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Qvist

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The Dominion Cards Lists 2016 Edition
« on: October 11, 2016, 06:32:45 pm »
+34

Four years passed since the first Dominion Card Lists were compiled, the skill level of all players raised and a lot of new knowledge is gained. Again a new expansion was released and everyone is eager to learn how the new cards rank. That means it's time for the 2016 edition of the Dominion Card Lists.

What do you have to do?
This time there are 3 lists due to popular demand. If you like to contribute, go to http://www.qvist.de/dommesh for the best cards list, http://www.qvist.de/dommesh_fav for your favourite cards and http://www.qvist.de/dommesh_art for the best card art.
This video walks you basically through how the web app works or just read on:


I'm not the best web designer to make it look nice, but it works. You have 3 options to submit your list. You can 1.) compare two cards at a time or 2.) order the cards all at once in a big list or 3.) rate them with numerical values. If you do the first option, the app will tell you when you're done and no new "card duel" is available anymore. Internally option 1 and 2 is stored in one list and option 3 in a separate list. There are 2 links for exporting one list to another, so you can for example first give each card a numerical value for a rough estimate and then copy the list and fine tune it by either ordering them or do the remaining comparisms. I didn't include a registration or anything like that for this simple app. You can just login by your Making Fun name and any password you like. The next time you login you just have to remember the password you've set on your first login. I expect that nobody will trick me by using a user name of anyone else. If you have no Making Fun account, just use a user name of your choice. I will also still accept PMs if you still want to do that in the old fashioned way. If you send me a PM please be sure that you put each card in order and don't miss any. If you don't know an expansion very well you can choose to leave it out. But be sure that if you want to include a card of a specific expansion, you have to rank all cards of the expansion. There are no restriction with Promo cards, so if you don't know e.g. Summon very well, you can leave it out.

Cards are only counted if they are kingdom cards, so no Copper, Silver, Gold, Platinum, Potion, Estate, Duchy, Province, Colony, Curse, Prizes, Shelters, Ruins, Spoils, Madman, Mercenary, individual Knights, Treasure Hunter, Warrior, Hero, Champion, Soldier, Fugitive, Disciple or Teacher are allowed. If you want to look up the card texts and also the last year's lists, just go to our wiki. http://wiki.dominionstrategy.com
Regarding Empires: The majority wanted to treat the debt cards like normal coins cost, Castles are in $6+ as the majority costs $6 or more and the rest of the split piles get both cards to rank, so keep that in mind when ranking/rating.
Regarding 2nd Editions: They were just announced, so the new cards aren't available for the first two lists, but you can vote for them in the Art List. The old cards are also still available to rank.
If you submit your list, you also agree that I may give this to third party, like theory or rrenaud. If you don't agree send me a PM.

If you've submitted last year, I will not take your last submission into account.
But if you didn't save your last year's submission and you need it, feel free to PM me and I will send it to you.
Just arrange the cards for your ranking with the best card going first and the worst on the last position.

I included extra lists for Prizes, individual Knights, Ruins, Events and Landmarks. These are optional, you don't have to rank them if you don't want.
You can also if you want rank all the kingdom cards in one big list. This is also optional as this takes a lot of time.
If you want PM me, this list should be subdivided into several lists, containing:
39 $0-$2 cards, 49 $3 cards, 73 $4 cards, 96 $5 cards, 32 $6+ cards, 10 Potion cards = 299

Usual disclaimer: This list should cause discussion not hassle. Of course it's difficult to compare some of the cards because pretty much every card has some situations where it shines and situations where it doesn't. This isn't a scientific list, just a compiled list of the community's opinion of the best cards.

Card List:
Code: [Select]
39 $0-$2 cards
Cellar (Base)
Chapel (Base)
Moat (Base)
Courtyard (Intrigue)
Pawn (Intrigue)
Secret Chamber (Intrigue)
Embargo (Seaside)
Haven (Seaside)
Lighthouse (Seaside)
Native Village (Seaside)
Pearl Diver (Seaside)
Herbalist (Alchemy)
Hamlet (Cornucopia)
Crossroads (Hinterlands)
Duchess (Hinterlands)
Fool's Gold (Hinterlands)
Beggar (Dark Ages)
Poor House (Dark Ages)
Squire (Dark Ages)
Vagrant (Dark Ages)
Candlestick Maker (Guilds)
Stonemason (Guilds)
Coin of the Realm (Adventures)
Page (Adventures)
Peasant (Adventures)
Ratcatcher (Adventures)
Raze (Adventures)
Alms (Adventures)
Borrow (Adventures)
Quest (Adventures)
Save (Adventures)
Scouting Party (Adventures)
Travelling Fair (Adventures)
Encampment (Empires)
Patrician (Empires)
Settlers (Empires)
Advance (Empires)
Delve (Empires)
Tax (Empires)


49 $3 cards
Chancellor (Base)
Village (Base)
Woodcutter (Base)
Workshop (Base)
Great Hall (Intrigue)
Masquerade (Intrigue)
Shanty Town (Intrigue)
Steward (Intrigue)
Swindler (Intrigue)
Wishing Well (Intrigue)
Ambassador (Seaside)
Fishing Village (Seaside)
Lookout (Seaside)
Smugglers (Seaside)
Warehouse (Seaside)
Loan (Prosperity)
Trade Route (Prosperity)
Watchtower (Prosperity)
Fortune Teller (Cornucopia)
Menagerie (Cornucopia)
Develop (Hinterlands)
Oasis (Hinterlands)
Oracle (Hinterlands)
Scheme (Hinterlands)
Tunnel (Hinterlands)
Forager (Dark Ages)
Hermit/Madman (Dark Ages)
Market Square (Dark Ages)
Sage (Dark Ages)
Storeroom (Dark Ages)
Urchin/Mercenary (Dark Ages)
Doctor (Guilds)
Masterpiece (Guilds)
Amulet (Adventures)
Caravan Guard (Adventures)
Dungeon (Adventures)
Gear (Adventures)
Guide (Adventures)
Bonfire (Adventures)
Expedition (Adventures)
Ferry (Adventures)
Plan (Adventures)
Catapult (Empires)
Chariot Race (Empires)
Enchantress (Empires)
Farmers' Market (Empires)
Gladiator (Empires)
Banquet (Empires)
Black Market (Promo)


73 $4 cards
Bureaucrat (Base)
Feast (Base)
Gardens (Base)
Militia (Base)
Moneylender (Base)
Remodel (Base)
Smithy (Base)
Spy (Base)
Thief (Base)
Throne Room (Base)
Baron (Intrigue)
Bridge (Intrigue)
Conspirator (Intrigue)
Coppersmith (Intrigue)
Ironworks (Intrigue)
Mining Village (Intrigue)
Scout (Intrigue)
Caravan (Seaside)
Cutpurse (Seaside)
Island (Seaside)
Navigator (Seaside)
Pirate Ship (Seaside)
Salvager (Seaside)
Sea Hag (Seaside)
Treasure Map (Seaside)
Bishop (Prosperity)
Monument (Prosperity)
Quarry (Prosperity)
Talisman (Prosperity)
Worker's Village (Prosperity)
Farming Village (Cornucopia)
Horse Traders (Cornucopia)
Remake (Cornucopia)
Tournament (Cornucopia)
Young Witch (Cornucopia)
Jack of all Trades (Hinterlands)
Noble Brigand (Hinterlands)
Nomad Camp (Hinterlands)
Silk Road (Hinterlands)
Spice Merchant (Hinterlands)
Trader (Hinterlands)
Armory (Dark Ages)
Death Cart (Dark Ages)
Feodum (Dark Ages)
Fortress (Dark Ages)
Ironmonger (Dark Ages)
Marauder (Dark Ages)
Procession (Dark Ages)
Rats (Dark Ages)
Scavenger (Dark Ages)
Wandering Minstrel (Dark Ages)
Advisor (Guilds)
Herald (Guilds)
Plaza (Guilds)
Taxman (Guilds)
Duplicate (Adventures)
Magpie (Adventures)
Messenger (Adventures)
Miser (Adventures)
Port (Adventures)
Ranger (Adventures)
Transmogrify (Adventures)
Mission (Adventures)
Pilgrimage (Adventures)
Engineer (Empires)
Rocks (Empires)
Sacrifice (Empires)
Temple (Empires)
Villa (Empires)
Ritual (Empires)
Salt the Earth (Empires)
Envoy (Promo)
Walled Village (Promo)


96 $5 cards
Council Room (Base)
Festival (Base)
Laboratory (Base)
Library (Base)
Market (Base)
Mine (Base)
Witch (Base)
Duke (Intrigue)
Minion (Intrigue)
Saboteur (Intrigue)
Torturer (Intrigue)
Trading Post (Intrigue)
Tribute (Intrigue)
Upgrade (Intrigue)
Bazaar (Seaside)
Explorer (Seaside)
Ghost Ship (Seaside)
Merchant Ship (Seaside)
Outpost (Seaside)
Tactician (Seaside)
Treasury (Seaside)
Wharf (Seaside)
Apprentice (Alchemy)
City (Prosperity)
Contraband (Prosperity)
Counting House (Prosperity)
Mint (Prosperity)
Mountebank (Prosperity)
Rabble (Prosperity)
Royal Seal (Prosperity)
Vault (Prosperity)
Venture (Prosperity)
Harvest (Cornucopia)
Horn of Plenty (Cornucopia)
Hunting Party (Cornucopia)
Jester (Cornucopia)
Cache (Hinterlands)
Cartographer (Hinterlands)
Embassy (Hinterlands)
Haggler (Hinterlands)
Highway (Hinterlands)
Ill-Gotten Gains (Hinterlands)
Inn (Hinterlands)
Mandarin (Hinterlands)
Margrave (Hinterlands)
Stables (Hinterlands)
Bandit Camp (Dark Ages)
Band of Misfits (Dark Ages)
Catacombs (Dark Ages)
Counterfeit (Dark Ages)
Count (Dark Ages)
Cultist (Dark Ages)
Graverobber (Dark Ages)
Junk Dealer (Dark Ages)
Knights (Dark Ages)
Mystic (Dark Ages)
Pillage (Dark Ages)
Rebuild (Dark Ages)
Rogue (Dark Ages)
Baker (Guilds)
Butcher (Guilds)
Journeyman (Guilds)
Merchant Guild (Guilds)
Soothsayer (Guilds)
Artificer (Adventures)
Bridge Troll (Adventures)
Distant Lands (Adventures)
Giant (Adventures)
Haunted Woods (Adventures)
Lost City (Adventures)
Relic (Adventures)
Royal Carriage (Adventures)
Storyteller (Adventures)
Swamp Hag (Adventures)
Treasure Trove (Adventures)
Wine Merchant (Adventures)
Ball (Adventures)
Raid (Adventures)
Seaway (Adventures)
Trade (Adventures)
Plunder (Empires)
Emporium (Empires)
Bustling Village (Empires)
Archive (Empires)
Capital (Empires)
Charm (Empires)
Crown (Empires)
Forum (Empires)
Groundskeeper (Empires)
Legionary (Empires)
Wild Hunt (Empires)
Triumph (Empires)
Windfall (Empires)
Governor (Promo)
Stash (Promo)
Summon (Promo)


32 $6+ cards
Adventurer (Base)
Harem (Intrigue)
Nobles (Intrigue)
Goons (Prosperity)
Grand Market (Prosperity)
Hoard (Prosperity)
Bank (Prosperity)
Expand (Prosperity)
Forge (Prosperity)
King's Court (Prosperity)
Peddler (Prosperity)
Fairgrounds (Cornucopia)
Border Village (Hinterlands)
Farmland (Hinterlands)
Altar (Dark Ages)
Hunting Grounds (Dark Ages)
Hireling (Adventures)
Lost Arts (Adventures)
Training (Adventures)
Inheritance (Adventures)
Pathfinding (Adventures)
City Quarter (Empires)
Overlord (Empires)
Royal Blacksmith (Empires)
Castles (Empires)
Fortune (Empires)
Annex (Empires)
Donate (Empires)
Wedding (Empires)
Conquest (Empires)
Dominate (Empires)
Prince (Promo)


10 Potion cards
Transmute (Alchemy)
Vineyard (Alchemy)
Apothecary (Alchemy)
Scrying Pool (Alchemy)
University (Alchemy)
Alchemist (Alchemy)
Familiar (Alchemy)
Philosopher's Stone (Alchemy)
Golem (Alchemy)
Possession (Alchemy)

What else?
Submission deadline is the 20th of November 11:59pm UTC.
Each card will get a percentage value based on the rank. So your best card gets 100% and your worst gets 0%. This will result in a compiled list of all of your lists.
When I post the results, I will also include the ususal statistic data. I plan to make videos again for each list, just to give you my thoughts why I think this card landed where it did and some statistics.
If you encounter some bugs, just send me a PM and I'll fix them ASAP.

Let's see how many submissions we get this time. The more we get the better the rankings will be. I can't wait to get your submissions. If you have any questions, ask them here.

Results:

Ruins
$0-$2 cards
$3 cards
« Last Edit: December 10, 2016, 11:38:26 am by Qvist »
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Orange

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Re: The Dominion Cards Lists 2016 Edition
« Reply #1 on: October 11, 2016, 06:33:59 pm »
0

Yay!  Ranking now and enjoying it way more than I should.
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Re: The Dominion Cards Lists 2016 Edition
« Reply #2 on: October 11, 2016, 06:53:43 pm »
+1

Let's go, kids!
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Re: The Dominion Cards Lists 2016 Edition
« Reply #3 on: October 11, 2016, 07:17:10 pm »
+1

This is how I am ranking the cards, for those who might want help:

Firstly, I will go to the rating section, and rate the cards there, starting from the $0-$2 section and then onward to all the sections, not forgetting to save before starting each new section. I am using 1-100 in increments of 5 (5, 10, 15, 20, etc). After you save each list, the cards will reorder themselves in the numerical value you assigned, highest first. From there, you can finetune and tweak to ensure some cards are above others, like rating a card 77 instead of 75, for example.
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Re: The Dominion Cards Lists 2016 Edition
« Reply #4 on: October 11, 2016, 07:40:23 pm »
0

Yay
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Re: The Dominion Cards Lists 2016 Edition
« Reply #5 on: October 11, 2016, 08:14:07 pm »
0

I notice you included the removed cards. Not bad per se, just an observation.
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Re: The Dominion Cards Lists 2016 Edition
« Reply #6 on: October 11, 2016, 10:43:14 pm »
0

/tag
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Re: The Dominion Cards Lists 2016 Edition
« Reply #7 on: October 11, 2016, 11:40:34 pm »
+1

How are you all rating Landmarks?  I ended up ranking them by a) how interesting I thought they were and 2) how much they impacted a given game.  To that end, I ended up putting Wall at #1.
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Re: The Dominion Cards Lists 2016 Edition
« Reply #8 on: October 12, 2016, 12:13:41 am »
0

I notice you included the removed cards. Not bad per se, just an observation.

The added cards aren't included yet, so I would just consider this a pre-Second Edition ranking.
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Re: The Dominion Cards Lists 2016 Edition
« Reply #9 on: October 12, 2016, 12:21:13 am »
+1

I don't understand the "save" dropdown menu. The site does automatically save what I've put in so far, right?

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Re: The Dominion Cards Lists 2016 Edition
« Reply #10 on: October 12, 2016, 12:26:15 am »
+1

Having not participated in previous years, I'm finding this a fascinating exercise. Is a village-with-benefit "better" than a discard-attack-with-drawback? Is it "better" to get a similar effect from a $4 card or a $3 Event? What about Travelers, which cost $2 plus however many turns it takes to upgrade them? Do I take into account the fact that a card from a split pile always comes with its partner, or that there are only 5 copies of it? Even something like Fool's Gold vs Coin of the Realm is an interesting thing, just because the two cards share a surprising amount in common and yet they fill such different niches. I haven't even come to Landmarks yet.
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Re: The Dominion Cards Lists 2016 Edition
« Reply #11 on: October 12, 2016, 05:14:31 am »
+1

I don't understand the "save" dropdown menu. The site does automatically save what I've put in so far, right?

Yeah, the site saves your progress automatically, but you have to "submit" when you're ready. Two reasons for that:
- Last year several people contacted me not to count their lists because they weren't ready. I couldn't tell from the database itself.
- Now that I included method 3 (rating cards) which is saved in a separate list, I need to know which list you are finally submitting, the compare/order list or the rate list, as you might have used both methods.
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Re: The Dominion Cards Lists 2016 Edition
« Reply #12 on: October 12, 2016, 05:53:52 am »
0

Yay  :D

Finished the $0-2 list (without Empires, for obvious reasons..), ending up with this list, which might be a starting point for discussion;
Code: [Select]
1.) Page   [X]
2.) Chapel   [X]
3.) Peasant   [X]
4.) Courtyard   [X]
5.) Travelling Fair   [X]
6.) Raze   [X]
7.) Stonemason   [X]
8.) Hamlet   [X]
9.) Crossroads   [X]
10.) Alms   [X]
11.) Coin of the Realm   [X]
12.) Candlestick Maker   [X]
13.) Pawn   [X]
14.) Fool's Gold   [X]
15.) Save   [X]
16.) Squire   [X]
17.) Lighthouse   [X]
18.) Cellar   [X]
19.) Ratcatcher   [X]
20.) Haven   [X]
21.) Borrow   [X]
22.) Moat   [X]
23.) Poor House   [X]
24.) Vagrant   [X]
25.) Embargo   [X]
26.) Native Village   [X]
27.) Secret Chamber   [X]
28.) Beggar   [X]
29.) Quest   [X]
30.) Herbalist   [X]
31.) Scouting Party   [X]
32.) Pearl Diver   [X]
33.) Duchess   [X]

Notable placements:

1. Page - Just like last year, I'm voting Page for #1. Chapel is strong, but not without its flaws; it's not great in BM, and in engines you have to be very careful not to overtrash, keeping the delicate balance of your engine intact. Page is always amazing. Even in BM, you can use the treasure gaining from Treasure Hunter and Hero to win. I can't remember ever NOT opening Page, except maybe on boards with uber-combos like CH/TFair or Hermit/Market Square. After a year extra of Adventures, as well as the online implementation, my opinion hasn't changed: Page should be #1.

5. Travelling Fair - Having +Buy on demand without ever having to add it to your deck is seriously underrated. It doesn't just enable engines without other +Buy, it can also just add extra buys whenever you need them. And don't forget the top-decking; no longer shall you be sad about opening 5/2 on an Ambassador board!

6. Raze - It's a non-terminal trasher with a small amount of sifting for $2. That's exactly as awesome as it sounds. I'm not sure how we missed that earlier (me included). (Ratcatcher is so much lower because it's so much slower and it doesn't sift...)

14. Fool's Gold - The days of Fool's Gold reign have passed. Engines are way stronger than back in the Hinterlands era, meaning Fool's Gold is forgettable a pretty high percentage of the time. It's still a pretty good BM card, but I don't feel it deserves a Top 10 spot anymore.

26. Native Village - I get the premise (+2 Actions +half a card), but it's way more awkward than it looks. It's so annoying when you set aside a card you really wanted right now, and you have to wait a shuffle before you see it again. It's just unreliable and not very strong.

27. Secret Chamber - This may just be the melancholy talking, but it doesn't look as bad as it always did, for some reason. I don't know, the reaction sucks, but it's usable as a poor man's Vault in quite a few cases.

31. Scouting Party - Like Pearl Diver, you only want it if you have $2 leftover and nothing better to spend it on. And even then it can backfire if you happen to reveal more than 2 good cards. Garbage.
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Re: The Dominion Cards Lists 2016 Edition
« Reply #13 on: October 12, 2016, 06:00:48 am »
+2

Yay  :D

Finished the $0-2 list (without Empires, for obvious reasons..), ending up with this list, which might be a starting point for discussion;
Code: [Select]
1.) Page   [X]
2.) Chapel   [X]
3.) Peasant   [X]
4.) Courtyard   [X]
5.) Travelling Fair   [X]
6.) Raze   [X]
7.) Stonemason   [X]
8.) Hamlet   [X]
9.) Crossroads   [X]
10.) Alms   [X]
11.) Coin of the Realm   [X]
12.) Candlestick Maker   [X]
13.) Pawn   [X]
14.) Fool's Gold   [X]
15.) Save   [X]
16.) Squire   [X]
17.) Lighthouse   [X]
18.) Cellar   [X]
19.) Ratcatcher   [X]
20.) Haven   [X]
21.) Borrow   [X]
22.) Moat   [X]
23.) Poor House   [X]
24.) Vagrant   [X]
25.) Embargo   [X]
26.) Native Village   [X]
27.) Secret Chamber   [X]
28.) Beggar   [X]
29.) Quest   [X]
30.) Herbalist   [X]
31.) Scouting Party   [X]
32.) Pearl Diver   [X]
33.) Duchess   [X]

Notable placements:

1. Page - Just like last year, I'm voting Page for #1. Chapel is strong, but not without its flaws; it's not great in BM, and in engines you have to be very careful not to overtrash, keeping the delicate balance of your engine intact. Page is always amazing. Even in BM, you can use the treasure gaining from Treasure Hunter and Hero to win. I can't remember ever NOT opening Page, except maybe on boards with uber-combos like CH/TFair or Hermit/Market Square. After a year extra of Adventures, as well as the online implementation, my opinion hasn't changed: Page should be #1.

5. Travelling Fair - Having +Buy on demand without ever having to add it to your deck is seriously underrated. It doesn't just enable engines without other +Buy, it can also just add extra buys whenever you need them. And don't forget the top-decking; no longer shall you be sad about opening 5/2 on an Ambassador board!

6. Raze - It's a non-terminal trasher with a small amount of sifting for $2. That's exactly as awesome as it sounds. I'm not sure how we missed that earlier (me included). (Ratcatcher is so much lower because it's so much slower and it doesn't sift...)

14. Fool's Gold - The days of Fool's Gold reign have passed. Engines are way stronger than back in the Hinterlands era, meaning Fool's Gold is forgettable a pretty high percentage of the time. It's still a pretty good BM card, but I don't feel it deserves a Top 10 spot anymore.

26. Native Village - I get the premise (+2 Actions +half a card), but it's way more awkward than it looks. It's so annoying when you set aside a card you really wanted right now, and you have to wait a shuffle before you see it again. It's just unreliable and not very strong.

27. Secret Chamber - This may just be the melancholy talking, but it doesn't look as bad as it always did, for some reason. I don't know, the reaction sucks, but it's usable as a poor man's Vault in quite a few cases.

31. Scouting Party - Like Pearl Diver, you only want it if you have $2 leftover and nothing better to spend it on. And even then it can backfire if you happen to reveal more than 2 good cards. Garbage.

I want to say two things about your rankings:
1) I rated Peasant higher than Page. Disciple and Teacher are the best ones in any engine. Champion makes all the cards non-terminal, but in the most cases you have one key card.
Teacher makes this key card non-terminal, + adds a card to another card + adds +$1 to another card. Disciple is ridiculously strong.
2) Scouting party is not that garbage. It's strongly better than Pearl Diver for a reason you don't add it to your deck and don't need a +buy. Perfect for big money. sometimes you can even spend 4$ to but two of them and sift and sift. I won many games using this.
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Wow where is all this LaLight love coming from all of the sudden?

Wins: M87, M85, M92, RMM37, RMM39, BM24, M86, M94, M95
Losses: M88, M90, RMM38, NM8, NM9, ZM23
Draws: RMM40
Lynched: M95
MVPs: RMM39
Mod/Co-mod: RMM37, M89, M93, M91

Aleimon Thimble

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Re: The Dominion Cards Lists 2016 Edition
« Reply #14 on: October 12, 2016, 06:17:10 am »
0

Yay discussion :D

I want to say two things about your rankings:
1) I rated Peasant higher than Page. Disciple and Teacher are the best ones in any engine. Champion makes all the cards non-terminal, but in the most cases you have one key card.
Teacher makes this key card non-terminal, + adds a card to another card + adds +$1 to another card. Disciple is ridiculously strong.
2) Scouting party is not that garbage. It's strongly better than Pearl Diver for a reason you don't add it to your deck and don't need a +buy. Perfect for big money. sometimes you can even spend 4$ to but two of them and sift and sift. I won many games using this.

1) Disciple and Teacher are very strong indeed, which is why I ranked Peasant #3, which is still pretty high. I don't think they're stronger than Champion as engine enablers. Teacher is even slower than Champion because it's a Reserve, and it's rare that you even have the time to throw down more than two tokens. The +Action token is also way worse than just straight up infinite Actions; there's some compensation because the +Card token is so strong, but I don't think that's enough to put Peasant above Page. At most, Page and Peasant are of similar strength for engines, in which case Page is still the overall better card since Peasant is almost useless in most BM variants. Sure, those are rare with a Traveller on the board, but they do exist (if there's no draw and no cantrips, for example).

2) But how often do you want to spend $2 or even $4 on sifting in BM? In must cases, you don't want to sacrifice a Province buy for a bit of sifting, I'd say. If you do buy Scouting Party, it's only because you have nothing better to buy. And yeah, then it might be useful, it might be slightly better than nothing, and it might even cause you to win when you otherwise wouldn't have. Any card can do that. I have trouble believing that it's common with Scouting Party, though.
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Accatitippi

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Re: The Dominion Cards Lists 2016 Edition
« Reply #15 on: October 12, 2016, 06:48:52 am »
+2

Bug report!
I started compiling a rating list to make things faster when I create the real list. When I tried to export the ratings to the comparison list, I got this message:
Quote
500 - Interner Serverfehler
_________________________________________________________
Sehr geehrter Besucher,
leider ist ein Problem aufgetreten. Die angeforderte Seite hat einen Script-Fehler verursacht.
Haben Sie sich vielleicht vertippt oder eine alte URL aufgerufen? Wenn nicht, informieren Sie bitte den Webmaster dieser Homepage per Email. Um zu der vorherigen Seite zurückzukehren, verwenden Sie bitte einfach die "Zurück" - Taste Ihres Browsers.
Now I get that same message whenever I try to log in.
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werothegreat

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Re: The Dominion Cards Lists 2016 Edition
« Reply #16 on: October 12, 2016, 08:32:48 am »
+1

Hot damn the "all Kingdom cards" list takes forever.  Not sure I'm even going to slog through the "favorite" or "art" lists...
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Qvist

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Re: The Dominion Cards Lists 2016 Edition
« Reply #17 on: October 12, 2016, 08:41:41 am »
+1

Bug report!
I started compiling a rating list to make things faster when I create the real list. When I tried to export the ratings to the comparison list, I got this message:
Quote
500 - Interner Serverfehler
_________________________________________________________
Sehr geehrter Besucher,
leider ist ein Problem aufgetreten. Die angeforderte Seite hat einen Script-Fehler verursacht.
Haben Sie sich vielleicht vertippt oder eine alte URL aufgerufen? Wenn nicht, informieren Sie bitte den Webmaster dieser Homepage per Email. Um zu der vorherigen Seite zurückzukehren, verwenden Sie bitte einfach die "Zurück" - Taste Ihres Browsers.
Now I get that same message whenever I try to log in.

I tried to figure that out. I get the same error on the website but copying the database locally and login there it totally works though being slow.
I assume it has something to do with exceeding the execution time or the memory limit, but all the settings seem fine.
The big trouble is that I can't excess the error log from the hoster, I will contact them and solve the problem soon.
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Chris is me

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Re: The Dominion Cards Lists 2016 Edition
« Reply #18 on: October 12, 2016, 10:00:53 am »
0

Hot damn the "all Kingdom cards" list takes forever.  Not sure I'm even going to slog through the "favorite" or "art" lists...

The good news is you're doing all of your lists at the same time that way.

I'll probably do all the individual lists and then All Cards only if I still have time after all that.
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Limetime

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Re: The Dominion Cards Lists 2016 Edition
« Reply #19 on: October 12, 2016, 10:06:49 am »
0

You ranked courtyard too high. It's only slightly better than moat and you ranked that 22. Bm isn't really a thing anymore. Ratcatcher is probably stronger than raze but you didn't even put them close.
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Aleimon Thimble

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Re: The Dominion Cards Lists 2016 Edition
« Reply #20 on: October 12, 2016, 11:29:10 am »
+1

You ranked courtyard too high. It's only slightly better than moat and you ranked that 22. Bm isn't really a thing anymore.

I'm not sure, maybe 4th place is slightly too high, but I don't think it's worse than the cards directly below it. The top 3 is very clear and then there's a big gap. What should take 4th place otherwise, Stonemason or Hamlet? I'm not convinced about that either.

The flexibility provided by Courtyard is a pretty big improvement over Moat if you ask me. Also, BM most certainly is a thing, on some boards the engine is just too weak. Those boards have been getting rarer over the past couple of years, but they still exist.

Quote
Ratcatcher is probably stronger than raze but you didn't even put them close.

Well, for one thing Ratcatcher is way slower than Raze. The first things you trash with either of them are likely going to be Estates, but Raze can start with that as early as turn 3, whereas Ratcatcher is always at least a turn slower, and it misses the shuffle more often than not. That's never a good thing, but it's especially bad for trashers. Raze has the added bonus of providing a small amount of sifting/cycling - you might see your other opening buy when you otherwise wouldn't have, and you're getting through your junk quicker.

When I first started playing Adventures, I also thought Ratcatcher was stronger than Raze, but now that I've played with them both often enough, I'm pretty sure Raze is way better.
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allanfieldhouse

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Re: The Dominion Cards Lists 2016 Edition
« Reply #21 on: October 12, 2016, 11:46:19 am »
+2

I just got a comparison of Spy vs Spy. I originally had a Spy vs Some Empires Card. I clicked that I didn't know the Empires card, and it replaced it with another Spy.
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LaLight

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Re: The Dominion Cards Lists 2016 Edition
« Reply #22 on: October 12, 2016, 11:47:50 am »
+3

I just got a comparison of Spy vs Spy. I originally had a Spy vs Some Empires Card. I clicked that I didn't know the Empires card, and it replaced it with another Spy.

What did you choose?
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Wow where is all this LaLight love coming from all of the sudden?

Wins: M87, M85, M92, RMM37, RMM39, BM24, M86, M94, M95
Losses: M88, M90, RMM38, NM8, NM9, ZM23
Draws: RMM40
Lynched: M95
MVPs: RMM39
Mod/Co-mod: RMM37, M89, M93, M91

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Re: The Dominion Cards Lists 2016 Edition
« Reply #23 on: October 12, 2016, 11:54:56 am »
+1

I just got a comparison of Spy vs Spy. I originally had a Spy vs Some Empires Card. I clicked that I didn't know the Empires card, and it replaced it with another Spy.

https://en.wikipedia.org/wiki/Spy_vs._Spy

Thanks for the report. This bug was reported last year, but couldn't reproduce it or thought I fixed it, can't remember. So it seems it happens when you click on "don't know". I will look into it.
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trivialknot

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Re: The Dominion Cards Lists 2016 Edition
« Reply #24 on: October 12, 2016, 12:08:16 pm »
+1

How are you all rating Landmarks?  I ended up ranking them by a) how interesting I thought they were and 2) how much they impacted a given game.  To that end, I ended up putting Wall at #1.
I rated landmarks by 1) how much they impact games, and 2) how much you "go" for them, putting priority on 1).  There are some, like Colonnade, that you always go for, but doesn't impact games that much.  As for how interesting they are, I feel that should be reserved for the "favorite" card rankings.

I also put Wall at #1, and Keep at #2.
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