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Author Topic: Mafia Queue  (Read 101474 times)

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Axxle

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Mafia Queue
« on: July 08, 2012, 02:11:33 pm »







DEPRECATED, Go here instead: http://forum.dominionstrategy.com/index.php?topic=5290.0










Mods:
Grujah - XIII - Hydra SIGNUPS OPEN
Jorbles - XIV - Seaside
Dsell RMMM4 - Pokemon
Insomniac - XV - Switch SIGNUPS OPEN
O - MXVI
yuma - MXVII - Draft
jot - MXVIII - Deep Space 9
cayvie - MXIX -
Ozle - MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM II

Players:
Robz - All
Insomniac - All if not in game.

--------------------------------------------
Bastard Mods:
Axxle - VI - Drunk Mafia

Bastard Players:
Robz - All
Insomniac - all if not in game.


======================

This is the queue for mafia games. 

Please only queue when you are able to take a new game and let me know which games you're willing to queue for. 
- If everyone only queues when they're ready for a game then we can start games immediately when they're full regardless of the state of the other mafia games. 

Please only post here to queue up for modding or playing. 
- You may also post here to describe the game you want to mod.
- Since it looks like people are also using this thread to discuss, please bold your posts for inning and modding.
« Last Edit: November 28, 2012, 07:14:02 pm by Axxle »
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Eevee

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Re: Mafia Queue
« Reply #1 on: July 08, 2012, 02:12:40 pm »

Interested in playing, both bastard and normal.

Edit: So any mafia games basicly. You should add resistance to the list!
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Galzria

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Re: Mafia Queue
« Reply #2 on: July 08, 2012, 02:13:08 pm »

I'm offended that I'm not queued for all.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Mafia Queue
« Reply #3 on: July 08, 2012, 02:15:36 pm »

I'm offended that I'm not queued for all.
I want people to queue only when they can take up a new game so that we can have a flow of mafia games going without anyone feeling bogged down.
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Ozle

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Re: Mafia Queue
« Reply #4 on: July 08, 2012, 02:16:04 pm »

I'll add myself in once the games I am in are finished, have trouble keeping up with just 1 game!
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Galzria

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Re: Mafia Queue
« Reply #5 on: July 08, 2012, 02:17:34 pm »

I'm offended that I'm not queued for all.
I want people to queue only when they can take up a new game so that we can have a flow of mafia games going without anyone feeling bogged down.

I fail to see why I'm not queued.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

popsofctown

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Re: Mafia Queue
« Reply #6 on: July 08, 2012, 03:18:23 pm »

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Captain_Frisk

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Re: Mafia Queue
« Reply #7 on: July 08, 2012, 03:30:23 pm »

I'm going to wait until I'm out of M4 or M6 before queing for another regular game.

Please queue me for Bastard Mafia.
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jotheonah

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Re: Mafia Queue
« Reply #8 on: July 08, 2012, 03:31:06 pm »

queue me up for Grujah's game and the next bastard game, whatever it may be.
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Robz888

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Re: Mafia Queue
« Reply #9 on: July 08, 2012, 06:29:59 pm »

Thank you for queue-ing me for all games! This is what I want.
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Grujah

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Re: Mafia Queue
« Reply #10 on: July 08, 2012, 06:32:18 pm »

I'd play Role Madness as well, prolly. Depends on timing.
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Young Nick

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Re: Mafia Queue
« Reply #11 on: July 08, 2012, 07:00:54 pm »

Aw, shucks! M7 will newbie friendly? It's like you're telling me that I have to participate. I mean, it is might tempting.

No. Self. Restraint.

Queue me up for newbie mafia.
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popsofctown

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Re: Mafia Queue
« Reply #12 on: July 08, 2012, 07:10:29 pm »

Haha Young Nick
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Insomniac

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Re: Mafia Queue
« Reply #13 on: July 09, 2012, 12:35:02 am »

In for all with the condition, ONLY one mafia and ONLY one bastard mafia at a time, if I die I auto queue for the next one ;)
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manda2014

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Re: Mafia Queue
« Reply #14 on: July 09, 2012, 12:45:01 am »

Queue me up for newbie mafia!  :D
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timchen

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Re: Mafia Queue
« Reply #15 on: July 09, 2012, 01:14:57 am »

Sign me in for VII and VIII!
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ehunt

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Re: Mafia Queue
« Reply #16 on: July 09, 2012, 01:18:34 am »

Sign me up for VIII
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eHalcyon

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Re: Mafia Queue
« Reply #17 on: July 09, 2012, 01:37:55 am »

The RM game I have planned would be best with at least 15 players, and I think I can easily expand it out to 17, probably more.
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Dsell

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Re: Mafia Queue
« Reply #18 on: July 09, 2012, 01:50:20 am »

Ok I think I'll be in for BM IV as long as mafia IV is over when it starts.
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eHalcyon

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Re: Mafia Queue
« Reply #19 on: July 09, 2012, 02:15:43 am »

Ok I think I'll be in for BM IV as long as mafia IV is over when it starts.

I think I'm going to label it RM instead of BM, because it'll be far more interesting if people are playing seriously.
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Dsell

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Re: Mafia Queue
« Reply #20 on: July 09, 2012, 02:18:38 am »

Ok I think I'll be in for BM IV as long as mafia IV is over when it starts.

I think I'm going to label it RM instead of BM, because it'll be far more interesting if people are playing seriously.

Works for me! I must confess that I hope this one doesn't go to 100+ pages though. I'll still be in if it does. :P
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eHalcyon

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Re: Mafia Queue
« Reply #21 on: July 09, 2012, 02:20:34 am »

Ok I think I'll be in for BM IV as long as mafia IV is over when it starts.

I think I'm going to label it RM instead of BM, because it'll be far more interesting if people are playing seriously.

Works for me! I must confess that I hope this one doesn't go to 100+ pages though. I'll still be in if it does. :P

Hmm... I was planning on making it slightly harder to die, at least in the early game, so that the roles could stay in longer and have more of a chance to make an impact.
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jotheonah

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Re: Mafia Queue
« Reply #22 on: July 09, 2012, 11:29:30 am »

ZXCVBN2 is being replaced in MV for inactivity. Please PM me if you'd like to get in on that. Unfortunately, I have to disallow participants in the QT.
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Re: Mafia Queue
« Reply #23 on: July 09, 2012, 11:30:11 am »

ZXCVBN2 is being replaced in MV for inactivity. Please PM me if you'd like to get in on that. Unfortunately, I have to disallow participants in the QT.

I'll do it.  I don't have access to the QT.
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jotheonah

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Re: Mafia Queue
« Reply #24 on: July 09, 2012, 11:34:45 am »

I think I'm also going to have to disallow current, living participants in the game.
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Grujah

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Re: Mafia Queue
« Reply #25 on: July 09, 2012, 11:39:08 am »

I had access but didn't really participate or read. Meh. As the time goes, for this reason and few more (conflict of interests between games) I'm kinda started disliking public QTs.  :(
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Ozle

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Re: Mafia Queue
« Reply #26 on: July 09, 2012, 04:05:29 pm »

What role is he? If he has a cool one Ill join up?
And I in no way will sell that information on.....honest....
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Re: Mafia Queue
« Reply #27 on: July 09, 2012, 04:26:54 pm »

too late. ehunt filled it. Too bad, you would have liked his role. He was a Wouldn't You Like To Know?
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Axxle

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Re: Mafia Queue
« Reply #28 on: July 09, 2012, 04:31:09 pm »

What role is he? If he has a cool one Ill join up?
And I in no way will sell that information on.....honest....

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O

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Re: Mafia Queue
« Reply #29 on: July 09, 2012, 04:50:51 pm »

Yet another replacement for Z is needed, this time for Mafia VI. As nobody current has the discussion QT... anyone who is currently not playing is eligible! Pm me if interested.
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Axxle

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Re: Mafia Queue
« Reply #30 on: July 09, 2012, 04:57:10 pm »

Yet another replacement for Z is needed, this time for Mafia VI. As nobody current has the discussion QT... anyone who is currently not playing is eligible! Pm me if interested.
Isn't like everyone playing that game?
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Robz888

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Re: Mafia Queue
« Reply #31 on: July 09, 2012, 05:09:18 pm »

Voltgloss and Pops are not.
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Voltgloss

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Re: Mafia Queue
« Reply #32 on: July 09, 2012, 05:10:15 pm »

Yeah, but... I helped vet the role setup, so it wouldn't be fair at all for me to join M-VI.  I think pops did as well.  Plus, I really have very little free time over the coming three weeks - running M-IV is pretty much all I can do at the moment.

That said:  please DO sign me up for eHalc's role madness.

Also, it's great to see two new players signed up for M-VII!  Here's hoping we get even more.  :)

« Last Edit: July 09, 2012, 05:14:04 pm by Voltgloss »
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Re: Mafia Queue
« Reply #33 on: July 09, 2012, 05:13:00 pm »

Voltgloss and Dsell were the two (and only two) people to see copies of the role set-up. This (plus Dsells back-up modding of MVI) disqualifies both of them, obviously.
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eHalcyon

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Re: Mafia Queue
« Reply #34 on: July 09, 2012, 05:19:51 pm »

Voltgloss and Dsell were the two (and only two) people to see copies of the role set-up. This (plus Dsells back-up modding of MVI) disqualifies both of them, obviously.

Anyone in the QT?  Given that it's still d1, they should be able to join without issue.
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Insomniac

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Re: Mafia Queue
« Reply #35 on: July 09, 2012, 05:21:04 pm »

Yet another replacement for Z is needed, this time for Mafia VI. As nobody current has the discussion QT... anyone who is currently not playing is eligible! Pm me if interested.
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eHalcyon

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Re: Mafia Queue
« Reply #36 on: July 09, 2012, 05:22:29 pm »

Yet another replacement for Z is needed, this time for Mafia VI. As nobody current has the discussion QT... anyone who is currently not playing is eligible! Pm me if interested.

Oh.  Oops. :P
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jotheonah

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Re: Mafia Queue
« Reply #37 on: July 09, 2012, 05:49:16 pm »

New people step up!
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Axxle

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Re: Mafia Queue
« Reply #38 on: July 09, 2012, 05:51:33 pm »

New people step up!
I don't want them to be turned off by mafia by being put into a scummy slot on page 61...
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Voltgloss

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Re: Mafia Queue
« Reply #39 on: July 09, 2012, 05:52:45 pm »

New people step up!
I don't want them to be turned off by mafia by being put into a scummy slot on page 61...

theory should sub in.  Just for long enough to be lynched.
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Re: Mafia Queue
« Reply #40 on: July 09, 2012, 05:53:45 pm »

New people step up!
I don't want them to be turned off by mafia by being put into a scummy slot on page 61...

theory should sub in.  Just for long enough to be lynched.

he played M1 but only long enough to get lynched he COULD LIVE in M6....maybe
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eHalcyon

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Re: Mafia Queue
« Reply #41 on: July 09, 2012, 10:51:24 pm »

I want to start the thread for RMM I.  But it's too early, right? 

/impatient
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Re: Mafia Queue
« Reply #42 on: July 09, 2012, 10:54:35 pm »

I want to start the thread for RMM I.  But it's too early, right? 

/impatient

No, it's not.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Mafia Queue
« Reply #43 on: July 09, 2012, 10:55:10 pm »

Yeah, ok, I want /in on Role Madness.

Can't resist.
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Robz888

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Re: Mafia Queue
« Reply #44 on: July 09, 2012, 10:56:40 pm »

It's never too early.
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Re: Mafia Queue
« Reply #45 on: July 09, 2012, 11:04:46 pm »

In for role madness.

Also - in for regular mafias as well.
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Re: Mafia Queue
« Reply #46 on: July 09, 2012, 11:07:08 pm »

Someone join us for Resistance II :) it's slow-paced and relaxing compared to Mafia!

(I'm not in for anything until MVI completes or I die, that game is already more than I can handle at the moment)
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Re: Mafia Queue
« Reply #47 on: July 09, 2012, 11:07:51 pm »

Someone join us for Resistance II :) it's slow-paced and relaxing compared to Mafia!

For relaxing times, make it... Resistance time.
« Last Edit: July 09, 2012, 11:11:04 pm by cayvie »
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eHalcyon

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Re: Mafia Queue
« Reply #48 on: July 09, 2012, 11:09:20 pm »

(I'm not in for anything until MVI completes or I die, that game is already more than I can handle at the moment)

This is probably why it's too early.  I will exercise restraint and wait!
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Axxle

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Re: Mafia Queue
« Reply #49 on: July 09, 2012, 11:11:03 pm »

In for role madness.

You've already /ined

Please queue me for Bastard Mafia.

Nice try though.
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Re: Mafia Queue
« Reply #50 on: July 10, 2012, 08:05:31 am »

I'll take the bait.  Queue me up for the newbie friendly game.
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Re: Mafia Queue
« Reply #51 on: July 10, 2012, 08:27:15 am »

If anyone is lookign for zxcvb6 still, he is currently in Room 2 of the funsockets beta!
In middle of a game now though
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jotheonah

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Re: Mafia Queue
« Reply #52 on: July 10, 2012, 10:20:08 am »

there's 3 rooms now? I gotta get back there. I stopped beta-in because the interface crashed halfway through literally every game I tried to play. Maybe that's fixed now though.
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Insomniac

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Re: Mafia Queue
« Reply #53 on: July 10, 2012, 10:29:13 am »

I played a game with him yesterday, mentioned that to him, he said hes really busy in RL and mafia was probably more than he could chew. Additionally since the forums aren't emailing people when they get pmd he didnt know he was being replaced, but was ok with that
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jotheonah

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Re: Mafia Queue
« Reply #54 on: July 10, 2012, 10:39:59 am »

I'm glad he's ok with it. When I PMed him I was like "Nothing personal, thanks so much for playing." So he's aware it's not any malice so much as just wanting to keep the game moving.
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Axxle

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Re: Mafia Queue
« Reply #55 on: July 12, 2012, 04:46:53 pm »

Sign ups are up for Role Madness Mafia I (formally known incorrectly as Bastard Mafia IV)

http://forum.dominionstrategy.com/index.php?topic=3385.0
« Last Edit: July 12, 2012, 04:49:57 pm by Axxle »
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eHalcyon

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Re: Mafia Queue
« Reply #56 on: July 12, 2012, 04:49:11 pm »

Sign ups are up for Role Madness Mafia I (aka. Bastard Mafia IV)

http://forum.dominionstrategy.com/index.php?topic=3385.0

To be clear, it's not a bastard game.  The only thing potentially bastardly is imbalance in roles.  I'm not actually sure which team will have the advantage, but it's probably not balanced.  It may be as swingy as a Tournament.  And I won't lie to anyone. :P
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Insomniac

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Re: Mafia Queue
« Reply #57 on: July 12, 2012, 04:50:23 pm »

Sign ups are up for Role Madness Mafia I (aka. Bastard Mafia IV)

http://forum.dominionstrategy.com/index.php?topic=3385.0

To be clear, it's not a bastard game.  The only thing potentially bastardly is imbalance in roles.  I'm not actually sure which team will have the advantage, but it's probably not balanced.  It may be as swingy as a Tournament.  And I won't lie to anyone. :P

I implore you to show me where I lied in BM3 I just gave everyone nothing :P
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

eHalcyon

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Re: Mafia Queue
« Reply #58 on: July 12, 2012, 04:55:22 pm »

Sign ups are up for Role Madness Mafia I (aka. Bastard Mafia IV)

http://forum.dominionstrategy.com/index.php?topic=3385.0

To be clear, it's not a bastard game.  The only thing potentially bastardly is imbalance in roles.  I'm not actually sure which team will have the advantage, but it's probably not balanced.  It may be as swingy as a Tournament.  And I won't lie to anyone. :P

I implore you to show me where I lied in BM3 I just gave everyone nothing :P

That game is ongoing, you can't talk about it!

I have an idea for an actual bastard game but I should let others host things.  But if someone wants to host a BM but is short on ideas, let me know. :P
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Eevee

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Re: Mafia Queue
« Reply #59 on: July 13, 2012, 04:23:27 am »

In for the next game as well now that the fools in mafia VI lynchified me.
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pingpongsam

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Re: Mafia Queue
« Reply #60 on: July 13, 2012, 06:25:48 am »

Signing up.
« Last Edit: July 13, 2012, 07:43:09 am by pingpongsam »
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Grujah

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Re: Mafia Queue
« Reply #61 on: July 13, 2012, 07:18:57 am »

PPS, no game talk outside the thread.  :-\
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Captain_Frisk

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Re: Mafia Queue
« Reply #62 on: July 13, 2012, 07:49:57 am »

And no editing.  now grujah knows things that i don't.
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pingpongsam

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Re: Mafia Queue
« Reply #63 on: July 13, 2012, 10:45:12 am »

And no editing.  now grujah knows things that i don't.

Not really, I promise. It was a reference to the game but nothing nobody playing the game doesn't know.
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Voltgloss

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Re: Mafia Queue
« Reply #64 on: July 13, 2012, 11:02:25 am »

FYI, for those interested in Mafia-VII:  I plan to start that game after Mafia-IV concludes.  Will post an announcement here to that effect once M-IV is done.
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Galzria

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Re: Mafia Queue
« Reply #65 on: July 13, 2012, 11:42:40 am »

/in of course
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Eevee

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Re: Mafia Queue
« Reply #66 on: July 13, 2012, 11:51:53 am »

Yes, in too.
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jotheonah

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Re: Mafia Queue
« Reply #67 on: July 13, 2012, 12:33:53 pm »

for the newbie game? come on guys, give other folks a chance.
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Voltgloss

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Re: Mafia Queue
« Reply #68 on: July 13, 2012, 12:38:20 pm »

If the Newbie game becomes oversubscribed, priority will be given based on how few games the players have played.  Totally new players will get first seating, then those who have only played in 1 game, then 2, etc.

Sorry Robz.  ;)
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Captain_Frisk

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Re: Mafia Queue
« Reply #69 on: July 13, 2012, 12:39:01 pm »

I'll sit out of newb game if need be - but RobZ needs to as well.

:)
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Eevee

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Re: Mafia Queue
« Reply #70 on: July 13, 2012, 01:02:00 pm »

If the Newbie game becomes oversubscribed, priority will be given based on how few games the players have played.  Totally new players will get first seating, then those who have only played in 1 game, then 2, etc.

Sorry Robz.  ;)
Uuh didnt realize its a newbie game, I dont need to get in then.. although I'll still play if you need people.
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ehunt

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Re: Mafia Queue
« Reply #71 on: July 13, 2012, 01:20:14 pm »

I am designing a nine player game similar to MV. I am new to this so I'm a bit concerned about balance issues. Would someone who's not interested in playing but understands balance issues contact me to see about balance issues?
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Voltgloss

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Re: Mafia Queue
« Reply #72 on: July 13, 2012, 01:24:28 pm »

I am designing a nine player game similar to MV. I am new to this so I'm a bit concerned about balance issues. Would someone who's not interested in playing but understands balance issues contact me to see about balance issues?

I'm happy to help.  Shoot me a PM.
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Robz888

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Re: Mafia Queue
« Reply #73 on: July 13, 2012, 01:40:10 pm »

In for the newbie game. PLEEEEEEEASE.
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Robz888

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Re: Mafia Queue
« Reply #74 on: July 13, 2012, 01:40:31 pm »

If you want them to get a good feel for how mafia works, I need to be in it.
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Galzria

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Re: Mafia Queue
« Reply #75 on: July 13, 2012, 01:45:45 pm »

If you want them to get a good feel for how mafia works, I need to be in it.

You just don't want me to catch up, AND have a more perfect record than you.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Mafia Queue
« Reply #76 on: July 13, 2012, 01:50:06 pm »

If you want them to get a good feel for how mafia works, I need to be in it.

Are you going to lead them all down the garden path of wrongheaded analysis if you're scum?  Like in M-II?  I learned so much that was wrong there, at your and Galz's hands.  ;)
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Voltgloss

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Re: Mafia Queue
« Reply #77 on: July 13, 2012, 01:51:01 pm »

Seriously though, I do think having a couple of experienced people in the newbie game will be good.  I am just worried about them crowding out the new players.
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Robz888

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Re: Mafia Queue
« Reply #78 on: July 13, 2012, 02:02:14 pm »

Seriously though, I do think having a couple of experienced people in the newbie game will be good.  I am just worried about them crowding out the new players.

I agree. But you have to include me. I am a Forum Games tradition!! And I don't want Galzria to catch me :)
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Young Nick

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Re: Mafia Queue
« Reply #79 on: July 13, 2012, 02:02:56 pm »

Include neither?
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Axxle

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Re: Mafia Queue
« Reply #80 on: July 13, 2012, 02:03:29 pm »

Newbie games in mafiascum have 6 newbies, 2 players that have played at least two games so know the ropes, and 1 semi-expert to teach the ropes.  It seems to be a good combination.
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Voltgloss

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Re: Mafia Queue
« Reply #81 on: July 13, 2012, 02:19:17 pm »

Newbie games in mafiascum have 6 newbies, 2 players that have played at least two games so know the ropes, and 1 semi-expert to teach the ropes.  It seems to be a good combination.

So applying that rubric to the folks who've expressed interest so far, we have the following tiers:

New players (0 or 1 games)
1. Young Nick
2. manda2014
3. shark_bait
4. timchen
5. pingpongsam

Semi-experienced (2 or more games)
6. Eevee
7. Captain_Frisk
8. Galzria

Robz (Robz)
888. Robz

...which is 5-3-1, but looks close enough.  OK, Mafia-VII will consist of these 9 players.  Game will start after Mafia-IV ends.  Looking forward to it, all  :)
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Galzria

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Re: Mafia Queue
« Reply #82 on: July 13, 2012, 02:24:57 pm »

Robz is more useful to teach if he isn't busy deceiving. Thus Robz = obvtown. One clear, 5 to go (I'm town, obviously (trust me!)). EZmode.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Mafia Queue
« Reply #83 on: July 13, 2012, 02:33:46 pm »

Robz is more useful to teach if he isn't busy deceiving. Thus Robz = obvtown. One clear, 5 to go (I'm town, obviously (trust me!)). EZmode.
You're missing 2 people in your count.  Scumbuddies perhaps?
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

jotheonah

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Re: Mafia Queue
« Reply #84 on: July 13, 2012, 02:34:41 pm »

Here is an idea I had:

Wish list mafia.

Everyone signs up, then PMs me the role and alignment they would like in the game. Then I figure out how to create a balanced setup that lets everyone get something like what they want (splitting the scum into multiple teams, giving people a weak version of the role they asked for, making someone else stronger to make up for it, etc.)

Then, not only does everyone (sort of) get to play the part of their choice, but you can analyze peoples' roles based on what you think they would ask for.

Do people think this would be fun, or a horrible disaster, or both?
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Galzria

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Re: Mafia Queue
« Reply #85 on: July 13, 2012, 02:35:33 pm »

Robz is more useful to teach if he isn't busy deceiving. Thus Robz = obvtown. One clear, 5 to go (I'm town, obviously (trust me!)). EZmode.
You're missing 2 people in your count.  Scumbuddies perhaps?

Hey! You're not in the town! The new people were supposed to pick that up! Shoo!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Mafia Queue
« Reply #86 on: July 13, 2012, 02:36:03 pm »

Here is an idea I had:

Wish list mafia.

Everyone signs up, then PMs me the role and alignment they would like in the game. Then I figure out how to create a balanced setup that lets everyone get something like what they want (splitting the scum into multiple teams, giving people a weak version of the role they asked for, making someone else stronger to make up for it, etc.)

Then, not only does everyone (sort of) get to play the part of their choice, but you can analyze peoples' roles based on what you think they would ask for.

Do people think this would be fun, or a horrible disaster, or both?
Should be fun for us.  Sounds horrid for you.  It'd be interesting to see how people play up the meta game since we all know everyone else is playing a role they like.  Never lynch O.
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jotheonah

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Re: Mafia Queue
« Reply #87 on: July 13, 2012, 02:37:15 pm »

It might have to be a quasi-bastard game.
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jotheonah

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Re: Mafia Queue
« Reply #88 on: July 13, 2012, 02:38:01 pm »

Honestly, I don't have to mod it. If a more experienced mod wanted to steal the idea, I'd be fine with it, as long as they let me play.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Galzria

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Re: Mafia Queue
« Reply #89 on: July 13, 2012, 02:38:05 pm »

Here is an idea I had:

Wish list mafia.

Everyone signs up, then PMs me the role and alignment they would like in the game. Then I figure out how to create a balanced setup that lets everyone get something like what they want (splitting the scum into multiple teams, giving people a weak version of the role they asked for, making someone else stronger to make up for it, etc.)

Then, not only does everyone (sort of) get to play the part of their choice, but you can analyze peoples' roles based on what you think they would ask for.

Do people think this would be fun, or a horrible disaster, or both?

I had already considered it. If I spent more time at a PC instead of on my mobile I would've hosted it. As is, I'm not sure I could mod a game well without regular PC access (When I'm home and not exhausted).

Would be interesting though.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: Mafia Queue
« Reply #90 on: July 13, 2012, 02:42:00 pm »

Here is an idea I had:

Wish list mafia.

Everyone signs up, then PMs me the role and alignment they would like in the game. Then I figure out how to create a balanced setup that lets everyone get something like what they want (splitting the scum into multiple teams, giving people a weak version of the role they asked for, making someone else stronger to make up for it, etc.)

Then, not only does everyone (sort of) get to play the part of their choice, but you can analyze peoples' roles based on what you think they would ask for.

Do people think this would be fun, or a horrible disaster, or both?

Something that's quite less interesting, but still interesting, and a version I have played in real life, is to let the narrator assign all the roles instead of choosing them randomly. (I think all our non-bastard mafia games had random role assignments.) So you get to say, "Oh, Joe is the narrator, I bet he made his girlfriend a mafia," or whatever. I like this version becomes I get to be mafia a disproportionate number of times, as narrators like choosing me to be evil lying scum.
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O

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Re: Mafia Queue
« Reply #91 on: July 13, 2012, 04:44:22 pm »

Here is an idea I had:

Wish list mafia.

Everyone signs up, then PMs me the role and alignment they would like in the game. Then I figure out how to create a balanced setup that lets everyone get something like what they want (splitting the scum into multiple teams, giving people a weak version of the role they asked for, making someone else stronger to make up for it, etc.)

Then, not only does everyone (sort of) get to play the part of their choice, but you can analyze peoples' roles based on what you think they would ask for.

Do people think this would be fun, or a horrible disaster, or both?

Something that's quite less interesting, but still interesting, and a version I have played in real life, is to let the narrator assign all the roles instead of choosing them randomly. (I think all our non-bastard mafia games had random role assignments.) So you get to say, "Oh, Joe is the narrator, I bet he made his girlfriend a mafia," or whatever. I like this version becomes I get to be mafia a disproportionate number of times, as narrators like choosing me to be evil lying scum.

Eh, town MI/MIII with trollish methods, then scum MIV/MV. Not necessarily random now.
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Grujah

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Re: Mafia Queue
« Reply #92 on: July 13, 2012, 05:03:05 pm »

Here is an idea I had:

Wish list mafia.

Everyone signs up, then PMs me the role and alignment they would like in the game. Then I figure out how to create a balanced setup that lets everyone get something like what they want (splitting the scum into multiple teams, giving people a weak version of the role they asked for, making someone else stronger to make up for it, etc.)

Then, not only does everyone (sort of) get to play the part of their choice, but you can analyze peoples' roles based on what you think they would ask for.

Do people think this would be fun, or a horrible disaster, or both?

Maybe better they send you a dominion card name and than you return the role and alignment.
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jotheonah

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Re: Mafia Queue
« Reply #93 on: July 13, 2012, 05:11:45 pm »

Here is an idea I had:

Wish list mafia.

Everyone signs up, then PMs me the role and alignment they would like in the game. Then I figure out how to create a balanced setup that lets everyone get something like what they want (splitting the scum into multiple teams, giving people a weak version of the role they asked for, making someone else stronger to make up for it, etc.)

Then, not only does everyone (sort of) get to play the part of their choice, but you can analyze peoples' roles based on what you think they would ask for.

Do people think this would be fun, or a horrible disaster, or both?

Maybe better they send you a dominion card name and than you return the role and alignment.

That would be cute.
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Re: Mafia Queue
« Reply #94 on: July 13, 2012, 05:21:07 pm »

Here is an idea I had:

Wish list mafia.

Everyone signs up, then PMs me the role and alignment they would like in the game. Then I figure out how to create a balanced setup that lets everyone get something like what they want (splitting the scum into multiple teams, giving people a weak version of the role they asked for, making someone else stronger to make up for it, etc.)

Then, not only does everyone (sort of) get to play the part of their choice, but you can analyze peoples' roles based on what you think they would ask for.

Do people think this would be fun, or a horrible disaster, or both?

Maybe better they send you a dominion card name and than you return the role and alignment.

That would be cute.

I want to be Colony!! Actually that's probably some sort of cultist.
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Ozle

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Re: Mafia Queue
« Reply #95 on: July 14, 2012, 12:56:33 pm »

Ill give a go at the next bastard mafia game odding if no one else has asked.

I am a proper bastard though...
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Re: Mafia Queue
« Reply #96 on: July 14, 2012, 01:02:17 pm »

Now that M-IV is done, I will be starting M-VII shortly.  Thread and PMs will be out a little later today.

EDIT:  M-VII has started and is in the pre-game phase.
« Last Edit: July 14, 2012, 02:04:04 pm by Voltgloss »
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Re: Mafia Queue
« Reply #97 on: July 14, 2012, 05:57:17 pm »

I have a bastard Mafia ready to go, its not particularily bastardy but it should be called that because its also a murder mystery as well as a Mafia game!

(Amazing what you can find the time to do when you are sick in bed all day!)

Got room for 14 people.
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Re: Mafia Queue
« Reply #98 on: July 14, 2012, 06:04:36 pm »

I have a bastard Mafia ready to go, its not particularily bastardy but it should be called that because its also a murder mystery as well as a Mafia game!

(Amazing what you can find the time to do when you are sick in bed all day!)

Got room for 14 people.

If I sign up, would I have to write in character?  Because I'll tell you right now that I cannot do a British accent, or any accent for that matter.
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Re: Mafia Queue
« Reply #99 on: July 14, 2012, 06:05:52 pm »

Nope! No posting restrictions at all
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Re: Mafia Queue
« Reply #100 on: July 14, 2012, 06:09:05 pm »

I am in for all games automatically, Ozle, so in.
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Re: Mafia Queue
« Reply #101 on: July 14, 2012, 06:09:51 pm »

I am in for all games automatically, Ozle, so in.

Plus there will be more than one win condition, so you could catch Galzria up!
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Re: Mafia Queue
« Reply #102 on: July 14, 2012, 06:10:43 pm »

Clearly, I should have signed up for something else too. Lynched D1 in MV, night-killed night 1 in MVI... people don't like me. I'm in for whatever Mafia is going on next that's open for signups.
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Re: Mafia Queue
« Reply #103 on: July 14, 2012, 06:11:07 pm »

I am in for all games automatically, Ozle, so in.

Plus there will be more than one win condition, so you could catch Galzria up!

I have to go pick the grains of salt out of my wounds now.
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Re: Mafia Queue
« Reply #104 on: July 14, 2012, 07:19:38 pm »

Queue me up for murder mystery Bastard Mafia, please!  :)
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Re: Mafia Queue
« Reply #105 on: July 14, 2012, 08:49:44 pm »

I have a bastard Mafia ready to go, its not particularily bastardy but it should be called that because its also a murder mystery as well as a Mafia game!

(Amazing what you can find the time to do when you are sick in bed all day!)

Got room for 14 people.

In
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #106 on: July 15, 2012, 02:04:48 am »

I'll be in for that
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Re: Mafia Queue
« Reply #107 on: July 15, 2012, 01:23:02 pm »

As my in rules indicate. In
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Re: Mafia Queue
« Reply #108 on: July 19, 2012, 11:34:07 am »

One more idea when we get more (10ish?) games in:

Second Chance Mafia
Only people who were in at least 2 games, at least 1 as scum and at least 1 as not scum may enter.
You get to replay one of the roles you were before.
 ;D
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Re: Mafia Queue
« Reply #109 on: July 19, 2012, 11:39:11 am »

I was cooking up an idea for Schroedinger's mafia - in which you were playing in 2 games simultaneously - with 2 different roles, but which role was which was unknown and only collapsed on observation. 

I couldn't figure out how to make it work well enough to actually try to run though.
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Re: Mafia Queue
« Reply #110 on: July 19, 2012, 11:52:46 am »

But...you aren't supposed to know if your alive or dead or not until you open the box...and if you play 2 roles then you would.

What if you ran it on QT, 2 games. Each player has a partner. if either of you die your dead. You don't get the QT for the game you aren't in.
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Re: Mafia Queue
« Reply #111 on: July 19, 2012, 11:57:37 am »

I was cooking up an idea for Schroedinger's mafia - in which you were playing in 2 games simultaneously - with 2 different roles, but which role was which was unknown and only collapsed on observation. 

I couldn't figure out how to make it work well enough to actually try to run though.

Schroedinger's Mafia
- The town consists of 7 Boxes, 1 Town Cop, and 1 Mafia Cop.

- Each night, the Town Cop and Mafia Cop must select a single player to investigate.  A Cop cannot investigate the same player more than once.  If they do not select a target, their target will be randomly rolled.

--- If the investigated player is a Box, then the Mod rolls a 4-sided die.  On a 1, the player becomes a Poison.  On a 2-4, the player becomes a Cat.  The investigating Cop is told the player's alignment (Cats are Town-aligned; Poison is Mafia-aligned).  The player is also told at the start of the Day that their role has changed, and, if Poison, they receive the Mafia QT link.

--- If the investigated player is already a Cat or Poison, the investigating Cop is told the player's alignment.

--- The Mafia Cop is investigation-immune.  If the Town Cop investigates him, he is read as Town.  (If the Mafia Cop investigates the Town Cop, he receives a "Town" result but is not told the target's role, i.e., that his target is the Town Cop.)

--- Boxes, Cats, and Poison have no abilities, other than their vote (and the fact that a Box's alignment is not determined until investigated).

--- If both Cops die, all remaining Boxes immediately become Cats or Poison (using the same random roll procedure as if they were investigated).  Each such player is informed of their role at that time.

--- The Mafia team has their normal factional nightkill, with one restriction:  they cannot choose to nightkill the same player being targeted by the Mafia Cop that night.

--- The game has a night start, with one restriction:  the Mafia cannot use their nightkill on the first night. 

Thoughts, gang?
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Grujah

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Re: Mafia Queue
« Reply #112 on: July 19, 2012, 02:24:55 pm »

Volt - sounds fun :D
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Re: Mafia Queue
« Reply #113 on: July 19, 2012, 02:38:36 pm »

I was cooking up an idea for Schroedinger's mafia - in which you were playing in 2 games simultaneously - with 2 different roles, but which role was which was unknown and only collapsed on observation. 

I couldn't figure out how to make it work well enough to actually try to run though.

Schroedinger's Mafia
- The town consists of 7 Boxes, 1 Town Cop, and 1 Mafia Cop.

- Each night, the Town Cop and Mafia Cop must select a single player to investigate.  A Cop cannot investigate the same player more than once.  If they do not select a target, their target will be randomly rolled.

--- If the investigated player is a Box, then the Mod rolls a 4-sided die.  On a 1, the player becomes a Poison.  On a 2-4, the player becomes a Cat.  The investigating Cop is told the player's alignment (Cats are Town-aligned; Poison is Mafia-aligned).  The player is also told at the start of the Day that their role has changed, and, if Poison, they receive the Mafia QT link.

--- If the investigated player is already a Cat or Poison, the investigating Cop is told the player's alignment.

--- The Mafia Cop is investigation-immune.  If the Town Cop investigates him, he is read as Town.  (If the Mafia Cop investigates the Town Cop, he receives a "Town" result but is not told the target's role, i.e., that his target is the Town Cop.)

--- Boxes, Cats, and Poison have no abilities, other than their vote (and the fact that a Box's alignment is not determined until investigated).

--- If both Cops die, all remaining Boxes immediately become Cats or Poison (using the same random roll procedure as if they were investigated).  Each such player is informed of their role at that time.

--- The Mafia team has their normal factional nightkill, with one restriction:  they cannot choose to nightkill the same player being targeted by the Mafia Cop that night.

--- The game has a night start, with one restriction:  the Mafia cannot use their nightkill on the first night. 

Thoughts, gang?

Only if I can be a cop! /in for whatever gets started. ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Mafia Queue
« Reply #114 on: July 19, 2012, 07:02:09 pm »

Man, I want to run a big, simple game of mafia. No crazy roles.
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Galzria

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Re: Mafia Queue
« Reply #115 on: July 19, 2012, 07:16:40 pm »

Man, I want to run a big, simple game of mafia. No crazy roles.

I kinda like the nice, easy, relaxing 9 player setup for that. It's SO MUCH less stressful when you don't have 2000+ posts D1.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #116 on: July 19, 2012, 08:50:55 pm »

Man, I want to run a big, simple game of mafia. No crazy roles.

I kinda like the nice, easy, relaxing 9 player setup for that. It's SO MUCH less stressful when you don't have 2000+ posts D1.

...and boring because there's not shit to talk about.
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Re: Mafia Queue
« Reply #117 on: July 20, 2012, 03:59:37 am »

Man, I want to run a big, simple game of mafia. No crazy roles.

I thought thats what I was signing up for in VI!
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Re: Mafia Queue
« Reply #118 on: July 20, 2012, 04:26:32 am »

Man, I want to run a big, simple game of mafia. No crazy roles.

I thought thats what I was signing up for in VI!
+1
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Re: Mafia Queue
« Reply #119 on: July 24, 2012, 02:56:25 am »

Shhh, no carping from dead players
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Re: Mafia Queue
« Reply #120 on: July 24, 2012, 03:26:19 am »

Carp carp carp

Magicarp carp

Stump.
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Re: Mafia Queue
« Reply #121 on: July 24, 2012, 04:27:58 am »

Shhh, no carping from dead players

But, but but....buuuuuuut....
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Re: Mafia Queue
« Reply #122 on: July 24, 2012, 04:58:56 am »

Shhh, no carping from dead players
We weren't dead yet.
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Re: Mafia Queue
« Reply #123 on: July 25, 2012, 06:00:41 pm »

Still need one player so we can get BMMMM I off the ground.

PM's all written and ready to go.
Flavour text Done

But im about to go to bed, and then early to work tomorrow!
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Re: Mafia Queue
« Reply #124 on: July 26, 2012, 03:18:49 am »

I'm in for any non-bastard standard (as in, lynching and nightkilling, no crazy point stuff) mafia games
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Re: Mafia Queue
« Reply #125 on: July 26, 2012, 03:34:27 am »

I'm in for any non-bastard standard (as in, lynching and nightkilling, no crazy point stuff) mafia games

sign up for blitz mafia ;)
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Re: Mafia Queue
« Reply #126 on: July 26, 2012, 03:36:20 am »

I'm in for any non-bastard standard (as in, lynching and nightkilling, no crazy point stuff) mafia games

What if it was role madness without the points?
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Re: Mafia Queue
« Reply #127 on: July 26, 2012, 03:37:25 am »

I'm in for any non-bastard standard (as in, lynching and nightkilling, no crazy point stuff) mafia games

What if it was role madness without the points?

Alright with me. I just want the standard Lynch/NK setup with little/no lying from the mod (BM2 was... well...)
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Re: Mafia Queue
« Reply #128 on: July 26, 2012, 09:18:24 am »

My game stats after MVI (or maybe even MVII if I want to wait for newbies) Ends.

I found many awesome setups on mafiascum (Pick your Power, Rebels in Palace etc), but I boiled it down to 2 that I want:

Pick Your Poison - 3 mafia, 10 Townies. Mafia picks 3 out of 5 roles that some townies will get.

Or a smaller one,
Carbon-14 - with 1 Cop, 1 Seer, 3 Towines and (2 Mafia OR 2 Werewolves). So, one of Cop/Seer is always useless.

Thoughts?
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Re: Mafia Queue
« Reply #129 on: July 26, 2012, 05:24:45 pm »

I want a game that starts with a no-kill night. (Everyone can use their night abilities, except ones that would kill people)

That way, we don't have this whole ARGUE ENDLESSLY DAY 1 WITH NO TOWN INFORMATION dealie
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Re: Mafia Queue
« Reply #130 on: July 26, 2012, 05:26:53 pm »

trouble is thats a massive advantage to the town.
The best way would be to start at night with an extra townie, and lose a person to the mafia night kill. Sucks to be that person!
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Re: Mafia Queue
« Reply #131 on: July 26, 2012, 05:27:20 pm »

Besides, I gave you a murder to solve from Day 1!
Haha
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Re: Mafia Queue
« Reply #132 on: July 26, 2012, 05:34:56 pm »

We could run a nightless setup. ;)
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Re: Mafia Queue
« Reply #133 on: July 26, 2012, 05:35:39 pm »

We could run a nightless setup. ;)

Day actions! Give me them!

Daytime vig kill: eHalcyon
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Re: Mafia Queue
« Reply #134 on: July 26, 2012, 05:37:43 pm »

Also you guys should go sign up for Blitz Mafia and give me times that work
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cayvie

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Re: Mafia Queue
« Reply #135 on: July 26, 2012, 06:00:22 pm »

trouble is thats a massive advantage to the town.
The best way would be to start at night with an extra townie, and lose a person to the mafia night kill. Sucks to be that person!

Well, if it's a massive advantage to the town, that can just be balanced by making the scum stronger, right?
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eHalcyon

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Re: Mafia Queue
« Reply #136 on: July 26, 2012, 07:51:32 pm »

We may be looking for a replacement for Axxle in RMMI.  Send me a PM if you're interested!
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cayvie

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Re: Mafia Queue
« Reply #137 on: July 26, 2012, 10:54:46 pm »

I have a Tarot themed Mafia game setup in the works!
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Captain_Frisk

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Re: Mafia Queue
« Reply #138 on: July 26, 2012, 10:56:52 pm »

In.  Start it
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Galzria

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Re: Mafia Queue
« Reply #139 on: July 26, 2012, 11:07:34 pm »

Holy **** I have a ton of threads and posts to read. 7 games, by last count, and 1001 QT's to each, plus the PM's of Diplomacy. :'(

Oh, and @Grujah, /in
Also, @Cayvie, /in

.....
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Mafia Queue
« Reply #140 on: July 26, 2012, 11:21:18 pm »

Why haven't these started yet?
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Robz888

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Re: Mafia Queue
« Reply #141 on: July 26, 2012, 11:34:00 pm »

In for Cayvie's game.
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cayvie

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Re: Mafia Queue
« Reply #142 on: July 26, 2012, 11:58:02 pm »

The Tarot setup is for 16-23 players.

I'm wondering if that's actually too big for this forum right now.
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ftl

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Re: Mafia Queue
« Reply #143 on: July 27, 2012, 12:05:03 am »

Omg that game would be huge.

I probably won't be in for a serious Mafia until RMMMMI completes.
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jotheonah

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Re: Mafia Queue
« Reply #144 on: July 27, 2012, 12:19:31 am »

If I try to sign up for another game, shoot me.


In one of the games I'm already playing.




That way the number of games I'm in will stay the same.
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Morgrim7

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Re: Mafia Queue
« Reply #145 on: July 27, 2012, 12:25:58 am »

Have a BM game ready.
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Galzria

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Re: Mafia Queue
« Reply #146 on: July 27, 2012, 12:30:48 am »

Have a BM game ready.

Does it involve being forced to vote someone every time you post more than an hour apart? Plus being forced to hammer at every opportunity - including (and especially) self-hammering?

SO /in!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Morgrim7

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Re: Mafia Queue
« Reply #147 on: July 27, 2012, 12:33:21 am »

Have a BM game ready.

Does it involve being forced to vote someone every time you post more than an hour apart? Plus being forced to hammer at every opportunity - including (and especially) self-hammering?

SO /in!
Hahahaha I cannot give away the roles.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Morgrim7

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Re: Mafia Queue
« Reply #148 on: July 27, 2012, 12:34:17 am »

Oh, when should I start it up?
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"Oh sweet merciful heavens.

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Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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Captain_Frisk

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Re: Mafia Queue
« Reply #149 on: July 27, 2012, 12:51:07 am »

Have a BM game ready.

Does it involve being forced to vote someone every time you post more than an hour apart? Plus being forced to hammer at every opportunity - including (and especially) self-hammering?

SO /in!

Don't give me any ideas.
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Galzria

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Re: Mafia Queue
« Reply #150 on: July 27, 2012, 12:55:00 am »

Oh, when should I start it up?

Honestly? (and you can lynch me for saying this) Probably after SOMETHING ends somewhere. I think my brain might explode otherwise.

I need to dig up the post where people were laughing at Robz for being crazy enough to be in TWO (*Gasp!*) Mafia games at the same time....
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Morgrim7

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Re: Mafia Queue
« Reply #151 on: July 27, 2012, 12:55:45 am »

Oh, when should I start it up?

Honestly? (and you can lynch me for saying this) Probably after SOMETHING ends somewhere. I think my brain might explode otherwise.

I need to dig up the post where people were laughing at Robz for being crazy enough to be in TWO (*Gasp!*) Mafia games at the same time....
Ok. sign up thread open.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Voltgloss

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Re: Mafia Queue
« Reply #152 on: July 27, 2012, 01:17:13 am »

I am so in for cayvie's game.  In in in.
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Dsell

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Re: Mafia Queue
« Reply #153 on: July 27, 2012, 02:38:35 am »

Honestly? (and you can lynch me for saying this) Probably after SOMETHING ends somewhere. I think my brain might explode otherwise.

I think this actually is one to many mafia for me! Just don't have the time. Galzria gets the chance to overtake me, after all.

They ARE human!! :O


Maybe.
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cayvie

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Re: Mafia Queue
« Reply #154 on: July 30, 2012, 04:55:08 am »

Okay, amazingly, I think I actually have a workable version of my Mafia Tarot deck.

So, uh, put me in line to Mod Mafia IX, I guess!

I was inspired by the Great Idea Mafia Open setup. I've tweaked my version a little to ensure more balance between the various factions.

I think it's going to be a partially open setup; I'm going to reveal what roles all the pip and face cards are assigned to, but not what the Major Arcana do. They're... special.

Here's a sample setup spread:

Town
5 Vanilla Townies
2 Masons
1 Cop (Mafia/Non-Mafia)
1 Backup Tracker
1 One-Shot Strongman Vig
1 One-Shot Dayvig
1 Innocent Child

Mafia
1 Mafia Roleblocker
1 Mafia Doctor
1 Mafia Watcher

Werewolves
1 Werewolf Tracker
1 Ninja Werewolf

Third Party
1 Werewolf-Immune SK

? ? ?
The High Priestess
The Hermit
The Sun
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jotheonah

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Re: Mafia Queue
« Reply #155 on: July 30, 2012, 09:56:07 am »

Cayvie, I can't see myself playing in a game of that magnitude, but if you need a deputy mod when the time comes I'd be happy to serve. (I'd love to watch that one from the inside knows-the-set-up side)
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Voltgloss

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Re: Mafia Queue
« Reply #156 on: July 30, 2012, 10:48:28 am »

One Backup Tracker, but no Town Tracker?  Does the Backup Tracker spontaneously become a Werewolf if the Werewolf Tracker dies?

...or does the town get a reward for killing the Werewolf Tracker by having the (Town) Backup Tracker suddenly become a Tracker?  That's... kind of an interesting mechanic, actually.  Makes the Mafia maybe think twice about trying to kill Werewolves.
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eHalcyon

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Re: Mafia Queue
« Reply #157 on: July 30, 2012, 12:23:10 pm »

Mafia doctor whaaaaat.
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Eevee

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Re: Mafia Queue
« Reply #158 on: July 30, 2012, 12:48:03 pm »

I would be in for that cayvie, looks awesome.
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Re: Mafia Queue
« Reply #159 on: July 30, 2012, 12:48:19 pm »

I would be in for that cayvie, looks awesome.
And dibs on mafia doctor please.
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Galzria

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Re: Mafia Queue
« Reply #160 on: July 30, 2012, 12:49:33 pm »

I would be in for that cayvie, looks awesome.
And dibs on mafia doctor please.

I wanna be on Fuzzy's scum team... It'd be fun!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

yuma

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Re: Mafia Queue
« Reply #161 on: July 30, 2012, 12:52:28 pm »

So I would like to host a newbie/loser's mafia game... same structure as pops first one... mostly one that is a little more basic and simple (perhaps for people that want to play but are a bit intimidated by all of the intricacies of the games going on right now, as well as cayvie's).

But I don't want to step on any toes by running another game parallel to the ones already running and the ones about to start.

I don't want to not include the regular people that want to play, but I think I might give priority registration to newer players and players that haven't played as well... like a few days priority registration... and then accept more experienced players.

Thoughts?
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Insomniac

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Re: Mafia Queue
« Reply #162 on: July 30, 2012, 12:52:46 pm »

Okay, amazingly, I think I actually have a workable version of my Mafia Tarot deck.

So, uh, put me in line to Mod Mafia IX, I guess!

I was inspired by the Great Idea Mafia Open setup. I've tweaked my version a little to ensure more balance between the various factions.

I think it's going to be a partially open setup; I'm going to reveal what roles all the pip and face cards are assigned to, but not what the Major Arcana do. They're... special.

Here's a sample setup spread:

Town
5 Vanilla Townies
2 Masons
1 Cop (Mafia/Non-Mafia)
1 Backup Tracker
1 One-Shot Strongman Vig
1 One-Shot Dayvig
1 Innocent Child

Mafia
1 Mafia Roleblocker
1 Mafia Doctor
1 Mafia Watcher

Werewolves
1 Werewolf Tracker
1 Ninja Werewolf

Third Party
1 Werewolf-Immune SK

? ? ?
The High Priestess
The Hermit
The Sun

In
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Ozle

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Re: Mafia Queue
« Reply #163 on: July 30, 2012, 01:18:48 pm »

23 people game will be hard to find the numbers for to be honest, as well as people dropping out
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Captain_Frisk

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Re: Mafia Queue
« Reply #164 on: July 30, 2012, 01:20:24 pm »

23 people game will be hard to find the numbers for to be honest, as well as people dropping out

I count 18?  I read the 3 tarot cards as something that may either move around, or may or may not replace vanilla townies?
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cayvie

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Re: Mafia Queue
« Reply #165 on: July 30, 2012, 02:41:58 pm »

Cayvie, I can't see myself playing in a game of that magnitude, but if you need a deputy mod when the time comes I'd be happy to serve. (I'd love to watch that one from the inside knows-the-set-up side)

DONE
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cayvie

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Re: Mafia Queue
« Reply #166 on: July 30, 2012, 02:43:10 pm »

Also: the game does not need 21 players, that was just a sample deal of 21 cards.

Any number ~14+ should work.

Yes, in that sample deal, the backup tracker would become a tracker after the scum tracker died.
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yuma

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Re: Mafia Queue
« Reply #167 on: July 31, 2012, 10:44:57 pm »

cayvie and I had a miscommunication... so I pulled my game from the board and will post it later... So I guess she will be XI and I will be X, unless someone else is also in front of me that I missed.
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eHalcyon

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Re: Mafia Queue
« Reply #168 on: July 31, 2012, 11:49:32 pm »

cayvie and I had a miscommunication... so I pulled my game from the board and will post it later... So I guess she will be XI and I will be X, unless someone else is also in front of me that I missed.

Wha?  Do we even have a IX queued up yet?
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Captain_Frisk

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Re: Mafia Queue
« Reply #169 on: August 01, 2012, 12:01:49 am »

start them all!
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cayvie

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Re: Mafia Queue
« Reply #170 on: August 01, 2012, 03:46:52 am »

I'm IX.

Do you really think I should post a signup for my game?

There's FOUR open signups right now, and five games currently running.

edit--i guess my game would be the fourth.
« Last Edit: August 01, 2012, 03:53:15 am by cayvie »
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yuma

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Re: Mafia Queue
« Reply #171 on: August 01, 2012, 09:36:18 am »

cayvie and I had a miscommunication... so I pulled my game from the board and will post it later... So I guess she will be XI and I will be X, unless someone else is also in front of me that I missed.

Wha?  Do we even have a IX queued up yet?

Stupid Roman numerals....
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Captain_Frisk

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Re: Mafia Queue
« Reply #172 on: August 01, 2012, 09:42:42 am »

I'm IX.

Do you really think I should post a signup for my game?

There's FOUR open signups right now, and five games currently running.

edit--i guess my game would be the fourth.

vote: cayvie for editing.

Yes - post it
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Galzria

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Re: Mafia Queue
« Reply #173 on: August 01, 2012, 09:51:14 am »

I'm IX.

Do you really think I should post a signup for my game?

There's FOUR open signups right now, and five games currently running.

edit--i guess my game would be the fourth.

vote: cayvie for editing.

Yes - post it

Ehh, I'm not sold on having too many sign-up threads open. People may forget what they've signed up for and where. Once a game is going you're involved, so it doesn't slip your mind - but I could see someone signing up for multiple games, having them start, and then realizing they committed to too many.

We're working with about the same 15+ people at this point, and most will be in for whatever is running, I don't know that there's a need to have it listed so far in advance of other games (games that will launch before it) even having started.

I would wait to post sign-ups until VIII starts, but that's just me. I don't think it would HURT to have it there now, but I think it might clutter things up.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Ozle

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Re: Mafia Queue
« Reply #174 on: August 01, 2012, 03:35:15 pm »

Im having too much fun modding!

Although it was an ambitious first game I think its going alright!
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Re: Mafia Queue
« Reply #175 on: August 03, 2012, 01:18:51 pm »

I actually have an interesting idea for a blitz mafia 2 already that involves playing dominion on isotropic/goko in pods of 4
1 PR
2 VT
1 Scum

Mafia happens in the chat during the game with everyone submitting there votes to me after via the thread where I will also resolve the night actions sent to me by PM after the game. The winner of the game of dominion gets one of two options in addition to any roles they may have.
1) Choose to 1 shot COP someone NOT in there pod.
2) Choose to 1 shot doctor someone NOT in there pod.

Once a pod gets down to size TWO (probably after one game) it will be combined with another pod of 2. To make a new pod of 4. The game ends like any regular game of mafia when the mafia are eliminated or control half of the town. The town consists of everyone playing the game, while your pods are like neighbourhoods in that town.

Thoughts?
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jotheonah

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Re: Mafia Queue
« Reply #176 on: August 04, 2012, 07:11:40 pm »

Dibs on modding the next BM after Morgrim's. I'm calling it TBRMM - Truly Bastard Role Madness Mafia. Glooble has seen the set up (still in progress) and agrees it's pretty awesome.
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Re: Mafia Queue
« Reply #177 on: August 04, 2012, 07:23:23 pm »

Ubelievably, I, Robz888, have a mind to host a regular mafia game at some point. I have a good idea to assign roles and powers to people based on their behavior and reputations in previous games.

But since there are a million games going on, and a million games scheduled, and I like playing them, this may have to wait indefinitely.
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Re: Mafia Queue
« Reply #178 on: August 04, 2012, 07:24:13 pm »

Ubelievably, I, Robz888, have a mind to host a regular mafia game at some point. I have a good idea to assign roles and powers to people based on their behavior and reputations in previous games.

But since there are a million games going on, and a million games scheduled, and I like playing them, this may have to wait indefinitely.


So an early vote for Galzria to be SK/Vigilante then?
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Re: Mafia Queue
« Reply #179 on: August 04, 2012, 07:25:51 pm »

Ubelievably, I, Robz888, have a mind to host a regular mafia game at some point. I have a good idea to assign roles and powers to people based on their behavior and reputations in previous games.

But since there are a million games going on, and a million games scheduled, and I like playing them, this may have to wait indefinitely.


So an early vote for Galzria to be SK/Vigilante then?

It'll be more subtle than that.
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Re: Mafia Queue
« Reply #180 on: August 04, 2012, 07:26:24 pm »

One shot SK/Vig then? Possibly with 1 shot bulletproof and a hider role that is actually a commuter role?
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Re: Mafia Queue
« Reply #181 on: August 04, 2012, 07:31:21 pm »

Morgrim as combination Doublevoter/Hammerer.

COVER YOUR HEADS EVERYBODY
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Morgrim7

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Re: Mafia Queue
« Reply #182 on: August 04, 2012, 07:43:04 pm »

Morgrim as combination Doublevoter/Hammerer.

COVER YOUR HEADS EVERYBODY
Shhh!!!
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Galzria

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Re: Mafia Queue
« Reply #183 on: August 04, 2012, 07:46:46 pm »

Ubelievably, I, Robz888, have a mind to host a regular mafia game at some point. I have a good idea to assign roles and powers to people based on their behavior and reputations in previous games.

But since there are a million games going on, and a million games scheduled, and I like playing them, this may have to wait indefinitely.


So an early vote for Galzria to be SK/Vigilante then?

Funny, I was thinking the same thing!

Truthfully, my reputation is worse than reality. I don't cast my vote early - or often - anymore. I'm much more reserved.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #184 on: August 04, 2012, 09:14:17 pm »

Ubelievably, I, Robz888, have a mind to host a regular mafia game at some point. I have a good idea to assign roles and powers to people based on their behavior and reputations in previous games.

But since there are a million games going on, and a million games scheduled, and I like playing them, this may have to wait indefinitely.

Morgrim will be insane cop.
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Re: Mafia Queue
« Reply #185 on: August 04, 2012, 09:36:48 pm »

O will be a Bus Drivered Jester.  He only wins if he's nightkilled.
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jotheonah

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Re: Mafia Queue
« Reply #186 on: August 04, 2012, 09:45:14 pm »

Why do I feel like I'll end up with some sick Innocent Child variant?
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Re: Mafia Queue
« Reply #187 on: August 05, 2012, 03:57:10 am »

I call woodcutter #3!!
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Re: Mafia Queue
« Reply #188 on: August 05, 2012, 05:22:06 am »

Ins, N1 Suiciding Hated Death Miller.
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Re: Mafia Queue
« Reply #189 on: August 05, 2012, 12:36:43 pm »

But I am serious about dibs on the next Bastard game. I'd love it if Axxle could edit it in (and RObz's too!)
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Re: Mafia Queue
« Reply #190 on: August 05, 2012, 01:55:34 pm »

I'm going to co-mod the Bastard Mafia game with jo.
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Re: Mafia Queue
« Reply #191 on: August 05, 2012, 02:12:50 pm »

To keep people updated about Mafia X--I will not be posting signups until at least one of the following finishes: Mafia VII, Mafia VIII, BMMM1 or RMM1. Perhaps even until 2 are done depending on how I feel.

Also, there will be no restriction on who can join, but I am going to ask that more experienced players wait a given amount of time before signing up to allow newer players a chance to join. I am hoping for at least 1/2 the players to be newbies (newbies in my language means hasn't completed a game up to that point), but perhaps that is a bit too optimistic?

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Re: Mafia Queue
« Reply #192 on: August 05, 2012, 03:08:57 pm »

Also, there will be no restriction on who can join, but I am going to ask that more experienced players wait a given amount of time before signing up to allow newer players a chance to join. I am hoping for at least 1/2 the players to be newbies (newbies in my language means hasn't completed a game up to that point), but perhaps that is a bit too optimistic?

If you expand "newbies" to mean "have completed no more than one game up to that point," then I think you can meet that goal.
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Re: Mafia Queue
« Reply #193 on: August 05, 2012, 04:18:53 pm »

I think completing one game might be a bit harsh, especially if some get early outs (d2 or earlier). You don't really get the feel for a full game unless you are there until the near bitter end, I'd say. So, yeah, I agree with Voltgloss.
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Re: Mafia Queue
« Reply #194 on: August 05, 2012, 04:21:31 pm »

How about 3/4/5 days total alive in games?
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Re: Mafia Queue
« Reply #195 on: August 05, 2012, 04:23:45 pm »

How about 3/4/5 days total alive in games?
How about whoever wants to play, but prioritize people with less experience?
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yuma

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Re: Mafia Queue
« Reply #196 on: August 05, 2012, 06:59:31 pm »

What I think I am going to put is this.... "you decide whether or not you are a newbie. If you are sign up now. If you feel you aren't sign up later..."
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Re: Mafia Queue
« Reply #197 on: August 05, 2012, 07:01:51 pm »

What I think I am going to put is this.... "you decide whether or not you are a newbie. If you are sign up now. If you feel you aren't sign up later..."

*cue Robz, Galzria and Frisk insta signing up....*
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Re: Mafia Queue
« Reply #198 on: August 05, 2012, 07:15:54 pm »

What I think I am going to put is this.... "you decide whether or not you are a newbie. If you are sign up now. If you feel you aren't sign up later..."

*cue Robz, Galzria and Frisk insta signing up....*

/in

...waaait......
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Mafia Queue
« Reply #199 on: August 05, 2012, 09:04:12 pm »

surely i get innocent child in robz's game

so town
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Morgrim7

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Re: Mafia Queue
« Reply #200 on: August 05, 2012, 09:16:03 pm »

Need more people for RMM2
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Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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eHalcyon

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Re: Mafia Queue
« Reply #201 on: August 05, 2012, 10:37:22 pm »

surely i get innocent child in robz's game

so town

Scum cayvie would be super scary, I imagine.
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Re: Mafia Queue
« Reply #202 on: August 05, 2012, 10:39:56 pm »

surely i get innocent child in robz's game

so town

Scum cayvie would be super scary, I imagine.

i've never won a game as scum
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cayvie

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Re: Mafia Queue
« Reply #203 on: August 05, 2012, 10:40:38 pm »

otoh, since my 4 year break from internet mafia, i find myself playing totally different than i used to, so who knows.
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eHalcyon

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Re: Mafia Queue
« Reply #204 on: August 05, 2012, 10:41:34 pm »

surely i get innocent child in robz's game

so town

Scum cayvie would be super scary, I imagine.

i've never won a game as scum

Watch as cayvie paves the way for a bone-shattering scum victory.  First step, engender false confidence in her future victims...
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Galzria

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Re: Mafia Queue
« Reply #205 on: August 06, 2012, 05:45:38 pm »

Joth!! You're the best! I <3 having you around. ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Mafia Queue
« Reply #206 on: August 06, 2012, 05:48:08 pm »

What we need is a BM game where joth is modconfirmed mafia, Galz is modconfirmed werewolf, but neither of them can be lynched, nightkilled, or affected by any actions until all of their scumbuddies are dead.
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Galzria

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Re: Mafia Queue
« Reply #207 on: August 06, 2012, 05:51:18 pm »

What we need is a BM game where joth is modconfirmed mafia, Galz is modconfirmed werewolf, but neither of them can be lynched, nightkilled, or affected by any actions until all of their scumbuddies are dead.

What we need is a game where Joth and I are (knowingly) on the same team, and share a wincon. Masons... Mafia... Lov... WW's... Be creative!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Mafia Queue
« Reply #208 on: August 06, 2012, 05:52:11 pm »

I'm STILL not sure I'd trust you.
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Re: Mafia Queue
« Reply #209 on: August 06, 2012, 05:55:17 pm »

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Galzria

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Re: Mafia Queue
« Reply #210 on: August 06, 2012, 05:56:33 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Mafia Queue
« Reply #211 on: August 06, 2012, 05:57:55 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Mafia Queue
« Reply #212 on: August 06, 2012, 06:28:43 pm »

Do I lose nerd cred for not fawning over Joco?
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Re: Mafia Queue
« Reply #213 on: August 06, 2012, 06:33:04 pm »

Do I lose nerd cred for not fawning over Joco?

i'm not a huge fan either
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jotheonah

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Re: Mafia Queue
« Reply #214 on: August 06, 2012, 06:42:57 pm »

you don't have to be. each to his own.
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Re: Mafia Queue
« Reply #215 on: August 07, 2012, 02:12:26 pm »

I'll update the Queue later tonight.  Just got back from vacation.
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Re: Mafia Queue
« Reply #216 on: August 07, 2012, 02:20:19 pm »

I might have an idea for a bastardish game (whacky roles basicly). No idea if its a good idea though, anyone want to discuss?
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Galzria

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Re: Mafia Queue
« Reply #217 on: August 07, 2012, 02:22:05 pm »

I might have an idea for a bastardish game (whacky roles basicly). No idea if its a good idea though, anyone want to discuss?

I'd sit out, but would be happy to discuss. I need a game that I can watch play from the outside rather than inside.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Ozle

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Re: Mafia Queue
« Reply #218 on: August 07, 2012, 04:17:14 pm »

I doubt ill ever play any more games, so happy to consult! Im the king of wacky!
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Re: Mafia Queue
« Reply #219 on: August 07, 2012, 04:37:39 pm »

I doubt ill ever play any more games, so happy to consult! Im the king of wacky!

You should play in my bastard role madness game. I will give you a role that will be fun.
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Re: Mafia Queue
« Reply #220 on: August 07, 2012, 04:38:47 pm »

I doubt ill ever play any more games, so happy to consult! Im the king of wacky!

You should play in my bastard role madness game. I will give you a role that will be fun.

They all say that...
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Re: Mafia Queue
« Reply #221 on: August 10, 2012, 01:43:39 pm »

Forgot about this.  Queue update coming during my lunch break in a few hours.
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Re: Mafia Queue
« Reply #222 on: August 10, 2012, 02:42:20 pm »

Updated with games.  If you want to pre-in or call dibs on any of the games please do so in bold on its own line from now on.
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Re: Mafia Queue
« Reply #223 on: August 10, 2012, 02:46:16 pm »

in4 Robz game
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Re: Mafia Queue
« Reply #224 on: August 10, 2012, 02:47:00 pm »

Gonna go ahead and start a sign-up for truly bastard, though I won't fill in details until this evening.
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Re: Mafia Queue
« Reply #225 on: August 10, 2012, 05:36:17 pm »

is Robz actually running a game?
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Re: Mafia Queue
« Reply #226 on: August 10, 2012, 05:38:19 pm »

is Robz actually running a game?
He said he wants to, not sure if he still does though.
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Re: Mafia Queue
« Reply #227 on: August 10, 2012, 05:40:58 pm »

is Robz actually running a game?
He said he wants to, not sure if he still does though.

I do! Obviously I don't have time at the moment, but I don't anticipate starting it up for quite some time. VII, VIII, and IX are all running, alongside 3+ other games. But thanks for adding it to the queue!
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Re: Mafia Queue
« Reply #228 on: August 10, 2012, 05:43:51 pm »

In regards to the game I am going to start up soon... I want to try to get newbies to play, so I'd hold off on adding queued people in for a few days for that game specificially
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Re: Mafia Queue
« Reply #229 on: August 10, 2012, 06:20:43 pm »

In regards to the game I am going to start up soon... I want to try to get newbies to play, so I'd hold off on adding queued people in for a few days for that game specificially

Yuma, I would really like to maintain the distinction of participating in every regular numeralized mafia game. Please add me.
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Re: Mafia Queue
« Reply #230 on: August 10, 2012, 06:21:34 pm »

In regards to the game I am going to start up soon... I want to try to get newbies to play, so I'd hold off on adding queued people in for a few days for that game specificially

Yuma, I would really like to maintain the distinction of participating in every regular numeralized mafia game. Please add me.

Robz... that seems like a really bad reason to be in a newbie focused game
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Re: Mafia Queue
« Reply #231 on: August 10, 2012, 06:22:14 pm »

In regards to the game I am going to start up soon... I want to try to get newbies to play, so I'd hold off on adding queued people in for a few days for that game specificially

Yuma, I would really like to maintain the distinction of participating in every regular numeralized mafia game. Please add me.

It's not X as in 10, it's X as in the letter.  So you don't have to join it.  ;)
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Re: Mafia Queue
« Reply #232 on: August 10, 2012, 06:23:12 pm »

In regards to the game I am going to start up soon... I want to try to get newbies to play, so I'd hold off on adding queued people in for a few days for that game specificially

Yuma, I would really like to maintain the distinction of participating in every regular numeralized mafia game. Please add me.

Robz... that seems like a really bad reason to be in a newbie focused game

You're a bad reason!  >:(
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Re: Mafia Queue
« Reply #233 on: August 10, 2012, 07:00:21 pm »

Are you going to at least have more time? Like, in every single game you're in now, half your posts are "don't have time to post much, be back later".

An experienced player in a newbie game SHOULD NOT be a lurker for IRL reasons.
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Re: Mafia Queue
« Reply #234 on: August 10, 2012, 07:41:47 pm »

What I think I am going to put is this.... "you decide whether or not you are a newbie. If you are sign up now. If you feel you aren't sign up later..."

*cue Robz, Galzria and Frisk insta signing up....*

Called it!
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Re: Mafia Queue
« Reply #235 on: August 10, 2012, 10:13:35 pm »

Are you going to at least have more time? Like, in every single game you're in now, half your posts are "don't have time to post much, be back later".

An experienced player in a newbie game SHOULD NOT be a lurker for IRL reasons.

Hey man, I've been very active in bmmm1! And yeah, just a really crazy last two weeks for me.
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Re: Mafia Queue
« Reply #236 on: August 10, 2012, 10:25:34 pm »

Are you going to at least have more time? Like, in every single game you're in now, half your posts are "don't have time to post much, be back later".

An experienced player in a newbie game SHOULD NOT be a lurker for IRL reasons.

Hey man, I've been very active in bmmm1! And yeah, just a really crazy last two weeks for me.
That... doesn't help your case.
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Re: Mafia Queue
« Reply #237 on: August 12, 2012, 04:02:45 pm »

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Re: Mafia Queue
« Reply #238 on: August 13, 2012, 10:56:27 am »

This won't happen for quite some time, but I would like to run a (possibly slightly modified) JK9++ setup for the next game I mod.  http://wiki.mafiascum.net/index.php?title=JK9%2B%2B

So I guess put me in the queue as M-XII, but that game won't happen AT LEAST until all of the following games end:

- M-VII
- Role Madness I
- Mystery Mafia
- and at least one of (M-VIII, Role Madness II, and M-IX)

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Re: Mafia Queue
« Reply #239 on: August 13, 2012, 10:56:48 am »

inb4robz
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Re: Mafia Queue
« Reply #240 on: August 13, 2012, 10:59:08 am »

21 seconds.  Impressive.
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Re: Mafia Queue
« Reply #241 on: August 13, 2012, 10:59:31 am »

I will be in for this game of course.
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Re: Mafia Queue
« Reply #242 on: August 13, 2012, 11:07:42 am »

in, ldo.
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Re: Mafia Queue
« Reply #243 on: August 13, 2012, 02:19:03 pm »

I'll be in for this one if Arcana finishes or I die in it by that time.
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Re: Mafia Queue
« Reply #244 on: August 13, 2012, 11:05:22 pm »

I may post signups for Mafia XI (tentatively titled "Know Yourself Mafia") when 2/3 of BMMMI, RMM1, and MVII wrap up. I don't anticipate starting it though until all 3 games and MVIII as well are finished.

Roles will be custom designed to fit the Forum Games personalities of the participants, and trying to guess who would have received what role and why will be a legitimate tactic (although prior knowledge is not a pre-requisite and newbies are of course welcome). The roles will be more complicated than standard roles, but non-bastardish and intended for balance (MVI is probably a good approximation.)

Everyone who signs up will be accommodated; I hope to have at least 15 participants.
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Re: Mafia Queue
« Reply #245 on: August 13, 2012, 11:07:21 pm »

I may post signups for Mafia XI (tentatively titled "Know Yourself Mafia") when 2/3 of BMMMI, RMM1, and MVII wrap up. I don't anticipate starting it though until all 3 games and MVIII as well are finished.

Roles will be custom designed to fit the Forum Games personalities of the participants, and trying to guess who would have received what role and why will be a legitimate tactic (although prior knowledge is not a pre-requisite and newbies are of course welcome). The roles will be more complicated than standard roles, but non-bastardish and intended for balance (MVI is probably a good approximation.)

Everyone who signs up will be accommodated; I hope to have at least 15 participants.

"find out what robz thinks about you" mafia!

so in
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Voltgloss

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Re: Mafia Queue
« Reply #246 on: August 13, 2012, 11:09:33 pm »

Roles will be custom designed to fit the Forum Games personalities of the participants, and trying to guess who would have received what role and why will be a legitimate tactic (although prior knowledge is not a pre-requisite and newbies are of course welcome). The roles will be more complicated than standard roles, but non-bastardish and intended for balance (MVI is probably a good approximation.)

Are alignments being randomly distributed after you assign everyone with roles?
Or will part of the game be "guess who Robz thinks is actually scum?"
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Re: Mafia Queue
« Reply #247 on: August 13, 2012, 11:10:04 pm »

I may post signups for Mafia XI (tentatively titled "Know Yourself Mafia") when 2/3 of BMMMI, RMM1, and MVII wrap up. I don't anticipate starting it though until all 3 games and MVIII as well are finished.

Roles will be custom designed to fit the Forum Games personalities of the participants, and trying to guess who would have received what role and why will be a legitimate tactic (although prior knowledge is not a pre-requisite and newbies are of course welcome). The roles will be more complicated than standard roles, but non-bastardish and intended for balance (MVI is probably a good approximation.)

Everyone who signs up will be accommodated; I hope to have at least 15 participants.

Sounds awesome! Most likely in.
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Re: Mafia Queue
« Reply #248 on: August 13, 2012, 11:23:33 pm »

Roles will be custom designed to fit the Forum Games personalities of the participants, and trying to guess who would have received what role and why will be a legitimate tactic (although prior knowledge is not a pre-requisite and newbies are of course welcome). The roles will be more complicated than standard roles, but non-bastardish and intended for balance (MVI is probably a good approximation.)

Are alignments being randomly distributed after you assign everyone with roles?
Or will part of the game be "guess who Robz thinks is actually scum?"

I haven't totally decided, but I will probably do some randomly and some deliberately. I want "would Robz make this person scum? Would Robz make this person a 2-shot Jailkeeper? " to be legitimate questions that people weigh during the game, but obviously not the whole focus. It's not going to be a situation where you could guess everybody's PM. But what I may have given each person will be one piece of evidence to consider.
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Re: Mafia Queue
« Reply #249 on: August 13, 2012, 11:24:25 pm »

Roles will be custom designed to fit the Forum Games personalities of the participants, and trying to guess who would have received what role and why will be a legitimate tactic (although prior knowledge is not a pre-requisite and newbies are of course welcome). The roles will be more complicated than standard roles, but non-bastardish and intended for balance (MVI is probably a good approximation.)

Are alignments being randomly distributed after you assign everyone with roles?
Or will part of the game be "guess who Robz thinks is actually scum?"

I haven't totally decided, but I will probably do some randomly and some deliberately. I want "would Robz make this person scum? Would Robz make this person a 2-shot Jailkeeper? " to be legitimate questions that people weigh during the game, but obviously not the whole focus. It's not going to be a situation where you could guess everybody's PM. But what I may have given each person will be one piece of evidence to consider.

<== 2shot scum jailkeeper
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Re: Mafia Queue
« Reply #250 on: August 13, 2012, 11:36:06 pm »

Guess what?

In!
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Re: Mafia Queue
« Reply #251 on: August 13, 2012, 11:52:09 pm »

Roles will be custom designed to fit the Forum Games personalities of the participants, and trying to guess who would have received what role and why will be a legitimate tactic (although prior knowledge is not a pre-requisite and newbies are of course welcome). The roles will be more complicated than standard roles, but non-bastardish and intended for balance (MVI is probably a good approximation.)

Are alignments being randomly distributed after you assign everyone with roles?
Or will part of the game be "guess who Robz thinks is actually scum?"

I haven't totally decided, but I will probably do some randomly and some deliberately. I want "would Robz make this person scum? Would Robz make this person a 2-shot Jailkeeper? " to be legitimate questions that people weigh during the game, but obviously not the whole focus. It's not going to be a situation where you could guess everybody's PM. But what I may have given each person will be one piece of evidence to consider.

Thanks for the heads up.  /out.
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Re: Mafia Queue
« Reply #252 on: August 14, 2012, 03:57:17 am »

Definitely not in as I'd get posting restrictions!
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Re: Mafia Queue
« Reply #253 on: August 14, 2012, 04:00:46 am »

I may post signups for Mafia XI (tentatively titled "Know Yourself Mafia") when 2/3 of BMMMI, RMM1, and MVII wrap up. I don't anticipate starting it though until all 3 games and MVIII as well are finished.

Roles will be custom designed to fit the Forum Games personalities of the participants, and trying to guess who would have received what role and why will be a legitimate tactic (although prior knowledge is not a pre-requisite and newbies are of course welcome). The roles will be more complicated than standard roles, but non-bastardish and intended for balance (MVI is probably a good approximation.)

Everyone who signs up will be accommodated; I hope to have at least 15 participants.

so O:

Jester
Bus Driver
Suicidal
OSWV

Some combination of the above?
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Re: Mafia Queue
« Reply #254 on: August 14, 2012, 09:19:44 am »

Some combination, yes! :)
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Re: Mafia Queue
« Reply #255 on: August 14, 2012, 11:07:10 pm »

Ok--I know I changed my avatar as well, but these changes are messing with my mind! I don't know who is talking anymore with all the changes!!!! Frisk is now a woman, Galz is a horseman! I don't even know what Axxle is--vineyards?
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Re: Mafia Queue
« Reply #256 on: August 14, 2012, 11:08:01 pm »

Ok--I know I changed my avatar as well, but these changes are messing with my mind! I don't know who is talking anymore with all the changes!!!! Frisk is now a woman, Galz is a horseman! I don't even know what Axxle is--vineyards?
Vineyards <3
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Re: Mafia Queue
« Reply #257 on: August 14, 2012, 11:15:09 pm »

Ok--I know I changed my avatar as well, but these changes are messing with my mind! I don't know who is talking anymore with all the changes!!!! Frisk is now a woman, Galz is a horseman! I don't even know what Axxle is--vineyards?

Don't worry, I plan to remain Young Link.
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Re: Mafia Queue
« Reply #258 on: August 14, 2012, 11:16:43 pm »

I am still Redacted, from the upcoming Guilds expansion.
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Re: Mafia Queue
« Reply #259 on: August 14, 2012, 11:17:45 pm »

Represent Eevee, till I collapse.
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Re: Mafia Queue
« Reply #260 on: August 15, 2012, 12:34:53 am »

Ok--I know I changed my avatar as well, but these changes are messing with my mind! I don't know who is talking anymore with all the changes!!!! Frisk is now a woman, Galz is a horseman! I don't even know what Axxle is--vineyards?

Oh snap. I just realized that I thought CF was lurking all day, but it'sjust that I've been tuning his Avatar out.
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Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #261 on: August 15, 2012, 03:34:57 am »

need a replacement for mafia IX
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Re: Mafia Queue
« Reply #262 on: August 15, 2012, 06:24:01 am »

Whom for?
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Re: Mafia Queue
« Reply #263 on: August 15, 2012, 06:36:13 am »

shark_bait, I think.
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Re: Mafia Queue
« Reply #264 on: August 15, 2012, 08:08:08 am »

Ok--I know I changed my avatar as well, but these changes are messing with my mind! I don't know who is talking anymore with all the changes!!!! Frisk is now a woman, Galz is a horseman! I don't even know what Axxle is--vineyards?

Oh snap. I just realized that I thought CF was lurking all day, but it'sjust that I've been tuning his Avatar out.

It's my new meta strat. Nobody pays attention to the duchess!
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Re: Mafia Queue
« Reply #265 on: August 15, 2012, 09:26:59 am »

I guess I could do it.
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Re: Mafia Queue
« Reply #266 on: August 20, 2012, 07:57:11 pm »

Somebody should make next RM Mafia Dark Ages RM, with all the cool new roles (Band of Misfits and Rats are going to be fun roles :D)
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Galzria

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Re: Mafia Queue
« Reply #267 on: August 20, 2012, 08:11:44 pm »

Somebody should make next RM Mafia Dark Ages RM, with all the cool new roles (Band of Misfits and Rats are going to be fun roles :D)

I really want Rats, but you're right, BoM would be awesome too
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #268 on: August 20, 2012, 08:12:34 pm »

Somebody should make next RM Mafia Dark Ages RM, with all the cool new roles (Band of Misfits and Rats are going to be fun roles :D)

I really want Rats, but you're right, BoM would be awesome too
You could something hilarious with knights too.
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Grujah

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Re: Mafia Queue
« Reply #269 on: August 20, 2012, 08:14:12 pm »

With Fortress too! Graverobber! Cultists!
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Galzria

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Re: Mafia Queue
« Reply #270 on: August 20, 2012, 08:20:44 pm »

Scum teams! Knights vs Rogues vs Townies! (Yes, evil knights. They trash things, good or bad, with no care in the world). And oh yeah, Cultists! Again!
« Last Edit: August 20, 2012, 08:22:07 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Mafia Queue
« Reply #271 on: August 20, 2012, 08:21:28 pm »

Rats make a better Cult than Cultists do.
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Re: Mafia Queue
« Reply #272 on: August 20, 2012, 08:25:20 pm »

Beggar - way worse than a VT.  ;D
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Morgrim7

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Re: Mafia Queue
« Reply #273 on: August 20, 2012, 11:34:45 pm »

I have this absurd idea for a Mafia game that could work, I just need someone to tell me whether or not it is a good idea, tell me how it could be improved upon, ect. Interested?
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Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

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Re: Mafia Queue
« Reply #274 on: August 21, 2012, 06:14:32 am »

I have this absurd idea for a Mafia game that could work, I just need someone to tell me whether or not it is a good idea, tell me how it could be improved upon, ect. Interested?

Yes its a good idea
Improve on it by making it less random/swingy.

There ya go.
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Re: Mafia Queue
« Reply #275 on: August 21, 2012, 09:11:08 am »

I had a dream last night where Andrew Hussie of MSPA hosted a huge IRL game of mafia where the days and nights happened in real time and people who died actually faked their own death. It was pretty intense.
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Re: Mafia Queue
« Reply #276 on: August 21, 2012, 09:55:53 am »

I had a dream last night where Andrew Hussie of MSPA hosted a huge IRL game of mafia where the days and nights happened in real time and people who died actually faked their own death. It was pretty intense.


/in
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Re: Mafia Queue
« Reply #277 on: August 21, 2012, 12:44:01 pm »

Just confirming that I still plan to set up a JK9++ game.  Now that M-VII and Mystery Mafia are done, I am waiting for Role Madness I to conclude.  (As I've swapped out of Role Madness II, I am comfortable beginning JK9++ even if RMII/M-VIII/M-IX are all still ongoing.)

This won't happen for quite some time, but I would like to run a (possibly slightly modified) JK9++ setup for the next game I mod.  http://wiki.mafiascum.net/index.php?title=JK9%2B%2B

So I guess put me in the queue as M-XII, but that game won't happen AT LEAST until all of the following games end:

- M-VII
- Role Madness I
- Mystery Mafia
- and at least one of (M-VIII, Role Madness II, and M-IX)
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Robz888

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Re: Mafia Queue
« Reply #278 on: August 21, 2012, 12:46:15 pm »

Just confirming that I still plan to set up a JK9++ game.  Now that M-VII and Mystery Mafia are done, I am waiting for Role Madness I to conclude.  (As I've swapped out of Role Madness II, I am comfortable beginning JK9++ even if RMII/M-VIII/M-IX are all still ongoing.)

This won't happen for quite some time, but I would like to run a (possibly slightly modified) JK9++ setup for the next game I mod.  http://wiki.mafiascum.net/index.php?title=JK9%2B%2B

So I guess put me in the queue as M-XII, but that game won't happen AT LEAST until all of the following games end:

- M-VII
- Role Madness I
- Mystery Mafia
- and at least one of (M-VIII, Role Madness II, and M-IX)

Hey! You gotta wait your turn, pal.
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Voltgloss

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Re: Mafia Queue
« Reply #279 on: August 21, 2012, 12:50:36 pm »

Ah, I forgot Robz wasn't planning to start M-XI until after M-VIII finishes.  I thought we'd be aligned with start times but I see now I'd be jumping the gun.  So no worries Robz, I will dutifully wait in line  :)
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Re: Mafia Queue
« Reply #280 on: August 21, 2012, 12:53:09 pm »

Ah, I forgot Robz wasn't planning to start M-XI until after M-VIII finishes.  I thought we'd be aligned with start times but I see now I'd be jumping the gun.  So no worries Robz, I will dutifully wait in line  :)

I will post sign-ups when RMMI concludes. The game will not begin any sooner than the conclusion of MVIII, although I may delay a bit longer depending on how many other games are ongoing, like BM5 and RMM2.
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Re: Mafia Queue
« Reply #281 on: August 21, 2012, 07:14:11 pm »

I have this absurd idea for a Mafia game that could work, I just need someone to tell me whether or not it is a good idea, tell me how it could be improved upon, ect. Interested?

Yes its a good idea
Improve on it by making it less random/swingy.

There ya go.
Ok... ya want me to do it? I'll need some help.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

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Re: Mafia Queue
« Reply #282 on: August 22, 2012, 05:30:09 am »

I have this absurd idea for a Mafia game that could work, I just need someone to tell me whether or not it is a good idea, tell me how it could be improved upon, ect. Interested?

Yes its a good idea
Improve on it by making it less random/swingy.

There ya go.
Ok... ya want me to do it? I'll need some help.

Well, I don't intend to play many more Mafia games, or mod one.

So if you want some consulting done let me know and i'll help if i can
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Re: Mafia Queue
« Reply #283 on: August 22, 2012, 06:35:21 pm »

I have this absurd idea for a Mafia game that could work, I just need someone to tell me whether or not it is a good idea, tell me how it could be improved upon, ect. Interested?

Yes its a good idea
Improve on it by making it less random/swingy.

There ya go.
Ok... ya want me to do it? I'll need some help.

Well, I don't intend to play many more Mafia games, or mod one.

So if you want some consulting done let me know and i'll help if i can
You will be doing more than consulting.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

O

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Re: Mafia Queue
« Reply #284 on: August 22, 2012, 06:42:55 pm »

if ozle isnt up for it I'd do it.
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Morgrim7

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Re: Mafia Queue
« Reply #285 on: August 22, 2012, 06:44:10 pm »

if ozle isnt up for it I'd do it.
PM me to confirm!
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

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Re: Mafia Queue
« Reply #286 on: August 22, 2012, 06:47:34 pm »

I have this absurd idea for a Mafia game that could work, I just need someone to tell me whether or not it is a good idea, tell me how it could be improved upon, ect. Interested?

Yes its a good idea
Improve on it by making it less random/swingy.

There ya go.
Ok... ya want me to do it? I'll need some help.

Well, I don't intend to play many more Mafia games, or mod one.

So if you want some consulting done let me know and i'll help if i can
You will be doing more than consulting.

Well then I guess i'll be out then.
I don't mind helping out, but if im going to have to get heavily involved and check frequently then I may as well just run/play one !
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yuma

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Re: Mafia Queue
« Reply #287 on: August 23, 2012, 07:19:12 pm »

All of the games I am in are in night phase... sigh... I tried watching the goko video but all I wanted to do the whole time was vote: goko
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Re: Mafia Queue
« Reply #288 on: August 23, 2012, 08:33:24 pm »

All of the games I am in are in night phase... sigh... I tried watching the goko video but all I wanted to do the whole time was vote: goko
Goko hammered isotropic, that is indeed scummy.
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Re: Mafia Queue
« Reply #289 on: August 28, 2012, 12:09:35 am »

Not mafia, but Cosmic Encounter signups are open:

http://forum.dominionstrategy.com/index.php?topic=4386.0
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Re: Mafia Queue
« Reply #290 on: August 28, 2012, 12:39:49 am »

Not mafia, but Cosmic Encounter signups are open:

http://forum.dominionstrategy.com/index.php?topic=4386.0

Everybody should be signing up. Cosmic is so fuuuun! Much less demanding than Mafia, and never, ever the same twice! What's more, there's probably more combinations than Dominion, especially if you get into double-power variants. ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #291 on: August 28, 2012, 08:20:25 am »

Volt, you gonna open for sign-ups?
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Re: Mafia Queue
« Reply #292 on: August 28, 2012, 08:21:04 am »

Ah, I forgot Robz wasn't planning to start M-XI until after M-VIII finishes.  I thought we'd be aligned with start times but I see now I'd be jumping the gun.  So no worries Robz, I will dutifully wait in line  :)

I will post sign-ups when RMMI concludes. The game will not begin any sooner than the conclusion of MVIII, although I may delay a bit longer depending on how many other games are ongoing, like BM5 and RMM2.

SOrry, nvm. Robz - any time now. ;)
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Robz888

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Re: Mafia Queue
« Reply #293 on: August 28, 2012, 11:30:21 am »

Signups are now open for MXI: Find Yourself in the Courtyard Masquerade: http://forum.dominionstrategy.com/index.php?topic=4412.new#new

The game will not begin until several of the current games conclude. But please sign up! Newbies welcome, veterans highly encouraged (and may even be coerced!).
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Voltgloss

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Re: Mafia Queue
« Reply #294 on: August 28, 2012, 11:34:44 am »

I plan to open sign-ups for M-XII after M-XI actually starts.  When exactly M-XII will start will depend on the status of the other then-still-ongoing games.
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Re: Mafia Queue
« Reply #295 on: August 29, 2012, 06:48:17 pm »

Ah, I forgot Robz wasn't planning to start M-XI until after M-VIII finishes.  I thought we'd be aligned with start times but I see now I'd be jumping the gun.  So no worries Robz, I will dutifully wait in line  :)

I will post sign-ups when RMMI concludes. The game will not begin any sooner than the conclusion of MVIII, although I may delay a bit longer depending on how many other games are ongoing, like BM5 and RMM2.
Actually, pretty soon for RMM2...
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

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Re: Mafia Queue
« Reply #296 on: August 29, 2012, 07:28:32 pm »

I had a dream last night where Andrew Hussie of MSPA hosted a huge IRL game of mafia where the days and nights happened in real time and people who died actually faked their own death. It was pretty intense.

I once dreamed I was playing mafia with a group of Klingons who kept quoting ancient prophecies to prove that I was scum.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Galzria

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Re: Mafia Queue
« Reply #297 on: August 29, 2012, 07:36:39 pm »

I had a dream last night where Andrew Hussie of MSPA hosted a huge IRL game of mafia where the days and nights happened in real time and people who died actually faked their own death. It was pretty intense.

I once dreamed I was playing mafia with a group of Klingons who kept quoting ancient prophecies to prove that I was scum.

This just proves it. You're the Sci-Fi brother, and Joth is the Brony.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Mafia Queue
« Reply #298 on: August 29, 2012, 08:04:42 pm »

I had a dream last night where Andrew Hussie of MSPA hosted a huge IRL game of mafia where the days and nights happened in real time and people who died actually faked their own death. It was pretty intense.

I once dreamed I was playing mafia with a group of Klingons who kept quoting ancient prophecies to prove that I was scum.
I played a Star Trek variant of Cosmic Encounter here: http://www.boardgamegeek.com/thread/739358/pbf-5-star-trek-theme-game

So fun!
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Re: Mafia Queue
« Reply #299 on: August 30, 2012, 06:50:53 pm »

We could use another player in our Fantasy Football League!  Do it for the Frisk!

There are still 4 slots left for the standard snake draft league on Yahoo.

ID: 651949
Password: Hoard

We have enough to run, but I'd prefer 10, and 12 would be amazing to have.

I failed tosign up.  Too late?
If we can find another player within the hour you can still join.  Right now we have an even number of players.
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Re: Mafia Queue
« Reply #300 on: September 03, 2012, 02:08:09 pm »

Can I get XIII?

It might be Second Chance (replay roles from prev. games), or that Hydra thing, or a regular open one.
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Re: Mafia Queue
« Reply #301 on: September 03, 2012, 02:11:17 pm »

Can I get XIII?

It might be Second Chance (replay roles from prev. games), or that Hydra thing, or a regular open one.

i don't think Hydra should count as reg mafia!
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Re: Mafia Queue
« Reply #302 on: September 03, 2012, 02:53:11 pm »

Can I get XIII?

It might be Second Chance (replay roles from prev. games), or that Hydra thing, or a regular open one.

i don't think Hydra should count as reg mafia!
All the mechanics are exactly the same, and it would ruin perceptions of what a hydra is supposed to be if we make it bastard or role madness.
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Re: Mafia Queue
« Reply #303 on: September 03, 2012, 02:55:29 pm »

Can I get XIII?

It might be Second Chance (replay roles from prev. games), or that Hydra thing, or a regular open one.

i don't think Hydra should count as reg mafia!
All the mechanics are exactly the same, and it would ruin perceptions of what a hydra is supposed to be if we make it bastard or role madness.

I too want normal hydra.
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Young Nick

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Re: Mafia Queue
« Reply #304 on: September 03, 2012, 06:34:45 pm »

Two questions about hydra:
1. Do you get to choose your hydra partner?
2. Can hydra partners talk to each other during day or night? If it has the same mechanics, I would think so, because it would be the same as thinking to yourself.
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Grujah

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Re: Mafia Queue
« Reply #305 on: September 03, 2012, 06:45:48 pm »

It's not set in stone, my idea was:

1. Random pairings.
2. I'm leaning towards that you can talk with your partner
Aside from that:
Player or observer who guesses the most pairs gets a special mention.
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Grujah

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Re: Mafia Queue
« Reply #306 on: September 05, 2012, 12:22:19 pm »

/in for XII
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Grujah

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Re: Mafia Queue
« Reply #307 on: September 05, 2012, 01:37:40 pm »

I am in 0 Mafia games as of now.

Need my fix.
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jotheonah

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Re: Mafia Queue
« Reply #308 on: September 05, 2012, 02:14:38 pm »

I know right? Same here. It's deplorable.
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Insomniac

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Re: Mafia Queue
« Reply #309 on: September 05, 2012, 02:19:24 pm »

Get your friends to sign up for ZM1!

Also, the games that are ongoing are super slow today.
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Voltaire

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Re: Mafia Queue
« Reply #310 on: September 05, 2012, 02:58:07 pm »

Get your friends to sign up for ZM1!

Also, the games that are ongoing are super slow today.
Funny, that always seems to happen when it's night...
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Insomniac

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Re: Mafia Queue
« Reply #311 on: September 05, 2012, 02:58:40 pm »

Get your friends to sign up for ZM1!

Also, the games that are ongoing are super slow today.
Funny, that always seems to happen when it's night...

M8/BMV aren't night. Why aren't you in ZM1 yet!
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Re: Mafia Queue
« Reply #312 on: September 05, 2012, 03:00:22 pm »

M9 is in day too.
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Re: Mafia Queue
« Reply #313 on: September 10, 2012, 02:02:42 pm »

I need a replacement for Mafia IX. PM me.
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Grujah

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Re: Mafia Queue
« Reply #314 on: September 10, 2012, 02:06:43 pm »

So sad I cannot do this  ;D
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Re: Mafia Queue
« Reply #315 on: September 10, 2012, 02:15:59 pm »

I can do it with the caveat that I have absolutely no idea what it is I'm stepping in to.
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Re: Mafia Queue
« Reply #316 on: September 10, 2012, 02:19:18 pm »

I can do it with the caveat that I have absolutely no idea what it is I'm stepping in to.

done
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Re: Mafia Queue
« Reply #317 on: September 10, 2012, 03:48:14 pm »

ZM1 has a spectator QT now, pm me for the link
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Re: Mafia Queue
« Reply #318 on: September 11, 2012, 07:57:21 pm »

I have an idea for a Seaside flavoured mafia game, with a twist related to a Dominion celebrity (that I will keep secret until the actual time of the game) that I want to mod. I think I've balanced it in a way that would be fair for 9, 11 or 13 (depending on interest). It would be semi-closed. In loose terms it would have a single scum team against town. The scum team would in addition to their normal NK abilities also have a Curse ability that could restrict a player's ability to communicate (they would still have a way to vote, but the way they post would be limited and obvious to all).
-there would be 2 or 3 scum depending on numbers.
-In addition to that there will be 1 or 2 vanilla PR (Cop and Doctor) depending on numbers.
-There would be a town-aligned, but scum helping role that would think they are some other town role, but are randomly compulsively restricting players ability to communicate just like scum.
-There would also be 1 flavoured PR that would be able to reflect the hindrance to communication back at the person who caused it. Not as strong as JK, Doc or Cop, but still town useful.
-This seems slightly weighted in scums favour at this point so there would need to be one or two weak town roles added to this.

I obviously want to keep some of this a secret which is why I won't give it all away, but I would reveal the roles and numbers of all participants (except for maybe the weaker roles) at the start of game. Does this sound like something people would be interested in? Also any suggestions for good weak town roles that might help balance this? I have a couple in mind, but I'm open to suggestions if there's some people have wanted to see.

If people are interested would this be MXIV?
« Last Edit: September 11, 2012, 08:01:00 pm by Jorbles »
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Re: Mafia Queue
« Reply #319 on: September 11, 2012, 08:06:05 pm »

Sounds really fun Jorb, I'd be in. For Volt's game as well ldo.
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Re: Mafia Queue
« Reply #320 on: September 11, 2012, 08:16:29 pm »

I would be in for that, of course.
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Voltgloss

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Re: Mafia Queue
« Reply #321 on: September 11, 2012, 08:26:42 pm »

Jorbles, a piece of balancing advice, to accept or reject as you see fit:  make sure the scum team's Curse power isn't a liability for them.  Cursing a townsperson could have the de facto effect of confirming that person as town while leaving them alive (and voting).  Scum could confuse that by Cursing each other, but then the Curse power has become a liability for them - not an asset.

This was one of the big problems we ran into as scum in Role Madness I.  We couldn't kill anyone outright, we could only kill by degrees - and anyone we tried to "partially" kill was basically confirmed town before we could kill them, and thus easy for town power roles to keep alive.
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cayvie

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Re: Mafia Queue
« Reply #322 on: September 11, 2012, 08:28:33 pm »

heh, i just hate post restrictions
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Re: Mafia Queue
« Reply #323 on: September 11, 2012, 08:35:56 pm »

yep, they're annoying, nobody likes them.

Make sure that the post restriction is robust and makes sense even when the town and the person who has it tries to get around it, and that that doesn't break the game.
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Dsell

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Re: Mafia Queue
« Reply #324 on: September 11, 2012, 09:25:25 pm »

I gotta say the post restriction I had in BRMM (which I shouldn't discuss but meh :P) was pretty fun, if a bit difficult. Basically I had to say the opposite of what I meant, and I ended up reminding people by posting a big lie at the beginning or end of most posts.
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Jorbles

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Re: Mafia Queue
« Reply #325 on: September 11, 2012, 10:09:36 pm »

I know some people dislike post restrictions and I would honestly say that they should probably not play this one as it'll be one of the major mechanics of the game. The goal is to make a fun game, though, even with the post restrictions.

The post restrictions will be flying around not just from scum, but also from the Compulsive Towny so there's at least one other guaranteed way that post restrictions could hit scum or town. Scum can also use it on themselves if they want, which can be used to make themselves look towny. I've already thought of a few ways that Cursed people can get around it in a limited way, but none of them break the restriction. I will make sure I explain it in a way that can't be misunderstood, though. I do want to make the restriction in such a way that it helps scum, not hinders them. I will consider that carefully when I am phrasing it.
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eHalcyon

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Re: Mafia Queue
« Reply #326 on: September 11, 2012, 10:20:43 pm »

Be careful of including both Cop and Doctor.

After RMMI, I have another RMM set up that should be a little more fun for everyone involved.  It won't use any crazy mechanics changes (i.e. the VP thing), no role changing, no cults.  It will have a bigger emphasis on flavour, particularly in the use of flavour cops.  Not sure when I could run it though -- there seem to be several games queued up?
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Jorbles

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Re: Mafia Queue
« Reply #327 on: September 11, 2012, 10:39:33 pm »

Oh right, Cop and Doctor can be super powerful I was only going to include them both in the 13 person game, but you raise a very good point. I will keep that in mind so that there isn't a follow the cop game. Maybe I'll make one a JK instead.
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Dsell

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Re: Mafia Queue
« Reply #328 on: September 12, 2012, 01:44:06 am »

Be careful of including both Cop and Doctor.

After RMMI, I have another RMM set up that should be a little more fun for everyone involved.  It won't use any crazy mechanics changes (i.e. the VP thing), no role changing, no cults.  It will have a bigger emphasis on flavour, particularly in the use of flavour cops.  Not sure when I could run it though -- there seem to be several games queued up?

Yesyesyesyesyesyesyes

Another RMM from you is an automatic in from me.
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eHalcyon

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Re: Mafia Queue
« Reply #329 on: September 12, 2012, 02:13:22 am »

Be careful of including both Cop and Doctor.

After RMMI, I have another RMM set up that should be a little more fun for everyone involved.  It won't use any crazy mechanics changes (i.e. the VP thing), no role changing, no cults.  It will have a bigger emphasis on flavour, particularly in the use of flavour cops.  Not sure when I could run it though -- there seem to be several games queued up?

Yesyesyesyesyesyesyes

Another RMM from you is an automatic in from me.

Woo, I have a fan. :D

I think I would like to ask Volt to review it, since he probably won't want to be in it.  Maybe he can catch things that are a little too crazy. :P
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Dsell

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Re: Mafia Queue
« Reply #330 on: September 12, 2012, 02:16:12 am »

Be careful of including both Cop and Doctor.

After RMMI, I have another RMM set up that should be a little more fun for everyone involved.  It won't use any crazy mechanics changes (i.e. the VP thing), no role changing, no cults.  It will have a bigger emphasis on flavour, particularly in the use of flavour cops.  Not sure when I could run it though -- there seem to be several games queued up?

Yesyesyesyesyesyesyes

Another RMM from you is an automatic in from me.

Woo, I have a fan. :D

I think I would like to ask Volt to review it, since he probably won't want to be in it.  Maybe he can catch things that are a little too crazy. :P

RMM game modded by eHal with Voltgloss as backup mod/troll=ultimate happiness
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Voltgloss

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Re: Mafia Queue
« Reply #331 on: September 12, 2012, 02:16:55 am »

I think I would like to ask Volt to review it, since he probably won't want to be in it.  Maybe he can catch things that are a little too crazy. :P

Happy to offer my skeptical eye and/or trolling.  :) 
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eHalcyon

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Re: Mafia Queue
« Reply #332 on: September 12, 2012, 02:44:59 am »

I think I would like to ask Volt to review it, since he probably won't want to be in it.  Maybe he can catch things that are a little too crazy. :P

Happy to offer my skeptical eye and/or trolling.  :)

PM sent.
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Re: Mafia Queue
« Reply #333 on: September 12, 2012, 02:45:27 am »

I think I would like to ask Volt to review it, since he probably won't want to be in it.  Maybe he can catch things that are a little too crazy. :P

Happy to offer my skeptical eye and/or trolling.  :)

His eye suuuuuucks. :P
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #334 on: September 12, 2012, 02:46:04 am »

I want to play that one too. I immensely enjoyed the last one. I'm not really sure I have the time it takes, though. But definately interested.
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Re: Mafia Queue
« Reply #335 on: September 12, 2012, 02:46:35 am »

I think I would like to ask Volt to review it, since he probably won't want to be in it.  Maybe he can catch things that are a little too crazy. :P

Happy to offer my skeptical eye and/or trolling.  :)

His eye suuuuuucks. :P

Mmmhmmm. Sure. ::)
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Grujah

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Re: Mafia Queue
« Reply #336 on: September 12, 2012, 08:46:47 am »

I gotta say the post restriction I had in BRMM (which I shouldn't discuss but meh :P) was pretty fun, if a bit difficult. Basically I had to say the opposite of what I meant, and I ended up reminding people by posting a big lie at the beginning or end of most posts.

Couldn't you just pretend that you think opposite of what you actually do, and talk opposite of that!
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Dsell

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Re: Mafia Queue
« Reply #337 on: September 12, 2012, 06:43:26 pm »

Who would be interested in a Pokemon themed Role Madness game? I've just started designing a largish (I'm thinking ~15 players) one so it'll be a little ways off, but I'm thinking it'll be pretty cool. I'd also majorly appreciate it if someone could back-up mod and look over the set-up when it's more completed. But again, it's a ways from being done.
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Insomniac

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Re: Mafia Queue
« Reply #338 on: September 12, 2012, 06:46:39 pm »

Who would be interested in a Pokemon themed Role Madness game? I've just started designing a largish (I'm thinking ~15 players) one so it'll be a little ways off, but I'm thinking it'll be pretty cool. I'd also majorly appreciate it if someone could back-up mod and look over the set-up when it's more completed. But again, it's a ways from being done.

Roleclaim: Darkrai, Articuno or Gengar


Eevee's roleclaim: Eevee
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Robz888

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Re: Mafia Queue
« Reply #339 on: September 12, 2012, 06:47:27 pm »

I roleclaim Cubone, the best Pokemon. I have a soft spot for Squirtle and Oddish, though, too.
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eHalcyon

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Re: Mafia Queue
« Reply #340 on: September 12, 2012, 06:53:55 pm »

Who would be interested in a Pokemon themed Role Madness game? I've just started designing a largish (I'm thinking ~15 players) one so it'll be a little ways off, but I'm thinking it'll be pretty cool. I'd also majorly appreciate it if someone could back-up mod and look over the set-up when it's more completed. But again, it's a ways from being done.

As long as you're not one of those people who only like the first 150 (gen I had 151, and Ho-Oh appeared in the first episode of the anime).

Aside: I haven't had the time to finish Black, and B2/W2 come out soon!

I think I might prefer backup modding to actually playing though.
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Re: Mafia Queue
« Reply #341 on: September 12, 2012, 06:55:28 pm »

I've never played or watched Pokemon in any fashion. I could name maybe 4 if I really, really tried.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #342 on: September 12, 2012, 06:56:40 pm »

I couldn't name one except pikachoo-choo or whatever.
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Re: Mafia Queue
« Reply #343 on: September 12, 2012, 07:03:54 pm »

Who would be interested in a Pokemon themed Role Madness game? I've just started designing a largish (I'm thinking ~15 players) one so it'll be a little ways off, but I'm thinking it'll be pretty cool. I'd also majorly appreciate it if someone could back-up mod and look over the set-up when it's more completed. But again, it's a ways from being done.

As long as you're not one of those people who only like the first 150 (gen I had 151, and Ho-Oh appeared in the first episode of the anime).

Not at all! I am a big fan of pokemon but am far from a gen 1 purist. Fair warning though, it will probably draw a lot of theme from gen 1 (i.e. mafia is Team Rocket).

I've never played or watched Pokemon in any fashion. I could name maybe 4 if I really, really tried.

I couldn't name one except pikachoo-choo or whatever.

No pokemon knowledge will be needed to play, though a bit wouldn't hurt you. I will provide links to a couple helpful resources if you find yourself in a spot where some specific pokemon knowledge could really help (which may or may not happen). The basic idea will be sort of a jack-of-all trades style of role madness where most people have several X-shot powers they can use.

I think it'll be fairly unpredictable and complex but not overly so.
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Re: Mafia Queue
« Reply #344 on: September 12, 2012, 07:06:46 pm »

Oh yes yes yes yes please!

Gen 1 is the only real set though.  >:( I would back-up mod if I wasn't so very excited to play!
« Last Edit: September 12, 2012, 07:12:17 pm by Eevee »
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Dsell

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Re: Mafia Queue
« Reply #345 on: September 12, 2012, 07:08:55 pm »

Oh and eHal, you're welcome to help with back-up modding if you wish! It's gonna be pretty dang complex on the modding side of things, I think, so I will definitely need at least 1 person to help out. I want you to have the chance to play if you want to, though.
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Axxle

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Re: Mafia Queue
« Reply #346 on: September 12, 2012, 07:10:06 pm »

I've only really played up to ruby/sapphire.

I'll /in if I'm not in any game.  I'm having trouble keeping up with one as it is.

... Or I can sanity check your setup and backup mod.  That might be more enjoyable actually.
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Dsell

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Re: Mafia Queue
« Reply #347 on: September 12, 2012, 07:15:52 pm »

Woo woo I'm glad to see lots of people willing to help mod!

It's gonna be really crazy and awesome, but I am going to try to make it balanced.
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Re: Mafia Queue
« Reply #348 on: September 12, 2012, 07:18:42 pm »

I've played all generations and finished white/black but I far prefer gen 1 pokemon even of the mechanics don't hold up so well

Edit: to clarify I have finished all of them story wise not cath em all wise by I do have all of tem in black
« Last Edit: September 12, 2012, 07:19:48 pm by Insomniac »
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Galzria

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Re: Mafia Queue
« Reply #349 on: September 12, 2012, 07:33:54 pm »

I've played all generations and finished white/black but I far prefer gen 1 pokemon even of the mechanics don't hold up so well

Edit: to clarify I have finished all of them story wise not cath em all wise by I do have all of tem in black

You know what I catch? A movie every now and then.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

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Re: Mafia Queue
« Reply #350 on: September 12, 2012, 07:38:08 pm »

Oh yes yes yes yes please!

Gen 1 is the only real set though.  >:( I would back-up mod if I wasn't so very excited to play!

No way.  You need the physical/special split from gen IV, and Steel types are the greatest!

Also, Leafeon is my favourite Eeveelution.
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Insomniac

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Re: Mafia Queue
« Reply #351 on: September 12, 2012, 07:50:56 pm »

I've played all generations and finished white/black but I far prefer gen 1 pokemon even of the mechanics don't hold up so well

Edit: to clarify I have finished all of them story wise not cath em all wise by I do have all of tem in black

You know what I catch? A movie every now and then.

I do that too.
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Re: Mafia Queue
« Reply #352 on: September 12, 2012, 07:52:10 pm »

Oh yes yes yes yes please!

Gen 1 is the only real set though.  >:( I would back-up mod if I wasn't so very excited to play!

No way.  You need the physical/special split from gen IV, and Steel types are the greatest!

Also, Leafeon is my favourite Eeveelution.
But people don't know dem pokemons, which makes it less fun. I think.
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Galzria

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Re: Mafia Queue
« Reply #353 on: September 12, 2012, 07:54:36 pm »

I've played all generations and finished white/black but I far prefer gen 1 pokemon even of the mechanics don't hold up so well

Edit: to clarify I have finished all of them story wise not cath em all wise by I do have all of tem in black

You know what I catch? A movie every now and then.

I do that too.

I never did understand the fascination with Pokemon... Or more correctly, the fascination with "catching them all". I was a huge MTG head back before Iceage came out, so I understand why 'collectible' games were appealing... But the fascination with small fuzzy animals escaped me.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Mafia Queue
« Reply #354 on: September 12, 2012, 07:56:46 pm »

Oh yes yes yes yes please!

Gen 1 is the only real set though.  >:( I would back-up mod if I wasn't so very excited to play!

No way.  You need the physical/special split from gen IV, and Steel types are the greatest!

Also, Leafeon is my favourite Eeveelution.
But people don't know dem pokemons, which makes it less fun. I think.

All right, I have a tentative list of the pokemon included in the game and they are all from the first 151.
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cayvie

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Re: Mafia Queue
« Reply #355 on: September 12, 2012, 08:02:14 pm »

I've played all generations and finished white/black but I far prefer gen 1 pokemon even of the mechanics don't hold up so well

Edit: to clarify I have finished all of them story wise not cath em all wise by I do have all of tem in black

You know what I catch? A movie every now and then.

I do that too.

I never did understand the fascination with Pokemon... Or more correctly, the fascination with "catching them all". I was a huge MTG head back before Iceage came out, so I understand why 'collectible' games were appealing... But the fascination with small fuzzy animals escaped me.

Pokemon was that thing all the kids in the grade below me liked.

Totes in on the game, obviously.
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Grujah

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Re: Mafia Queue
« Reply #356 on: September 12, 2012, 08:23:05 pm »

I like Onyx and Farfetch'd. Blastoise and Charmander.

Out of non-gen 1 Cyndaquil. Oh, and Mudkips :D

I'm not big on them at all, though.
« Last Edit: September 12, 2012, 08:30:30 pm by Grujah »
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Grujah

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Re: Mafia Queue
« Reply #357 on: September 12, 2012, 08:26:57 pm »

Also, if I'm to do a Themed one, It would be either BSG, Batman or JL (Or anything DC related, like Lanterns and stuff), AGoT or ...
« Last Edit: September 12, 2012, 08:44:27 pm by Grujah »
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yuma

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Re: Mafia Queue
« Reply #358 on: September 12, 2012, 09:02:51 pm »

So I am going to say this kind of carefully... but are we at the point where we should have more games running at once? I think the main people who would argue against this are the people who want to be in all, or nearly all, of the games. With some of the recent games we have received a larger amount of willing and ready players. By my count we have at least 24 players who have played at least 2 games (that isn't counting any BM games). Only a handful of players have played once and then never played again.

I guess mostly what I am saying is that it appears that we have enough people to start games, but we are hesitant to start them because we want to make them available to everyone--including those who are in too many games and don't think they can handle it.

I like the idea of a mafia que. It prevents people from jumping ahead and starting their own mafia game ahead of someone else who was rightfully in line. But it also creates something of a log-jam at the back.

This isn't intended to be a criticism of any player or moderator in anyway, but more just an analysis of the current situation.

I for one am going to start limiting myself to one game at a time. Any more is too many for me. But I would like it if when I die in a game I can immediately (well within a few days) join another game and not have to wait for the next to start.

Does that make sense?
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eHalcyon

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Re: Mafia Queue
« Reply #359 on: September 12, 2012, 09:10:12 pm »

Since Robz' game has a regular number, it probably shouldn't be considered role madness.  Was someone else in line to mod RMM before me?  Otherwise, perhaps I could start mine sometime after jo's game finishes.  There is one role that is a bit trickier to balance than others.
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Galzria

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Re: Mafia Queue
« Reply #360 on: September 12, 2012, 09:11:39 pm »

Since Robz' game has a regular number, it probably shouldn't be considered role madness.  Was someone else in line to mod RMM before me?  Otherwise, perhaps I could start mine sometime after jo's game finishes.  There is one role that is a bit trickier to balance than others.

I claim it!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: Mafia Queue
« Reply #361 on: September 12, 2012, 09:13:15 pm »

Well, we usually do have several games running at once. In my own opinion, now and then we have too few or too many games going at once, but usually we have the correct number, relative to people's abilities. I play every game, there are a couple other people who play every game. There's the one at a time crowd, and the pick and choose crowd... and so far it seems like every gets accommodated in the manner they want.

My game should be considered a regular game, MXI, for official purposes. I am going to begin MXI as soon as either MVIII or MIX finish (and it's my guess that they will both finish very soon). And then the only other currently running game is BMV (ZM1 will also end soon.)

I believe that either a RMM game, or even Volt's MXII, could begin when BMV concludes, probably during the early part of my game, which will at that point be the only game running.
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Grujah

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Re: Mafia Queue
« Reply #362 on: September 12, 2012, 09:16:03 pm »

So I am going to say this kind of carefully... but are we at the point where we should have more games running at once? I think the main people who would argue against this are the people who want to be in all, or nearly all, of the games. With some of the recent games we have received a larger amount of willing and ready players. By my count we have at least 24 players who have played at least 2 games (that isn't counting any BM games). Only a handful of players have played once and then never played again.

I guess mostly what I am saying is that it appears that we have enough people to start games, but we are hesitant to start them because we want to make them available to everyone--including those who are in too many games and don't think they can handle it.

I like the idea of a mafia que. It prevents people from jumping ahead and starting their own mafia game ahead of someone else who was rightfully in line. But it also creates something of a log-jam at the back.

This isn't intended to be a criticism of any player or moderator in anyway, but more just an analysis of the current situation.

I for one am going to start limiting myself to one game at a time. Any more is too many for me. But I would like it if when I die in a game I can immediately (well within a few days) join another game and not have to wait for the next to start.

Does that make sense?

I agree, I need a game, I was too good and they killed me everywhere! :(

Maybe a regularish setup - "you can sign in only if you are not alive in any other game" thing?
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Robz888

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Re: Mafia Queue
« Reply #363 on: September 12, 2012, 09:17:20 pm »


[/quote]

I agree, I need a game, I was too good and they killed me everywhere! :(

Maybe a regularish setup - "you can sign in only if you are not alive in any other game" thing?
[/quote]

RAGE
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Galzria

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Re: Mafia Queue
« Reply #364 on: September 12, 2012, 09:18:23 pm »

Personally, now that I have games winding down, I find I just don't have time to put in to so many different games. I used to be in them all, but finally made myself skip M-X, and almost skipped M-XI as well.

I think my limit will be one normal game and one BM/RMM game. No more than 2 though. And if other games launch during, well that's just peachy. Besides, if we keep waiting for games to launch as a block of 20+ players, there won't be much space for smaller or varied size games. So maybe it's better to have one massive game running and then whatever others want to launch can, if they can get the sign-ups. Just launch when full, and don't worry about "but X said they would play when game C finished" - hopefully when "C" finished there will be another ready to launch.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

yuma

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Re: Mafia Queue
« Reply #365 on: September 12, 2012, 09:19:00 pm »

So I am going to say this kind of carefully... but are we at the point where we should have more games running at once? I think the main people who would argue against this are the people who want to be in all, or nearly all, of the games. With some of the recent games we have received a larger amount of willing and ready players. By my count we have at least 24 players who have played at least 2 games (that isn't counting any BM games). Only a handful of players have played once and then never played again.

I guess mostly what I am saying is that it appears that we have enough people to start games, but we are hesitant to start them because we want to make them available to everyone--including those who are in too many games and don't think they can handle it.

I like the idea of a mafia que. It prevents people from jumping ahead and starting their own mafia game ahead of someone else who was rightfully in line. But it also creates something of a log-jam at the back.

This isn't intended to be a criticism of any player or moderator in anyway, but more just an analysis of the current situation.

I for one am going to start limiting myself to one game at a time. Any more is too many for me. But I would like it if when I die in a game I can immediately (well within a few days) join another game and not have to wait for the next to start.

Does that make sense?

I agree, I need a game, I was too good and they killed me everywhere! :(

Maybe a regularish setup - "you can sign in only if you are not alive in any other game" thing?

The thing with this, is that I want to prevent toes getting stepped on. Because people are likely to sign up for this game, knowing it is going to start soon, instead of signing up for another one that is waiting for other games to start, thus either delaying the other game's start or lowering the amount of people playing in it. That is my main concern.
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Re: Mafia Queue
« Reply #366 on: September 12, 2012, 09:24:16 pm »

Yeah, I think it's a bit too slow atm as well (with me being alive in zero games, rage). It might be because a lot of people are playing CE? I think personally I'd like to be in ~3 games at once, so having them start a bit faster would work better for me . It's not like it's mandatory to sign up for every new game, if you feel you're in too many, just skip one.
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Voltgloss

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Re: Mafia Queue
« Reply #367 on: September 12, 2012, 09:24:56 pm »

Should all planned games simply open for sign-ups as soon as the mod thinks they are ready, and then when enough players sign up the game launches?  That way whenever a player feels like they want to join a new game - whether because they've been killed out of their current one(s) or because those games finished - they can just come here, see what games are open for sign-ups, and pick one that suits their fancy.

In any case:  using the current system, my plan is to open M-XII for signups once Robz's M-XI starts.  M-XII will then start after both M-VIII and M-IX are completed.
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Robz888

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Re: Mafia Queue
« Reply #368 on: September 12, 2012, 09:26:24 pm »

Should all planned games simply open for sign-ups as soon as the mod thinks they are ready, and then when enough players sign up the game launches?  That way whenever a player feels like they want to join a new game - whether because they've been killed out of their current one(s) or because those games finished - they can just come here, see what games are open for sign-ups, and pick one that suits their fancy.

In any case:  using the current system, my plan is to open M-XII for signups once Robz's M-XI starts.  M-XII will then start after both M-VIII and M-IX are completed.

That's how I feel--just leave it up to the mod. If there are too many games starting up too soon, then the mod will struggle to find spots, and things should slow down.
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Galzria

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Re: Mafia Queue
« Reply #369 on: September 12, 2012, 09:26:31 pm »

Yeah, I think it's a bit too slow atm as well (with me being alive in zero games, rage). It might be because a lot of people are playing CE? I think personally I'd like to be in ~3 games at once, so having them start a bit faster would work better for me . It's not like it's mandatory to sign up for every new game, if you feel you're in too many, just skip one.

The Cosmic Encounters and Diplomacy take very little attention 90% of the time. Seriously. It's an absolute fraction of even the Blitz Mafia.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Mafia Queue
« Reply #370 on: September 12, 2012, 09:27:06 pm »

Basically what Galz and Volt said also makes sense.
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Dsell

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Re: Mafia Queue
« Reply #371 on: September 12, 2012, 09:33:05 pm »

I don't know exactly where my game will fall in the queue but I'm fairly busy and don't expect my set-up to even be finished before next week. Also, I'm pretty sure it's going to have a specific number of spots and I'm not gonna allow any more or any less. I am open for suggestion about when exactly I should start and of course I'll follow the queue. First time mod, here. XD
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Grujah

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Re: Mafia Queue
« Reply #372 on: September 13, 2012, 07:25:20 am »

One idea, Dsell:
In a themed game like this, you should perhaps provide scum with viable fakeclaims?
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Grujah

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Re: Mafia Queue
« Reply #373 on: September 13, 2012, 07:25:49 am »

Otherwise it turns from mafia into pokemon knowledge thing.
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Dsell

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Re: Mafia Queue
« Reply #374 on: September 13, 2012, 09:10:44 am »

One idea, Dsell:
In a themed game like this, you should perhaps provide scum with viable fakeclaims?

I've thought about giving the mafia aliases and might just do that. It might not be necessary though, because there will be major dangers to massclaiming built in to the game.
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Robz888

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Re: Mafia Queue
« Reply #375 on: September 13, 2012, 09:19:13 am »

The mafia should be Team Rocket, duh.
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Galzria

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Re: Mafia Queue
« Reply #376 on: September 13, 2012, 09:24:00 am »

Everything should be 1-shot powers of their respective Pokemon, with a complete list up front. Then each player randomly receives a list of X Pokemon at the start of the game in which he must choose Y to carry into battle with him. That way nobody is the same but there can be some overlap and it gives more role-deciding in the hands of the players. The scum team should have a larger, collective list that they can choose from each night (again, each only being 1-shot, then the Pokemon is used).
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Mafia Queue
« Reply #377 on: September 13, 2012, 09:42:14 am »

The mafia should be Team Rocket, duh.

It is! :D
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Re: Mafia Queue
« Reply #378 on: September 13, 2012, 09:56:17 am »

I want to play the Pokemon game. But I also think my insights from BMV could help in balancing the design. Your call.

I am only truly acquainted with the first 2 generations, so I applaud the move towards originals.
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Re: Mafia Queue
« Reply #379 on: September 13, 2012, 11:31:25 am »

Who would be interested in a Pokemon themed Role Madness game? I've just started designing a largish (I'm thinking ~15 players) one so it'll be a little ways off, but I'm thinking it'll be pretty cool. I'd also majorly appreciate it if someone could back-up mod and look over the set-up when it's more completed. But again, it's a ways from being done.

I would be in for this if I can be Snorlax.
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Voltaire

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Re: Mafia Queue
« Reply #380 on: September 13, 2012, 02:48:01 pm »

Insomniac mentioned that he would like to play in the next Blitz game, and I'd like to mod a game. This seems to be a perfect fit for me to mod ZM2. When would it be best to run this game? ZM1 took four real-life days (obviously short, that's the point of Blitz). We've talked about how most mafia games are winding down, though others (like MXI) will be starting up soon. Would people be interested in another blitz game? Would it make sense to "jump" the queue a bit and start it before other longer, more involved games? I would keep it the exact same setup (size, roles, time limit, etc.) though I do not think I would reveal which power roles the town gets (so, semi-open or semi-closed, whichever it is).
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Insomniac

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Re: Mafia Queue
« Reply #381 on: September 13, 2012, 02:49:48 pm »

Insomniac mentioned that he would like to play in the next Blitz game, and I'd like to mod a game. This seems to be a perfect fit for me to mod ZM2. When would it be best to run this game? ZM1 took four real-life days (obviously short, that's the point of Blitz). We've talked about how most mafia games are winding down, though others (like MXI) will be starting up soon. Would people be interested in another blitz game? Would it make sense to "jump" the queue a bit and start it before other longer, more involved games? I would keep it the exact same setup (size, roles, time limit, etc.) though I do not think I would reveal which power roles the town gets (so, semi-open or semi-closed, whichever it is).

closed favours mafia more ;)
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Dsell

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Re: Mafia Queue
« Reply #382 on: September 13, 2012, 02:54:37 pm »

Everything should be 1-shot powers of their respective Pokemon, with a complete list up front. Then each player randomly receives a list of X Pokemon at the start of the game in which he must choose Y to carry into battle with him. That way nobody is the same but there can be some overlap and it gives more role-deciding in the hands of the players. The scum team should have a larger, collective list that they can choose from each night (again, each only being 1-shot, then the Pokemon is used).

I thought about doing something like this and I think that's a very viable setup for a mafia game, but it's not quite how mine will play out. Mine's gonna sorta be more, "You're a pokemon here's these moves you can use." But what this means is that (nearly) everyone will have at least four unique X-shot actions that warp the game in various ways. Like I said, I think it will be pretty crazy, but not bastardly for the people playing. It's gonna be freaking insane for the mods behind the scenes though.

Who would be interested in a Pokemon themed Role Madness game? I've just started designing a largish (I'm thinking ~15 players) one so it'll be a little ways off, but I'm thinking it'll be pretty cool. I'd also majorly appreciate it if someone could back-up mod and look over the set-up when it's more completed. But again, it's a ways from being done.

I would be in for this if I can be Snorlax.

I can't make any promises but I'd love to see you sign up when it goes live!
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Voltaire

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Re: Mafia Queue
« Reply #383 on: September 13, 2012, 02:55:09 pm »

Insomniac mentioned that he would like to play in the next Blitz game, and I'd like to mod a game. This seems to be a perfect fit for me to mod ZM2. When would it be best to run this game? ZM1 took four real-life days (obviously short, that's the point of Blitz). We've talked about how most mafia games are winding down, though others (like MXI) will be starting up soon. Would people be interested in another blitz game? Would it make sense to "jump" the queue a bit and start it before other longer, more involved games? I would keep it the exact same setup (size, roles, time limit, etc.) though I do not think I would reveal which power roles the town gets (so, semi-open or semi-closed, whichever it is).

closed favours mafia more ;)
Well, then perhaps I'll go back to open, but that really only leaves doc/jk, cop/jk as options, right? If the setup is announced as cop/doc it'll just be follow-the-cop, right?
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Voltgloss

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Re: Mafia Queue
« Reply #384 on: September 13, 2012, 02:57:52 pm »

There are plenty of open small-group setups that could be run if you don't feel like doing the "newbie game."  Try checking out http://wiki.mafiascum.net/index.php?title=Category:Small_Open_Setups for ideas.
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Insomniac

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Re: Mafia Queue
« Reply #385 on: September 13, 2012, 02:58:45 pm »

Yea you can absolutely use different roles, I just wanted the first blitz of the forum to be very common basic roles.
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Robz888

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Re: Mafia Queue
« Reply #386 on: September 13, 2012, 02:59:25 pm »

Two minutes until MXI closes!!!!
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Voltaire

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Re: Mafia Queue
« Reply #387 on: September 13, 2012, 03:03:28 pm »

There are plenty of open small-group setups that could be run if you don't feel like doing the "newbie game."  Try checking out http://wiki.mafiascum.net/index.php?title=Category:Small_Open_Setups for ideas.
Yea you can absolutely use different roles, I just wanted the first blitz of the forum to be very common basic roles.
Well THIS CHANGES EVERYTHING

Though not the concept - are people interested in another ZM2 game soon (say, Monday?) or would that be jumping the queue and this should wait for awhile?
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Galzria

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Re: Mafia Queue
« Reply #388 on: September 13, 2012, 03:07:08 pm »

There are plenty of open small-group setups that could be run if you don't feel like doing the "newbie game."  Try checking out http://wiki.mafiascum.net/index.php?title=Category:Small_Open_Setups for ideas.
Yea you can absolutely use different roles, I just wanted the first blitz of the forum to be very common basic roles.
Well THIS CHANGES EVERYTHING

Though not the concept - are people interested in another ZM2 game soon (say, Monday?) or would that be jumping the queue and this should wait for awhile?

I think*there's a general consensus of go for it, and if people want to join, they will. The big boss's you might want to clear it by are Voltgloss/Dsell/Gruj who do (or might) have other things in the works. But I really don't see ZM games interfering with other launches since if they're short people they will have to wait at most 4 days for the ZM Games to end.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #389 on: September 13, 2012, 03:18:57 pm »

Dsell's plan sounds thoroughly awesome and V, yes I'd play! Different setup sounds very good too.
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Insomniac

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Re: Mafia Queue
« Reply #390 on: September 13, 2012, 03:27:10 pm »

I say open it now, theres a huge mafia lull!
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Voltgloss

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Re: Mafia Queue
« Reply #391 on: September 13, 2012, 03:27:23 pm »

To confirm, I have no problem with other games being open for sign-ups while mine is open as well.  If I can't get enough players because people are in other games, well, I'll just have to wait until some of you die out of those games.  That never takes very long.  :)
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Dsell

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Re: Mafia Queue
« Reply #392 on: September 13, 2012, 03:29:14 pm »

Oh I have no objections to Voltaire opening a blitz game soon either! Sounds great!
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Insomniac

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Re: Mafia Queue
« Reply #393 on: September 13, 2012, 03:30:27 pm »

You guys gonna play this time?
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Robz888

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Re: Mafia Queue
« Reply #394 on: September 13, 2012, 03:31:16 pm »

It's fine to open up another ZM game--I will play!

Any regular game needs to wait until Volt's is at least rolling.

I think a single big bastard or RMM game could open up when BMV completes.

My game begins quite soon.
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Voltaire

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Re: Mafia Queue
« Reply #395 on: September 13, 2012, 03:31:39 pm »

Deleted a post here - setup I chose was 7-player. Who can help me out and recommend a way to make it 9? PM me. I appreciate it.
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Insomniac

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Re: Mafia Queue
« Reply #396 on: September 13, 2012, 03:32:21 pm »

It's fine to open up another ZM game--I will play!

Any regular game needs to wait until Volt's is at least rolling.

I think a single big bastard or RMM game could open up when BMV completes.

My game begins quite soon.

I was worried on 2 accounts.
1) I thought ZM1 left you too hurt
2) When you locked XI you said in the coming "DAYS" as opposed to "Later today"
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Robz888

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Re: Mafia Queue
« Reply #397 on: September 13, 2012, 03:40:43 pm »

It's fine to open up another ZM game--I will play!

Any regular game needs to wait until Volt's is at least rolling.

I think a single big bastard or RMM game could open up when BMV completes.

My game begins quite soon.

I was worried on 2 accounts.
1) I thought ZM1 left you too hurt
2) When you locked XI you said in the coming "DAYS" as opposed to "Later today"

Well, I really had intended to wait until either MVIII or MIX had concluded, but everyone is clamoring so desperately for more mafia at this instant that we may begin a little early. MVIII and MIX involve very few people at this point, so I think it's fine if the people in those games just hang back a bit for the very early part of M XI Day 1.

Role PMs soon!
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Re: Mafia Queue
« Reply #398 on: September 13, 2012, 04:06:27 pm »

Cross posting from ZM1: I'd play another blitz game immediately.

Also, to whomever expressed an interest in modding with some help, I'm willing to help (if I'm not in the game obviously), though I may not be properly qualified after just two games total.
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Voltgloss

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Re: Mafia Queue
« Reply #399 on: September 13, 2012, 04:11:18 pm »

Also, to whomever expressed an interest in modding with some help, I'm willing to help (if I'm not in the game obviously), though I may not be properly qualified after just two games total.

I modded my first game after only having played 2 games, so I think you're qualified just fine  :)
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SwitchedFromStarcraft

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Re: Mafia Queue
« Reply #400 on: September 13, 2012, 04:14:31 pm »

Also, to whomever expressed an interest in modding with some help, I'm willing to help (if I'm not in the game obviously), though I may not be properly qualified after just two games total.

I modded my first game after only having played 2 games, so I think you're qualified just fine  :)
That means a lot coming from you - I was REALLY impressed with the job you did on M4.  Thanks again for all that flavor, the frequent vote counts, and the changes in the thread title when day changed to night and back again.  I don't know that I ever properly thanked you.
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Voltaire

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Re: Mafia Queue
« Reply #401 on: September 13, 2012, 05:26:42 pm »

Sign-ups for ZM2: Mafia in Space! are now open. Blitz game, 9 players exactly. See the thread for details on game setup.
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ftl

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Re: Mafia Queue
« Reply #402 on: September 13, 2012, 09:23:06 pm »

I'll probably be in for something besides MXI, since I just died in my other game too. Not a blitz game though. A bastard or role madness game, since Robz's MXI is normal.
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eHalcyon

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Re: Mafia Queue
« Reply #403 on: September 14, 2012, 07:25:27 pm »

I just opened sign-ups.
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Voltgloss

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Re: Mafia Queue
« Reply #404 on: September 15, 2012, 08:52:30 am »

Now that M-VIII and M-IX are both done, M-XII will soon be open for signups.  Once PM flavor is written, I'll get a thread up.  13 players.
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Captain_Frisk

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Re: Mafia Queue
« Reply #405 on: September 15, 2012, 09:04:12 am »

We need to get better about launching games a little bit early.  It's unacceptable that we only have 1 game going on right now.
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Voltgloss

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Re: Mafia Queue
« Reply #406 on: September 15, 2012, 11:13:31 am »

Mafia XII is open for sign-ups!  First 13 come, first 13 served!  Also interested in bringing on a backup mod!
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yuma

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Re: Mafia Queue
« Reply #407 on: September 15, 2012, 11:33:45 am »

Mafia XII is open for sign-ups!  First 13 come, first 13 served!  Also interested in bringing on a backup mod!

I'll backup for you since you backuped for me?
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Re: Mafia Queue
« Reply #408 on: September 15, 2012, 12:11:54 pm »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.
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ehunt

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Re: Mafia Queue
« Reply #409 on: September 18, 2012, 12:07:46 am »

I'd like to host a game in a month or two (after MXI).
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Robz888

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Re: Mafia Queue
« Reply #410 on: September 18, 2012, 12:11:53 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...
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Eevee

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Re: Mafia Queue
« Reply #411 on: September 18, 2012, 12:13:48 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...
Would definitely be weirder if your real name was Kevin though.
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Galzria

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Re: Mafia Queue
« Reply #412 on: September 18, 2012, 12:16:32 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

Namefishing? Stop speculating about irl setup. Vote: Robz
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Mafia Queue
« Reply #413 on: September 18, 2012, 12:17:37 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...
Would definitely be weirder if your real name was Kevin though.

Ahh, this made me laugh, and I was already chuckling over Robz post. +1 to you both.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: Mafia Queue
« Reply #414 on: September 18, 2012, 12:18:18 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

Namefishing? Stop speculating about irl setup. Vote: Robz

Hey, some of us role claim our names right off the bat... by using our actual names!
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Re: Mafia Queue
« Reply #415 on: September 18, 2012, 12:23:12 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

Namefishing? Stop speculating about irl setup. Vote: Robz

Hey, some of us role claim our names right off the bat... by using our actual names!
I have claimed ~70% of my first name too! (Eevee -> Eevert. Yeah it's a weird name.)
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jotheonah

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Re: Mafia Queue
« Reply #416 on: September 18, 2012, 12:26:47 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

When I went to San Francisco, back when Galz's avatar was the Giants logo, I kept seeing people with that logo on their hats and thinking "What if that's Galzria? I'd never know."
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Re: Mafia Queue
« Reply #417 on: September 18, 2012, 12:28:07 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

When I went to San Francisco, back when Galz's avatar was the Giants logo, I kept seeing people with that logo on their hats and thinking "What if that's Galzria? I'd never know."
;D
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Robz888

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Re: Mafia Queue
« Reply #418 on: September 18, 2012, 12:29:06 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

Namefishing? Stop speculating about irl setup. Vote: Robz

Hey, some of us role claim our names right off the bat... by using our actual names!
I have claimed ~70% of my first name too! (Eevee -> Eevert. Yeah it's a weird name.)

Eevert? That's awesome! I'm just Robby.
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Galzria

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Re: Mafia Queue
« Reply #419 on: September 18, 2012, 12:33:42 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

When I went to San Francisco, back when Galz's avatar was the Giants logo, I kept seeing people with that logo on their hats and thinking "What if that's Galzria? I'd never know."

What! When were you in San Francisco?

And yes, I've got a lot of Giants gear - however I don't often wear it unless I'm going to a game. ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Mafia Queue
« Reply #420 on: September 18, 2012, 12:34:35 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

Namefishing? Stop speculating about irl setup. Vote: Robz

Hey, some of us role claim our names right off the bat... by using our actual names!
I have claimed ~70% of my first name too! (Eevee -> Eevert. Yeah it's a weird name.)

Eevert? That's awesome! I'm just Robby.

Major +1's for your new forum quote.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Mafia Queue
« Reply #421 on: September 18, 2012, 12:35:46 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

When I went to San Francisco, back when Galz's avatar was the Giants logo, I kept seeing people with that logo on their hats and thinking "What if that's Galzria? I'd never know."

What! When were you in San Francisco?

And yes, I've got a lot of Giants gear - however I don't often wear it unless I'm going to a game. ;D

I went for a week this summer. Reunion with college friends. It was super fun.
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O

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Re: Mafia Queue
« Reply #422 on: September 18, 2012, 01:06:12 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

I piss people off just as often but am right more frequently than I am on here.
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Jorbles

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Re: Mafia Queue
« Reply #423 on: September 18, 2012, 11:10:21 am »

I've got MXIV basically ready, but I am obviously not starting it now. I just wanted to know what the usual timeline is between games. Also @Grujah when were you planning to start MXIII?
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Jorbles

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Re: Mafia Queue
« Reply #424 on: September 18, 2012, 11:12:00 am »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

Namefishing? Stop speculating about irl setup. Vote: Robz

Hey, some of us role claim our names right off the bat... by using our actual names!
I have claimed ~70% of my first name too! (Eevee -> Eevert. Yeah it's a weird name.)

That name is unbelievable. That's like a Miller/Vig. [Vote: Eevee]
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yuma

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Re: Mafia Queue
« Reply #425 on: September 18, 2012, 11:31:01 am »

I've got MXIV basically ready, but I am obviously not starting it now. I just wanted to know what the usual timeline is between games. Also @Grujah when were you planning to start MXIII?

I would suggest starting a game when it looks like MXI and MXII are about half way over... we need to scatter the games a bit more rather than starting them all at the same time. It is easier to follow games if one is in day 1 and the other in day 3, but much harder to follow when both are in Day 1.
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jotheonah

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Re: Mafia Queue
« Reply #426 on: September 18, 2012, 12:04:29 pm »

I've got MXIV basically ready, but I am obviously not starting it now. I just wanted to know what the usual timeline is between games. Also @Grujah when were you planning to start MXIII?

I would suggest starting a game when it looks like MXI and MXII are about half way over... we need to scatter the games a bit more rather than starting them all at the same time. It is easier to follow games if one is in day 1 and the other in day 3, but much harder to follow when both are in Day 1.

THIS THIS THIS. I did very little yesterday other than play mafia.
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shraeye

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Re: Mafia Queue
« Reply #427 on: September 18, 2012, 12:08:54 pm »

Yeah, I was only in 2 but my work suffered noticably.  There should be rules against day 1s overlapping.  Or at least overlapping for extended periods of time.  Like with 4 of 6 day1 real-life days over, I'd be willing to start into a new game.
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Captain_Frisk

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Re: Mafia Queue
« Reply #428 on: September 18, 2012, 12:34:32 pm »

+2 to the above posts.
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Re: Mafia Queue
« Reply #429 on: September 18, 2012, 12:43:35 pm »

I think the issue was further exacerbated by those two Day 1's overlapping with Blitz Mafia Day 1.
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yuma

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Re: Mafia Queue
« Reply #430 on: September 18, 2012, 12:49:55 pm »

Part of the problem is that both MVIII and MIX ended around the same time--although they started near the same time as well, I remember being confused when Insomniac was still posting in MVIII while I thought he had been nightkilled....

But mostly I think this just shows that waiting for a game to be over isn't the best way to start a mafia game. Starting a new game midgame of another I think would be best. Yes it means that some players who only play one game at a time (players like me) might miss it if they are still alive, but they can just join the next one when it starts midgame of the previous one.
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Voltaire

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Re: Mafia Queue
« Reply #431 on: September 18, 2012, 12:50:36 pm »

I think the issue was further exacerbated by those two Day 1's overlapping with Blitz Mafia Day 1.
Yeah. After planning mine to start on Monday, I was surprised to see MXII also got off the ground so fast.
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SwitchedFromStarcraft

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Re: Mafia Queue
« Reply #432 on: September 18, 2012, 12:51:53 pm »

I've got MXIV basically ready, but I am obviously not starting it now. I just wanted to know what the usual timeline is between games. Also @Grujah when were you planning to start MXIII?

I would suggest starting a game when it looks like MXI and MXII are about half way over... we need to scatter the games a bit more rather than starting them all at the same time. It is easier to follow games if one is in day 1 and the other in day 3, but much harder to follow when both are in Day 1.

THIS THIS THIS. I did very little yesterday other than play mafia.

And you loved every minute, I could tell. :)
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Axxle

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Re: Mafia Queue
« Reply #433 on: September 18, 2012, 01:19:34 pm »

Are we name claiming? You guys know how I feel about useless claiming...

Axxle
Axle
Alxe
Alex

Yay!
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Insomniac

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Re: Mafia Queue
« Reply #434 on: September 18, 2012, 01:21:05 pm »

Are we name claiming? You guys know how I feel about useless claiming...

Axxle
Axle
Alxe
Alex

Yay!

Brandon, and I have the least trouble getting to sleep of everyone I know lol.
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SwitchedFromStarcraft

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Re: Mafia Queue
« Reply #435 on: September 18, 2012, 01:22:51 pm »

My real name is O.   :)
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jotheonah

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Re: Mafia Queue
« Reply #436 on: September 18, 2012, 01:38:39 pm »

I know cayvie and Glooble's real names, but I'm not telling.
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Galzria

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Re: Mafia Queue
« Reply #437 on: September 18, 2012, 01:41:25 pm »

I would post mine, but Cayvie would just claim I was lying scum.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Jorbles

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Re: Mafia Queue
« Reply #438 on: September 18, 2012, 02:18:16 pm »

I've got MXIV basically ready, but I am obviously not starting it now. I just wanted to know what the usual timeline is between games. Also @Grujah when were you planning to start MXIII?

I would suggest starting a game when it looks like MXI and MXII are about half way over... we need to scatter the games a bit more rather than starting them all at the same time. It is easier to follow games if one is in day 1 and the other in day 3, but much harder to follow when both are in Day 1.

THIS THIS THIS. I did very little yesterday other than play mafia.

It's great to get all this feedback. I'll plan to start signups when MXIII starts D2 and not start until at least 3 real life days have passed after that, possibly more depending on the states of any existing BM, RMM and Blitz games at the time.
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Eevee

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Re: Mafia Queue
« Reply #439 on: September 18, 2012, 02:53:35 pm »

I'm still waiting on a Night Action if you guys are wondering why BMV is stalled. I won't say whose, but it starts with an O ... and ends with an O. And it's the same O.

Wouldn't it be funny if we all met in real life? I picture O as so fundamentally O-like. And Jo, you are the onah, not just any onah.

What if Galzria's real name was Kevin or something? Just wouldn't fit...

Namefishing? Stop speculating about irl setup. Vote: Robz

Hey, some of us role claim our names right off the bat... by using our actual names!
I have claimed ~70% of my first name too! (Eevee -> Eevert. Yeah it's a weird name.)

That name is unbelievable. That's like a Miller/Vig. [Vote: Eevee]
Please make me a miller/vig in your game. Please!

Galzria is so obviously Kevin, the jig is up. No suspense there anymore.
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yuma

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Re: Mafia Queue
« Reply #440 on: September 18, 2012, 02:57:00 pm »

I have posted a link to my name else where is f.DS. If you can find it, you win a prize! actually, now that I think about it, there are probably a handful of places where my name can be found...
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SwitchedFromStarcraft

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Re: Mafia Queue
« Reply #441 on: September 18, 2012, 05:29:22 pm »

I have posted a link to my name else where is f.DS. If you can find it, you win a prize! actually, now that I think about it, there are probably a handful of places where my name can be found...
I want Followers.
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yuma

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Re: Mafia Queue
« Reply #442 on: September 19, 2012, 06:12:23 pm »

I guess I should post here that I would like to host another game and get in line. I finished hosting mx recently so am ok if a few people want to jump ahead if me.

It will be a unique game based off one from mafia scum that involves a draft process...
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Jorbles

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Re: Mafia Queue
« Reply #443 on: September 19, 2012, 06:16:20 pm »

I guess I should post here that I would like to host another game and get in line. I finished hosting mx recently so am ok if a few people want to jump ahead if me.

It will be a unique game based off one from mafia scum that involves a draft process...

Is it a variation of Pick Your Power X/Y because that one looks cool?
« Last Edit: September 19, 2012, 06:17:59 pm by Jorbles »
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O

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Re: Mafia Queue
« Reply #444 on: September 19, 2012, 06:38:31 pm »

I guess I should post here that I would like to host another game and get in line. I finished hosting mx recently so am ok if a few people want to jump ahead if me.

It will be a unique game based off one from mafia scum that involves a draft process...

I might want to jump ahead of you  :'(

I think people dual-modding games is probably a good way to reduce the oversupply of eager mods. I think Dsell enjoyed comodding MVI for example, though you'd have to ask him.
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Dsell

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Re: Mafia Queue
« Reply #445 on: September 19, 2012, 06:39:33 pm »

I guess I should post here that I would like to host another game and get in line. I finished hosting mx recently so am ok if a few people want to jump ahead if me.

It will be a unique game based off one from mafia scum that involves a draft process...

I might want to jump ahead of you  :'(

I think people dual-modding games is probably a good way to reduce the oversupply of eager mods. I think Dsell enjoyed comodding MVI for example, though you'd have to ask him.

I did! I did!

I also learned that I am very, very bad at vote counts, which is no small concern of mine going into my upcoming role madness game. XD
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eHalcyon

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Re: Mafia Queue
« Reply #446 on: September 19, 2012, 06:46:11 pm »

I guess I should post here that I would like to host another game and get in line. I finished hosting mx recently so am ok if a few people want to jump ahead if me.

It will be a unique game based off one from mafia scum that involves a draft process...

I might want to jump ahead of you  :'(

I think people dual-modding games is probably a good way to reduce the oversupply of eager mods. I think Dsell enjoyed comodding MVI for example, though you'd have to ask him.

I did! I did!

I also learned that I am very, very bad at vote counts, which is no small concern of mine going into my upcoming role madness game. XD

Soft claiming vote manipulation? ;)
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Dsell

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Re: Mafia Queue
« Reply #447 on: September 19, 2012, 06:54:42 pm »

I guess I should post here that I would like to host another game and get in line. I finished hosting mx recently so am ok if a few people want to jump ahead if me.

It will be a unique game based off one from mafia scum that involves a draft process...

I might want to jump ahead of you  :'(

I think people dual-modding games is probably a good way to reduce the oversupply of eager mods. I think Dsell enjoyed comodding MVI for example, though you'd have to ask him.

I did! I did!

I also learned that I am very, very bad at vote counts, which is no small concern of mine going into my upcoming role madness game. XD

Soft claiming vote manipulation? ;)

Haven't I said before that I hate softclaims? :P

Btw, eHalc is gonna be the co-mod for PRMM! So at least 50% of us will be able to do decent votecounts.
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eHalcyon

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Re: Mafia Queue
« Reply #448 on: September 19, 2012, 07:22:59 pm »

Btw, eHalc is gonna be the co-mod for PRMM! So at least 50% of us will be able to do decent votecounts.

I'm not fully committed!  I'm happy to review setup but I am not yet sure if I will actively backup mod (and if I do so, I choose to remain backup and not co-). :)
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Dsell

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Re: Mafia Queue
« Reply #449 on: September 19, 2012, 07:29:12 pm »

Btw, eHalc is gonna be the co-mod for PRMM! So at least 50% of us will be able to do decent votecounts.

I'm not fully committed!  I'm happy to review setup but I am not yet sure if I will actively backup mod (and if I do so, I choose to remain backup and not co-). :)

Nevermind then. :P

Well then everyone can at least count on an awesome setup. ;)
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yuma

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Re: Mafia Queue
« Reply #450 on: September 19, 2012, 07:30:20 pm »

so unless another player also wants to jump ahead (speak now) this would put the lineup at:

eHal RMMM3 (coming up soon)
Grujah MXIII (or did this turn into a separate hydra game?)
Jorbles MXIV (Seaside flavor)
Dsell RMMM4 (Pokemon)
ehunt MXV
O MXVI
yuma MXVII
jot MXVIII (DS9)

Axxle if you can update this to the front page at some point that would be awesome
« Last Edit: September 21, 2012, 01:02:28 pm by yuma »
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cayvie

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Re: Mafia Queue
« Reply #451 on: September 19, 2012, 10:35:15 pm »

I'll take MXVIII as Major Arcana Mafia II. There seemed to be interest.
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Galzria

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Re: Mafia Queue
« Reply #452 on: September 19, 2012, 10:36:28 pm »

I'll take MXVIII as Major Arcana Mafia II. There seemed to be interest.

That's one I DO have to play. M-IX was just too awesome.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Mafia Queue
« Reply #453 on: September 19, 2012, 10:42:25 pm »

I'd like to run a bastard game that's more like BM I-IV, where we just have fun and no one takes it seriously and there's something goofy about the setup that everyone has to figure out.
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jotheonah

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Re: Mafia Queue
« Reply #454 on: September 19, 2012, 10:42:50 pm »

My BM was more like a RMM
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cayvie

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Re: Mafia Queue
« Reply #455 on: September 19, 2012, 10:48:23 pm »

My BM was more like a RMM

IDK, daybussing and a no-NK scumteam, as well as an IC scum, are pretty bastardly.
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jotheonah

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Re: Mafia Queue
« Reply #456 on: September 19, 2012, 10:55:21 pm »

oh it was definitely bastardly. but it was a lot more involved then the standard f.ds BM, which are fun in their own way.
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eHalcyon

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Re: Mafia Queue
« Reply #457 on: September 19, 2012, 11:12:01 pm »

I'll take MXVIII as Major Arcana Mafia II. There seemed to be interest.

That's one I DO have to play. M-IX was just too awesome.

Can I get cliff notes on the awesomeness?  I am too busy/lazy to check through.  I should have followed it as it was happening.




I have lots of ideas for weird bastardly setups, so if anyone wants to host but has no inspiration I could give them suggestions.
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jotheonah

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Re: Mafia Queue
« Reply #458 on: September 19, 2012, 11:52:31 pm »

eHal, I want us to team up and design a game together some time.
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Ozle

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Re: Mafia Queue
« Reply #459 on: September 20, 2012, 09:29:50 am »

Doh, i missed Robz game, and its turning into a real bitch fest about peoples posting styles that doesn't include me!

I feel so left out!
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Re: Mafia Queue
« Reply #460 on: September 20, 2012, 09:36:05 am »

So, would you guys like Hydra, or Second Chance, or something more regular (ala MVIII)?
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jotheonah

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Re: Mafia Queue
« Reply #461 on: September 20, 2012, 10:36:20 am »

WHoa, a wild Ozle appeared! Long time no see, man.
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Re: Mafia Queue
« Reply #462 on: September 20, 2012, 10:37:01 am »

So, would you guys like Hydra, or Second Chance, or something more regular (ala MVIII)?

Hydra
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Ozle

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Re: Mafia Queue
« Reply #463 on: September 20, 2012, 10:39:33 am »

WHoa, a wild Ozle appeared! Long time no see, man.

Where where?
Darn bugger is always following me around!
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Robz888

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Re: Mafia Queue
« Reply #464 on: September 20, 2012, 11:41:27 am »

Doh, i missed Robz game, and its turning into a real bitch fest about peoples posting styles that doesn't include me!

I feel so left out!

I can send you the spec QT if you want. No one to talk to so far...
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Re: Mafia Queue
« Reply #465 on: September 20, 2012, 12:00:21 pm »

Doh, i missed Robz game, and its turning into a real bitch fest about peoples posting styles that doesn't include me!

I feel so left out!

I can send you the spec QT if you want. No one to talk to so far...

What? There are no spectators in your TWENTY-FIVE PLAYER GAME? I wonder why that could be.
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Robz888

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Re: Mafia Queue
« Reply #466 on: September 20, 2012, 12:00:55 pm »

Doh, i missed Robz game, and its turning into a real bitch fest about peoples posting styles that doesn't include me!

I feel so left out!

I can send you the spec QT if you want. No one to talk to so far...

What? There are no spectators in your TWENTY-FIVE PLAYER GAME? I wonder why that could be.

Yeah, true.
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Grujah

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Re: Mafia Queue
« Reply #467 on: September 20, 2012, 12:01:38 pm »

Don't! He might need to replace somebody :P
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Re: Mafia Queue
« Reply #468 on: September 20, 2012, 12:03:02 pm »

What if you ran like a 30-player game, but had Day 1 start out in two seperate threads with 15 players each, merging them together halfway through? Would that be totally broken?
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Galzria

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Re: Mafia Queue
« Reply #469 on: September 20, 2012, 12:04:18 pm »

What if you ran like a 30-player game, but had Day 1 start out in two seperate threads with 15 players each, merging them together halfway through? Would that be totally broken?

That would be totally weird... And how would we ever pair scum?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: Mafia Queue
« Reply #470 on: September 20, 2012, 12:04:22 pm »

What if you ran like a 30-player game, but had Day 1 start out in two seperate threads with 15 players each, merging them together halfway through? Would that be totally broken?

Or what if we had 10 3 player games...
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Re: Mafia Queue
« Reply #471 on: September 20, 2012, 12:04:31 pm »

What if you ran like a 30-player game, but had Day 1 start out in two seperate threads with 15 players each, merging them together halfway through? Would that be totally broken?

Like.. Survivor?
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Re: Mafia Queue
« Reply #472 on: September 20, 2012, 12:10:36 pm »

What if you ran like a 30-player game, but had Day 1 start out in two seperate threads with 15 players each, merging them together halfway through? Would that be totally broken?

Or what if we had 10 3 player games...

INSTANT LYLO - For those terrible mornings when you just need to get off your high horse and lose.
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Re: Mafia Queue
« Reply #473 on: September 20, 2012, 12:11:40 pm »

Or - and stay with me here - you can vote for people in other threads, and all the vote counts are cumulative of the whole game.
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Galzria

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Re: Mafia Queue
« Reply #474 on: September 20, 2012, 12:13:47 pm »

What if you ran like a 30-player game, but had Day 1 start out in two seperate threads with 15 players each, merging them together halfway through? Would that be totally broken?

Or what if we had 10 3 player games...

INSTANT LYLO - For those terrible mornings when you just need to get off your high horse and lose.

What was ZM2 then? LYWI? Lynch and Win?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Mafia Queue
« Reply #475 on: September 20, 2012, 12:16:21 pm »

What if you ran like a 30-player game, but had Day 1 start out in two seperate threads with 15 players each, merging them together halfway through? Would that be totally broken?

Or what if we had 10 3 player games...

INSTANT LYLO - For those terrible mornings when you just need to get off your high horse and lose.

What was ZM2 then? LYWI? Lynch and Win?

Lynch thrice and win, but to be fair Robz didnt NK me cuz of the wine and should have and Friskies was a pretty lucky day 1 lynch though he was damn scummy.
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Galzria

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Re: Mafia Queue
« Reply #476 on: September 20, 2012, 12:19:42 pm »

Or - and stay with me here - you can vote for people in other threads, and all the vote counts are cumulative of the whole game.

Even better, two 15 player games, 6 scum (Two scum "leaders" - one per thread, each with his own QT) - Each new game day the scum leaders are randomized to which thread they belong. Then the remaining scum are randomized to be split as evenly as they can. Then the rest of the players are randomized in. So each day both threads are changing players around randomly - but there's only one scum team and one town. Scum members can only post in the QT of the leader to whom they belonged that day.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Ozle

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Re: Mafia Queue
« Reply #477 on: September 20, 2012, 12:21:40 pm »

How about we just play Hopscotch?
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Insomniac

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Re: Mafia Queue
« Reply #478 on: September 20, 2012, 12:22:17 pm »

Or - and stay with me here - you can vote for people in other threads, and all the vote counts are cumulative of the whole game.

Even better, two 15 player games, 6 scum (Two scum "leaders" - one per thread, each with his own QT) - Each new game day the scum leaders are randomized to which thread they belong. Then the remaining scum are randomized to be split as evenly as they can. Then the rest of the players are randomized in. So each day both threads are changing players around randomly - but there's only one scum team and one town. Scum members can only post in the QT of the leader to whom they belonged that day.

This sounds terrible I don't want to have to read TWO games when I get switched  >:(
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Ozle

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Re: Mafia Queue
« Reply #479 on: September 20, 2012, 12:26:40 pm »

"Dsell RMMM4 (Pokemon)"

Seriously? Are not most people here adults that have managed to get out of the 90's?!
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Re: Mafia Queue
« Reply #480 on: September 20, 2012, 12:27:26 pm »

Doh, i missed Robz game, and its turning into a real bitch fest about peoples posting styles that doesn't include me!

I feel so left out!

I can send you the spec QT if you want. No one to talk to so far...

Depends, do I have to bother actually paying attention to the game? I just wanted to join in the bitching and moaning really!
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Robz888

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Re: Mafia Queue
« Reply #481 on: September 20, 2012, 12:28:04 pm »

Doh, i missed Robz game, and its turning into a real bitch fest about peoples posting styles that doesn't include me!

I feel so left out!

I can send you the spec QT if you want. No one to talk to so far...

Depends, do I have to bother actually paying attention to the game? I just wanted to join in the bitching and moaning really!

Up to you, but the bitching and moaning should be done by the players in-thread, or in the spec QT.
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eHalcyon

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Re: Mafia Queue
« Reply #482 on: September 20, 2012, 12:29:21 pm »

Doh, i missed Robz game, and its turning into a real bitch fest about peoples posting styles that doesn't include me!

I feel so left out!

I can send you the spec QT if you want. No one to talk to so far...

Depends, do I have to bother actually paying attention to the game? I just wanted to join in the bitching and moaning really!

I'll send a link to the RMM3 Spec when the game starts. I think you'll like it.
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Ozle

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Re: Mafia Queue
« Reply #483 on: September 20, 2012, 12:29:53 pm »

Wow I have never been so popular!

I usually like to watch as well hur hur hur
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Re: Mafia Queue
« Reply #484 on: September 20, 2012, 12:36:30 pm »

"Dsell RMMM4 (Pokemon)"

Seriously? Are not most people here adults that have managed to get out of the 90's?!
:(
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Voltgloss

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Re: Mafia Queue
« Reply #485 on: September 20, 2012, 12:45:22 pm »

Doh, i missed Robz game, and its turning into a real bitch fest about peoples posting styles that doesn't include me!

I feel so left out!

I can send you the spec QT if you want. No one to talk to so far...

Depends, do I have to bother actually paying attention to the game? I just wanted to join in the bitching and moaning really!

I'll send a link to the RMM3 Spec when the game starts. I think you'll like it.

I nominate Ozle for the RMM3 Troll position.

Ozle, better brush up on your image macros.
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Galzria

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Re: Mafia Queue
« Reply #486 on: September 20, 2012, 12:53:07 pm »

Doh, i missed Robz game, and its turning into a real bitch fest about peoples posting styles that doesn't include me!

I feel so left out!

I can send you the spec QT if you want. No one to talk to so far...

Depends, do I have to bother actually paying attention to the game? I just wanted to join in the bitching and moaning really!

I'll send a link to the RMM3 Spec when the game starts. I think you'll like it.

I nominate Ozle for the RMM3 Troll position.

Ozle, better brush up on your image macros.

Good call.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltaire

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Re: Mafia Queue
« Reply #487 on: September 20, 2012, 12:59:12 pm »

"Dsell RMMM4 (Pokemon)"

Seriously? Are not most people here adults that have managed to get out of the 90's?!
Yes. As a result, we now want back in.
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Galzria

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Re: Mafia Queue
« Reply #488 on: September 20, 2012, 01:02:40 pm »

"Dsell RMMM4 (Pokemon)"

Seriously? Are not most people here adults that have managed to get out of the 90's?!
Yes. As a result, we now want back in.

For so many reasons... HA!

+1's
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Mafia Queue
« Reply #489 on: September 20, 2012, 01:46:42 pm »

"Dsell RMMM4 (Pokemon)"

Seriously? Are not most people here adults that have managed to get out of the 90's?!

OMG I luv teh pokemanz 4lyfe!!11!!!

No but seriously I'm an adult and still a big fan. :P

PLUS it makes an awesome theme for a mafia game.
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Eevee

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Re: Mafia Queue
« Reply #490 on: September 20, 2012, 01:52:06 pm »

"Dsell RMMM4 (Pokemon)"

Seriously? Are not most people here adults that have managed to get out of the 90's?!

OMG I luv teh pokemanz 4lyfe!!11!!!

No but seriously I'm an adult and still a big fan. :P

PLUS it makes an awesome theme for a mafia game.
I can't really call myself an adult yet (although I do live with my girlfriend and do have a mortgage and yadda yadda so maybe I am, SCARY! ..no I'm really not I spend all my days playing forum mafia, adults don't do that), but this this this.  :)
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Ozle

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Re: Mafia Queue
« Reply #491 on: September 20, 2012, 01:55:19 pm »

Ok, i never really say the appeal of pokemon, i think i was already onto M:tg or possibly poker by then
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Galzria

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Re: Mafia Queue
« Reply #492 on: September 20, 2012, 01:55:48 pm »

Ok, i never really say the appealof pokemon, i think i was already onto M:tg orpossibly poker by then

This.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Mafia Queue
« Reply #493 on: September 20, 2012, 02:26:51 pm »

Ok, i never really say the appealof pokemon, i think i was already onto M:tg orpossibly poker by then

This.

Only makes sense if your first association with Pokemon is the CCG, rather than the video game or the anime.
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Dsell

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Re: Mafia Queue
« Reply #494 on: September 20, 2012, 02:28:10 pm »

Ok, i never really say the appealof pokemon, i think i was already onto M:tg orpossibly poker by then

This.

Only makes sense if your first association with Pokemon is the CCG, rather than the video game or the anime.

Yeah true. When I was younger I really enjoyed the CCG (and the anime somewhat) but those video games are still a ton of fun. And a looot deeper than most would guess.
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Robz888

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Re: Mafia Queue
« Reply #495 on: September 20, 2012, 02:29:28 pm »

I loved the show. I actually didn't get into the video games too much (except Pokemon Snap! which was awesome). But man, I loved the show.
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Voltgloss

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Re: Mafia Queue
« Reply #496 on: September 20, 2012, 03:19:56 pm »

If I try my hand at running a Role Madness game in the future (and it would be significantly far in the future methinks), it will be Mega Man-themed.  Everyone gets to be a Robot Master.  Atrocious voice acting not required.
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Re: Mafia Queue
« Reply #497 on: September 20, 2012, 03:22:10 pm »

If I try my hand at running a Role Madness game in the future (and it would be significantly far in the future methinks), it will be Mega Man-themed.  Everyone gets to be a Robot Master.  Atrocious voice acting not required.

Ok, I want to do a Role Madness game, where the theme will be 'Things I can see in my room'
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Re: Mafia Queue
« Reply #498 on: September 20, 2012, 03:22:34 pm »

Required listening: The Megas.
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eHalcyon

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Re: Mafia Queue
« Reply #499 on: September 20, 2012, 03:24:30 pm »

If I try my hand at running a Role Madness game in the future (and it would be significantly far in the future methinks), it will be Mega Man-themed.  Everyone gets to be a Robot Master.  Atrocious voice acting not required.

Ok, I want to do a Role Madness game, where the theme will be 'Things I can see in my room'

Will it be PG?
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Re: Mafia Queue
« Reply #500 on: September 20, 2012, 03:26:19 pm »

If I try my hand at running a Role Madness game in the future (and it would be significantly far in the future methinks), it will be Mega Man-themed.  Everyone gets to be a Robot Master.  Atrocious voice acting not required.

Ok, I want to do a Role Madness game, where the theme will be 'Things I can see in my room'

Will it be PG?

Depends, if you define PG as Paranoid Grandeur....then yes, yes it will because its MAGNIFICENT!
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Re: Mafia Queue
« Reply #501 on: September 20, 2012, 03:28:27 pm »

Ahhh i have missed posting random bullshit on forums.

If you are reading this Theory, i apologise for cluttering your lovely message board with crap.....Well, a little!
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Re: Mafia Queue
« Reply #502 on: September 20, 2012, 05:05:56 pm »

So, would you guys like Hydra, or Second Chance, or something more regular (ala MVIII)?

Hydra.
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Re: Mafia Queue
« Reply #503 on: September 20, 2012, 05:06:14 pm »

So, would you guys like Hydra, or Second Chance, or something more regular (ala MVIII)?

Hydra.
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Re: Mafia Queue
« Reply #504 on: September 20, 2012, 05:06:58 pm »

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Re: Mafia Queue
« Reply #505 on: September 20, 2012, 06:47:35 pm »

I guess I should post here that I would like to host another game and get in line. I finished hosting mx recently so am ok if a few people want to jump ahead if me.

It will be a unique game based off one from mafia scum that involves a draft process...

Is it a variation of Pick Your Power X/Y because that one looks cool?

Yes it will be! I am a little hesitant about it because it appears to have never been played before, so I may or may not change it up a bit. But I think it has some great potential and some new twists that I think our theory guys will either hate or love.
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Re: Mafia Queue
« Reply #506 on: September 20, 2012, 07:17:43 pm »

Would people play a Deep Space Nine themed game? What with the threat of changeling infiltrators it seems like a perfect fit, and I've already thought of a few cool role gimmicks.
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Re: Mafia Queue
« Reply #507 on: September 20, 2012, 07:27:30 pm »

Would people play a Deep Space Nine themed game? What with the threat of changeling infiltrators it seems like a perfect fit, and I've already thought of a few cool role gimmicks.

at the rate that people are coming up with new games, we need to 1. start more games 2. recruit more people to populate them

and yes, sounds interesting
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Re: Mafia Queue
« Reply #508 on: September 20, 2012, 07:39:24 pm »

Like this might be a game where flavor claiming is actually encouraged (because hell, it always seems to happen anyway.) But instead of hunting for (insert franchise bad guy), you're hunting for the changeling infiltrators, and they could be Bashir, Dax, Garak, anybody. Of course, if the idea is encouraging flavor claiming I'd have to shy away from obvious stuff like making Bashir a doctor ... Well I'll keep thinking about it. Not gonna run another game for a while anyway.
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Re: Mafia Queue
« Reply #509 on: September 20, 2012, 08:52:33 pm »

Would people play a Deep Space Nine themed game? What with the threat of changeling infiltrators it seems like a perfect fit, and I've already thought of a few cool role gimmicks.
Like I said, we're gonna need Julian Bashir.
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Re: Mafia Queue
« Reply #510 on: September 20, 2012, 08:53:24 pm »

Like this might be a game where flavor claiming is actually encouraged (because hell, it always seems to happen anyway.) But instead of hunting for (insert franchise bad guy), you're hunting for the changeling infiltrators, and they could be Bashir, Dax, Garak, anybody. Of course, if the idea is encouraging flavor claiming I'd have to shy away from obvious stuff like making Bashir a doctor ... Well I'll keep thinking about it. Not gonna run another game for a while anyway.
Wow, I've never been pre-ninja'd before.
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Re: Mafia Queue
« Reply #511 on: September 21, 2012, 11:17:31 am »

Hydra it is. Gonna make it soon, when I catch some time and work out the details.
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Re: Mafia Queue
« Reply #512 on: September 21, 2012, 12:58:30 pm »

Yeah, yuma, this is happening. Add me to the end of the cue. DS9 mafia, a non-bastard game. Don't know that I'd even call it role madness, although everyone will probably have at least a little bit of a role. Basically the setup will be a more complicated version of the setup Voltaire used for ZM3 - semi-open, and players won't know whether they're hunting for changelings, Maquis, or mirror universe doubles (or some combination). They'll have 3 different cops, 1-2 of which could end up naive.
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Robz888

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Re: Mafia Queue
« Reply #513 on: September 24, 2012, 01:58:43 pm »

I am currently seeking a replacement for Mafia XI: Find Yourself In The Courtyard Masquerade. Please PM me if interested.
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Re: Mafia Queue
« Reply #514 on: September 24, 2012, 01:59:40 pm »

I am currently seeking a replacement for Mafia XI: Find Yourself In The Courtyard Masquerade. Please PM me if interested.

I'll replace in.
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Robz888

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Re: Mafia Queue
« Reply #515 on: September 24, 2012, 02:05:31 pm »

I am currently seeking a replacement for Mafia XI: Find Yourself In The Courtyard Masquerade. Please PM me if interested.

I'll replace in.

Oh great, thanks![/sarcasm]
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Re: Mafia Queue
« Reply #516 on: September 25, 2012, 01:46:36 pm »

Only three games ongoing, when are the sign ups for the next one coming up? Wafflemafia and Robzmafia are close to night-phase too, I think it would be good to start gathering people for the next one soon if not now, especially seeing how ZM3 failed to launch.
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Re: Mafia Queue
« Reply #517 on: September 25, 2012, 01:47:11 pm »

Only three games ongoing, when are the sign ups for the next one coming up? Wafflemafia and Robzmafia are close to night-phase too, I think it would be good to start gathering people for the next one soon if not now, especially seeing how ZM3 failed to launch.

When night phases start people will re-in for ZM3
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Re: Mafia Queue
« Reply #518 on: September 25, 2012, 08:38:52 pm »

Ahhh i have missed posting random bullshit on forums.

If you are reading this Theory, i apologise for cluttering your lovely message board with crap.....Well, a little!

I have taken my advice and started ignoring this forum now :)  Though I kind of want to get in one day on a CE game.
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Re: Mafia Queue
« Reply #519 on: September 25, 2012, 08:43:11 pm »

Ahhh i have missed posting random bullshit on forums.

If you are reading this Theory, i apologise for cluttering your lovely message board with crap.....Well, a little!

I have taken my advice and started ignoring this forum now :)  Though I kind of want to get in one day on a CE game.

I knew lynching the forum administrator on Day 1 of the first mafia game ever was not a good diplomatic decision! But they didn't listen...
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Re: Mafia Queue
« Reply #520 on: September 25, 2012, 08:55:43 pm »

Only three games ongoing, when are the sign ups for the next one coming up? Wafflemafia and Robzmafia are close to night-phase too, I think it would be good to start gathering people for the next one soon if not now, especially seeing how ZM3 failed to launch.

When night phases start people will re-in for ZM3

I will, and it will be a mistake.
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Re: Mafia Queue
« Reply #521 on: September 26, 2012, 04:19:34 am »

Ahhh i have missed posting random bullshit on forums.

If you are reading this Theory, i apologise for cluttering your lovely message board with crap.....Well, a little!

I have taken my advice and started ignoring this forum now :)  Though I kind of want to get in one day on a CE game.

I knew lynching the forum administrator on Day 1 of the first mafia game ever was not a good diplomatic decision! But they didn't listen...

Don't blame me, I was all for lynching TINAS! Still am!
(where's he gone by the way?)
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Re: Mafia Queue
« Reply #522 on: September 26, 2012, 12:28:08 pm »

Uhoh.  As I was falling asleep yesterday, I kept thinking of ideas that sounded interesting for a Bastard Mafia game.  Now I'd probably need help balancing things, but I'm tentatively thinking about trying to mod a game.  If anyone was interested in co-modding, maybe we could have a jam-session sometime?
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Galzria

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Re: Mafia Queue
« Reply #523 on: September 26, 2012, 12:30:20 pm »

Uhoh.  As I was falling asleep yesterday, I kept thinking of ideas that sounded interesting for a Bastard Mafia game.  Now I'd probably need help balancing things, but I'm tentatively thinking about trying to mod a game.  If anyone was interested in co-modding, maybe we could have a jam-session sometime?

Bastard games, by nature, are not balanced. We haven't had a true Bastard game in awhile. I think Frisk's was the last? Maybe Ozle's - but that wasn't really Bastard Mafia (nor was Joth's).
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #524 on: September 26, 2012, 12:33:53 pm »

cool, if unbalanced is alright, I'm pretty sure I can deliver on that ;)

Whatev, sign me up.
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Re: Mafia Queue
« Reply #525 on: September 26, 2012, 12:34:40 pm »

Uhoh.  As I was falling asleep yesterday, I kept thinking of ideas that sounded interesting for a Bastard Mafia game.  Now I'd probably need help balancing things, but I'm tentatively thinking about trying to mod a game.  If anyone was interested in co-modding, maybe we could have a jam-session sometime?

Bastard games, by nature, are not balanced. We haven't had a true Bastard game in awhile. I think Frisk's was the last? Maybe Ozle's - but that wasn't really Bastard Mafia (nor was Joth's).
Both Ozle's and Joth's bastard mafias were (imo) the fun kind of bastard. There were some unusual roles and surprising twists, but the games still felt like a normal mafia game and it was possible to play them "seriously".

// it->them
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Re: Mafia Queue
« Reply #526 on: September 26, 2012, 12:37:11 pm »

@eevee That's sort of what I want to go for.  Very interesting roles that are outside of the normal, some mechanics that may break the regular game, but no guarantee that they'll go off.  Others just enhance the craziness of a regular game.  Some minor balancing would be nice to make the game mildly playable.  Hence the request for setup help.  I can do all the modding by myself I think.  This wouldn't start until at least mid-October.
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Re: Mafia Queue
« Reply #527 on: September 26, 2012, 12:39:26 pm »

@eevee That's sort of what I want to go for.  Very interesting roles that are outside of the normal, some mechanics that may break the regular game, but no guarantee that they'll go off.  Others just enhance the craziness of a regular game.  Some minor balancing would be nice to make the game mildly playable.  Hence the request for setup help.  I can do all the modding by myself I think.  This wouldn't start until at least mid-October.
Sounds fun, in!
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Galzria

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Re: Mafia Queue
« Reply #528 on: September 26, 2012, 12:41:01 pm »

Uhoh.  As I was falling asleep yesterday, I kept thinking of ideas that sounded interesting for a Bastard Mafia game.  Now I'd probably need help balancing things, but I'm tentatively thinking about trying to mod a game.  If anyone was interested in co-modding, maybe we could have a jam-session sometime?

Bastard games, by nature, are not balanced. We haven't had a true Bastard game in awhile. I think Frisk's was the last? Maybe Ozle's - but that wasn't really Bastard Mafia (nor was Joth's).
Both Ozle's and Joth's bastard mafias were (imo) the fun kind of bastard. There were some unusual roles and surprising twists, but the games still felt like a normal mafia game and it was possible to play them "seriously".

// it->them

Which is exactly why they weren't true "Bastard" games. :P

Indeed, Ozle's was my favorite game to date - so I'm certainly not knocking them. I just think that in retrospect they can't really be considered Bastard games... They just don't exist on the same level as "every player is a SK", or "every player is a Jester", or even "You're all Cult leaders, divided into 4 Cults, GO!".

Both Ozle's and Joth's fell more under Role-Madness than Bastard. At least in both of them we had a sense that an actual Mafia game was taking place.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #529 on: September 26, 2012, 12:44:05 pm »

A role I've wanted to see more of even in standard games is inventor, I think that role is slick, also the inventor should be able to give out 1 shot stump devices..
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Re: Mafia Queue
« Reply #530 on: September 26, 2012, 12:44:36 pm »

I'd be happy to bounce idea's off.
(Mine was more swingy than bastard I think)


"A role I've wanted to see more of even in standard games is inventor, I think that role is slick, also the inventor should be able to give out 1 shot stump devices."

Yeah, that was my favourite...
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Re: Mafia Queue
« Reply #531 on: September 26, 2012, 12:45:51 pm »

I love that role.

I felt like I needed to include the bastard label on account of all the lying I was going to do. But then I ended up giving town a lot of hints in terms of the arbitrary rule and the PINL so it wasn't as bad as initially conceived.
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Re: Mafia Queue
« Reply #532 on: September 26, 2012, 12:49:32 pm »

I love that role.

I felt like I needed to include the bastard label on account of all the lying I was going to do. But then I ended up giving town a lot of hints in terms of the arbitrary rule and the PINL so it wasn't as bad as initially conceived.

IT WAS HORRIBLE, you screwed the mafia! :P
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Re: Mafia Queue
« Reply #533 on: September 26, 2012, 12:50:06 pm »

Uhoh.  As I was falling asleep yesterday, I kept thinking of ideas that sounded interesting for a Bastard Mafia game.  Now I'd probably need help balancing things, but I'm tentatively thinking about trying to mod a game.  If anyone was interested in co-modding, maybe we could have a jam-session sometime?

Bastard games, by nature, are not balanced. We haven't had a true Bastard game in awhile. I think Frisk's was the last? Maybe Ozle's - but that wasn't really Bastard Mafia (nor was Joth's).

Tell that to me and ftl, a scum team in BMV with no night kill!!!
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Re: Mafia Queue
« Reply #534 on: September 26, 2012, 01:12:55 pm »

Uhoh.  As I was falling asleep yesterday, I kept thinking of ideas that sounded interesting for a Bastard Mafia game.  Now I'd probably need help balancing things, but I'm tentatively thinking about trying to mod a game.  If anyone was interested in co-modding, maybe we could have a jam-session sometime?

Bastard games, by nature, are not balanced. We haven't had a true Bastard game in awhile. I think Frisk's was the last? Maybe Ozle's - but that wasn't really Bastard Mafia (nor was Joth's).

Tell that to me and ftl, a scum team in BMV with no night kill!!!

Psh, the day bus was OP until Jo nerfed it. Not my fault our mod felt bad for town destroying itself.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #535 on: September 26, 2012, 01:15:18 pm »

Uhoh.  As I was falling asleep yesterday, I kept thinking of ideas that sounded interesting for a Bastard Mafia game.  Now I'd probably need help balancing things, but I'm tentatively thinking about trying to mod a game.  If anyone was interested in co-modding, maybe we could have a jam-session sometime?

Bastard games, by nature, are not balanced. We haven't had a true Bastard game in awhile. I think Frisk's was the last? Maybe Ozle's - but that wasn't really Bastard Mafia (nor was Joth's).

Tell that to me and ftl, a scum team in BMV with no night kill!!!

Psh, the day bus was OP until Jo nerfed it. Not my fault our mod felt bad for town destroying itself.

Jo didn't nerf the day bus? FTL died because I caught him in a lie.
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Re: Mafia Queue
« Reply #536 on: September 26, 2012, 02:13:30 pm »

The daybus was not OP. It never protected anyone on my team, and got Robz killed (when I bussed him with an obvtown to protect him, and obvtown turned into obvscum overnight forcing him to reveal the daybus). Our team would have done better had I never used the daybus in the first place and if I'd played as straight VT. It was fun, but not particularly good.
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Re: Mafia Queue
« Reply #537 on: September 26, 2012, 02:28:47 pm »

The daybus was not OP. It never protected anyone on my team, and got Robz killed (when I bussed him with an obvtown to protect him, and obvtown turned into obvscum overnight forcing him to reveal the daybus). Our team would have done better had I never used the daybus in the first place and if I'd played as straight VT. It was fun, but not particularly good.

He did reveal a daybus but not the fact that you had it, I picked you to posses because I didn't know anything about you.
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Re: Mafia Queue
« Reply #538 on: September 26, 2012, 02:45:55 pm »

No, I totally nerfed it when I gave it to theorel. I think that was the lesser of two evils, because if I hadn't it would have been a really infuriating endgame.

If I ever use it again, it will NOT have a "no using it on you or your partner" restriction, but it WILL have a "no using it on the same target two consecutive days" restriction.

Also a big thing about the daybus that was supposed to weaken it is that you had to declare the targets before the day start, which involves a certain amount of tricky prediction.
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Re: Mafia Queue
« Reply #539 on: September 26, 2012, 02:56:41 pm »

Indeed, Ozle's was my favorite game to date - so I'm certainly not knocking them. I just think that in retrospect they can't really be considered Bastard games... They just don't exist on the same level as "every player is a SK", or "every player is a Jester", or even "You're all Cult leaders, divided into 4 Cults, GO!".

Ah, fond memories.

Is that the only finished game to date that (1) included Cults, yet (2) did not involve a Cult win?  [Due to the supremely bastard nature of the non-Cult roles, of course]

* edited to say "involve a Cult win" rather than "end in a Cult win."  eHalc's role madness didn't end in a Cult win, but certainly involved one.
« Last Edit: September 26, 2012, 02:57:47 pm by Voltgloss »
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Re: Mafia Queue
« Reply #540 on: September 26, 2012, 03:49:07 pm »

Indeed, Ozle's was my favorite game to date - so I'm certainly not knocking them. I just think that in retrospect they can't really be considered Bastard games... They just don't exist on the same level as "every player is a SK", or "every player is a Jester", or even "You're all Cult leaders, divided into 4 Cults, GO!".

Ah, fond memories.

Is that the only finished game to date that (1) included Cults, yet (2) did not involve a Cult win?  [Due to the supremely bastard nature of the non-Cult roles, of course]

* edited to say "involve a Cult win" rather than "end in a Cult win."  eHalc's role madness didn't end in a Cult win, but certainly involved one.

Have other games had cults in them?
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Re: Mafia Queue
« Reply #541 on: September 26, 2012, 03:51:48 pm »

Indeed, Ozle's was my favorite game to date - so I'm certainly not knocking them. I just think that in retrospect they can't really be considered Bastard games... They just don't exist on the same level as "every player is a SK", or "every player is a Jester", or even "You're all Cult leaders, divided into 4 Cults, GO!".

Ah, fond memories.

Is that the only finished game to date that (1) included Cults, yet (2) did not involve a Cult win?  [Due to the supremely bastard nature of the non-Cult roles, of course]

* edited to say "involve a Cult win" rather than "end in a Cult win."  eHalc's role madness didn't end in a Cult win, but certainly involved one.

Have other games had cults in them?

RMM2 ended in the serial killer cult winning.
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Re: Mafia Queue
« Reply #542 on: September 26, 2012, 03:55:09 pm »

Indeed, Ozle's was my favorite game to date - so I'm certainly not knocking them. I just think that in retrospect they can't really be considered Bastard games... They just don't exist on the same level as "every player is a SK", or "every player is a Jester", or even "You're all Cult leaders, divided into 4 Cults, GO!".

Ah, fond memories.

Is that the only finished game to date that (1) included Cults, yet (2) did not involve a Cult win?  [Due to the supremely bastard nature of the non-Cult roles, of course]

* edited to say "involve a Cult win" rather than "end in a Cult win."  eHalc's role madness didn't end in a Cult win, but certainly involved one.

Have other games had cults in them?

RMM2 ended in the serial killer cult winning.

Oh right.

I can't even count that because they had a kill AND recruits kept all their powers.  Way unbalanced.
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Re: Mafia Queue
« Reply #543 on: September 26, 2012, 07:13:52 pm »

hey guys, where are all the signups? RobzMafia is in night
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Re: Mafia Queue
« Reply #544 on: September 26, 2012, 07:19:54 pm »

hey guys, where are all the signups? RobzMafia is in night

Haha. +1
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #545 on: September 26, 2012, 07:21:02 pm »

hey guys, where are all the signups? RobzMafia is in night

Haha. +1

Everyone's waiting to see if they get killed.
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Re: Mafia Queue
« Reply #546 on: September 26, 2012, 10:50:30 pm »

or how many kills there are, i'm hoping 13+ :)
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Re: Mafia Queue
« Reply #547 on: September 27, 2012, 09:43:48 am »

or how many kills there are, i'm hoping 13+ :)

ObvSK.
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Re: Mafia Queue
« Reply #548 on: September 27, 2012, 12:03:49 pm »

One shot Lynch?

Has anyone ever tried a game with 1 shot. So 3 people, 1 of you is Mafia. Day 1. Go! Obviously you have to get the lynch right first day or its game over
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Re: Mafia Queue
« Reply #549 on: September 27, 2012, 12:18:32 pm »

Only three games ongoing, when are the sign ups for the next one coming up? Wafflemafia and Robzmafia are close to night-phase too, I think it would be good to start gathering people for the next one soon if not now, especially seeing how ZM3 failed to launch.

When night phases start people will re-in for ZM3

I will, and it will be a mistake.

Nonsense if I had have started ZM3 today it'd be over before Robz game leaves night.
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Re: Mafia Queue
« Reply #550 on: September 27, 2012, 12:22:21 pm »

Or people could use this brief respite from constant mafia to re-read the chunks of Mafia XI they may have skimmed, so as to be better informed on Day 2 and less complainy.

One second it's, "Good God need more mafia grumblez" and then it's "Too many people I'm busy heynow."
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Re: Mafia Queue
« Reply #551 on: September 27, 2012, 12:24:13 pm »

Or people could use this brief respite from constant mafia to re-read the chunks of Mafia XI they may have skimmed, so as to be better informed on Day 2 and less complainy.

One second it's, "Good God need more mafia grumblez" and then it's "Too many people I'm busy heynow."

Coming from you!
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Re: Mafia Queue
« Reply #552 on: September 27, 2012, 01:45:52 pm »

Or people could use this brief respite from constant mafia to re-read the chunks of Mafia XI they may have skimmed, so as to be better informed on Day 2 and less complainy.

One second it's, "Good God need more mafia grumblez" and then it's "Too many people I'm busy heynow."

But we might wake up dead, and then it'd be a waste of time and effort!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #553 on: September 27, 2012, 01:47:19 pm »

Or people could use this brief respite from constant mafia to re-read the chunks of Mafia XI they may have skimmed, so as to be better informed on Day 2 and less complainy.

One second it's, "Good God need more mafia grumblez" and then it's "Too many people I'm busy heynow."

But we might wake up dead, and then it'd be a waste of time and effort!

Hey, hey you! Go sign up for ZM3 :P
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Re: Mafia Queue
« Reply #554 on: September 27, 2012, 01:56:30 pm »

Or people could use this brief respite from constant mafia to re-read the chunks of Mafia XI they may have skimmed, so as to be better informed on Day 2 and less complainy.

One second it's, "Good God need more mafia grumblez" and then it's "Too many people I'm busy heynow."

But we might wake up dead, and then it'd be a waste of time and effort!

Hey, hey you! Go sign up for ZM3 :P

Strangest thing. I keep hearing this voice. It follows me to whatever thread I post in. It says "SIGN UP FOR ZM3 NAO!". I'll have to see a psychiatrist about that voice, make sure I'm not just going crazy from too much Mafia.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #555 on: September 27, 2012, 02:06:26 pm »

Or people could use this brief respite from constant mafia to re-read the chunks of Mafia XI they may have skimmed, so as to be better informed on Day 2 and less complainy.

One second it's, "Good God need more mafia grumblez" and then it's "Too many people I'm busy heynow."

But we might wake up dead, and then it'd be a waste of time and effort!

Hey, hey you! Go sign up for ZM3 :P

Strangest thing. I keep hearing this voice. It follows me to whatever thread I post in. It says "SIGN UP FOR ZM3 NAO!". I'll have to see a psychiatrist about that voice, make sure I'm not just going crazy from too much Mafia.

Does it keep you awake at night?
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Re: Mafia Queue
« Reply #556 on: September 27, 2012, 02:13:19 pm »

Or people could use this brief respite from constant mafia to re-read the chunks of Mafia XI they may have skimmed, so as to be better informed on Day 2 and less complainy.

One second it's, "Good God need more mafia grumblez" and then it's "Too many people I'm busy heynow."

But we might wake up dead, and then it'd be a waste of time and effort!

Hey, hey you! Go sign up for ZM3 :P

Strangest thing. I keep hearing this voice. It follows me to whatever thread I post in. It says "SIGN UP FOR ZM3 NAO!". I'll have to see a psychiatrist about that voice, make sure I'm not just going crazy from too much Mafia.

Does it keep you awake at night?

LOL +1
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Re: Mafia Queue
« Reply #557 on: September 27, 2012, 04:13:25 pm »

Or people could use this brief respite from constant mafia to re-read the chunks of Mafia XI they may have skimmed, so as to be better informed on Day 2 and less complainy.

One second it's, "Good God need more mafia grumblez" and then it's "Too many people I'm busy heynow."

But we might wake up dead, and then it'd be a waste of time and effort!

Hey, hey you! Go sign up for ZM3 :P

Strangest thing. I keep hearing this voice. It follows me to whatever thread I post in. It says "SIGN UP FOR ZM3 NAO!". I'll have to see a psychiatrist about that voice, make sure I'm not just going crazy from too much Mafia.

Does it keep you awake at night?

Took the post right out of my brain.
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Re: Mafia Queue
« Reply #558 on: October 01, 2012, 01:21:53 pm »

Is there any interest in Small World by forum. It has had some success on BGG.
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Re: Mafia Queue
« Reply #559 on: October 01, 2012, 01:29:39 pm »

I don't understand at all how that would work. The spaces don't even have names. I LOVE Small World.
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Re: Mafia Queue
« Reply #560 on: October 01, 2012, 01:33:37 pm »

I don't understand at all how that would work. The spaces don't even have names. I LOVE Small World.

As the moderator I have to add numbers to each of the squares through GIMP/Photoshop.

We assign a number to each race/power.

there is a roller that can guarantee trustworthyness as you can have it emailed to people when you roll it.

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Re: Mafia Queue
« Reply #561 on: October 01, 2012, 02:24:56 pm »

Is there any interest in Small World by forum. It has had some success on BGG.
I am not interested.  Small world is one of those games that IMHO is best with 2.
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Re: Mafia Queue
« Reply #562 on: October 01, 2012, 02:27:32 pm »

Is there any interest in Small World by forum. It has had some success on BGG.
I am not interested.  Small world is one of those games that IMHO is best with 2.

The problem I have with 2 player is the LACK of politics. Don't get me wrong 2 player small world is great but sometimes you just can't beat the Mining Iron Dwarves and their silver hammers (been playing underground more recently so thats fresh in my mind). In 3+ players if someone gets a lead you just gang beat him for a while and it levels out.
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Re: Mafia Queue
« Reply #563 on: October 01, 2012, 03:08:09 pm »

Seems extremely labourious
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Re: Mafia Queue
« Reply #564 on: October 02, 2012, 02:54:02 pm »

If we started an all meme mafia game in the main board, how many +1's do you think we could get before theory kicked the thread back here?
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Re: Mafia Queue
« Reply #565 on: October 02, 2012, 02:56:47 pm »

If we started an all meme mafia game in the main board, how many +1's do you think we could get before theory kicked the thread back here?

We'd have to send a SCOUT to find out.
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Re: Mafia Queue
« Reply #566 on: October 02, 2012, 03:01:14 pm »

If we started an all meme mafia game in the main board, how many +1's do you think we could get before theory kicked the thread back here?

Depends on the kingdomtime, IE is theory online
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Re: Mafia Queue
« Reply #567 on: October 02, 2012, 03:19:26 pm »

Sadly, my schedule just got a bit crazy, so I'm not sure I can start a BM game anytime in the next 1.5 months or so.  But it's still in the works, it'll happen sometime I'm sure.
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Re: Mafia Queue
« Reply #568 on: October 02, 2012, 09:15:59 pm »

So I complied this list a while ago about the que:

It appears we have a few more to add... in order of when the idea originated...

We can certainly discuss que jumping or allowing other games to start before others, but I at least wanted to put this compiled list up, Axxle once we figure out how to put this together, could you add it to the front of this page to avoid future confusion?

thanks

Grujah MXIII
Jorbles MXIV (Seaside flavor)
Dsell RMMM4 (Pokemon)
ehunt MXV
O MXVI
yuma MXVII
jot MXVIII (DS9)
cayvie (MXIX)
Insomniac (something)
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Axxle

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Re: Mafia Queue
« Reply #569 on: October 02, 2012, 09:31:44 pm »

Updated.  I'm having trouble finding where O said he wanted to mod though.
« Last Edit: October 02, 2012, 09:33:36 pm by Axxle »
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Insomniac

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Re: Mafia Queue
« Reply #570 on: October 02, 2012, 09:35:03 pm »

eHunt cancelled his so I stole his number.
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yuma

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Re: Mafia Queue
« Reply #571 on: October 02, 2012, 09:49:04 pm »

eHunt cancelled his so I stole his number.

cool!
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yuma

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Re: Mafia Queue
« Reply #572 on: October 02, 2012, 09:52:04 pm »

I guess I should post here that I would like to host another game and get in line. I finished hosting mx recently so am ok if a few people want to jump ahead if me.

It will be a unique game based off one from mafia scum that involves a draft process...

I might want to jump ahead of you  :'(

I think people dual-modding games is probably a good way to reduce the oversupply of eager mods. I think Dsell enjoyed comodding MVI for example, though you'd have to ask him.

Here he says he wants to jump in front of me
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Re: Mafia Queue
« Reply #573 on: October 02, 2012, 10:38:01 pm »

We should have a blitz mafia game where EVERYONE gets drunk like that.
DIBS!

SOMEONE MAKE THIS HAPPEN!
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Axxle

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Re: Mafia Queue
« Reply #574 on: October 02, 2012, 10:38:10 pm »

Bastard Mafia VII - Not sure the exact rules, but you are not allowed to post with a BAC of less than 0.08. (including the mod)

Will definitely have a drinking flavor to the roles.

Based on this (hopefully a little leniency on the no talking about ongoing games rule):
lulz on page 96 but knows hwo mafia \is
axxle has posted TWICE today!@!@!~@@!@!!!!!!!!!

i will be sober tomorrow but youll stil be mafia -- winston churchill

O_____o

We should have a blitz mafia game where EVERYONE gets drunk like that.
« Last Edit: October 02, 2012, 10:39:25 pm by Axxle »
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Re: Mafia Queue
« Reply #575 on: October 02, 2012, 10:42:34 pm »

Oh I misunderstood you Axxle, awesome! I'll play even if this winds up being the 3man game between me, Robz and someone else.
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Re: Mafia Queue
« Reply #576 on: October 02, 2012, 10:52:32 pm »

I'm 100% in for drunk mafia.  Seriously.  Like 200%.  I might even host that, it would be a completely normal game, with some standard setup, except rules about posting when drunk.  (especially/even) the mod.
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Grujah

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Re: Mafia Queue
« Reply #577 on: October 02, 2012, 10:52:53 pm »

We should have a blitz mafia game where EVERYONE gets drunk like that.
DIBS!

SOMEONE MAKE THIS HAPPEN!

I'd be in, obviously.
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Re: Mafia Queue
« Reply #578 on: October 02, 2012, 10:55:06 pm »

I see two ways to do it, either a blitz game or a super long game that basically only runs during weekends. I'm fine with either one.
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Re: Mafia Queue
« Reply #579 on: October 02, 2012, 11:20:15 pm »

Of course, honor system on whether people actually would be drunk. I sort of think it would be hilarious, but also it seems like it would involve a lot of drinking alone, basically, which I don't support.
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sparky5856

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Re: Mafia Queue
« Reply #580 on: October 02, 2012, 11:52:46 pm »

XDDDDDDDDDD
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Robz888

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Re: Mafia Queue
« Reply #581 on: October 03, 2012, 12:01:45 am »

Playing mafia drunk is a lot of fun in person. Too bad we all live on separate corners of the earth. I would die to meet you lunatics in person!
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jotheonah

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Re: Mafia Queue
« Reply #582 on: October 03, 2012, 12:08:09 am »

I almost met Frisk this weekend, but then it turned out we were going to Maker Faire on different days. Anyway, I'm tentatively in for this drunk business.
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Re: Mafia Queue
« Reply #583 on: October 03, 2012, 12:15:25 am »

Playing mafia drunk is a lot of fun in person. Too bad we all live on separate corners of the earth. I would die to meet you lunatics in person!
Seconded, on both.

One possibility would be running this drunk-game over skype as a semi-irl experiment? I dont know if that would work or if people would be interested, but that way we'd only need to get drunk once to get it done.
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Robz888

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Re: Mafia Queue
« Reply #584 on: October 03, 2012, 12:32:51 am »

Playing mafia drunk is a lot of fun in person. Too bad we all live on separate corners of the earth. I would die to meet you lunatics in person!
Seconded, on both.

One possibility would be running this drunk-game over skype as a semi-irl experiment? I dont know if that would work or if people would be interested, but that way we'd only need to get drunk once to get it done.

Google hangouts, maybe a possibility? I am like the least technologically capable person, but I hear that's what the kids do these days.
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Galzria

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Re: Mafia Queue
« Reply #585 on: October 03, 2012, 01:19:26 am »

Playing mafia drunk is a lot of fun in person. Too bad we all live on separate corners of the earth. I would die to meet you lunatics in person!
Seconded, on both.

One possibility would be running this drunk-game over skype as a semi-irl experiment? I dont know if that would work or if people would be interested, but that way we'd only need to get drunk once to get it done.

Google hangouts, maybe a possibility? I am like the least technologically capable person, but I hear that's what the kids do these days.

Psh, I so got you beat. I don't even have a Facebook account. Or a Twitter account. Or any other mass-media account. Skype? Well, I know WHAT it is, but actually using it...

I used icq for messaging way back when...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Mafia Queue
« Reply #586 on: October 03, 2012, 02:54:45 am »

google hangouts are great for stuff like this
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Grujah

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Re: Mafia Queue
« Reply #587 on: October 03, 2012, 06:27:46 am »

Of course, honor system on whether people actually would be drunk.

Actually, before you post each day, you get a math puzzle, if you get it right, you need to drink more.
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cayvie

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Re: Mafia Queue
« Reply #588 on: October 03, 2012, 06:57:54 am »

what an expensive game of mafia
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Ozle

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Re: Mafia Queue
« Reply #589 on: October 03, 2012, 07:00:18 am »

Of course, honor system on whether people actually would be drunk.

Actually, before you post each day, you get a math puzzle, if you get it right, you need to drink more.

Surely if they are gaming the system to play when sober, they will be sober enough to realise they can just give the wrong answer?

I think a photo of an increasing number of empty bottles would be a good indicator. Sure they can game it by not drinking those bottles, but that would be a real waste of money!

So day 1 you have to show a picture of 2 bottles before you start, and then every third post up that bottle count by 1 more!

This would reward the people able to handle their drink!
« Last Edit: October 03, 2012, 07:01:19 am by Ozle »
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Voltgloss

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Re: Mafia Queue
« Reply #590 on: October 03, 2012, 09:45:55 am »

Can I be the stone-cold-sober troll mod for the drunk mafia game?

For bonus troll points, I'll drink black coffee while you all are drinking alcohol so I can get more and more raging and irritable while you all get more and more kickball-esque.
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Re: Mafia Queue
« Reply #591 on: October 03, 2012, 09:53:38 am »

only if you match me cup for drink.  This reminds me of 'pot of coffee by day, bottle of wine by night' party my brother held in honor of Wizard People Dear Reader.
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Re: Mafia Queue
« Reply #592 on: October 03, 2012, 11:48:42 am »

I would be so in for this. How about you have to finish a drink before each time you vote? And claiming a PR costs 3.
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jotheonah

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Re: Mafia Queue
« Reply #593 on: October 03, 2012, 03:44:59 pm »

Does anyone want to start up Resistance 4? I read the previous games (and the ongoing one) and I'd really like to try some Resistance.
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Robz888

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Re: Mafia Queue
« Reply #594 on: October 03, 2012, 03:54:06 pm »

Does anyone want to start up Resistance 4? I read the previous games (and the ongoing one) and I'd really like to try some Resistance.

In to play.
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Re: Mafia Queue
« Reply #595 on: October 05, 2012, 03:47:31 pm »

Apparently this is where I talk when it's night! I've never heard of google hangouts before, but quick googling tells it's free, easy to use and supports up to 10 people, so it definitely sounds like something that could work. People seem really interested in playing this BAC-mafia, so much so that no one wants to be the moderator?

// Oh wait, Axxle did?

//// As I said earlier,I think making this work as a normal game would be hard because no one / not everyone wants to drink home alone every other day for two weeks. Blitz however, preferably off forums (could me multiple games that way too if we so decide, so even the moderator got to play!), could work super well! Or a longer game here in the forums that pretty much only runs on weekends? Latter would be hilarious, because people could use sobriety as a reason for lurking, but I kind of think former would be more fun. After all, mafia is a party game. An online party doesn't sound lame at all and I'm not nerdy.
« Last Edit: October 05, 2012, 03:57:51 pm by Eevee »
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Galzria

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Re: Mafia Queue
« Reply #596 on: October 05, 2012, 04:16:51 pm »

Apparently this is where I talk when it's night! I've never heard of google hangouts before, but quick googling tells it's free, easy to use and supports up to 10 people, so it definitely sounds like something that could work. People seem really interested in playing this BAC-mafia, so much so that no one wants to be the moderator?

// Oh wait, Axxle did?

//// As I said earlier,I think making this work as a normal game would be hard because no one / not everyone wants to drink home alone every other day for two weeks. Blitz however, preferably off forums (could me multiple games that way too if we so decide, so even the moderator got to play!), could work super well! Or a longer game here in the forums that pretty much only runs on weekends? Latter would be hilarious, because people could use sobriety as a reason for lurking, but I kind of think former would be more fun. After all, mafia is a party game. An online party doesn't sound lame at all and I'm not nerdy.

I could (and would!) Play a blitz format that's designed to play over a span of like, 6 hours (2 hour deadlines, 30 minute nights). This would allow me to get completely hammered all in one go (Friday or Saturday night) without interfering with too much (like work or my girlfriend). Plus, it would allow me to far exceed the limit of what's reasonable withoutfeeling terrible. ;D
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Eevee

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Re: Mafia Queue
« Reply #597 on: October 05, 2012, 04:20:50 pm »

Apparently this is where I talk when it's night! I've never heard of google hangouts before, but quick googling tells it's free, easy to use and supports up to 10 people, so it definitely sounds like something that could work. People seem really interested in playing this BAC-mafia, so much so that no one wants to be the moderator?

// Oh wait, Axxle did?

//// As I said earlier,I think making this work as a normal game would be hard because no one / not everyone wants to drink home alone every other day for two weeks. Blitz however, preferably off forums (could me multiple games that way too if we so decide, so even the moderator got to play!), could work super well! Or a longer game here in the forums that pretty much only runs on weekends? Latter would be hilarious, because people could use sobriety as a reason for lurking, but I kind of think former would be more fun. After all, mafia is a party game. An online party doesn't sound lame at all and I'm not nerdy.

I could (and would!) Play a blitz format that's designed to play over a span of like, 6 hours (2 hour deadlines, 30 minute nights). This would allow me to get completely hammered all in one go (Friday or Saturday night) without interfering with too much (like work or my girlfriend). Plus, it would allow me to far exceed the limit of what's reasonable withoutfeeling terrible. ;D
I mean yeah, that's what I mean! Although I was thinking we could do even shorter games, after all the objective is for everyone to leave their computer only to get another drink. We could maybe run two or three games and the moderator would get to play too, if we had 30 minute days and 10 minute nights or something like that.
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jotheonah

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Re: Mafia Queue
« Reply #598 on: October 06, 2012, 01:18:57 pm »

But we would have the same getting everyone online at once problem Insom's original blitz mafia had.
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Eevee

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Re: Mafia Queue
« Reply #599 on: October 06, 2012, 01:20:26 pm »

But we would have the same getting everyone online at once problem Insom's original blitz mafia had.
This is different, you get to be drunk!
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Young Nick

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Re: Mafia Queue
« Reply #600 on: October 06, 2012, 04:57:42 pm »

Clearly our roles should dictate what type of alcohol we can drink.

Something tells me the plotting foreign mafia would never be allowed to drink good ol' American beer and whiskey.
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Ozle

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Re: Mafia Queue
« Reply #601 on: October 11, 2012, 04:26:29 am »

I need a second mod to bounce ideas off of for MMMMMMMMMMM II (Name in progress)

I have the sub game fully sorted, but need some help with the actual mafia part! haha
« Last Edit: October 11, 2012, 04:28:27 am by Ozle »
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Re: Mafia Queue
« Reply #602 on: October 11, 2012, 06:12:24 am »

Flavour teaser...

His castle was in ruins, and his province was in open revolt, but Ozle was not daunted. Luckily he had hired that body double at the last minute, he knew that FTL guy wasn’t to be trusted!

However, he now faced several problems. Firstly he was supposed to be dead which caused all sorts of legal problems when he tried to apply for a mortgage on a new house as his castle had been destroyed by lightning. Secondly a lot of his business plans had been taken over by rival corporations and Mafia scum and so he was on the wrong side of the poverty line.  And finally, his crazy Uncle was out and about causing all sorts of mayhem.

What he needed to do was to pull himself together, get himself back in with the town and rebuild his reputation and fortune. But this was Ozle....

Instead, what he did was buy a treasure map off a local adventurer (who was much more liked than the previous incumbent Yuma) and assemble the greatest crew of explorers known to Anachronisms and set sail across the handy local uncharted sea in search of gold and adventure.....but mainly gold.....well, only gold if he was honest

« Last Edit: October 11, 2012, 06:29:29 am by Ozle »
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Re: Mafia Queue
« Reply #603 on: October 11, 2012, 06:30:04 am »

/in, loving it!
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Captain_Frisk

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Re: Mafia Queue
« Reply #604 on: October 12, 2012, 11:28:05 am »

Just a reminder that we should probably be launching the next "regular" game soon.  M12 is past the half way point, and that's the only normal game out there.
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Insomniac

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Re: Mafia Queue
« Reply #605 on: October 12, 2012, 11:33:44 am »

Even if I wanted to launch 15 it would require one more, and all the conditional ins to confirm in
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Re: Mafia Queue
« Reply #606 on: October 12, 2012, 11:37:56 am »

Even if I wanted to launch 15 it would require one more, and all the conditional ins to confirm in

I think theory said he wanted to play.  Just put him in!
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Jorbles

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Re: Mafia Queue
« Reply #607 on: October 12, 2012, 11:54:58 am »

Just a reminder that we should probably be launching the next "regular" game soon.  M12 is past the half way point, and that's the only normal game out there.

K, this weekend I'll open signups on MXIV. It's not totally normal, there's a new mechanic I'm introducing, but the game won't be bastardly or role madness, or with crazy accounts like the hydra game, and the mechanic will be explained for everyone at the start of the game (plus it's pretty straight forward).
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Re: Mafia Queue
« Reply #608 on: October 12, 2012, 11:57:06 am »

I'm going to miss the opening of that thread, but auto-in me please JOrbles.  Thanks dude.
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Robz888

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Re: Mafia Queue
« Reply #609 on: October 12, 2012, 11:58:38 am »

Just a reminder that we should probably be launching the next "regular" game soon.  M12 is past the half way point, and that's the only normal game out there.

K, this weekend I'll open signups on MXIV. It's not totally normal, there's a new mechanic I'm introducing, but the game won't be bastardly or role madness, or with crazy accounts like the hydra game, and the mechanic will be explained for everyone at the start of the game (plus it's pretty straight forward).

I am automatically in for this game. Please put my name down, whether or not I have seen the signups yet. I play every game. Thank you.
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Re: Mafia Queue
« Reply #610 on: October 12, 2012, 12:01:17 pm »

Yes! I was in before Robz!
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yuma

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Re: Mafia Queue
« Reply #611 on: October 12, 2012, 01:42:33 pm »



Instead, what he did was buy a treasure map off a local adventurer (who was much more liked than the previous incumbent Yuma) and assemble the greatest crew of explorers known to Anachronisms and set sail across the handy local uncharted sea in search of gold and adventure.....but mainly gold.....well, only gold if he was honest


I was plenty liked before joining your game! Everyone in the village thought I was a nice little innocent until you started defaulting on your loans to me, making me default on my loans to everyone else... And then you gave me the knife! I was doomed from the start and I blame you!
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Re: Mafia Queue
« Reply #612 on: October 12, 2012, 01:44:37 pm »

I didnt give you the knife....i was dead!

The mafia set you up!
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Re: Mafia Queue
« Reply #613 on: October 12, 2012, 01:46:46 pm »

I didnt give you the knife....i was dead!

The mafia set you up!

Yeah, that was all me.  And then I got you lynched.

That's what you get for paying in Copper what you promised would be Gold!
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Re: Mafia Queue
« Reply #614 on: October 12, 2012, 01:51:50 pm »

You were a dodgy Adventurer, to reflect that people dont like the card much!
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Re: Mafia Queue
« Reply #615 on: October 12, 2012, 01:58:29 pm »

I didnt give you the knife....i was dead!

The mafia set you up!

Yeah, that was all me.  And then I got you lynched.

That's what you get for paying in Copper what you promised would be Gold!

I love that the story and flavour of this game continues on months after it's ended. It's almost lik... stump? STUMP! stumpstumpstumpstumpstuuuuuuuump!
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #616 on: October 12, 2012, 02:02:49 pm »

I didnt give you the knife....i was dead!

The mafia set you up!

Yeah, that was all me.  And then I got you lynched.

That's what you get for paying in Copper what you promised would be Gold!

Fine... maybe I wasn't as liked as I thought... I was probably in denial after losing two times as mafia after having victory in my grasp. But you guys like me now right? Right...?
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Re: Mafia Queue
« Reply #617 on: October 12, 2012, 02:10:53 pm »

I didnt give you the knife....i was dead!

The mafia set you up!

Yeah, that was all me.  And then I got you lynched.

That's what you get for paying in Copper what you promised would be Gold!

Fine... maybe I wasn't as liked as I thought... I was probably in denial after losing two times as mafia after having victory in my grasp. But you guys like me now right? Right...?

Well, ill make it up to you in the next game*

Also, lets not forget, everyone chose thier own seat in that game!!

*(possibly a lie)
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Re: Mafia Queue
« Reply #618 on: October 12, 2012, 03:35:43 pm »

K, this weekend I'll open signups on MXIV. It's not totally normal, there's a new mechanic I'm introducing, but the game won't be bastardly or role madness, or with crazy accounts like the hydra game, and the mechanic will be explained for everyone at the start of the game (plus it's pretty straight forward).

Tentative /in for this.  Fair warning, I expect to be on LA Wednesday-to-Friday next week, during which time Mini-Volt #3 is expected to arrive  ;D
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Re: Mafia Queue
« Reply #619 on: October 12, 2012, 06:15:21 pm »

K, this weekend I'll open signups on MXIV. It's not totally normal, there's a new mechanic I'm introducing, but the game won't be bastardly or role madness, or with crazy accounts like the hydra game, and the mechanic will be explained for everyone at the start of the game (plus it's pretty straight forward).

Tentative /in for this.  Fair warning, I expect to be on LA Wednesday-to-Friday next week, during which time Mini-Volt #3 is expected to arrive  ;D

millivolts
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Re: Mafia Queue
« Reply #620 on: October 12, 2012, 06:52:11 pm »

/in Jorbles, as if you didn't know that already.
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Re: Mafia Queue
« Reply #621 on: October 13, 2012, 08:46:35 pm »

Hi guys, looking for a game that wouldn't require as much concentration as the last few have, with less people than 14, and begins when my current game ends. Please respond.
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Re: Mafia Queue
« Reply #622 on: October 17, 2012, 06:58:01 am »

Still looking for a co-mod for my game, to give it the check over.

Also, quite happy to check over anyone elses game if they want as i wont be playing in any normal games.
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Re: Mafia Queue
« Reply #623 on: October 17, 2012, 05:12:58 pm »

Cross posting...

I have been working up a Buffyverse-skinned C9++-based game I'd like to mod (with a co-mod).

Can I get MXV??: Tabula Rasa in the queue and let me know when I should open for sign ups?
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Re: Mafia Queue
« Reply #624 on: October 17, 2012, 05:16:31 pm »

Cross posting...

I have been working up a Buffyverse-skinned C9++-based game I'd like to mod (with a co-mod).

Can I get MXV??: Tabula Rasa in the queue and let me know when I should open for sign ups?

MXV is already open for signups, its my switch mafia :P
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Re: Mafia Queue
« Reply #625 on: October 17, 2012, 05:22:25 pm »

Cross posting...

I have been working up a Buffyverse-skinned C9++-based game I'd like to mod (with a co-mod).

Can I get MXV??: Tabula Rasa in the queue and let me know when I should open for sign ups?

MXV is already open for signups, its my switch mafia :P

Sorry, the ?? are there for someone to fill in the right number.  I am in for switch!
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Re: Mafia Queue
« Reply #626 on: October 17, 2012, 05:23:16 pm »

Cross posting...

I have been working up a Buffyverse-skinned C9++-based game I'd like to mod (with a co-mod).

Can I get MXV??: Tabula Rasa in the queue and let me know when I should open for sign ups?

MXV is already open for signups, its my switch mafia :P

Sorry, the ?? are there for someone to fill in the right number.  I am in for switch!

And I messed that up.  Last quoted line was mine.  ?? We're number placeholders.
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Re: Mafia Queue
« Reply #627 on: October 17, 2012, 05:26:21 pm »

MXX I think you would be
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Re: Mafia Queue
« Reply #628 on: October 17, 2012, 05:33:19 pm »

DSELL, is pokemon rmm almost ready? The other rmmm may not last much longer. If not, careto swop and do mine next? (you can even co-mod mine if you like)
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Re: Mafia Queue
« Reply #629 on: October 17, 2012, 06:34:41 pm »

Pokemon RMM is getting close to being ready. Unfortunately, I've been busy and creating 10,000 abilities* is definitely taking time. I think I'm gonna take a couple hours this weekend and attempt to finish it up fully and then have it checked for balance. And then changing things around to try to ensure balance could take some time too. I could definitely be persuaded to swap, but I thought your game was a normal game?


*possibly a slight exaggeration.
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Re: Mafia Queue
« Reply #630 on: October 18, 2012, 03:58:32 am »

Well technically, but then I classed the last one as normal as well...
It's about as normal as a game called MMMMM2 - Clash of the Ozles can be
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Re: Mafia Queue
« Reply #631 on: October 18, 2012, 09:55:56 am »

How about I get back to you after the weekend? RMM3 definitely won't be over by then and I'm gonna try to finish the initial set up of the PRMM game. If I'm still a ways from being done I'll let you jump ahead!
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Re: Mafia Queue
« Reply #632 on: October 18, 2012, 10:32:48 am »

How about I get back to you after the weekend? RMM3 definitely won't be over by then and I'm gonna try to finish the initial set up of the PRMM game. If I'm still a ways from being done I'll let you jump ahead!

Cool, yeah, RMM got at least a week left, so probably have plentyof time to finish yours.
If you want me to cast a second eye over Pokemon, let me know
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Re: Mafia Queue
« Reply #633 on: October 18, 2012, 12:38:38 pm »

How about I get back to you after the weekend? RMM3 definitely won't be over by then and I'm gonna try to finish the initial set up of the PRMM game. If I'm still a ways from being done I'll let you jump ahead!

Clearly you don't know about the Hamlet power that causes everyone to die all at once, ending the game immediately.
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Re: Mafia Queue
« Reply #634 on: October 18, 2012, 02:37:45 pm »

How about I get back to you after the weekend? RMM3 definitely won't be over by then and I'm gonna try to finish the initial set up of the PRMM game. If I'm still a ways from being done I'll let you jump ahead!

Clearly you don't know about the Hamlet power that causes everyone to die all at once, ending the game immediately.

You know, in RMM1 before all the role-investigators and role-swapping came out in force I was thinking of claiming Hamlet and giving it some Shakespearian/Jester-like flavor.
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Re: Mafia Queue
« Reply #635 on: October 18, 2012, 08:19:26 pm »

How about I get back to you after the weekend? RMM3 definitely won't be over by then and I'm gonna try to finish the initial set up of the PRMM game. If I'm still a ways from being done I'll let you jump ahead!

Clearly you don't know about the Hamlet power that causes everyone to die all at once, ending the game immediately.

fortinbras always wins
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Re: Mafia Queue
« Reply #636 on: October 19, 2012, 08:35:40 am »

Shakespeare Mafia?

DIBS

This will be the next game I mod.  It will be Role Madness.  13 players. 

What's the etiquette these days?  Can I open a sign-up thread now, with the understanding that this probably won't start for a while?  I would like to solicit players' suggestions as to which Shakespeare play they'd like to reenact.  But I don't want to clutter this thread with that discussion.  On the other hand, I don't want to step on any toes/jump the queue for any other madness games (esp. Ozle's, which I am totally /in for despite my rage at the end of the first one).

EDIT:  And Pokemon Mafia, don't want to slow that down either!
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Re: Mafia Queue
« Reply #637 on: October 19, 2012, 08:37:20 am »

Shakespeare Mafia?

DIBS

This will be the next game I mod.  It will be Role Madness.  13 players. 

What's the etiquette these days?  Can I open a sign-up thread now, with the understanding that this probably won't start for a while?  I would like to solicit players' suggestions as to which Shakespeare play they'd like to reenact.  But I don't want to clutter this thread with that discussion.  On the other hand, I don't want to step on any toes/jump the queue for any other madness games (esp. Ozle's, which I am totally /in for despite my rage at the end of the first one).

EDIT:  And Pokemon Mafia, don't want to slow that down either!

I asked this same question, with no consensus, other than Robz is in.  Who's in "charge" of mafia anyway?
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Re: Mafia Queue
« Reply #638 on: October 19, 2012, 08:41:17 am »

Shakespeare Mafia?

DIBS

This will be the next game I mod.  It will be Role Madness.  13 players. 

What's the etiquette these days?  Can I open a sign-up thread now, with the understanding that this probably won't start for a while?  I would like to solicit players' suggestions as to which Shakespeare play they'd like to reenact.  But I don't want to clutter this thread with that discussion.  On the other hand, I don't want to step on any toes/jump the queue for any other madness games (esp. Ozle's, which I am totally /in for despite my rage at the end of the first one).

EDIT:  And Pokemon Mafia, don't want to slow that down either!
Romeo and Juliet!

Idk, no one is in charge of mafia, just do whatever you think works and if someone feels it didn't go right, he'll speak up.
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Re: Mafia Queue
« Reply #639 on: October 19, 2012, 08:46:53 am »

So I think VG's Shakespeare would be RMM4.  (/in as Iago, btw)
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Re: Mafia Queue
« Reply #640 on: October 19, 2012, 08:51:50 am »

Shakespeare Mafia?

DIBS

This will be the next game I mod.  It will be Role Madness.  13 players. 

What's the etiquette these days?  Can I open a sign-up thread now, with the understanding that this probably won't start for a while?  I would like to solicit players' suggestions as to which Shakespeare play they'd like to reenact.  But I don't want to clutter this thread with that discussion.  On the other hand, I don't want to step on any toes/jump the queue for any other madness games (esp. Ozle's, which I am totally /in for despite my rage at the end of the first one).

EDIT:  And Pokemon Mafia, don't want to slow that down either!

It is not in the stars to hold our destiny but in ourselves. IN.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #641 on: October 19, 2012, 08:55:43 am »

Glooble needs to /in. Dude knows his Shakespeare. (Better than I).
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Re: Mafia Queue
« Reply #642 on: October 19, 2012, 08:59:32 am »

Shakespeare Mafia?

DIBS

This will be the next game I mod.  It will be Role Madness.  13 players. 

What's the etiquette these days?  Can I open a sign-up thread now, with the understanding that this probably won't start for a while?  I would like to solicit players' suggestions as to which Shakespeare play they'd like to reenact.  But I don't want to clutter this thread with that discussion.  On the other hand, I don't want to step on any toes/jump the queue for any other madness games (esp. Ozle's, which I am totally /in for despite my rage at the end of the first one).

EDIT:  And Pokemon Mafia, don't want to slow that down either!

I asked this same question, with no consensus, other than Robz is in.  Who's in "charge" of mafia anyway?

We need a FG mod :D @Both of you, I think it is fine to open up in any amount of advance.
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Re: Mafia Queue
« Reply #643 on: October 19, 2012, 09:06:23 am »

RMM4 thread is open for sign-ups for Shakespeare Role Madness: Now, Mods, Stand Up For Bastards!

It will be some time before the game launches, even if we get a full player roster, as I need to prepare the setup (and would like to consult with one or two back-up mods, if possible). 
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Re: Mafia Queue
« Reply #644 on: October 19, 2012, 09:55:18 am »

I think technically my game would be classed as RM, I just like to give them funny titles. This one is MMMMMM II - The Good, The Bad and the Ozle
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Re: Mafia Queue
« Reply #645 on: October 19, 2012, 09:57:19 am »

I think we are pretty much running at 2 Regular games + one RM +  1 Other (Bastard, Blitz, etc).

I think its a good standard.

The trouble with opening sign ups several weeks before it runs  is that once people are signed up then they may be hesitant to join in other games, and they will get impatient.

Is there a reason why you need the sign up now, apart from when you have worked it out (Not the very least player numbers to get it balanced?)
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Re: Mafia Queue
« Reply #646 on: October 19, 2012, 10:19:22 am »

Is there a reason why you need the sign up now, apart from when you have worked it out (Not the very least player numbers to get it balanced?)

I will be selecting source material based on players' preferences and then setting up the game based on the source material.  So, unlike other games, I can't make the setup until people have at least said what plays they'd be interested to see in action.  Which is why I made the sign-up thread.  After material is decided, there will be a time lag before the game itself starts (while the setup is prepared and, to the extent possible, balanced).

I don't quite understand your parenthetical comment?

If people /in and then get impatient and/or want to join another game, they are free to /out.  I won't be offended!
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Re: Mafia Queue
« Reply #647 on: October 19, 2012, 10:43:31 am »

Can I have my role pm?
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Re: Mafia Queue
« Reply #648 on: October 19, 2012, 10:49:31 am »

Is there a reason why you need the sign up now, apart from when you have worked it out (Not the very least player numbers to get it balanced?)

I will be selecting source material based on players' preferences and then setting up the game based on the source material.  So, unlike other games, I can't make the setup until people have at least said what plays they'd be interested to see in action.  Which is why I made the sign-up thread.  After material is decided, there will be a time lag before the game itself starts (while the setup is prepared and, to the extent possible, balanced).

I don't quite understand your parenthetical comment?

If people /in and then get impatient and/or want to join another game, they are free to /out.  I won't be offended!

I see, looks like you are doing it the other way round to normal.
Usually a game is set up and checked for balanced and then people apply. So you know the numbers of players and skillset already.

if you are tailoring the game around those people that are signing up then it makes sense to have the sign up first.

I'll be happy to help if you need it, although my Shakespeare is probably nowhere near as good as others.
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Re: Mafia Queue
« Reply #649 on: October 19, 2012, 10:49:43 am »

Can I have my role pm?

Frisk is of course the worst..
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Re: Mafia Queue
« Reply #650 on: October 19, 2012, 10:52:29 am »

Can I have my role pm?

Frisk is of course the worst..

A game of mafia has 3 potential high points:

1. Getting your role PM
2. Day 1 RVS
3. Day 2+ Lynch crazy times

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Re: Mafia Queue
« Reply #651 on: October 19, 2012, 10:54:00 am »

Can I have my role pm?

Frisk is of course the worst..

A game of mafia has 3 potential high points:

1. Getting your role PM
2. Day 1 RVS
3. Day 2+ Lynch crazy times

No game is under 13 players these days unfortunately because every mod has so much they want to fit in.

One day somebody will do a standard mafia game of 9 people and i'll bloody miss the sign up
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Re: Mafia Queue
« Reply #652 on: October 19, 2012, 10:55:32 am »

If you're willing to live without flavor, I'll mod a standard 9.
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Re: Mafia Queue
« Reply #653 on: October 19, 2012, 10:56:43 am »

If you're willing to live without flavor, I'll mod a standard 9.
Yes, yes, a googlplex times yes!.
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Re: Mafia Queue
« Reply #654 on: October 19, 2012, 11:03:10 am »

If you're willing to live without flavor, I'll mod a standard 9.
Yes, yes, a googlplex times yes!.
Also, after a couple more games, I would be willing to mod a game.

Question for all: Would it be a good idea to start a separate queue for such games (9-person, limited theme/flavor)?  I wouldn't want to interfere with the existing queue, but I don't think I'm the only person who isn't interested in RM or BM or switch.
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Re: Mafia Queue
« Reply #655 on: October 19, 2012, 11:05:24 am »

If you're willing to live without flavor, I'll mod a standard 9.
Yes, yes, a googlplex times yes!.
Also, after a couple more games, I would be willing to mod a game.

Question for all: Would it be a good idea to start a separate queue for such games (9-person, limited theme/flavor)?  I wouldn't want to interfere with the existing queue, but I don't think I'm the only person who isn't interested in RM or BM or switch.

Noooooooo. Adding MORE mafia games running concurrently will just slow down the ones that are running now.
Because 50% of the same people would sign up for them anyway.

unless its a newbie one (that could come under the 'other') and is actually restricted to newish players rather than the last few that were full of vets!)
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Re: Mafia Queue
« Reply #656 on: October 19, 2012, 11:07:57 am »

That's it - I'm claiming MXX. 

N00b friendly "standard" 9 player game - most likely using this setup:

http://wiki.mafiascum.net/index.php?title=2of4
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Re: Mafia Queue
« Reply #657 on: October 19, 2012, 11:09:25 am »

If you're willing to live without flavor, I'll mod a standard 9.
Yes, yes, a googlplex times yes!.
Also, after a couple more games, I would be willing to mod a game.

Question for all: Would it be a good idea to start a separate queue for such games (9-person, limited theme/flavor)?  I wouldn't want to interfere with the existing queue, but I don't think I'm the only person who isn't interested in RM or BM or switch.

Noooooooo. Adding MORE mafia games running concurrently will just slow down the ones that are running now.
Because 50% of the same people would sign up for them anyway.

unless its a newbie one (that could come under the 'other') and is actually restricted to newish players rather than the last few that were full of vets!)
I can see your point.  What happens if the trend towards BM and RM and other variants continues, and no one sets up a plain game again?
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Re: Mafia Queue
« Reply #658 on: October 19, 2012, 11:09:51 am »

I'm happy to start it if a full compliment of newish players were found), but if it ends up being:

SFS, Ozle, RobZ, Galzria, Eevee, VoltGloss, Shraeye, eHalc, eHunt, Insomniac) then I agree with Ozle - its not right to start it.
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Re: Mafia Queue
« Reply #659 on: October 19, 2012, 11:10:01 am »

That's it - I'm claiming MXX. 

N00b friendly "standard" 9 player game - most likely using this setup:

http://wiki.mafiascum.net/index.php?title=2of4
I am in, and Inn, and en.
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Re: Mafia Queue
« Reply #660 on: October 19, 2012, 11:10:29 am »

SFS - have a look at the switch setup - its far from role madness.  It's a pretty vanilla game!
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Re: Mafia Queue
« Reply #661 on: October 19, 2012, 11:12:27 am »

I'm happy to start it if a full compliment of newish players were found), but if it ends up being:

SFS, Ozle, RobZ, Galzria, Eevee, VoltGloss, Shraeye, eHalc, eHunt, Insomniac) then I agree with Ozle - its not right to start it.
And you listed me first. That's harsh, dude.  :)
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Re: Mafia Queue
« Reply #662 on: October 19, 2012, 11:13:08 am »

I'm happy to start it if a full compliment of newish players were found), but if it ends up being:

SFS, Ozle, RobZ, Galzria, Eevee, VoltGloss, Shraeye, eHalc, eHunt, Insomniac) then I agree with Ozle - its not right to start it.

I can't speak for the rest but I'm probably gonna sit out of mafia for a bit, I'm a bit mafiaed out right now.
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Re: Mafia Queue
« Reply #663 on: October 19, 2012, 11:13:26 am »

I'm happy to start it if a full compliment of newish players were found), but if it ends up being:

SFS, Ozle, RobZ, Galzria, Eevee, VoltGloss, Shraeye, eHalc, eHunt, Insomniac) then I agree with Ozle - its not right to start it.
I wonder if I'm still considered new...I hope so!  Otherwise I'll tell Munch to sign up, so I can live vicariously through him.
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Re: Mafia Queue
« Reply #664 on: October 19, 2012, 11:18:01 am »

SFS - have a look at the switch setup - its far from role madness.  It's a pretty vanilla game!
I looked, and have commented elsewhere.  It doesn't interest me, for 3 reasons.  The on-off switches add another layer to the analysis that I don't want to have to deal with yet; with my shuffle luck, I'd finally be a PR and get switched off night one, then get lynched Day 1; and I prefer 9-person games (or blitz), so things don't drag on forever.
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Re: Mafia Queue
« Reply #665 on: October 19, 2012, 11:18:43 am »

I'm happy to start it if a full compliment of newish players were found), but if it ends up being:

SFS, Ozle, RobZ, Galzria, Eevee, VoltGloss, Shraeye, eHalc, eHunt, Insomniac) then I agree with Ozle - its not right to start it.
And you listed me first. That's harsh, dude.  :)

Well - you said you wanted in - and you wanted a noob game.  Ozle doesn't actually play much, and he said he wanted a 9 player.  Then i backfilled with all of the regular trolls and ObvScum Insomniac.
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Re: Mafia Queue
« Reply #666 on: October 19, 2012, 11:20:05 am »

I'm happy to start it if a full compliment of newish players were found), but if it ends up being:

SFS, Ozle, RobZ, Galzria, Eevee, VoltGloss, Shraeye, eHalc, eHunt, Insomniac) then I agree with Ozle - its not right to start it.
I wonder if I'm still considered new...I hope so!  Otherwise I'll tell Munch to sign up, so I can live vicariously through him.

I think its more a question of how active you are in the other games.  I would say you wouldn't count for purposes of early launching such a game, because distracting players from the other games is exactly why we don't launch all the games. 

I'm angry that I agreed to mod it, because I want to play!
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Re: Mafia Queue
« Reply #667 on: October 19, 2012, 11:24:34 am »

If you're willing to live without flavor, I'll mod a standard 9.
Yes, yes, a googlplex times yes!.
Also, after a couple more games, I would be willing to mod a game.

Question for all: Would it be a good idea to start a separate queue for such games (9-person, limited theme/flavor)?  I wouldn't want to interfere with the existing queue, but I don't think I'm the only person who isn't interested in RM or BM or switch.

Noooooooo. Adding MORE mafia games running concurrently will just slow down the ones that are running now.
Because 50% of the same people would sign up for them anyway.

unless its a newbie one (that could come under the 'other') and is actually restricted to newish players rather than the last few that were full of vets!)
I can see your point.  What happens if the trend towards BM and RM and other variants continues, and no one sets up a plain game again?

All it needs is for someone to do a plain game and add it to the queue...then just wait till their turn.

There are bound to be people out there who don't want to run one full of flavour and tricks and schemes! Its hard work modding flavoursome games!
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Re: Mafia Queue
« Reply #668 on: October 19, 2012, 11:25:03 am »

I'm happy to start it if a full compliment of newish players were found), but if it ends up being:

SFS, Ozle, RobZ, Galzria, Eevee, VoltGloss, Shraeye, eHalc, eHunt, Insomniac) then I agree with Ozle - its not right to start it.

Heh, well if it was newbie only I wouldn't qualify myself.
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Re: Mafia Queue
« Reply #669 on: October 19, 2012, 11:27:08 am »

I'm happy to start it if a full compliment of newish players were found), but if it ends up being:

SFS, Ozle, RobZ, Galzria, Eevee, VoltGloss, Shraeye, eHalc, eHunt, Insomniac) then I agree with Ozle - its not right to start it.

/out
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #670 on: October 19, 2012, 11:27:25 am »

SFS - have a look at the switch setup - its far from role madness.  It's a pretty vanilla game!
I looked, and have commented elsewhere.  It doesn't interest me, for 3 reasons.  The on-off switches add another layer to the analysis that I don't want to have to deal with yet; with my shuffle luck, I'd finally be a PR and get switched off night one, then get lynched Day 1; and I prefer 9-person games (or blitz), so things don't drag on forever.
LOL at how that all sounds.  With only one regular game on my resume, I'm simultaneously worried about being allowed into a newb game and espousing personal preferences on what games will work.

Under the premise that I'd rather be part of the solution than be a problem, I'll moderate MXXI.  It will also be plain vanilla (though I'll write flavor), and smallish.  Setup to be determined later.

Frisk - You have a PM.
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Re: Mafia Queue
« Reply #671 on: October 19, 2012, 11:30:05 am »

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Re: Mafia Queue
« Reply #672 on: October 19, 2012, 11:31:52 am »

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Re: Mafia Queue
« Reply #674 on: October 19, 2012, 11:36:05 am »

Frisk - You have a PM.

I don't!
Yeah, I type slow, and got distracted.  You do now though!
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Re: Mafia Queue
« Reply #675 on: October 19, 2012, 11:36:45 am »

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Re: Mafia Queue
« Reply #676 on: October 19, 2012, 06:01:26 pm »

Mods:
Grujah - XIII - Hydra SIGNUPS OPEN
Jorbles - XIV - Seaside
Dsell RMMM4 - Pokemon
Insomniac - XV - Switch SIGNUPS OPEN
O - MXVI
yuma - MXVII - Draft
jot - MXVIII - Deep Space 9
cayvie - MXIX -
Ozle - RMMMM II - Attack of the 50ft Ozle
Votgloss - RM V - Shakespeare
Frisk - MXX - Newbie Friendly
SFS - MXXI - Small Set up (9)



So we looking at this now?

(edit, missed out Volts when I did this earlier)
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Re: Mafia Queue
« Reply #677 on: October 19, 2012, 06:05:30 pm »

Or Better yet......


Mods:
Grujah - XIII - Hydra SIGNUPS OPEN
Jorbles - XIV - Seaside
Insomniac - XV - Switch SIGNUPS OPEN
O - MXVI
yuma - MXVII - Draft
jot - MXVIII - Deep Space 9
cayvie - MXIX -
Frisk - MXX - Newbie Friendly
SFS - MXXI - Small Set up (9)

Role Madeness Games
Dsell RMMM4 - Pokemon
Ozle - MMMM II - What became of Baby Ozle?
Votgloss - RM V - Shakespeare


Bastard Games
None

Other Games
None
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Re: Mafia Queue
« Reply #678 on: October 19, 2012, 06:08:15 pm »

I am potentially willing to change mine to a newbie friendly setup if enough people prefer it over the setup I originally had in mind

I like the idea of doing the pick your power--especially the draft section--but am a little apprehensive about it.

Perhaps I will pull a voltgloss and open up a thread for people to talk about it before signing up.
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Re: Mafia Queue
« Reply #679 on: October 19, 2012, 07:43:25 pm »

Or Better yet......


Mods:
Grujah - XIII - Hydra SIGNUPS OPEN
Jorbles - XIV - Seaside
Insomniac - XV - Switch SIGNUPS OPEN
O - MXVI
yuma - MXVII - Draft
jot - MXVIII - Deep Space 9
cayvie - MXIX -
Frisk - MXX - Newbie Friendly
SFS - MXXI - Small Set up (9)

Role Madeness Games
Dsell RMMM4 - Pokemon
Ozle - MMMM II - What became of Baby Ozle?
Votgloss - RM V - Shakespeare


Bastard Games
None

Other Games
None

You missed mine, which you had said was MXX...Buffy themed, name is Tabula Rasa.
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2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: Mafia Queue
« Reply #680 on: October 20, 2012, 08:17:41 am »

Or Better yet......


Mods:
Grujah - XIII - Hydra SIGNUPS OPEN
Jorbles - XIV - Seaside
Insomniac - XV - Switch SIGNUPS OPEN
O - MXVI
yuma - MXVII - Draft
jot - MXVIII - Deep Space 9
cayvie - MXIX -
Frisk - MXX - Newbie Friendly
SFS - MXXI - Small Set up (9)

Role Madeness Games
Dsell RMMM4 - Pokemon
Ozle - MMMM II - What became of Baby Ozle?
Votgloss - RM V - Shakespeare


Bastard Games
None

Other Games
None
Under Other Games, the signups for Blitz III have been open for some time, and people are still needed.  Insomniac is the mod:

http://forum.dominionstrategy.com/index.php?topic=4723.0


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Re: Mafia Queue
« Reply #681 on: October 20, 2012, 12:04:42 pm »


Bastard Games
None


This seems unacceptable. I'm starting a bastard game. Totally ridiculous, unbalanced setup. It will began tomorrow and hopefully move at a good clip. Gotta make the most of my last week of unemployment.
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Re: Mafia Queue
« Reply #682 on: October 20, 2012, 09:57:16 pm »


Bastard Games
None


This seems unacceptable. I'm starting a bastard game. Totally ridiculous, unbalanced setup. It will began tomorrow and hopefully move at a good clip. Gotta make the most of my last week of unemployment.

Whoa, we could discuss this.  I have ideas...
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Re: Mafia Queue
« Reply #683 on: October 21, 2012, 02:32:15 am »


Bastard Games
None


This seems unacceptable. I'm starting a bastard game. Totally ridiculous, unbalanced setup. It will began tomorrow and hopefully move at a good clip. Gotta make the most of my last week of unemployment.

Whoa, we could discuss this.  I have ideas...

Well, you can do the next one! While I think this Queue is a great idea, I think the bastard games should be more spontaneous and fun, like the first four were. A way to get your sillies out while the more serious games are ongoing. You should /in for BMVI if you haven't already.
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Re: Mafia Queue
« Reply #684 on: October 21, 2012, 03:44:55 pm »


Bastard Games
None


This seems unacceptable. I'm starting a bastard game. Totally ridiculous, unbalanced setup. It will began tomorrow and hopefully move at a good clip. Gotta make the most of my last week of unemployment.

Whoa, we could discuss this.  I have ideas...

Well, you can do the next one! While I think this Queue is a great idea, I think the bastard games should be more spontaneous and fun, like the first four were. A way to get your sillies out while the more serious games are ongoing. You should /in for BMVI if you haven't already.

Haha, I meant we should discuss ideas for it!  Didn't you say you wanted to mod with me sometime earlier? :P

I am getting too busy so I don't think I will /in on any games for a good while.
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Re: Mafia Queue
« Reply #685 on: October 21, 2012, 03:51:11 pm »

Oh, well I think I'm gonna make a speccy if people are interested.
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Re: Mafia Queue
« Reply #686 on: October 21, 2012, 09:38:14 pm »

I just finished writing up 13 roles that work well together for a RMM game.

But this is no ordinary RMM game.

1. Dominion themed! (Ok not that different, but it adds some fun)
2. Made-up roles! (Yep this is going to be very strange as you are going to have absolutely no idea what roles are out there)
3. Alignment screw-ups! (Don't want to go into too much detail here, but it should be fun)

So I guess think of it more of a BM/RMM game. Like the one jo did a while ago without the mod lying but with balanced roles.

I'd like to Add it to the queue  Probably will want to get it started after jo's game and near the end of Volt's.
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Re: Mafia Queue
« Reply #687 on: October 22, 2012, 12:16:48 am »

In
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #688 on: October 22, 2012, 12:18:02 am »

Me too, sounds positively awesome.
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Re: Mafia Queue
« Reply #689 on: October 22, 2012, 12:23:08 am »

guys at some point I'd like to run a game of Assassins in the Palace. Thoughts?
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Re: Mafia Queue
« Reply #690 on: October 22, 2012, 12:29:23 am »

guys at some point I'd like to run a game of Assassins in the Palace. Thoughts?
Isn't that whole game just one giant RVS? Obviously I'd be in, but I don't really see any advantage in talking about.. anything in a game like that? How would it actually go? "So I know who the king is! "I do too!" "Me too!" "I don't..." "SCUMSLIP LYNCH HIM!" "Derp." "Herd da derp." ?
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Re: Mafia Queue
« Reply #691 on: October 22, 2012, 12:58:03 am »

In theory it is, but town doesn't ever seem to ACTUALLY win that way.
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Re: Mafia Queue
« Reply #692 on: October 22, 2012, 09:14:21 am »

guys at some point I'd like to run a game of Assassins in the Palace. Thoughts?

I have no idea how it would play out, but I'd be interested to be a part of it!
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Re: Mafia Queue
« Reply #693 on: October 22, 2012, 10:23:57 am »

I'd play that or http://wiki.mafiascum.net/index.php?title=Rebels_in_the_Palace

Even wanted to host it once. :D
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Re: Mafia Queue
« Reply #694 on: October 22, 2012, 01:33:26 pm »

Alrighty Ozle, I worked on PRMM this weekend but I'm gonna let you jump the queue. I'm just not done yet, it's taking a long time. :-[
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Re: Mafia Queue
« Reply #695 on: October 22, 2012, 01:57:04 pm »

Alrighty Ozle, I worked on PRMM this weekend but I'm gonna let you jump the queue. I'm just not done yet, it's taking a long time. :-[

Okies, if you change your mind before RMM whatever finishes let me know and ill stand down!
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Re: Mafia Queue
« Reply #696 on: October 22, 2012, 08:30:55 pm »

I'm actually done typing out the Role PMs of my game, and nearly done with the opening post.

Ozle, do you plan on getting signups done by Wednesday? If not, can I jump ahead?
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Re: Mafia Queue
« Reply #697 on: October 22, 2012, 08:53:45 pm »

I'm actually done typing out the Role PMs of my game, and nearly done with the opening post.

Ozle, do you plan on getting signups done by Wednesday? If not, can I jump ahead?

In.



What're we playing?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #698 on: October 22, 2012, 09:14:14 pm »

I'm actually done typing out the Role PMs of my game, and nearly done with the opening post.

Ozle, do you plan on getting signups done by Wednesday? If not, can I jump ahead?

How. HOW?

I do not understand how an RMM game can be made so quickly. I do not understand.
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Re: Mafia Queue
« Reply #699 on: October 22, 2012, 09:15:43 pm »

I'm actually done typing out the Role PMs of my game, and nearly done with the opening post.

Ozle, do you plan on getting signups done by Wednesday? If not, can I jump ahead?

How. HOW?

I do not understand how an RMM game can be made so quickly. I do not understand.

Yours is far more complicated than a regular RMM. :P
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Re: Mafia Queue
« Reply #700 on: October 22, 2012, 09:17:22 pm »

RMM, but with a few twists!

-Each player has a bit of knowledge about the set up of the game
-There are some roles that are completely made up
-Each player has super-powerful powers
-Each player has an annoying restriction (not as extreme or obvious as the ones in jo's BM game)
-Alignment screw-ups!
-Dominion themed powers and role name!
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Re: Mafia Queue
« Reply #701 on: October 22, 2012, 09:19:19 pm »

I'm actually done typing out the Role PMs of my game, and nearly done with the opening post.

Ozle, do you plan on getting signups done by Wednesday? If not, can I jump ahead?

How. HOW?

I do not understand how an RMM game can be made so quickly. I do not understand.
I've been working on this for a while, and just now finalized some things to make it actually become a thing.

And I have way too much free time.
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Re: Mafia Queue
« Reply #702 on: October 22, 2012, 09:19:27 pm »

I'm actually done typing out the Role PMs of my game, and nearly done with the opening post.

Ozle, do you plan on getting signups done by Wednesday? If not, can I jump ahead?

How. HOW?

I do not understand how an RMM game can be made so quickly. I do not understand.

Yours is far more complicated than a regular RMM. :P

It's true. I would be long done if everyone had just one ability.
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Re: Mafia Queue
« Reply #703 on: October 22, 2012, 09:23:18 pm »

-Alignment screw-ups!

What does that mean?  Alignments can change?  Or maybe a scum player is actually a town-aligned mole?  Investigation immunity and millers?
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Re: Mafia Queue
« Reply #704 on: October 22, 2012, 09:24:12 pm »

-Alignment screw-ups!

What does that mean?  Alignments can change?  Or maybe a scum player is actually a town-aligned mole?  Investigation immunity and millers?
You're going to have to play to find out!
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Re: Mafia Queue
« Reply #705 on: October 22, 2012, 11:32:18 pm »

-Alignment screw-ups!

What does that mean?  Alignments can change?  Or maybe a scum player is actually a town-aligned mole?  Investigation immunity and millers?
You're going to have to play to find out!
Oh, and it also has 1-week deadlines.
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Re: Mafia Queue
« Reply #706 on: October 23, 2012, 03:52:04 am »

I don't understand how it takes any longer than an hour to make a game. Bmmm was pretty complex and that only took a few hours
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Re: Mafia Queue
« Reply #707 on: October 23, 2012, 04:04:35 am »

I'm actually done typing out the Role PMs of my game, and nearly done with the opening post.

Ozle, do you plan on getting signups done by Wednesday? If not, can I jump ahead?

ill be launching sign ups when RM3 is drawing to a close, and then launching it when it finishes. Not sure where the wednesday has come in
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Re: Mafia Queue
« Reply #708 on: October 23, 2012, 04:07:04 am »

-Alignment screw-ups!

What does that mean?  Alignments can change?  Or maybe a scum player is actually a town-aligned mole?  Investigation immunity and millers?
You're going to have to play to find out!
Oh, and it also has 1-week deadlines.


1 week deadlines are the way forward!!, my last one had that and it moved along at a fair pace, they die out in the middle of the 2+ week deadliens
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Re: Mafia Queue
« Reply #709 on: October 23, 2012, 04:25:11 am »

I still need an assistant Mod to double check over my game, theres a bit of maths logic in it so I want to make sure its right.
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Re: Mafia Queue
« Reply #710 on: October 23, 2012, 09:03:41 am »

-Alignment screw-ups!

What does that mean?  Alignments can change?  Or maybe a scum player is actually a town-aligned mole?  Investigation immunity and millers?
You're going to have to play to find out!
Oh, and it also has 1-week deadlines.


1 week deadlines are the way forward!!, my last one had that and it moved along at a fair pace, they die out in the middle of the 2+ week deadliens

Personally, I think 1-week deadlines are too short.  Bankable deadlines are the way forward!  A la M-XII.
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Re: Mafia Queue
« Reply #711 on: October 23, 2012, 09:24:35 am »

Explain to me how that works, is the 21 days an overall deadline for the game to end?
In which case, I approve!
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Re: Mafia Queue
« Reply #712 on: October 23, 2012, 09:27:46 am »

We played likes this, IIRC:

Each day lasts guaranteed 3 days. You have 21 (or similar amount) of leftover days. When original 3 days expire, the additional times starts running out.

It was great, there was time pressure, we had to do things in orderly fashion, but it wasn't harsh. It was "just right". D1 didn't stall and so on.
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Re: Mafia Queue
« Reply #713 on: October 23, 2012, 09:29:10 am »

I may steal that then

So to be clear:
3 Days per day + 21 extra days?

How many days were left over?
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Re: Mafia Queue
« Reply #714 on: October 23, 2012, 09:31:00 am »

I'm actually done typing out the Role PMs of my game, and nearly done with the opening post.

Ozle, do you plan on getting signups done by Wednesday? If not, can I jump ahead?

ill be launching sign ups when RM3 is drawing to a close, and then launching it when it finishes. Not sure where the wednesday has come in
I'm actually done typing out the Role PMs of my game, and nearly done with the opening post.

Ozle, do you plan on getting signups done by Wednesday? If not, can I jump ahead?

ill be launching sign ups when RM3 is drawing to a close, and then launching it when it finishes. Not sure where the wednesday has come in
Great! I'll just get in line behing Dsell.

I still need an assistant Mod to double check over my game, theres a bit of maths logic in it so I want to make sure its right.
I'd be willing to be an assistant mod. I'm going to need some practice.
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Re: Mafia Queue
« Reply #715 on: October 23, 2012, 09:32:53 am »


I'd be willing to be an assistant mod. I'm going to need some practice.

Offer accepted, welcome to the deep end!

Can you PM me your email please
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Re: Mafia Queue
« Reply #716 on: October 23, 2012, 09:35:29 am »

I may steal that then

So to be clear:
3 Days per day + 21 extra days?

How many days were left over?

Actually, it was 3 per day + 18 banked, or, more precisely:

- All Days are guaranteed to be at least three days and at most twenty-one days long.
- Day 1 is set to last for twenty-one days.
- Day 2 and each subsequent day will last for:
--- three days, PLUS
--- all unused days left over at the end of the previous Day;
--- up to a maximum of twenty-one days.

---
Day 4 started with 7 days left in the bank (+3 regular ones). It ended with a quick-hammer after 3 days, so we still had 7 left.
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Re: Mafia Queue
« Reply #717 on: October 23, 2012, 09:43:18 am »

That sounds like a good system, and will fit mine well.
YOINK
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Re: Mafia Queue
« Reply #718 on: October 24, 2012, 04:29:46 am »

Ok, question.

I have a list of characters for my game, would people prefer a list of them and get to choose, or have them assigned randomly.

Pro's:
Everybody gets to pick someone they like
Its fun

Cons
There may be some stuff linked to certain types of character (But not related to Mafia roles)
Takes away some of the guessing element
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Re: Mafia Queue
« Reply #719 on: October 24, 2012, 08:50:26 am »

Ok, question.

I have a list of characters for my game, would people prefer a list of them and get to choose, or have them assigned randomly.

Pro's:
Everybody gets to pick someone they like
Its fun

Cons
There may be some stuff linked to certain types of character (But not related to Mafia roles)
Takes away some of the guessing element

I choose Bravely Bold Sir Robin!
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #720 on: October 24, 2012, 08:54:13 am »

He is not in the list, your out of the game!


I think you may be getting confused with my new Goko Username!
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Re: Mafia Queue
« Reply #721 on: October 24, 2012, 09:00:25 am »

He is not in the list, your out of the game!


I think you may be getting confused with my new Goko Username!

I am! But only because if anybody were going to host a Monty Python themed game, I would insist it be you - and that would be freaking awesome!
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #722 on: October 24, 2012, 09:05:58 am »

He is not in the list, your out of the game!


I think you may be getting confused with my new Goko Username!

I am! But only because if anybody were going to host a Monty Python themed game, I would insist it be you - and that would be freaking awesome!

Oh why oh why am I not doing one!

Next on the list!
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Re: Mafia Queue
« Reply #723 on: October 24, 2012, 09:16:08 am »

Would have to be Bastard Mafia thinking it though, that would be the very essence of Monty Python


Damnit, my current one looks RUBBISH now!
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Re: Mafia Queue
« Reply #724 on: October 24, 2012, 09:36:09 am »

Also, to clarify, there will be no 'auto-ins' for my next game, as there was not for the last one! You want in, you have to sign up like everyone else!
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Re: Mafia Queue
« Reply #725 on: October 24, 2012, 09:43:03 am »

Also, to clarify, there will be no 'auto-ins' for my next game, as there was not for the last one! You want in, you have to sign up like everyone else!

/in
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #726 on: October 24, 2012, 10:19:04 am »

And, for something completely different:

Stop breaking the forum formatting.  :'(
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Re: Mafia Queue
« Reply #727 on: October 24, 2012, 10:27:33 am »

And, for something completely different:

Stop breaking the forum formatting.  :'(

Stopped that ages ago.

Discovered a bug
Reported a bug
Bug fixed by Theory

Are you listening Goko?
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Re: Mafia Queue
« Reply #728 on: October 24, 2012, 02:47:00 pm »

New Bastard Mafia game to add to the queue:

Design "the worst role ever". 

As mod, I will randomly assign these roles to all other players, or you'll get the worst role I've ever been personally assigned - whichever is worse.
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Re: Mafia Queue
« Reply #729 on: October 24, 2012, 03:07:12 pm »

New Bastard Mafia game to add to the queue:

Design "the worst role ever". 

As mod, I will randomly assign these roles to all other players, or you'll get the worst role I've ever been personally assigned - whichever is worse.
In.
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Re: Mafia Queue
« Reply #730 on: October 24, 2012, 03:12:50 pm »

New Bastard Mafia game to add to the queue:

Design "the worst role ever". 

As mod, I will randomly assign these roles to all other players, or you'll get the worst role I've ever been personally assigned - whichever is worse.

Bad as in gamebreaking? Or bad as in you will despise having this role?
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Re: Mafia Queue
« Reply #731 on: October 24, 2012, 03:13:23 pm »

Bastard Mod's choice!
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Re: Mafia Queue
« Reply #732 on: October 24, 2012, 03:13:40 pm »

but i was thinking despise having role.
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Re: Mafia Queue
« Reply #733 on: October 24, 2012, 03:17:10 pm »

but i was thinking despise having role.

Role: Captains_Bitch
You have a post restriction you must talk like a Pirate. Additionally the mod will tell you whom the "captain" is and you must sheep that player. Your basically not even playing this game!

Role: Mad Scientist
Each night you may use one of the following one shot inventions
1) Mix Chemical A and C
2) Mix Chemical B and C
3) Mix Chemical A and D
4) Mix Chemical D and B

1 and 3 cause you to kill yourself, 2 causes you to kill a townie and have the entire town know you did it, 4 causes you to kill a scum pr.
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Re: Mafia Queue
« Reply #734 on: October 24, 2012, 03:24:29 pm »

Can I assume that the mad scientist doesn't know which invention does what?
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Re: Mafia Queue
« Reply #735 on: October 24, 2012, 03:30:00 pm »

Can I assume that the mad scientist doesn't know which invention does what?

Of course!
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Re: Mafia Queue
« Reply #736 on: October 24, 2012, 03:31:44 pm »

I know you can't talk about it, CF, but I seriously wonder what your role was exactly.  ???
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Re: Mafia Queue
« Reply #737 on: October 24, 2012, 03:41:58 pm »

Oh that?  Please - i love robz.
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Re: Mafia Queue
« Reply #738 on: October 24, 2012, 03:48:17 pm »

Weak One Shot Vig.

/game
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #739 on: October 24, 2012, 03:58:02 pm »

Hated Beloved Miller Child

You are town aligned
You are publicly confirmed scum
When you are killed, the next day is skipped

Juliet -- One-Shot Death-Faking Lover
At any point during the day, you make fake your death.  You will be revived on the next day.
If your Lover dies, you also die.

Romeo -- Lover
If you Lover dies, you also die.
(Secret from player: Juliet's death-faking will appear real to you, causing you to die.)
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Re: Mafia Queue
« Reply #740 on: October 24, 2012, 04:09:42 pm »

Bus-"No-The-Other-Kind"-Driver

You are Mafia aligned.
You will be modkilled if you vote for a town-aligned player.
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Re: Mafia Queue
« Reply #741 on: October 24, 2012, 04:11:30 pm »

The Morgrim7
- You are town aligned
- You may only vote for yourself.
- Robz has mod confirmation that you are scum.
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Re: Mafia Queue
« Reply #742 on: October 24, 2012, 04:20:26 pm »

Hated-Hated-Hated-Hated-Hated-Hated Town JOAT

You have many wonderful abilities.
You begin D1 at L-1.
You are Robz888.
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Re: Mafia Queue
« Reply #743 on: October 24, 2012, 04:22:24 pm »

New Bastard Mafia game to add to the queue:

Design "the worst role ever". 

As mod, I will randomly assign these roles to all other players, or you'll get the worst role I've ever been personally assigned - whichever is worse.

I don't get it. I design a role and send it to you, and somebody else gets it?
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Re: Mafia Queue
« Reply #744 on: October 24, 2012, 04:30:37 pm »

I was just being a wise ass.  In 3 months when MXI is done we can talk.  I still do love RobZ though.
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Re: Mafia Queue
« Reply #745 on: October 24, 2012, 05:12:07 pm »

3 months? that might be a bit generous...
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Re: Mafia Queue
« Reply #746 on: October 24, 2012, 05:13:02 pm »

3 months? that might be a bit generous...

True


I was just being a wise ass.  In 36 months when MXI is done we can talk.  I still do love RobZ though.

FTFY
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Re: Mafia Queue
« Reply #747 on: October 24, 2012, 05:22:33 pm »

I was just being a wise ass.  In 36 months when MXI is done we can talk.  I still do love RobZ though.

FTFY

FTFY
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #748 on: October 25, 2012, 02:45:40 pm »

There have got to be 2 people interested in a small (functionally 9 players), low pressure game of Hydra mafia. We just need 2 more people to get it started!

http://forum.dominionstrategy.com/index.php?topic=4805.0
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Re: Mafia Queue
« Reply #749 on: October 26, 2012, 09:52:14 am »

Lyncher-Lover-Survivor

You are both lovers with and lyncher of X. If they die, you die. You only win if you both kill your target and survive until the end of the game. Also, you're town and your lyncher-lover is scum.
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Re: Mafia Queue
« Reply #750 on: October 26, 2012, 10:09:24 am »

Was looking at a two team game thats very like mafia the other day
Nobody knows who else is on their team and you have to decide to shoot them or trust them
1v1 threads
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Re: Mafia Queue
« Reply #751 on: October 26, 2012, 10:49:27 am »

Lyncher-Lover-Survivor

You are both lovers with and lyncher of X. If they die, you die. You only win if you both kill your target and survive until the end of the game. Also, you're town and your lyncher-lover is scum.

I was going to criticize this terrible role, but then I read further up the thread. nvm...
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Re: Mafia Queue
« Reply #752 on: October 26, 2012, 10:54:30 am »

We could do with this thread being updated, Axxle back properly yet?
Or we should ask for a mod
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Re: Mafia Queue
« Reply #753 on: October 26, 2012, 11:32:52 am »

Was looking at a two team game thats very like mafia the other day
Nobody knows who else is on their team and you have to decide to shoot them or trust them
1v1 threads

One with wizards?
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Re: Mafia Queue
« Reply #754 on: October 26, 2012, 11:36:16 am »

Was looking at a two team game thats very like mafia the other day
Nobody knows who else is on their team and you have to decide to shoot them or trust them
1v1 threads

One with wizards?

Wizards?
Pah in my days we had to make do with a Hoop and a stick!

No, the set up is
3 on each time assigned randomly and in secret.
three players are drawn randomly against each other (could be same team or opposing)
Three threads created.
Players have one day to talk to each other to convince them not to shoot.
Players then PM the Mod 'Shoot' or 'Shake'
If you get shot you die.
If you stay alive you earn a point for your team.
Team with the most points after three rounds wins. (You are able to see previous threads)
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Re: Mafia Queue
« Reply #755 on: October 26, 2012, 11:58:13 am »

Seems like either random or prisoner dillema thing or.. well, I don't know. We can try it out :D

Well, at least first day, second day there might be not so random.
Also, it's quite better to shoot first day, as it is 60% enemy and 40% friend that you are facing that day.
« Last Edit: October 26, 2012, 12:01:41 pm by Grujah »
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Re: Mafia Queue
« Reply #756 on: October 26, 2012, 12:01:41 pm »

Heh, unlikely though, I'm just about to pull MMMM II

Just a quick read down the forum:
RM 3 : Day 3
MMMM 2: Sign Ups
RM5 - Sign Ups
BM VI : Day 1
ZM3 - Looking to start

MX - About to start
M XI : Day 3
MXIII: Day 1
M XIV : Day 1
MX V - Sign Ups, Starts in a week or two
MXVI - Sign Ups


Hanabi I : Midway?
CE III  Midway?
CE IV Midway?
Resistance IV:  30% done
Diplomacy 2: Signs Ups Open


3 Games on Day 1,
1 massive game only on day 3,
a BM with no info that means it will take ages (See Frisks BM for reference) on Day 1.
 two more that are likely to start at any time now.
4 other games ongoing at the same time.

And its slowly creeping up as it goes on.
Most of the people in a lot of those games are the same, its just going to make each game feel a bit weaker with less time to read, analyse, etc...



tl;dr version: Waaay to many games going on at the moment to even have sign ups for another one!
« Last Edit: October 26, 2012, 12:21:43 pm by Ozle »
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Re: Mafia Queue
« Reply #757 on: October 26, 2012, 12:05:03 pm »

Yeah, everybody needs to chill and recognize that there are more would-be moderators than players. I am committed to playing every game, no matter how many there are. But eventually I'm going to be in games by myself if you guys keep this up. Slow it down!
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Re: Mafia Queue
« Reply #758 on: October 26, 2012, 12:13:00 pm »

yeah, mafia is fun.  But burning out by having too much fun is a shameful way to decide to quit having fun.
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Re: Mafia Queue
« Reply #759 on: October 26, 2012, 12:31:14 pm »

People need to be more patient and not start opening games in an eagerness to get things started.
Theres no reason why a sign up needs to be open weeks before a game starts, what purpose does that serve?

So, in this light, MMMMM 2: Ozle and the Argonauts will be put on hold until such time as there is a manageble number of games again.
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Re: Mafia Queue
« Reply #760 on: October 26, 2012, 02:01:35 pm »

M XIV : Day 1

MXIV is in Day 2, but in general I agree with your point about moderators needing to be patient and not rushing to start a million games.
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Re: Mafia Queue
« Reply #761 on: October 26, 2012, 02:23:47 pm »

M XIV : Day 1

MXIV is in Day 2, but in general I agree with your point about moderators needing to be patient and not rushing to start a million games.

I have a solution.  I will mod a game for all would-be moderators, and only the winner may start a new game.
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Re: Mafia Queue
« Reply #762 on: October 26, 2012, 02:26:13 pm »

M XIV : Day 1

MXIV is in Day 2, but in general I agree with your point about moderators needing to be patient and not rushing to start a million games.

I have a solution.  I will mod a game for all would-be moderators, and only the winner may start a new game.

Sorry, there is a queue to host that game.
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Re: Mafia Queue
« Reply #763 on: October 26, 2012, 02:32:28 pm »

M XIV : Day 1

MXIV is in Day 2, but in general I agree with your point about moderators needing to be patient and not rushing to start a million games.

I have a solution.  I will mod a game for all would-be moderators, and only the winner may start a new game.

Sorry, there is a queue to host that game.

You can call that game a Gauntlet of Fools, since it's people who want to host more than play ;)   (oops that includes me)
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Re: Mafia Queue
« Reply #764 on: October 26, 2012, 02:47:11 pm »

M XIV : Day 1

MXIV is in Day 2, but in general I agree with your point about moderators needing to be patient and not rushing to start a million games.

I have a solution.  I will mod a game for all would-be moderators, and only the winner may start a new game.

In.
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Re: Mafia Queue
« Reply #765 on: October 26, 2012, 05:26:49 pm »

I personally see nothing wrong with opening games early. In fact I see a benefit to it and one that I have personally used.

Having multiple games open at a time allows players to have more choices in which games they can choose to play. For instance, while Grujah's XIII hydra game is cool and has an interesting mechanic, it wasn't really something that I was interested in participating in. However, if it was the only game available, I would have joined it to have something to play. But since Jorbles game was open instead, I joined that, because it looked like a game I was more interested in playing.

Multiple games open at a time allows players to be more selective in which games to play. If you want to play all the games, join all the games. If you don't want to play a certain game, don't play it.

Ozle, I would hope that my opening of MVI didn't cause you to to shut down your game. It appears that it did. If so I am sorry, and I hope that you will open it again as that was certainly not my intent. My intent was to allow players to have an opportunity to look at the game I am running and decide if it is something they want to play. If not enough players sign up, I'll either cancel it or modify it.

Sure it makes the que a little crowded and there is a delay in starting games, but I don't see that being a problem.
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Re: Mafia Queue
« Reply #766 on: October 26, 2012, 05:30:14 pm »

Twasn't you Yuma don't worry
Wasn't anybody personally, just the general way its going.

"Multiple games open at a time allows players to be more selective in which games to play"
Which means that half of them don't get off the ground, which sucks for those mods who have put the time and effort into creating it.

15 forums games, spread amongst what, 30 different players?
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Re: Mafia Queue
« Reply #767 on: October 26, 2012, 05:40:56 pm »

Twasn't you Yuma don't worry
Wasn't anybody personally, just the general way its going.

"Multiple games open at a time allows players to be more selective in which games to play"
Which means that half of them don't get off the ground, which sucks for those mods who have put the time and effort into creating it.

15 forums games, spread amongst what, 30 different players?

I know nothing about the other forum games myself aside from mafia.... so I can't comment on them. But we have yet to have a game where no one joined. And yes, it does suck for a mod to not have a game get off the ground. However, from a personal point of view, I would think that if not enough people joined my game it was because 1. it needed to include too many people or 2. wasn't an interesting setup. That can be remedied by 1. waiting for enough players to join 2. changing the number of players needed or 3. altering the setup.

However, that is how I would deal with my game not getting off the ground and I understand that others may be frustrated. To that end I think that if someone is ambivalent about joining my game or someone else's I would say to join the one that was queued first.
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Jorbles

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Re: Mafia Queue
« Reply #768 on: October 26, 2012, 05:43:31 pm »

15 forums games, spread amongst what, 30 different players?

Are you implying we should be more actively recruiting? Am I implying that? I am, but I don't really know a good way to do it.
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Re: Mafia Queue
« Reply #769 on: October 26, 2012, 05:46:02 pm »

Originally, my game had 25 players, not including a few regulars like theorel, pingpongsam, archetype, lekkit, and jorbles. So I think 30 is the absolute maximum. Only half those people play reliably. Only I, Robz888, play every game. Frisk, Eevee, Galzria, Jotheonah, and Insomniac play nearly every game.
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Re: Mafia Queue
« Reply #770 on: October 26, 2012, 05:47:39 pm »

15 forums games, spread amongst what, 30 different players?

Are you implying we should be more actively recruiting? Am I implying that? I am, but I don't really know a good way to do it.

I think newbie games are important, we haven't had one it a while. MX attracted: Jorbles, ashersky, Cuzz, Voltaire and GeoLib as new players. All but GeoLib have played in other games after that.
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Re: Mafia Queue
« Reply #771 on: October 26, 2012, 05:48:13 pm »

15 forums games, spread amongst what, 30 different players?

Are you implying we should be more actively recruiting? Am I implying that? I am, but I don't really know a good way to do it.

I think newbie games are important, we haven't had one it a while. MX attracted: Jorbles, ashersky, Cuzz, Voltaire and GeoLib as new players. All but GeoLib have played in other games after that.

Newbie games are only okay if I am allowed to play, too.
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yuma

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Re: Mafia Queue
« Reply #772 on: October 26, 2012, 05:49:14 pm »

15 forums games, spread amongst what, 30 different players?

Are you implying we should be more actively recruiting? Am I implying that? I am, but I don't really know a good way to do it.

I think newbie games are important, we haven't had one it a while. MX attracted: Jorbles, ashersky, Cuzz, Voltaire and GeoLib as new players. All but GeoLib have played in other games after that.

Newbie games are only okay if I am allowed to play, too.

of course... the new players need someone to kill day 1 or night 1... They certainly dont' want to kill each other in their first game!
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Jorbles

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Re: Mafia Queue
« Reply #773 on: October 26, 2012, 05:53:28 pm »

15 forums games, spread amongst what, 30 different players?

Are you implying we should be more actively recruiting? Am I implying that? I am, but I don't really know a good way to do it.

Robz can teach them about bad d1 play!

I think newbie games are important, we haven't had one it a while. MX attracted: Jorbles, ashersky, Cuzz, Voltaire and GeoLib as new players. All but GeoLib have played in other games after that.

Newbie games are only okay if I am allowed to play, too.

of course... the new players need someone to kill day 1 or night 1... They certainly dont' want to kill each other in their first game!

Robz can teach them bad d1 play!
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Robz888

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Re: Mafia Queue
« Reply #774 on: October 26, 2012, 05:57:56 pm »

I can!!!
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Re: Mafia Queue
« Reply #775 on: October 26, 2012, 06:08:06 pm »

I personally see nothing wrong with opening games early. In fact I see a benefit to it and one that I have personally used.

Having multiple games open at a time allows players to have more choices in which games they can choose to play. For instance, while Grujah's XIII hydra game is cool and has an interesting mechanic, it wasn't really something that I was interested in participating in. However, if it was the only game available, I would have joined it to have something to play. But since Jorbles game was open instead, I joined that, because it looked like a game I was more interested in playing.

Multiple games open at a time allows players to be more selective in which games to play. If you want to play all the games, join all the games. If you don't want to play a certain game, don't play it.

Ozle, I would hope that my opening of MVI didn't cause you to to shut down your game. It appears that it did. If so I am sorry, and I hope that you will open it again as that was certainly not my intent. My intent was to allow players to have an opportunity to look at the game I am running and decide if it is something they want to play. If not enough players sign up, I'll either cancel it or modify it.

Sure it makes the que a little crowded and there is a delay in starting games, but I don't see that being a problem.

Hm, Does anyone mind me putting up the signups for my game? It won't start for a loooooooooong time (probably after Volt's is coming to a close) :P
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Axxle

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Re: Mafia Queue
« Reply #776 on: October 26, 2012, 06:12:24 pm »

I'll update this at some point.
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Re: Mafia Queue
« Reply #777 on: October 26, 2012, 06:13:15 pm »

What if we bumped newbie games to front of the queue as long as the majority of the players in them are actually newbies?

I think mafiascum actually recommends that about a third of players in newbie games actually be veterans so they can assist in educating the newbs on the basics (theory, terminology, rules, etc.) so Robz, and some other vets could take part in them if they wanted. This actually wouldn't draw much away from people trying to organize existing non-newbie games because the games bumped to the front would be full of people who by definition are not playing in the other ones (the newbs), and it would help build the population of players up so those other games can actually get going.
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SwitchedFromStarcraft

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Re: Mafia Queue
« Reply #778 on: October 26, 2012, 07:26:43 pm »

-snip-
If you don't want to play a certain game, don't play it.
I suspect this may be the issue for Blitz III.

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Re: Mafia Queue
« Reply #779 on: October 26, 2012, 07:30:32 pm »

-snip-
If you don't want to play a certain game, don't play it.
I suspect this may be the issue for Blitz III.

I am afraid so... I want to play in it, but my schedule is not one that would make that game enjoyable. I really enjoyed the first one... Perhaps over Christmas Break? But that is a long ways off... hopefully it will be Blitz V by that point.
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Re: Mafia Queue
« Reply #780 on: October 27, 2012, 08:15:44 am »

I have a very VERY bastard game ready. When should I post signups?
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Re: Mafia Queue
« Reply #781 on: October 27, 2012, 08:30:38 am »

As BM VI wraps up, I should think.
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Re: Mafia Queue
« Reply #782 on: October 27, 2012, 07:15:40 pm »

Just posted my sign-ups for my RMM game. Go ahead and sign up, but it won't start until the end of Volt's game.
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Galzria

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Re: Mafia Queue
« Reply #783 on: October 30, 2012, 01:11:24 pm »

/mafia deficiency.

1.5 games = not enough.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Ozle

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Re: Mafia Queue
« Reply #784 on: October 30, 2012, 01:11:47 pm »

/mafia deficiency.

1.5 games = not enough.

You should stop acting so scummy then!
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Re: Mafia Queue
« Reply #785 on: October 30, 2012, 01:12:25 pm »

/mafia deficiency.

1.5 games = not enough.
What's the 0.5 game?
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Re: Mafia Queue
« Reply #786 on: October 30, 2012, 01:12:52 pm »

/mafia deficiency.

1.5 games = not enough.
What's the 0.5 game?

Dont think your allowed to talk about current games *winks*
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Galzria

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Re: Mafia Queue
« Reply #787 on: October 30, 2012, 01:13:06 pm »

/mafia deficiency.

1.5 games = not enough.

You should stop acting so scummy then!

Read my tag. Now read it again. Now launch your game.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Ozle

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Re: Mafia Queue
« Reply #788 on: October 30, 2012, 01:15:17 pm »

/mafia deficiency.

1.5 games = not enough.

You should stop acting so scummy then!



Nope, no more games from me until it gets under control.

If people seriously think that the number of active games and sign ups is not affecting the running games then they are not reading.

How many lurkers in each game these days? From the viewing Ihave been doing, its at least 50%
And people in more than one game have to come in and read all of them because if they read one and reply and not the other, well thats going to get them voted for as lurker-scum!
Read my tag. Now read it again. Now launch your game.
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Re: Mafia Queue
« Reply #789 on: October 30, 2012, 01:18:19 pm »

/mafia deficiency.

1.5 games = not enough.
I was also going to say it's your fault that you're not in 2.5 games, but I checked (the now-cancelled) ZM3, and you were signed up.

I'm still shocked it didn't go.  Such a great format.
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Galzria

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Re: Mafia Queue
« Reply #790 on: October 30, 2012, 01:18:29 pm »

/mafia deficiency.

1.5 games = not enough.
What's the 0.5 game?

Well, it's more like One and a half and a half, but the One is in night. So I have two half games which != enough.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Mafia Queue
« Reply #791 on: October 30, 2012, 01:21:08 pm »

/mafia deficiency.

1.5 games = not enough.
What's the 0.5 game?

Well, it's more like One and a half and a half, but the One is in night. So I have two half games which != enough.

I AM only speaking for myself of course, being out of the behemoth game and the Bastard game.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #792 on: October 30, 2012, 01:22:26 pm »

/mafia deficiency.

1.5 games = not enough.
I was also going to say it's your fault that you're not in 2.5 games, but I checked (the now-cancelled) ZM3, and you were signed up.

I'm still shocked it didn't go.  Such a great format.

Says the guy who outted leading to me cancelling :P
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Re: Mafia Queue
« Reply #793 on: October 30, 2012, 01:33:45 pm »

/mafia deficiency.

1.5 games = not enough.

MXV?
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Re: Mafia Queue
« Reply #794 on: October 30, 2012, 01:36:55 pm »

/mafia deficiency.

1.5 games = not enough.

MXV?

I'm having a harder time enjoying games with confusing mechanics, and the switches, while logical in how they work, add so much confusion to the game.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #795 on: October 30, 2012, 01:45:44 pm »

I didn't understand why ZM3 had to go away either.  There isn't that much mafia going on.  ehalc's game is nearing the halfway point.  RobZ's game shouldn't count, BM6 is bastard, so nobody is taking it seriously, and jorbles game is also nearing halfway.  It's perfectly reasonable to think about starting another game around now.
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Re: Mafia Queue
« Reply #796 on: October 30, 2012, 01:46:07 pm »

The trouble with all the fancy theme games is once you have read the role pm then you are just left with normal mafia and funky ruleset

And with all new games pretty much been role madness, most with crazy made up roles it changes from the actual mafia game mechanic, you cannot analyse wagons or night actions
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Re: Mafia Queue
« Reply #797 on: October 30, 2012, 01:46:45 pm »

I didn't understand why ZM3 had to go away either.  There isn't that much mafia going on.  ehalc's game is nearing the halfway point.  RobZ's game shouldn't count, BM6 is bastard, so nobody is taking it seriously, and jorbles game is also nearing halfway.  It's perfectly reasonable to think about starting another game around now.

Shrug if it gets to 9 I'll run it.
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Re: Mafia Queue
« Reply #798 on: October 30, 2012, 02:07:09 pm »

The trouble with all the fancy theme games is once you have read the role pm then you are just left with normal mafia and funky ruleset

And with all new games pretty much been role madness, most with crazy made up roles it changes from the actual mafia game mechanic, you cannot analyse wagons or night actions

That's actually why I wanted to make mine (MXIV) Open, so players could still approach it like a normal mafia game, even if there were some weird mechanics. I'd recommend trying to make weird games Open if possible because it gives players more to analyze, and makes wagon/night action analysis actually possible to conduct. The only problem with this is you have to spend a lot of time thinking about every role/mechanic to make sure they don't schew the game strongly in favour of one team or another. I don't actually think this is a bad thing because that will force you to attempt to create a balanced game. This might require more vetting from experienced players/backup mods before game start, but I think that's a good thing.
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Re: Mafia Queue
« Reply #799 on: October 30, 2012, 02:09:44 pm »

The trouble with all the fancy theme games is once you have read the role pm then you are just left with normal mafia and funky ruleset

And with all new games pretty much been role madness, most with crazy made up roles it changes from the actual mafia game mechanic, you cannot analyse wagons or night actions

I don't agree so many VT's in most normal games running and XV just makes everyone a little bit weaker.
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Re: Mafia Queue
« Reply #800 on: October 30, 2012, 02:12:59 pm »

I heard some talk about running some normalish games at some point soon. I'd be interested in playing / potentially co-modding any game like that. Crazy roles and mechanics are fun, but that doesn't make normal games not fun. Something like MXII would be great, where you have some interesting roles but nothing super wacky.
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SwitchedFromStarcraft

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Re: Mafia Queue
« Reply #801 on: October 30, 2012, 02:18:31 pm »

/mafia deficiency.

1.5 games = not enough.
I was also going to say it's your fault that you're not in 2.5 games, but I checked (the now-cancelled) ZM3, and you were signed up.

I'm still shocked it didn't go.  Such a great format.

Says the guy who outted leading to me cancelling :P
Yeah, I take full credit/blame.  It had been open a month or more, I bumped it two or three times, and we couldn't get to 9?  The final straw though was Hydra starting, and there were something like 4 posts in 24 hours.  I concluded, accurately or not, that folks just don't have time for mafia.

Having said that, see next post.
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Re: Mafia Queue
« Reply #802 on: October 30, 2012, 02:19:17 pm »

Yeah, I'm always down to co-mod. I find modding more interesting/fun than actually playing, but that's part of the problem we have right now.
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Re: Mafia Queue
« Reply #803 on: October 30, 2012, 02:22:24 pm »

I didn't understand why ZM3 had to go away either.  There isn't that much mafia going on.  ehalc's game is nearing the halfway point.  RobZ's game shouldn't count, BM6 is bastard, so nobody is taking it seriously, and jorbles game is also nearing halfway.  It's perfectly reasonable to think about starting another game around now.
Insom - want to uncancel it?  I'll jump back in, and I'd immediately (and relentlessly) PM folks until we had 9.  I'll just go through the member list in alphabetical order, starting with O, then moving to Pops.

Post-post edit: Ninja'd.  I'll re-in in the thread.
« Last Edit: October 30, 2012, 02:24:29 pm by SwitchedFromStarcraft »
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Re: Mafia Queue
« Reply #804 on: October 30, 2012, 02:57:24 pm »

You learn a lot of cool stuff going through the list of forum members.

As of this writing, TINAS has a nice round 1200 posts.
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Re: Mafia Queue
« Reply #805 on: October 30, 2012, 06:01:24 pm »

I heard some talk about running some normalish games at some point soon. I'd be interested in playing / potentially co-modding any game like that. Crazy roles and mechanics are fun, but that doesn't make normal games not fun. Something like MXII would be great, where you have some interesting roles but nothing super wacky.

I've got a normal-ish game in the queue, don't know what number it is at this point.  Last I heard, it'd be MXX.

It's Buffy-flavored, but normal game, although with more flavor.  Not bastard, not role madness.  Roles are done, PMs almost written, no sign-up thread or anything.

I will definitely need a co-mod.
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Re: Mafia Queue
« Reply #806 on: October 30, 2012, 06:07:25 pm »

I will definitely need a co-mod.

If you need it I'm down.
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Re: Mafia Queue
« Reply #807 on: October 30, 2012, 06:26:29 pm »

I heard some talk about running some normalish games at some point soon. I'd be interested in playing / potentially co-modding any game like that. Crazy roles and mechanics are fun, but that doesn't make normal games not fun. Something like MXII would be great, where you have some interesting roles but nothing super wacky.

I am willing to make mine a more normal game if that is the consensus. I like the idea of doing the draft mechanic, but if it isn't popular I am ok with switching it over to a simpler game. I'll cross post this in the MXVI signup thread for comment
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Re: Mafia Queue
« Reply #808 on: October 30, 2012, 07:04:01 pm »

I heard some talk about running some normalish games at some point soon. I'd be interested in playing / potentially co-modding any game like that. Crazy roles and mechanics are fun, but that doesn't make normal games not fun. Something like MXII would be great, where you have some interesting roles but nothing super wacky.

I've got a normal-ish game in the queue, don't know what number it is at this point.  Last I heard, it'd be MXX.

It's Buffy-flavored, but normal game, although with more flavor.  Not bastard, not role madness.  Roles are done, PMs almost written, no sign-up thread or anything.

I will definitely need a co-mod.

just wanna say: you should make absolutely sure, with a setting with flavor this strong, that your setup is not breakable with a mass-claim.
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Re: Mafia Queue
« Reply #809 on: October 30, 2012, 07:39:45 pm »

I heard some talk about running some normalish games at some point soon. I'd be interested in playing / potentially co-modding any game like that. Crazy roles and mechanics are fun, but that doesn't make normal games not fun. Something like MXII would be great, where you have some interesting roles but nothing super wacky.

I've got a normal-ish game in the queue, don't know what number it is at this point.  Last I heard, it'd be MXX.

It's Buffy-flavored, but normal game, although with more flavor.  Not bastard, not role madness.  Roles are done, PMs almost written, no sign-up thread or anything.

I will definitely need a co-mod.

just wanna say: you should make absolutely sure, with a setting with flavor this strong, that your setup is not breakable with a mass-claim.

Good advice.  I keep running through those scenarios, and how to keep it from being breakable.  Luckily, I'm using C9++ to set it up, and that's a well-known open setup.
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Re: Mafia Queue
« Reply #810 on: October 30, 2012, 07:40:00 pm »

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Re: Mafia Queue
« Reply #811 on: October 30, 2012, 07:47:10 pm »

Good advice.  I keep running through those scenarios, and how to keep it from being breakable.  Luckily, I'm using C9++ to set it up, and that's a well-known open setup.

fortunately, buffy has plenty of characters who could be town or scum (angel, spike, tara, willow, faith), so maybe there's not toooo much trouble there.

still, you might consider giving fake-claims to the obvscum roles at the start (eg: you are The First Evil, SK. there is no player who is Giles in the game; you can claim to be him with impunity)
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Re: Mafia Queue
« Reply #812 on: October 30, 2012, 07:56:24 pm »

Good advice.  I keep running through those scenarios, and how to keep it from being breakable.  Luckily, I'm using C9++ to set it up, and that's a well-known open setup.

fortunately, buffy has plenty of characters who could be town or scum (angel, spike, tara, willow, faith), so maybe there's not toooo much trouble there.

still, you might consider giving fake-claims to the obvscum roles at the start (eg: you are The First Evil, SK. there is no player who is Giles in the game; you can claim to be him with impunity)

Nice idea.  I've actually solved the name-claim problem, though.  You'll see if you sign up/spec, whenever it actually opens.
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Re: Mafia Queue
« Reply #813 on: November 01, 2012, 08:11:32 am »

Nevermind
« Last Edit: November 01, 2012, 09:38:02 am by Ozle »
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Re: Mafia Queue
« Reply #814 on: November 04, 2012, 09:03:41 pm »

Been having this weird idea for a Doctor Who themed RMM game.

Except Mafia has to kill The Doctor, but every time The Doctor is killed another random Town-aligned player becomes the new doctor. Mafia would win once they've killed the Doctor X amount of times.

Would anyone be interested?
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Re: Mafia Queue
« Reply #815 on: November 04, 2012, 09:05:12 pm »

Been having this weird idea for a Doctor Who themed RMM game.

Except Mafia has to kill The Doctor, but every time The Doctor is killed another random Town-aligned player becomes the new doctor. Mafia would win once they've killed the Doctor X amount of times.

Would anyone be interested?

YES
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Re: Mafia Queue
« Reply #816 on: November 04, 2012, 09:15:12 pm »

Been having this weird idea for a Doctor Who themed RMM game.

Except Mafia has to kill The Doctor, but every time The Doctor is killed another random Town-aligned player becomes the new doctor. Mafia would win once they've killed the Doctor X amount of times.

Would anyone be interested?

Goodness YES
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #817 on: November 05, 2012, 12:57:15 pm »

Been having this weird idea for a Doctor Who themed RMM game.

Except Mafia has to kill The Doctor, but every time The Doctor is killed another random Town-aligned player becomes the new doctor. Mafia would win once they've killed the Doctor X amount of times.

Would anyone be interested?

I just got on the forum unde heavy pressure from a member, read through a couple of mafia games, and then saw this nothing has made me happier. PLEASE make DOCTORWHO mafia!

Goodness YES
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Re: Mafia Queue
« Reply #818 on: November 05, 2012, 01:04:03 pm »

/inb4robz
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Re: Mafia Queue
« Reply #819 on: November 05, 2012, 01:09:18 pm »

Been having this weird idea for a Doctor Who themed RMM game.

Except Mafia has to kill The Doctor, but every time The Doctor is killed another random Town-aligned player becomes the new doctor. Mafia would win once they've killed the Doctor X amount of times.

Would anyone be interested?

Goodness YES

I just got on the forum unde heavy pressure from a member, read through a couple of mafia games, and then saw this nothing has made me happier. PLEASE make DOCTORWHO mafia!

Welcome to the forums!

While this flavour game would (and hopefully will) be massively exciting, it is also quite a long, long ways off. However, I highly encourage you to jump into any of the other games that start between now and then. If there's enough interest, a game can be set up and run for mostly newer players, or you could jump right in with all the 'ole Vets. They don't bite (usually. Watch out for Frisk), I promise! ;D
« Last Edit: November 05, 2012, 01:10:24 pm by Galzria »
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #820 on: November 05, 2012, 01:12:21 pm »

Been having this weird idea for a Doctor Who themed RMM game.

Except Mafia has to kill The Doctor, but every time The Doctor is killed another random Town-aligned player becomes the new doctor. Mafia would win once they've killed the Doctor X amount of times.

Would anyone be interested?

Goodness YES

I just got on the forum unde heavy pressure from a member, read through a couple of mafia games, and then saw this nothing has made me happier. PLEASE make DOCTORWHO mafia!

Welcome to the forums!

While this flavour game would (and hopefully will) be massively exciting, it is also quite a long, long ways off. However, I highly encourage you to jump into any of the other games that start between now and then. If there's enough interest, a game can be set up and run for mostly newer players, or you could jump right in with all the 'ole Vets. They don't bite (usually. Watch out for Frisk), I promise! ;D

He doesn't bite but he's always scum. Instalynch him.
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Re: Mafia Queue
« Reply #821 on: November 05, 2012, 05:17:21 pm »

This morning on my walk to work I came up with an entire set up for the Shakespeare mafia Volt decided NOT to do (R&J). So if Shakespeare Mafia I goes well, I call dibs on modding #2.
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Re: Mafia Queue
« Reply #822 on: November 05, 2012, 05:23:16 pm »

This morning on my walk to work I came up with an entire set up for the Shakespeare mafia Volt decided NOT to do (R&J). So if Shakespeare Mafia I goes well, I call dibs on modding #2.

I wholeheartedly approve and endorse this message.
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Re: Mafia Queue
« Reply #823 on: November 05, 2012, 05:32:32 pm »

Haha, wow thanks for the interest! And even a new member because of the game! :P

Like others have said, it's a long ways off. But if people would rather play that then DoMafia, I remove DoMafia and put in RMM6: Who's Doctor Who?
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Re: Mafia Queue
« Reply #824 on: November 05, 2012, 07:37:11 pm »

won't be on much next few days. just found out my grandmother passed away.
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Re: Mafia Queue
« Reply #825 on: November 05, 2012, 07:37:54 pm »

won't be on much next few days. just found out my grandmother passed away.

I'm sorry to hear that man.
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Re: Mafia Queue
« Reply #826 on: November 05, 2012, 07:38:40 pm »

That sucks, I'm sorry to hear that, too.
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Re: Mafia Queue
« Reply #827 on: November 05, 2012, 07:41:11 pm »

My deepest condolences, yuma. 
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Re: Mafia Queue
« Reply #828 on: November 05, 2012, 07:45:12 pm »

So sorry for your loss, yuma.  :'( Hope you're taking it well
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Re: Mafia Queue
« Reply #829 on: November 06, 2012, 04:45:20 am »

Sorry to hear that, yuma :/
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Re: Mafia Queue
« Reply #830 on: November 06, 2012, 08:54:53 pm »

-snip-
If there's enough interest, a game can be set up and run for mostly newer players, or you could jump right in with all the 'ole Vets. They don't bite (usually. Watch out for Frisk), I promise! ;D
Frisk doesn't bite, he's way too friendly.  He buddied up to me right away in M4.  Right Frisk?
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Re: Mafia Queue
« Reply #831 on: November 06, 2012, 08:57:33 pm »

I'm very sorry for your loss, yuma, and hope you and you family are doing okay.
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Re: Mafia Queue
« Reply #832 on: November 07, 2012, 06:20:54 pm »

I'm so sorry yuma, that really sucks.
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Re: Mafia Queue
« Reply #833 on: November 07, 2012, 06:30:24 pm »

Oh, I just saw this as I normally don't read through the other Mafia threads.
My condolences, yuma.  :'(

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Re: Mafia Queue
« Reply #834 on: November 07, 2012, 07:31:25 pm »

In honor of Lincoln douglas and debates that had arguments lasting more than 2 minutes - what would people think about long form mafia.

Each person would be allowed to post once per day, possibly pmed to mod to prevent odd timing.
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Re: Mafia Queue
« Reply #835 on: November 07, 2012, 07:33:59 pm »

In honor of Lincoln douglas and debates that had arguments lasting more than 2 minutes - what would people think about long form mafia.

Each person would be allowed to post once per day, possibly pmed to mod to prevent odd timing.

I was actually thinking it might be interesting to do a game where each person had a ~ 20 post limit for the day, aside from voting. Once you hit your 20th post from the day all you can say is votes, and not chicken style votes, just votes...
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Re: Mafia Queue
« Reply #836 on: November 07, 2012, 08:39:19 pm »

In honor of Lincoln douglas and debates that had arguments lasting more than 2 minutes - what would people think about long form mafia.

Each person would be allowed to post once per day, possibly pmed to mod to prevent odd timing.

I was actually thinking it might be interesting to do a game where each person had a ~ 20 post limit for the day, aside from voting. Once you hit your 20th post from the day all you can say is votes, and not chicken style votes, just votes...

Then people don't talk in order to save their posts for when there is something worth commenting on... which there will never be, because nobody is talking.
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Re: Mafia Queue
« Reply #837 on: November 08, 2012, 04:07:21 am »

20 posts max per day? Isnt that what we have on the hydra mafia already?!
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Re: Mafia Queue
« Reply #838 on: November 08, 2012, 03:37:51 pm »

I've been considering running a game of gauntlet of fools here for the people that haven't played it or are interested, since we don't have a die roller I would roll the dice for people and thus be unable to play. Up to 6 can play. If there is enough interest to try it out I'll run it.


I've also been trying to concoct a variant of dominion that would work for forum play but haven't got anything yet.
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Re: Mafia Queue
« Reply #839 on: November 08, 2012, 03:42:23 pm »

I would love to try it!
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Re: Mafia Queue
« Reply #840 on: November 08, 2012, 03:46:30 pm »

I'd love to be in for Gauntlet of Fools.
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Re: Mafia Queue
« Reply #841 on: November 08, 2012, 03:46:58 pm »

I will try it because SOME PEOPLE refused to give it a 3rd chance.

It takes 3 strikes to be out people.
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Re: Mafia Queue
« Reply #842 on: November 08, 2012, 03:49:57 pm »

Yeah!

Roll:d6
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Re: Mafia Queue
« Reply #843 on: November 08, 2012, 03:52:37 pm »

Sign ups to come soon.
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Re: Mafia Queue
« Reply #844 on: November 08, 2012, 03:57:54 pm »

what is GoF?
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« Reply #845 on: November 08, 2012, 04:12:12 pm »

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Re: Mafia Queue
« Reply #846 on: November 08, 2012, 04:16:20 pm »

I've also been trying to concoct a variant of dominion that would work for forum play but haven't got anything yet.

Maaaan, if only there was some kind of online implementation of dominion that would allow us to play that against each other.
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Voltgloss

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Re: Mafia Queue
« Reply #847 on: November 08, 2012, 04:27:33 pm »

I've also been trying to concoct a variant of dominion that would work for forum play but haven't got anything yet.

Maaaan, if only there was some kind of online implementation of dominion that would allow us to play that against each other.

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Re: Mafia Queue
« Reply #848 on: November 08, 2012, 05:44:36 pm »

I've also been trying to concoct a variant of dominion that would work for forum play but haven't got anything yet.

Maaaan, if only there was some kind of online implementation of dominion that would allow us to play that against each other.

Scout?







Oh... Wait... I think I was aiming for Goko. You'll excuse my confusion with the two, I hope?
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #849 on: November 09, 2012, 06:36:37 am »

Mafia, Resistance, Cosmic Encounter, Hanabi, Gauntlet of Fools, ... the number of games here are increasing.
As appreciation for all the organization of the games I play here, I like to host a different game.
Any suggestions? Anyone eager to play Pandemic? Especially anyone who doesn't know the game and want to try it out?

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Re: Mafia Queue
« Reply #850 on: November 09, 2012, 07:54:27 am »

Twilight Imperium!
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Re: Mafia Queue
« Reply #851 on: November 09, 2012, 08:37:43 am »

Mafia, Resistance, Cosmic Encounter, Hanabi, Gauntlet of Fools, ... the number of games here are increasing.
As appreciation for all the organization of the games I play here, I like to host a different game.
Any suggestions? Anyone eager to play Pandemic? Especially anyone who doesn't know the game and want to try it out?
I would play Pandemic.  Never seen it before, but most of the games that made the Top 10 are ones I've heard various folks discuss in other threads, and they all interest me.
« Last Edit: November 11, 2012, 03:28:54 pm by SwitchedFromStarcraft »
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Galzria

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Re: Mafia Queue
« Reply #852 on: November 09, 2012, 08:44:45 am »

Mafia, Resistance, Cosmic Encounter, Hanabi, Gauntlet of Fools, ... the number of games here are increasing.
As appreciation for all the organization of the games I play here, I like to host a different game.
Any suggestions? Anyone eager to play Pandemic? Especially anyone who doesn't know the game and want to try it out?
I would play Pandemic.  Never seen it before, but most of the games that made the Top 10 are ones I've heard various folks discuss in other threads, and the all interest me.

Pandemic is a very enjoyable game. One of my favorites in a small group (3-4).
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #853 on: November 09, 2012, 10:32:44 am »

Qvist, you forgot Diplomacy.  On that note, y'all should join diplomacy.  It's exciting, it's fun, it's not an armadillo.
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Re: Mafia Queue
« Reply #854 on: November 09, 2012, 11:04:45 am »

I'd be interested in playing a forum-based armadillo.
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Re: Mafia Queue
« Reply #855 on: November 10, 2012, 10:33:00 am »

I haven't played before, but I'd like to play a regular Mafia game.
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Re: Mafia Queue
« Reply #856 on: November 10, 2012, 10:50:08 am »

I haven't played before, but I'd like to play a regular Mafia game.

If a newbie friendly game starts up soon, I am willing to push my game back to allow it to be played before. I wouldn't want to host it because I would actually like to play having never played in a completely normal game before. (The closest I got was in Blitz1).
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Re: Mafia Queue
« Reply #857 on: November 10, 2012, 11:40:54 am »

In.
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Voltgloss

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Re: Mafia Queue
« Reply #858 on: November 10, 2012, 11:42:25 am »

I am happy to host a standard newbie game if there's interest.
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Re: Mafia Queue
« Reply #859 on: November 10, 2012, 12:36:29 pm »

probably going to go back home to face the music tomorrow, i guess i'd have time to play too.
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Re: Mafia Queue
« Reply #860 on: November 10, 2012, 07:36:20 pm »

I am happy to host a standard newbie game if there's interest.

My Buffy game will be newbie friendly.  PMs are written, co-mod confirmed.  Can start within a few days if needed.
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Re: Mafia Queue
« Reply #861 on: November 10, 2012, 08:19:26 pm »

In.
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Re: Mafia Queue
« Reply #862 on: November 11, 2012, 02:45:14 am »

In, and keen to start after just reading through a fair chunk of Mafia I.
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Re: Mafia Queue
« Reply #863 on: November 11, 2012, 02:48:51 am »

In, and keen to start after just reading through a fair chunk of Mafia I.

Welcome! The forum games here are a ton of fun. We get pretty into it, and it's always exciting to see new victims faces!  ;D
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Re: Mafia Queue
« Reply #864 on: November 11, 2012, 05:13:09 am »

Should I try to launch my Buffy game then?  Tuesday sign ups are doable for me.   Standard semi-open set-up with flavor, newbie friendly, no Buffy knowledge required.

There's maybe 3-4 games head of mine in the queue though...I think I am MXX.  If the mods in-between are okay with it, glad to get the newbie-friendly one going.
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Re: Mafia Queue
« Reply #865 on: November 11, 2012, 10:19:17 am »

Should I try to launch my Buffy game then?  Tuesday sign ups are doable for me.   Standard semi-open set-up with flavor, newbie friendly, no Buffy knowledge required.

There's maybe 3-4 games head of mine in the queue though...I think I am MXX.  If the mods in-between are okay with it, glad to get the newbie-friendly one going.

Let me clarify... I am ok with a newbie game jumping ahead of mine in the mafia que... not just a "newbie friendly" game... All games are newbie friendly to a certain degree. What I mean by a newbie game is the typical 9 player game that I, Voltgloss or even Insomniac's Lawman. If your game fits that standard then certainly start it up. But if I doesn't I suggest waiting for your turn. I would also hope that this newbie game is able to attract 3-4 true newbies in the same way that mine did (Cuzz, ashersky, Jorbles, geolib) and Volts have in the past.
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Re: Mafia Queue
« Reply #866 on: November 11, 2012, 02:47:36 pm »

Should I try to launch my Buffy game then?  Tuesday sign ups are doable for me.   Standard semi-open set-up with flavor, newbie friendly, no Buffy knowledge required.

There's maybe 3-4 games head of mine in the queue though...I think I am MXX.  If the mods in-between are okay with it, glad to get the newbie-friendly one going.

Let me clarify... I am ok with a newbie game jumping ahead of mine in the mafia que... not just a "newbie friendly" game... All games are newbie friendly to a certain degree. What I mean by a newbie game is the typical 9 player game that I, Voltgloss or even Insomniac's Lawman. If your game fits that standard then certainly start it up. But if I doesn't I suggest waiting for your turn. I would also hope that this newbie game is able to attract 3-4 true newbies in the same way that mine did (Cuzz, ashersky, Jorbles, geolib) and Volts have in the past.

Noobs get priority \in-ing?
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ashersky

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Re: Mafia Queue
« Reply #867 on: November 11, 2012, 03:27:29 pm »

Should I try to launch my Buffy game then?  Tuesday sign ups are doable for me.   Standard semi-open set-up with flavor, newbie friendly, no Buffy knowledge required.

There's maybe 3-4 games head of mine in the queue though...I think I am MXX.  If the mods in-between are okay with it, glad to get the newbie-friendly one going.

Let me clarify... I am ok with a newbie game jumping ahead of mine in the mafia que... not just a "newbie friendly" game... All games are newbie friendly to a certain degree. What I mean by a newbie game is the typical 9 player game that I, Voltgloss or even Insomniac's Lawman. If your game fits that standard then certainly start it up. But if I doesn't I suggest waiting for your turn. I would also hope that this newbie game is able to attract 3-4 true newbies in the same way that mine did (Cuzz, ashersky, Jorbles, geolib) and Volts have in the past.

I'm more than happy to wait--not trying to jump the line.

My game is 13, not 9.  I think we have 2 newbies in forum now, who could have priority in.
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Re: Mafia Queue
« Reply #868 on: November 11, 2012, 03:39:52 pm »

Should I try to launch my Buffy game then?  Tuesday sign ups are doable for me.   Standard semi-open set-up with flavor, newbie friendly, no Buffy knowledge required.

There's maybe 3-4 games head of mine in the queue though...I think I am MXX.  If the mods in-between are okay with it, glad to get the newbie-friendly one going.

Let me clarify... I am ok with a newbie game jumping ahead of mine in the mafia que... not just a "newbie friendly" game... All games are newbie friendly to a certain degree. What I mean by a newbie game is the typical 9 player game that I, Voltgloss or even Insomniac's Lawman. If your game fits that standard then certainly start it up. But if I doesn't I suggest waiting for your turn. I would also hope that this newbie game is able to attract 3-4 true newbies in the same way that mine did (Cuzz, ashersky, Jorbles, geolib) and Volts have in the past.

I'm more than happy to wait--not trying to jump the line.

My game is 13, not 9.  I think we have 2 newbies in forum now, who could have priority in.

yeah, I would suggest volt start up signups, giving priority, or at least saving some spots for new players and then completely opening it up once we hit 4-5 new players or after a week or so has gone by. If this game is able to start I will hold off on mine for a bit, but probably not much, because ideally Volt's game will have more new players that aren't necessarily in my game, if it isn't, I will just run mine like I normally would.
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Re: Mafia Queue
« Reply #869 on: November 11, 2012, 04:26:44 pm »

Question: why is a queue necessary? Why not allow anyone to start a game whenever they have the desired number of players? I'm not arguing or anything, just curious.
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Re: Mafia Queue
« Reply #870 on: November 11, 2012, 04:30:14 pm »

Question: why is a queue necessary? Why not allow anyone to start a game whenever they have the desired number of players? I'm not arguing or anything, just curious.
Eh, it's probably not needed. People just use it to say if they have a game idea and then people can tell them if they are interested.

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ashersky

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Re: Mafia Queue
« Reply #871 on: November 11, 2012, 04:30:51 pm »

Question: why is a queue necessary? Why not allow anyone to start a game whenever they have the desired number of players? I'm not arguing or anything, just curious.

I think to ensure not too many games are going at once, plus folks work hard on game set up, and we want to ensure everyone who does gets the chance to launch.

We have an updated game index/queue going here: http://forum.dominionstrategy.com/index.php?topic=5290.0
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Re: Mafia Queue
« Reply #872 on: November 11, 2012, 04:31:09 pm »

It's also been a bit crazy lately, so it'll probably be more useful when things get more organized.
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Re: Mafia Queue
« Reply #873 on: November 12, 2012, 09:43:14 am »

Sorry, I'm a little confused on where things stand - is the next "newbie-friendly" game going to be the Buffy game?  Or would new players prefer a "standard" setup (a la M-I, M-II, etc.)?  I don't mind either way.
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Re: Mafia Queue
« Reply #874 on: November 12, 2012, 09:47:55 am »

I don't think the flavour of the game should matter, but if its a newbie game it should have the newbie style set up (no weird twists)
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Re: Mafia Queue
« Reply #875 on: November 12, 2012, 09:53:18 am »

Separate question, wholly divorced from Mafia, but after reading the Pandemic thread and thinking more about cooperative boardgames:

Would there be interest in a play-by-forum game of Arkham Horror?
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Re: Mafia Queue
« Reply #876 on: November 12, 2012, 02:35:19 pm »

Sorry, I'm a little confused on where things stand - is the next "newbie-friendly" game going to be the Buffy game?  Or would new players prefer a "standard" setup (a la M-I, M-II, etc.)?  I don't mind either way.

It can be the Buffy game, as there are no crazy twists, etc., just standard mafia roles and flavor fun.  Yuma mentioned a lot ame, but I don't know what game that is.  Yuma also thought a 9 player game would be better for newbies than 13, although on that point I don't think there's a requirement.  My game is ready, but waiting on a go ahead and my turn given the queue and ongoing games.
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Re: Mafia Queue
« Reply #877 on: November 12, 2012, 02:36:39 pm »

I like having the queue so I know what's happening.  I've ignored this whole forum so it doesn't appear in my unread posts.  This thread will still appear in "new replies" since I've posted in it, and I will see when new games come up that I want to follow.
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Re: Mafia Queue
« Reply #878 on: November 12, 2012, 02:37:18 pm »

I suggest then that the Buffy game move forward with a newbie-friendly focus. 
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Re: Mafia Queue
« Reply #879 on: November 12, 2012, 02:38:45 pm »

@eHal alot of things happen that don't show up in here for instance did you know Pandemic, and Gauntlet of fools are running, what about Resistance Avalon? (I'm pretty sure you know Volt offered to run arkham horror)
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Re: Mafia Queue
« Reply #880 on: November 12, 2012, 02:48:00 pm »

I know a bit of that from reading about it somewhere or other. :P
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Re: Mafia Queue
« Reply #881 on: November 12, 2012, 03:43:41 pm »

I think i would be in for Arkham.
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Re: Mafia Queue
« Reply #882 on: November 12, 2012, 05:30:52 pm »

Sorry, I'm a little confused on where things stand - is the next "newbie-friendly" game going to be the Buffy game?  Or would new players prefer a "standard" setup (a la M-I, M-II, etc.)?  I don't mind either way.

It can be the Buffy game, as there are no crazy twists, etc., just standard mafia roles and flavor fun.  Yuma mentioned a lot ame, but I don't know what game that is.  Yuma also thought a 9 player game would be better for newbies than 13, although on that point I don't think there's a requirement.  My game is ready, but waiting on a go ahead and my turn given the queue and ongoing games.

If your game is an open setup with relatively normal roles and if there isn't going to be anything too (potentially) confusing with different Buffy characters, then I think it would be OK to go ahead and run it. You could take either MXVI or MXVII. My game is currently MXVI, but we can easily swap if we want to keep numeric order. And again I would suggest getting as many new players in as possible, but also accommodating some of the older players later on in signups (such as me, for example).
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Re: Mafia Queue
« Reply #883 on: November 12, 2012, 05:36:33 pm »

Sorry, I'm a little confused on where things stand - is the next "newbie-friendly" game going to be the Buffy game?  Or would new players prefer a "standard" setup (a la M-I, M-II, etc.)?  I don't mind either way.

It can be the Buffy game, as there are no crazy twists, etc., just standard mafia roles and flavor fun.  Yuma mentioned a lot ame, but I don't know what game that is.  Yuma also thought a 9 player game would be better for newbies than 13, although on that point I don't think there's a requirement.  My game is ready, but waiting on a go ahead and my turn given the queue and ongoing games.


If your game is an open setup with relatively normal roles and if there isn't going to be anything too (potentially) confusing with different Buffy characters, then I think it would be OK to go ahead and run it. You could take either MXVI or MXVII. My game is currently MXVI, but we can easily swap if we want to keep numeric order. And again I would suggest getting as many new players in as possible, but also accommodating some of the older players later on in signups (such as me, for example).

It's semi-open, with all the role PMs on the mafiascum site available.  I used those verbatim, except where flavor came into play.  It works much like the Waffles game Volt ran.  I'll take sign-ups as they come, with a special clause to give slots to newbies at all costs.  Are there more newbies?

I've got Jimmmmm down, and Qvist is new so hopefully he'll sign up.  Anyone else?
« Last Edit: November 12, 2012, 06:07:15 pm by ashersky »
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Re: Mafia Queue
« Reply #884 on: November 12, 2012, 05:38:19 pm »

Sorry, I'm a little confused on where things stand - is the next "newbie-friendly" game going to be the Buffy game?  Or would new players prefer a "standard" setup (a la M-I, M-II, etc.)?  I don't mind either way.

It can be the Buffy game, as there are no crazy twists, etc., just standard mafia roles and flavor fun.  Yuma mentioned a lot ame, but I don't know what game that is.  Yuma also thought a 9 player game would be better for newbies than 13, although on that point I don't think there's a requirement.  My game is ready, but waiting on a go ahead and my turn given the queue and ongoing games.

If your game is an open setup with relatively normal roles and if there isn't going to be anything too (potentially) confusing with different Buffy characters, then I think it would be OK to go ahead and run it. You could take either MXVI or MXVII. My game is currently MXVI, but we can easily swap if we want to keep numeric order. And again I would suggest getting as many new players in as possible, but also accommodating some of the older players later on in signups (such as me, for example).

It's semi-open, with all the role PMs on the mafiascum site available.  I used those verbatim, except where flavor came into play.  It works much like the Waffles game Volt ran.  I'll take sign-ups as they come, with a special clause to give slots to newbies at all costs.  Are there more newbies?

I've got Jimmmmm down, and Qvist is new so hopefully he'll sign up.  Anyone else?

you might send a PM to Abra... (He has some numbers after this, but I don't remember what they are) He is signed up for my game, but might like a normal game first to get his feet wet.
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Re: Mafia Queue
« Reply #885 on: November 12, 2012, 05:49:25 pm »

Sorry, I'm a little confused on where things stand - is the next "newbie-friendly" game going to be the Buffy game?  Or would new players prefer a "standard" setup (a la M-I, M-II, etc.)?  I don't mind either way.

It can be the Buffy game, as there are no crazy twists, etc., just standard mafia roles and flavor fun.  Yuma mentioned a lot ame, but I don't know what game that is.  Yuma also thought a 9 player game would be better for newbies than 13, although on that point I don't think there's a requirement.  My game is ready, but waiting on a go ahead and my turn given the queue and ongoing games.

If your game is an open setup with relatively normal roles and if there isn't going to be anything too (potentially) confusing with different Buffy characters, then I think it would be OK to go ahead and run it. You could take either MXVI or MXVII. My game is currently MXVI, but we can easily swap if we want to keep numeric order. And again I would suggest getting as many new players in as possible, but also accommodating some of the older players later on in signups (such as me, for example).

It's semi-open, with all the role PMs on the mafiascum site available.  I used those verbatim, except where flavor came into play.  It works much like the Waffles game Volt ran.  I'll take sign-ups as they come, with a special clause to give slots to newbies at all costs.  Are there more newbies?

I've got Jimmmmm down, and Qvist is new so hopefully he'll sign up.  Anyone else?

you might send a PM to Abra... (He has some numbers after this, but I don't remember what they are) He is signed up for my game, but might like a normal game first to get his feet wet.
Damn, this is a great community.
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Re: Mafia Queue
« Reply #886 on: November 12, 2012, 05:55:16 pm »

@SFS

Word.  Sometime, I'd like to actually meet some of you guys on Iso.  I don't play as often as others, and am by no means good.  But I like you guys and I like playing with people I like.
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Re: Mafia Queue
« Reply #887 on: November 12, 2012, 05:56:21 pm »

@SFS

Word.  Sometime, I'd like to actually meet some of you guys on Iso.  I don't play as often as others, and am by no means good.  But I like you guys and I like playing with people I like.
Every time I log on, I skim the lobby for familiar nicknames. Especially like beating Grujah. O has absolutely destroyed me every time we've played.
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Re: Mafia Queue
« Reply #888 on: November 12, 2012, 05:57:31 pm »

@Eevee

Pick a time, and let's meet up.  I'd love to lose to you.
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Re: Mafia Queue
« Reply #889 on: November 12, 2012, 06:20:01 pm »

Okay, so I've opened up MXVII.  I'll adjust the numbers for the queue accordingly.  I'll PM newbies.  Send them there, too.

http://forum.dominionstrategy.com/index.php?topic=5395.0


Thanks.
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Re: Mafia Queue
« Reply #890 on: November 12, 2012, 09:47:06 pm »

I'd like to jump in the queue for a Doctor Who themed RM game, right behind Dsell. I only have a few roles done, but I have a feeling it would work well, and just want to get a spot in line.
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Re: Mafia Queue
« Reply #891 on: November 12, 2012, 09:54:20 pm »

I'd like to jump in the queue for a Doctor Who themed RM game, right behind Dsell. I only have a few roles done, but I have a feeling it would work well, and just want to get a spot in line.

You're on the list for RMM6.  Dsell has 4, Volt has 5 (shakespeare).
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Re: Mafia Queue
« Reply #892 on: November 12, 2012, 10:06:30 pm »

Sorry, I'm a little confused on where things stand - is the next "newbie-friendly" game going to be the Buffy game?  Or would new players prefer a "standard" setup (a la M-I, M-II, etc.)?  I don't mind either way.

It can be the Buffy game, as there are no crazy twists, etc., just standard mafia roles and flavor fun.  Yuma mentioned a lot ame, but I don't know what game that is.  Yuma also thought a 9 player game would be better for newbies than 13, although on that point I don't think there's a requirement.  My game is ready, but waiting on a go ahead and my turn given the queue and ongoing games.

If your game is an open setup with relatively normal roles and if there isn't going to be anything too (potentially) confusing with different Buffy characters, then I think it would be OK to go ahead and run it. You could take either MXVI or MXVII. My game is currently MXVI, but we can easily swap if we want to keep numeric order. And again I would suggest getting as many new players in as possible, but also accommodating some of the older players later on in signups (such as me, for example).

It's semi-open, with all the role PMs on the mafiascum site available.  I used those verbatim, except where flavor came into play.  It works much like the Waffles game Volt ran.  I'll take sign-ups as they come, with a special clause to give slots to newbies at all costs.  Are there more newbies?

I've got Jimmmmm down, and Qvist is new so hopefully he'll sign up.  Anyone else?

you might send a PM to Abra... (He has some numbers after this, but I don't remember what they are) He is signed up for my game, but might like a normal game first to get his feet wet.

Abra is my RL friend, I got him to join f.ds just for mafia (maybe somehow this can be a segue into him liking Dominion...he's played a couple games but didn't love it :P). He's really excited about playing by forum so I'll let him know about this game if you haven't already PM'd him.
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Re: Mafia Queue
« Reply #893 on: November 12, 2012, 10:07:43 pm »

Mo' pokemon mo' fun.
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Re: Mafia Queue
« Reply #894 on: November 12, 2012, 10:08:13 pm »

Abra is my RL friend, I got him to join f.ds just for mafia (maybe somehow this can be a segue into him liking Dominion...he's played a couple games but didn't love it :P). He's really excited about playing by forum so I'll let him know about this game if you haven't already PM'd him.

I PM'ed Abra655, so if that's him, he was PM'ed.  No other Abra came up.
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Re: Mafia Queue
« Reply #895 on: November 12, 2012, 10:09:44 pm »

Abra is my RL friend, I got him to join f.ds just for mafia (maybe somehow this can be a segue into him liking Dominion...he's played a couple games but didn't love it :P). He's really excited about playing by forum so I'll let him know about this game if you haven't already PM'd him.

I PM'ed Abra655, so if that's him, he was PM'ed.  No other Abra came up.

Yeah that's him. I have no idea what the 655 means. :P
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Re: Mafia Queue
« Reply #896 on: November 12, 2012, 10:53:11 pm »

I'd like to jump in the queue for a Doctor Who themed RM game, right behind Dsell. I only have a few roles done, but I have a feeling it would work well, and just want to get a spot in line.

You're on the list for RMM6.  Dsell has 4, Volt has 5 (shakespeare).
Oh, huh. Thought Volt's was a BM game, but yeah, RMM6 sounds right.
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Re: Mafia Queue
« Reply #897 on: November 14, 2012, 03:40:45 am »

I'd like to run VM1: Veteran Mafia...I have an 8 player flavorless set-up I'd like to run, but with the old hands in game.  It'd be pretty autonomous, with mostly vote counts and flips from the mod.

What do people think?  It could basically run itself.
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Re: Mafia Queue
« Reply #898 on: November 14, 2012, 03:46:34 pm »

Dsell:  how do things stand vis-a-vis Pokemon Mafia (RMM4)?  Now that RMM3 is done, I will be focusing on getting RMM5 into shape, but I don't want to jump the queue if you're planning to launch RMM4 soon.  Let me know.

EDIT:  I think I posted this in the wrong thread.  Leaving here just in case I was right the first time.
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Re: Mafia Queue
« Reply #899 on: November 14, 2012, 04:27:18 pm »

Dsell:  how do things stand vis-a-vis Pokemon Mafia (RMM4)?  Now that RMM3 is done, I will be focusing on getting RMM5 into shape, but I don't want to jump the queue if you're planning to launch RMM4 soon.  Let me know.

This is still true, unfortunately:

I didn't know I still had that number reserved! I'm really dropping the ball on that game to be honest. I have been really busy in real life and have been overcommitted in mafia. I haven't worked on it much more since sign-ups for several more RMM games went up. I am still excited about it and I promise that it will go up at some point, it's just gonna take some more work and I'm not sure when I'll have chunks of time to work on it.

I'm sorry it's been so slow. Best I can do is promise that when it's done, it's gonna be good.

I am now somewhat less overcommitted in mafia so again I'll try to make headway on it. In the meantime, any and all RMM games can jump ahead and I'll just let people know when mine is sign-up ready.
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Re: Mafia Queue
« Reply #900 on: November 14, 2012, 07:34:02 pm »

FYI -- All newbies I've heard of have either signed up or declined to play the newbie game.

Do we have more folks we want to recruit?  I still think we need to rope Theory into one.
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Re: Mafia Queue
« Reply #901 on: November 14, 2012, 07:35:30 pm »

FYI -- All newbies I've heard of have either signed up or declined to play the newbie game.

Do we have more folks we want to recruit?  I still think we need to rope Theory into one.

Theory played M-I. They lynched him.
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Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
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Re: Mafia Queue
« Reply #902 on: November 14, 2012, 07:40:33 pm »

FYI -- All newbies I've heard of have either signed up or declined to play the newbie game.

Do we have more folks we want to recruit?  I still think we need to rope Theory into one.

It took me about two weeks to get the 5 newbies that played in MX. So I would just make sure to keep the Newbie Friendly status highlighted and see what happens....
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Re: Mafia Queue
« Reply #903 on: November 14, 2012, 07:52:40 pm »

FYI -- All newbies I've heard of have either signed up or declined to play the newbie game.

Do we have more folks we want to recruit?  I still think we need to rope Theory into one.

Theory played M-I. They lynched him.
That hasn't seemed to slow Robz down.
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Re: Mafia Queue
« Reply #904 on: November 14, 2012, 08:01:27 pm »

FYI -- All newbies I've heard of have either signed up or declined to play the newbie game.

Do we have more folks we want to recruit?  I still think we need to rope Theory into one.

Theory played M-I. They lynched him.
That hasn't seemed to slow Robz down.

SFS!  Why haven't you signed up yet?  This game is up your alley. 
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Re: Mafia Queue
« Reply #905 on: November 14, 2012, 08:14:30 pm »

FYI -- All newbies I've heard of have either signed up or declined to play the newbie game.

Do we have more folks we want to recruit?  I still think we need to rope Theory into one.

Theory played M-I. They lynched him.
That hasn't seemed to slow Robz down.

SFS!  Why haven't you signed up yet?  This game is up your alley.

I appreciate the encouragement, but I very much prefer blitz games.  Also, having now played once as mafia, the possibility of drawing a mafia role again does not excite me.  I know the odds are against it, but...well, I've posted elsewhere about odds, and my luck.

So I'm taking a break for now (from Mafia).  My GF and I are playing a lot of Pandemic (which I bought two days ago), and I want to play more of the forum version of that as well.  You'll see me again in the next blitz game, and I will be modding MXXV when that comes up.  Right now, I'm thinking that will be a normal game, mid length (I'm thinking one week deadlines rather than two), probably 9 to 13 players.  I am open to doing whatever we think we need at that time (within my capabilities).
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Re: Mafia Queue
« Reply #906 on: November 14, 2012, 08:16:39 pm »

FYI -- All newbies I've heard of have either signed up or declined to play the newbie game.

Do we have more folks we want to recruit?  I still think we need to rope Theory into one.

Theory played M-I. They lynched him.
I still feel terrible for doing that.
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Re: Mafia Queue
« Reply #907 on: November 14, 2012, 08:18:41 pm »

I'd like to run VM1: Veteran Mafia...I have an 8 player flavorless set-up I'd like to run, but with the old hands in game.  It'd be pretty autonomous, with mostly vote counts and flips from the mod.

What do people think?  It could basically run itself.

you know what, there's no Blitz game in any stage, so I can open this up as Blitz right now.  8 players, and the set-up plays super fast anyway.

Anyone co-mod with me?
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Re: Mafia Queue
« Reply #908 on: November 14, 2012, 09:25:23 pm »

Mo' pokemon mo' fun.

Speaking of mo' pokemon mo' fun, I know dsell a while back proposed a pokemon themed mafia game and was testing the waters.  I was informed of Dsells proposal by Shraeye on the way home for work when told him I was thinking about a pokemon themed mafia game.  I discussed some of my ideas with Dsell and he conceded that my game was different enough for it to be its own game instead of somehow incorporating my ideas into his game.  This becomes even more relevent if people are wanting to play a pokemon themed game but Dsell just isn't ready to do it yet.  I thought I would propose my ideas to see if I could get some feedback on the set up and gauge interest.

I propose the following set up:

-Medium number of players (~15?)
-Every player chooses to play as a basic evolution of a pokemon (preferably from the first red/blue and silver/gold just cause I know them better) and this would in some way effect:
  -your role (but nothing so obvious as fire = scum)
  -your night/day action
  -your special abilities
-Your pokemon choice is made public (changing your forum picture to that pokemon is encouraged)
-During the day there are TWO votes going on.  You are voting for two players to fight each other, picking who loses that fight and who wins that fight.  The Loser dies like a normal lynch target would. The winner evolves and with it gains a stronger version of their action.  Pokemon that have multiple evolution paths get to choose which path they take (for example when eevee chooses to play as eevee, he could choose when he evolves to evolve into jolteon and get a different power than if he were to choose to evolve into flareon).
-To prevent Scum's identity from being given away, while night kills are still performed by a player, this would not cause them to evolve.  I want the day voting system to be a willful acknowledgement of the town to kill one player (hopefully scum) and charge up another player (hopefully town); this just gains the flavor of being a pokemon battle.

What do you guys think?  Would people play this game?
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Re: Mafia Queue
« Reply #909 on: November 14, 2012, 09:34:11 pm »

But what if you don't have an evolution?  :'(
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Re: Mafia Queue
« Reply #910 on: November 14, 2012, 09:36:25 pm »

But what if you don't have an evolution?  :'(

In the game of Pokemon, you evolve or die. :P

I love the idea! Seems neat. /in for anything pokemon related, unless I become co-mod or something.
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Re: Mafia Queue
« Reply #911 on: November 14, 2012, 09:38:33 pm »

But what if you don't have an evolution?  :'(

I've thought about this a bit, and would be open to suggestions but I was thinking about balancing powers based on the number of evolutions you have.  e.g. if you have no evolution you start with a better power than others but it would be weaker than the evolved forms of other powers.  Something like that.
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Re: Mafia Queue
« Reply #912 on: November 14, 2012, 09:41:21 pm »

But what if you don't have an evolution?  :'(

In the game of Pokemon, you evolve or die. :P

I love the idea! Seems neat. /in for anything pokemon related, unless I become co-mod or something.

I have discussed some details with Shraeye so if ever he learns too much I might have to forcibly recruit him as a co-mod.  If not, and with enough interest, I might consider you as a comod.  I just want to get enough people on board.   Co mod is def nec with the fact that there are vote tallies for who to kill and who to evolve.
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Re: Mafia Queue
« Reply #913 on: November 14, 2012, 09:43:39 pm »

I feel bad about taking a forever-long time on Pokemon Role Madness, so I want to make it up to everyone by hosting a bastard game. It's taking significantly less brainpower to throw together so I could have it up really soon, but I'll wait at the very least until Morgrim's game goes into night 1. Are there any other bastard games in the queue that I need to get in line behind? Or are bastard games kinda their own deal?
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Re: Mafia Queue
« Reply #914 on: November 14, 2012, 09:46:25 pm »

I feel bad about taking a forever-long time on Pokemon Role Madness, so I want to make it up to everyone by hosting a bastard game. It's taking significantly less brainpower to throw together so I could have it up really soon, but I'll wait at the very least until Morgrim's game goes into night 1. Are there any other bastard games in the queue that I need to get in line behind? Or are bastard games kinda their own deal?

I dont know if you like my idea enough to get behind it dsell (even though you already said you did but whatever).  Maybe since I have started to work out a lot of the details, my game could be RMM4?  I dont want to step on anyones feet or insult anyone or have bad forum etiquette but just throwing the idea out there.
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Dsell

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Re: Mafia Queue
« Reply #915 on: November 14, 2012, 09:49:49 pm »

I feel bad about taking a forever-long time on Pokemon Role Madness, so I want to make it up to everyone by hosting a bastard game. It's taking significantly less brainpower to throw together so I could have it up really soon, but I'll wait at the very least until Morgrim's game goes into night 1. Are there any other bastard games in the queue that I need to get in line behind? Or are bastard games kinda their own deal?

I dont know if you like my idea enough to get behind it dsell (even though you already said you did but whatever).  Maybe since I have started to work out a lot of the details, my game could be RMM4?  I dont want to step on anyones feet or insult anyone or have bad forum etiquette but just throwing the idea out there.

I could not care about the number of my game less. It's already not gonna make sense because it'll be posted after RMM5 and maybe others. When my game's done you guys'll hear about it and I'll hop in wherever. In the meantime, I don't want to get in the way of more mafia happening. It's whatever everybody wants. If people will be confused by the switch, I'll keep the name, otherwise I have no problem at all with you taking RMM4.
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Re: Mafia Queue
« Reply #916 on: November 14, 2012, 09:54:50 pm »

I feel bad about taking a forever-long time on Pokemon Role Madness, so I want to make it up to everyone by hosting a bastard game. It's taking significantly less brainpower to throw together so I could have it up really soon, but I'll wait at the very least until Morgrim's game goes into night 1. Are there any other bastard games in the queue that I need to get in line behind? Or are bastard games kinda their own deal?

Latest queue info is here: http://forum.dominionstrategy.com/index.php?topic=5290.0

Axxle's drunk mafia is the only one in the Bastard Q.  I think you'd be fine to start up when BMVII is on D2.
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Re: Mafia Queue
« Reply #917 on: November 14, 2012, 09:57:50 pm »

Any banned pokemon?  Legendaries?  Tyranitar has got to be on the upper end...
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Re: Mafia Queue
« Reply #918 on: November 14, 2012, 10:05:10 pm »

Any banned pokemon?  Legendaries?  Tyranitar has got to be on the upper end...

I dont think I'm going to ban pokemon.  It might just be that because you pick a legendary you get less power than everyone else just for being a jerk... Or maybe you get more.  I want there to be good flavor and I think there will be enough variety of pokemon going around that I wouldn't have to worry about everyone picking a legendary.  If they do... for same.  I just want people to play as their favorite pokemon and that that choice would some how have flavor/role/power consequences dictated by me (awesomely).
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Re: Mafia Queue
« Reply #919 on: November 14, 2012, 10:07:13 pm »

People are going to be shocked to learn that I don't really care for the pokemon Eevee.
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Re: Mafia Queue
« Reply #920 on: November 14, 2012, 10:10:09 pm »

People are going to be shocked to learn that I don't really care for the pokemon Eevee.

You are a liar in XV and you are a liar now.  Vote: Eevee.  Actually I am just mad cause I had awesome ideas lined up for you and eevee's evolutions.
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Re: Mafia Queue
« Reply #921 on: November 14, 2012, 10:15:58 pm »

So whats the process now?  I have a good idea.  I have some interest.  Do I make a thread to collect sign ups?  What number is it? RMM4? RMM6? When does it start?
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Re: Mafia Queue
« Reply #922 on: November 14, 2012, 10:31:54 pm »

So whats the process now?  I have a good idea.  I have some interest.  Do I make a thread to collect sign ups?  What number is it? RMM4? RMM6? When does it start?

You can have RMM4, I think, since DSELL is okay with that.  I'd wait until Volt's Shakespeare game is in N1 or so to open it up.
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Re: Mafia Queue
« Reply #923 on: November 14, 2012, 11:42:29 pm »

Cool.  I made the RMM4 thread.  This is my first time putting one of these together.  I said it in that OP but I will say it here too: if any one notices glaring mistakes with my OP or finds anythign particularly unclear, please let me know.
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Re: Mafia Queue
« Reply #924 on: November 15, 2012, 04:40:56 pm »

I appreciate the encouragement, but I very much prefer blitz games.  Also, having now played once as mafia, the possibility of drawing a mafia role again does not excite me.  I know the odds are against it, but...well, I've posted elsewhere about odds, and my luck.

So I'm taking a break for now (from Mafia).  My GF and I are playing a lot of Pandemic (which I bought two days ago), and I want to play more of the forum version of that as well.  You'll see me again in the next blitz game, and I will be modding MXXV when that comes up.  Right now, I'm thinking that will be a normal game, mid length (I'm thinking one week deadlines rather than two), probably 9 to 13 players.  I am open to doing whatever we think we need at that time (within my capabilities).

I'm holding your spot, so come confirm!
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Re: Mafia Queue
« Reply #925 on: November 17, 2012, 02:38:13 pm »

FYI -- All newbies I've heard of have either signed up or declined to play the newbie game.

Do we have more folks we want to recruit?  I still think we need to rope Theory into one.

New players in each game (not counting RMMM or BM games):

MI - All 9 players and 1 mod (theory, Robz, O, Axxle, TINAS, Davio, Goober, ftl, Ozle, theory, pops)
MII - 8 players (Tables, Kuilidous, jotheonah, Voltgloss, Galzria, Morgrim, bozzball, insomniac)
MIII - 6 players (captain_frisk, eevee, yuma, michaeljb, Dsell, eHal)
MIV - 4 players (theorel, Glooble, grujah, SFS)
MV - 1 player (ehunt)
MVI - 3 players (timchen, PPS, cayvie)
MVII - 3 players (Young Nick, manda, sharkbait)
MVIII - 1 player (Lekkit)
MIX - 3 players (sparky, shraeye, angrybirds)
MX - 5 players (Jorbles, Cuzz, Geolib, ashersky, Voltaire)
MXI - 2 players (TheMunch, Watno)
ZM1 - 0 players
ZM2 - 1 player (Archetype)
MXII - 0 players
MXIII - 0 players
ZM3 - 0 players
MXIV - 0 players
MXV - 1 player (Qvist)
ZM4 - 1 player (Jimmmm)

sorry if I forgot anyone. Morale of the story is we are getting less and less new players. Not sure why, but in recent games it is certainly a trend.
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Re: Mafia Queue
« Reply #926 on: November 17, 2012, 02:47:43 pm »

Haven't the games we've been running lately been of the more wacky nature? Could that be a factor?
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Re: Mafia Queue
« Reply #927 on: November 17, 2012, 03:43:23 pm »

Haven't the games we've been running lately been of the more wacky nature? Could that be a factor?

That could be part of it. I've been considering hopping in the queue to start a more standard themeless game with all normal roles. Maybe another implementation of JK9++, since that's a well-tested setup and it's different each time it runs. Only problem is I'd really rather play than mod...
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Re: Mafia Queue
« Reply #928 on: November 17, 2012, 05:12:25 pm »

it's also a natural equilibrium thing. I mean obviously the first game was going to be all new players, and the next games were going to have people who wanted to play the first game but didn't for one reason or another, etc., etc.
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Re: Mafia Queue
« Reply #929 on: November 17, 2012, 05:26:02 pm »

Are there that many players out there who are itching to get into a "new" player game?  I kindof figured we had attracted all of the players.
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Re: Mafia Queue
« Reply #930 on: November 17, 2012, 05:31:35 pm »

Are there that many players out there who are itching to get into a "new" player game?  I kindof figured we had attracted all of the players.

I think you are probably right... There may be a few people on the forum who know the games are going on, but haven't joined that may still want to. I think any new players we get will be irl friends or brand new members to the forums for the most part.

And I personally am more attracted to the newbie style of games, or at least ones in which the mechanics are relatively simple (no RMMM for me anymore) and have a lowish number of players.
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Re: Mafia Queue
« Reply #931 on: November 17, 2012, 05:34:17 pm »

Anyone who gets their girlfriend to play gets +1000 respect.
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yuma

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Re: Mafia Queue
« Reply #932 on: November 17, 2012, 05:54:17 pm »

Anyone who gets their girlfriend to play gets +1000 respect.

that sounds dangerous to me... my wife agreed, "I already get mad enough at you in Dominion when you play attacks. Why would you want me to play a game where you could kill me?"
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ashersky

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Re: Mafia Queue
« Reply #933 on: November 17, 2012, 06:18:13 pm »

Are there that many players out there who are itching to get into a "new" player game?  I kindof figured we had attracted all of the players.

I think that's where we are.  Anyone should feel free to fill the "newbie" game slots now, I think.  You can just play like a n00b.
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Re: Mafia Queue
« Reply #934 on: November 17, 2012, 06:25:23 pm »

Hmmm when should I post signups for my bastard game? BMMIX: Cats!
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Cuzz

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Re: Mafia Queue
« Reply #935 on: November 17, 2012, 06:51:59 pm »

I tried to get my friend to play (the guy who got me into dominion). He said "maybe if I lose my job." I told him he was mixing up cause and effect.
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Re: Mafia Queue
« Reply #936 on: November 17, 2012, 07:49:00 pm »

Anyone who gets their girlfriend to play gets +1000 respect.
Alright, I'm gonna do it.  Probably not gonna happen.  But just mayyybe.
« Last Edit: November 17, 2012, 07:50:07 pm by shraeye »
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ashersky

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Re: Mafia Queue
« Reply #937 on: November 17, 2012, 10:01:23 pm »

Anyone who gets their girlfriend to play gets +1000 respect.
Alright, I'm gonna do it.  Probably not gonna happen.  But just mayyybe.

Buffy should draw her in.
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Re: Mafia Queue
« Reply #938 on: November 18, 2012, 12:51:45 pm »

Might work.  There seem to be quite a few mafiascum users that are in a relationship with another user.
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Re: Mafia Queue
« Reply #939 on: November 18, 2012, 06:24:05 pm »

So ash, from the looks of it, it appears your game isn't going to quite fill up in the next few days. I think I will go ahead and start up MXVI on the drafting processes this week so that the game is ready to be played starting next Sunday. You ok with that? I think if you then started your game at least one game day after the start of MXVI there would be sufficient time to get enough players and to not have overlap between the two games.
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ashersky

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Re: Mafia Queue
« Reply #940 on: November 18, 2012, 06:57:00 pm »

So ash, from the looks of it, it appears your game isn't going to quite fill up in the next few days. I think I will go ahead and start up MXVI on the drafting processes this week so that the game is ready to be played starting next Sunday. You ok with that? I think if you then started your game at least one game day after the start of MXVI there would be sufficient time to get enough players and to not have overlap between the two games.

Absolutely okay.  I honestly didn't think I'd start before your game anyway.  If I'm full by then, we'll look to start Buffy when you are on D2 or N2.
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Re: Mafia Queue
« Reply #941 on: November 19, 2012, 06:12:53 pm »

Anyone who gets their girlfriend to play gets +1000 respect.

that sounds dangerous to me... my wife agreed, "I already get mad enough at you in Dominion when you play attacks. Why would you want me to play a game where you could kill me?"
+10,000
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Re: Mafia Queue
« Reply #942 on: November 19, 2012, 06:47:20 pm »

Somebody should totally host Drunk Mafia this weekend. I would /in.
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Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #943 on: November 19, 2012, 07:26:28 pm »

Haha, I'm a bit busy this weekend.  I'd participate.  Also, I'll definitely host one of these over winter break.  Munch would also be in.
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Cuzz

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Re: Mafia Queue
« Reply #944 on: November 19, 2012, 07:27:24 pm »

Haha, I'm a bit busy this weekend.  I'd participate.  Also, I'll definitely host one of these over winter break.  Munch would also be in.

Oooh the Week of No Productivity between xmas and new years sounds good for that.
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Re: Mafia Queue
« Reply #945 on: November 19, 2012, 08:06:23 pm »

Then consider it done.  Semi-blitz, drunk game over taht week.
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Re: Mafia Queue
« Reply #946 on: November 21, 2012, 06:23:16 am »

I had an idea for a game which I'm interested in modding. I'll probably call it Masonception.
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Re: Mafia Queue
« Reply #947 on: November 21, 2012, 06:55:16 am »

In fact, I might start the thread up and see what people think.
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Re: Mafia Queue
« Reply #948 on: November 21, 2012, 04:04:42 pm »

I've (mostly) finished the roles for my Doctor Who game!

Here some info about it:
- 13 or 14 players needed
- Role Madness! Everyone has a power role! Some of these roles specific to the setup
- Flavor! The game is very flavorful! (though you don't have to have seen Doctor Who to play)
- Instead of Mafia having to kill all the Town members, they just have to kill 1, The Doctor. Well, kill him twice. When he dies the first time, his power and role name will 'regenerate' into another random Town member.

I will need someone experienced with Mafia to quickly look it over and deem the set up balanced. There is some wonky stuff in here.

Signups will be posted once Volt's game gets going.
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Archetype

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Re: Mafia Queue
« Reply #949 on: November 21, 2012, 04:07:14 pm »

I also had an idea for a BM game.

Nothing too crazy, just with everyone who wants to play sending me what power they want to be in the game (either real or fan-made), me tweaking it (if necessary), and then deciding your alignment.
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Re: Mafia Queue
« Reply #950 on: November 21, 2012, 04:12:19 pm »

I just played a doctor who themed game on mafiascum.  Worst game ever.  We got down to 1 scum, 3 town, and all of us were lurkers.
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Re: Mafia Queue
« Reply #951 on: November 21, 2012, 04:28:22 pm »

I've (mostly) finished the roles for my Doctor Who game!

Here some info about it:
- 13 or 14 players needed
- Role Madness! Everyone has a power role! Some of these roles specific to the setup
- Flavor! The game is very flavorful! (though you don't have to have seen Doctor Who to play)
- Instead of Mafia having to kill all the Town members, they just have to kill 1, The Doctor. Well, kill him twice. When he dies the first time, his power and role name will 'regenerate' into another random Town member.

I will need someone experienced with Mafia to quickly look it over and deem the set up balanced. There is some wonky stuff in here.

Signups will be posted once Volt's game gets going.

Have one of the mafia be Amy.  She can be Pond Scum.   /rimshot
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Archetype

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Re: Mafia Queue
« Reply #952 on: November 25, 2012, 04:04:00 pm »

Have the setup for "BM8: Don't Assume Anything!" made. 14 players.

Think Jo's BM game, just without any post restrictions and no mod lies. I will be a bit misleading (hence the name) but I won't lie. Everyone will, of course, have a crazy role. Want Morgrim to mod with me, since this seems like his kind of game. PM me Morgrim, if you're interested.
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Re: Mafia Queue
« Reply #953 on: November 25, 2012, 04:15:05 pm »

Have the setup for "BM8: Don't Assume Anything!" made. 14 players.

Think Jo's BM game, just without any post restrictions and no mod lies. I will be a bit misleading (hence the name) but I won't lie. Everyone will, of course, have a crazy role. Want Morgrim to mod with me, since this seems like his kind of game. PM me Morgrim, if you're interested.

Boo I mentioned my BM game here first. :P I'm ready too, I just figured we'd get past the holiday weekend and get a bit deeper into Morgrim's game first though. It's more Bastard and less Role Madness, though, so maybe they're different enough to coexist.
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Re: Mafia Queue
« Reply #954 on: November 25, 2012, 04:15:46 pm »

Guess what? /in!
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Re: Mafia Queue
« Reply #955 on: November 25, 2012, 04:19:07 pm »

Have the setup for "BM8: Don't Assume Anything!" made. 14 players.

Think Jo's BM game, just without any post restrictions and no mod lies. I will be a bit misleading (hence the name) but I won't lie. Everyone will, of course, have a crazy role. Want Morgrim to mod with me, since this seems like his kind of game. PM me Morgrim, if you're interested.

Boo I mentioned my BM game here first. :P I'm ready too, I just figured we'd get past the holiday weekend and get a bit deeper into Morgrim's game first though. It's more Bastard and less Role Madness, though, so maybe they're different enough to coexist.
Oh, yeah your Cats! game. Totally forgot, and I am super excited for that. Of course you are ahead of me!

Also, auto /in me for your game.
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ashersky

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Re: Mafia Queue
« Reply #956 on: November 25, 2012, 04:32:14 pm »

Have the setup for "BM8: Don't Assume Anything!" made. 14 players.

Think Jo's BM game, just without any post restrictions and no mod lies. I will be a bit misleading (hence the name) but I won't lie. Everyone will, of course, have a crazy role. Want Morgrim to mod with me, since this seems like his kind of game. PM me Morgrim, if you're interested.

Arch, if it's a BM (bastard) game, it's BM9.  If it's RMM (Role Madness), it's RMM8.  See here for the latest queue:

http://forum.dominionstrategy.com/index.php?topic=5290.0
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Re: Mafia Queue
« Reply #957 on: November 25, 2012, 04:43:35 pm »

Oh, I guess it's 9. I thought Drunk Mafia was postponed to Winter Break. And besides, Dsell can go before me.

But what would you consider your game, Dsell? BM or RMM? I guess mine could be RMM (everyone does have a PR), but there may or may not be Millers, Cults, Suicidal, etc. But there is nothing hidden from the players, they know any side effects to their powers.
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Re: Mafia Queue
« Reply #958 on: November 25, 2012, 04:52:33 pm »

Oh, I guess it's 9. I thought Drunk Mafia was postponed to Winter Break. And besides, Dsell can go before me.

But what would you consider your game, Dsell? BM or RMM? I guess mine could be RMM (everyone does have a PR), but there may or may not be Millers, Cults, Suicidal, etc. But there is nothing hidden from the players, they know any side effects to their powers.

I put you as BMIX.  I think if the possibility of millers and cults exists, it's BM.
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Re: Mafia Queue
« Reply #959 on: November 25, 2012, 04:56:11 pm »

Oh definitely a BM game. I mean there'll be lots of roles floating around but it's a Bastard game in the classic sense.
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Re: Mafia Queue
« Reply #960 on: November 25, 2012, 05:31:08 pm »

Fixed. Dsell Cats is IX, Arch is X.

I had Galz doing an RMM Cats game for some reason.

This would be easier if you would all just post this in the other thread.
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Re: Mafia Queue
« Reply #961 on: November 25, 2012, 05:39:49 pm »

This was posted in the other thread.


I've also got a Role Madness game in the works. I've got all the roles sorted out, I just need to write out all the flavor. Modding will be slightly difficult for me, but I'm willing to give it a go. I'm at my home computer (instead of my mobile) at least a BIT more frequently now than before the election.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #962 on: November 25, 2012, 05:51:29 pm »

This was posted in the other thread.


I've also got a Role Madness game in the works. I've got all the roles sorted out, I just need to write out all the flavor. Modding will be slightly difficult for me, but I'm willing to give it a go. I'm at my home computer (instead of my mobile) at least a BIT more frequently now than before the election.

I knew I wasn't crazy!  I had you on for RMM7, then just deleted it because I thought it was confused with the Cats game.  It's back on.  Do you have a theme/title?
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Re: Mafia Queue
« Reply #963 on: November 25, 2012, 05:55:50 pm »

This was posted in the other thread.


I've also got a Role Madness game in the works. I've got all the roles sorted out, I just need to write out all the flavor. Modding will be slightly difficult for me, but I'm willing to give it a go. I'm at my home computer (instead of my mobile) at least a BIT more frequently now than before the election.

I knew I wasn't crazy!  I had you on for RMM7, then just deleted it because I thought it was confused with the Cats game.  It's back on.  Do you have a theme/title?

Noir
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #964 on: November 26, 2012, 08:50:43 am »

3 Games in a row I've been either D1 mislynched (2) or N1 NK'd (1). Not sure the point in signing up for games if I'm not allowed to play.
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Re: Mafia Queue
« Reply #965 on: November 26, 2012, 09:41:11 am »

3 Games in a row I've been either D1 mislynched (2) or N1 NK'd (1). Not sure the point in signing up for games if I'm not allowed to play.

Can I suggest not claiming VT before day 1 start?
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Re: Mafia Queue
« Reply #966 on: November 26, 2012, 02:01:18 pm »

How many times do I have to be punished for that before I'm allowed to play again?
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Re: Mafia Queue
« Reply #967 on: November 26, 2012, 02:06:58 pm »

How many times do I have to be punished for that before I'm allowed to play again?

It's not that, being NK'd isn't about who is allowed to play, mafia NK who they think is a pr or who was on to them or who is going to throw town the most for a loop. I always took being NK'd as a compliment even if it was frustrating. That said I'm at 12 games now and am now a leading survivor after being one of the favoured night 1 kills. So tough it out, it gets better.
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Re: Mafia Queue
« Reply #968 on: November 26, 2012, 02:19:31 pm »

How many times do I have to be punished for that before I'm allowed to play again?

I don't think you've been "punished" for that in any game besides the one in which you actually made the VT-claim.

The other mislynch you mentioned happened BEFORE that game, and was driven by - among other things - your own self-vote as part of an aggressive gambit. 

And the nightkill is a compliment, like Insom said.  I expect that if any of the scum in that game thought you would be "punished" there, they'd have left you alive as a likely mislynch.
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Re: Mafia Queue
« Reply #969 on: November 26, 2012, 05:54:30 pm »

http://forum.dominionstrategy.com/index.php?topic=5376.0

Come. Join us. I promise cookies*

*promises may be lies.
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...spin-offs are still better for all of the previously cited reasons.
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Re: Mafia Queue
« Reply #970 on: November 28, 2012, 05:51:58 pm »

I just had a really, really good idea (both flavor and mechanics) for a game, so put me down for... it looks like Mafia XX: Bankers Beware.

It's going to be really great, though obviously won't be starting for a long, long, long time, as there are several people ahead of me, which is fine.
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Re: Mafia Queue
« Reply #971 on: November 28, 2012, 06:28:10 pm »

I just had a really, really good idea (both flavor and mechanics) for a game, so put me down for... it looks like Mafia XX: Bankers Beware.

It's going to be really great, though obviously won't be starting for a long, long, long time, as there are several people ahead of me, which is fine.

Added to the Queue--it's MXXII, actually.

http://forum.dominionstrategy.com/index.php?topic=5290.0
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Re: Mafia Queue
« Reply #972 on: November 28, 2012, 06:56:34 pm »

While you're updating the OP, XXI is Masons and Monks.
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Re: Mafia Queue
« Reply #973 on: November 28, 2012, 06:57:34 pm »

While you're updating the OP, XXI is Masons and Monks.

Done
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Re: Mafia Queue
« Reply #974 on: November 30, 2012, 02:22:42 am »

Can someone confirm where I am in the queue to mod.  I think I'm signed up for #XXV, but I don't know what threads now to look at.
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ashersky

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Re: Mafia Queue
« Reply #975 on: November 30, 2012, 02:59:48 am »

The one I maintain is the official one now, I guess.  If you were signed up previously, and remember who you were following, I think I can adjust.
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Re: Mafia Queue
« Reply #976 on: November 30, 2012, 12:49:54 pm »

DEPRECATED, Go here instead: http://forum.dominionstrategy.com/index.php?topic=5290.0

Can you unsticky this thread, theory?
« Last Edit: November 30, 2012, 04:10:47 pm by Axxle »
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Re: Mafia Queue
« Reply #977 on: December 22, 2012, 12:48:13 am »

Haha. So drunk. Why aren't we playing Mafia?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

SwitchedFromStarcraft

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Re: Mafia Queue
« Reply #978 on: December 22, 2012, 09:13:26 am »

Haha. So drunk. Why aren't we playing Mafia?
I can start a game, but it would likely be only you and me.
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Re: Mafia Queue
« Reply #979 on: December 22, 2012, 09:13:57 am »

We could try 3p Mafia.
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Re: Mafia Queue
« Reply #980 on: December 22, 2012, 09:31:16 am »

We could try 3p Mafia.
One IC, one VT, one scum.  Eevee, where are you?  You'd make 4, and we would elect you an IC.
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Re: Mafia Queue
« Reply #981 on: December 22, 2012, 09:42:08 am »

Wanna see what Eevee looks like in real life?
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SwitchedFromStarcraft

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Re: Mafia Queue
« Reply #982 on: December 22, 2012, 10:41:31 am »

I like the dreamcatcher earring the best.
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Re: Mafia Queue
« Reply #983 on: December 22, 2012, 10:43:27 am »

Wanna see what Eevee looks like in real life?
That picture is hugely disturbing.
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Galzria

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Re: Mafia Queue
« Reply #984 on: December 22, 2012, 10:45:55 am »

Haha. So drunk. Why aren't we playing Mafia?
I can start a game, but it would likely be only you and me.

I fell asleep long before this could become a reality. Too bad. If e we could've gotten 4 people with Eevee, we could've gone old fashion showdown. 1 host, 3 players, Pure lylo, choose wrong and die. Would've been awesome.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

SwitchedFromStarcraft

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Re: Mafia Queue
« Reply #985 on: December 22, 2012, 10:46:21 am »

Wanna see what Eevee looks like in real life?
That picture is hugely disturbing.
I don't disagree. Just focus on the earring.
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Re: Mafia Queue
« Reply #986 on: December 22, 2012, 10:46:50 am »

Wanna see what Eevee looks like in real life?
That picture is hugely disturbing.

Glad I'm not the only one who thought so.

It's like a Yoda Eevee, but somehow more realistic and creepy.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #987 on: December 22, 2012, 10:49:10 am »

Haha. So drunk. Why aren't we playing Mafia?
I can start a game, but it would likely be only you and me.

I fell asleep long before this could become a reality. Too bad. If e we could've gotten 4 people with Eevee, we could've gone old fashion showdown. 1 host, 3 players, Pure lylo, choose wrong and die. Would've been awesome.
We could do it with an 8-hour deadline.  We could also do it drinking, as a test run for later scale-up.  I'm willing to host, but only if I can drink too.
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Re: Mafia Queue
« Reply #988 on: December 22, 2012, 10:49:50 am »

Wanna see what Eevee looks like in real life?
That picture is hugely disturbing.

Glad I'm not the only one who thought so.

It's like a Yoda Eevee, but somehow more realistic and creepy.
I see nothing of Yoda in that picture.  Blasphemer!
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Re: Mafia Queue
« Reply #989 on: December 22, 2012, 10:55:48 am »

Ok, me and raerae are both in for drunk mafia.  Best as blitz, I think.  I'd mod/play/troll or anything.  Super short deadlines might work, we could run a test game, and then another...then another...then just have a real-time drinking thread.
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Re: Mafia Queue
« Reply #990 on: December 22, 2012, 10:55:56 am »

In, in, in, in, in for drunk mafia!!! 
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Re: Mafia Queue
« Reply #991 on: December 22, 2012, 10:56:22 am »

Ok, me and raerae are both in for drunk mafia.  Best as blitz, I think.  I'd mod/play/troll or anything.  Super short deadlines might work, we could run a test game, and then another...then another...then just have a real-time drinking thread.

Don't act like you know me!! 
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Re: Mafia Queue
« Reply #992 on: December 22, 2012, 10:57:36 am »

I'd be in for a super-blitz game that has like a half-hour deadline.
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Re: Mafia Queue
« Reply #993 on: December 22, 2012, 11:12:02 am »

And here he is again.

Is that Galz???
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Re: Mafia Queue
« Reply #994 on: December 22, 2012, 11:12:59 am »

Okay, I'm out for super-blitz. Have fun!
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Re: Mafia Queue
« Reply #995 on: December 22, 2012, 12:43:06 pm »

Ok, me and raerae are both in for drunk mafia.  Best as blitz, I think.  I'd mod/play/troll or anything.  Super short deadlines might work, we could run a test game, and then another...then another...then just have a real-time drinking thread.
Vote: Shraeye, for speaking for raerae with no preceding raerae post on this topic.  Clearly they mistimed a ploy cooked up in daychat.
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Re: Mafia Queue
« Reply #996 on: December 22, 2012, 01:19:37 pm »

Ok, me and raerae are both in for drunk mafia.  Best as blitz, I think.  I'd mod/play/troll or anything.  Super short deadlines might work, we could run a test game, and then another...then another...then just have a real-time drinking thread.
Vote: Shraeye, for speaking for raerae with no preceding raerae post on this topic.  Clearly they mistimed a ploy cooked up in daychat.

Yeah!  Vote: Shraeye!

I've been waiting weeks to do that!
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Re: Mafia Queue
« Reply #997 on: December 22, 2012, 03:49:44 pm »

I'd totes be in if i was home (check vla thread). However, running a blitz game with very quick deadlines where everyone drinks during the holidays would be awesome. As shraeye said, we could run multiple. I'll be back home already on 25th and would be in any day after that.

Should someone post a separate interest thread?
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Re: Mafia Queue
« Reply #998 on: December 22, 2012, 07:38:38 pm »

Was scrolling through MafiaScum's setups and found one called Hard Boiled that looks interesting. I am not going to be hosting any more games, but I thought I would post this to see if anyone would want to use it, I would play it for sure.

It has new roles that we haven't used before in:

Detective:
Quote
-Investigation: every night, you may PM me the name of someone who you want to investigate. I will return a result indicating whether or not that player has killed another player at night on any night, including the night that your action was submitted.

Psychologist:
Quote
Diagnosis: every night, you may PM me wit the name of someone who you want to diagnose. I will return a result indicating whether or not that player has the capability to kill another player at night. If they have already killed another player, or kill another player on the night you diagnose them, they will lie to you so you will be told that they do not have the capability to kill.

It is a 13 player set up and on mafiascum has 3 town wins and 3 mafia wins.
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Re: Mafia Queue
« Reply #999 on: December 25, 2012, 03:30:21 pm »

I just had a second idea for a Bastard game!  Bah!
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Re: Mafia Queue
« Reply #1000 on: December 26, 2012, 01:56:02 am »

I just had a second idea for a Bastard game!  Bah!

What you need to do is to make a game and send out PMs using the first setup, and then switch the entire platform of the game on Day 2 or 3 without telling anyone. They'll call you a bastard but what can you do?
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Re: Mafia Queue
« Reply #1001 on: December 26, 2012, 12:49:12 pm »

I just had a second idea for a Bastard game!  Bah!

What you need to do is to make a game and send out PMs using the first setup, and then switch the entire platform of the game on Day 2 or 3 without telling anyone. They'll call you a bastard but what can you do?

Nah, I think both game concepts are interesting and deserve to be played out in full.
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Re: Mafia Queue
« Reply #1002 on: January 02, 2013, 10:47:57 pm »

Looking for replacement for pokeawesome.
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Re: Mafia Queue
« Reply #1003 on: January 03, 2013, 10:00:21 am »

Hmm, if I were to launch BMMMM2....where would it fit in these days?
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Re: Mafia Queue
« Reply #1004 on: January 03, 2013, 10:17:21 am »

Hmm, if I were to launch BMMMM2....where would it fit in these days?

Right in the middle! I am sure we could easily make room for it.
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Re: Mafia Queue
« Reply #1005 on: January 03, 2013, 10:30:40 am »

Its not a murder mystery this time...but it does have an interesting back story and flavour by the ear fulls.

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Re: Mafia Queue
« Reply #1006 on: January 03, 2013, 11:37:22 am »

Its not a murder mystery this time...but it does have an interesting back story and flavour by the ear fulls.

InInInInInInInInIn
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #1007 on: January 03, 2013, 11:42:56 am »

Just updating thread.
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Re: Mafia Queue
« Reply #1008 on: January 03, 2013, 11:52:13 am »

am I right in thinking there are 2 Role Madness games going and Galz's waiting to start soon?
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Re: Mafia Queue
« Reply #1009 on: January 03, 2013, 11:53:13 am »

Oh wait, 3, didnt see the Shakespeare sign up.
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Re: Mafia Queue
« Reply #1010 on: January 03, 2013, 12:18:06 pm »

Oh wait, 3, didnt see the Shakespeare sign up.

I gave Galz the go-ahead to jump me in the Role Madness queue.  I still need to finalize my setup and am fine back-burnering that game until some other games finish up.
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Galzria

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Re: Mafia Queue
« Reply #1011 on: January 03, 2013, 12:19:19 pm »

am I right in thinking there are 2 Role Madness games going and Galz's waiting to start soon?

Only one RMM game ongoing right now.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #1012 on: January 03, 2013, 12:20:49 pm »

am I right in thinking there are 2 Role Madness games going and Galz's waiting to start soon?

Only one RMM game ongoing right now.

Arcana isn't RMM?!
But yours is about to start and there's the Shakespeare on that is ready to go!
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Re: Mafia Queue
« Reply #1013 on: January 03, 2013, 12:21:52 pm »


Arcana isn't RMM?!
But yours is about to start and there's the Shakespeare on that is ready to go!

Oz, is your setup complete?  Like, if you had a full player roster right now, could you launch your game?  Because if so, then maybe you should jump me in the queue as well, as my game setup is not yet complete.
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Re: Mafia Queue
« Reply #1014 on: January 03, 2013, 12:28:38 pm »


Arcana isn't RMM?!
But yours is about to start and there's the Shakespeare on that is ready to go!

Oz, is your setup complete?  Like, if you had a full player roster right now, could you launch your game?  Because if so, then maybe you should jump me in the queue as well, as my game setup is not yet complete.

Just re-checking balance, and possibly making it 15 spots.
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Re: Mafia Queue
« Reply #1015 on: January 03, 2013, 12:30:31 pm »


Arcana isn't RMM?!
But yours is about to start and there's the Shakespeare on that is ready to go!

Oz, is your setup complete?  Like, if you had a full player roster right now, could you launch your game?  Because if so, then maybe you should jump me in the queue as well, as my game setup is not yet complete.

Just re-checking balance, and possibly making it 15 spots.

Sounds like you're further along than me then.  Feel free to jump my Shakespeare game in the queue as well. 
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Re: Mafia Queue
« Reply #1016 on: January 03, 2013, 12:42:18 pm »

Ok, should have it all finalised by this evening (just about to leave work)
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Archetype

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Re: Mafia Queue
« Reply #1017 on: January 03, 2013, 06:25:51 pm »

Ozle: Is this the one you showed me?
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Re: Mafia Queue
« Reply #1018 on: January 03, 2013, 06:29:23 pm »

Yep, but spent the day improving it.
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Re: Mafia Queue
« Reply #1019 on: January 04, 2013, 06:58:05 pm »

So many good games coming up soon!
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Re: Mafia Queue
« Reply #1020 on: January 04, 2013, 07:02:02 pm »

So many good games coming up soon!
I expect not to be able to keep them straight.  :\
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Re: Mafia Queue
« Reply #1021 on: January 09, 2013, 04:40:25 pm »

All, in regards to ZMX (http://forum.dominionstrategy.com/index.php?topic=6171.0), many more spoilers to the set-up added to Post 2.

This is a reminder that the game will start on Monday, the 14th.  Sign-ups will close on Saturday or so, so I can roll to see who gets in the game, and then roll the roles.  PMs will go out Sunday, the 13th.  The entire set-up will be posted at that time, and the thread will be locked.  Everyone will have 24 hours to review the set-up and think about the game.  Mafia will have that time to talk in their QT.

I do urge signing up, as I believe this will be the most intense game of mafia we've had on f.ds to date.  It is complex and advanced, and offers (in my opinion) the largest strategic space we've ever had for both mafia and town as teams, and as individuals.  You will need to truly contemplate what you are doing in the game, so much so that I will be surprised if there is any RVS at all.

If you aren't playing, ask for the speccy QT.  There will be plenty to discuss!
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

eHalcyon

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Re: Mafia Queue
« Reply #1022 on: January 10, 2013, 01:49:56 am »

(FYI, there is more flavour prepared for Noir Mafia, but I'm waiting for it to hit a new page...)
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Re: Mafia Queue
« Reply #1023 on: January 10, 2013, 02:10:16 am »

(FYI, there is more flavour prepared for Noir Mafia, but I'm waiting for it to hit a new page...)
spam the thread.
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Galzria

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Re: Mafia Queue
« Reply #1024 on: January 25, 2013, 12:33:24 am »

Need a replacement for Mafia Noir (RMM-V) as soon as possible. Please PM me if you're available!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Mafia Queue
« Reply #1025 on: January 25, 2013, 12:33:45 am »

Need a replacement for Mafia Noir (RMM-V) as soon as possible. Please PM me if you're available!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Mafia Queue
« Reply #1026 on: January 25, 2013, 12:51:56 am »

You need two replacements, or are you just excited?
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Re: Mafia Queue
« Reply #1027 on: March 02, 2013, 10:02:06 pm »

In 20 minutes, we are playing this forum's first super-blitz game.  I am prepared for any number of players between 4 and 9.  The game will have very quick deadlines: 90 minutes.  It will finish tonight.  It might be fun.

http://forum.dominionstrategy.com/index.php?topic=7134.0

Drunkenness encouraged.
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Re: Mafia Queue
« Reply #1028 on: March 03, 2013, 01:44:05 am »

The first game was hilarious.  It turns out I didn't explain rules well, and we had to randomly hammer people.  Also, we're drinking.
Signups for Round 2: the battle for the Saucepan!
1. Morgrim
2. raerae
3. TheMunch
4. Axxle
5. Galzria


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Galzria

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Re: Mafia Queue
« Reply #1029 on: March 03, 2013, 01:45:59 am »

Does that make the next game DM-II: Battle for the Saucepan?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Mafia Queue
« Reply #1030 on: March 03, 2013, 02:00:22 am »

Eevee, come play with us!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

ashersky

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Re: Mafia Queue
« Reply #1031 on: March 04, 2013, 09:38:31 pm »

Come on folks, two slots to start RMM7: Lord of the Rings!
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Re: Mafia Queue
« Reply #1032 on: March 11, 2013, 09:37:58 am »

Jeez I should have signed up for RMM7 I'm in one game and signed up for the only open game! Unless ZMXI is still technically open, then I'm signed up for two. Also I have a really fun idea for a game to mod but I would want to get mod experience first and playing is just too fun to pass up :)
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: Mafia Queue
« Reply #1033 on: March 13, 2013, 05:24:05 pm »

I think I should sign up for another mafia game here.

I want to play a game, but don't feel like perusing the mafiascum queues enough to find one.
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Re: Mafia Queue
« Reply #1034 on: March 13, 2013, 05:36:22 pm »

Why do people post in both of these threads?  It gets really confusing...
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Re: Mafia Queue
« Reply #1035 on: March 13, 2013, 07:19:00 pm »

Why do people post in both of these threads?  It gets really confusing...

It depends, what is the other thread tjhat you are referring too?

This one is bored people talking about Mafia and intent.

If the other one is the Mafia Game Index, thats generally for setting up new games, but theres bound to be some overspill, we are a talkative lot. Well except Mogrim, he just turns up to hammer!
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Re: Mafia Queue
« Reply #1036 on: March 13, 2013, 07:20:06 pm »

Oh wait, nevermind me, just realised what you meant.


Ignore what I said

(Apart from the bit about Morgrim, watch out for him, he's craaaazy)
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Re: Mafia Queue
« Reply #1037 on: March 13, 2013, 10:46:14 pm »

(Apart from the bit about Morgrim, watch out for him, he's craaaazy)
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Re: Mafia Queue
« Reply #1038 on: April 15, 2013, 12:50:16 pm »

Need a replacement for MXXIV. Please PM Ashersky or me if you can sub in.
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TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
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SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia Queue
« Reply #1039 on: April 15, 2013, 06:37:22 pm »

Need a replacement for MXXIV. Please PM Ashersky or me if you can sub in.

Is that the Samurai one?

People should, it does look cool!
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Re: Mafia Queue
« Reply #1040 on: May 24, 2013, 05:41:25 pm »

Is this the "advertise your game" thread? If it is, SoC mafia is gonna be soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo awesome you should sign up.

If its not, I'll go make one.
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Re: Mafia Queue
« Reply #1041 on: May 24, 2013, 05:42:25 pm »

Is this the "advertise your game" thread? If it is, SoC mafia is gonna be soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo awesome you should sign up.

If its not, I'll go make one.

make one of what?
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Re: Mafia Queue
« Reply #1042 on: May 24, 2013, 05:46:16 pm »

Is this the "advertise your game" thread? If it is, SoC mafia is gonna be soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo awesome you should sign up.

If its not, I'll go make one.

make one of what?
an "advertise your game" thread
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Re: Mafia Queue
« Reply #1043 on: May 31, 2013, 11:44:46 am »

Any blitz in the queue? I'm down for some blitz
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Re: Mafia Queue
« Reply #1044 on: May 31, 2013, 11:58:39 am »

It says Ashersky's game is next up. I'd like to play, as well.
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Re: Mafia Queue
« Reply #1045 on: May 31, 2013, 06:43:43 pm »

I'll open it soon, not on a weekend though.
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Re: Mafia Queue
« Reply #1046 on: September 18, 2013, 11:52:28 am »

Should this be un-stickied now that it's no longer used? Just to help clean up the forum.
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