it, I feel like it just sits there, not doing a whole lot, until eventually it gets area cleared. Something like Abusive Sergeant seems better to me.
The key is that you want all of the cheap minions that are great at trading. SSC, Scarlet Crusader, Harvest Golem, Defender of Argus, Dire Wolf Alpha, Knife Juggler, Flame Imp, etc.
Young Priestess can be replaced by Blood Imp. Argent Commander is not as important as Doomguard (and you probably don't want Argent Commander in Zoo anyway).I don't like Blood Imp at all, because it's bad at trading and doesn't threaten any face damage. When playing against it, I feel like it just sits there, not doing a whole lot, until eventually it gets area cleared. Something like Abusive Sergeant seems better to me.
The key is that you want all of the cheap minions that are great at trading. SSC, Scarlet Crusader, Harvest Golem, Defender of Argus, Dire Wolf Alpha, Knife Juggler, Flame Imp, etc.
Young Priestess can be replaced by Blood Imp. Argent Commander is not as important as Doomguard (and you probably don't want Argent Commander in Zoo anyway).I don't like Blood Imp at all, because it's bad at trading and doesn't threaten any face damage. When playing against it, I feel like it just sits there, not doing a whole lot, until eventually it gets area cleared. Something like Abusive Sergeant seems better to me.
The key is that you want all of the cheap minions that are great at trading. SSC, Scarlet Crusader, Harvest Golem, Defender of Argus, Dire Wolf Alpha, Knife Juggler, Flame Imp, etc.
So on a tangent from the current discussion I just finished a 4 win Arena run and in the pack I found Cairne Bloodhoof!
This is my first neutral Legendary and I'm really pleased it's this one, any suggestions on what sort of deck he fits best into?
Woohoo, yet another 0-3 Rogue arena: http://arenamastery.com/sPIz#9 I'd just keep taking Eviscerates. Sure you have 3 by that point, but is there really such a thing as too many Eviscerates? Tiger is a good card though.
Woohoo, yet another 0-3 Rogue arena: http://arenamastery.com/sPIz9 should be Eviscerate.
That deck doesn't look bad at all.
Woohoo, yet another 0-3 Rogue arena: http://arenamastery.com/sPIz9 should be Eviscerate.
Usually Rogue tries to take board control early using Backstab/Deadly Poison/hero power/Ringleader, etc
In this deck, your 2's a are a little weak (Swordsmith is too small for a 2-drop
The last few of the Assassin's Blade charges should go face
but I would suggest watching some streams of good players playing Rogue in arena, noticing where they're doing something different from what you would have done, and trying to understand their thinking, so you can start thinking that way too.
Five Eviscerates?? Note that over the course of three games, I saw a total of four Evis.Yeah. You really can't ever have too many Eviscerates. Maybe 20 is the limit... They trade evenly with 2-drops, combo for bigger stuff, and can be burn.
Usually Rogue tries to take board control early using Backstab/Deadly Poison/hero power/Ringleader, etcYeah, it would have been great to have been offered Backstab or Ringleader. If you have more than 5 total Backstab+Eviscerate+Poison, you should be good for the early game. You don't necessarily need all of them. It's not a constructed deck.
In this deck, your 2's a are a little weak (Swordsmith is too small for a 2-dropI'm not saying you shouldn't have picked them. I'm just saying that if you're trying to count your mana curve, you really don't want to count these as 2-drop minions. You're still actually fine, since you have 3 good 2-drops, a 2/2 and a bunch of Eviscerates. Usually I want to have at least 2 3/2, at least 4 combined 3/2s and 2/3s, and at least 6 things you can play on turn 2, including removal and 2/2s. You're a little short on the second critereon, and that's the only weakness I can see in the deck.
The last few of the Assassin's Blade charges should go faceI don't know what happened in your games so I'm just making general comments about how to play Rogue.
A lot of what lost these for me, I think, were just a ton of taunts and shields from my opponents, the first two were Paladins.Paladin should be an easy matchup for Rogue. You should usually be able to make his hero power completely worthless because you trade 1 hero power for 2 of his. And if you get board control early with your good low mana cards and hero power, he shouldn't get many good opportunities to use his buff cards.
So here's the thing, though... I can either spend time playing the game, or spend time watching streams. I don't have the time for both. More and more I'm thinking I should just hang it up altogether.There's obviously a tradeoff here, but I think it's possible to increase one's enjoyment of a game by watching it a little instead of playing it. Anyway, I thought you wanted comments on why you did poorly, and my suspicion is that it's your play, since the draft is fine. But since there's no logs, I can't make any specific comments. You don't need to watch tons of streams. Really if you just watch like a half dozen games, you might get a better for feel for what kind of thought-process better players are using. The mistakes you make might not be obvious to you since you have no comparison for what you should be doing. Just getting a little bit of perspective can be useful.
Five Eviscerates?? Note that over the course of three games, I saw a total of four Evis.Yeah. You really can't ever have too many Eviscerates. Maybe 20 is the limit... They trade evenly with 2-drops, combo for bigger stuff, and can be burn.
36 Lightning Bolts, 24 Mountains, is actually a popular Legacy deck. Not top shelf, but almost top tier. So many alternate forms of Lightning bolt have been made that you can get around the deck construction rule. It runs Grim Lavamancers, Lava Spike, Rift Bolt, Lightning Bolt, Fire Javelin (3 mana, 4 damage), most of the cards are essentially lightning bolt, in that way. It tries to kill the enemy with direct damage but has the ability to shoot at one or two creatures that just really need to go, like Rhox War Monk and tribal lords that are accomplishing a bit too much.Five Eviscerates?? Note that over the course of three games, I saw a total of four Evis.Yeah. You really can't ever have too many Eviscerates. Maybe 20 is the limit... They trade evenly with 2-drops, combo for bigger stuff, and can be burn.
I remember once back when I played Mtg a friend of mine not knowing the rules around deck construction made a deck that was all the Lightning Bolts he could get his hands on (1 red mana, 3 damage). It was a surprisingly difficult deck to beat given its narrow focus. Eviscerate is similar to Lightning Bolt, it's just a really efficient way to turn a resource into damage. If you could build a deck with just card draw, spell power and Eviscerates you'd have a very boring, but very effective deck.
It's pretty cool how long Magic has lasted. When I last played seriously, my deck was the one built around Shivan Dragon and Swords to Plowshares. That was the mid-90s.Swords to Plowshares is still a very popular card! Shivan Dragon, not so much!
@Magic talk -Most standard formats don't support burn, in the sense that Legacy burn is set up so that little to no damage can be blocked by creatures. Standard versions have to resort to blockable damage, which to me makes it a different archetype, sligh, which is no worse, just different.
AFAIK, 40 Lighting Bolts/20 Mountain deck that people came up with early is THE reason why they made the only-4-copies rule.
Burn is popular in any format, not only Legacy. It is always cheap, entry deck that can basically beat any other deck (but lacks a bit in reliability/consistency/versatility). 24 Lands is definitely way too much for a burn deck. 18-20 is more likely. Here is an example list:
http://www.mtgtop8.com/event?e=7309&d=241870&f=LE . Eidolon of Great Revel is a new card from Journey to Nyx and surprisingly effective, they do these from time to time. And I don't think I ever saw Rhox War Monk in legacy :)
Sword the Plowshares is still #1 White Point Removal (and removal in general, heck). Shivan Dragon is not played. Verduran Enchantress is still a legacy deck, but not as popular.
Enchantress is a legacy deck. Not a top tier one, but competitive still. It runs Argothian Encahntress and not Verduran one, as it is cheaper, but the idea is the same. http://www.mtgtop8.com/event?e=1121&d=209754&f=LE
Woot! Just opened Bloodmage Thalnos. Not a legendary that will change my decks, but I think I'll be putting him in a number of decks just because he's pretty solid in general.
Woot! Just opened Bloodmage Thalnos. Not a legendary that will change my decks, but I think I'll be putting him in a number of decks just because he's pretty solid in general.
Congratulations.
I just opened...4 commons and that minion that gets +2 attack this turn for each spell you cast. Depressing.
@Magic talk -Most standard formats don't support burn, in the sense that Legacy burn is set up so that little to no damage can be blocked by creatures. Standard versions have to resort to blockable damage, which to me makes it a different archetype, sligh, which is no worse, just different.
AFAIK, 40 Lighting Bolts/20 Mountain deck that people came up with early is THE reason why they made the only-4-copies rule.
Burn is popular in any format, not only Legacy. It is always cheap, entry deck that can basically beat any other deck (but lacks a bit in reliability/consistency/versatility). 24 Lands is definitely way too much for a burn deck. 18-20 is more likely. Here is an example list:
http://www.mtgtop8.com/event?e=7309&d=241870&f=LE . Eidolon of Great Revel is a new card from Journey to Nyx and surprisingly effective, they do these from time to time. And I don't think I ever saw Rhox War Monk in legacy :)
Sword the Plowshares is still #1 White Point Removal (and removal in general, heck). Shivan Dragon is not played. Verduran Enchantress is still a legacy deck, but not as popular.
Enchantress is a legacy deck. Not a top tier one, but competitive still. It runs Argothian Encahntress and not Verduran one, as it is cheaper, but the idea is the same. http://www.mtgtop8.com/event?e=1121&d=209754&f=LE
I am not up to date enough to know whether there is a Modern burn, I'd believe you if there is.
@Magic talk -Most standard formats don't support burn, in the sense that Legacy burn is set up so that little to no damage can be blocked by creatures. Standard versions have to resort to blockable damage, which to me makes it a different archetype, sligh, which is no worse, just different.
AFAIK, 40 Lighting Bolts/20 Mountain deck that people came up with early is THE reason why they made the only-4-copies rule.
Burn is popular in any format, not only Legacy. It is always cheap, entry deck that can basically beat any other deck (but lacks a bit in reliability/consistency/versatility). 24 Lands is definitely way too much for a burn deck. 18-20 is more likely. Here is an example list:
http://www.mtgtop8.com/event?e=7309&d=241870&f=LE . Eidolon of Great Revel is a new card from Journey to Nyx and surprisingly effective, they do these from time to time. And I don't think I ever saw Rhox War Monk in legacy :)
Sword the Plowshares is still #1 White Point Removal (and removal in general, heck). Shivan Dragon is not played. Verduran Enchantress is still a legacy deck, but not as popular.
Enchantress is a legacy deck. Not a top tier one, but competitive still. It runs Argothian Encahntress and not Verduran one, as it is cheaper, but the idea is the same. http://www.mtgtop8.com/event?e=1121&d=209754&f=LE
I am not up to date enough to know whether there is a Modern burn, I'd believe you if there is.
There is Modern Burn. There was a quite decebnt burn in new Ravnica-Theros Standard, but it didn't see much play, sadly, so yeah, they don't really like making Burn viable in Standard, and it's a rarity.
Sligh is now a rarely used term, people use Red Deck Wins for such decks.
Since I got Thalnos, I decided to give this Miracle Rogue a try. I don't have the Preparations or Leeroy, but I replaced with the not as good Arcane Golem and put some minions in instead. I also found that if those minions were Preparations, I probably wouldn't have enough things to keep board control in the early game.
I found a couple different peopel online who wrote about their Rogue decks and I sort of mashed some of each together. Some went more spells, some had a couple more minions. For instance one person put Acolyte of Pain in for extra draw which I think isn't bad. Personally I put in an Earthen Ring Farseer because I found that I often was taking quite a beating before getting to play my Gadgetzan Auctioneers. I also have two Conceals while I found some decks only put in 1 conceal. I thought there also could be an arguement for Perdition's Blade, but I didn't end up putting one in. I also don't have Edwin Van Cleef so I put in a Questing Adventurer, which although mostly not as good, you can play it first and if it lives it'll still grow as opposed to Edwin who won't.
Anyone else here have good tips for Rogue decks?
Since I got Thalnos, I decided to give this Miracle Rogue a try. I don't have the Preparations or Leeroy, but I replaced with the not as good Arcane Golem and put some minions in instead. I also found that if those minions were Preparations, I probably wouldn't have enough things to keep board control in the early game.
I found a couple different peopel online who wrote about their Rogue decks and I sort of mashed some of each together. Some went more spells, some had a couple more minions. For instance one person put Acolyte of Pain in for extra draw which I think isn't bad. Personally I put in an Earthen Ring Farseer because I found that I often was taking quite a beating before getting to play my Gadgetzan Auctioneers. I also have two Conceals while I found some decks only put in 1 conceal. I thought there also could be an arguement for Perdition's Blade, but I didn't end up putting one in. I also don't have Edwin Van Cleef so I put in a Questing Adventurer, which although mostly not as good, you can play it first and if it lives it'll still grow as opposed to Edwin who won't.
Anyone else here have good tips for Rogue decks?
Of course you play Earth Ring Farseer, it's that card and S:7 Agent that get you in position to win the game.
Not sure how much I like Questing Adventurer over Edwin, seems like it wouldn't grow fast enough to be a good win condition, and even as a midgame creature I don't feel like it would get big enough. Maybe Sen'jin instead? Just to buy some time, stats are decent. It is a 4 drop over a 3 drop though.
Since I got Thalnos, I decided to give this Miracle Rogue a try. I don't have the Preparations or Leeroy, but I replaced with the not as good Arcane Golem and put some minions in instead. I also found that if those minions were Preparations, I probably wouldn't have enough things to keep board control in the early game.
I found a couple different peopel online who wrote about their Rogue decks and I sort of mashed some of each together. Some went more spells, some had a couple more minions. For instance one person put Acolyte of Pain in for extra draw which I think isn't bad. Personally I put in an Earthen Ring Farseer because I found that I often was taking quite a beating before getting to play my Gadgetzan Auctioneers. I also have two Conceals while I found some decks only put in 1 conceal. I thought there also could be an arguement for Perdition's Blade, but I didn't end up putting one in. I also don't have Edwin Van Cleef so I put in a Questing Adventurer, which although mostly not as good, you can play it first and if it lives it'll still grow as opposed to Edwin who won't.
Anyone else here have good tips for Rogue decks?
Since I got Thalnos, I decided to give this Miracle Rogue a try. I don't have the Preparations or Leeroy, but I replaced with the not as good Arcane Golem and put some minions in instead. I also found that if those minions were Preparations, I probably wouldn't have enough things to keep board control in the early game.
I found a couple different peopel online who wrote about their Rogue decks and I sort of mashed some of each together. Some went more spells, some had a couple more minions. For instance one person put Acolyte of Pain in for extra draw which I think isn't bad. Personally I put in an Earthen Ring Farseer because I found that I often was taking quite a beating before getting to play my Gadgetzan Auctioneers. I also have two Conceals while I found some decks only put in 1 conceal. I thought there also could be an arguement for Perdition's Blade, but I didn't end up putting one in. I also don't have Edwin Van Cleef so I put in a Questing Adventurer, which although mostly not as good, you can play it first and if it lives it'll still grow as opposed to Edwin who won't.
Anyone else here have good tips for Rogue decks?
It's kind of hard to do miracle without Preparation. You have to run Sinister Strikes to have enough cheap spells. You can do some sort of semi-miracle where you play tempo early and then get a late Gadgetzan.
Arcane Golem is in no way a substitute for Leeroy in Rogue. The thing that Leeroy does is turn Shadowsteps into 2 mana Fireballs. Arcane Golem just turns them into +1 damage Sinister Strikes, which is not really worth it. You're better off just running spell damage and Headcrack or something.
Questing Adventurer is also not an Edwin replacement. Edwin usually plays as an easy 6/6 to get some board presence, and can sometimes turn into something big. Questing Adventurer requires some setup to be useful at all. If you can't conceal him, it's hard to get him to be big enough to make a difference. If you're playing Questing Adventurer, it has to be as a finisher, not as an Edwin Substitute. You probably need Faceless too, to get a Concealed copy when you attack. But even that is pretty questionable without Preparation. I think it's probably at best the 4th best finisher in miracle, behind Leeroy, Malygos, and Mana Addict. I don't think it's worth it. You're better off just playing a tempo Rogue or spell damage Rogue.
New priest card looks very good, by the way. 3 drop, 3/4, deathrattle give a friendly minion +3 health. It already kills 3/2s and 3/3s without dying, and when it does die you can still get a bonus.
3/4 for 3 with life gain? I'm getting a really power creepy feel about that.
I wonder if the new Priest card is meant to interact with Auchenai Soulpriest to destroy your other minions that have deathrattle. Probably too farfetched and dangerous.
I wonder if the new Priest card is meant to interact with Auchenai Soulpriest to destroy your other minions that have deathrattle. Probably too farfetched and dangerous.
I don't think this does damage with Soulpriest on the board. Giving +3 health is different from healing, right?
Woah, I thought it restored +3 health. It's actually giving +3 health. That's way better.I wonder if the new Priest card is meant to interact with Auchenai Soulpriest to destroy your other minions that have deathrattle. Probably too farfetched and dangerous.
I don't think this does damage with Soulpriest on the board. Giving +3 health is different from healing, right?
Depends on whether there are going to be vanilla 3/4 minions. I don't think it affects "tempo Priest" since that doesn't really exist anyway, but I think it will be a huge boon for Arena Priest.Yep, it'll be great in arena. Even a vanilla 3/4 would be pretty good, as a sort of mini-Yeti, since it trades for raptor+ping or two crocs. The deathrattle, if there's a minion to hit, is super strong (a total stats of 3/7, more than a turtle, which costs 4 mana). Of course, your opponent has some ability to deny you the deathrattle effect.
Ugh. I look at this and think, man, this deck should have been a fucking beast in arena. Something like five taunts, 3x Starfire, Leeroy to boot! And then I got two wins.
http://arenamastery.com/SwFE
I will say that Leeroy + Swipe is quite nice.
Ugh. I look at this and think, man, this deck should have been a fucking beast in arena. Something like five taunts, 3x Starfire, Leeroy to boot! And then I got two wins.
http://arenamastery.com/SwFE
I will say that Leeroy + Swipe is quite nice.
I really don't like playing more than one starfire. It's a good effect to have late game, but it's just so expensive for the board impact it has that it can really be a liability to draw. If you're at all behind it just doesn't do enough to justify costing 6 mana.. and if you're ahead, I'd rather just play a minion. It's great in topdeck battles, but how often do games really come down to topdecking?
I plan on playing through an arena run tomorrow at 6:50am EST and streaming it. Seeing as how my average wins per arena are at 3 right now, that should go pretty quickly...I might continue if I have time (I'd like to stream for 90 minutes) by playing some ranked with my Priest Deck that I normally ladder with. I could also be convinced to cobble together a veeerrrry basic shaman deck as I had a lot of fun with that class in a recent Arena. Or my Hunter Deck which I can't tell if I enjoy playing.
If anybody can watch and has a preference for what ranked deck I should play, let me know.
http://www.twitch.tv/shraeye
Your play at 39:00 is also incorrect. Just play the 5/4. WTF is the 2/2 going to do to you? Maybe later he plays an Argent Commander -- now you want to Bluegill that. Or Shiv it, or whatever.Gotta disagree here. If you play the 5/4, he can play Dark Iron Dwarf to trade the 2/2 with the 5/4, which is a very nice trade for him. I think the right play here is Shiv->Stab 2/2->Redagger. It's not great, but I don't see anything better. (Playing the Bluegill Warrior is certainly wrong because he kills it for free with hero power.)
Certainly true, but isn't the alternative play bad enough that you just hope that he doesn't have DID in hand?Well, the only thing bad about shiv+dagger is that it leaves an empty board, ceding board control to your opponent by default. But looking at his hand, there are some tools in there to get board control back (Assassin's Blade, Fen Creeper), so that's not a complete disaster, plus you're at almost full life and have some room for error because of that.
So the reason I went with Rogue was to finish up some quest to get two wins with a Rogue. I tried to get some wins with my constructed rogue deck and this is also not working. I am apparently just bad with Rogue...so I'm working on that.I know that feeling. I haven't built a deck for every class yet, so I use the Arena to complete quests for my weak classes.
Do you want to screenshare via Google Hangouts, or stream your games with OBS or something? Maybe you're making play mistakes that are holding your decks back? This deck certainly should have gotten more than 2 wins. I think the draft is mostly fine though Wild Growth on #24 is a serious consideration given your mana curve.
Hearthstone feels like it's meant to appear relaxing and rather silent.I dunno, I watch streams mostly for the commentary. The whole enjoyment of watching streams, for me, is watching annotated high-level play. For arena commentary, Kripp is the best I've seen, or at least he was a few months ago, before he moved to Greece and correspondingly moved his time slot so that I don't watch him much.
My gf noticed I have more arena wins than Trump. I was surprised..Is that average or total? Because if you have more _total_ than a full-time streamer who (at one point, maybe not so much now) plays primarily arena, that's crazy. :P
1755.
I wouldn't call myself high level though. Next time, I can add commentary.Hearthstone feels like it's meant to appear relaxing and rather silent.I dunno, I watch streams mostly for the commentary. The whole enjoyment of watching streams, for me, is watching annotated high-level play. For arena commentary, Kripp is the best I've seen, or at least he was a few months ago, before he moved to Greece and correspondingly moved his time slot so that I don't watch him much.
I started with a Mage Deck, but pretty quickly switched to Priest. I've finally cobbled together a Hunter-like deck to finish up some quests, and it was not unfun. I'm trying to decide if I'll change classes for the next month or not.
I think this is the list of the people who play, and their IDs.QuoteTwistedarcher - Bkirbit #1439
Popsofctown - KirbyHero #1343
Grujah - Grujah #2516
ycz6 - ycz#1361
KingZog3 - KingZog3 #1700
Drab Emordnilap - Drab #1455
Shraeye - Shraeye #1428
Theory - Theory#1157
Kirian - Kirian #1720
HiveMindEmulator - Mikohoy#1464
Ashersky - Ashersky #1470
Titandrake #1456
Nkirbit - Nick #11795
I am a decent player!
I've messed around with hearthstone a few times, have a few crummy decks I have fun piloting, but I think I want to actually play some and get better, especially arena. Which resources do you guys recommend for a newish player trying to improve? Alternatively, learning from an f.dser would be amazing. I'm gonna go and add all of you now in case I see you online and you canFor arena play, as said, watch a little of any good arena player's stream. LiquidHearth has a list of active streams on the right-hand side. Kripparrian, TrumpSC, itshafu are all good arena players who often play it on stream.destroyteach me.
Aside from curve there is also synergy, and card roles, too.Yeah, and I also think it's worth mostly ignoring those, at first anyway. You can luck into good synergy and card roles while picking based purely on card quality. (And if you don't, decks with quality cards but crap synergy/curve/roles can do surprisingly well.) It's only really the last few picks where factors other than quality become worth considering, except when breaking ties between cards of similar quality.
It blows away Frothing AND Unbound.
Frothing is completely dealt with by 4 damage worth of removal. Death priest is dealt with by a minimum of 4 damage worth of removal, but sometimes more than that if you can't easily wipe the rest of the board (which would be particularly hard to do against coined deathpriest into deathpriest in particular).
Unbound Elemental isn't even an auto 2-of like Beserker, so by the transitive property it is worse.
Lol I just encountered ObiWanBonogi in the arena, unless someone else has that name too.
It was an intense game. I think you were a Warlock. I almost lost. Really wasn't expecting to encounter you.Lol I just encountered ObiWanBonogi in the arena, unless someone else has that name too.
Nope, that's me!
If this thread gets any longer, we're going to have to get theory to make a subdomain for hs.bgs...Sorry for being ignorant, but hearthstone isn't even a board game is it? It's just an online game... there's no RL version. Hardly belongs under board game strategy.
It's not that it's online only, but that it's a collectible card game (CCG). You might still call Settlers of Catan a board game even if there was only an online version. Dominion only uses cards, but it plays out like a board game due to the shared nature of the resources.If this thread gets any longer, we're going to have to get theory to make a subdomain for hs.bgs...Sorry for being ignorant, but hearthstone isn't even a board game is it? It's just an online game... there's no RL version. Hardly belongs under board game strategy.
2x Frothing is automatic in aggro warrior. Maybe you don't think aggro warrior is viable, but in the current environment control warrior is hardly viable either, so...It blows away Frothing AND Unbound.
Frothing is completely dealt with by 4 damage worth of removal. Death priest is dealt with by a minimum of 4 damage worth of removal, but sometimes more than that if you can't easily wipe the rest of the board (which would be particularly hard to do against coined deathpriest into deathpriest in particular).
Unbound Elemental isn't even an auto 2-of like Beserker, so by the transitive property it is worse.
1. 2x Unbound is more common than 2x frothing. I'd say 0x frothing is more common than 2x. (i run 1)
2. Your analysis only looked at health. That's obviously not the only factor involved. Cultist will never kill a yeti. The major weakness of dark cultist is that it's ability is a conditional deathrattle, which means it's not reliable.
I do think cultist is better than frothing, and maybe slightly better than unbound, but it's close enough that there's a discussion, so its not blowing them away. It's not like ancient of lore vs guardian of kings or something.
And the big combo that comes to mind for me is cultist + shade. The stealth helps get off the cultist deathrattle, and a high health shade that can be healed seems pretty powerful. shade priest is the first deck I'm making with naxxramus.
I think most people would consider Hearthstone in the style of a card game, similar to how Goko Dominion is in the style of a card game even though it isn't a physical card game, but this raises an interesting point: what does it mean to be in the style of a card game / board game?If this thread gets any longer, we're going to have to get theory to make a subdomain for hs.bgs...Sorry for being ignorant, but hearthstone isn't even a board game is it? It's just an online game... there's no RL version. Hardly belongs under board game strategy.
2x Frothing is automatic in aggro warrior. Maybe you don't think aggro warrior is viable, but in the current environment control warrior is hardly viable either, so...It blows away Frothing AND Unbound.
Frothing is completely dealt with by 4 damage worth of removal. Death priest is dealt with by a minimum of 4 damage worth of removal, but sometimes more than that if you can't easily wipe the rest of the board (which would be particularly hard to do against coined deathpriest into deathpriest in particular).
Unbound Elemental isn't even an auto 2-of like Beserker, so by the transitive property it is worse.
1. 2x Unbound is more common than 2x frothing. I'd say 0x frothing is more common than 2x. (i run 1)
2. Your analysis only looked at health. That's obviously not the only factor involved. Cultist will never kill a yeti. The major weakness of dark cultist is that it's ability is a conditional deathrattle, which means it's not reliable.
I do think cultist is better than frothing, and maybe slightly better than unbound, but it's close enough that there's a discussion, so its not blowing them away. It's not like ancient of lore vs guardian of kings or something.
And the big combo that comes to mind for me is cultist + shade. The stealth helps get off the cultist deathrattle, and a high health shade that can be healed seems pretty powerful. shade priest is the first deck I'm making with naxxramus.
And as for fighting Yeti, it beats yeti, because it always comes down earlier. If you play it turn 3 on the play, you can't answer it with a coin yeti efficiently, because the priest can play just about any minion and ram the deathpriest into the yeti and get great value. 2/5 shade, 4/8 yeti, 3/8 Senjin, whatever.
Miracle matchup is no better than 50/50. Handlock is a bad matchup. Zoo is a terrible matchup. Druid is uphill. Shaman is a terrible matchup.2x Frothing is automatic in aggro warrior. Maybe you don't think aggro warrior is viable, but in the current environment control warrior is hardly viable either, so...It blows away Frothing AND Unbound.
Frothing is completely dealt with by 4 damage worth of removal. Death priest is dealt with by a minimum of 4 damage worth of removal, but sometimes more than that if you can't easily wipe the rest of the board (which would be particularly hard to do against coined deathpriest into deathpriest in particular).
Unbound Elemental isn't even an auto 2-of like Beserker, so by the transitive property it is worse.
1. 2x Unbound is more common than 2x frothing. I'd say 0x frothing is more common than 2x. (i run 1)
2. Your analysis only looked at health. That's obviously not the only factor involved. Cultist will never kill a yeti. The major weakness of dark cultist is that it's ability is a conditional deathrattle, which means it's not reliable.
I do think cultist is better than frothing, and maybe slightly better than unbound, but it's close enough that there's a discussion, so its not blowing them away. It's not like ancient of lore vs guardian of kings or something.
And the big combo that comes to mind for me is cultist + shade. The stealth helps get off the cultist deathrattle, and a high health shade that can be healed seems pretty powerful. shade priest is the first deck I'm making with naxxramus.
And as for fighting Yeti, it beats yeti, because it always comes down earlier. If you play it turn 3 on the play, you can't answer it with a coin yeti efficiently, because the priest can play just about any minion and ram the deathpriest into the yeti and get great value. 2/5 shade, 4/8 yeti, 3/8 Senjin, whatever.
Why is control warrior hardly viable? I would imagine that the miracle matchup is pretty good, and it was viable when zoo was as popular as it is now.
I don't know the deck at all, I'm just curious.
You really shouldn't pick your deck based on countering miracle rogue anyhow. The weird thing about miracle rogue is that most of its losses come from the deck tripping on itself and not getting auctioneer. There's little you can do to change the probability of that happening. It's better to use techs on the matchups that you can actually change, and select a deck to play based on the matchups you can actually change.Handlock is VERY good at countering miracle rogue. It's possible to win as the miracle, but you both need good draws and for the handlock to get bad draws. The problem is that the handlock starts throwing down enormous minions just before you're ready to fire your auctioneer combo, so you can't kill or sap them with ideal efficiency, and then just before you're getting to the stage of the game where you want to burst from Leeroy, handlock starts taunting its huge minions, and apart from sap you don't have good tools to get through them.
If handlock doesn't get the turn four mountain giant against miracle rogue it's pretty bleak. Twidrake doesn't put enough of a clock on them at all. Handlock is a pretty good counter but it's an exception to a rule.You really shouldn't pick your deck based on countering miracle rogue anyhow. The weird thing about miracle rogue is that most of its losses come from the deck tripping on itself and not getting auctioneer. There's little you can do to change the probability of that happening. It's better to use techs on the matchups that you can actually change, and select a deck to play based on the matchups you can actually change.Handlock is VERY good at countering miracle rogue. It's possible to win as the miracle, but you both need good draws and for the handlock to get bad draws. The problem is that the handlock starts throwing down enormous minions just before you're ready to fire your auctioneer combo, so you can't kill or sap them with ideal efficiency, and then just before you're getting to the stage of the game where you want to burst from Leeroy, handlock starts taunting its huge minions, and apart from sap you don't have good tools to get through them.
Handlock is the hardest counter to Miracle, but it's the softest hardest counter that there is.
Obi's Kitchen Sink Control Mage:Elsa of Arendelle
1x Ice Lance
1x Mirror Entity
2x Mana Wyrm
2x Frostbolt
1x Bloodmage Thalnos
1x Doomsayer
2x Arcane Intellect
1x Frost Nova
1x Ice Barrier
2x Ice Block
1x Vaporize
1x Acolyte of Pain
1x Kirin Tor Mage
2x Fireball
1x Polymorph
1x Water Elemental
2x Azure Drake
2x Blizzard
2x Flamestrike
1x Alexstrasza
1x Pyroblast
1x Molten Giant
First time on Arena Mastery...odd Warrior deck I just made. 2 Legendaries, though. Hmmm...
Will update with results. I tried to follow Trump and Massan's lists, plus Arena Mastery ratings.
http://www.arenamastery.com/arena.php?shared=hs5396764902e59&arena=274760
Yeah, ok, there's that. That wasn't viable a couple weeks ago, but maybe it is now that miracle is getting ridiculously popular. The other aspects of the matchup spread used to have issues, including that now-extinct control warrior..Handlock is the hardest counter to Miracle, but it's the softest hardest counter that there is.
Control freeze mage with two ice blocks is a hard-hard counter to miracle.
First time on Arena Mastery...odd Warrior deck I just made. 2 Legendaries, though. Hmmm...
Will update with results. I tried to follow Trump and Massan's lists, plus Arena Mastery ratings.
http://www.arenamastery.com/arena.php?shared=hs5396764902e59&arena=274760
And went a pathetic 1-3. Any comments and tips welcome. I felt like I was in good shape in all games, but couldn't finish it off. I played Alex in every single game, Grommash in one game.
And as for fighting Yeti, it beats yeti, because it always comes down earlier. If you play it turn 3 on the play, you can't answer it with a coin yeti efficiently, because the priest can play just about any minion and ram the deathpriest into the yeti and get great value. 2/5 shade, 4/8 yeti, 3/8 Senjin, whatever.
Miracle matchup is no better than 50/50. Handlock is a bad matchup. Zoo is a terrible matchup. Druid is uphill. Shaman is a terrible matchup.
The main draw to playing control warrior was having a strong matchup against trap hunter, but trap hunter is all but extinct with UTH nerfed. There's little reason to play control warrior now.
Yes, I would play up to 15 Fiery War Axes I think.15 is too many. You can at most play 1 every other turn. The value gradually goes down as you get more. After 2, I prefer Reaper, 3 Yeti, and so on. After 5, they're probably below average.
I just played a really interesting game against a priest. He had a better deck than me and was very close to winning. However, he had set up a very efficient combination of northshire cleric + lightwell + nat pagle. In addition, he stole a cult master from my deck and was using that as well. Luckily for me, his deck ran out and he began taking a lot of hits from fatigue. Also luckily for me, I managed to draw purely taunts for several turns--long enough to buy myself time as he took damage from his own system. At this time, he was maxed out on minions, and I only had 1-2 on the battlefield. Finally, the turn before he would have won, he died of fatigue. Earlier, before his deck ran out, I had the chance to take out his northshire cleric and lightwell, but hit face instead. I'm really glad that I did.
I play almost straight Paladin, and priests are some of the more annoying matchups for me. I hate the whole Lightspawn + Inner Fire, and the spells, Shadow Word: Death in particular can really ruin your day. I've tried playing priest some, but don't own that many of the powerful cards. I just got a golden lightspawn that I'm thinking about disenchanting though. For sure, I can see a double lightwell being very annoying. It seems like Priests are just really good at keeping their minions on the field.I just played a really interesting game against a priest. He had a better deck than me and was very close to winning. However, he had set up a very efficient combination of northshire cleric + lightwell + nat pagle. In addition, he stole a cult master from my deck and was using that as well. Luckily for me, his deck ran out and he began taking a lot of hits from fatigue. Also luckily for me, I managed to draw purely taunts for several turns--long enough to buy myself time as he took damage from his own system. At this time, he was maxed out on minions, and I only had 1-2 on the battlefield. Finally, the turn before he would have won, he died of fatigue. Earlier, before his deck ran out, I had the chance to take out his northshire cleric and lightwell, but hit face instead. I'm really glad that I did.
I think there are some neat Priest possibilities, but it seems they aren't in the meta right now?
I faced a Priest that ran double Lightwell early and it was just a pain to do anything. I didn't have any straight removal as a Warrior that could hit for 5 and erase them. Annoying, to say the least. He later double Shadowformed and...well, that was that.
I play almost straight Paladin, and priests are some of the more annoying matchups for me. I hate the whole Lightspawn + Inner Fire, and the spells, Shadow Word: Death in particular can really ruin your day. I've tried playing priest some, but don't own that many of the powerful cards. I just got a golden lightspawn that I'm thinking about disenchanting though. For sure, I can see a double lightwell being very annoying. It seems like Priests are just really good at keeping their minions on the field.I just played a really interesting game against a priest. He had a better deck than me and was very close to winning. However, he had set up a very efficient combination of northshire cleric + lightwell + nat pagle. In addition, he stole a cult master from my deck and was using that as well. Luckily for me, his deck ran out and he began taking a lot of hits from fatigue. Also luckily for me, I managed to draw purely taunts for several turns--long enough to buy myself time as he took damage from his own system. At this time, he was maxed out on minions, and I only had 1-2 on the battlefield. Finally, the turn before he would have won, he died of fatigue. Earlier, before his deck ran out, I had the chance to take out his northshire cleric and lightwell, but hit face instead. I'm really glad that I did.
I think there are some neat Priest possibilities, but it seems they aren't in the meta right now?
I faced a Priest that ran double Lightwell early and it was just a pain to do anything. I didn't have any straight removal as a Warrior that could hit for 5 and erase them. Annoying, to say the least. He later double Shadowformed and...well, that was that.
Lately, I find myself disenchanting most cards for other heroes in order to build up my Paladin. But I wonder if this might not be the best thing to do. I play mostly ranked matchups, and don't have anywhere near the 1600 dust for Tirion Fordring--though I did craft a Sword of Justice. My best arena game is 2-3 that I just played today, so I feel like my money is still better spent on the straight card packs.
Oh. I wish I did! I played a mirror matchup today and my opponent played it; it was the first time I saw it. Needless to say, he ended up winning. That card is close to #1 on my list to acquire. That, and I'm still looking to pull off an Equality + Consecration combo. Of the regular cards, Consecration is probably my favorite. Things can get out of control with aggro decks and Shamans, and Consecration just works so well to counter your opponent spamming a bunch of weak minions. I will often wait a turn or two for them to throw down more before I play it.I play almost straight Paladin, and priests are some of the more annoying matchups for me. I hate the whole Lightspawn + Inner Fire, and the spells, Shadow Word: Death in particular can really ruin your day. I've tried playing priest some, but don't own that many of the powerful cards. I just got a golden lightspawn that I'm thinking about disenchanting though. For sure, I can see a double lightwell being very annoying. It seems like Priests are just really good at keeping their minions on the field.I just played a really interesting game against a priest. He had a better deck than me and was very close to winning. However, he had set up a very efficient combination of northshire cleric + lightwell + nat pagle. In addition, he stole a cult master from my deck and was using that as well. Luckily for me, his deck ran out and he began taking a lot of hits from fatigue. Also luckily for me, I managed to draw purely taunts for several turns--long enough to buy myself time as he took damage from his own system. At this time, he was maxed out on minions, and I only had 1-2 on the battlefield. Finally, the turn before he would have won, he died of fatigue. Earlier, before his deck ran out, I had the chance to take out his northshire cleric and lightwell, but hit face instead. I'm really glad that I did.
I think there are some neat Priest possibilities, but it seems they aren't in the meta right now?
I faced a Priest that ran double Lightwell early and it was just a pain to do anything. I didn't have any straight removal as a Warrior that could hit for 5 and erase them. Annoying, to say the least. He later double Shadowformed and...well, that was that.
Lately, I find myself disenchanting most cards for other heroes in order to build up my Paladin. But I wonder if this might not be the best thing to do. I play mostly ranked matchups, and don't have anywhere near the 1600 dust for Tirion Fordring--though I did craft a Sword of Justice. My best arena game is 2-3 that I just played today, so I feel like my money is still better spent on the straight card packs.
Do you have Lay on Hands? That card seems sick.
I play almost straight Paladin, and priests are some of the more annoying matchups for me. I hate the whole Lightspawn + Inner Fire, and the spells, Shadow Word: Death in particular can really ruin your day. I've tried playing priest some, but don't own that many of the powerful cards. I just got a golden lightspawn that I'm thinking about disenchanting though. For sure, I can see a double lightwell being very annoying. It seems like Priests are just really good at keeping their minions on the field.I don't have any of the "powerful cards" for Priest, and I think my deck enjoys some good success (I have 1 Shadow Madness and 1 Mass Dispel).
Lately, I find myself disenchanting most cards for other heroes in order to build up my Paladin. But I wonder if this might not be the best thing to do. I play mostly ranked matchups, and don't have anywhere near the 1600 dust for Tirion Fordring--though I did craft a Sword of Justice. My best arena game is 2-3 that I just played today, so I feel like my money is still better spent on the straight card packs.
I play almost straight Paladin, and priests are some of the more annoying matchups for me. I hate the whole Lightspawn + Inner Fire, and the spells, Shadow Word: Death in particular can really ruin your day. I've tried playing priest some, but don't own that many of the powerful cards. I just got a golden lightspawn that I'm thinking about disenchanting though. For sure, I can see a double lightwell being very annoying. It seems like Priests are just really good at keeping their minions on the field.I just played a really interesting game against a priest. He had a better deck than me and was very close to winning. However, he had set up a very efficient combination of northshire cleric + lightwell + nat pagle. In addition, he stole a cult master from my deck and was using that as well. Luckily for me, his deck ran out and he began taking a lot of hits from fatigue. Also luckily for me, I managed to draw purely taunts for several turns--long enough to buy myself time as he took damage from his own system. At this time, he was maxed out on minions, and I only had 1-2 on the battlefield. Finally, the turn before he would have won, he died of fatigue. Earlier, before his deck ran out, I had the chance to take out his northshire cleric and lightwell, but hit face instead. I'm really glad that I did.
I think there are some neat Priest possibilities, but it seems they aren't in the meta right now?
I faced a Priest that ran double Lightwell early and it was just a pain to do anything. I didn't have any straight removal as a Warrior that could hit for 5 and erase them. Annoying, to say the least. He later double Shadowformed and...well, that was that.
Lately, I find myself disenchanting most cards for other heroes in order to build up my Paladin. But I wonder if this might not be the best thing to do. I play mostly ranked matchups, and don't have anywhere near the 1600 dust for Tirion Fordring--though I did craft a Sword of Justice. My best arena game is 2-3 that I just played today, so I feel like my money is still better spent on the straight card packs.
Do you have Lay on Hands? That card seems sick.
There is also the Wild pyromancer + Equality combo. That kills all minions though.Oh. I wish I did! I played a mirror matchup today and my opponent played it; it was the first time I saw it. Needless to say, he ended up winning. That card is close to #1 on my list to acquire. That, and I'm still looking to pull off an Equality + Consecration combo. Of the regular cards, Consecration is probably my favorite. Things can get out of control with aggro decks and Shamans, and Consecration just works so well to counter your opponent spamming a bunch of weak minions. I will often wait a turn or two for them to throw down more before I play it.I play almost straight Paladin, and priests are some of the more annoying matchups for me. I hate the whole Lightspawn + Inner Fire, and the spells, Shadow Word: Death in particular can really ruin your day. I've tried playing priest some, but don't own that many of the powerful cards. I just got a golden lightspawn that I'm thinking about disenchanting though. For sure, I can see a double lightwell being very annoying. It seems like Priests are just really good at keeping their minions on the field.I just played a really interesting game against a priest. He had a better deck than me and was very close to winning. However, he had set up a very efficient combination of northshire cleric + lightwell + nat pagle. In addition, he stole a cult master from my deck and was using that as well. Luckily for me, his deck ran out and he began taking a lot of hits from fatigue. Also luckily for me, I managed to draw purely taunts for several turns--long enough to buy myself time as he took damage from his own system. At this time, he was maxed out on minions, and I only had 1-2 on the battlefield. Finally, the turn before he would have won, he died of fatigue. Earlier, before his deck ran out, I had the chance to take out his northshire cleric and lightwell, but hit face instead. I'm really glad that I did.
I think there are some neat Priest possibilities, but it seems they aren't in the meta right now?
I faced a Priest that ran double Lightwell early and it was just a pain to do anything. I didn't have any straight removal as a Warrior that could hit for 5 and erase them. Annoying, to say the least. He later double Shadowformed and...well, that was that.
Lately, I find myself disenchanting most cards for other heroes in order to build up my Paladin. But I wonder if this might not be the best thing to do. I play mostly ranked matchups, and don't have anywhere near the 1600 dust for Tirion Fordring--though I did craft a Sword of Justice. My best arena game is 2-3 that I just played today, so I feel like my money is still better spent on the straight card packs.
Do you have Lay on Hands? That card seems sick.
What the hell, suddenly I'm streaming games. No sound, no talk, play your own music, Arena inc...
http://www.twitch.tv/kirian42/profile
...and a highly successful 2-3. Wherein I make a big fuckup in the last turn of Game 3, and another in the third-to-last (?) of Game 5. Well at least I can point to where I screwed up!
Anyway, happy for tips or whatever. Other than the obvious "don't forget that your Truesilver heals you for two points" thing.
...also, apparently I didn't actually link the stream.
Oh yeah. I just picked up an equality yesterday. I think that combo still has its uses if the enemy is way ahead. I tried to pull something similar off in arena, but it sucks cause when your opponent has the minion advantage to make it really good for you, they just kill the pyromancer. Is there someway around that?There is also the Wild pyromancer + Equality combo. That kills all minions though.Oh. I wish I did! I played a mirror matchup today and my opponent played it; it was the first time I saw it. Needless to say, he ended up winning. That card is close to #1 on my list to acquire. That, and I'm still looking to pull off an Equality + Consecration combo. Of the regular cards, Consecration is probably my favorite. Things can get out of control with aggro decks and Shamans, and Consecration just works so well to counter your opponent spamming a bunch of weak minions. I will often wait a turn or two for them to throw down more before I play it.I play almost straight Paladin, and priests are some of the more annoying matchups for me. I hate the whole Lightspawn + Inner Fire, and the spells, Shadow Word: Death in particular can really ruin your day. I've tried playing priest some, but don't own that many of the powerful cards. I just got a golden lightspawn that I'm thinking about disenchanting though. For sure, I can see a double lightwell being very annoying. It seems like Priests are just really good at keeping their minions on the field.I just played a really interesting game against a priest. He had a better deck than me and was very close to winning. However, he had set up a very efficient combination of northshire cleric + lightwell + nat pagle. In addition, he stole a cult master from my deck and was using that as well. Luckily for me, his deck ran out and he began taking a lot of hits from fatigue. Also luckily for me, I managed to draw purely taunts for several turns--long enough to buy myself time as he took damage from his own system. At this time, he was maxed out on minions, and I only had 1-2 on the battlefield. Finally, the turn before he would have won, he died of fatigue. Earlier, before his deck ran out, I had the chance to take out his northshire cleric and lightwell, but hit face instead. I'm really glad that I did.
I think there are some neat Priest possibilities, but it seems they aren't in the meta right now?
I faced a Priest that ran double Lightwell early and it was just a pain to do anything. I didn't have any straight removal as a Warrior that could hit for 5 and erase them. Annoying, to say the least. He later double Shadowformed and...well, that was that.
Lately, I find myself disenchanting most cards for other heroes in order to build up my Paladin. But I wonder if this might not be the best thing to do. I play mostly ranked matchups, and don't have anywhere near the 1600 dust for Tirion Fordring--though I did craft a Sword of Justice. My best arena game is 2-3 that I just played today, so I feel like my money is still better spent on the straight card packs.
Do you have Lay on Hands? That card seems sick.
Hold the Pyromancer in your hand until the turn you want to play Equality/Consecration.Oh, thanks. I see now I had gotten it mixed up with Doomsayer for some stupid reason. That's the problem I always have with that card, is Doomsayer getting killed before it triggers.
commons is okI'm interested in seeing what the commons-only metagame turns out to be. Since arena is commons-oriented, it could be similar to arena play, but on the other hand, arena forces you into a midrange-ish curve that you wouldn't be limited to in commons-only. My deck-building skills are a joke though. :)
1. This thing is awesome:Shame that it's Windows-only (since I play in Mac OS X). Not that I'm really surprised, since that's the trade-off for using a different OS. It's nice enough that Hearthstone is even playable on Mac OS X.
http://hearthstonetracker.com/
Using Mad Bombers instead of SI:7 sounds like the saddest thing ever :P
Using Mad Bombers instead of SI:7 sounds like the saddest thing ever :P
Mage is at 1 hp. He has 2 Mirror Images. I got a only a Shadowstep and I draw a Mad Bomber.
Put down Mad Bomber, 1 damage to me, 1 damage to each image.
Shadowstep, Mad Bomber..
1 damage to me, 1 damage to each image.
I lose that game later. :P
Sadness is: opening a pack won in the arena... and immediately disenchanting the whole thing for 40 dust.
Sadness is: opening a pack won in the arena... and immediately disenchanting the whole thing for 40 dust.
Or that's a good thing because you own most of the commons and a lot of rares?
Sadness is: opening a pack won in the arena... and immediately disenchanting the whole thing for 40 dust.
Or that's a good thing because you own most of the commons and a lot of rares?
Nope. Missing:
14 Commons with 0, 20 with only 1 (Out of 94|182)
37 Rares with 0, 30 with only 1 (Out of 81|162)
(I have 11 of 37|74 Epics and 1 Legend)
So under a 3% chance of hitting a pack with nothing new, assuming no Epic/Legend in the pack.
Sadness is: opening a pack won in the arena... and immediately disenchanting the whole thing for 40 dust.
Yes, although they've said they're reluctant to change cards after the end of beta, and I believe the only card they've changed since is UTH. So it's questionable whether any of the existing cards will get changed, and if one does, it'll probably just be one at most. That's a pretty small amount of dust.Sadness is: opening a pack won in the arena... and immediately disenchanting the whole thing for 40 dust.
Fun fact: immediately after Blizzard nerfs or changes a card, the disenchant value goes up significantly (to allow people to undo enchantments). So if you don't need the dust at the moment, you can save all your cards in case they get nerfed. (Your Wisps are probably safe to disenchant, though ...)
I love this guy.
I am on 21, full board, no taunts, treating lethal next turn. He's Miracle Rogue, has 1/1 dagger and 8 cards left in deck.
I for sure know that he wasted 1 Cold Blood already, and also at least 1 Eviscerate.
So he says "Well Played" and slams a Jenkins, Shadowstep, Jenkins, Shadowstep.. I am still not conciding nor saying "Well Played" - I actually am waiting to see how is he going to do those last 3 damage. He slams Jenkins, says "Pleasure is mine", highlights a card in hand, and waits for some time. Now, I guess he though that I'd ragequit after 3 Jenkinses, but I really did need to see an Eviscerate or Deadly Poison or Cold Blood or .. something.
So he slams Janks into me, attacks for 1, I'm at 2, he's still highlighting one of two cards in hand.. and it's Thalnos.
He basically tried to make me concede, because "he has the combo".. But I've played MtG before, I know the difference between having the combo and threatening to have the combo. :P
What the hell, suddenly I'm streaming games. No sound, no talk, play your own music, Arena inc...
http://www.twitch.tv/kirian42/profile
...and a highly successful 2-3. Wherein I make a big fuckup in the last turn of Game 3, and another in the third-to-last (?) of Game 5. Well at least I can point to where I screwed up!
Anyway, happy for tips or whatever. Other than the obvious "don't forget that your Truesilver heals you for two points" thing.
...also, apparently I didn't actually link the stream.
I watched the first 3 games. Game 1 was an easy win, but there are still some things that would matter in a closer game.
<snip commentary>
ichi, i feel like you and me are on the same pace...wanna play sometime? I have you on my friends list, right?Sure. I'd be happy to play with you. My info is available in the hearthstone tournament signup thread.
I love this guy.
I am on 21, full board, no taunts, treating lethal next turn. He's Miracle Rogue, has 1/1 dagger and 8 cards left in deck.
I for sure know that he wasted 1 Cold Blood already, and also at least 1 Eviscerate.
So he says "Well Played" and slams a Jenkins, Shadowstep, Jenkins, Shadowstep.. I am still not conciding nor saying "Well Played" - I actually am waiting to see how is he going to do those last 3 damage. He slams Jenkins, says "Pleasure is mine", highlights a card in hand, and waits for some time. Now, I guess he though that I'd ragequit after 3 Jenkinses, but I really did need to see an Eviscerate or Deadly Poison or Cold Blood or .. something.
So he slams Janks into me, attacks for 1, I'm at 2, he's still highlighting one of two cards in hand.. and it's Thalnos.
He basically tried to make me concede, because "he has the combo".. But I've played MtG before, I know the difference between having the combo and threatening to have the combo. :P
The difference in MtG is that I can say "Hey, here are the cards for the combo in my hand, we don't need to play this out." and then show the cards. This guy is using a cheap trick to try to pull out a win.
Hey everyone, I'm going to stream another arena run in about 20 minutes, with commentary. Hopefully there are no technical difficulties. My main concern is whether my voice is audible.Okay, I'm planning to stream my arena run again in 30 minutes. Stay tuned.
Twitch channel:
http://www.twitch.tv/markusincos (http://www.twitch.tv/markusincos)
I just got two legendaries in one pack! :D
I just got two legendaries in one pack! :D
The Beast and Illidan, so don't hate me TOO much. The pack also had a golden common, too!
The Beast and Illidan, so don't hate me TOO much. The pack also had a golden common, too!
Yeah the Beast is kind of crappy. Illidan is ok, I see him sometimes but his low health is really bad.
The Beast and Illidan, so don't hate me TOO much. The pack also had a golden common, too!
Yeah the Beast is kind of crappy. Illidan is ok, I see him sometimes but his low health is really bad.
Illidan is the legendary Violet Teacher, right? That's pretty awesome in the way that Violet Teacher is awesome.
What's the Beast's deal?
Strategy
The Beast is a powerful late game minion that comes with an unfortunate Deathrattle.
The Beast synergizes exceptionally well in hunter decks that focus on the use of beasts.
Being a mostly offensive creature, it is best to protect it with creatures that use Taunt or grant it Charge soon after summoning. This is especially true when considering upon death, it grants your opponent a 3/3 Finkle Einhorn.
When playing it, try to Silence The Beast to prevent your opponent from profiting from its Deathrattle.
Finkle Einhorn
If you have Finkle Einhorn in play, you probably have little need of this section - you're already a strategic mastermind for defeating your opponent's The Beast!
Normally after dealing with The Beast, unless you used a spell to destroy it, you will probably not have many minions on the field. Giving Finkle a buff, such as Mark of the Wild or Blessing of Kings is a good way to get back into the game. Alternatively, you can use a Taunt effect such as Shieldbearer's to protect yourself.
I just got two legendaries in one pack! :D
Which one's? Because we don't hate you as much if it's Lo Walker Cho and Millhouse Manastorm.
I just got two legendaries in one pack! :D
Which one's? Because we don't hate you as much if it's Lo Walker Cho and Millhouse Manastorm.
A couple weeks ago I got the best pack ever: Edwin Van Cleef and Golden Ysera.
I still lead all of you in sad legendary stories with my solitary King Krush.Seriously, it's like you don't have any legendaries at all, like me.
I only just got one, King Mookla. I don't find him that good, but maybe it's just the decks that I play.I still lead all of you in sad legendary stories with my solitary King Krush.Seriously, it's like you don't have any legendaries at all, like me.
I only just got one, King Mookla. I don't find him that good, but maybe it's just the decks that I play.I still lead all of you in sad legendary stories with my solitary King Krush.Seriously, it's like you don't have any legendaries at all, like me.
I still lead all of you in sad legendary stories with my solitary King Krush.Seriously, it's like you don't have any legendaries at all, like me.
Thanks. I appreciate the strategy advice, as I wouldn't have seen most of those applications. Well, he's the only legend I got at the moment; I think I'll have to try him with some of the combos you mentioned.I only just got one, King Mookla. I don't find him that good, but maybe it's just the decks that I play.I still lead all of you in sad legendary stories with my solitary King Krush.Seriously, it's like you don't have any legendaries at all, like me.
blueblimp and I had an "argument" here about how good he is (he was my first or second legendary, btw) and.. I retract what I said. He is situational, but he is GOOD.
He rocks in Coldlight Rogue where you don't really care about card disadvantage, nor about good trades, only about damage output. Thing is, even if you only hit once and than they kill him, he still did his job - he dealt damage, and made them waste a turn removing him. Thats good. Also after chargers and the Argent Squire, he's the best Cold Light target in the deck.
I also saw him perform good in Pally aggro, where you turn 6 Mukla + Divine Favor and your opponent feels like shit. :P
I've been playing with miracle lately.. I'm not the best, but I'm doing alright, I think I'm winning over half my games.
I just played against control warrior, and the matchup just felt unwinnable. Every Shield Slam and Armorsmith felt impossible to deal with, he was at 40 life before I could do anything. I didn't have a good way to deal with Acolyte's of Pain.. it just felt bad. Like I could have stacked my deck and still not won the game.
You guys had said the matchup was 50/50.. what am I doing wrong?
I've been playing with miracle lately.. I'm not the best, but I'm doing alright, I think I'm winning over half my games.I think it partly depends on your miracle variant. I find the matchup tough but I play without assassin's blade. I've read that it can help by giving you an extra 12 damage in your deck.
I just played against control warrior, and the matchup just felt unwinnable. Every Shield Slam and Armorsmith felt impossible to deal with, he was at 40 life before I could do anything. I didn't have a good way to deal with Acolyte's of Pain.. it just felt bad. Like I could have stacked my deck and still not won the game.
You guys had said the matchup was 50/50.. what am I doing wrong?
I've been playing with miracle lately.. I'm not the best, but I'm doing alright, I think I'm winning over half my games.
I just played against control warrior, and the matchup just felt unwinnable. Every Shield Slam and Armorsmith felt impossible to deal with, he was at 40 life before I could do anything. I didn't have a good way to deal with Acolyte's of Pain.. it just felt bad. Like I could have stacked my deck and still not won the game.
You guys had said the matchup was 50/50.. what am I doing wrong?
I still lead all of you in sad legendary stories with my solitary King Krush.Seriously, it's like you don't have any legendaries at all, like me.
You aren't in the competition yet. The battle is for "least happy player to have opened a legendary" or some such title. You can't compete until you get one, and most likely it'll be better than King Krush, so your only hope is for a tie.
I still lead all of you in sad legendary stories with my solitary King Krush.Seriously, it's like you don't have any legendaries at all, like me.
You aren't in the competition yet. The battle is for "least happy player to have opened a legendary" or some such title. You can't compete until you get one, and most likely it'll be better than King Krush, so your only hope is for a tie.
My only legendary is Jaraxxus. A 9-drop is useless in a zoo deck, and I'm several Giants short of a handlock deck. So he's doing nothing but sitting in my binder.
You know, I've always been confused as to why Miracle will sometimes only run 1xConceal. I don't play constructed, but I always got the impression that you wanted to do Auctioneer + Conceal to prepare for next turn. Maybe I'm overestimating the amount of mana you need to go off, but having to spend 5 on Auctioneer feels like a lot, and leaving an unstealthed Auctioneer sounds like suicide.The problem with Conceal is that it's kind of a "win more" card. It's totally useless in your hand most of the time if you don't have an Auctioneer. Some people run 2x Cold Blood and 2x Conceal, and those decks seem strong when you play against them and see them go off, but a lot of the time, they're going to find themselves with literally no playable cards in their hand.
Are there any legitimately competitive decks that can use Jaraxxus? There are zero with KK in it.Jaraxxus used to be played in both Handlock and Zoo, but is now played in neither.
The real problem with King Krush is that Ragnaros exists.The problem with King Krush is that:
All of that is true (wow does Faceless Manipulator have laser sight on legendaries or what). The way I see it is that KK is shut down by taunters, and is still not very mana efficient even when there are no taunters. Rag might hit face even with taunt minions on the board, else it destroys minions without taking damage. At 8 mana, you can squeeze in a hero power too. The fact that KK is only available for Hunter makes things more sad.The real problem with King Krush is that Ragnaros exists.The problem with King Krush is that:
1. It's a control card that's only usable by a hero whose hero power is not for control strategies.
2. It's the greatest thing ever for your opponent to Faceless.
All of that is true (wow does Faceless Manipulator have laser sight on legendaries or what). The way I see it is that KK is shut down by taunters, and is still not very mana efficient even when there are no taunters. Rag might hit face even with taunt minions on the board, else it destroys minions without taking damage. At 8 mana, you can squeeze in a hero power too. The fact that KK is only available for Hunter makes things more sad.The real problem with King Krush is that Ragnaros exists.The problem with King Krush is that:
1. It's a control card that's only usable by a hero whose hero power is not for control strategies.
2. It's the greatest thing ever for your opponent to Faceless.
On paper, KK seems useful though.
^Or he's an 8/8 that does 6 face damage, making him a double size Nightblade.
^Or he's an 8/8 that does 6 face damage, making him a double size Nightblade.
4/4 body + 5* face damage for 7 mana
8/8 body + 6* face damage for 9 mana
(*takes into account Hero Power usage/nonusage)
In comparison to one particular midlevel card, it looks kinda okay. That's not how I'd except most Legendaries to be described.
Just played rainbowdash. Of all the places for ponies, I was not expecting Hearthstone.
that thread is just a few pages away from reaching eleet status!Just played rainbowdash. Of all the places for ponies, I was not expecting Hearthstone.
MMO-Champion, a forum/news site that focuses on WOW, has had pony threads for years, totalling several hundred thousand posts. Here's thread... 16:
http://www.mmo-champion.com/threads/1508119-My-Little-Pony-Friendship-is-Magic-part-16-Twilight-Time!-Twilight-Time!
I wish there were a "you're welcome" emote to go along with the "thank you" emote. :)
In all my packs before I only got Black Knight on EU. In my last pack on NA I got both Ysera and Ony (along with 2 epics and a rare)
They need a Bullshit emote for me to spam after some of my recent games.I've seen players make do with the Threaten emote for that kind of thing. And anyway, all hope of being obnoxious can be squelched.
For Ashersky:
http://www.reddit.com/r/CompetitiveHS/comments/299hzn/a_couple_of_decks_to_try_out_if_youre_getting/
It's someone talking about a control Hunter deck that uses King Krush! (...and 5 other legendaries...)
They need a Bullshit emote for me to spam after some of my recent games.
They need a Bullshit emote for me to spam after some of my recent games.
I just went up against a Priest who played 1: Shieldbearer, 2: PW:S, PW:S, Coin, Inner Fire... for an 8/8 Taunt on round 2.
As a separate bullshit thing though, a question: after hitting for some damage, on T4 I hit this monstrosity with a Spellbreaker, turning it from 8/3... to 0/4. Why did it gain health upon being silenced?
I just played Coin > Wild Growth > Innervate > Wild Growth for the first time and it felt good
Got the turn 2 Yeti, too
They need a Bullshit emote for me to spam after some of my recent games.
I just went up against a Priest who played 1: Shieldbearer, 2: PW:S, PW:S, Coin, Inner Fire... for an 8/8 Taunt on round 2.
As a separate bullshit thing though, a question: after hitting for some damage, on T4 I hit this monstrosity with a Spellbreaker, turning it from 8/3... to 0/4. Why did it gain health upon being silenced?
Meh, I'd expect 8/5 -> 0/4, and 8/3 -> 0/3, but, I guess if something had changed P/T before you silence it, it just gets changed go original P/T.
Yeah I had the Yeti in hand turn 1 and considered it, but figured I could wait a turn.I just played Coin > Wild Growth > Innervate > Wild Growth for the first time and it felt good
Got the turn 2 Yeti, too
Coin > Innervate > Yeti T1 is fun, too.
Not Gruul? Then die!
Not Gruul? Then die!
Meat AND eggs. We eat!
Not Gruul? Then die!
Meat AND eggs. We eat!
Ha, disguised toast! (https://www.youtube.com/watch?v=OeSk35ooNIE)
For Ashersky:
http://www.reddit.com/r/CompetitiveHS/comments/299hzn/a_couple_of_decks_to_try_out_if_youre_getting/
It's someone talking about a control Hunter deck that uses King Krush! (...and 5 other legendaries...)
My KK deck is a poor man's version of that, but uses the buzzard/uth combo. I do have 2x epic pirate, but no parrot. Maybe I can make it work.
For Ashersky:
http://www.reddit.com/r/CompetitiveHS/comments/299hzn/a_couple_of_decks_to_try_out_if_youre_getting/
It's someone talking about a control Hunter deck that uses King Krush! (...and 5 other legendaries...)
My KK deck is a poor man's version of that, but uses the buzzard/uth combo. I do have 2x epic pirate, but no parrot. Maybe I can make it work.
Here's his decklist:
Hunter:
Arcane Shot × 2
Flare × 2
Tracking × 2
Explosive Trap × 2
Freezing Trap × 2
Misdirection × 2
Snipe × 2
Deadly Shot × 1
Eaglehorn Bow × 2
Gladiator's Longbow × 1
King Krush × 1
Neutral Cards:
Bloodmage Thalnos × 1
Captain's Parrot × 1
Earthen Ring Farseer × 2
Dread Corsair × 2
Azure Drake × 1
Captain Greenskin × 1
The Black Knight × 1
Ragnaros the Firelord × 1
Alexstrasza × 1
The bolded cards are ones I'd need to replace with stuff. Could I get away with a Sea Giant and a Faceless in place of the big epics? He calls it a Pirate deck, but hen's not really using a lot of pirates...I have two copies of the epic pirate that gives all pirates 1/1, so maybe I could just slot in a few more pirates in place of the missing cards?
Well, you don't need THAT many traps to have bow reliably, he is overdoing it a bit.
Some hunter removal can replace traps. Another Deadly shot, maybe 1 Split Shot. People do not expect split shot nowadays. You can put a Arcane shot in maybe as well, but.. uh. Thing about snipe is that is delays rogue from playing Auctioneer, if you dont have problem with them, you can do without it.
Probably loot hoarder instead of Flare/Thalnos and Kobold instead of Thalnos.
Maybe second drake instead of Greenskin? Or some value creature.
Some other value creature instead of TBK. Like, Savanah Highmane or Argent Commander or Big Game Hunter or .. Well, Kodo if nothing else.
Faceless instead of Rag is ok. So is another Savanah. Ogre is the most budget-y option.
Alextrasza is hard to replace. uh.. anything already mentioned I guess, maybe Argent, it is most burst-y.
Well, you don't need THAT many traps to have bow reliably, he is overdoing it a bit.
Some hunter removal can replace traps. Another Deadly shot, maybe 1 Split Shot. People do not expect split shot nowadays. You can put a Arcane shot in maybe as well, but.. uh. Thing about snipe is that is delays rogue from playing Auctioneer, if you dont have problem with them, you can do without it.
Probably loot hoarder instead of Flare/Thalnos and Kobold instead of Thalnos.
Maybe second drake instead of Greenskin? Or some value creature.
Some other value creature instead of TBK. Like, Savanah Highmane or Argent Commander or Big Game Hunter or .. Well, Kodo if nothing else.
Faceless instead of Rag is ok. So is another Savanah. Ogre is the most budget-y option.
Alextrasza is hard to replace. uh.. anything already mentioned I guess, maybe Argent, it is most burst-y.
Well, you don't need THAT many traps to have bow reliably, he is overdoing it a bit.
Some hunter removal can replace traps. Another Deadly shot, maybe 1 Split Shot. People do not expect split shot nowadays. You can put a Arcane shot in maybe as well, but.. uh. Thing about snipe is that is delays rogue from playing Auctioneer, if you dont have problem with them, you can do without it.
Probably loot hoarder instead of Flare/Thalnos and Kobold instead of Thalnos.
Maybe second drake instead of Greenskin? Or some value creature.
Some other value creature instead of TBK. Like, Savanah Highmane or Argent Commander or Big Game Hunter or .. Well, Kodo if nothing else.
Faceless instead of Rag is ok. So is another Savanah. Ogre is the most budget-y option.
Alextrasza is hard to replace. uh.. anything already mentioned I guess, maybe Argent, it is most burst-y.
Pretty much this. The main thing I wanted to add is that it's not really about replacing individual cards when you're missing that much of the deck. What you want to think about is replicating the parts of the deck that you can and adding in useful stuff. The main idea of this deck is to control with traps and bow and then to win with legendaries. The Corsairs and Greenskin are there because of the bow focus, but they're not that important, imo. It looks a lot like beta UTH decks (before the rework). So you want to use bow, as many traps as you can, cheap cantrips to help draw bow, other removal, and a way to win.
I think the main card(s) that Grujah didn't mention are Venture Co Merc, Tiger, and Pyromancer. Merc is neat because you don't rely that much on playing minions, so if you can play one turn 5, and defend it with traps and bow, you can get in for a lot of damage. If they spend direct removal on it, that's something they can't use for King Krush later. Tiger is also a decent late game card. And Pyromancer helps with aggressive decks, given that you have enough spells. Hunter's mark is a good combo with Pyro as well.
^Sea Giant isn't going to be that good, since you're not playing a lot of minions. If you have to pay 8+ mana for it, it's not better than Ogre. Multi-shot really isn't a 2x card, because a lot of decks won't have multiple minions out for you to hit (assuming you're focusing on removing things as fast as possible). Demo is also kind of questionable just in general because it doesn't trade well if you don't have board control. It's better suited to a tempo deck, where it's protected by the other stuff. Here you want to focus on keeping the board under control with your cheap stuff and then winning with your big minions.
You want 2xTracking as it digs for specific answers. Your deck is an answer-y deck.
You want 2xTracking as it digs for specific answers. Your deck is an answer-y deck.
I just don't have the answers in the deck yet. No Snipe, no Misdirection, no Longbow, no legendaries (except KK). I guess it can hunt for the big minions when needed later.
So I just opened a second Faceless the other night. Is having two in a deck worth it (for non-aggro decks)? It's such a huge card.
You don't take any damage while attacking with a Gladiator's Longbow.
Millhouse Manastorm and The Beast, please welcome the newcomer to the group "shitty legendaries that Grujah opened" - Nozdormu.
I seriously consider dusting him. :-\
A quick Google search on "hearthstone nozmordu bug" shows posts of people complaining that the "15 seconds" can extend to over 30 seconds. Having the card be buggy like that just adds insult to injury.Millhouse Manastorm and The Beast, please welcome the newcomer to the group "shitty legendaries that Grujah opened" - Nozdormu.
I seriously consider dusting him. :-\
No, you should try making a deck with a bunch of secrets, so that on your opponent's turn the secret-triggering takes their whole 15 seconds and they can't play.
Millhouse Manastorm and The Beast, please welcome the newcomer to the group "shitty legendaries that Grujah opened" - Nozdormu.
I seriously consider dusting him. :-\
No, you should try making a deck with a bunch of secrets, so that on your opponent's turn the secret-triggering takes their whole 15 seconds and they can't play.
If Nozdormu were something like a 4/8 for 7 instead of an 8/8 for 9, he'd be a decent counter to Miracle Rogue. Of course, I'd rather he not be, because I don't think it's a really legitimate mechanic.That would be a pretty heavy-handed counter to Miracle Rogue.
If Nozdormu were something like a 4/8 for 7 instead of an 8/8 for 9, he'd be a decent counter to Miracle Rogue. Of course, I'd rather he not be, because I don't think it's a really legitimate mechanic.I agree with you about it not being a legitimate mechanic, especially since now there's an iPad version and it takes longer just to gives your orders for a turn. If Nozdormu were viable, it'd be very unfair to players using an iPad.
Cool to see her get such high reviews...I think I need to study her. At first glance, seems like a super Nightblade (big body with face damage) or super Earthen Ring Farseer (body with heal).
Cool to see her get such high reviews...I think I need to study her. At first glance, seems like a super Nightblade (big body with face damage) or super Earthen Ring Farseer (body with heal).
That's actually why she's so interesting. She can be used in two different types of decks. If you're low on life in the late game she can heal you up to give you an extra turn of doing face damage or if you have lots of health she can do a whole bunch of damage to your opponent at once allowing you to burst them down the next turn.
To be fair, the meta has adapted to Alex. She is the reason why those decks are required to run 15+ burst. If your opponent's deck can't actually burst for that much she is still just as powerful as she was before.
I finally got my first legendary: Prophet Velen.
I finally got my first legendary: Prophet Velen.
He's pretty good I don't have him, but Velen +Mindblast = a Pyroblast for 9 mana
Opted to buy packs instead of arena runs today...not too bad.I've been doing that for about a week now. While my arena runs are cost effective, I'd rather be playing more constructed. I got captain greenskin, otherwise mostly dust.
Got Gorehowl and Gladiator's Longbow, plus an Abomination. Only dusted 9/20, only one Rare was a 3rd.
Yeah, I've been doing that since page 36.
http://us.battle.net/hearthstone/en/blog/14601010/curse-of-naxxramas%E2%84%A2-wing-entry-details-and-heroic-mode-7-8-2014Summary: One free wing. Other four wings are 700 gold or $7 each. All four wings together cost 2800 gold (no discount) or $20 (a discount). (The free wing is only free for the first month.)
I will just spend 20 bucks. Good deal, I think.
I will just spend 20 bucks. Good deal, I think.
Me too, and I'm happy to pay Blizzard for the entertainment they've provided me anyways.
Revisiting the question I asked a while ago about which Hearthstone cards couldn't be done in Magic, turns out that somebody re-did all Hearthstone cards as Magic cards (http://www.reddit.com/r/hearthstone/comments/20fblp/hearthstone_the_gathering_all_382_hearthstone/). That demonstrates which mechanics can't carry over.
An interesting one is positioning. For example, Defender of Argus (https://imgur.com/a/H0TYn#90). Magic doesn't have that concept.
I've come to appreciate the depth of positioning more since playing a lot of zoo. I argue that zoo must think the most about positioning of any constructed deck, for two reasons:
- It runs Dire Wolf Alpha and Defender of Argus, which both have usefulness that depends on your minion positioning.
- Zoo intends to enter topdeck mode quickly in order to play Soulfires and Doomguards without discarding cards, so you often can't plan your positioning based on what you have in hand.
As an example of a consideration for zoo positioning, you'll typically want to buff minions that are about to trade. That makes you want to clump your trade-friendly minions (such as Scarlet Crusader) together, as opposed to your more support-oriented minions (such as Knife Juggler).
Another example: if you have duplicate minions, you want to allow more possibilities for buffs. For instance, Crusader-Golem-Golem is arguably better positioning than Golem-Crusader-Golem, because in the former case you have the option of buffing either both Golems or the Crusader and a Golem, while in the latter case you can't choose to buff both Golems. On the other hand, if you play a Wolf and your Crusader has already lost its shield, then the latter positioning is better because you can trade off the Crusader and then the damage buff transfers to the Golem.
I will just spend 20 bucks. Good deal, I think.
Me too, and I'm happy to pay Blizzard for the entertainment they've provided me anyways.
700gp per wing is still not super expensive. I'll probably just save a weeks worth of gold (and start saving now too) and I'll be able to purchase the wings.
I will just spend 20 bucks. Good deal, I think.
Me too, and I'm happy to pay Blizzard for the entertainment they've provided me anyways.
700gp per wing is still not super expensive. I'll probably just save a weeks worth of gold (and start saving now too) and I'll be able to purchase the wings.
Yeah I'm starting to save gold, but I might buy a wing or two.
700 gold is almost 2 weeks worth of quests though. 40gold + 10gold for 3 wins a day leads to 50 gold a day. Sometimes, you get 60 gold quests, but it's still not a very fast rate to earn 2800 gold for 4 wings.I will just spend 20 bucks. Good deal, I think.
Me too, and I'm happy to pay Blizzard for the entertainment they've provided me anyways.
700gp per wing is still not super expensive. I'll probably just save a weeks worth of gold (and start saving now too) and I'll be able to purchase the wings.
Yeah I'm starting to save gold, but I might buy a wing or two.
Real money will buy candy that will power my hearthstone skill to earn in game gold
700 gold is almost 2 weeks worth of quests though. 40gold + 10gold for 3 wins a day leads to 50 gold a day. Sometimes, you get 60 gold quests, but it's still not a very fast rate to earn 2800 gold for 4 wings.
If there is some sort of gold reward for completing the wings, then it would be straightforward to save the gold. There hasn't been any mention of reward gold for completing wings though.700 gold is almost 2 weeks worth of quests though. 40gold + 10gold for 3 wins a day leads to 50 gold a day. Sometimes, you get 60 gold quests, but it's still not a very fast rate to earn 2800 gold for 4 wings.
It depends on if you bank your quests or take them right away. Ideally, you take the 60s right away, reject the 40s, and avoid completing them until you get another 60 and can use that day's reject on an old 40. I feel like this way, I get almost as many 60s as 40s. Basically you get to complete 7 out of 14 offered quests, and ~3 of those should be for 60 gold.
It's also possible that by doing the wings you complete some Naxx-specific quests (like the initial ones when you started playing the game), which gives more gold. I think if you play a lot (like you're able to complete all your quests), it shouldn't take more than 2-3 extra weeks of saving to play Naxx on game gold.
If there is some sort of gold reward for completing the wings, then it would be straightforward to save the gold. There hasn't been any mention of reward gold for completing wings though.700 gold is almost 2 weeks worth of quests though. 40gold + 10gold for 3 wins a day leads to 50 gold a day. Sometimes, you get 60 gold quests, but it's still not a very fast rate to earn 2800 gold for 4 wings.
It depends on if you bank your quests or take them right away. Ideally, you take the 60s right away, reject the 40s, and avoid completing them until you get another 60 and can use that day's reject on an old 40. I feel like this way, I get almost as many 60s as 40s. Basically you get to complete 7 out of 14 offered quests, and ~3 of those should be for 60 gold.
It's also possible that by doing the wings you complete some Naxx-specific quests (like the initial ones when you started playing the game), which gives more gold. I think if you play a lot (like you're able to complete all your quests), it shouldn't take more than 2-3 extra weeks of saving to play Naxx on game gold.
So wait, you get one reject per day and not per quest? Does that mean I can reject the same quest slot more than once across different days?
If there is some sort of gold reward for completing the wings, then it would be straightforward to save the gold. There hasn't been any mention of reward gold for completing wings though.
To be fair, the meta has adapted to Alex. She is the reason why those decks are required to run 15+ burst. If your opponent's deck can't actually burst for that much she is still just as powerful as she was before.
I don't recall a meta where she was ever used primarily for the heal. If anything, the big burst shift in the meta was a reaction to Molten Giant. You want to kill without allowing your opponent to get in range of free giants.
If there is some sort of gold reward for completing the wings, then it would be straightforward to save the gold. There hasn't been any mention of reward gold for completing wings though.
Maybe not for completing the wings, but there might be "hidden" quests or something...
I'd love for hearthstone to have some achievements / running stats. Stuff like "kill 1000 minions" or whatever you like, maybe some more creative stuff too. It's grindy but I do enjoy working towards things like that.
Why can't you silence polymorph? It just occurred to me how odd it is that you can't, when most other stat changing effects can be silenced. I guess it's in line with Tinkmaster, but I wonder why they made it that way.
Yep, because it's still the same card, which you can tell because it has the same art.
There's other weird rules things too - if I remember right, a minion played into Repentance will have its max health changed to 1, but a minion revived by Redemption will have the same max health. So, Amani Berzerker into Repentance = 2/1, revived by Redemption = 5/1 because of Enrage.
Yep, because it's still the same card, which you can tell because it has the same art.
There's other weird rules things too - if I remember right, a minion played into Repentance will have its max health changed to 1, but a minion revived by Redemption will have the same max health. So, Amani Berzerker into Repentance = 2/1, revived by Redemption = 5/1 because of Enrage.
Redemption and Repentance are worded that way though. Redemption says "revive with 1 Health" and repentance says "Change the health to 1". It is confusing but I think those ones are actually worded correctly.
Yep, because it's still the same card, which you can tell because it has the same art.
There's other weird rules things too - if I remember right, a minion played into Repentance will have its max health changed to 1, but a minion revived by Redemption will have the same max health. So, Amani Berzerker into Repentance = 2/1, revived by Redemption = 5/1 because of Enrage.
Redemption and Repentance are worded that way though. Redemption says "revive with 1 Health" and repentance says "Change the health to 1". It is confusing but I think those ones are actually worded correctly.
It's very vague because health refers to both max hp and current hp. Taken individually, both are correct, but it's a little bit odd that the same term is used to refer to two different things.
Opened Archmage Antonidas. Viable? No way. Loads of fun if he sticks around? Yes.I've seen some streamers play Antonidas in freeze mage. (Though when I try freeze mage myself, I lose horribly.)
Opened Archmage Antonidas. Viable? No way. Loads of fun if he sticks around? Yes.I've seen some streamers play Antonidas in freeze mage. (Though when I try freeze mage myself, I lose horribly.)
Antonidas gives huge value, but takes many turns keep playing all the fireballs.
so I just opened this (http://i.imgur.com/V8a44Ja.png?1) pack
so I just opened this (http://i.imgur.com/V8a44Ja.png?1) pack
so I just opened this (http://i.imgur.com/V8a44Ja.png?1) pack
Seen better.
@jorbles - Preparation is THE card in Rogue Miracle (that and Gadzetan). It's like a Dark Ritual for 0 :o
so I just opened this (http://i.imgur.com/V8a44Ja.png?1) pack
Seen better.
@jorbles - Preparation is THE card in Rogue Miracle (that and Gadzetan). It's like a Dark Ritual for 0 :o
So to kick off your combo you get a protected/stealthed Auctioneer out and then cast Preparation to kick off a combo like "Preparation + Assassinate + Van Cleef + Shadow Step + Van Cleef + Shadow Step + Van Cleef + Conceal/Master of Disguise" or "Preparation + Sprint + Eviscerate + Eviscerate + Sinister Strike + Sinister Strike"?
And I envy you guys that didn't have to face miracle yet :P
I agree with theory. That should totally get you a lot of wins. A couple of spells instead of minions and that looks like a constructed deck.That's assuming I play it right :P
I agree with theory. That should totally get you a lot of wins. A couple of spells instead of minions and that looks like a constructed deck.That's assuming I play it right :P
I was just more pumped about two rares (one gold!) and an epic from a crappy arena run...
Looking at preparation, it really doesn't seem that good to me. But I've hardly played rogue at all as well.
Also, I decided to do that arena mastery thing the right way this time. Except I got a terrible draft... Shaman with no board clear. My previous was Mage with no flamestrike... I think RNG is out to get me.
http://arenamastery.com/pVMR
so I just opened this (http://i.imgur.com/V8a44Ja.png?1) pack
Seen better.
@jorbles - Preparation is THE card in Rogue Miracle (that and Gadzetan). It's like a Dark Ritual for 0 :o
So to kick off your combo you get a protected/stealthed Auctioneer out and then cast Preparation to kick off a combo like "Preparation + Assassinate + Van Cleef + Shadow Step + Van Cleef + Shadow Step + Van Cleef + Conceal/Master of Disguise" or "Preparation + Sprint + Eviscerate + Eviscerate + Sinister Strike + Sinister Strike"?
Thanks for all that help HME! I definitely overvalued cheap stuff.
Also, I just played thoughtsteal and got 2 stonetusk boars... Really?
Thanks for all that help HME! I definitely overvalued cheap stuff.
Also, I just played thoughtsteal and got 2 stonetusk boars... Really?
but seriously, I'm surprised he had 2 of them in his deck...
Is it worth spending the dust to craft a Murloc Warleader (epic) to get the Legendary Murloc?
Is it worth spending the dust to craft a Murloc Warleader (epic) to get the Legendary Murloc?
Not if you don't plan on using it.
Is it worth spending the dust to craft a Murloc Warleader (epic) to get the Legendary Murloc?
Not if you don't plan on using it.
I guess I'm asking if it is worth building around. SwampLock or Murloc Druid or something.
Mrglrglgrlgrglrglgrlgrl!
Is it worth spending the dust to craft a Murloc Warleader (epic) to get the Legendary Murloc?
I just play Zoolock and make gurgling noises while playing. It's like playing a Murloc deck except you have decent minions instead.I thought that would be playing zoo as a warlock...
Is it worth spending the dust to craft a Murloc Warleader (epic) to get the Legendary Murloc?
Probably not, unless you have some gimmick in mind using Murkeye without having 2 Warleaders. If you want do do an actual Murlock deck or semi-Murlock deck you need at least 2x Warleader and 2x Seer. So crafting the first Warleader doesn't get you there.
Aaaaaaa, so excited! Wait, is it only free for like a week then? or still free for a month?I think as long as you start it in the first month it is free
I just logged into battle.net and now its says the 23rd.22nd for NA, 23rd for EU.
indeed. Also Bloodlust, Windfury, etc. I know I just play around the lower levels, but it seems like the players I lose to are those who take out my totems at all costs while slowly whittling me down. I've had players late game who thought they were setting themselves up to finish me off and go face without dropping taunts because I have a weak uninspiring board. But even on turn 8, I can make my 0/2 totem, 1/1 totem, and Chillwind Yeti do a total of 27 damage.I'm guessing Flametongue Totem + Bloodlust + Windfury, but that adds up to 9 mana. Is there some other solution?
indeed. Also Bloodlust, Windfury, etc. I know I just play around the lower levels, but it seems like the players I lose to are those who take out my totems at all costs while slowly whittling me down. I've had players late game who thought they were setting themselves up to finish me off and go face without dropping taunts because I have a weak uninspiring board. But even on turn 8, I can make my 0/2 totem, 1/1 totem, and Chillwind Yeti do a total of 27 damage.And this is why shaman is one of my favorite classes to play :) do you run 1 or 2 bloodlusts? Because I feel like when I have 2, they collide or I never have to use both.
In your case, 2 rickbiters > flame tongue, assuming no minions die and you're just smashing face...indeed. Also Bloodlust, Windfury, etc. I know I just play around the lower levels, but it seems like the players I lose to are those who take out my totems at all costs while slowly whittling me down. I've had players late game who thought they were setting themselves up to finish me off and go face without dropping taunts because I have a weak uninspiring board. But even on turn 8, I can make my 0/2 totem, 1/1 totem, and Chillwind Yeti do a total of 27 damage.I'm guessing Flametongue Totem + Bloodlust + Windfury, but that adds up to 9 mana. Is there some other solution?
indeed. Also Bloodlust, Windfury, etc. I know I just play around the lower levels, but it seems like the players I lose to are those who take out my totems at all costs while slowly whittling me down. I've had players late game who thought they were setting themselves up to finish me off and go face without dropping taunts because I have a weak uninspiring board. But even on turn 8, I can make my 0/2 totem, 1/1 totem, and Chillwind Yeti do a total of 27 damage.And this is why shaman is one of my favorite classes to play :) do you run 1 or 2 bloodlusts? Because I feel like when I have 2, they collide or I never have to use both.
Rockbiter on the windfury also adds 6 damage, but only costs 1 mana instead of Flametongue's 2.indeed. Also Bloodlust, Windfury, etc. I know I just play around the lower levels, but it seems like the players I lose to are those who take out my totems at all costs while slowly whittling me down. I've had players late game who thought they were setting themselves up to finish me off and go face without dropping taunts because I have a weak uninspiring board. But even on turn 8, I can make my 0/2 totem, 1/1 totem, and Chillwind Yeti do a total of 27 damage.I'm guessing Flametongue Totem + Bloodlust + Windfury, but that adds up to 9 mana. Is there some other solution?
I run 2 bloodlusts. It's my finisher, but I also use it to stay alive when needed..and I've also finished with double bloodlust to kill a Warrior armored up over 30 before. I bet he wasn't happy.indeed. Also Bloodlust, Windfury, etc. I know I just play around the lower levels, but it seems like the players I lose to are those who take out my totems at all costs while slowly whittling me down. I've had players late game who thought they were setting themselves up to finish me off and go face without dropping taunts because I have a weak uninspiring board. But even on turn 8, I can make my 0/2 totem, 1/1 totem, and Chillwind Yeti do a total of 27 damage.And this is why shaman is one of my favorite classes to play :) do you run 1 or 2 bloodlusts? Because I feel like when I have 2, they collide or I never have to use both.
indeed. Also Bloodlust, Windfury, etc. I know I just play around the lower levels, but it seems like the players I lose to are those who take out my totems at all costs while slowly whittling me down. I've had players late game who thought they were setting themselves up to finish me off and go face without dropping taunts because I have a weak uninspiring board. But even on turn 8, I can make my 0/2 totem, 1/1 totem, and Chillwind Yeti do a total of 27 damage.And this is why shaman is one of my favorite classes to play :) do you run 1 or 2 bloodlusts? Because I feel like when I have 2, they collide or I never have to use both.
0 or 1. It's your burst card, but you really don't need more than 1.
I run 2 bloodlusts. It's my finisher, but I also use it to stay alive when needed..and I've also finished with double bloodlust to kill a Warrior armored up over 30 before. I bet he wasn't happy.indeed. Also Bloodlust, Windfury, etc. I know I just play around the lower levels, but it seems like the players I lose to are those who take out my totems at all costs while slowly whittling me down. I've had players late game who thought they were setting themselves up to finish me off and go face without dropping taunts because I have a weak uninspiring board. But even on turn 8, I can make my 0/2 totem, 1/1 totem, and Chillwind Yeti do a total of 27 damage.And this is why shaman is one of my favorite classes to play :) do you run 1 or 2 bloodlusts? Because I feel like when I have 2, they collide or I never have to use both.
indeed. Also Bloodlust, Windfury, etc. I know I just play around the lower levels, but it seems like the players I lose to are those who take out my totems at all costs while slowly whittling me down. I've had players late game who thought they were setting themselves up to finish me off and go face without dropping taunts because I have a weak uninspiring board. But even on turn 8, I can make my 0/2 totem, 1/1 totem, and Chillwind Yeti do a total of 27 damage.And this is why shaman is one of my favorite classes to play :) do you run 1 or 2 bloodlusts? Because I feel like when I have 2, they collide or I never have to use both.
0 or 1. It's your burst card, but you really don't need more than 1.
indeed. Also Bloodlust, Windfury, etc. I know I just play around the lower levels, but it seems like the players I lose to are those who take out my totems at all costs while slowly whittling me down. I've had players late game who thought they were setting themselves up to finish me off and go face without dropping taunts because I have a weak uninspiring board. But even on turn 8, I can make my 0/2 totem, 1/1 totem, and Chillwind Yeti do a total of 27 damage.And this is why shaman is one of my favorite classes to play :) do you run 1 or 2 bloodlusts? Because I feel like when I have 2, they collide or I never have to use both.
0 or 1. It's your burst card, but you really don't need more than 1.
It's not just that you don't need more than 1. It's that Bloodlust is a *very* conditional card. It's really bad if you have fewer than 3 minions out. And if you have 1 or fewer minions out, your Flametongues are also bad. If you have too many cards that depend on the same condition, it's very easy to have nothing to play despite having a full hand. It's better to add a different kind of finisher (Lava Burst, Windfury, Doomhammer, Al'Akir, Rag) rather than a second Bloodlust. That way you have something usable in completely different situations, giving you more options throughout the game.
If you mindgames a druid of the claw, do you get a 4/4 without charge? What if you then brewmaster it?
I'm guessing the fact that battle.net won't let me be online is because they are putting Naxxramass up? But what about their other games? No one can play anything while they do this?
I'm guessing the fact that battle.net won't let me be online is because they are putting Naxxramass up? But what about their other games? No one can play anything while they do this?
...
It's Tuesday morning Pacific Time. Blizzard has run maintenance on their various games every Tuesday morning for at least a decade.
I'm guessing the fact that battle.net won't let me be online is because they are putting Naxxramass up? But what about their other games? No one can play anything while they do this?
...
It's Tuesday morning Pacific Time. Blizzard has run maintenance on their various games every Tuesday morning for at least a decade.
I googled it. Usually theres an orange thing saying there's maintenance, but there wasn't for me.
I'm guessing the fact that battle.net won't let me be online is because they are putting Naxxramass up? But what about their other games? No one can play anything while they do this?
...
It's Tuesday morning Pacific Time. Blizzard has run maintenance on their various games every Tuesday morning for at least a decade.
I googled it. Usually theres an orange thing saying there's maintenance, but there wasn't for me.
Maybe they're running maintenance on the maintenance warning. OOoooOOO.
I'm guessing the fact that battle.net won't let me be online is because they are putting Naxxramass up? But what about their other games? No one can play anything while they do this?
...
It's Tuesday morning Pacific Time. Blizzard has run maintenance on their various games every Tuesday morning for at least a decade.
I googled it. Usually theres an orange thing saying there's maintenance, but there wasn't for me.
10 Pyroblast 9 damage (also less mana, I think)
It's so nice to actually have a card that gets changed to get lots of dust from. Just disenchanted my Golden Eaglehorn for 800 dust.
I thought the dust you get on a changed item was equal to it's crafting cost...so your dust would stay even if you did that.
It's so nice to actually have a card that gets changed to get lots of dust from. Just disenchanted my Golden Eaglehorn for 800 dust.
I thought the dust you get on a changed item was equal to it's crafting cost...so your dust would stay even if you did that.
Yeah, it does work like this. But if you don't use them, it's worth the disenchant.
It's so nice to actually have a card that gets changed to get lots of dust from. Just disenchanted my Golden Eaglehorn for 800 dust.
Waaaiit.. I didn't have internet access and no access to HS now..
they've nerfed stuff?
Wait, what do you guys mean by disenchanting at "crafting cost"? Don't you always get the same amount of dust back from disenchanting a card? Like, a non-gold common gives 5 dust on disenchant.
From a card elegance perspective, the change to bow makes sense to me, but I'm surprised because lots of cards have this particular clunkiness, such as Blood Knight. From a power perspective, I've barely played Hunter, but I assume it's not a huge difference (except maybe vs Freeze Mage?).
Oh right. I didn't think it would ever turn up again. Is the bow the only changed card?Wait, what do you guys mean by disenchanting at "crafting cost"? Don't you always get the same amount of dust back from disenchanting a card? Like, a non-gold common gives 5 dust on disenchant.
"Crafting cost" is the cost to craft the card. When they change, there is a grace period to get the crafting cost rather than the disenchant cost (40 vs 5 for non-gold common), which gives you an opportunity to get your full dust value back if you crafted the card but no longer like it after the change. So now for a limited time you can get 100(800) for your (golden) Eaglehorn Bow.
1. I would consider taking maexxna. I haven't yet played with her in arena, but she seems good, and is a 6 drop.
2. Jungle panther.
7 silvermoon guardian
8 silvermoon guardian
15. Unsure, depends on curve at that point, but I strongly consider dire wolf.. It's a good card in paladin.
25 I think I like blessing of might more, in general
26 how many 4 drops did you have? A lot, probably, but the power drop off to wisdom is so big I can't imagine taking it. It's not like wisdom is a turn 1 play
So.... I just opened my 3rd felguard...
Yeah, I agree with blueblimp.
Zoo is solid, easy and fast to play, great for climbing.
This is what I hit legend with this month:
https://scontent-b-fra.xx.fbcdn.net/hphotos-xap1/t1.0-9/10492220_612501905536293_9111214072566981136_n.jpg
Yeah, I agree with blueblimp.
Zoo is solid, easy and fast to play, great for climbing.
This is what I hit legend with this month:
https://scontent-b-fra.xx.fbcdn.net/hphotos-xap1/t1.0-9/10492220_612501905536293_9111214072566981136_n.jpg
So I've gone 2-4 with this deck (except 1 Squire replaced by Leper Gnome) at level 17. Any thoughts on what I should be mulliganing or what the playstyle is here?
Also, keep in mind that you're not a burn deck. Board control is the name of the game. Making good trades is better than dealing damage unless they are close to dead.This is the key thing. Zoo aims to control the board from turn 1 until the game ends. Your number one priority is trading well, and if possible efficiently, clearing your opponent's board. One reason zoo works so well is that, once you start running out of cards, you can life tap to draw a total of two cards per turn while your opponent is just drawing one, so this gives you longevity. You only start to think about face damage when your opponent is very low on health (say 9-ish plus the damage you have on board, because that's Doomguard+Soulfire to finish).
trading wellTrading Well
i read an article recently that broke downdecks along two axes...early game vs lategame and burst vs board control. a deck like zoo is early game control, while face rogue is early game burst deckDo you have a link? Sounds interesting
So the release of the next wing is scheduled for 11:59 on tuesday. 3AM eastern time for me. I have no problem with whenever they want to release it, but they shouldn't be telling us they will release it on tuesday when in fact they are really releasing it on wednesday.$999.99
http://us.battle.net/hearthstone/en/forum/topic/13594760064 (http://us.battle.net/hearthstone/en/forum/topic/13594760064)
i read an article recently that broke downdecks along two axes...early game vs lategame and burst vs board control. a deck like zoo is early game control, while face rogue is early game burst deckDo you have a link? Sounds interesting
Leper Gnome is weak in zoo because it doesn't help you retain board control. If you don't have a second Argent Squire, I'd suggest crafting one since it's cheap, but alternatively you can put in a Shieldbearer since they used to be run in zoo anyway. (I don't know why the Shieldbearers got phased out. Possibly just because there are too many other good cards wanting inclusion.)
So the release of the next wing is scheduled for 11:59 on tuesday. 3AM eastern time for me. I have no problem with whenever they want to release it, but they shouldn't be telling us they will release it on tuesday when in fact they are really releasing it on wednesday.$999.99
http://us.battle.net/hearthstone/en/forum/topic/13594760064 (http://us.battle.net/hearthstone/en/forum/topic/13594760064)
Naxx zoo is pretty stupidly good right now. I played this and won 10 games in a row a few days ago. http://www.reddit.com/r/hearthstone/comments/2bqcxa/naxxramas_zoo_deck_rank_10legend_in_23_nights/
Grujah, the zoo deck has been working wonders for me so.. 10-2 since I picked it up. It's working way better than my old zoo list ever was/
Sweet on mukla. Not the best, playable.
Sweet on mukla. Not the best, playable.
Any suggestions on how? I've yet to deal damage with him. I'm coining him out T2 as it seems more dangerous to play later in the game...is that wrong?
Sweet on mukla. Not the best, playable.
Any suggestions on how? I've yet to deal damage with him. I'm coining him out T2 as it seems more dangerous to play later in the game...is that wrong?
Does anyone have a golden portrait? I just hit 200 druids wins, and I feel like I've been playing constantly since it started counting.. getting 500 is insane. I don't think I"ve even played 500 games since season 1, let alone get 500 wins.
When I was playing ranked zoo, I would do like 8 games an hour. It wouldn't take all that long to get a golden warlock at that rate. Golden priest, on the other hand, that'd take ages.
I just lost to a druid in arena with Norzdormu AND Onyxia...And just now, another druid with Cairn and Cenarius... Who said we don't need to consider 2 legendaries in arena?
Does anyone have a golden portrait? I just hit 200 druids wins, and I feel like I've been playing constantly since it started counting.. getting 500 is insane. I don't think I"ve even played 500 games since season 1, let alone get 500 wins.
Does anyone have a golden portrait? I just hit 200 druids wins, and I feel like I've been playing constantly since it started counting.. getting 500 is insane. I don't think I"ve even played 500 games since season 1, let alone get 500 wins.
I have ~1000 play mode win, and at least 95% is ranked. But part of it is from before they started counting, and other thing is that I play multiple classes so I have ~600+ "counted" wins, but spread across the field - ~170 Paladin, ~125 Lock and Rogue each, 100 Haunter.. So Golden Portrait guys either played A LOT more than me or just focused on single hero.
Golden Portrait counts ranked only. People act differently in ranked - If you have a bad hand you play it out because a loss hurts a lot.
Just started playing this last week. Pretty solid game. Play it on iPad and it is really nice. I'm especially liking the F2P aspect.
(starting next week)Just started playing this last week. Pretty solid game. Play it on iPad and it is really nice. I'm especially liking the F2P aspect.
Enter naxrramas so you get the first wing free. Otherwise you'll need to pay gold for it.
KingZong and HME got to see me open another legendary last night! So amazing! I was so exci...oh, another f'ing King Krush.
KingZong and HME got to see me open another legendary last night! So amazing! I was so exci...oh, another f'ing King Krush.
KingZong and HME got to see me open another legendary last night! So amazing! I was so exci...oh, another f'ing King Krush.
Well... at least you can turn it into an Epic of your choice!
Just had a weird game against a priest who dropped 8? Legendary cards in a row. I think it was:
Maexxna, Loatheb, Alex, Velen, Gruul, Murk-Eye, The inventor, then Nagle
But he clearly wasn't trying to win, as he just left my Alex out to pummel him. Weird deck...
I played a bit of pseudo-arena with Jorbles -- you pick a class and create a new deck using only the suggested card feature. It was a ton of fun. If ever you see me on (I've added everyone in the hearthstone player list thread), hit me up and let's play!
I played a bit of pseudo-arena with Jorbles -- you pick a class and create a new deck using only the suggested card feature. It was a ton of fun. If ever you see me on (I've added everyone in the hearthstone player list thread), hit me up and let's play!
This is a fun idea. Of course its asymmetric if you don't own the same cards, and if you try to exploit the algorithm by which it suggests cards (e.g. it tries to fill in holes in your curve) while your opponent doesn't (or you both do, but you've done a better job of reverse-engineering the algorithm), you can gain an advantage, but it's probably not that terrible. Probably wouldn't do for an f.ds tournament format though...
You ever play that extra game to finish that last quest so you get the final bit of gold you need to buy another pack of cards...and then you open Alarm-o-Bot and 4 dusted commons?
Yeah, that's lame.
"I hope you realize how terrible that deck is and how lucky you are to have won a single game with it you #$%^er"
Music to my ears.
Well, that's what Molten Giant is for. I'm not a big fan of that card design because it's a bit unfun to play against. Playing against it, you get lose-lose scenarios where if you attack face, you may get shut down completely by double molten giant taunt, but if you don't, you may never be able to deal lethal damage. So unless you have burst available, you may simply need to YOLO face and hope they don't have both giants in hand. (A single one is often manageable.)
It's essentially the only card that punishes you for directly pursuing the win condition of the game. Some others come to mind but they are more subtle (e.g. Mortal Strike).
Well, that's what Molten Giant is for. I'm not a big fan of that card design because it's a bit unfun to play against. Playing against it, you get lose-lose scenarios where if you attack face, you may get shut down completely by double molten giant taunt, but if you don't, you may never be able to deal lethal damage. So unless you have burst available, you may simply need to YOLO face and hope they don't have both giants in hand. (A single one is often manageable.)
It's essentially the only card that punishes you for directly pursuing the win condition of the game. Some others come to mind but they are more subtle (e.g. Mortal Strike).
Unleash the Hounds.
Just had a weird game against a priest who dropped 8? Legendary cards in a row. I think it was:Man, I just faced a druid with like 10-12 legendaries. I lost to fatigue.
Maexxna, Loatheb, Alex, Velen, Gruul, Murk-Eye, The inventor, then Nagle
But he clearly wasn't trying to win, as he just left my Alex out to pummel him. Weird deck...
The rarities matter for arena.
The rarities matter for arena.
I just opened a golden mana wraith. Any reason for me to keep it? I don't have another mana wraith to replace it, but I don't think it's that useful in the first place, right?
I just opened a golden mana wraith. Any reason for me to keep it? I don't have another mana wraith to replace it, but I don't think it's that useful in the first place, right?
There's no real reason to ever DE unless you are in the middle of a crafting session. If a card is changed/nerfed, you also temporarily get free full DE value. So once Blizzard opens their eyes to the rancid OPness that is Mana Wraith, you will be in DE value town.
There's no real reason to ever DE unless you are in the middle of a crafting session. If a card is changed/nerfed, you also temporarily get free full DE value. So once Blizzard opens their eyes to the rancid OPness that is Mana Wraith, you will be in DE value town.
I once got roflstomped by a druid who had not just one but two Mana Wraiths. Totally killed my curve. So OP.
I opened Prep yesterday. One step closer to Miracle!
(It also included my second rare paladin card that draws a card and deals damage equal to its cost, which I believe sucks.)
I opened Prep yesterday. One step closer to Miracle!
(It also included my second rare paladin card that draws a card and deals damage equal to its cost, which I believe sucks.)
Holy Wrath is essentially a more swingy Hammer of Wrath. Same effect, variable damage.
I opened Prep yesterday. One step closer to Miracle!
(It also included my second rare paladin card that draws a card and deals damage equal to its cost, which I believe sucks.)
Holy Wrath is essentially a more swingy Hammer of Wrath. Same effect, variable damage.
Do you see the card before choosing your target? That would help. I've never seen anyone use it, ever.
0 mana cards have to be handled with care in general. Magic has had zero mana 2/2s with a seeming tough condition totally break the game, so it would require an inordinate amount of finesse to balance a 0 mana 8/8 and its condition. The result is that it got costed to the point that seemed reasonable back in a more arena-ish environment and now it's too swingy and pivotalFrogmite is a pretty balanced Magic card, it was the Artifact lands that were the problem.
You could argue Life Tap is the problem, and not molten giant. It's six of one, half a dozen of the other. Artifact lands were unarguably the most powerful if you look at how they interact with other stuff, yeah, but I was just trying to point out that a strategy involving a 0 mana card can be really powerful0 mana cards have to be handled with care in general. Magic has had zero mana 2/2s with a seeming tough condition totally break the game, so it would require an inordinate amount of finesse to balance a 0 mana 8/8 and its condition. The result is that it got costed to the point that seemed reasonable back in a more arena-ish environment and now it's too swingy and pivotalFrogmite is a pretty balanced Magic card, it was the Artifact lands that were the problem.
I'm not even sure it's the giant that is the problem; without Defender or Sunfury, that 8/8 body isn't that big a deal when you're already at 12 health. The combo that makes it a taunt is the truly broken aspect of the Molten Giant.That's a reasonable argument, but a 0 mana 8/8 is great whenever you can either live to next turn or use it that turn somehow. So even without Sunfury/Argus, there'd be combos like Molten-Shadowflame. Plus, if your giant costs little mana, you have enough mana to dump out some other taunt too (Sludge Belcher, Sunwalker, etc.).
So, I am either outright destroying my opponent or getting creamed myself. Rarely do i have the tense game wherein we both get to low health and it ends with whoever got the next to last shot in. I'm not sure exactly how the system goes about matching opponents. I suppose there is always the luck factor where my priest deck gives me a series of taunts and lines up my Lightspawn with Divine Spirit right as I get 6 mana to spend. However, I am frequently smashing my opponent when I am basically just setting down a series of basic cards with no significant synergies.
So, I am either outright destroying my opponent or getting creamed myself. Rarely do i have the tense game wherein we both get to low health and it ends with whoever got the next to last shot in. I'm not sure exactly how the system goes about matching opponents. I suppose there is always the luck factor where my priest deck gives me a series of taunts and lines up my Lightspawn with Divine Spirit right as I get 6 mana to spend. However, I am frequently smashing my opponent when I am basically just setting down a series of basic cards with no significant synergies.I also have a similar experience about playing against Priest decks with my Paladin midrange. For most parts, it always feels like I have the advantage, but then the Priest might just suddenly win the game out of the blue and if he doesn't or if I have an answer, I win. Against other classes it's much more common to have a close game.
I got the brown card back! Only one left to collect, now.
I got the brown card back! Only one left to collect, now.
I got Fireside Gathering one today, completing my collection :P
Can you give a link? That sounds quite interesting.I just use the speedhack feature in Cheat Engine. It should be noted that when you're about to run out of time, it makes the countdown animation faster so it looks like it's going to end faster than it actually is, but the actual time isn't shortened since it's server-based, so if you need to know how much time you have left, you have to find out by listening to the music.
So looking at that information, it's neat, but what's a situation where it will really help?
I already know what I have and haven't played out of my deck, all I'm missing there is the exact probabilities of getting a certain card in my hand. I don't know when the exact probabilities are more useful than the general guideline of "I have two copies of flametongue left in my deck, and 14 cards...1/7 doesn't seem super likely."
And the time used...ehh...ok.
Just opened my second legendary: Al'akir
Yeah. He seems pretty good, but not essential. Seeing as I already play a lot of Shaman, I was pretty happy with getting himJust opened my second legendary: Al'akir
He was also my second. He's pretty good. I use him when I play Shaman as my expensive drop. He's best when you can combo him with a Rockbiter of flametongue, where he will easily go 2 for 1 with large minions or do tons of face damage. Otherwise he's weaker but can still be a significant threat.
I think pre-Nax, the best Shaman decks had Al'Akir, but I don't know if you really want him now. I think the better style of Shaman is now going for Bloodlust with Eggs and Creepers, where you don't really want an 8 drop. Then again, maybe there's some sort of charge+Reincarnate kind of deck to be made which likes Al'Akir...
I was just playing against a Priest and wondering he's playing aggro Priest. Turns out they were actually cards from my deck. ::)
Time to stop playing.
I was just playing against a Priest and wondering he's playing aggro Priest. Turns out they were actually cards from my deck. ::)
Time to stop playing.
I've seen aggro priests. They are funny.
I was just playing against a Priest and wondering he's playing aggro Priest. Turns out they were actually cards from my deck. ::)
Time to stop playing.
I've seen aggro priests. They are funny.
I swear, if I get smacked by Lightwell--Divine Spirit--Inner Fire one more time, I'm gonna strangle some priests.
Yeah! Just got my second angry chicken. Beware ladderI did too! I think it was in back to back packs even...
Yeah! Just got my second angry chicken. Beware ladderI did too! I think it was in back to back packs even...
Yeah! Just got my second angry chicken. Beware ladderI did too! I think it was in back to back packs even...
Has anyone ever gone through the trouble to activate an angry chicken? Even against the innkeeper? And would it even help? Like, Magma Rager seems more productive.
Yeah! Just got my second angry chicken. Beware ladderI did too! I think it was in back to back packs even...
Has anyone ever gone through the trouble to activate an angry chicken? Even against the innkeeper? And would it even help? Like, Magma Rager seems more productive.
Well, with webspinner and houndmaster I clearly see that I eventually will do it
Yeah! Just got my second angry chicken. Beware ladderI did too! I think it was in back to back packs even...
Has anyone ever gone through the trouble to activate an angry chicken? Even against the innkeeper? And would it even help? Like, Magma Rager seems more productive.
Well, with webspinner and houndmaster I clearly see that I eventually will do it
Yes, a guy has done that to me, the precise way. And won. Might have been arena.
Sentences that have never before been uttered, ever.Yeah! Just got my second angry chicken. Beware ladderI did too! I think it was in back to back packs even...
Has anyone ever gone through the trouble to activate an angry chicken? Even against the innkeeper? And would it even help? Like, Magma Rager seems more productive.
Has anyone ever gone through the trouble to activate an angry chicken? Even against the innkeeper? And would it even help? Like, Magma Rager seems more productive.
Got the 1000 win quest today, which was a pleasant surprise, and a bit of an unpleasant reminder.
Got the 1000 win quest today, which was a pleasant surprise, and a bit of an unpleasant reminder.
What is that?
Got the 1000 win quest today, which was a pleasant surprise, and a bit of an unpleasant reminder.
What is that?
It's one of the hidden quests, like the one for getting every hero to level 10, or entering your first arena. You get 300 gold when you win your 1000th game.
The game has been unavailable the majority of the day for me...
Just opened a new Legendary!While playing arena on my Euro account, I got a pack that had Sylvanas in it. My Euro account was originally supposed to be a way to get more arena practice while I was saving for naxx wings on my NA account, as well as building up a collection should a F.DS tournament take place on that server. Recently I've been getting a string of successful arena runs that is resulting in gold profits. Maybe someday I'll have enough to open the naxx wings with the Euro account too.
Captain Greenskin...underwhelming, to say the least. It did prompt me to craft a Dread Corsair so I could get the Parrots.
Shop is down, can't do arena :(
So I just HAAAAD to craft Sylavas and Rag.
Just opened Sylvanas. Knew it will happen.
Grrrr. 800 dust lost just like that.
So I opened a golden epic last night... Snake Trap, which I don't think gets much play in Constructed. Disenchanting it is worth 4 Rares, which could be huge. Thoughts?
(I have another golden epic, but Ancient of Lore is a core card for druids, not getting rid of that.
So I opened a golden epic last night... Snake Trap, which I don't think gets much play in Constructed. Disenchanting it is worth 4 Rares, which could be huge. Thoughts?
(I have another golden epic, but Ancient of Lore is a core card for druids, not getting rid of that.
Snake trap isn't terrible, you could use it I'm a midrange deck as a surprise factor. But if those rates are essential to other decks, probably take the rares.
So I opened a golden epic last night... Snake Trap, which I don't think gets much play in Constructed. Disenchanting it is worth 4 Rares, which could be huge. Thoughts?
(I have another golden epic, but Ancient of Lore is a core card for druids, not getting rid of that.
Snake trap isn't terrible, you could use it I'm a midrange deck as a surprise factor. But if those rates are essential to other decks, probably take the rares.
So I opened a golden epic last night... Snake Trap, which I don't think gets much play in Constructed. Disenchanting it is worth 4 Rares, which could be huge. Thoughts?
(I have another golden epic, but Ancient of Lore is a core card for druids, not getting rid of that.
Snake trap isn't terrible, you could use it I'm a midrange deck as a surprise factor. But if those rates are essential to other decks, probably take the rares.
I mean... I don't play a huge amount, but getting a second Keeper and Watcher for druid, or a KT Mage, or a couple Lightwells, or a Sunwalker, Commander, or Auctioneer... I'm missing a ton of rares.
I probably wouldn't craft a Kirin Tor Mage unless you want to build some sort of secret deck (I say that as someone who plays Secret Mage, I don't think they're useful outside of a secret based deck). The best general use rares are probably Commander, Auctioneer, Drake and Sunwalker. I don't think I've ever built a deck without at least some of these cards making up the 5-6 drop slots.
I probably wouldn't craft a Kirin Tor Mage unless you want to build some sort of secret deck (I say that as someone who plays Secret Mage, I don't think they're useful outside of a secret based deck). The best general use rares are probably Commander, Auctioneer, Drake and Sunwalker. I don't think I've ever built a deck without at least some of these cards making up the 5-6 drop slots.
Zoo
I probably wouldn't craft a Kirin Tor Mage unless you want to build some sort of secret deck (I say that as someone who plays Secret Mage, I don't think they're useful outside of a secret based deck). The best general use rares are probably Commander, Auctioneer, Drake and Sunwalker. I don't think I've ever built a deck without at least some of these cards making up the 5-6 drop slots.
Zoo
Fair point.
Just opened a golden lorewalker cho. Really torn on dis enchanting this one or not. That's a lot of dust for what I consider a crappy card. On the other hand it is a golden legendary which is pretty neat in and if itself...
Just opened a golden lorewalker cho. Really torn on dis enchanting this one or not. That's a lot of dust for what I consider a crappy card. On the other hand it is a golden legendary which is pretty neat in and if itself...
disenchant and make a better legendary.
Just opened a golden lorewalker cho. Really torn on dis enchanting this one or not. That's a lot of dust for what I consider a crappy card. On the other hand it is a golden legendary which is pretty neat in and if itself...
disenchant and make a better legendary.
Yeah, it's a free whatever legendary you want. I would love to open any golden legendary.
I made a Ragnaros and my win rate has at least tripled and I started beating WalrusMcFish which was all I really wanted anyway. I always hated losing to Rag so it's nice to increase the misery in the world.
I made a Ragnaros and my win rate has at least tripled and I started beating WalrusMcFish which was all I really wanted anyway. I always hated losing to Rag so it's nice to increase the misery in the world.
Don't worry, the HS gods will pay you back soon enough by ensuring that your next 40 games or so every time you play Rag, your opponent will have a Shadow Word: Death/Assassinate/Execute etc. for removal in hand while your one shot at hitting him will instead hit a bubbled Argent Squire.
I made a Ragnaros and my win rate has at least tripled and I started beating WalrusMcFish which was all I really wanted anyway. I always hated losing to Rag so it's nice to increase the misery in the world.
Don't worry, the HS gods will pay you back soon enough by ensuring that your next 40 games or so every time you play Rag, your opponent will have a Shadow Word: Death/Assassinate/Execute etc. for removal in hand while your one shot at hitting him will instead hit a bubbled Argent Squire.
Ooh, I just opened a golden legendary: Milhouse Manastorm. I can disenchant that for a Legendary's worth of dust. Then again, I could keep it in case I want to build towards Randuin.
Ooh, I just opened a golden legendary: Milhouse Manastorm. I can disenchant that for a Legendary's worth of dust. Then again, I could keep it in case I want to build towards Randuin.Millhouse is almost worth keeping for the laughs.
Millhouse videos on youtube are too funny.I should watch some of those.
Millhouse videos on youtube are too funny.I should watch some of those.
I can try Milhouse out in casual mode and see what happens. I expect to see free Thoughtsteals, Wild Growths, Arcane Intellects, Soulfires...hey wait Soulfire is already free.
Zoolock fear me!
Millhouse videos on youtube are too funny.I should watch some of those.
I can try Milhouse out in casual mode and see what happens. I expect to see free Thoughtsteals, Wild Growths, Arcane Intellects, Soulfires...hey wait Soulfire is already free.
Zoolock fear me!
Yeah, I suppose Milhouse is completely safe against Zoolock.
Yeah I just thought of that too. Scary stuff.Millhouse videos on youtube are too funny.I should watch some of those.
I can try Milhouse out in casual mode and see what happens. I expect to see free Thoughtsteals, Wild Growths, Arcane Intellects, Soulfires...hey wait Soulfire is already free.
Zoolock fear me!
Yeah, I suppose Milhouse is completely safe against Zoolock.
Free mortal coil!!
That's like the ideal setup for an Unleash the Hounds. Lucky he didn't have it in hand.
Millhouse is safe against Zoo, but that's it. Handlock can probably 1-for-1 for free, Druid will wreck face with Savage Roar or Swipe, Paladin might play Lay on Hands or free Hammers, Miracle is obviously completely unsafe.
That doesn't mean you shouldn't play it, it means you should record all the matches where you do play it. :P
Millhouse is safe against Zoo, but that's it. Handlock can probably 1-for-1 for free, Druid will wreck face with Savage Roar or Swipe, Paladin might play Lay on Hands or free Hammers, Miracle is obviously completely unsafe.
That doesn't mean you shouldn't play it, it means you should record all the matches where you do play it. :P
If you're playing on curve, why would you be worried about Savage Roar? And heck, Swipe doesn't really seem that bad. I'm more concerned about Sprint, Pyroblast, even Mind Control or Wild Growth.
There are reports of 5 mana Leeroys and 5 mana 3/2 Buzzards, leading to nerf speculation. Seems like odd timing to kill the Leeroy-Shadowstep combo given that Miracle isn't doing as well post Naxx. A Buzzard nerf makes sense, but to 5 mana, really?
I do think that the main problem with both Hunters and miracle are the card draw. But in Miracle is different since they're basicy recycling cards. Hunters are punishing you for being ahead in the game.
BUT 5 mana 3/2 is WAAAAY overkill. I think that the best way to nerf it would be make it draw when a beast dies. This way hunters would need to sacrifice the hounds before drawing into Hunters Mark and wouldn't get the double card draw when Highmane dies. Also, would reduce a lot the chances of comeback when hunters are topdecking.
Yeah, I've never felt abused by a Rogue. Hunter is just damned boring today. A majority is playing Hunter and everyone is playing it exactly the same. Yeah, I can beat it because I just play against the meta. Winning isn't fun, though, playing interesting strategies is fun. The Hunter meta has completely devolved into something non-interesting.
Buzzard / Hounds needs to be played around. So decks to it harder, but still..
Buzzard/Snake is often so transparent.. In rare occasions you cannot get out of it.
Buzzard / Hounds needs to be played around. So decks to it harder, but still..
Buzzard/Snake is often so transparent.. In rare occasions you cannot get out of it.
I can see it. Buzzard/Hounds is ridiculous in the early game. Most of the hunters I see won't play minions T1-T4... because it allows you to trade away your stuff before they can get Coin/Buzzard/UTH on T4 and draw 2-3 cards while still clearing your board.
Without seeing the new Buzzard in action, the nerf sounds devastating. Hunter doesn't have Conceal to protect Buzzard like Rogue does with Auctioneer. So that means you really shouldn't count on it surviving to the next turn, which means feeding it cheap beasts. But by the time you reach turn 7-ish, your cheap beasts will mostly have been played already.
Without seeing the new Buzzard in action, the nerf sounds devastating. Hunter doesn't have Conceal to protect Buzzard like Rogue does with Auctioneer. So that means you really shouldn't count on it surviving to the next turn, which means feeding it cheap beasts. But by the time you reach turn 7-ish, your cheap beasts will mostly have been played already.
It almost certainly won't work in the decks that are being played now. But control Hunter...
Has anyone talked about the Leeroy nerf and the Buzzard nerf yet?
will it kill mircale rogue?
Miracle will be weaker, but they still have Edwin. My guess is the decks will change to more minion based, with Leeroy as a finisher rather than a 30 damage killing machine.
They just look so absurd when you pull them off.
Would you ever run 2 Doomhammers? Having the opportunity seems like it might be worth trying it out.
If you're completionist (I suspect you might be) it is better to save for Legendaries/Epics than it is to save for Commons or Rares. I'd only craft the unmade Commons/Rares if you needed them for a deck. (and otherwise just ignore them entirely)
The true completionist needs 2 of every card and 2 of every card again in Gold. The hardcore seek golden naxxramas cards.
Would you ever run 2 Doomhammers? Having the opportunity seems like it might be worth trying it out.It's never going to appear in a netdeck, but I don't think it's that bad to try out. Shaman has a high value hero power so they shouldn't mind the dead card too bad if they draw two.
Would you ever run 2 Doomhammers? Having the opportunity seems like it might be worth trying it out.It's never going to appear in a netdeck, but I don't think it's that bad to try out. Shaman has a high value hero power so they shouldn't mind the dead card too bad if they draw two.
A nifty thing about having two is that you can hoard rockbiters in hand with a realistic expectation that you'll get to play them for six. In a normal shaman deck with just one Doomhammer you play the rockbiter to kill something unimportant and then topdeck the Doomhammer afterward and you're like, oh, well I couldn't have expected that to happen.
Wild Pyro + Spiteful Smith might be cool for the deck
I don't have it, but if I did I'd run it situationally based on the meta. When weapon classes are popular I'd sub out an Azure (or something similar) for it. It's not the sort of card I'd build a deck around.Seems like a fair point. So far, the legendarys I've gotten have been pretty mediocre. But it's unfortunate because they're still "legendary" even though I haven't found them to be terribly useful so far. I think I'll keep this one around for the reasons you mention, but yeah there's better cards to fill its spot in most cases.
Harrison Jones is one of those cards that your opponent has when you've just played Doomhammer and you have when your opponent is playing Druid.
Golden Epic!
Southsea Captain -_-
Edit: The worst part is that I don't even get Captain's Parrot, because although I have a Golden Southsea Captain, and a regular version of all other pirates, I don't have a regular Southsea Captain.
Golden Epic!
Southsea Captain -_-
Edit: The worst part is that I don't even get Captain's Parrot, because although I have a Golden Southsea Captain, and a regular version of all other pirates, I don't have a regular Southsea Captain.
You can disenchant it and craft the regular version.
I just experienced the might of Murloc Druid for the first time.
T1: Innervate, Tidecaller, Tidehunter
T2: Hero power
T3: Coldlight Seer
T4: Coldlight Oracle
T5: Swipe my Sludge Belcher, Raider
T6: Bluegill, Grimscale Oracle, Innervate, Murk-Eye
6+ overkill on turn 6 with a Sludge Belcher in the way. Gross.
I wish more people played Murlock decks, punishing them was very satisfying. When those sorts of decks were popular I added my Crab to my Beast deck and usually when I played it against them I would immediately get a "You have bested me."
It's funny how Sludge Belcher single-handedly ended Argent Commander. Our 5 drops aren't 4 health any more ...
It's funny how Sludge Belcher single-handedly ended Argent Commander. Our 5 drops aren't 4 health any more ...
Which makes drake that much stronger.
Because Argent Commander has been ended by Sludge Belcher.It's funny how Sludge Belcher single-handedly ended Argent Commander. Our 5 drops aren't 4 health any more ...
Which makes drake that much stronger.
Which drake? Azure? Why does it make it stronger?
Because Argent Commander has been ended by Sludge Belcher.It's funny how Sludge Belcher single-handedly ended Argent Commander. Our 5 drops aren't 4 health any more ...
Which makes drake that much stronger.
Which drake? Azure? Why does it make it stronger?
If your deck isn't trying to rush, Zombie Chow forces your opponent to trade their most important resource (board) for their least important resource (life).Bingo. Zombie Chow is, by design, terrible for any aggro deck. Even zoo in my experience suffers from having zombie chow, because although zoo aims for board control over pure face damage, you fairly often end up in scenarios vs slow decks where they will be favoured if they stabilize, and the heal from zombie chow makes it so much easier for them to stabilize.
2 questions:In MTG, 1) was known as "mising". Not sure if HS players use the term too.
1) is there a name for that lucky win where your opponent has you completely locked down and has lethal next turn and yet you draw the one card in your deck that actually lets you win anyway?
2) does anyone have a link to a good guide on auto-resigning? I have the basics, but if there's a nice guide, maybe by class or deck type, that'd be great.
I guess if I was facing decks that dropped =<2 life minions in the first four turns more often, it might make more sense. But it's all handlocks, control warriors/priests/shamans, and ramp druids.
I drop it turn 1 and face is the only target until T3 at the earliest. And that's usually a T3 DotC 4/6 taunt.
What's the alternative in the 1-drop slot? Nothing else does 2 damage and is immune to ping.
I guess if I was facing decks that dropped =<2 life minions in the first four turns more often, it might make more sense. But it's all handlocks, control warriors/priests/shamans, and ramp druids.
I drop it turn 1 and face is the only target until T3 at the earliest. And that's usually a T3 DotC 4/6 taunt.
I mean, do you never play against Zoolocks or face hunters? Obviously Zombie Chow is not great if you're the beatdown (to borrow an MTG term), but any time you want to be the late game hero, Zombie Chow is amazing. What's the alternative in the 1-drop slot? Nothing else does 2 damage and is immune to ping.
What's the alternative in the 1-drop slot? Nothing else does 2 damage and is immune to ping.
Worgen Infiltrator does 2 damage and is immune to ping. It's not really about ping. Hunter and Warlock don't have a ping hero power. It's more about killing a 2/1 (Leper), 1/2 (Undertaker), or 2/2 (Mad Sci) and living.
In MTG, 1) was known as "mising". Not sure if HS players use the term too.
I've been headpronouncing it as "MY-sing".In MTG, 1) was known as "mising". Not sure if HS players use the term too.
How do you pronounce that? It is "MY-sing?" or just like missing?
If you're Hunter, you don't want Zombie Chow. Your 1-drops are Webspinner, Undertaker, and Leper.
...
PPE -- This makes more sense.
...
PPE -- This makes more sense.
Unrelated to the topic, but what does PPE stand for in the context of a forum post like this. I tried googling it but there are too many things using that acronym.
That's what I thought. It's just, the concept of a pre-post edit is weird to me.
...
PPE -- This makes more sense.
Unrelated to the topic, but what does PPE stand for in the context of a forum post like this. I tried googling it but there are too many things using that acronym.
Pre-post edit I believe.
That's what I thought. It's just, the concept of a pre-post edit is weird to me.
...
PPE -- This makes more sense.
Unrelated to the topic, but what does PPE stand for in the context of a forum post like this. I tried googling it but there are too many things using that acronym.
Pre-post edit I believe.
Ah, I didn't know we had a thing to describe that.That's what I thought. It's just, the concept of a pre-post edit is weird to me.
...
PPE -- This makes more sense.
Unrelated to the topic, but what does PPE stand for in the context of a forum post like this. I tried googling it but there are too many things using that acronym.
Pre-post edit I believe.
It's that thing when you write your post, someone else posted something while you were typing, and then you read that new post, and edit your post after reading it.
If it's all about trading favorably with a 1-health minion, seems like Elven Archer/Mortal Coil/etc. do it just as well.
If it's all about trading favorably with a 1-health minion, seems like Elven Archer/Mortal Coil/etc. do it just as well.
It's not all about that. It's also about trading your 1 drop for their 2 drop.
Separately, I've still yet to find a good guide on optimal resigning. Anyone else seen anything to that effect?
Separately, I've still yet to find a good guide on optimal resigning. Anyone else seen anything to that effect?
Never resign? Honestly, there are tons of games that people give up on too early. Even when things seem hopeless they can turn around sometimes. Unless your opponent has obvious lethal and you can't stop it, don't resign. And even then, so many people miss super easy lethals that it almost worth sticking around just to see if they don't get it.
Separately, I've still yet to find a good guide on optimal resigning. Anyone else seen anything to that effect?
Never resign? Honestly, there are tons of games that people give up on too early. Even when things seem hopeless they can turn around sometimes. Unless your opponent has obvious lethal and you can't stop it, don't resign. And even then, so many people miss super easy lethals that it almost worth sticking around just to see if they don't get it.
I'm not talking about resigning mid/late game. I mean resigning before it starts. Discussions/guides on knowing which matches to bail on before wasting time on them are what I'm seeking.
You mean if the match up is bad? Your odds are never so low that resigning is worth it before the game starts I don't think. Unless you're freeze mage vs warrior.
Just finished an Arena run (4-3 on a druid) and opened up Al'Akir! I'm pretty excited as it's been awhile since I opened a legendary.
Basically, there's an equation that weighs the time you have to spend to possibly/probably lose. So for example, if I lose 60% of all games against Warriors, and 80% of all those losses take 10 minutes or more, it's more cost-effective to just resign all games against warriors before wasting the time in favor or seeking better matchups (numbers still made up).I agree that in principle pre-resigning could be part of an optimal ranking strategy, since really it's just an extreme case of resigning a game that's all-but-lost but dragging on. I really doubt that it's optimal with any typical ladder deck. But it may be fun to analyze, so here goes.
For example, in the time it takes me to lose a 27 turn game to a Control Warrior, I could have gone 4-1 or 3-2 against a number of other opponents. Even if I only get two wins and no losses in during the time it would have taken me to lose the game I resigned, I'm ahead on stars.I can't imagine the expected time of any matchup is 5x as long as other matchups (including search time).
Basically, there's an equation that weighs the time you have to spend to possibly/probably lose. So for example, if I lose 60% of all games against Warriors, and 80% of all those losses take 10 minutes or more, it's more cost-effective to just resign all games against warriors before wasting the time in favor or seeking better matchups (numbers still made up).I don't think there is any deck that has a hope of making legend that wants to resign immediately vs any class. It's much more likely that there's a decision to be made at turn 4 or something, where you're pretty sure of what variation of deck they have and how your hand/board is looking. All in all, it seems very complex for minimal gain. I can't imagine your win probability discrepancy can be big enough for this to significantly increase your rate of gaining stars.
For example, in the time it takes me to lose a 27 turn game to a Control Warrior, I could have gone 4-1 or 3-2 against a number of other opponents. Even if I only get two wins and no losses in during the time it would have taken me to lose the game I resigned, I'm ahead on stars.I can't imagine the expected time of any matchup is 5x as long as other matchups (including search time).QuoteBasically, there's an equation that weighs the time you have to spend to possibly/probably lose. So for example, if I lose 60% of all games against Warriors, and 80% of all those losses take 10 minutes or more, it's more cost-effective to just resign all games against warriors before wasting the time in favor or seeking better matchups (numbers still made up).I don't think there is any deck that has a hope of making legend that wants to resign immediately vs any class. It's much more likely that there's a decision to be made at turn 4 or something, where you're pretty sure of what variation of deck they have and how your hand/board is looking. All in all, it seems very complex for minimal gain. I can't imagine your win probability discrepancy can be big enough for this to significantly increase your rate of gaining stars.
For example, in the time it takes me to lose a 27 turn game to a Control Warrior, I could have gone 4-1 or 3-2 against a number of other opponents. Even if I only get two wins and no losses in during the time it would have taken me to lose the game I resigned, I'm ahead on stars.I can't imagine the expected time of any matchup is 5x as long as other matchups (including search time).QuoteBasically, there's an equation that weighs the time you have to spend to possibly/probably lose. So for example, if I lose 60% of all games against Warriors, and 80% of all those losses take 10 minutes or more, it's more cost-effective to just resign all games against warriors before wasting the time in favor or seeking better matchups (numbers still made up).I don't think there is any deck that has a hope of making legend that wants to resign immediately vs any class. It's much more likely that there's a decision to be made at turn 4 or something, where you're pretty sure of what variation of deck they have and how your hand/board is looking. All in all, it seems very complex for minimal gain. I can't imagine your win probability discrepancy can be big enough for this to significantly increase your rate of gaining stars.
The grind does feel like WOW in a lot of ways...opening packs is like boss loot...generally DE for dust.
Android tablet version has been announced for December: http://hearthstone.blizzpro.com/2014/11/04/hearthstone-to-android-tablets-december-2014/
Quite a controversy in decider match of group D. Kolento was losing 2nd match when connection failed, then won rematch. 1:1 nowI was watching it and I wouldn't say that he was losing. As the commentators mentioned, top-decking Savage Roar would have instantly won him the game. Even if he hadn't, the game wasn't over yet. Maybe he was behind (due to running low on cards), but not hopelessly.
Quite a controversy in decider match of group D. Kolento was losing 2nd match when connection failed, then won rematch. 1:1 nowI was watching it and I wouldn't say that he was losing. As the commentators mentioned, top-decking Savage Roar would have instantly won him the game. Even if he hadn't, the game wasn't over yet. Maybe he was behind (due to running low on cards), but not hopelessly.
This is bad. I'm being sucked in.
I haven't played WoW in over 5 years, but just reading all the names, spells, actions etc. gives me such a kick. Especially that so many of them do in cards exactly what I would imagine their in-game mechanic would've translated to.
Never played WoW sucked in anyway,Same here.
This is bad. I'm being sucked in.
I haven't played WoW in over 5 years, but just reading all the names, spells, actions etc. gives me such a kick. Especially that so many of them do in cards exactly what I would imagine their in-game mechanic would've translated to.
I don't even know how wow works, I got sucked in because a friend said to me "It's like Magic but you don't have to spend lots of money on cards."
I don't even know how wow works, I got sucked in because a friend said to me "It's like Magic but you don't have to spend lots of money on cards."
Wow works by sucking not only money but especially your social and family life. At least that is all I ever saw and thus why I never did it.
I don't even know how wow works, I got sucked in because a friend said to me "It's like Magic but you don't have to spend lots of money on cards."
Wow works by sucking not only money but especially your social and family life. At least that is all I ever saw and thus why I never did it.
To be fair, there are a significant number of people for whom WOW was their first chance at having a social life.
For instance: I'll be re-subbing to WOW next week, though not for the expansion; I don't plan to buy it. I'll be re-subbing because the guild leader of my first real raiding guild--someone who I've been in contact with on FB for nearly ten years--died a few weeks ago. The old guild had a huge conversation on FB, and we're having a memorial get-together next week in Stormwind. Shannon had her social life inside WOW for many years; it was her third space, and she formed many friendships there--as did I, or I wouldn't be planning to attend a virtual funeral.
I would hope that a "permanently-silence-this player" button is immediately available with the release of any ingame chatting.
Isn't it implemented right now (the "squelch" command)?
Isn't it implemented right now (the "squelch" command)?I was under the impression that it isn't permanent.
I recently opened a pack with a no commons (1 epic, 4 rares, one of which was gold).
I recently opened a pack as well. It had a golden Legendary, specifically Gruul. Don't know what to do with that.I recently opened a pack with a no commons (1 epic, 4 rares, one of which was gold).
I recently opened a pack.
I recently opened a pack as well. It had a golden Legendary, specifically Gruul. Don't know what to do with that.I recently opened a pack with a no commons (1 epic, 4 rares, one of which was gold).
I recently opened a pack.
But the collector in me likes the shiny gold legendary.I recently opened a pack as well. It had a golden Legendary, specifically Gruul. Don't know what to do with that.I recently opened a pack with a no commons (1 epic, 4 rares, one of which was gold).
I recently opened a pack.
If you don't want a Gruul then DE and get a legendary you do want. I have a Gruul from a pack I never use anymore. It was my first legendary ever so it did get some mileage before I got better ones.
But the collector in me likes the shiny gold legendary.I recently opened a pack as well. It had a golden Legendary, specifically Gruul. Don't know what to do with that.I recently opened a pack with a no commons (1 epic, 4 rares, one of which was gold).
I recently opened a pack.
If you don't want a Gruul then DE and get a legendary you do want. I have a Gruul from a pack I never use anymore. It was my first legendary ever so it did get some mileage before I got better ones.
Yeah I think I'll do the same. Actually, I'll wait for Goblins vs. Gnomes to come out as the worth of each legendary will likely change once it does.But the collector in me likes the shiny gold legendary.I recently opened a pack as well. It had a golden Legendary, specifically Gruul. Don't know what to do with that.I recently opened a pack with a no commons (1 epic, 4 rares, one of which was gold).
I recently opened a pack.
If you don't want a Gruul then DE and get a legendary you do want. I have a Gruul from a pack I never use anymore. It was my first legendary ever so it did get some mileage before I got better ones.
Yeah, I got a golden Cho once and actually considered keeping it because it was golden. I was talked sense into here at f.ds and now have a Ragnaros instead which continues to get mileage.
Yeah I think I'll do the same. Actually, I'll wait for Goblins vs. Gnomes to come out as the worth of each legendary will likely change once it does.But the collector in me likes the shiny gold legendary.I recently opened a pack as well. It had a golden Legendary, specifically Gruul. Don't know what to do with that.I recently opened a pack with a no commons (1 epic, 4 rares, one of which was gold).
I recently opened a pack.
If you don't want a Gruul then DE and get a legendary you do want. I have a Gruul from a pack I never use anymore. It was my first legendary ever so it did get some mileage before I got better ones.
Yeah, I got a golden Cho once and actually considered keeping it because it was golden. I was talked sense into here at f.ds and now have a Ragnaros instead which continues to get mileage.
I actually think Milhouse Manastorm is more useful than Gruul. Gruul is pretty much a giant and not much deadlier when left alone. It comes too late to be useful. Milhouse at least has potential to heavily influence the flow of events of your opponent can't make use of the free spell turn.
A turn 1/2 Milhouse is not so bad against Shaman either, I don't think. Most Shaman spells are cheap, but have overload, and lightning bolt and rockbiter weapon don't quite 1-shot Milhouse.Yeah I think I'll do the same. Actually, I'll wait for Goblins vs. Gnomes to come out as the worth of each legendary will likely change once it does.But the collector in me likes the shiny gold legendary.I recently opened a pack as well. It had a golden Legendary, specifically Gruul. Don't know what to do with that.I recently opened a pack with a no commons (1 epic, 4 rares, one of which was gold).
I recently opened a pack.
If you don't want a Gruul then DE and get a legendary you do want. I have a Gruul from a pack I never use anymore. It was my first legendary ever so it did get some mileage before I got better ones.
Yeah, I got a golden Cho once and actually considered keeping it because it was golden. I was talked sense into here at f.ds and now have a Ragnaros instead which continues to get mileage.
I actually think Milhouse Manastorm is more useful than Gruul. Gruul is pretty much a giant and not much deadlier when left alone. It comes too late to be useful. Milhouse at least has potential to heavily influence the flow of events of your opponent can't make use of the free spell turn.
Millhouse is useful if you like to laugh a lot. But honestly, he's so risky against essentially every deck except Zoo and some aggro.
Today I learned, to my chagrin, that playing Master of Disguise on a Knife Juggler does not give it Stealth.
It doesn't attack, it "deals damage". The wording is consistent in this case.Today I learned, to my chagrin, that playing Master of Disguise on a Knife Juggler does not give it Stealth.
Sure it does, then KJ attacks and loses stealth.
Can't be attacked by opponents but I'm sure they cut it save space in the little box.It's misleading though because Faerie Dragon says something similar, "can't be targeted by Spells or Hero Powers", and in that case you _can't_ target your own Faerie Dragon. So even the inconsistency is inconsistent.
If you Master of Disguise a Knife Juggler and it throws at a Scarlet Crusader, the Juggler SHOULD remain stealthed, if the wording matches Emperor Cobra hits Scarlet Crusader.Good point. It's really "stealthed until it does something vaguely aggressive."
If you Master of Disguise a Knife Juggler and it throws at a Scarlet Crusader, the Juggler SHOULD remain stealthed, if the wording matches Emperor Cobra hits Scarlet Crusader.
If you Master of Disguise a Knife Juggler and it throws at a Scarlet Crusader, the Juggler SHOULD remain stealthed, if the wording matches Emperor Cobra hits Scarlet Crusader.
Nope. The Knife Juggler still "deals damage", but the Scarlet Crusader isn't "damaged" by it.
Well there is actual damage dealt. It's just to the shield rather than to the minion.Actually by the way, why does Water Elemental freeze armored heroes but not shielded minions? It's kinda the same thing.
Well there is actual damage dealt. It's just to the shield rather than to the minion.Actually by the way, why does Water Elemental freeze armored heroes but not shielded minions? It's kinda the same thing.
Well there is actual damage dealt. It's just to the shield rather than to the minion.Actually by the way, why does Water Elemental freeze armored heroes but not shielded minions? It's kinda the same thing.
They decided armor is not Freeze immune, while Divine Shield is. They should make a tab on the main menu describing all the different things in the game. At least the effects that are on minions. A basic rule book to clarify their choices on how basic things work.
Nothing more disappointing than opening a legendary that you already have...Cairne again.Such first world problems. At least you have Cairne.
Nothing more disappointing than opening a legendary that you already have...Cairne again.Such first world problems. At least you have Cairne.
Oh, I didn't know you opened King Krush twice, before getting any other legendaries.Nothing more disappointing than opening a legendary that you already have...Cairne again.Such first world problems. At least you have Cairne.
I know, I know.
My first ever was King Krush. My second was...King Krush. Then I went ages without opening one.
Just complaining that it happened again.
Oh, I didn't know you opened King Krush twice, before getting any other legendaries.Nothing more disappointing than opening a legendary that you already have...Cairne again.Such first world problems. At least you have Cairne.
I know, I know.
My first ever was King Krush. My second was...King Krush. Then I went ages without opening one.
Just complaining that it happened again.
Oh, I didn't know you opened King Krush twice, before getting any other legendaries.Nothing more disappointing than opening a legendary that you already have...Cairne again.Such first world problems. At least you have Cairne.
I know, I know.
My first ever was King Krush. My second was...King Krush. Then I went ages without opening one.
Just complaining that it happened again.
Rag, Al' Akir, Thalnos, Captain Greenskin, The Beast. My other legendaries I crafted, which are Sylvannas and Grommash. I have to say I've been pretty lucky with the legendaries I've opened.
Jaraxxus, Harrison Jones, Onyxia, Onyxia. Nothing actually "good" yet, though I've had some fun tossing Ony into a deck.
Y-you guys kept track of the order that you got your legendaries? Uh, so:
Prophet Velen, Leeroy, Golden Milhouse, Golden Gruul, Illidan, Archmage Antonidas.
That's it, actually. I have a few others on my Euro account.
Jaraxxus, Harrison Jones, Onyxia, Onyxia. Nothing actually "good" yet, though I've had some fun tossing Ony into a deck.
Jaraxxus is not bad in a handlock deck, and Harrison is decent. Onyxia isn't great, that's true.
I think that basically need to craft the ones you want. You probably won't open them. I've disenchanted a lot of gold cards to make legionaries.
I'm not sure if you guys just play way more than me or if I'm just unlucky (probably you guys play more as I haven't crafted any yet), but I've gotten in order:
Cenarius, Cairne, Antonidus, Al'Akir (plus all the not really as rare as most legendaries from Naxxramus)
None of my legendaries are terrible, but they are very class specific. I'm at about 1300 dust right now so I'll probably be crafting a Legendary soon. I'm thinking either Rag or the Black Knight. (Actually I'm considering Elite Tauren Chieftain also, but only because I know I'll never ever open him in a pack and I think it's a fun card.)
I'm not sure if you guys just play way more than me or if I'm just unlucky (probably you guys play more as I haven't crafted any yet), but I've gotten in order:
Cenarius, Cairne, Antonidus, Al'Akir (plus all the not really as rare as most legendaries from Naxxramus)
None of my legendaries are terrible, but they are very class specific. I'm at about 1300 dust right now so I'll probably be crafting a Legendary soon. I'm thinking either Rag or the Black Knight. (Actually I'm considering Elite Tauren Chieftain also, but only because I know I'll never ever open him in a pack and I think it's a fun card.)
I think Leeroy used to be the most resource efficient craft, because just having him would increase the speed of your average game so much that the extra gold should pay for himself, theoretically, enough so that it would outweigh the chance of opening him in a pack.
After the nerf probably not. ETC is the only thing you can craft without risking opening him in a pack so he's better if you're being a completionist. What's probably better than ETC is not crafting anything at all though and waiting to see what you open. But ETC provides short term entertainment, and grlurllrlglrllnnlrnglrs
I'm not sure if you guys just play way more than me or if I'm just unlucky (probably you guys play more as I haven't crafted any yet), but I've gotten in order:
Cenarius, Cairne, Antonidus, Al'Akir (plus all the not really as rare as most legendaries from Naxxramus)
None of my legendaries are terrible, but they are very class specific. I'm at about 1300 dust right now so I'll probably be crafting a Legendary soon. I'm thinking either Rag or the Black Knight. (Actually I'm considering Elite Tauren Chieftain also, but only because I know I'll never ever open him in a pack and I think it's a fun card.)
I'm not sure if you guys just play way more than me or if I'm just unlucky (probably you guys play more as I haven't crafted any yet), but I've gotten in order:
Cenarius, Cairne, Antonidus, Al'Akir (plus all the not really as rare as most legendaries from Naxxramus)
None of my legendaries are terrible, but they are very class specific. I'm at about 1300 dust right now so I'll probably be crafting a Legendary soon. I'm thinking either Rag or the Black Knight. (Actually I'm considering Elite Tauren Chieftain also, but only because I know I'll never ever open him in a pack and I think it's a fun card.)
You should craft Gelbin: http://hearthstone.gamepedia.com/Gelbin_Mekkatorque
His inventions are all mechs, so they combo with GvG.
I'm not sure if you guys just play way more than me or if I'm just unlucky (probably you guys play more as I haven't crafted any yet), but I've gotten in order:
Cenarius, Cairne, Antonidus, Al'Akir (plus all the not really as rare as most legendaries from Naxxramus)
None of my legendaries are terrible, but they are very class specific. I'm at about 1300 dust right now so I'll probably be crafting a Legendary soon. I'm thinking either Rag or the Black Knight. (Actually I'm considering Elite Tauren Chieftain also, but only because I know I'll never ever open him in a pack and I think it's a fun card.)
You should craft Gelbin: http://hearthstone.gamepedia.com/Gelbin_Mekkatorque
His inventions are all mechs, so they combo with GvG.
I bought a single pack to get Gelbin already. I forgot to mention it though because I hardly ever use him. I probably will in a mech deck in the future though.
I'm not sure if you guys just play way more than me or if I'm just unlucky (probably you guys play more as I haven't crafted any yet), but I've gotten in order:
Cenarius, Cairne, Antonidus, Al'Akir (plus all the not really as rare as most legendaries from Naxxramus)
None of my legendaries are terrible, but they are very class specific. I'm at about 1300 dust right now so I'll probably be crafting a Legendary soon. I'm thinking either Rag or the Black Knight. (Actually I'm considering Elite Tauren Chieftain also, but only because I know I'll never ever open him in a pack and I think it's a fun card.)
You should craft Gelbin: http://hearthstone.gamepedia.com/Gelbin_Mekkatorque
His inventions are all mechs, so they combo with GvG.
I bought a single pack to get Gelbin already. I forgot to mention it though because I hardly ever use him. I probably will in a mech deck in the future though.
That was during Beta, right? I'll never get golden Gelbin or ETC.
It's ok, almost no one will ever get golden ETC.I'm not sure if you guys just play way more than me or if I'm just unlucky (probably you guys play more as I haven't crafted any yet), but I've gotten in order:
Cenarius, Cairne, Antonidus, Al'Akir (plus all the not really as rare as most legendaries from Naxxramus)
None of my legendaries are terrible, but they are very class specific. I'm at about 1300 dust right now so I'll probably be crafting a Legendary soon. I'm thinking either Rag or the Black Knight. (Actually I'm considering Elite Tauren Chieftain also, but only because I know I'll never ever open him in a pack and I think it's a fun card.)
You should craft Gelbin: http://hearthstone.gamepedia.com/Gelbin_Mekkatorque
His inventions are all mechs, so they combo with GvG.
I bought a single pack to get Gelbin already. I forgot to mention it though because I hardly ever use him. I probably will in a mech deck in the future though.
That was during Beta, right? I'll never get golden Gelbin or ETC.
But I know I'm going to be opening a lot of GvG packs in the near future so I won't craft any of the GvG Legendaries.
I crafted Sylvannas and she goes it most decks too. Really works with reincarnate obviously, but it's a really good 6 drop for most decks anyway.
Thalnos should be rare. It's silly.
Yeah...probably. It looks like it has a whole bunch of weak cards mixed with must haves. Quite a bit of power creep with the cards being released very recently.Thalnos should be rare. It's silly.... consider that this expansion is pushing the power level a bit.
I feel like Thalnos is another Legendary that everyone plays in all decks when it is owned.Not at all. Thalnos is really just for spell-oriented decks like Miracle Rogue and Freeze Mage. He's almost never played in other decks.
Thalnos should be rare. It's silly.Maybe playing two in a deck would be too strong? While dropping two on the board at once may not be a big concern, having two in deck means you can cycle one and still use the spell power from the other later on.
Ysera: So much awesome. Can sit in almost any deck.Not really. Ysera is spectacular in control vs control, but you need a deck that is secure enough in its ability to get to turn 9 in an even position. Alexstrazsa is the more generally usable 9-drop, since it can also have some usable effect when you're behind.
I feel like Thalnos is another Legendary that everyone plays in all decks when it is owned.Not at all. Thalnos is really just for spell-oriented decks like Miracle Rogue and Freeze Mage. He's almost never played in other decks.Thalnos should be rare. It's silly.Maybe playing two in a deck would be too strong? While dropping two on the board at once may not be a big concern, having two in deck means you can cycle one and still use the spell power from the other later on.
Just hit 250 ranked wins as Druid. 500 is a long ways.
Just hit 250 ranked wins as Druid. 500 is a long ways.
I'm at 320 with Shaman. Seems not too far now.
I basically never play Rogue. 2nd to last would be Priest though I am relatively good with one. The rest I do pretty evenly, most are between 50 and 100 Ranked wins. I definitely play Druid the most. My least favorite class would be Shaman... it might be Rogue but I wouldn't know.
I'm being slowplayed by a control warrior, this just might be the worst thing ever.Where's Nozmordu when you need him?
Waiting inside Sneed's old shredder!I'm being slowplayed by a control warrior, this just might be the worst thing ever.Where's Nozmordu when you need him?
Persevere!
3 mana 3/3 mech with +1 spell damage is a lot more useful than a 2 mana 2/2 with +1 spell damage.I'm not disputing that, but clearly the rarities don't have much to do with power level, or (for example) Water Elemental wouldn't be common.
It looks like they choose some dates based on the uniqueness of their effect, and then pick the rest out of a hat or something. Epics tend to be the most situational cards.3 mana 3/3 mech with +1 spell damage is a lot more useful than a 2 mana 2/2 with +1 spell damage.I'm not disputing that, but clearly the rarities don't have much to do with power level, or (for example) Water Elemental wouldn't be common.
Why can't the animations be faster?
I just emptied my hand and played a Divine Favor against a Hunter with 2 cards in hand, just to find out that his secret triggered my Clockwork Gnome before my three mana vanilla cantrip resolved. >:(
Why can't the animations be faster?
I just emptied my hand and played a Divine Favor against a Hunter with 2 cards in hand, just to find out that his secret triggered my Clockwork Gnome before my three mana vanilla cantrip resolved. >:(
I've had issues with not realizing secrets trigger since gvg came out. I'm not actually sure whether it's too slow, or it's just the fact that I'm used to the older, more quick, secret animation.
Hidden Nozdormu buffHopefully they fixed Nozmordu's timer for real this time. Apparently they "fixed" the timer few times before, but it was still bugged.
Hidden Nozdormu buffHopefully they fixed Nozmordu's timer for real this time. Apparently they "fixed" the timer few times before, but it was still bugged.
Why can't the animations be faster?
I just emptied my hand and played a Divine Favor against a Hunter with 2 cards in hand, just to find out that his secret triggered my Clockwork Gnome before my three mana vanilla cantrip resolved. >:(
Why can't the animations be faster?
I just emptied my hand and played a Divine Favor against a Hunter with 2 cards in hand, just to find out that his secret triggered my Clockwork Gnome before my three mana vanilla cantrip resolved. >:(
Much like Goko, there needs to be a way to get rid of animations entirely.
Maybe Nozdormu could just be removed from the random lists. The problem with Noz as I see it is that it punishes people who move the mouse slowly or play on iPad, injecting an element of physical dexterity that isn't present anywhere else and IMO makes the game worse. If Noz is just an ultra-weak gimmick card that hardly anyone runs, that's okay, but if he can show up in games where neither player chose to put him in their decks, I don't like it.Hidden Nozdormu buffHopefully they fixed Nozmordu's timer for real this time. Apparently they "fixed" the timer few times before, but it was still bugged.
They should revert it to where it screws your opponent's timer but not your own. It's not like it's OP if it's like that. And losing your turn because your own Sneed popped Nozdormu and you weren't prepared has gotta feel terrible.
A more elegant solution is to change his text to "Battlecry: Nozdormu gains constant control over the turn timer, restricting it to 15 seconds".But this makes Alarm-o-bot and Ancestor's Call shenanigans impossible also.
Is there a good way to tell which minion gets duplicated when multiple are cleared at the same time?
Opponent had a mad scientist + 3 other minions on board. I cast lightning storm, clearing his board, his mad scientist gives him a duplicate, and the duplicate immediately pops. I have no idea which of the other minions is in his hand.
It's frustrating to play around, but should I know which one is in his hand? Is it the minion directly to the right of the mad scientist?
Is there a good way to tell which minion gets duplicated when multiple are cleared at the same time?
Opponent had a mad scientist + 3 other minions on board. I cast lightning storm, clearing his board, his mad scientist gives him a duplicate, and the duplicate immediately pops. I have no idea which of the other minions is in his hand.
It's frustrating to play around, but should I know which one is in his hand? Is it the minion directly to the right of the mad scientist?
If multiple minions die at once, they die in the order they were played, so the minion played right after Mad Scientist gets duplicated.
A more elegant solution is to change his text to "Battlecry: Nozdormu gains constant control over the turn timer, restricting it to 15 seconds".But this makes Alarm-o-bot and Ancestor's Call shenanigans impossible also.
Was bugging Warsong Commander to not embolden Bloodsail Raider in the patch notes?
Android version is out - in Canada, Australia and New Zealand...
APK can be found here: http://www.reddit.com/r/hearthstone/comments/2pestg/hearthstone_is_out_on_android_tablets/cmw1w2q
Trying to install on both my Tablet as well as my Galaxy S 2 phone right now.
Android version is out - in Canada, Australia and New Zealand...
APK can be found here: http://www.reddit.com/r/hearthstone/comments/2pestg/hearthstone_is_out_on_android_tablets/cmw1w2q
Trying to install on both my Tablet as well as my Galaxy S 2 phone right now.
Huh. Maybe it was giving recombobulated things charge for some reason and they overfixed itWas bugging Warsong Commander to not embolden Bloodsail Raider in the patch notes?
Warsong commander is bugged now. The 1/1's from Haunted Creeper don't get charge either, which made a huge difference in an arena game last night.
Huh. Maybe it was giving recombobulated things charge for some reason and they overfixed itWas bugging Warsong Commander to not embolden Bloodsail Raider in the patch notes?
Warsong commander is bugged now. The 1/1's from Haunted Creeper don't get charge either, which made a huge difference in an arena game last night.
I cannot imagine playing on a phone. Nice on my Nexus 10 though.It works surprisingly well.
The most convincing speculation I've seen is that it accidentally picked up Hobgoblin's behaviour.Huh. Maybe it was giving recombobulated things charge for some reason and they overfixed itWas bugging Warsong Commander to not embolden Bloodsail Raider in the patch notes?
Warsong commander is bugged now. The 1/1's from Haunted Creeper don't get charge either, which made a huge difference in an arena game last night.
Maybe. Seems like it would be easy though to differentiate between "transform", "summon" and "play".
I tested out hobgoblin's mechanic's against the Innkeeper. The animation puts the minion onto the battlefield the way it appears in your hand, before Dire Wolf Alpha, Stormwind Champers, or even Cogmaster's excitement has applied, with just the base stats. Then it draws an animation buffing it. Then it shows the final stats of the minion (without showing any interim moment where the minion is buffed by friends but not hobgoblin, or by hobgoblin but not friends. This is a little surprising when there's stuff like Twilight Drake showing as max stats instead of damaged stats when it's silenced.)The most convincing speculation I've seen is that it accidentally picked up Hobgoblin's behaviour.Huh. Maybe it was giving recombobulated things charge for some reason and they overfixed itWas bugging Warsong Commander to not embolden Bloodsail Raider in the patch notes?
Warsong commander is bugged now. The 1/1's from Haunted Creeper don't get charge either, which made a huge difference in an arena game last night.
Maybe. Seems like it would be easy though to differentiate between "transform", "summon" and "play".
An additional piece to the puzzle: Knife Juggler stolen with shrinkmeistrr+Cabal throws a knife.The most convincing speculation I've seen is that it accidentally picked up Hobgoblin's behaviour.Huh. Maybe it was giving recombobulated things charge for some reason and they overfixed itWas bugging Warsong Commander to not embolden Bloodsail Raider in the patch notes?
Warsong commander is bugged now. The 1/1's from Haunted Creeper don't get charge either, which made a huge difference in an arena game last night.
Maybe. Seems like it would be easy though to differentiate between "transform", "summon" and "play".
That was already happening prepatch, if I recall correctly. Crazed Alchemist was around to make it happen.An additional piece to the puzzle: Knife Juggler stolen with shrinkmeistrr+Cabal throws a knife.The most convincing speculation I've seen is that it accidentally picked up Hobgoblin's behaviour.Huh. Maybe it was giving recombobulated things charge for some reason and they overfixed itWas bugging Warsong Commander to not embolden Bloodsail Raider in the patch notes?
Warsong commander is bugged now. The 1/1's from Haunted Creeper don't get charge either, which made a huge difference in an arena game last night.
Maybe. Seems like it would be easy though to differentiate between "transform", "summon" and "play".
And MC Tech.That was already happening prepatch, if I recall correctly. Crazed Alchemist was around to make it happen.An additional piece to the puzzle: Knife Juggler stolen with shrinkmeistrr+Cabal throws a knife.The most convincing speculation I've seen is that it accidentally picked up Hobgoblin's behaviour.Huh. Maybe it was giving recombobulated things charge for some reason and they overfixed itWas bugging Warsong Commander to not embolden Bloodsail Raider in the patch notes?
Warsong commander is bugged now. The 1/1's from Haunted Creeper don't get charge either, which made a huge difference in an arena game last night.
Maybe. Seems like it would be easy though to differentiate between "transform", "summon" and "play".
What beats handlock right now?Err...Lightbomb?
Actually, I bet there's a sort of control Paladin that can give Handlock a hard time, at least the lesser ones. All that equality nonsense can come in handy.What beats handlock right now?Err...Lightbomb?
Yeah seriously Antique Healbot + Farseer gives Handlock all the time they need to draw their duo Moltens plus Sunfury/defender/Shadowflame. I can see some more gimicky rush decks with a lucky Enhance-o windury winning sometimes, but it's still an unfavourable matchup I think.
Like, you can beat Handlock, but I don't know if there's a viable hard counter.
Actually, I bet there's a sort of control Paladin that can give Handlock a hard time, at least the lesser ones. All that equality nonsense can come in handy.What beats handlock right now?Err...Lightbomb?
Yeah seriously Antique Healbot + Farseer gives Handlock all the time they need to draw their duo Moltens plus Sunfury/defender/Shadowflame. I can see some more gimicky rush decks with a lucky Enhance-o windury winning sometimes, but it's still an unfavourable matchup I think.
Like, you can beat Handlock, but I don't know if there's a viable hard counter.
Oh, you're actually playing Handlock yourself. I would think Peacekeeper and all the new Pally toys can help against all decks in general, but Recombobular+the typical silences just nullify Peacekeeper' power, so I don't know. It would have to be a pretty wild Pally deck with unconventional cards.Actually, I bet there's a sort of control Paladin that can give Handlock a hard time, at least the lesser ones. All that equality nonsense can come in handy.What beats handlock right now?Err...Lightbomb?
Yeah seriously Antique Healbot + Farseer gives Handlock all the time they need to draw their duo Moltens plus Sunfury/defender/Shadowflame. I can see some more gimicky rush decks with a lucky Enhance-o windury winning sometimes, but it's still an unfavourable matchup I think.
Like, you can beat Handlock, but I don't know if there's a viable hard counter.
If you could run more than 2 copies of equality, I'd believe it. I don't have too much trouble recovering from 1 equality wipe against control paladins. I'm usually horrified at the notion of a second wipe, but I have enough awesome stuff in my big hand to rebuild after 1.
Oh, you're actually playing Handlock yourself. I would think Peacekeeper and all the new Pally toys can help against all decks in general, but Recombobular+the typical silences just nullify Peacekeeper' power, so I don't know. It would have to be a pretty wild Pally deck with unconventional cards.Actually, I bet there's a sort of control Paladin that can give Handlock a hard time, at least the lesser ones. All that equality nonsense can come in handy.What beats handlock right now?Err...Lightbomb?
Yeah seriously Antique Healbot + Farseer gives Handlock all the time they need to draw their duo Moltens plus Sunfury/defender/Shadowflame. I can see some more gimicky rush decks with a lucky Enhance-o windury winning sometimes, but it's still an unfavourable matchup I think.
Like, you can beat Handlock, but I don't know if there's a viable hard counter.
If you could run more than 2 copies of equality, I'd believe it. I don't have too much trouble recovering from 1 equality wipe against control paladins. I'm usually horrified at the notion of a second wipe, but I have enough awesome stuff in my big hand to rebuild after 1.
So I just came back to playing Hearthstone for the first time since August and oh my so many new cards... Second pack I opened had Trade Price Gallywix. Anyone know if he's any good?
I think if you're running some sort of midrange Rogue, it's good, mostly just for the stats. The ability is not going to do much most of the time, but basically anything you get off it is just icing.
I just discovered that if you have a redemption, a cult master, and other minions a mass removal spell still lets you draw cards off of cultmaster if it's the minion brought back. I drew three cards I did not expect to draw.Reminds me, if Mad Scientist dies to AOE with another minion and the Mad Scientist's deathrattle triggers first, the secret played, like Duplicate and I guess Redemption, can activate on a friendly minion killed by the AOE. I believe the deathrattles trigger in the order the minions were played.
I just discovered that if you have a redemption, a cult master, and other minions a mass removal spell still lets you draw cards off of cultmaster if it's the minion brought back. I drew three cards I did not expect to draw.Reminds me, if Mad Scientist dies to AOE with another minion and the Mad Scientist's deathrattle triggers first, the secret played, like Duplicate and I guess Redemption, can activate on a friendly minion killed by the AOE. I believe the deathrattles trigger in the order the minions were played.
I just discovered that if you have a redemption, a cult master, and other minions a mass removal spell still lets you draw cards off of cultmaster if it's the minion brought back. I drew three cards I did not expect to draw.Reminds me, if Mad Scientist dies to AOE with another minion and the Mad Scientist's deathrattle triggers first, the secret played, like Duplicate and I guess Redemption, can activate on a friendly minion killed by the AOE. I believe the deathrattles trigger in the order the minions were played.
So if a Pally has Mad Scientist and a pair of 3/2s, gets hit by Consecrate, and the Mad Sci pulls Avenge, does the second 3/2 get the +3/+2 from Avenge, or does it die first and the Avenge gets left behind?
It's like, all minions that would die to an AoE like Consecration are marked as dead, but the effects that trigger on their death (ex. Deathrattle, living Cult Master) are executed in a specific order. Avenge won't trigger unless there is a friendly minion not marked for death. If the second 3/2 was a 3/3 instead, then Avenge triggers if the 3/2 that died has it's death processed after Mad Scientist. Weird stuff.I just discovered that if you have a redemption, a cult master, and other minions a mass removal spell still lets you draw cards off of cultmaster if it's the minion brought back. I drew three cards I did not expect to draw.Reminds me, if Mad Scientist dies to AOE with another minion and the Mad Scientist's deathrattle triggers first, the secret played, like Duplicate and I guess Redemption, can activate on a friendly minion killed by the AOE. I believe the deathrattles trigger in the order the minions were played.
So if a Pally has Mad Scientist and a pair of 3/2s, gets hit by Consecrate, and the Mad Sci pulls Avenge, does the second 3/2 get the +3/+2 from Avenge, or does it die first and the Avenge gets left behind?
It's like, all minions that would die to an AoE like Consecration are marked as dead, but the effects that trigger on their death (ex. Deathrattle, living Cult Master) are executed in a specific order. Avenge won't trigger unless there is a friendly minion not marked for death. If the second 3/2 was a 3/3 instead, then Avenge triggers if the 3/2 that died has it's death processed after Mad Scientist. Weird stuff.I just discovered that if you have a redemption, a cult master, and other minions a mass removal spell still lets you draw cards off of cultmaster if it's the minion brought back. I drew three cards I did not expect to draw.Reminds me, if Mad Scientist dies to AOE with another minion and the Mad Scientist's deathrattle triggers first, the secret played, like Duplicate and I guess Redemption, can activate on a friendly minion killed by the AOE. I believe the deathrattles trigger in the order the minions were played.
So if a Pally has Mad Scientist and a pair of 3/2s, gets hit by Consecrate, and the Mad Sci pulls Avenge, does the second 3/2 get the +3/+2 from Avenge, or does it die first and the Avenge gets left behind?
Just opened a Dark Wispers. Is this seeing play? Combos with the cards in Token Druid decks...it is like 5 spells with a teacher out for six...
Just opened a Dark Wispers. Is this seeing play? Combos with the cards in Token Druid decks...it is like 5 spells with a teacher out for six...
I have never seen it played except when I had to pick it in arena over worse epics.
Just opened a Dark Wispers. Is this seeing play? Combos with the cards in Token Druid decks...it is like 5 spells with a teacher out for six...
I have never seen it played except when I had to pick it in arena over worse epics.
Just learned that Jaraxxus can't be healed above 15 health. It makes a lot of sense, but it just allowed me to win a mill druid v. handlock matchup I wouldn't have won if he could have healed above 15.
http://firstadopter.tumblr.com/
Rumor that the next HS expansion is slated for April, also some other neat Blizzard notes on there. Just a rumor but interesting stuff regardless.
I think by PvE they just mean single-player, like the Naxx adventure mode. The E in PvE rarely refers to the literal environment in a game.http://firstadopter.tumblr.com/
Rumor that the next HS expansion is slated for April, also some other neat Blizzard notes on there. Just a rumor but interesting stuff regardless.
Interesting, focusing on Player vs Environment? Not really sure what PvE would mean for Hearthstone. Maybe cards that introduce weather-like elements, that function like Enchantments in MtG? Everything costs more if it's raining, minions freeze after attacking if it's snowing, etc. Doesn't have to literally be weather, but things randomly happening that affect the game state would make the game play differently and be interesting. Maybe there's gremlins that you can attack instead of enemy heroes to draw extra cards or gain mana crystals. Who knows? That sounds like a big change to the game which could be exciting.
2v2 is something I'm leery about, would depend a lot on implementation. I don't really think it would work so I'll believe it if it's initially announced.
(Obviously this is all assuming these rumours are true, which may not be the case at all.)
I think by PvE they just mean single-player, like the Naxx adventure mode. The E in PvE rarely refers to the literal environment in a game.http://firstadopter.tumblr.com/
Rumor that the next HS expansion is slated for April, also some other neat Blizzard notes on there. Just a rumor but interesting stuff regardless.
Interesting, focusing on Player vs Environment? Not really sure what PvE would mean for Hearthstone. Maybe cards that introduce weather-like elements, that function like Enchantments in MtG? Everything costs more if it's raining, minions freeze after attacking if it's snowing, etc. Doesn't have to literally be weather, but things randomly happening that affect the game state would make the game play differently and be interesting. Maybe there's gremlins that you can attack instead of enemy heroes to draw extra cards or gain mana crystals. Who knows? That sounds like a big change to the game which could be exciting.
2v2 is something I'm leery about, would depend a lot on implementation. I don't really think it would work so I'll believe it if it's initially announced.
(Obviously this is all assuming these rumours are true, which may not be the case at all.)
To be honest I thought the E in PvE stood for "enemy", so I learned something.Maybe, I have no idea. I was taking the E literally, and thinking about how that might work in Hearthstone. I'm just happy if they keep unveiling new stuff. The pace they've been doing it at is fine for me.I think by PvE they just mean single-player, like the Naxx adventure mode. The E in PvE rarely refers to the literal environment in a game.http://firstadopter.tumblr.com/
Rumor that the next HS expansion is slated for April, also some other neat Blizzard notes on there. Just a rumor but interesting stuff regardless.
Interesting, focusing on Player vs Environment? Not really sure what PvE would mean for Hearthstone. Maybe cards that introduce weather-like elements, that function like Enchantments in MtG? Everything costs more if it's raining, minions freeze after attacking if it's snowing, etc. Doesn't have to literally be weather, but things randomly happening that affect the game state would make the game play differently and be interesting. Maybe there's gremlins that you can attack instead of enemy heroes to draw extra cards or gain mana crystals. Who knows? That sounds like a big change to the game which could be exciting.
2v2 is something I'm leery about, would depend a lot on implementation. I don't really think it would work so I'll believe it if it's initially announced.
(Obviously this is all assuming these rumours are true, which may not be the case at all.)
To be honest I thought the E in PvE stood for "enemy", so I learned something.Maybe, I have no idea. I was taking the E literally, and thinking about how that might work in Hearthstone. I'm just happy if they keep unveiling new stuff. The pace they've been doing it at is fine for me.I think by PvE they just mean single-player, like the Naxx adventure mode. The E in PvE rarely refers to the literal environment in a game.http://firstadopter.tumblr.com/
Rumor that the next HS expansion is slated for April, also some other neat Blizzard notes on there. Just a rumor but interesting stuff regardless.
Interesting, focusing on Player vs Environment? Not really sure what PvE would mean for Hearthstone. Maybe cards that introduce weather-like elements, that function like Enchantments in MtG? Everything costs more if it's raining, minions freeze after attacking if it's snowing, etc. Doesn't have to literally be weather, but things randomly happening that affect the game state would make the game play differently and be interesting. Maybe there's gremlins that you can attack instead of enemy heroes to draw extra cards or gain mana crystals. Who knows? That sounds like a big change to the game which could be exciting.
2v2 is something I'm leery about, would depend a lot on implementation. I don't really think it would work so I'll believe it if it's initially announced.
(Obviously this is all assuming these rumours are true, which may not be the case at all.)
http://firstadopter.tumblr.com/
Rumor that the next HS expansion is slated for April, also some other neat Blizzard notes on there. Just a rumor but interesting stuff regardless.
Just had a really drawn our Jeeves Mage game where I finally drew my Antonidas with 10 mana and 2 Ice Lances. It ended 2 turns later, but the Antonidas beat down was too enjoyable.
Just had a really drawn our Jeeves Mage game where I finally drew my Antonidas with 10 mana and 2 Ice Lances. It ended 2 turns later, but the Antonidas beat down was too enjoyable.
I agree about the Antonidas fun, but you run him with Jeeves? It seems like an anti-synergy. With Jeeves, you want to dump the cheap spells to draw, and then you don't have them when you get Antonidas.
2 Antonidas is strictly better for that kind of synergy, but none of the pros do that for some reason.
2 Antonidas is strictly better for that kind of synergy, but none of the pros do that for some reason.
I'm sure there's a very good reason they don't run two of the same legendary minion. :p
2 Antonidas is strictly better for that kind of synergy, but none of the pros do that for some reason.
I'm sure there's a very good reason they don't run two of the same legendary minion. :p
You can't run two of the same legendary minion.
I wasn't sure which one of you was joking, and then I couldn't resist making the chain one step longer.
2 Antonidas is strictly better for that kind of synergy, but none of the pros do that for some reason.
I'm sure there's a very good reason they don't run two of the same legendary minion. :p
You can't run two of the same legendary minion.
I wasn't sure which one of you was joking, and then I couldn't resist making the chain one step longer.
You can sort of run three, with double Faceless. You have to have a lot go right, though.
Well the cheap spells synergize with any form of card draw, not Jeeves in particular, so to me it makes more sense to run Acolyte or Azure Drake or Arcane Intellect or Loot than Jeeves.
So help me if they don't fix the goddamn Warsong bug soon I will kill someone
It already synergizes really well with Piloted Shredder. I think it's just reflective of a really caustic dismissive attitude towards the Johnny portion of the playerbase to not prioritize the bug.So help me if they don't fix the goddamn Warsong bug soon I will kill someone
I'm surprised they aren't doing it for blackrock mountain. It seems like would synergies well with from patron and they'd want that to work proporly.
My guess as to why they haven't fixed it is that the rules programmer(s) might have already moved on to coding Blackrock Mountain by the time the bug was discovered, and at that point they may well have fixed it in the BRM branch, but the relevant part of the code might be different enough that it's difficult to backport the fix to the current release. In that case, they might have decided to accept some months delay (until BRM release) rather than invest time into the backport. Though I don't know why they wouldn't just tell people that it's going to be fixed in BRM.They don't have to wait to branch into Blackrock Mountain to put an asterisk on the card or change its text to match its current behavior until then. Or disabling the card temporarily, that'd be a good choice too, it's not exciting to see among your three in arena and it's just incorrect to use it in constructed if you can't use deathrattle minions OR battlecry attack increases with it
44 wins until golden hunter hnnnnnnng
I am very much a filthy casual when it comes to Hearthstone, but I appreciate that there is something to be enjoyed at all levels, and that good play can beat stacks of legendaries. Today's quests have been Bloodlust Shaman: Taunt Druid died to a few lucky taunt totems and a severe aversion to going face (possibly playing around Bloodlust). Mech Mage did not play around Bloodlust: don't leave 5 minions and 9 attack on the board when you have 24 HP.
Are there free pack rewards for playing on android and iPhones respectively?Yes for iPhone. I assume there is for android too but I don't have an android device.
I'm just going to say it: I think the iPhone implementation is great.
I'm just going to say it: I think the iPhone implementation is great.
What kind of iPhone do you have? I have a 4s, and it doesn't work well at all on mine.
Haven't played in a month, wanted to test Phone version, got my free pack, and in it..
GOLDEN LEEROY!!!!
I got an Eaglethorn Bow in my pack. Can you believe I never opened or crafted one of those?
I remember being all surprised when I saw the spelling as "Eaglehorn Bow" one day. I guess the correct spelling didn't stick anyway. "Eaglethorn" always felt more natural.I got an Eaglethorn Bow in my pack. Can you believe I never opened or crafted one of those?
I can, given that you spelled it wrong :P
I'm impressed with how they fit the game interface on a phone-sized display, but I'm not sure when I'd actually want to play Hearthstone on a phone. Hearthstone game length is a bit too long and unpredictable to play a game to fill time (on toilet, transit, etc.), which is my main use case for phone games. Playing vs the AI is a possibility I guess, but the AI play available now doesn't have very high replay value for me. The heroic adventures are mostly about building specific decks to survive the mechanics, and the other AI modes are too easy. Would be nice if they'd make a harder difficulty level for practice mode.I'm sure there are a lot of children and adolescents with more smartphone access than tablet/pc access that will be playing on a phone because it's the only option they have. Later in life when they have money and brand loyalty they will generate revenue. That's kind of how I interpret the strategy.
I'm impressed with how they fit the game interface on a phone-sized display, but I'm not sure when I'd actually want to play Hearthstone on a phone. Hearthstone game length is a bit too long and unpredictable to play a game to fill time (on toilet, transit, etc.), which is my main use case for phone games. Playing vs the AI is a possibility I guess, but the AI play available now doesn't have very high replay value for me. The heroic adventures are mostly about building specific decks to survive the mechanics, and the other AI modes are too easy. Would be nice if they'd make a harder difficulty level for practice mode.
I'm impressed with how they fit the game interface on a phone-sized display, but I'm not sure when I'd actually want to play Hearthstone on a phone. Hearthstone game length is a bit too long and unpredictable to play a game to fill time (on toilet, transit, etc.), which is my main use case for phone games. Playing vs the AI is a possibility I guess, but the AI play available now doesn't have very high replay value for me. The heroic adventures are mostly about building specific decks to survive the mechanics, and the other AI modes are too easy. Would be nice if they'd make a harder difficulty level for practice mode.
I play on transit, I can finish quite a few games during a bus ride.
I'm impressed with how they fit the game interface on a phone-sized display, but I'm not sure when I'd actually want to play Hearthstone on a phone. Hearthstone game length is a bit too long and unpredictable to play a game to fill time (on toilet, transit, etc.), which is my main use case for phone games. Playing vs the AI is a possibility I guess, but the AI play available now doesn't have very high replay value for me. The heroic adventures are mostly about building specific decks to survive the mechanics, and the other AI modes are too easy. Would be nice if they'd make a harder difficulty level for practice mode.
I play on transit, I can finish quite a few games during a bus ride.
Doesn't it cost a lot of data? Or are some/most buses wifi hotspots?
I came back to playing Hearthstone yesterday because of this app... And I've played about 10 games, exclusively on data and my phone says it has used < 0.01 GB. So I'm not terribly worried.I'm impressed with how they fit the game interface on a phone-sized display, but I'm not sure when I'd actually want to play Hearthstone on a phone. Hearthstone game length is a bit too long and unpredictable to play a game to fill time (on toilet, transit, etc.), which is my main use case for phone games. Playing vs the AI is a possibility I guess, but the AI play available now doesn't have very high replay value for me. The heroic adventures are mostly about building specific decks to survive the mechanics, and the other AI modes are too easy. Would be nice if they'd make a harder difficulty level for practice mode.
I play on transit, I can finish quite a few games during a bus ride.
Doesn't it cost a lot of data? Or are some/most buses wifi hotspots?
I've heard the data is not that bad. All the card images/animations are local to your phone, so all you need to send/receive are things like card ids. Battery wise, it's probably much worse...
So a byte can represent up to 256 actions. How many possible actions can you take?Is windfury relevant for these calculations?
10 cards x 16 targets + (7 minions + hero) x 8 targets + hero power + 6 emotes + end turn + concede = 233. It could be represented in 1 byte. Even if they represent this inefficiently, its at most 2-4 bytes per action (some packet headers). And how many actions do you take in a game? Like 50 at most? I can't imagine a game should take much more than a kB.
So a byte can represent up to 256 actions. How many possible actions can you take?Is windfury relevant for these calculations?
10 cards x 16 targets + (7 minions + hero) x 8 targets + hero power + 6 emotes + end turn + concede = 233. It could be represented in 1 byte. Even if they represent this inefficiently, its at most 2-4 bytes per action (some packet headers). And how many actions do you take in a game? Like 50 at most? I can't imagine a game should take much more than a kB.
So a byte can represent up to 256 actions. How many possible actions can you take?I'm not so sure... This leaves out stuff like authentication, other security measures (e.g. timestamps), error correction, overhead from the phone network itself, etc. It also only accounts for data that your phone sends to the servers, and doesn't count non-action-related data that you receive from the server, including stuff like RNG results and the contents of your opponent's deck.
10 cards x 16 targets + (7 minions + hero) x 8 targets + hero power + 6 emotes + end turn + concede = 233. It could be represented in 1 byte. Even if they represent this inefficiently, its at most 2-4 bytes per action (some packet headers). And how many actions do you take in a game? Like 50 at most? I can't imagine a game should take much more than a kB.
I'd say the biggest usage of data is probably keeping track of where someone's attention is focused. Mouse movement gets sent to opponents (at least partially, it never seems to be completely accurate and up to speed, but it gives a good ballpark) but even that is basically just an X coordinate and a Y coordinate and neither of those numbers could be greater than 4 digits on the average screen.
I suppose there are constant "I'm still here" checks that are unrelated to moves, and maybe they even send taps that are not moves. But I don't think they send mouse position even on the regular client, just hover info, which is much more discrete in nature (there are 18 things you can hover over). I didn't think RNG was done on the server, but maybe it is. In the initialization, both clients should just be given a RNG seed so that all computation can be done on the local devices. Maybe they don't do that because someone could sniff packets and then abuse knowledge of the RNG mechanism?Yeah I sure hope they don't trust people's knowledge of their own RNG results.
Why is everybody is low rank constructed trying so hard? I only want to get Malygos Combo Priest to work one time.
I bought some packs to round out my classic commons and make a dent in the rares. The best that can be said for my other legendaries is that one of the Millhouses was golden.
Why is everybody is low rank constructed trying so hard? I only want to get Malygos Combo Priest to work one time.
I bought some packs to round out my classic commons and make a dent in the rares. The best that can be said for my other legendaries is that one of the Millhouses was golden.
I find that even when I want to run a silly combo like that I have to assume that people will have some sort of removal, and have a backup plan. I'd recommend putting in either that Priest legendary that doubles the power of all your spells or adding Echoing Ooze + Velen's Chosen so you still have lots of spell damage from other source.
I've cleared out my goldens and have 3200 dust. Anybody want to persuade me not to craft Dr Boom?
I've cleared out my goldens and have 3200 dust. Anybody want to persuade me not to craft Dr Boom?
No.
I've cleared out my goldens and have 3200 dust. Anybody want to persuade me not to craft Dr Boom?
I'm not really sure why I bothered making this:I've cleared out my goldens and have 3200 dust. Anybody want to persuade me not to craft Dr Boom?
Only craft Boom if you already have Elite Tauren Warrior.
It's Chieftain, isn't it. My bad.Yep. You can tell it's good because it's equal to Amani Berserker (2) + Rusty Horn (1), so it's mana efficient in one fewer card!
Tauren Warrior is that awesome enraging taunt that everyone plays all the time in every deck, right?
Alternate modes won't make the game any less shallow :/
spellbender is in the next magic set. It's a 3 mana 1/4, for blue.
Is it a creature with flash?
spellbender is in the next magic set. It's a 3 mana 1/4, for blue.
spellbender is in the next magic set. It's a 3 mana 1/4, for blue.
Well, we had Spellskite for year :P
Somebody, somewhere will steal Splinter Twin with this and it will be awesome.
Or you could get any Legendary you wanted?
Edit: I'd probably still use it a bit to see the animation.
If you've already got Boom, Sylvanas, Thalnos, Rag, Alex, Ysera, Sneed, Black Knight and all the good class Legendaries (Cenarius, Antonidas, Grommash, Voljin, Mal'Ganis, Jaraxxus, Van Cleef, Neptulon, Tyrion) then I tip my hat to you. I'd probably make Harrison Jones in that situation (as he's pretty good given how prevalent Warrior decks are right now) or Malygos if you want to make one of those Malygos burn decks or Mukla if you want to play around with Mill decks.
If none of those things appeal to you I'd just save for the next expansion, even though that's probably still 6 months+ away.
If you've already got Boom, Sylvanas, Thalnos, Rag, Alex, Ysera, Sneed, Black Knight and all the good class Legendaries (Cenarius, Antonidas, Grommash, Voljin, Mal'Ganis, Jaraxxus, Van Cleef, Neptulon, Tyrion) then I tip my hat to you. I'd probably make Harrison Jones in that situation (as he's pretty good given how prevalent Warrior decks are right now) or Malygos if you want to make one of those Malygos burn decks or Mukla if you want to play around with Mill decks.
If none of those things appeal to you I'd just save for the next expansion, even though that's probably still 6 months+ away.
This weeks tavern brawl is a lot more interesting. It's basically constructed with a twist
This weeks tavern brawl is a lot more interesting. It's basically constructed with a twist
Its a big twist I think. Cards like antonidas and Gazlow and flamewaker will go crazy. I have no doubt mage will be the strongest class in this Brawl.
This weeks tavern brawl is a lot more interesting. It's basically constructed with a twist
Its a big twist I think. Cards like antonidas and Gazlow and flamewaker will go crazy. I have no doubt mage will be the strongest class in this Brawl.
I think the big winner is Haunted Creeper. It gets you 3 bananas, and gives a sticky target to use them on.
Just opened Hemet...he is definitely underwhelming.
Just opened Hemet...he is definitely underwhelming.
I'd keep him just to eventually achieve the one of everything achievement. I mean, I can't imagine getting to the bottom of the barrel and having to craft Hemet to get the achievement.
Harrison Jones is one of those cards that your opponent has when you've just played Doomhammer
I've got 1600 dust. I'm missing Sylvanas, The Black Knight, Ragnaros, Sneed's Old Shredder, Alextrasza, Malygos, Bloodmage Thalnos (+ a lot of crappy legendaries) and all of the relevant class legendaries except for Grommash. I think I should craft Rag, but does someone disagree?It depends what kind of deck you want to play. If you really hope to play a control deck, then maybe Rag can work out. However decks tend to lean heavily towards aggro, tempo, and stickiness. Rag might be right for you if you're really hoping to play a big control deck, but Sylvanas is more versatile and has a place in many more kinds of decks, including control.
I've got 1600 dust. I'm missing Sylvanas, The Black Knight, Ragnaros, Sneed's Old Shredder, Alextrasza, Malygos, Bloodmage Thalnos (+ a lot of crappy legendaries) and all of the relevant class legendaries except for Grommash. I think I should craft Rag, but does someone disagree?It depends what kind of deck you want to play. If you really hope to play a control deck, then maybe Rag can work out. However decks tend to lean heavily towards aggro, tempo, and stickiness. Rag might be right for you if you're really hoping to play a big control deck, but Sylvanas is more versatile and has a place in many more kinds of decks, including control.
If you're playing a bursty or freeze Mage, you may even want Alexstrasza.
Well, I don't play competitive enough to know what the top competitive decks are like, so I can't recommend the best Legendary for you. But still, Sylvanas fits well in pretty much any midrange deck. Specific combo decks might want Malygos, but I don't know how good those are these days.I've got 1600 dust. I'm missing Sylvanas, The Black Knight, Ragnaros, Sneed's Old Shredder, Alextrasza, Malygos, Bloodmage Thalnos (+ a lot of crappy legendaries) and all of the relevant class legendaries except for Grommash. I think I should craft Rag, but does someone disagree?It depends what kind of deck you want to play. If you really hope to play a control deck, then maybe Rag can work out. However decks tend to lean heavily towards aggro, tempo, and stickiness. Rag might be right for you if you're really hoping to play a big control deck, but Sylvanas is more versatile and has a place in many more kinds of decks, including control.
If you're playing a bursty or freeze Mage, you may even want Alexstrasza.
I already have two fast aggro decks (Paladin and Shaman), one mid-range deck (Hunter) and one control deck (Warrior). I mostly want a card that helps me build competitive decks for the other classes, too, regardless of the deck type.
I've got 1600 dust. I'm missing Sylvanas, The Black Knight, Ragnaros, Sneed's Old Shredder, Alextrasza, Malygos, Bloodmage Thalnos (+ a lot of crappy legendaries) and all of the relevant class legendaries except for Grommash. I think I should craft Rag, but does someone disagree?
Sylvanas is easily the most versatile legendary on your list, followed by Rag, Alex and Thalnos in no particular order. I'm not crafting legendaries right now, but if I were I'd take Sylvanas.
Dr. Boom really needs to be nerfed, I just unpacked my 3rd copy.
I've been playing a lot lately. I've got passed 10 for the past few seasons. Haven't tried to seriously grind to legend yet.
I've been playing a lot lately. I've got passed 10 for the past few seasons. Haven't tried to seriously grind to legend yet.
I did it a year ago and it's just not fun. And not really worth it for just a card back.
Also, if anyone ever wants to play and talk strategy my battlenet ID is Deleuze #1811
Also, if anyone ever wants to play and talk strategy my battlenet ID is Deleuze #1811
Also, if anyone ever wants to play and talk strategy my battlenet ID is Deleuze #1811Added you (Archvile#1802)
Second golden hero. Shaman! I now have Warlock and Shaman. My next goal is either mage or Warrior since they are both at exactly 297.
Gak! Win streaks are no longer rewarded with extra stars once you are at Rank 5. Grinding to Legend really is a horrible slog!I've been playing a lot lately. I've got passed 10 for the past few seasons. Haven't tried to seriously grind to legend yet.
I did it a year ago and it's just not fun. And not really worth it for just a card back.
Gak! Win streaks are no longer rewarded with extra stars once you are at Rank 5. Grinding to Legend really is a horrible slog!I've been playing a lot lately. I've got passed 10 for the past few seasons. Haven't tried to seriously grind to legend yet.
I did it a year ago and it's just not fun. And not really worth it for just a card back.
Here I am rank 23, still trying to scrounge up enough gold to buy an Adventure.
Why is it that the expert Innkeeper is so much tougher than actual human players?
I just opened Blingtron 5000. The amount of funky combos I'll have access to as time goes on has shot up dramatically. Sweet!Oh man, I've been using Blingtron in my Savagery Ramp Druid deck and it's hilarious. Doing stuff like Blingtron > Claw > Savagery > Acidic Swamp Ooze is sooo satisfying. Just crafted Harrison Jones a couple days ago too.
It's a shame I don't have much to work with for Ramp Druid in terms of big minions. Not a single Ancient of Lore or even of War. I can still do token and Taunt Druid at least.I just opened Blingtron 5000. The amount of funky combos I'll have access to as time goes on has shot up dramatically. Sweet!Oh man, I've been using Blingtron in my Savagery Ramp Druid deck and it's hilarious. Doing stuff like Blingtron > Claw > Savagery > Acidic Swamp Ooze is sooo satisfying. Just crafted Harrison Jones a couple days ago too.
Hey, I was just wondering if Combo Priest can be a thing now with Thaurissan + Velen + Mindblast and stuff. A quick search online shows that some people claim to have success with it. Priest already has quite a few ways to stall out the game already. I have the pieces build something like that myself, so I guess the best way to find out it's strength is to try it out myself.
I was also playing around with a Dragon-style Priest deck similar to Ashersky's, but with edits like no Drakonids or Faerie dragons. It's fun to have beefier minions than usual as a Priest.
Hey, I was just wondering if Combo Priest can be a thing now with Thaurissan + Velen + Mindblast and stuff. A quick search online shows that some people claim to have success with it. Priest already has quite a few ways to stall out the game already. I have the pieces build something like that myself, so I guess the best way to find out it's strength is to try it out myself.
I was also playing around with a Dragon-style Priest deck similar to Ashersky's, but with edits like no Drakonids or Faerie dragons. It's fun to have beefier minions than usual as a Priest.
I lost to a spell priest yesterday, so it exists on ladder, at least.
I still have my dragon priest...I stopped fairie Dragons, but the drakonids have been key big drops.
Played 999 minutes holding this Patron warrior off from killing me as priest, then he freezes the game. And afaik like old tracking freezes there is still no resolution besides "he who quits first loses" (up to some cap where eventually it makes both people quit and assigns loss at random")
Pretty infuriating.
We can both still emote.
I beat Zog in ranked using both Gnomish Experimenter and ETC :)
Random thought, does anyone else ever forget GvG stands for "Goblins versus Gnomes"? In my mind it always stands for "Mechs".What? No. I mean, Lost Tallstrider isn't even a Mech.
But even Lost Tallstrider is wearing goggles that look like they were appropriated from a mech! (or use in constructing or working on one)*gasp* And it even has a gun mounted onto it :o
But even Lost Tallstrider is wearing goggles that look like they were appropriated from a mech! (or use in constructing or working on one)*gasp* And it even has a gun mounted onto it :o
You've damaged my argument, but I can take the hit.But even Lost Tallstrider is wearing goggles that look like they were appropriated from a mech! (or use in constructing or working on one)*gasp* And it even has a gun mounted onto it :o
Shield Maiden has nothing to do with mechs!
New patch, no cards nerfed to usher in TGT as happened with GVG.
Everyone, get in here.
I'm only mostly trusting that they maintain the pattern and add the nerfs in the same patch as the cards. Regardless, we have a week of strong Grim Patron play that some speculated that we might not get to have.New patch, no cards nerfed to usher in TGT as happened with GVG.
Everyone, get in here.
So basically you're trusting that you can 100% predict everything. Also, try hard.
If I were to nerf Warsong I'd make its effect positional much like Direwolf Alpha. Thus a Patron spawned one minion away would not get charge but minions dropped next to Warsong from the hand would.
One of the Patrons would miss out on charge when you use the Inner Rage -> Whirlwind combo. The 5/2 Patron also becomes obligated to attack while he is 3/3, before his son becomes the one with charge.If I were to nerf Warsong I'd make its effect positional much like Direwolf Alpha. Thus a Patron spawned one minion away would not get charge but minions dropped next to Warsong from the hand would.
This does nothing. I'd just put Grim Patron on the left side of Warsong and they all get charge anyway.
Apparently Fel Reaver got changed from "discard the top 3 cards" to "remove the top 3 cards" of your deck.
I still get to be confused about why Sapping a Piloted Shredder against a 10 card hand produces a minion.Apparently Fel Reaver got changed from "discard the top 3 cards" to "remove the top 3 cards" of your deck.
That's good. At least it's no longer confusing why the discarding stuff won't work with Fel Reaver.
I still get to be confused about why Sapping a Piloted Shredder against a 10 card hand produces a minion.Apparently Fel Reaver got changed from "discard the top 3 cards" to "remove the top 3 cards" of your deck.
That's good. At least it's no longer confusing why the discarding stuff won't work with Fel Reaver.
Also Fel Reaver lost it's animation (cards removed are not shown).
Also Fel Reaver lost it's animation (cards removed are not shown).
For me this is serious nerf. Previously in agro decks I considered Reaver effect even net positive because you are really rarely would go into fatigue, but your topdecks becomes much more predictable.
Also Fel Reaver lost it's animation (cards removed are not shown).
For me this is serious nerf. Previously in agro decks I considered Reaver effect even net positive because you are really rarely would go into fatigue, but your topdecks becomes much more predictable.
Your topdecks also became more predictable for your opponent, which made a bigger difference IMO.
Also Fel Reaver lost it's animation (cards removed are not shown).
For me this is serious nerf. Previously in agro decks I considered Reaver effect even net positive because you are really rarely would go into fatigue, but your topdecks becomes much more predictable.
Your topdecks also became more predictable for your opponent, which made a bigger difference IMO.
1. My opponent much less likely to run deck tracker than I am
2. My opponent can only guess content of my deck
But your point is still valid though
The best part of not net-decking is playing cards people would see in one deck archetype until you play sayyyyy an Ogre Brute turn 3 or something and then there's a really long pause on the opponents turn when they try to figure out what the fuck they're playing against.
Puzzle.
TGT Cards included.
You are playing Warrior vs Warriors.
What are the only 8 cards that you cannot possible get into your hand during this game?
Puzzle.
TGT Cards included.
You are playing Warrior vs Warriors.
What are the only 8 cards that you cannot possible get into your hand during this game?
You can have any collectible minion or spell, any shaman totem or dude, any token generated by creatures/spells (including Gally's coin if opp cooperate), regular coin obv even if you go first, so I am at loss what you can't have
Is there some way to get Unstable Portal that I'm missing?
Burrowing Mine and Ambush! ?
Is there some way to get Unstable Portal that I'm missing?
Yes (the new legendary that Inspires a random spell into your hand).
EDIT: whose name is Saraad.
Burrowing Mine and Ambush! ?
No, Collectible cards only.
I think Ragnaros always gives Tail Swipe.And I think Jaraxxus just gives Warlock cards.
I think Ragnaros always gives Tail Swipe.And I think Jaraxxus just gives Warlock cards.
What's Tail Swipe?
Also, random question -- Why is Laughing Sister colored like a Hunter minion?
What's Tail Swipe?
A lot of the Dragon bosses in the BRM adventure use it.What's Tail Swipe?
A non-collectible spell that deals 4 damage for 4 mana. I have only seen it in the Nef/Rag Brawl playing as Nefarian.
Burrowing Mine and Ambush! ?
No, Collectible cards only.
Burrowing Mine and Ambush! ?
No, Collectible cards only.
Some set of weapons? You can do the Warrior (obviously) and Hunter (Lock and Load) ones, so that leaves Rogue, Shaman and Paladin. For meta counting reasons I guess there's some way to get the Paladin weapons. If I'm not lazy I should go and find out what it is.
Hmm, I don't see it.
Burrowing Mine and Ambush! ?
No, Collectible cards only.
Some set of weapons? You can do the Warrior (obviously) and Hunter (Lock and Load) ones, so that leaves Rogue, Shaman and Paladin. For meta counting reasons I guess there's some way to get the Paladin weapons. If I'm not lazy I should go and find out what it is.
Hmm, I don't see it.
In TGT there's a neutral card that draws a random Paladin Card. That leaves Rogue and Shaman Weapons.
Puzzle, how do you beat Patron Warrior as Rogue? Intentionally freeze the game by yanking Backstab targetting Acolyte out of your turn 3 Sprint drawsHuh?
I'm not in a good mood.
servers went potato, can't open my 42 packs :(
servers went potato, can't open my 42 packs :(
I was able to slowly open my 68 packs...
Two Rhonins and a Saraad.
Booooooo
(https://i.imgflip.com/q0g88.jpg)Booooooo
Opened Gormok the Impaler, Varian Wyrnn, Skeleton Knight, and Justicar Trueheart. Am forsaking them to use the pair of Lock and Load I got instead (Which in spanish, is titled "Hasta La Vista"!)Yeah I'm quite disappointed that I didn't get any Lock and Loads. Still got a bunch of Epics though. Already have 2 Garrison Commander in case they're relevant.
It would tremendously increase it's power against the new Secret Paladin. As it is, it's pretty useless against them.
I wish they would change Kezan Mystic to read "If your opponent controls a Secret, destroy the enemy hero." Would save a lot of time, only minorly affect its power level.
If a card's only counter is itself, that's never a sign of health.I wish they would change Kezan Mystic to read "If your opponent controls a Secret, destroy the enemy hero." Would save a lot of time, only minorly affect its power level.
Well, you can still use your own Mystic to steal them back.
Wow, I forgot howfunny Secret Mage can be.Mana Wyrm
T1. T2 Coin, Kirin Tor Mage,Counterspell, hit face...bad draws.
I was playing against some kind of Control Priest, but I suspect he had veryThe only card he played all game was a Holy Nova on turn 5 that got countered, and I killed him next turn (through Poly on my own minion to get the winning +1 Attack on Mana Wyrm)
I do like Mana Wyrm, but every time I open with him, he almost immediately dies to Frostbolt/Dark Bomb/Wrath/Fiery War Axe/etc.
I do like Mana Wyrm, but every time I open with him, he almost immediately dies to Frostbolt/Dark Bomb/Wrath/Fiery War Axe/etc.
I wasn't around for Undertaker, but I have experienced the new Secretkeeper version. Two 5/6's on T3 are hard to deal with.Secret Keeper can be nasty, but it's not nearly as bad. Undertaker would get buffed by cards you'd want to play anyway, like Leper Gnome, Webspinner, Haunted Creeper, and sometimes Nerubian Egg and Harvest Golem. For me, old Undertaker made those 1 mana deal 2 damage spells (Arcane Shot, Holy Smite) worth considering.
I've been eating Warriors alive with Mage. Not a bad matchup against Paladin, either. Terrible matchups against Priests and other Mages, however. The Shamans are pretty tough, I'd say it is a bad matchup for my Mage build. To answer the OP question; I feel like this season I am having to relearn HS all over again. I was at rank 4 two seasons ago, rank last season and I have struggled to hit rank 13 this season and have spent some time around 19.I'm stuck at Rank 8 it seems. I feel like the decks I want to play really need Harrison Jones to do well. I just crafted Ysera though, so it will take some time to get Harrison.
I do like Mana Wyrm, but every time I open with him, he almost immediately dies to Frostbolt/Dark Bomb/Wrath/Fiery War Axe/etc.
I've been eating Warriors alive with Mage. Not a bad matchup against Paladin, either. Terrible matchups against Priests and other Mages, however. The Shamans are pretty tough, I'd say it is a bad matchup for my Mage build. To answer the OP question; I feel like this season I am having to relearn HS all over again. I was at rank 4 two seasons ago, rank last season and I have struggled to hit rank 13 this season and have spent some time around 19.
You mean 0-1-1-1-2-3-1-4-25-5-2-6-7-8 ?Everyone's dyslexia functions a little differently :)
Hmmm, is there a reason Cenarius isn't a battlecry minion? My guess is just that it's not to reduce card length. Just won a game because I was still able to play cenarius after my opponent's shredder popped out a Nerubian Weblord.
Muster is the best Hearthstone card. Discuss.Hmm let's see...
Like closed beta hunter, the class was really really bad, so they tried to give the class one really, really strong card to fix that.It's unlikely that a Paladin doesn't have either Muster or Mini-bot in their opening hand. At least Aldor is playable on Turn 3, but not all Paladin decks run that, especially not the aggro ones.
I think it feels really swingy the difference in power level between turn 3 muster paladins and turn 3 I-mulled-everything-and-still-didn't-see-mah-muster paladins.
I'm saying that muster openings are way stronger than openings with mere shielded minibot, even though minibot is a great card. It's just not a 3 mana 4/4 with extra utility.Are you also saying that a muster opening without shielded minibot is way stronger than a minibot opening without muster? Because I'll agree to that. Of course having both is an incredible opening that forces the other player on the defensive, and some decks are not designed to play defensively very well.
Previously posted I was struggling to get out of double digit ranks. Put together an average secretadin deck and rocketed to rank 5 in about 50 games or less. The deck is broken. Certain I could take it to legend.My Dragon Priest is ready. Don't know if I want to try grinding to Legend though.
I FINALLY GOT DR. BOOM
I didn't like Troggzor.
Previously posted I was struggling to get out of double digit ranks. Put together an average secretadin deck and rocketed to rank 5 in about 50 games or less. The deck is broken. Certain I could take it to legend.
I could go for broken deck :D
What I want is a website where you input what cards are in your collection, and it recommends a deck for you.
Thank you, Blizzard, for coding Unearthed Raptor so haphazardly it freezes perpetually. I makes it easier not to play your game and do better things.
Thank you, Blizzard, for coding Unearthed Raptor so haphazardly it freezes perpetually. I makes it easier not to play your game and do better things.
I thought it only crashes when you copy a minion with lots of deathrattles.
I also feel like it should be similar to silence in terms of coding. It can't be that hard.
Thank you, Blizzard, for coding Unearthed Raptor so haphazardly it freezes perpetually. I makes it easier not to play your game and do better things.
I thought it only crashes when you copy a minion with lots of deathrattles.
I also feel like it should be similar to silence in terms of coding. It can't be that hard.
Nah. It crashes randomly when you copy a deathrattle. Maybe copying a minion with multiple deathrattles ups the crash chance to 100%, but people have reported it happening in mundane raptor use cases and i've seen it happen with turn nine sylvanas raptor.
Thank you, Blizzard, for coding Unearthed Raptor so haphazardly it freezes perpetually. I makes it easier not to play your game and do better things.
I thought it only crashes when you copy a minion with lots of deathrattles.
I also feel like it should be similar to silence in terms of coding. It can't be that hard.
Nah. It crashes randomly when you copy a deathrattle. Maybe copying a minion with multiple deathrattles ups the crash chance to 100%, but people have reported it happening in mundane raptor use cases and i've seen it happen with turn nine sylvanas raptor.
Does it crash both players?
I dunno if it throws up a victory screen for one player or what. I don't wanna know.Thank you, Blizzard, for coding Unearthed Raptor so haphazardly it freezes perpetually. I makes it easier not to play your game and do better things.
I thought it only crashes when you copy a minion with lots of deathrattles.
I also feel like it should be similar to silence in terms of coding. It can't be that hard.
Nah. It crashes randomly when you copy a deathrattle. Maybe copying a minion with multiple deathrattles ups the crash chance to 100%, but people have reported it happening in mundane raptor use cases and i've seen it happen with turn nine sylvanas raptor.
Does it crash both players?
A reddit post claims the freezing actually occurs for the opponent of the raptor player tho
You've prompted me to check and the quest screen says I have 999 wins, but this is about 100 more than the total number of wins for each of the nine classes. What's causing that discrepancy?
My highest class is Hunter with 227, and the lowest Priest with 17. Rogue is at an entirely respectable 37. When looking at my numbers Mage is always the one that seems surprisingly high, because I don't remember playing it all that much: it's a remnant from when I first started and played whatever random Mage decks I could scrape together on ladder.
Finally landed a Golden Paladin. So, I've got Warlock, Druid, Paladin. I think I've got all the other classes over 200 except Shaman which will only get Golden the day Shaman has the broken deck of the year or something.
You've prompted me to check and the quest screen says I have 999 wins, but this is about 100 more than the total number of wins for each of the nine classes. What's causing that discrepancy?Either casual games or games before ranked class wins were counted for the portrait.
I just tried Murloc Shaman in Casual, having just gotten Everyfin and Tinyfin. First game I got a terrible mulligan (in a mirror match, of all things), but still managed to turn it around and force a resign with a Lightning Storm. Next was against a Rogue, who just could not deal with the crap I kept throwing on the board. I think it could be good if you get a good starting hand.
So I'm now a year and 3 expansions behind. Is it worth coming back? Prismata has been great, but has the major difficulty of not enough players.
So I'm now a year and 3 expansions behind. Is it worth coming back? Prismata has been great, but has the major difficulty of not enough players.Depends what you like, but in my opinion, it's worth at least playing each Tavern Brawl a little. Some of them are super fun (Clockwork Card Dealer, the first discover brawl) and even the ones that aren't fun are usually interesting nowadays (like the current brawl).
I'm having more fun than ever with Hearthstone. I'm sure part of it is that I have more cards, and I'm a better player, but I also think the game is in a really good spot right now: the League of Explorers cards manage to be both fun and powerful, and have opened up whole new deck archetypes. It's certainly worth doing all the "stuff" (quests and Brawls).
Oh and the diversity of cards seen from older sets has gone up too with Discover and I guess Reno. I've seen a bunch of Warlocks using Twisting Nether (8 mana destroy all minions) for example.
Oh and the diversity of cards seen from older sets has gone up too with Discover and I guess Reno. I've seen a bunch of Warlocks using Twisting Nether (8 mana destroy all minions) for example.
We can't help it, the animation is just too cool. The not dying thing's pretty good too.
Oh and the diversity of cards seen from older sets has gone up too with Discover and I guess Reno. I've seen a bunch of Warlocks using Twisting Nether (8 mana destroy all minions) for example.
We can't help it, the animation is just too cool. The not dying thing's pretty good too.
I think I disenchanted my golden Twisting Nether way back before Naxx or around the time of Naxx. Never got another one :(
So...
HAS anyone learned Hearthstone yet?
Hm. Apparently Mech Mage can still hold its own at least at lower ranks.
Also apparently people still resign for terrible reasons. T1 Coin-Unstable Portal-Shade of Naxx isn't so amazing as to resign after T1.
Hm. Apparently Mech Mage can still hold its own at least at lower ranks.
Also apparently people still resign for terrible reasons. T1 Coin-Unstable Portal-Shade of Naxx isn't so amazing as to resign after T1.
It's roughly as good as Innervate->Shade, something that Druid's do all the time. People are weird, but hey a free win is nice.
Hm. Apparently Mech Mage can still hold its own at least at lower ranks.
Also apparently people still resign for terrible reasons. T1 Coin-Unstable Portal-Shade of Naxx isn't so amazing as to resign after T1.
Warlock opponent: Brann, Arcane Golem, Faceless, copy Molten Giant, pause, "That was a mistake." Never BM.
I may have lost the moral high ground by playing Force/Keeper for 2 damage lethal.
Warlock opponent: Brann, Arcane Golem, Faceless, copy Molten Giant, pause, "That was a mistake." Never BM.
I may have lost the moral high ground by playing Force/Keeper for 2 damage lethal.
BM?
Warlock opponent: Brann, Arcane Golem, Faceless, copy Molten Giant, pause, "That was a mistake." Never BM.
I may have lost the moral high ground by playing Force/Keeper for 2 damage lethal.
BM?
Bad manners (EDIT: on second thoughts, I'm actually not sure if that's what it stands for, that's just what I've assumed so far), also known as Still Had All Deez in Magic slang. Basically it means you could end and win the game with the stuff you already have, but you keep playing more stuff in order to win "more".
Happy Feast of Winterveil is possibly the best BM I've ever experienced. I love it.
It sounds kind of awful that they discarded an old card for being a choose one: with unique choices on it. Those kinds of choices make the game more skill intensive. Do they want it to be brain dead? But now with discover getting a push maybe other people in Ben's design team are encouraging him not to always make the game brain dead.
Got my first legendary! - Tinkmaster Overspark. Currently I'm trying to run a lots-of-small-minions deck to make it more likely I'll get something good out of him, but he really doesn't seem that good. Any suggestions?
Got my first legendary! - Tinkmaster Overspark. Currently I'm trying to run a lots-of-small-minions deck to make it more likely I'll get something good out of him, but he really doesn't seem that good. Any suggestions?
Don't put him in a deck unless there's some Tavern Brawl in which he's somehow actually good.
It sounds kind of awful that they discarded an old card for being a choose one: with unique choices on it. Those kinds of choices make the game more skill intensive. Do they want it to be brain dead? But now with discover getting a push maybe other people in Ben's design team are encouraging him not to always make the game brain dead.
That happens in every game. MTG had this aweful cards with huge text that nobody still really knows what they do (Chains of Mephistocles), now for a good reason, they don't do that.
Donald X said that he would rather scrap a Dominion card than make too lengthy one in one of secet histories. That is nothing new.
I don't think long card text is necessary to have interesting cards to play. Consider Abusive Sergeant. Its text is shorter than that of Mysterious Challenger, but in my opinion it's a more fun card to play, as there is significant choice in how you use its effect. In addition to the obvious trading benefits, it can also combo with BGH, for example. I think Hearthstone would be plenty interesting if every card were as fun as Abusive Sergeant.It sounds kind of awful that they discarded an old card for being a choose one: with unique choices on it. Those kinds of choices make the game more skill intensive. Do they want it to be brain dead? But now with discover getting a push maybe other people in Ben's design team are encouraging him not to always make the game brain dead.
That happens in every game. MTG had this aweful cards with huge text that nobody still really knows what they do (Chains of Mephistocles), now for a good reason, they don't do that.
Donald X said that he would rather scrap a Dominion card than make too lengthy one in one of secet histories. That is nothing new.
Atarka's Command and its cycle came out last year, and has at least twice as much text as the card Ben Brode mentioned in this video.
I don't think long card text is necessary to have interesting cards to play. Consider Abusive Sergeant. Its text is shorter than that of Mysterious Challenger, but in my opinion it's a more fun card to play, as there is significant choice in how you use its effect. In addition to the obvious trading benefits, it can also combo with BGH, for example. I think Hearthstone would be plenty interesting if every card were as fun as Abusive Sergeant.It sounds kind of awful that they discarded an old card for being a choose one: with unique choices on it. Those kinds of choices make the game more skill intensive. Do they want it to be brain dead? But now with discover getting a push maybe other people in Ben's design team are encouraging him not to always make the game brain dead.
That happens in every game. MTG had this aweful cards with huge text that nobody still really knows what they do (Chains of Mephistocles), now for a good reason, they don't do that.
Donald X said that he would rather scrap a Dominion card than make too lengthy one in one of secet histories. That is nothing new.
Atarka's Command and its cycle came out last year, and has at least twice as much text as the card Ben Brode mentioned in this video.
It sounds kind of awful that they discarded an old card for being a choose one: with unique choices on it. Those kinds of choices make the game more skill intensive. Do they want it to be brain dead? But now with discover getting a push maybe other people in Ben's design team are encouraging him not to always make the game brain dead.
That happens in every game. MTG had this aweful cards with huge text that nobody still really knows what they do (Chains of Mephistocles), now for a good reason, they don't do that.
Donald X said that he would rather scrap a Dominion card than make too lengthy one in one of secet histories. That is nothing new.
Atarka's Command and its cycle came out last year, and has at least twice as much text as the card Ben Brode mentioned in this video.
It sounds kind of awful that they discarded an old card for being a choose one: with unique choices on it. Those kinds of choices make the game more skill intensive. Do they want it to be brain dead? But now with discover getting a push maybe other people in Ben's design team are encouraging him not to always make the game brain dead.
That happens in every game. MTG had this aweful cards with huge text that nobody still really knows what they do (Chains of Mephistocles), now for a good reason, they don't do that.
Donald X said that he would rather scrap a Dominion card than make too lengthy one in one of secet histories. That is nothing new.
Atarka's Command and its cycle came out last year, and has at least twice as much text as the card Ben Brode mentioned in this video.
In general MTG is much more complicated than HS. You will never find cards like Dragonlord Ojutai or Goblin Rabblemaster that have 2-3 unique effects (and/or some vanilla ones) in HS. HS is much faster medium so it has to keep things simple, MTG is slower and can afford more complicated stuff. HS can't afford to have minions with many complex/conditional triggers that you have to check each turn as your turn is very time restricted. It needs to have every card to 1 or 2 simple things, and thats still. Also, why MT is complex it still has to keep complexity of commons down for example (hence NWO), and has stayed from super complicated stuff for years.
And thing with command cycle is that all those effects are already very well known to player and very closely tied with the color pair of the command, so they are very easy to remember and recognize, which is another luxury that MTG has.
It sounds kind of awful that they discarded an old card for being a choose one: with unique choices on it. Those kinds of choices make the game more skill intensive. Do they want it to be brain dead? But now with discover getting a push maybe other people in Ben's design team are encouraging him not to always make the game brain dead.
That happens in every game. MTG had this aweful cards with huge text that nobody still really knows what they do (Chains of Mephistocles), now for a good reason, they don't do that.
Donald X said that he would rather scrap a Dominion card than make too lengthy one in one of secet histories. That is nothing new.
Atarka's Command and its cycle came out last year, and has at least twice as much text as the card Ben Brode mentioned in this video.
In general MTG is much more complicated than HS. You will never find cards like Dragonlord Ojutai or Goblin Rabblemaster that have 2-3 unique effects (and/or some vanilla ones) in HS. HS is much faster medium so it has to keep things simple, MTG is slower and can afford more complicated stuff. HS can't afford to have minions with many complex/conditional triggers that you have to check each turn as your turn is very time restricted. It needs to have every card to 1 or 2 simple things, and thats still. Also, why MT is complex it still has to keep complexity of commons down for example (hence NWO), and has stayed from super complicated stuff for years.
And thing with command cycle is that all those effects are already very well known to player and very closely tied with the color pair of the command, so they are very easy to remember and recognize, which is another luxury that MTG has.
Not really, there's not many instants and sorceries that let you put a land card from your hand onto the battlefield.
It sounds kind of awful that they discarded an old card for being a choose one: with unique choices on it. Those kinds of choices make the game more skill intensive. Do they want it to be brain dead? But now with discover getting a push maybe other people in Ben's design team are encouraging him not to always make the game brain dead.
That happens in every game. MTG had this aweful cards with huge text that nobody still really knows what they do (Chains of Mephistocles), now for a good reason, they don't do that.
Donald X said that he would rather scrap a Dominion card than make too lengthy one in one of secet histories. That is nothing new.
Atarka's Command and its cycle came out last year, and has at least twice as much text as the card Ben Brode mentioned in this video.
In general MTG is much more complicated than HS. You will never find cards like Dragonlord Ojutai or Goblin Rabblemaster that have 2-3 unique effects (and/or some vanilla ones) in HS. HS is much faster medium so it has to keep things simple, MTG is slower and can afford more complicated stuff. HS can't afford to have minions with many complex/conditional triggers that you have to check each turn as your turn is very time restricted. It needs to have every card to 1 or 2 simple things, and thats still. Also, why MT is complex it still has to keep complexity of commons down for example (hence NWO), and has stayed from super complicated stuff for years.
And thing with command cycle is that all those effects are already very well known to player and very closely tied with the color pair of the command, so they are very easy to remember and recognize, which is another luxury that MTG has.
Not really, there's not many instants and sorceries that let you put a land card from your hand onto the battlefield.
It is a very green thing, puting lands into play. There is a big one - Explore. Everybody knows about Explore - it's a classic green card. Kiora was in Standard at that time, and she had explore effect as one of the abilities. There is an instant one in BFZ, there was also Courser that did similar stuff, etc.
It sounds kind of awful that they discarded an old card for being a choose one: with unique choices on it. Those kinds of choices make the game more skill intensive. Do they want it to be brain dead? But now with discover getting a push maybe other people in Ben's design team are encouraging him not to always make the game brain dead.
That happens in every game. MTG had this aweful cards with huge text that nobody still really knows what they do (Chains of Mephistocles), now for a good reason, they don't do that.
Donald X said that he would rather scrap a Dominion card than make too lengthy one in one of secet histories. That is nothing new.
Atarka's Command and its cycle came out last year, and has at least twice as much text as the card Ben Brode mentioned in this video.
In general MTG is much more complicated than HS. You will never find cards like Dragonlord Ojutai or Goblin Rabblemaster that have 2-3 unique effects (and/or some vanilla ones) in HS. HS is much faster medium so it has to keep things simple, MTG is slower and can afford more complicated stuff. HS can't afford to have minions with many complex/conditional triggers that you have to check each turn as your turn is very time restricted. It needs to have every card to 1 or 2 simple things, and thats still. Also, why MT is complex it still has to keep complexity of commons down for example (hence NWO), and has stayed from super complicated stuff for years.
And thing with command cycle is that all those effects are already very well known to player and very closely tied with the color pair of the command, so they are very easy to remember and recognize, which is another luxury that MTG has.
Not really, there's not many instants and sorceries that let you put a land card from your hand onto the battlefield.
It is a very green thing, puting lands into play. There is a big one - Explore. Everybody knows about Explore - it's a classic green card. Kiora was in Standard at that time, and she had explore effect as one of the abilities. There is an instant one in BFZ, there was also Courser that did similar stuff, etc.
All of those mess with your land drops, they don't put a land onto the battlefield from your hand. Mechanically different. You don't get any savings on the "memory tax" if you have to remember the specifics on how that green theme is mechanically implemented on Atarka's Command specifically.
More Hearthstone rules bullshit: if you have Djinni of Zephyrs on your side of the board, and play Entomb on an enemy's minion, your Djinni will also get shuffled into your deck. The Entombed minion turns friendly right before Djinni does its trigger check.
This essentially cost me an arena game, so yeah I'm a bit mad.
Timing rules in Hearthstone are not made explicit in game, so quite a few of the interactions are surprising. Mind Control Tech will trigger a stolen Knife Juggler, for instance. Djinni is a case where timing matters a lot, so brings to the surface issues that you can usually safely ignore.
Timing rules in Hearthstone are not made explicit in game, so quite a few of the interactions are surprising. Mind Control Tech will trigger a stolen Knife Juggler, for instance. Djinni is a case where timing matters a lot, so brings to the surface issues that you can usually safely ignore.
For MCTech, battlcries happen before any "on the board" effects. Before secrets, before knife jugglers etc. This is evident from Kezan Mystic with Mirror Entity and Sacred Trial. I mean, it's not evident without a bit of thought, but I think battcries are consistent in these cases
Timing rules in Hearthstone are not made explicit in game, so quite a few of the interactions are surprising. Mind Control Tech will trigger a stolen Knife Juggler, for instance. Djinni is a case where timing matters a lot, so brings to the surface issues that you can usually safely ignore.
For MCTech, battlcries happen before any "on the board" effects. Before secrets, before knife jugglers etc. This is evident from Kezan Mystic with Mirror Entity and Sacred Trial. I mean, it's not evident without a bit of thought, but I think battcries are consistent in these cases
Actually that's not exactly how it works. Battlecries happen before the After Play phase (where Secrets resolve) and the After Summon phase (where Knife Juggler resolves), but after the On Play phase, where, for example, Questing Adventurer resolves.
Hearthstone: Trying to be as complex as MTG, but without taking the time to explicitly describe all the game mechanics.
I only just thought of this, but is Shielded Minibot a refernce to star trek? He says "Shields up! Red alert!" what Riker says in Next Generation all the time.
I only just thought of this, but is Shielded Minibot a refernce to star trek? He says "Shields up! Red alert!" what Riker says in Next Generation all the time.
Probably. The game is littered with references to nerd culture. I hadn't thought of this one, but you're probably right.
I only just thought of this, but is Shielded Minibot a refernce to star trek? He says "Shields up! Red alert!" what Riker says in Next Generation all the time.
Probably. The game is littered with references to nerd culture. I hadn't thought of this one, but you're probably right.
And I'm pretty sure its flavour text is a reference to Futurama.
I would love it if we discovered that the actual entrance clip is just Riker's voice taken up an octave or so.I only just thought of this, but is Shielded Minibot a refernce to star trek? He says "Shields up! Red alert!" what Riker says in Next Generation all the time.
Probably. The game is littered with references to nerd culture. I hadn't thought of this one, but you're probably right.
And I'm pretty sure its flavour text is a reference to Futurama.
I looked it up and, and all the sound clips from minibot are star trek references. And the flavour text is indded from futurama.
A rotating format will be added: http://us.battle.net/hearthstone/en/blog/19995505
TLDR: In the new Standard format, cards from expansions 2 years pror won't be usable. With the release of the next expansion, Naxx and GvG will be phased out, then BRM, LoE, and TGT will be phased out with the release of the first expansion in 2017.
Cards not available in Standard will only be available by crafting them with dust.
There'll also be a Wild format in which all cards are playable.
Arena will continue to have all cards.
Also, some Classic/Basic cards will be nerfed (Druid combo most likely)
EDIT: Also, does this affect discover cards? Or unstable Portal? Or will they also be limited to the current card pool of the game mode you're in?Limited to current pool.
Well, suddenly crafting Dr. Boom was a waste of dust...
This means about 90% of all mechs will not be usable in Standard. So if they want that tag to survive, they will have to introduce a ton of new mechs.
EDIT: Also, does this affect discover cards? Or unstable Portal? Or will they also be limited to the current card pool of the game mode you're in?
EDIT#2: And they're cycling out adventures, which means we won't be able to play adevntures we missed? That seems unwise. Why not just give them for free to everyone once they're out of the cycle? because it seems you need to still purchase the first wing to even play the bosses, which seems silly. Just let everyone enjoy your content once it no longer matters.
Seems early for this. Strikes me as lazy. I was looking forward to seeing the current game expanded and more or less balanced. Here Blizzard is just throwing in the towel and saying they can't create a balanced card pool of any real size so they will just make a new game once a year and let the full card pool be a cesspool of brokenness (which it will inevitably become since they will no longer concern themselves with it).
I mostly just play brawl so this doesn't do much to me. Making adventures unplayable for newer players seems stupid, but I've already bought them so again it doesn't do much to me.
I'm skeptical that the Standard meta will be much more enjoyable than the current meta. On the plus side, good riddance to some auto-include midrange cards (Piloted Shredder, Dr. Boom). On the negative side, can slow decks survive the loss of tools like Zombie Chow, Sludge Belcher, Antique Healbot? I'd be surprised if any Reno deck found viability in Standard, too.
It's interesting (to me) that Blizzard is willing to release cards that are strictly better than others. Evil Heckler costs one less than Booty Bay Bodyguard.
It's interesting (to me) that Blizzard is willing to release cards that are strictly better than others. Evil Heckler costs one less than Booty Bay Bodyguard.
This came up a lot when TGT was coming out, but the best argument I heard was from Trump, saying that this is not power creep that matters. It doesn't affect the game, and really it's just blizzard making filler cards. Power creep that matter is Piloted Shredder, because it out classes almost every single 4 drop. Evil Heckler is just a correction on Booty Bay while at the same time padding an expansion. So it's annoying that they didn't make more new cards, but the strictly better thing doesn't matter because no one was playing Booty Bay and no one is playing Evil Heckler.
It's interesting (to me) that Blizzard is willing to release cards that are strictly better than others. Evil Heckler costs one less than Booty Bay Bodyguard.
This came up a lot when TGT was coming out, but the best argument I heard was from Trump, saying that this is not power creep that matters. It doesn't affect the game, and really it's just blizzard making filler cards. Power creep that matter is Piloted Shredder, because it out classes almost every single 4 drop. Evil Heckler is just a correction on Booty Bay while at the same time padding an expansion. So it's annoying that they didn't make more new cards, but the strictly better thing doesn't matter because no one was playing Booty Bay and no one is playing Evil Heckler.
And those strictly better cards will eventually get phased out in standard anyway. Once that happens, Booty Bay Bodyguard will get its chance to shine once again.
As an aside, I found the title "Wild Mode" to be kind of fitting. It's wild as in "here there be Wild Growth". I'm curious if the Ramp Druid archetype will manage to survive in Standard.
It's interesting (to me) that Blizzard is willing to release cards that are strictly better than others. Evil Heckler costs one less than Booty Bay Bodyguard.
This came up a lot when TGT was coming out, but the best argument I heard was from Trump, saying that this is not power creep that matters. It doesn't affect the game, and really it's just blizzard making filler cards. Power creep that matter is Piloted Shredder, because it out classes almost every single 4 drop. Evil Heckler is just a correction on Booty Bay while at the same time padding an expansion. So it's annoying that they didn't make more new cards, but the strictly better thing doesn't matter because no one was playing Booty Bay and no one is playing Evil Heckler.
And those strictly better cards will eventually get phased out in standard anyway. Once that happens, Booty Bay Bodyguard will get its chance to shine once again.
As an aside, I found the title "Wild Mode" to be kind of fitting. It's wild as in "here there be Wild Growth". I'm curious if the Ramp Druid archetype will manage to survive in Standard.
Well, Wild Growth is Basic IIRC, and most of the rest of the Druid combo is Classic. Are they phasing out Classic as well?
If they leave combo, wild growth, innervate, and lets say KoTL untouched, it will still be very hard to have Druid take another route, but we'll see.
Brian Kibler made an excelent video:
https://www.youtube.com/watch?v=VUupMooIJYo
(Do not think that I am not supporting this change. It is one of the best announcments since they made the game. And so does Kibler, he just takes issue with exact implementation, and his points are quite valid). But, as I said, we'll see.
no idea how he has time to play Hearthstone and MtG both at such a high level. Does he have a day job?
no idea how he has time to play Hearthstone and MtG both at such a high level. Does he have a day job?
When you play at that level, it is his day job.
I can't get over how they said so many times they have more options in a digital space and probably won't do the same thing as MtG, then they actually announce that after "lots of brainstorming" they are doing exactly the same thing as MtG and are copying the name too.
What's good now/in some regular tournament?
no idea how he has time to play Hearthstone and MtG both at such a high level. Does he have a day job?
When you play at that level, it is his day job.
Pretty sure Kibler makes most of his money streaming. He's playing about 5 days a week usually.
Streamers generally make decent money from the advertisements on their streams as well as subs/donations.
I don't know how much HS streamers make but the top LOL streamers are making 60-100k/yr from streaming.
I can't get over how they said so many times they have more options in a digital space and probably won't do the same thing as MtG, then they actually announce that after "lots of brainstorming" they are doing exactly the same thing as MtG and are copying the name too.
Well, maybe it took them lots of brainstorming to realize what MtG is doing is the best after all.
He is in Hall of Fame, so aside from any tournament winnings, he gets appearance fee + free hotel when he comes to PTs and I think GPs too.
He also writes for SCG, does game design, is sponsored a lot, etc.
Has anyone experienced Hearthstone randomly seeming to release the mouse button when you are considering an attack or card play? Ever since I resumed playing this month it seems to happy all the time. I've played with this mouse before too, I changed the batteries..
Has anyone experienced Hearthstone randomly seeming to release the mouse button when you are considering an attack or card play? Ever since I resumed playing this month it seems to happy all the time. I've played with this mouse before too, I changed the batteries..
Has anyone experienced Hearthstone randomly seeming to release the mouse button when you are considering an attack or card play? Ever since I resumed playing this month it seems to happy all the time. I've played with this mouse before too, I changed the batteries..
Never experienced that. I think it's your mouse.
Hey, has anyone else noticed that the voice of Reno Jackson sounds just like the voice of Master Jouster?It's a conspiracy!
Hey, has anyone else noticed that the voice of Reno Jackson sounds just like the voice of Master Jouster?It's a conspiracy!
I hadn't noticed, but now you mention it...
Likely to be the same voice actor, of course.
Hey, has anyone else noticed that the voice of Reno Jackson sounds just like the voice of Master Jouster?It's a conspiracy!
I hadn't noticed, but now you mention it...
Likely to be the same voice actor, of course.
I am shocked by the notion that Blizzard did not employ a different voice actor for each individual one of the 150 minions in the game!
I'm spectating a game at rank 5, and it's Control Mage (with Illuminator, without Reno) against Mill Druid. There's a slight selection effect as I tend to add people who are playing interesting decks, but it's heartening to see some variety on ladder.
I'm spectating a game at rank 5, and it's Control Mage (with Illuminator, without Reno) against Mill Druid. There's a slight selection effect as I tend to add people who are playing interesting decks, but it's heartening to see some variety on ladder.
Is it Kibler's Monkey Mage deck? That's a deck that found a really neat use for Illuminator and I think it only came into existence a week or two ago.
The deck is something like Elise, Illuminators, Sludge Belchers, Duplicates, Doomsayers, Frost Nova, Blizzard, Flamestrike, Ice Blocks, Mad Scientists, Azures, Polymorph, Healbots, Explosive Sheep (almost no face burn spells). It mostly just AOEs the board and heals up until eventually you find Golden Monkey with a lot of cards in hand and win.
I'm spectating a game at rank 5, and it's Control Mage (with Illuminator, without Reno) against Mill Druid. There's a slight selection effect as I tend to add people who are playing interesting decks, but it's heartening to see some variety on ladder.
Is it Kibler's Monkey Mage deck? That's a deck that found a really neat use for Illuminator and I think it only came into existence a week or two ago.
The deck is something like Elise, Illuminators, Sludge Belchers, Duplicates, Doomsayers, Frost Nova, Blizzard, Flamestrike, Ice Blocks, Mad Scientists, Azures, Polymorph, Healbots, Explosive Sheep (almost no face burn spells). It mostly just AOEs the board and heals up until eventually you find Golden Monkey with a lot of cards in hand and win.
Legends are fun: I just opened a golden Justicar Trueheart and a Skeleton Knight in the same pack.
It's amazing how heal 4hp per turn is game changing against aggro.
Legends are fun: I just opened a golden Justicar Trueheart and a Skeleton Knight in the same pack.
I have skeleton Knight, Ive never even used it in a silly deck. Justicar is strong in Priest, Paladin and Warrior in slow variants of those classes. It's amazing how heal 4hp per turn is game changing against aggro.
I have never opened a pack with two legends. But then I've only ever opened three packs with a legend, and two were the same.
I have never opened a pack with two legends. But then I've only ever opened three packs with a legend, and two were the same.
I have never opened a pack with two legends. But then I've only ever opened three packs with a legend, and two were the same.
Didn't you say "I've probably opened ~400 classic packs." in the other thread? You would have at least guaranteed 10 legends among those..
I have never opened a pack with two legends. But then I've only ever opened three packs with a legend, and two were the same.
Didn't you say "I've probably opened ~400 classic packs." in the other thread? You would have at least guaranteed 10 legends among those..
The way probability works, you're not guaranteed any legendaries if it is true random. Funny, because that was the point Kirian was trying to make in that other thread, but for commons.
I have never opened a pack with two legends. But then I've only ever opened three packs with a legend, and two were the same.
Didn't you say "I've probably opened ~400 classic packs." in the other thread? You would have at least guaranteed 10 legends among those..
The way probability works, you're not guaranteed any legendaries if it is true random. Funny, because that was the point Kirian was trying to make in that other thread, but for commons.
It's been theorized that you are guaranteed to open a legend if you open 40 of 1 kind of pack. There wasn't anyone who opened the 50 TGT pre order packs who didnt get a legend, and stats have shown that basically every 40 packs you get a legend.
I think you've overestimated how many packs you've opened Kirian. If you opened a pack a day for a year then you haven't opened 400 packs. I don't know how long you've been playing for though, nor how often, but Im sure you don't play an arena run every day, or buy a pack of cards every day.
EDIT: I didn't notice that Watno already posted about this. I don't think Blizzard has officially said this, but people who have gathered stats have found this to seem to be true.
I have never opened a pack with two legends. But then I've only ever opened three packs with a legend, and two were the same.
Didn't you say "I've probably opened ~400 classic packs." in the other thread? You would have at least guaranteed 10 legends among those..
The way probability works, you're not guaranteed any legendaries if it is true random. Funny, because that was the point Kirian was trying to make in that other thread, but for commons.
It's been theorized that you are guaranteed to open a legend if you open 40 of 1 kind of pack. There wasn't anyone who opened the 50 TGT pre order packs who didnt get a legend, and stats have shown that basically every 40 packs you get a legend.
I think you've overestimated how many packs you've opened Kirian. If you opened a pack a day for a year then you haven't opened 400 packs. I don't know how long you've been playing for though, nor how often, but Im sure you don't play an arena run every day, or buy a pack of cards every day.
EDIT: I didn't notice that Watno already posted about this. I don't think Blizzard has officially said this, but people who have gathered stats have found this to seem to be true.
Well I guess I learned something new. I though the average was 1 legendary per 20 packs but then people would complain when that didn't come true. I don't know there was some sort of upper bound.
It's certainly possible I'm overestimating how many packs I've opened. I've done around 120 arenas that are logged, plus probably 30-40 arenas before I started using various sites, plus at least 10 tavern brawls, plus however many regular packs I purchased, but that number I don't know about. It sure feels like 3-400, but perhaps it's closer to 200.
Edit: Well, I appear to have about 190 epics/rares/legends, but I've also disenchanted probably 20 duplicate rares... so yeah, probably closer to 200. Huh.
Well, 200 is 3-400. Roughly in the middle of that range, even.
It's certainly possible I'm overestimating how many packs I've opened. I've done around 120 arenas that are logged, plus probably 30-40 arenas before I started using various sites, plus at least 10 tavern brawls, plus however many regular packs I purchased, but that number I don't know about. It sure feels like 3-400, but perhaps it's closer to 200.
Edit: Well, I appear to have about 190 epics/rares/legends, but I've also disenchanted probably 20 duplicate rares... so yeah, probably closer to 200. Huh.
Well, 200 is 3-400. Roughly in the middle of that range, even.
Well, 200 is 3-400. Roughly in the middle of that range, even.
Awaclus, against all the drama you remind me of the good things this forum can do. Don't ever change.
200 packs sounds right. So I think you've been mostly unlucky then with only 3 legends. But I'm not sure I've opened many more in proportion to the number of packs I've opened. I craft almost every good legend I have, with the exception of a few legends that are acceptable like Rag and Bloodmage. When you have all the commons and most rares, you get dust much faster and consequently get more legends.
More details on the future direction of Hearthstone. There's a longer article (http://www.polygon.com/features/2016/2/17/11003980/hearthstone-and-community-inside-blizzard-s-radical-new-approach-to) or a reasonably accurate summary (http://www.hearthpwn.com/news/1193-two-expansions-and-one-adventure-per-year-knife). The main news is that the plan is for Expansion-Adventure-Expansion each year.
More details on the future direction of Hearthstone. There's a longer article (http://www.polygon.com/features/2016/2/17/11003980/hearthstone-and-community-inside-blizzard-s-radical-new-approach-to) or a reasonably accurate summary (http://www.hearthpwn.com/news/1193-two-expansions-and-one-adventure-per-year-knife). The main news is that the plan is for Expansion-Adventure-Expansion each year.
They need to hurry up and announce the next one already I'm gettin' so antsy
Either that or one of the playtesters needs to sneeze and leak an Empires card accidentally
More details on the future direction of Hearthstone. There's a longer article (http://www.polygon.com/features/2016/2/17/11003980/hearthstone-and-community-inside-blizzard-s-radical-new-approach-to) or a reasonably accurate summary (http://www.hearthpwn.com/news/1193-two-expansions-and-one-adventure-per-year-knife). The main news is that the plan is for Expansion-Adventure-Expansion each year.
They need to hurry up and announce the next one already I'm gettin' so antsy
Either that or one of the playtesters needs to sneeze and leak an Empires card accidentally
SHOCKING TWIST: Dominion: Empires actually is also the next Hearthstone expansion (https://goo.gl/4xd1rh). Blizzard is taking over for Making Fun.
200 packs sounds right. So I think you've been mostly unlucky then with only 3 legends. But I'm not sure I've opened many more in proportion to the number of packs I've opened. I craft almost every good legend I have, with the exception of a few legends that are acceptable like Rag and Bloodmage. When you have all the commons and most rares, you get dust much faster and consequently get more legends.
200 packs sounds right. So I think you've been mostly unlucky then with only 3 legends. But I'm not sure I've opened many more in proportion to the number of packs I've opened. I craft almost every good legend I have, with the exception of a few legends that are acceptable like Rag and Bloodmage. When you have all the commons and most rares, you get dust much faster and consequently get more legends.
Two packs after all this discussion, opened... Lorewalker Cho. Sigh.
200 packs sounds right. So I think you've been mostly unlucky then with only 3 legends. But I'm not sure I've opened many more in proportion to the number of packs I've opened. I craft almost every good legend I have, with the exception of a few legends that are acceptable like Rag and Bloodmage. When you have all the commons and most rares, you get dust much faster and consequently get more legends.
Two packs after all this discussion, opened... Lorewalker Cho. Sigh.
Don't be sad. I opened a second Ragnaros. I turned him into a Cabal Shadow Priest. *shrug*
200 packs sounds right. So I think you've been mostly unlucky then with only 3 legends. But I'm not sure I've opened many more in proportion to the number of packs I've opened. I craft almost every good legend I have, with the exception of a few legends that are acceptable like Rag and Bloodmage. When you have all the commons and most rares, you get dust much faster and consequently get more legends.
Two packs after all this discussion, opened... Lorewalker Cho. Sigh.
Don't be sad. I opened a second Ragnaros. I turned him into a Cabal Shadow Priest. *shrug*
Better hope Rag doesn't get nerfed!
Also Jaraxxus. I murdered a Jaraxxus to make Thalnos for Miracle Rogue.
200 packs sounds right. So I think you've been mostly unlucky then with only 3 legends. But I'm not sure I've opened many more in proportion to the number of packs I've opened. I craft almost every good legend I have, with the exception of a few legends that are acceptable like Rag and Bloodmage. When you have all the commons and most rares, you get dust much faster and consequently get more legends.
Two packs after all this discussion, opened... Lorewalker Cho. Sigh.
Don't be sad. I opened a second Ragnaros. I turned him into a Cabal Shadow Priest. *shrug*
Better hope Rag doesn't get nerfed!
Also Jaraxxus. I murdered a Jaraxxus to make Thalnos for Miracle Rogue.
With the new format there will be no reason to ever nerf a card again.
So should I murder Cho to get something better? Or worth keeping around?
200 packs sounds right. So I think you've been mostly unlucky then with only 3 legends. But I'm not sure I've opened many more in proportion to the number of packs I've opened. I craft almost every good legend I have, with the exception of a few legends that are acceptable like Rag and Bloodmage. When you have all the commons and most rares, you get dust much faster and consequently get more legends.
Two packs after all this discussion, opened... Lorewalker Cho. Sigh.
Don't be sad. I opened a second Ragnaros. I turned him into a Cabal Shadow Priest. *shrug*
Better hope Rag doesn't get nerfed!
Also Jaraxxus. I murdered a Jaraxxus to make Thalnos for Miracle Rogue.
With the new format there will be no reason to ever nerf a card again.
I agree that they're probably going to nerf a bunch of cards from Basic/Classic, they implied that they would with the format announcement. I think the best candidates for the nerf stick are probably cards that can give you a win out of nowhere or save you out of nowhere like Force of Nature/Savage Roar, Jeraxxus, Alexstraza. I'm probably wrong though, except Force/Savage, I will be shocked if that doesn't get changed somehow.
Tournament tomorrow. Im bringing Zoo, Secret Pally, Aggro Shaman, and Fast combo Druid. Hopefully I win money :D
Tournament tomorrow. Im bringing Zoo, Secret Pally, Aggro Shaman, and Fast combo Druid. Hopefully I win money :D
Good luck!!
Opened Tirion today!
There's a post (https://www.reddit.com/r/hearthstone/comments/46im2i/psa_check_your_emails_25_towards_inapp_purchases/) on the hearthstone subreddit about an Amazon promotion going around. For some reason I got it. With a little work, you can basically get $25 worth of packs (or whatever) if you own an android device.
And...that's how I got Tirion.
Opened Tirion today!
There's a post (https://www.reddit.com/r/hearthstone/comments/46im2i/psa_check_your_emails_25_towards_inapp_purchases/) on the hearthstone subreddit about an Amazon promotion going around. For some reason I got it. With a little work, you can basically get $25 worth of packs (or whatever) if you own an android device.
And...that's how I got Tirion.
Yeah, about Tirion... he needs to get nerfed big time! Remove either taunt or divine shield, or make Ashbringer weaker. In its current state this card is absurdly broken and un-fun.
Opened Tirion today!
There's a post (https://www.reddit.com/r/hearthstone/comments/46im2i/psa_check_your_emails_25_towards_inapp_purchases/) on the hearthstone subreddit about an Amazon promotion going around. For some reason I got it. With a little work, you can basically get $25 worth of packs (or whatever) if you own an android device.
And...that's how I got Tirion.
Yeah, about Tirion... he needs to get nerfed big time! Remove either taunt or divine shield, or make Ashbringer weaker. In its current state this card is absurdly broken and un-fun.
For Arena, sure, but it's pretty balanced for Constructed.
He's balanced, but I question his inclusion in the classic set to always be in Hearthstone forever. If your deck is even close to a control/midrange deck he's an auto-include.
Is that soulpriest a 3/2? I can't really make it out. I have a solution if it has 3+ health, but haven't found one if it's a 3/2.
Today I learned that Brann doubles the Battlecry of Glaivezooka.
Huh, how does Perdition's Blade work with Brann and Combo? I guess it should just do 2 damage?
Oh, weird. I guess the Combo effect modifies the Battlecry, then?
I have come to the point in my life where alcohol is necessary for me to play HS
I have come to the point in my life where alcohol is necessary for me to play HS
That's fair. They do make some questionable design choices sometimes, but overall I think the game is good. Also I play casually enough that I find it fun.
I keep playing because I have to collect them all. Having the ability to buy packs of GvG and futures removed does not help this mission.
I keep playing because I have to collect them all. Having the ability to buy packs of GvG and futures removed does not help this mission.
Should have collected it all by now :P I have most of GvG, minus a few Legendaries and epics. But like 90% of it. TGT I have all commons and rares, a lot of epics and some legends.
I keep playing because I have to collect them all. Having the ability to buy packs of GvG and futures removed does not help this mission.
Should have collected it all by now :P I have most of GvG, minus a few Legendaries and epics. But like 90% of it. TGT I have all commons and rares, a lot of epics and some legends.
I'm mostly in the same situation. I'm sure your collection is bigger than mine though, and my TGT collection is a bit lacking. I'm still missing a whole bunch of Epics and Legendaries from the Classic Set, but those packs won't go away in Standard.
I keep playing because I have to collect them all. Having the ability to buy packs of GvG and futures removed does not help this mission.
Should have collected it all by now :P I have most of GvG, minus a few Legendaries and epics. But like 90% of it. TGT I have all commons and rares, a lot of epics and some legends.
I'm mostly in the same situation. I'm sure your collection is bigger than mine though, and my TGT collection is a bit lacking. I'm still missing a whole bunch of Epics and Legendaries from the Classic Set, but those packs won't go away in Standard.
Yeah I'm missing a lot of classic legends, but I think I'm only missing like 3 classic Epics. Also have enough dust that I'll craft what I want to play with in WotOG. But since everyone gets C'Thun, I think the new expansion will be really good for new players who aren't in our situation.
Nerfs have been announced: http://us.battle.net/hearthstone/en/blog/20097355/
I'm quite surprised by Blade Flurry being completely killed, sadly this is also the only one of these cards I only have a single copy of.
Was Flurry even really a thing?
Was Flurry even really a thing?
Uh very much so. Have you never been on the receiving end of one of those?
Yeah, the Blade Flurry nerf seems mostly intended to free up design space for future Rogue weapons and weapon buffs. I can't imagine what they've got coming out that justifies nerfing it this much, though... the return of Envenom (http://hearthstone.gamepedia.com/Envenom)?
Man RIP charge. I think all the best charge effects have been what was nerfed the last 3 times.
BGH at 5 mana doesn't kill it, but instead makes it what it should be. A neutral removal card for classes that don't have good hard removal. At 3 it beat class removal, with all classes running it. At 5 you get classes like Druid considering it, but Shaman and mage running their class removal instead.
Which seems to me to fit pretty well with Blizzard's design philosophy for the game. They don't want good removal to exist because if it did, "big, fun" minions wouldn't be playable (at least that seems to be what they think).BGH at 5 mana doesn't kill it, but instead makes it what it should be. A neutral removal card for classes that don't have good hard removal. At 3 it beat class removal, with all classes running it. At 5 you get classes like Druid considering it, but Shaman and mage running their class removal instead.
The problem is, there is no good class removal, so if being worse than class removal is a requirement for neutral cards, then there simply isn't going to be any good removal at all.
BGH at 5 mana doesn't kill it, but instead makes it what it should be. A neutral removal card for classes that don't have good hard removal. At 3 it beat class removal, with all classes running it. At 5 you get classes like Druid considering it, but Shaman and mage running their class removal instead.
The problem is, there is no good class removal, so if being worse than class removal is a requirement for neutral cards, then there simply isn't going to be any good removal at all.
I think we'll start seeing Polymorph from Mage more often. I always run it anyway, but for some reason a lot of players don't.
Earth Shock seems really good now (Silence less so because it doesn't have the flexibility of the ping).
I also noticed you can disenchant adventure cards now as well as craft them. Can you do this wen without the adventures?
Patch arrived early and screwed me out of a bunch of free dust (I wanted to get a golden Murkeye/Parrot with the quest and then maybe disenchant it)
I made like 5000 dust from these nerfs. 1 gold BGH and 2 gold Blade Flurries is insane. 3200 dust in just those.
Patch arrived early and screwed me out of a bunch of free dust (I wanted to get a golden Murkeye with the quest and then maybe disenchant it)
Patch arrived early and screwed me out of a bunch of free dust (I wanted to get a golden Murkeye with the quest and then maybe disenchant it)
Is that EU only? My Hearthstone still gas the old versions of cards, no Standard, no WotG.
The "wow" emote is great. So much more BM than "sorry"WHAT? I WANNA PLAY!
The "wow" emote is great. So much more BM than "sorry"WHAT? I WANNA PLAY!
The "wow" emote is great. So much more BM than "sorry"
The "wow" emote is great. So much more BM than "sorry"
Today I found myself in a position where I had to go AFK for like 30 seconds during the mulligan. I was sad to not be able to say "sorry" after that.
The thing with owl vs spell breaker is, now there's an interesting decision between the two. One is still relatively efficient overall, but the other is the cheapest option if all you value is the silence. It's like Windfury vs Windspeaker -- one is more efficient, but the other is the cheapest for just the effect.
The "wow" emote is great. So much more BM than "sorry"
Today I found myself in a position where I had to go AFK for like 30 seconds during the mulligan. I was sad to not be able to say "sorry" after that.
You could have emoted "Wow," I'm sure they'd understand.
Did anyone else not get beckoner of evil? The 2 mana 2/3 C'Thun card. Where do I get it? I got C'Thun.
Did anyone else not get beckoner of evil? The 2 mana 2/3 C'Thun card. Where do I get it? I got C'Thun.
Weird, I got them in my collection. It showed that I received them on screen after I was shown that I received C'Thun.
Did anyone else not get beckoner of evil? The 2 mana 2/3 C'Thun card. Where do I get it? I got C'Thun.
Weird, I got them in my collection. It showed that I received them on screen after I was shown that I received C'Thun.
You get them after your 1st win in standard.
Did anyone else not get beckoner of evil? The 2 mana 2/3 C'Thun card. Where do I get it? I got C'Thun.
Did anyone else not get beckoner of evil? The 2 mana 2/3 C'Thun card. Where do I get it? I got C'Thun.
All I have is playful sprites blocking my login attempts.
Did anyone else not get beckoner of evil? The 2 mana 2/3 C'Thun card. Where do I get it? I got C'Thun.
All I have is playful sprites blocking my login attempts.
Hah, on EU we don't get playful sprites until tomorrow morning!
Anyone else feel like expansion releases are a bit anti-climactic compared to adventures? I mostly play brawl and the brawl this week is a repeat, and not a good one either (random decks without discount). Unlike adventures, there's no single-player content. So for me the main impact is to see Yogg-Saron in Trolden videos.
This expansion has been spectacular for me. I've had more fun playing standard in the past few days than I've had in a long time.
This expansion has been spectacular for me. I've had more fun playing standard in the past few days than I've had in a long time.
This. Countdown to a handful of dominant decks seizing the meta and staleness returning?
Why, oh why, is there not a "Hit Face with Everything" button like Dominion's "Play All Treasures" button?
Also good players hit for exact lethal only.
Why, oh why, is there not a "Hit Face with Everything" button like Dominion's "Play All Treasures" button?
I think they would have to leave out weapons, since there would be so many miss clicks where people didn't want to hit face with weapons. I think "minions to face" would be useful, "all the face" would be annoying.
Sometimes the sequence of minion strikes are significant.
What are sufficient conditions for there to be no way your face attack could possibly be interrupted? Does this work:
No Taunts on enemy board
No persistent effects on minions (lightning bolt icons)
No enemy secrets
Enemy hero doesn't currently have any Attack (possible through extreme edge cases)
Enemy hero having attack doesn't interrupt face attack. You'll still attack, only maybe your guy gets some damage too.
Being STOOPID does interrupt it (50% to miss).
I got a new computer and I downloaded Hearthstone, but my password is on a notepad file on my laptop. Which I can go get if I go turn my laptop on. But every time I think about doing that I ask myself. Is it worth it. Do I want to get on the quest treadmill again? Is Hearthstone something I feel good about playing or a time waster.
I dunno.
I got a new computer and I downloaded Hearthstone, but my password is on a notepad file on my laptop. Which I can go get if I go turn my laptop on. But every time I think about doing that I ask myself. Is it worth it. Do I want to get on the quest treadmill again? Is Hearthstone something I feel good about playing or a time waster.
I dunno.
I got a new computer and I downloaded Hearthstone, but my password is on a notepad file on my laptop. Which I can go get if I go turn my laptop on. But every time I think about doing that I ask myself. Is it worth it. Do I want to get on the quest treadmill again? Is Hearthstone something I feel good about playing or a time waster.
I dunno.
Just think about how much effort it was to download it! All that would go to waste if you just deleted it now.
I got a new computer and I downloaded Hearthstone, but my password is on a notepad file on my laptop. Which I can go get if I go turn my laptop on. But every time I think about doing that I ask myself. Is it worth it. Do I want to get on the quest treadmill again? Is Hearthstone something I feel good about playing or a time waster.
I dunno.
Am I the only one on f.ds playing Hearthstone strictly on a mobile device?
Am I the only one on f.ds playing Hearthstone strictly on a mobile device?
I only play on mobile as well.
Still running totally custom builds since the WOG release. I keep seeing the same 6 or 7 decks and refuse to believe we've distilled to the best possible decks this quickly. Also, I have not once played Wild which surprises me.
On a not-as-fun note, I can't seem to figure out how to aim Perdition's Blade. I play it and it damages myself. How do you play the card without aiming for your own hero?
On PC I believe it's.
1. Hover over Pblade
2. Depress left mouse button.
3. Move cursor so it hovers over empty space on the board, some dirt.
4. Release mouse button.
5. Move cursor so it hovers over target.
6. Click.
Pblade is just like a spell. You for need to do a fancy click. Just drag it like any spellI pretty much figured it out after I posted the question, but this is the problem I was having. I thought of it as a weapon and normally with weapons I click on the weapon and drag it to my hero to weild it. I should get used to thinking of it as a spell. (I know in my head that playing weapons doesn't require dragging them to my hero, but my hands are used to doing it that way. Intuitively in Heathstone I think when I want to play a card, I drag it to it's target which is the battlefield for minions, and my hero for weapons.
I think both my way and doing it like a spell works.
I had the double clicking mouse, which would make Pblade scary. I got a new one though!
Your afro is weird convoluted.
I'm insecure.I know the feeling. I was 4'8" until the age of 16. Which made me ludicrously short by comparison to my peers. (I was at a boys' school.) I then grew a foot in a year, so I'm average height now. But the Short Man Syndrome sticks with me. :-[
I'm insecure.I know the feeling. I was 4'8" until the age of 16. Which made me ludicrously short by comparison to my peers. (I was at a boys' school.) I then grew a foot in a year, so I'm average height now. But the Short Man Syndrome sticks with me. :-[
I'm insecure.I know the feeling. I was 4'8" until the age of 16. Which made me ludicrously short by comparison to my peers. (I was at a boys' school.) I then grew a foot in a year, so I'm average height now. But the Short Man Syndrome sticks with me. :-[
I was sort of joking (although I am short) :P
I'm insecure.I know the feeling. I was 4'8" until the age of 16. Which made me ludicrously short by comparison to my peers. (I was at a boys' school.) I then grew a foot in a year, so I'm average height now. But the Short Man Syndrome sticks with me. :-[
I was sort of joking (although I am short) :P
Aren't you and I about the same size?
I'm insecure.I know the feeling. I was 4'8" until the age of 16. Which made me ludicrously short by comparison to my peers. (I was at a boys' school.) I then grew a foot in a year, so I'm average height now. But the Short Man Syndrome sticks with me. :-[
I was sort of joking (although I am short) :P
Aren't you and I about the same size?
Oh, possibly. I'm not super short, but Im not very tall either
I'm insecure.I know the feeling. I was 4'8" until the age of 16. Which made me ludicrously short by comparison to my peers. (I was at a boys' school.) I then grew a foot in a year, so I'm average height now. But the Short Man Syndrome sticks with me. :-[
I was sort of joking (although I am short) :P
Aren't you and I about the same size?
Oh, possibly. I'm not super short, but Im not very tall either
I was hoping the Montreal meetup picture could shed light on this, but alas we were aligned along the incline of the road.
Anyone buy the starter pack deal thing? I did -- 10 packs for 5 bucks is the best deal around, plus I got Edwin. Ended up with two or three cards I didn't have (and don't use) and around 350 dust.
If you have all the Classic Class Legendaries, probably not worth it.
I didn't know about this. In my last Tavern Brawl pack, I got Lorewalker Cho, so I'm not expecting a new Legendary from 10 more packs. But you never know. I'm also missing epics.
Just a heads up, for the play a friend quest, the questholder needs to be the one initiating for the quest to activate.
Big balance changes ahoy!
http://us.battle.net/hearthstone/en/blog/20303031#comments (http://us.battle.net/hearthstone/en/blog/20303031#comments)
They all seem appropriate. Good stuff.
What is the new charge? I've seen the list of changes, but it doesn't say what the new effect of the charge spell is.
Can only attack minions *this turn*, isn't it?What is the new charge? I've seen the list of changes, but it doesn't say what the new effect of the charge spell is.
Costs 1, can only attack minions.
Can only attack minions *this turn*, isn't it?What is the new charge? I've seen the list of changes, but it doesn't say what the new effect of the charge spell is.
Costs 1, can only attack minions.
Man, I didn't realize until playing this week's brawl that the quest changes make it really hard to complete quests in brawl or arena. Right now I have a quest to play murlocs, a quest to play deathrattle minions, and a quest to play overload cards. The overload cards I can kinda do by just picking Shaman, but the other two are so much harder to do than the old win-with-a-class quests.
I wonder if that's deliberate, to encourage people to play constructed, since that's the most lucrative mode for Blizzard. (They get nothing off of Brawl of course, and most likely are making far less off Arena than Play.)
Playing specific card keywords is not fun. Just put all enrage cards into a deck and play casual. I get it for new players its a thing to inspire new types of decks....but the cards aren't there! If there were good cards of each keyword, then maybe the quests would encourage diversity in decks. Right now they just encourage brain dead auto fill decks.I like some of the keyword ones, like 'beast' or 'divine shield'. I made a new paladin deck which focussed a little more on divine shield and it works pretty well. But I don't want to play an 'enrage' deck. It might help if we could switch out more than one quest per day.
Playing specific card keywords is not fun. Just put all enrage cards into a deck and play casual. I get it for new players its a thing to inspire new types of decks....but the cards aren't there! If there were good cards of each keyword, then maybe the quests would encourage diversity in decks. Right now they just encourage brain dead auto fill decks.I like some of the keyword ones, like 'beast' or 'divine shield'. I made a new paladin deck which focussed a little more on divine shield and it works pretty well. But I don't want to play an 'enrage' deck. It might help if we could switch out more than one quest per day.
I downloaded Hearthstone, but have not played it so far.Be warned, it's addictive.
I downloaded Hearthstone, but have not played it so far.Be warned, it's addictive.
Got my first multi legendary pack -- classic from brawl. Velen (double) and Millhouse...
So what does everyone think of the new expansion so far?
Because of the new quest system making it much harder to accumulate gold from dailies, this expansion release is finally making me choose between spending $100+ or abandoning constructed and constructed brawls. I've spent some money before on HS but could more-or-less keep up with expansion card churn without massive spending. Kinda sucks.
Because of the new quest system making it much harder to accumulate gold from dailies, this expansion release is finally making me choose between spending $100+ or abandoning constructed and constructed brawls. I've spent some money before on HS but could more-or-less keep up with expansion card churn without massive spending. Kinda sucks.
Really? I felt like gold production went up and I had no problem buying the last adventure with gold and then 55 packs on expansion release with gold. The average gold per daily definitely went up. I'm not convinced I will ever spend real money on HS again.
The average gold per quest may be a little higher, but a lot of the new quests require specific cards to be played, which means some 1. are essentially impossible in arena and non-constructed brawls and 2. might force you to play bad & unfun decks in constructed and constructed brawls. With the old quests you can play whatever deck you want as long as it's the right class and wins sometimes.Because of the new quest system making it much harder to accumulate gold from dailies, this expansion release is finally making me choose between spending $100+ or abandoning constructed and constructed brawls. I've spent some money before on HS but could more-or-less keep up with expansion card churn without massive spending. Kinda sucks.
Really? I felt like gold production went up and I had no problem buying the last adventure with gold and then 55 packs on expansion release with gold. The average gold per daily definitely went up. I'm not convinced I will ever spend real money on HS again.
Because of the new quest system making it much harder to accumulate gold from dailies, this expansion release is finally making me choose between spending $100+ or abandoning constructed and constructed brawls. I've spent some money before on HS but could more-or-less keep up with expansion card churn without massive spending. Kinda sucks.
Really? I felt like gold production went up and I had no problem buying the last adventure with gold and then 55 packs on expansion release with gold. The average gold per daily definitely went up. I'm not convinced I will ever spend real money on HS again.
I think it's easier to get gold with the new quests too. Partly because I lose a lot...
Seems like it's been a lot harder to win games since to new expansion came out, but that might be because so many people have been playing, so I'm playing against the tougher players.
I think it's harder to win these days because, similar to C'thun when WotOG came out, the cards spell out the decks in which they belong (Jade, Goons, Dragons, etc.) and those decks perform somewhat okay due to obvious synergies. Basically, I think the baseline strategies have improved.
I think it's harder to win these days because, similar to C'thun when WotOG came out, the cards spell out the decks in which they belong (Jade, Goons, Dragons, etc.) and those decks perform somewhat okay due to obvious synergies. Basically, I think the baseline strategies have improved.
I mostly agree and I will add that I think it is a good thing. I think phrasing it as harder to win is somewhat disingenuous as the converse would also have to necessarily be true for players orthogonal in nature; that is, it's harder to lose for them. I agree that baseline strategies have improved and that supports my argument.
I have to say I think it is legitimate to structure it so that paying players have an advantage over non-paying players that can be overcome with enough time in game.
This coming from someone who has been largely F2P; I think I've spent less than $100USD and don't really expect to ever again.
Just kidding, running a grime street taunt thing I'm refining.
Just kidding, running a grime street taunt thing I'm refining.
I salute you on your endeavors sir. I've played since launch, and I just don't have the patience for all that. I enjoy mostly Arena because I like the variance... But I'll still dabble in constructed each season. But 500 wins wins with each class? Whew. Exhausts me to think about it.
It's bad game design to build the decks for your playerbase in a ccg
It's bad game design to build the decks for your playerbase in a ccg
I mean, upon creating cards, just making random cards and hoping they work is not good design. The devs need to have an idea of what decks are possible, and need to test them before releasing cards. This with HS is that they want to keep it simple, so they make cards that just obviously fit all together to make a deck, instead of having complex cards that the players need to figure out.
Finally got Golden Warrior portrait.I haven't played much on ladder for months (nearly a year - since I hit legend for the first and only time, my reason for playing ladder kinda died), but Kazakus has pulled me back in. Renolock may not be the best deck on the ladder, but it's decent, and SO MUCH FUN.
This leaves 18 more wins on Priest and 179 on Shaman for a complete set. Then I guess the only 2 remaining milestones I am interested in are Legend card back and all Classic cards (probably lack 5 or 6 crappy legendaries, here).
I've given up on getting all cards in the game since they brought in Standard format and discontinued the ability to get packs of past sets. Also, I gave up on the all gold cards idea pretty early on.
Finally got Golden Warrior portrait.I haven't played much on ladder for months (nearly a year - since I hit legend for the first and only time, my reason for playing ladder kinda died), but Kazakus has pulled me back in. Renolock may not be the best deck on the ladder, but it's decent, and SO MUCH FUN.
This leaves 18 more wins on Priest and 179 on Shaman for a complete set. Then I guess the only 2 remaining milestones I am interested in are Legend card back and all Classic cards (probably lack 5 or 6 crappy legendaries, here).
I've given up on getting all cards in the game since they brought in Standard format and discontinued the ability to get packs of past sets. Also, I gave up on the all gold cards idea pretty early on.
Complete set of golden portraits is impressive: I've only got Priest and Paladin (and nearly Warlock).
I might not be far away from a complete Classic set, that's a goal of yours I might have to copy.
Highest rank I've hit was 3 or 4 back when Zoolock dominated the meta. What a grind to get from 5 to 1 and also seems like you will have to use a tier 1 net deck so I'm not looking forward to that achievement at all. I typically end seasons in the high single digits (7-9) but I'm pretty sure I'm having more fun than all the netdeck of the moment try hards out there. At least I tell myself that. I've taken to playing way more Casual since I don't need ranked wins for portraits much anymore and it's really odd how many people are running the same boring shit as you expect to see on Ranked. I'd say 40-50% of the Casual games are creative and fun, though (unless it's just the poor rank newbs with no collection).I was pretty proud of myself, having made a midrange Paladin quite different from the netdecked variants at the time (this was a while back) and hit legend with that.
I ran C'thun Warrior for the final 50 or 60 ranked wins and hovered around Rank 11 with it, so it is definitely viable.
I ran C'thun Warrior for the final 50 or 60 ranked wins and hovered around Rank 11 with it, so it is definitely viable.
Would you believe I still don't have a single Shield Slam? I've never dipped my toes in Control "Wallet" Warrior primarily due to lack of cards. C'Thun Warrior seems like the most accessible Control Warrior deck because you don't necessarily need big legendaries like Grommash or Ragnaros.
The highest I've reached was Rank 7 with token Hunter post-Karazhan. Currently I'm stuck at rank 9 with a similar deck. It's not a great time to be a Hunter right now.
Hearthstone is now giving me golden basic neutral cards. ugh. I wish there was a way to keep these from cluttering up my collection. Browsing my collection takes long enough without these completely pointless extra copies of cards.
Hearthstone is now giving me golden basic neutral cards. ugh. I wish there was a way to keep these from cluttering up my collection. Browsing my collection takes long enough without these completely pointless extra copies of cards.
The search is only useful if you already know exactly what you're looking for. I use the cost botton shortcuts, but it's still sometimes slow that way.Hearthstone is now giving me golden basic neutral cards. ugh. I wish there was a way to keep these from cluttering up my collection. Browsing my collection takes long enough without these completely pointless extra copies of cards.
Just use the search, that way you don't even have to browse the collection.
Really not happy to see neutral legendaries going to Wild, especially Sylvanas.
Edit: Just got on about the dust part. That definitely takes the sting out mostly.
Really not happy to see neutral legendaries going to Wild, especially Sylvanas.
Edit: Just got on about the dust part. That definitely takes the sting out mostly.
Yes, the time has finally come for me to craft Ragnaros.
Really not happy to see neutral legendaries going to Wild, especially Sylvanas.
Edit: Just got on about the dust part. That definitely takes the sting out mostly.
Yes, the time has finally come for me to craft Ragnaros.
It honestly a good thing. Im surprised Alextraza isn't being put into Wild. But Ice lance, coneal (1 mana spells that can give you tons of damage in 1 turn) going are a really good thing. And the nerfs on 1 mana 3/2 and Spirit Claws are also good.
Yeah, basically get two free legendaries if you have them and two free legendaries if you don't.
Yeah, the lack of an adventure is about money imho. Adventures are pretty easily bought with gold. I bought packs until end of 2016. I've been saving gold since 1/2/17 and have 3700 as of today. This means all current players since the beginning of 17 could easily take an adventure for free.
Achieved Golden Priest. Only one left is Shaman with 123 wins to go. God, I hate playing Shaman, what a grind. At least it's a strong class for the next few days.
Priests and Shamans seem so strong right now that I almost can't remember a time when they weren't the OP classes.
Had this crazy idea to use the upcoming Rag/Sylvanus dust to craft Gelbin and ETC since there is no other way to obtain them. Of course I would wait to see what I got in the new expansion packs and what I needed to be competitive but seeing as I intend to collect all classic cards I'm going to have to bite this bullet at some point.
Achieved all 9 golden portraits. All that's left is to get the legendary card back and collect the entire classic set and then I will have learned Hearthstone.
Achieved all 9 golden portraits. All that's left is to get the legendary card back and collect the entire classic set and then I will have learned Hearthstone.
Achieved all 9 golden portraits. All that's left is to get the legendary card back and collect the entire classic set and then I will have learned Hearthstone.
I'm sure you'd have gotten there a long ways back if Arena counted towards them.Achieved all 9 golden portraits. All that's left is to get the legendary card back and collect the entire classic set and then I will have learned Hearthstone.
Nice.
I just got my 5th gold portrait. Next one is around 375. But I play only on occasion now, so it'll be a while for the next one. I already got the legend card back.
I'm sure you'd have gotten there a long ways back if Arena counted towards them.Achieved all 9 golden portraits. All that's left is to get the legendary card back and collect the entire classic set and then I will have learned Hearthstone.
Nice.
I just got my 5th gold portrait. Next one is around 375. But I play only on occasion now, so it'll be a while for the next one. I already got the legend card back.
I am really looking forward to playing with whatever hero I want without thinking about the ones not finished which really starts limiting the diversity of play towards the end.
Jesus Christ
A Druid getting Poisoned Blade off of a Lotus Agents is fucking frightening as hell
Zoolock is back, Devilsaur Egg into Pterror Dax is a good enough combo that that feels like it's the aggro deck to beat. (Like Nerubian Egg Zoos of the past)
I made a deck! I like it so far: http://www.hearthpwn.com/decks/787797-open-sesame-sorcerers-apprentice-molten-reflection
I made a deck! I like it so far: http://www.hearthpwn.com/decks/787797-open-sesame-sorcerers-apprentice-molten-reflection
What I like about this style of Mage is that I have the cards to build it (hehe). It is a pretty slow deck though, so I wonder if you can fit a Doomsayer in there. Are you sure you need Firelands Portal instead of, say, another Blizzard or Doomsayer?
If you get the full 2x Sorceror's Apprentice 2x Molten Reflection for 7 Mana, you can play a Cabalist's Tome hoping for some cheap spells to play in order to achieve the quest and still have some Mana to spare for the Waygate itself.
Edit: Oh yes, and I think the Coin counts as a spell outside your original deck for the sake of the Mage Quest. That seems so wrong.
Nice Tip!
I have several cards where I have one regular copy one gold copy. At some point I may have acquired another regular copy and would like to DE the golden copy. Any hacks for finding these pairs?
Nice Tip!
I have several cards where I have one regular copy one gold copy. At some point I may have acquired another regular copy and would like to DE the golden copy. Any hacks for finding these pairs?
"extra" shows cards you have excess copies of when combining gold and normal.
I tried "old" and well, it gets a lot of cards but since I had reset all the new I'm not sure exactly what the results are. I mean Goldshire footman, kobold geomancer were on the first page but so was Beckoner of Evil.
So much potential opens up with Malygos.
So much potential opens up with Malygos.
In wild, perhaps, where Emperor Thaurissan still exists. :(
So much potential opens up with Malygos.
In wild, perhaps, where Emperor Thaurissan still exists. :(
Aren't Tavern Brawls usually wild (the ones where you build your own deck)?
I opened a Quest in a pack!
It was Lakkari Sacrifice. :(
I opened a Quest in a pack!
It was Lakkari Sacrifice. :(
Bro, I just opened The Last Kaleidosaur.
Bro, I just opened The Last Kaleidosaur.
I opened the druid quest. Time to lose some games. Also the new expansion looks like it could be fun but Im sure there will be some aggro deck that beats all the cool cards and it'll suck.
Are DKs something to build decks around or are they extras for normal decks?
Initial 56 packs:
1 Rare - 34
1 Epic - 1
2 Rare - 6
1 Legend 1 Rare - 3
1 Epic 1 Rare - 10
3 Rare - 1
2 Epic 1 Rare - 1
Lillian Voss, Moorabi, Prince Taldaram (ffs)
8 Golden cards (I think 3 were rares)
Will open 44 more packs
I got the Pally DK for the prologue.
Marrowgar is hard! Or I suck. Been trying OTK/Silence Priest.
I, too, got Garrosh from the prologue battle. He equips a weapon so not sure what you're saying about not having attack.
I got the Pally DK for the prologue.
Marrowgar is hard! Or I suck. Been trying OTK/Silence Priest.
I used my Unique Card Priest Deck and handily outlasted him. He died to fatigue 8 (hits before hero power) and I still had 6 cards in deck.
Sauerfang was pretty freaking easy, I used Warrior with a handful of weapons and deathrattle taunts and nzoth, brass knuckles was a star player until I brought out the heavy artillery to finish him off.
Sauerfang was pretty freaking easy, I used Warrior with a handful of weapons and deathrattle taunts and nzoth, brass knuckles was a star player until I brought out the heavy artillery to finish him off.
Just ran Saurfang as well, but went the opposite route running Rogue with a full compliment of weapons.
The combo of "Your Hero is immune while attacking" and "On your turn your weapons don't lose durability" is super strong. Added in Saps, Assassinates, and cards that combo to the like and he never got anything going on me.
Thinking of running a Zoo Lock for the last one. The reduction to 1 HP on minions won't hurt so much.
The third match I found a little more challenging. Ended up running Hunter, using Mark to set my Dragon to a permanent 1 HP. After that I just needed to keep him alive.
The third match I found a little more challenging. Ended up running Hunter, using Mark to set my Dragon to a permanent 1 HP. After that I just needed to keep him alive.
I just Silenced it.
The third match I found a little more challenging. Ended up running Hunter, using Mark to set my Dragon to a permanent 1 HP. After that I just needed to keep him alive.
I just Silenced it.
I don't think he's as great as lots of reviewers think he is
He is. But several people seem to have him as the absolute, by-a-mile, standout, best card in the set. Which I'm not sure is obviously true.I don't think he's as great as lots of reviewers think he is
How great do lots of reviewers think he is? He is certainly a very strong control card.
I don't think he's as great as lots of reviewers think he is
How great do lots of reviewers think he is? He is certainly a very strong control card.
I had 10 Un'Goro packs, 3 Frozen Throne packs, 7 Classic packs, and 2 of the other two packs and got a legendary from each set, including a golden Lyra and a golden that $5 6/5 Hunter deathrattle legendary that nobody ever plays.
I don't think he's as great as lots of reviewers think he is
How great do lots of reviewers think he is? He is certainly a very strong control card.
I had 10 Un'Goro packs, 3 Frozen Throne packs, 7 Classic packs, and 2 of the other two packs and got a legendary from each set, including a golden Lyra and a golden that $5 6/5 Hunter deathrattle legendary that nobody ever plays.
Is it bad that when I read "$5 6/5 hunter deathrattle legendary", my first thought was "but highmane costs $6"?
Just opened Lich King and Benedictus in back to back packs.
Is there any use for Benedictus?
Lich King boss battle is good.
Finally won once, with Druid. Modified my general Jade Druid deck by removing my one minion of 3 mana and subbing in a Tree of Life.
Some of the other classes are going to be super tough!
Any thoughts on upcoming balance changes?
The Innervate change is HUGE and disappointing.
Any thoughts on upcoming balance changes?
The Innervate change is HUGE and disappointing.
I approve of all the changes except for the Fiery War Axe one. The only problem with the card is that Pirate Warrior is a bit too strong right now, and they're making all control Warriors worse for all eternity just for that reason. Warrior is supposed to have good weapons, but now it has a card that's strictly worse than every other class's comparable weapon.
I don't know...they just made Innervate into Coin. It used to be a defining Druid card...now it's sort of a Rogue card that all Player 2s get.
Any thoughts on upcoming balance changes?
The Innervate change is HUGE and disappointing.
I approve of all the changes except for the Fiery War Axe one. The only problem with the card is that Pirate Warrior is a bit too strong right now, and they're making all control Warriors worse for all eternity just for that reason. Warrior is supposed to have good weapons, but now it has a card that's strictly worse than every other class's comparable weapon.
I don't know...they just made Innervate into Coin. It used to be a defining Druid card...now it's sort of a Rogue card that all Player 2s get.
I don't know...they just made Innervate into Coin. It used to be a defining Druid card...now it's sort of a Rogue card that all Player 2s get.
Well, Counterfeit Coin is good enough in some cases. The same will apply to the new Innervate. I would have preferred the 4 mana, get 6 mana version myself (or something similar), but this isn't horrible.
Any thoughts on upcoming balance changes?
The Innervate change is HUGE and disappointing.
I approve of all the changes except for the Fiery War Axe one. The only problem with the card is that Pirate Warrior is a bit too strong right now, and they're making all control Warriors worse for all eternity just for that reason. Warrior is supposed to have good weapons, but now it has a card that's strictly worse than every other class's comparable weapon.
Maybe. I still think Innervate was a key defining card of the class. Now it's just a coin. it effectively removes burst ramp as a strategy and deck archetype from the game, as there is only "coining out" minions/spells now, which all classes can do equally as player two and Rogue can do every turn.
Maybe. I still think Innervate was a key defining card of the class. Now it's just a coin. it effectively removes burst ramp as a strategy and deck archetype from the game, as there is only "coining out" minions/spells now, which all classes can do equally as player two and Rogue can do every turn.
Or you can say Rogue has a Druid card in the form of Counterfeit Coin. Innervate is a basic card, while Counterfeit Coin will not always be in standard.
A bit sad how there are already coin generators in the game, e.g. Burgly Bully and Tomb Pillager. In all honesty, Counterfeit Coin seemed like a more thematic name, in a class where it felt more thematic due to already having class cards that generate Coin (Tomb Pillager and Cutpurse).
I think the real question is whether "Burst Ramp" should have ever been a strategy in the first place. Druid still has its other ramp cards.
Hearthstone during open beta, "some class cards are obviously too powerful for their cost, and are in every single deck of that class due to that power. We like that, it creates class identity"
Hearthstone now "hey guys, look, this card is in every deck of this class, that's always a bad thing right? Bad cards can be a part of class identity by the way, Starving Buzzard is really holding Hunter's class identity up right now."
I don't have much of an opinion because I think Hearthstone's factionalization is pretty fubar'ed to begin with, but the stance shifts are so funny.
Hearthstone during open beta, "some class cards are obviously too powerful for their cost, and are in every single deck of that class due to that power. We like that, it creates class identity"
Hearthstone now "hey guys, look, this card is in every deck of this class, that's always a bad thing right? Bad cards can be a part of class identity by the way, Starving Buzzard is really holding Hunter's class identity up right now."
I don't have much of an opinion because I think Hearthstone's factionalization is pretty fubar'ed to begin with, but the stance shifts are so funny.
One thing to consider here is that during open beta there were much fewer cards in the pool. Even just in standard. Wild is not comparable, and probably never will, since they probably shouldn't balance new stuff towards eternal formats.
I think auto-includes in standard is fine. The problem is when standard always includes basic/classic, since those cards will never rotate out. Wouldn't be very surprised to see a good 2-cost weapon for warrior in the next set.
There is a fairly big void in the Turn 3 slot for non-aggro Warriors, while the Turn 3 slot is fairly crowded
I mean if the issue is that you want Innervate and Fiery War Axe to "rotate out" then you should do that with an actual rotation system like Kibler supports and nerfing every classic card that is useful at all sequentially until none are left.
There's like no excuse for not adding Battlecry: X armor to Fiery War Axe alongside the mana cost nerf.
I mean if the issue is that you want Innervate and Fiery War Axe to "rotate out" then you should do that with an actual rotation system like Kibler supports and nerfing every classic card that is useful at all sequentially until none are left.
There's like no excuse for not adding Battlecry: X armor to Fiery War Axe alongside the mana cost nerf.
I mean if the issue is that you want Innervate and Fiery War Axe to "rotate out" then you should do that with an actual rotation system like Kibler supports and nerfing every classic card that is useful at all sequentially until none are left.
There's like no excuse for not adding Battlecry: X armor to Fiery War Axe alongside the mana cost nerf.
I'm all for rotating basic and classic cards.
I mean if the issue is that you want Innervate and Fiery War Axe to "rotate out" then you should do that with an actual rotation system like Kibler supports and nerfing every classic card that is useful at all sequentially until none are left.
There's like no excuse for not adding Battlecry: X armor to Fiery War Axe alongside the mana cost nerf.
I'm all for rotating basic and classic cards.
The issue is you can't rotate all of them at the same time while making the game accessible to casual players. A separate format that rotate the basic and classic cards would be needed I think.
I mean if the issue is that you want Innervate and Fiery War Axe to "rotate out" then you should do that with an actual rotation system like Kibler supports and nerfing every classic card that is useful at all sequentially until none are left.
There's like no excuse for not adding Battlecry: X armor to Fiery War Axe alongside the mana cost nerf.
I'm all for rotating basic and classic cards.
The issue is you can't rotate all of them at the same time while making the game accessible to casual players. A separate format that rotate the basic and classic cards would be needed I think.
Sure, you can. Currently if you only have basic you'll get crushed no matter if you play wild or standard. Classic is just another set.
I don't think this is necessarily the case, but the matchmaking might make it seem like that at times. Casual apparently has a hidden MMR, and eventually you'll see very weak players if you keep losing.
The problem is you paradoxically need lots of game experience to do well with the Classic set nowadays. Probably some sort of Classic face Hunter or burn Mage beats the newbie competition.
I don't think this is necessarily the case, but the matchmaking might make it seem like that at times. Casual apparently has a hidden MMR, and eventually you'll see very weak players if you keep losing.
The problem is you paradoxically need lots of game experience to do well with the Classic set nowadays. Probably some sort of Classic face Hunter or burn Mage beats the newbie competition.
I was assuming you play people of the same MMR as yourself. If two Legendary player face off, and one has basic/classic cards only and the other one has the entire "standard" library, I'm pretty sure the one with all the standard cards will win. Pretty much every game. And that was my point. New players without cards other than basic cards will get destroyed by new players with cards. Doesn't matter if it's wild or standard. Move base/classic to wild and you give the new players a VERY SLIGHTLY rougher time, but keep standard healthy. All while there's more reason to buy the newer sets.
By nerf-rotating you make the cards worthless all across the board. If you just regluar rotate them, you can still play FWA, Innervate, Fireball and whatever cards you like (as long as they fit your deck) in Wild. By removing the cards alltogether through nerfs, all the cards you get for free are totally worthless.
To be fair, I disagree mostly with the decision to always include Classic in standard. I don't see why that set has to be in forever. But I don't really see why Basic has to be in there. Make similar cards in the new sets. Rotate FWA and give Warrior another cheap weapon. If it turns out it's too powerful, let them have no early super weapon in the upcoming sets and it will rotate out.
Man, I haven't played in a while, and I hadn't come to this thread in a while, and I came in and saw they destroyed Innervate and, OK, nope, I don't need more persuasion not to return.Obviously I don't know how much or how little you've been following the scene in your absence, but I think I'd warn against judging based purely on one (admittedly questionable) nerf. Druid is still pretty OK, if that's your thing (Ultimate Infestation OP), and there's a hell of a lot of fun decks out there - some are even good! (Big Priest is hilarious)
Seriously, Innervate is just a coin now? Also, I guess Aggro Warrior is a thing of the past with the War Axe change.
I'm just wondering why they need to make similar cards in future sets, using up card slots in the expansion, just to replace Basic cards holding up class identity when they can just keep using those Basic cards. I guess the idea you're proposing is like those "core sets" in MtG where you only include the staples you want to include for that rotation. In that case, the Hearthstone team can selectively allow only part of the Basic set into Standard, and change the subset of Standard legal Basic cards after each rotation. To me, a subset Basic cards rotating in and out sounds like a good way to go about things if they are willing to put the effort to make it work.
I'm just wondering why they need to make similar cards in future sets, using up card slots in the expansion, just to replace Basic cards holding up class identity when they can just keep using those Basic cards. I guess the idea you're proposing is like those "core sets" in MtG where you only include the staples you want to include for that rotation. In that case, the Hearthstone team can selectively allow only part of the Basic set into Standard, and change the subset of Standard legal Basic cards after each rotation. To me, a subset Basic cards rotating in and out sounds like a good way to go about things if they are willing to put the effort to make it work.
If they feel like the class identity is failing. They could reintroduce cards. They wouldn't have to, but they could.
I thought about including specific cards each rotation. And while I think it's probably the best solution balance wise, it's not really good for casual players. I think the Hall of Fame is bad for the same reason. Even though I like the effect of it.
I also have a Golden Cairne
Can we swap 80 gold quests and golden cairne eachother?
Well, here it is, my luckiest pack ever after today's Tavern Brawl.
Well, here it is, my luckiest pack ever after today's Tavern Brawl.
Are you relatively new? I can't imagine not having these cards a couple years ago. the system nowadays won't award you duplicate legendaries.
That's far luckier than any pack I've ever opened.
Is a golden legendary of a legendary you already own considered a duplicate?Well, here it is, my luckiest pack ever after today's Tavern Brawl.
Are you relatively new? I can't imagine not having these cards a couple years ago. the system nowadays won't award you duplicate legendaries.
That's far luckier than any pack I've ever opened.
Is a golden legendary of a legendary you already own considered a duplicate?Well, here it is, my luckiest pack ever after today's Tavern Brawl.
Are you relatively new? I can't imagine not having these cards a couple years ago. the system nowadays won't award you duplicate legendaries.
That's far luckier than any pack I've ever opened.
That seems really weird. Like, the next time we have a Dr. Boom, there will be a lower proportion of gilded class legendaries because people will craft staples right away.
I finally beat a dungeon with Paladin. I generally do well to level 7 or 8 and then it gets ripped away by usually the guy that burns your deck every turn. Like, I don't think he is beatable without the random pyroblast until someone dies card. I think it will be a very long time before I earn the card back.Sounds like you've gotten pretty unlucky with Azari (the burn-deck guy). I'd say he's one of the easiest bosses unless you happen to get a REALLY unlucky draw.
I finally beat a dungeon with Paladin. I generally do well to level 7 or 8 and then it gets ripped away by usually the guy that burns your deck every turn. Like, I don't think he is beatable without the random pyroblast until someone dies card. I think it will be a very long time before I earn the card back.Sounds like you've gotten pretty unlucky with Azari (the burn-deck guy). I'd say he's one of the easiest bosses unless you happen to get a REALLY unlucky draw.
I finally beat a dungeon with Paladin. I generally do well to level 7 or 8 and then it gets ripped away by usually the guy that burns your deck every turn. Like, I don't think he is beatable without the random pyroblast until someone dies card. I think it will be a very long time before I earn the card back.Sounds like you've gotten pretty unlucky with Azari (the burn-deck guy). I'd say he's one of the easiest bosses unless you happen to get a REALLY unlucky draw.
Really? I always die to fatigue while he puts down minions that can trade out my board and continue to punch my face and he still has 15 or so cards in deck. You only get 10 turns before going to fatigue since you draw one and he burns 2. God help you if you have drawing power in your deck. I had a deck with 2 cthuns and 2 candles (an anti-fatigue card) and he burned all of that. Contrast with Jeeru who I always rofl stomp while she burns her own cards.
You only get 10 turns before going to fatigue since you draw one and he burns 2.
You only get 10 turns before going to fatigue since you draw one and he burns 2.
This is inaccurate because you start with five cards in hand. This puts you closer to 8 turns. It also means you only get to use less than half your deck unless you can draw it up yourself which results in fatigue sooner. It's interesting to hear that he has proven easy for others because I thought he was actually impossible before.
I think basically it comes down to whether or not you draw your treasures.You only get 10 turns before going to fatigue since you draw one and he burns 2.
This is inaccurate because you start with five cards in hand. This puts you closer to 8 turns. It also means you only get to use less than half your deck unless you can draw it up yourself which results in fatigue sooner. It's interesting to hear that he has proven easy for others because I thought he was actually impossible before.
Xol's the toughest of the bosses in my opinion. Also has anyone had any luck beating Dungeon Run with Warlock, Priest or Mage? If so what is your secret.I've beaten the run with all classes.
I beat Paladin on my first or second try though, maybe I got lucky, but thought it was one of the easier classes. Pretty sure I started with a Captured Flag though which helps a lot.