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Author Topic: Role Madness Mafia I GAME OVER, everyone wins sort of!  (Read 231583 times)

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eHalcyon

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Role Madness Mafia I GAME OVER, everyone wins sort of!
« on: July 12, 2012, 04:02:24 pm »

Welcome to Role Madness Mafia I

Sign-ups are Closed!
(but PM me if you really want in, and maybe we can do something...)

Living Players (in alphabetical order):
  • jotheonah

Dead Players (in order of death):
  • Grujah - lynched days 1 and 2, Deck-aligned
  • Galzria - killed night 4, Ironworks-aligned
  • timchen - lynched day 5, Deck-aligned
  • Tables - died day 5, Ironworks-aligned
  • shark_bait - modkilled night 5, Deck-aligned
  • Insomniac - lynched day 6, Curse-aligned
  • Dsell - lynched day 7, Curse-aligned
  • Axxle - replaced by Axxle2 night 7
  • Voltgloss - lynched day 8, Curse-aligned
  • Axxle2 - killed night 8, Curse-aligned?!
  • Lekkit - lynched day 9, Curse-aligned
  • Captain_Frisk - killed night 9, Deck-aligned
  • yuma - killed night 9, Deck-aligned
  • Robz888 - killed night 10, Deck-aligned
  • cayvie - killed night 11, Deck-aligned
  • Eevee - lynched day 12, Deck-aligned


Mafia Ruleset (stolen and modified from Volt's Mafia IV intro post)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it, e.g. Curse faction members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action (basically everyone!) your choices are due to me by the posted deadline.  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.  Some role PMs may have alternate instructions for night actions, so please read carefully.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage) unless otherwise specified.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase unless otherwise specified.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.  Certain roles may change this slightly.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will generally have 2 week deadlines but this may change if an extension is needed for a V/LA player.  I may also move the deadline up if the day appears to be stagnating!  If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game. Some results may appear to be mistakes when they are actually correct.  Remember, this is ROLE MADNESS.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued upon request after 48 hours of no activity.  They will not be issued automatically.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:


(Probably not as helpful as they could be, given that the set up is entirely different from any regular Mafia game.)
Game Setup
Game Setup information:

In this game, it is possible for multiple people from different factions to win.  It is also possible for players to win more than once.  This is because certain roles have special, extra win conditions along with their factional wincon.  Not only that, but everyone has a chance of winning as an individual.

This game will use a VP system.  If anyone reaches -10 VP, they die.  The daily lynch does not outright kill the lynchee, but will give them negative VP.  This number is to be determined.  It can be -100 VP to be a guaranteed death, or it could be -5 VP so that players live longer.  I'm inclined to the latter just so there is more role madness, but I think it would be unhealthy for the game.  I propose the following:

Day 1 lynch: -5 VP
Day 2 lynch: -10 VP
Day 3 lynch: -15 VP
Day 4 lynch and onwards: -20 VP

This will (almost) ensure that everyone gets to use their power at least once.

If anyone reaches +10 VP at any point, they INDIVIDUALLY win.  Their VP will be reset to 0 and the game continues as normal; that winner of course has a chance at an illustrious double win.  Or maybe even a triple win, depending on what happens.  Who knows!  Their accomplishment will be noted at the end of the game.

This game is largely Dominion-flavoured.  Instead of a Town, you belong to the Deck.  Deck-aligned is equivalent to being town-aligned.

Instead of Mafia, there is the Curse faction.  Each night, they may distribute -4 VP between the other players (they may put -4 VP all on one player or they may spread them out).  They may also make one of their own members a target.  Each player who is to lose VP this way must be targeted by a different member of the team.  The individual Curse roles will have additional powers.  There are FOUR Curse-aligned players in this setup.

Since this is not an outright kill, the Curse faction is actually at quite a disadvantage.  The balance should be made up a bit by their special abilities, but the faction will also grow stronger as its members are killed off.  For each Curse faction member that is killed, the faction can distribute an additional -2VP.

Note that both the Deck and the Curse factions have powers that can gain VP and powers that can cause others to lose VP.  Some roles also have the ability to grant +VP to other players, serving a protective function.  And as mentioned above, they may choose to target themselves!  It can be useful to analyze the score each morning, but don't jump to any conclusion too quickly.

Also note that your actual role name is not indicative of your faction.  Some Deck-aligned roles have Attack card (or even Curse-giver) names, and not all Curse faction members have Attack card role names.

There may be some actions where order of resolution matters.  I choose not to think too hard about it now.  I'll resolve it however I like, though I promise I'll try to resolve it in a way that makes sense.

A word of warning: it is probable that this game will be very... dynamic.  The powers in this game allow for a great deal to change each night.  However, Deck-aligned players will not suddenly become Curse-aligned, nor vice versa.  This is not a Bastard game. :)

Since everyone has a night action, I will start the next day as soon as I have everything received and sorted out.

I stress again that special win conditions (including reaching +10 VP) will not end the game.  You can win more than once in this game!

Feel free to voice suggestions on setup changes.  I am a little influenced in wanting to see people live slightly longer so that there can be more madness, but maybe lack of early death makes things less exciting.
« Last Edit: August 27, 2012, 10:04:04 pm by eHalcyon »
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #1 on: July 12, 2012, 04:02:32 pm »

(Oops, days 2 and 3 I forgot my convention of starting the day with counter X.0... oh well.  Every subsequent day will be the same.)

Point Counter Extension 1.0

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
0 - Grujah
0 - Insomniac
0 - jotheonah
0 - Lekkit
0 - Robz888
0 - shark_bait
0 - Tables
0 - timchen
0 - Voltgloss
0 - yuma

Trash Pile: nothing


Point Counter Extension 1.6

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
-5 - Grujah ▼ 5
0 - Insomniac
-1 - jotheonah ▼ 1
-1 - Lekkit ▼ 1
-1 - Robz888 ▼ 1
-1 - shark_bait ▼ 1
0 - Tables
0 - timchen
-2 - Voltgloss ▼ 2
0 - yuma

Trash Pile: nothing


Point Counter Extension 2.1

5 - Axxle ▲ 5
1 - Captain_Frisk ▲ 1
4 - cayvie ▲ 4
1 - Dsell ▲ 1
0 - Eevee
0 - Galzria
-4 - Grujah ▲ 1
-1 - Insomniac ▼ 1
-1 - jotheonah
0 - Lekkit ▲ 1
-1 - Robz888
-2 - shark_bait ▼ 1
4 - Tables ▲ 4
0 - timchen
-5 - Voltgloss ▼ 3
-0.5 - yuma ▼ 0.5

Trash Pile: nothing


Point Counter Extension 2.6

5 - Axxle
1 - Captain_Frisk
4 - cayvie
1 - Dsell
0 - Eevee
0 - Galzria
-14 - Grujah ▼ 10
-1 - Insomniac
-1 - jotheonah
0 - Lekkit
-2 - Robz888 ▼ 1
-1 - shark_bait ▲ 1
4 - Tables
0 - timchen
-5 - Voltgloss
-0.5 - yuma

Trash Pile: Young Witch


Point Counter Extension 3.1

3 - Axxle ▼ 2
1 - Captain_Frisk
1 - cayvie ▼ 3
1 - Dsell
0 - Eevee
-3 - Galzria ▼ 3
-1.5 - Insomniac ▼ 0.5
-1 - jotheonah
-1 - Lekkit ▼ 1
-2 - Robz888
-1 - shark_bait
2 - Tables ▼ 2
0 - timchen
-5.5 - Voltgloss ▼ 0.5
-0.5 - yuma

Trash Pile: Masquerade


Point Counter Extension 3.9

3 - Axxle
1 - Captain_Frisk
1 - cayvie
1 - Dsell
0 - Eevee
-7 - Galzria ▼ 4
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
-1 - shark_bait
2 - Tables
-2 - timchen ▼ 2
-5.5 - Voltgloss
-0.5 - yuma

Trash Pile: Masquerade


Point Counter Extension 4.1

3 - Axxle
4 - Captain_Frisk ▲ 3
3 - cayvie ▲ 2
0 - Dsell ▼ 1
0 - Eevee
-9 - Galzria ▼ 2
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait ▲ 1
2 - Tables
-1 - timchen ▲ 1
-5.5 - Voltgloss
-0.5 - yuma

Trash Pile: Black Market


Point Counter Extension 5.1

3 - Axxle
3 - Captain_Frisk ▼ 1
4 - cayvie ▲ 1
0 - Dsell
0 - Eevee
-13 - Galzria ▼ 4
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait
1 - Tables ▼ 1
0 - timchen ▲ 1
-5.5 - Voltgloss
0.5 - yuma ▲ 1

Trash Pile: Black Market, Trader


Point Counter Extension 5.5

1 - Axxle ▼ 2
3 - Captain_Frisk
4 - cayvie
0 - Dsell
0 - Eevee
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait
-10 - Tables ▼ 11
-20 - timchen ▼ 20
-5.5 - Voltgloss
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch


Point Counter Extension 6.1

-2 - Axxle ▼ 3
0.5 - Captain_Frisk ▼ 2.5
2 - cayvie ▼ 2
-2 - Dsell ▼ 2
-1 - Eevee ▼ 1
-2.5 - Insomniac ▼ 1
0 - jotheonah ▲ 1
-2 - Lekkit ▼ 1
-2 - Robz888
-10 - shark_bait ▼ 10 (modkill)
0 - Voltgloss ▲ 5.5
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand


Point Counter Extension 6.2

-3 - Axxle ▼ 1
0.5 - Captain_Frisk
2 - cayvie
-2 - Dsell
-1 - Eevee
-22.5 - Insomniac ▼ 20
0 - jotheonah
-2 - Lekkit
-2 - Robz888
0 - Voltgloss
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Black Market


Point Counter Extension 7.1

-8 - Axxle ▼ 5
2.5 - Captain_Frisk ▲ 2
1 - cayvie ▼ 1
-2 - Dsell
-1 - Eevee
0 - jotheonah
-2 - Lekkit
-2 - Robz888
0 - Voltgloss
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade


Point Counter Extension 7.4

-9 - Axxle  ▼ 1
1.5 - Captain_Frisk  ▼ 1
0 - cayvie  ▼ 1
-22 - Dsell   ▼ 20
-1 - Eevee
0 - jotheonah
-3 - Lekkit  ▼ 1
-2 - Robz888
-1 - Voltgloss  ▼ 1
-0.5 - yuma  ▼ 1

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession


Point Counter Extension 8.1

-9 - Axxle2
-1.5 - Captain_Frisk ▼ 3
1 - cayvie  ▲ 1
-1 - Eevee
0 - jotheonah
-3 - Lekkit
-3 - Robz888 ▼ 1
0 - Voltgloss  ▲ 1
-0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market


Point Counter Extension 8.2

-9 - Axxle2
-1.5 - Captain_Frisk
1 - cayvie
-1 - Eevee
0 - jotheonah
-3 - Lekkit
-3 - Robz888
-10 - Voltgloss ▼ 10
-0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market, Black Market


Point Counter Extension 9.1

-10 - Axxle2 ▼ 1
-0.5 - Captain_Frisk ▲ 1
1 - cayvie
-1 - Eevee
2 - jotheonah ▲ 2
-3 - Lekkit
-3 - Robz888
-9.5 - yuma ▼ 9

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market, Black Market, Curse


Point Counter Extension 9.4

-0.5 - Captain_Frisk
1 - cayvie
-1 - Eevee
2 - jotheonah
-23 - Lekkit ▼ 20
-3 - Robz888
-9.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market, Black Market, Curse, Ironworks


Point Counter Extension 10.1

-10.5 - Captain_Frisk ▼ 10
1 - cayvie
-1 - Eevee
1 - jotheonah ▼ 1
-4 - Robz888 ▼ 1
-10.5 - yuma ▼ 1

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo


Point Counter Extension 10.4

1 - cayvie
-2 - Eevee ▼ 1
1 - jotheonah
-4 - Robz888

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo



Point Counter Extension 11.1

2 - cayvie ▲ 1
-2 - Eevee
1 - jotheonah
-16 - Robz888 ▼ 12

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo, Festival


Point Counter Extension 11.2

2 - cayvie
-2 - Eevee
0 - jotheonah ▲ 10

jotheonah made it to +10VP; accordingly, he now has an individual win but the game continues with his score reset to 0.

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo, Festival

« Last Edit: August 27, 2012, 09:41:10 pm by eHalcyon »
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #2 on: July 12, 2012, 04:02:48 pm »

The Eggs Are On The Plate

From Coppers and Estates your Deck has grown
into a land most wonderful indeed.
No better shuffle luck has 'ere been known.
gg, your win is all but guaranteed!

Alas, new perils strike this grand domain --
a wicked faction schemes to trash each hand!
To force discards! To curse you with disdain!
But now the time has come to make your stand...

Poor fools! Beware the action chain most foul;
a wayward acolyte strives to return. 
Lost powers coalesce and go on prowl!
Indeed, there is much worthy of concern...

gl;hf.  Try not to fall apart,
because the time has come for

Day 1 Start

A Sumptuous Banquet of Roast Hay

Counting to cotillion! 
Conspirators go round. 
Baron, Duke and Duchess now
attend this fateful sound.
 
Here among such gentle ranks
a Worker lies in wait,
worried over such travail,
these matters of Estate.

But what a rush!  To spin the Silk,
to sway among the green,
secluded from the mad assault
of enemies unseen...

Alas, these are still reveries;
though none had died last night,
sweet dreams might never come to pass
without a sporting fight. 

The villains move across the floor
with shadowed, scornful grins. 
Counting to cotillion! 
At last,

Day 2 Begins

The Storm Passes Through

Somewhere in the dark ravine,
secret plans are laid unseen
but for those pairs of prying eyes
alert for gambits, tricks and lies. 

Oh what a tangled web they weave!
Too grim for any to perceive
'til it's too late -- the restless dead
are shuffled through this twisted thread. 
 
Still seeking Work, the secret son
shares subtle signs so slyly spun. 
Another hides a premier gift
lest mindful eyes detect the shift.

The seasons turn, the motions change,
the cards are slowly rearranged
whilst players dance o'er twigs and vine.
("What's mine is yours, and yours is mine!")   

Take care, my friends, and start anew.
Do not assume what's true is true.
But to the point -- no more suspense --
none died last night!

Day 3 Commence!


To Stretch Your Borders

Even a Village idiot
may sit upon a Throne. 
Money changes shadowed hands
for Work as yet unknown. 
Why not a man of ferrous blood
a fitful Court to find?
Plus just one action is enough
to come from far behind.

Within a baleful Counting House
the restless dead still play
and dance and laugh a haunted laugh --
what perfect disarray!
The cards yet shuffle in their place,
unwitting of the void
known only by the derelict,
the broken and destroyed.

A confluence of gifted minds
may ravel yet the strands
of castles crafted in the air
and set on shifting sands.
None died last night, but one more strike
may stop the tempered heart.
This game is so ephemeral...
Such does the

Fourth Day Start

Crying Their Peace Cries

Iron under stress
Poor fellow gets nightpunched hard 
Galzria has died

Tension now abates
He was Ironworks-Aligned
Trader
?  Stumping find

From silver ashes
What bright phoenix shall arise? 
Fledglings cannot fly

Echoes from the grave
Watch the chaos, tread with care
Death is not the end

Nothing else to say
These haikus are lacking grace

Day 5 now ensues

Everything is Going According to Plan

No more the dreaded Ironworks shall meet --
the action chain resolved, now what remains?
The Sages warn of rampant, grave deceit,
a Ghost Ship filled with cold Ill-Gotten Gains.

Such prophecies too often come to naught,
but is there any truth within this thread?
If there be truth, could spectres e'er be caught?
If they be caught, would Deck condemn the dead?

The music plays but Secrets will not dance;
the crypt cannot be moved by hymns alone.
The best-laid plans may fall to happenstance --
even a cautious lord can be dethroned!

(In other news, the Seaside bloomed with red --
a careless shark had gone and lost his head!)

...alas, the Day 6 Start still needs a verse.
Confound it gosh-darn cripes generic curse!

Then, They Fight to the Death!

How fine the line, the mirror's edge?
A dagger hanging in the air
may twist the mind to errant thoughts
that fair is foul and foul is fair. 

The dead so led from potter's field
must quicken to the Mummer's sound
but hands that draw cadaverous strings
lay well-ensconced within the ground.

The dawn, foregone: none died last night,
but some may dream the Grave's embrace.
Day 7 Starts a dark visage...
will Deck yet carve a different face?

What Am I Going To Do With This Lead Anyway

The darkness runs too deep to comprehend --
deception is the Trade Route most preferred.
The grave awaits, but death is not the end.

Take careful stock of enemy and friend
as Swindlers tread the line so neatly blurred. 
The darkness runs too deep to comprehend.

Drink deep the wine and lies so deftly penned.
Forget the warnings of the lost interred;
the grave awaits, but death is not the end.

Last night Axxle the first could not defend
against the shadow's snare, a cost incurred.

The darkness runs too deep to comprehend.

Upon his name, the number two append!
A second Axxle clings to life absurd
:
the grave awaits, but death is not the end.

Another chance for wounds to heal and mend?
Day 8 Begins with death once more deferred.
The darkness runs too deep to comprehend.
The grave awaits, but death is not the end...

A Star To Steer Her By

Axxle2 was killed last night.
The restless dead have claimed his light. 
His role was Curse... wait, Curse-aligned?!
Well that's a disconcerting find!

The truth laid bare yet none can see --
the crypt holds cryptic mysteries.
Has all the Deck been led astray?
Thus dawns the morn of the 9th day...

It Was the Plague

Too long the grave has gone unchecked!
The dead are not so lost. 
The ancient void directs their might,
now all shall pay the cost! 

The Bridges all are burned to ash,
two Death Carts have been drawn --
Captain_Frisk and yuma both
died just before the dawn.

Scrying Pool, Embargo, each
was
Deck-aligned
indeed,
so who among the living four
had left them both to bleed? 

With every death the Pile grows.
Is it too late to pen? 
The Host may prove too much to hold...
So starts day number 10.


One Who Always Lies

The Curses have been censored;
the Iron turned to rust.
The Deck is getting rather thin...
another bites the dust.

Robz the Deckie Festival ;D
now parties with the dead.

The Grave is filled to bursting now,
the earth all soaked in red.

Can you feel the dreadful pulse? 
The Harvest time is near!
Unwitting souls will soon be reaped --
The eleventh hour day is here.
« Last Edit: August 27, 2012, 06:48:23 pm by eHalcyon »
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #3 on: July 12, 2012, 04:03:43 pm »

INB4 ROBZ AND GALZ
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #4 on: July 12, 2012, 04:04:41 pm »

Inb4robz
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #5 on: July 12, 2012, 04:05:08 pm »

« Last Edit: July 12, 2012, 04:06:31 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #6 on: July 12, 2012, 04:05:30 pm »

Stump me in!
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Dsell

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #7 on: July 12, 2012, 04:07:14 pm »

In!
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cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #8 on: July 12, 2012, 04:08:59 pm »

In >:|
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #9 on: July 12, 2012, 04:10:25 pm »

In.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #10 on: July 12, 2012, 04:13:25 pm »

Please read the OP; it's mostly standard rules, but red text indicates changes.  Also read game set up portion, which is unique.  Feel free to offer suggestions if something sounds bad.
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #11 on: July 12, 2012, 04:17:07 pm »

So to clarify if your LYNCHED you get -vp? and 10 kills you? so day 2+ auto kills you unless you've gained vp? but day 1 does nothing?
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #12 on: July 12, 2012, 04:17:27 pm »

eHalcyon:  As a general rule, are roles prohibited from targeting themselves?
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #13 on: July 12, 2012, 04:19:37 pm »

Also when are you closing signups/starting the game?
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #14 on: July 12, 2012, 04:20:06 pm »

So to clarify if your LYNCHED you get -vp? and 10 kills you? so day 2+ auto kills you unless you've gained vp? but day 1 does nothing?

Basically.  I kind of want everyone to get to night so you all get a chance to use your powers.  But I'm open to suggestions on this front.  Is it lame if the first day lynch is largely pointless?  Though -5 is nothing to scoff at, and the scum could potentially finish the job on night 1.
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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #15 on: July 12, 2012, 04:24:55 pm »

In.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #16 on: July 12, 2012, 04:25:13 pm »

eHalcyon:  As a general rule, are roles prohibited from targeting themselves?

Role descriptions will state whether you can target yourself.  In general, you can't.  But with some, you must.

Also when are you closing signups/starting the game?

Maybe when I get 16 signed up.  Or else probably after MIV ends.
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #17 on: July 12, 2012, 04:30:31 pm »

Made the queue for a reason.  All these are /in:

Robz - All
Eevee - next
Axxle - next
Galzria - next
Captain_Frisk - next
Jotheonah - next
Grujah - IV
Voltgloss - IV
cayvie - IV
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #18 on: July 12, 2012, 04:32:30 pm »

Made the queue for a reason.  All these are /in:

Robz - All
Eevee - next
Axxle - next
Galzria - next
Captain_Frisk - next
Jotheonah - next
Grujah - IV
Voltgloss - IV
cayvie - IV

What does the IV mean though?
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cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #19 on: July 12, 2012, 04:33:10 pm »

Made the queue for a reason.  All these are /in:

Robz - All
Eevee - next
Axxle - next
Galzria - next
Captain_Frisk - next
Jotheonah - next
Grujah - IV
Voltgloss - IV
cayvie - IV

What does the IV mean though?

it means we signed up to have mafia injected directly into our bloodstream
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #20 on: July 12, 2012, 04:33:51 pm »

Made the queue for a reason.  All these are /in:

Robz - All
Eevee - next
Axxle - next
Galzria - next
Captain_Frisk - next
Jotheonah - next
Grujah - IV
Voltgloss - IV
cayvie - IV

What does the IV mean though?

it means we signed up to have mafia injected directly into our bloodstream

I wish +1s were still in this forum.
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #21 on: July 12, 2012, 04:42:30 pm »

it means they signed up for BM 4
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #22 on: July 12, 2012, 04:43:33 pm »

it means they signed up for BM 4

Ahhh.  Though we have changed it from BM to RMM. :)
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #23 on: July 12, 2012, 04:45:52 pm »

it means they signed up for BM 4

Ahhh.  Though we have changed it from BM to RMM. :)
Ah, yeah,  you were talking about changing it but never really said for certain, or else I didn't notice you did.
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jotheonah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #24 on: July 12, 2012, 04:52:58 pm »

so in and stuff (mainly just posting so I see this in my new replies thingy)
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