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Author Topic: 7 Wonders II (Age III card 6(ish)) - Spectator QT is still empty :(.  (Read 41953 times)

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Qvist

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Re: 7 Wonders II (Leader draft)
« Reply #75 on: January 31, 2013, 05:43:37 pm »

Ok, I'm reading the expansion rules now. I created a QT. PM me if you want the link

eHalcyon

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Re: 7 Wonders II (Leader draft)
« Reply #76 on: January 31, 2013, 05:43:56 pm »

Ok, I'm reading the expansion rules now. I created a QT. PM me if you want the link

I'll have the link. ;)
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Re: 7 Wonders II (Leader draft)
« Reply #77 on: January 31, 2013, 05:45:38 pm »

Speaking of Quick Topics, if you have made one could you send me the link (even if you've already done so), preferably with an easy to find title (I get SO MANY PM with all the games I'm playing/modding. I wouldn't be surprised if my inbox is the most active on the forum (well... maybe not quite...))
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

mith

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Re: 7 Wonders II (Leader draft)
« Reply #78 on: January 31, 2013, 05:46:36 pm »

Quote from: Leader draft
Update whenever you pick a leader or forward your hand on. Only forward the hand on when the person below you has picked their next leader! When you have received your 4th leader, please select your first leader play.

Kuildeous: Hand 2 received. 2 picked.
eHalcyon - Hand 3 received. 3 picked.
Galzria - Hand 4 received. 4 picked. First leader not played.
mith - Hand 3 received. 3 picked.
Qvist - Hand 1 received. 0 picked.
Davio - Hand 1 received. 0 picked.
Insomniac - Hand 1 received. 1 picked.
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eHalcyon

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Re: 7 Wonders II (Leader draft)
« Reply #79 on: January 31, 2013, 05:49:25 pm »

Ok, I'm reading the expansion rules now. I created a QT. PM me if you want the link

Basic summaries of major changes as I remember them (I own the sets but haven't played with them before):

Leaders
- everyone starts with $6 now!
- draft 4 leaders at the start of the game, passing to the right (no choice for the fourth one)
- at the start of each age, you may recruit a leader by paying its cost (always in coins)

Cities
- City cards (black) get added to each age!
- City cards are randomly chosen from a set, much like Guilds
- City cards usually have a coin cost and tend to be extra powerful (e.g. a 5 shield card in Age III)
- There are now cards that will attack others by making them lose money or incur debt tokens (worth negative VP)
- There are cards that grant you Diplomacy, which exempts you from military conflict (your neighbours fight each other instead)
- There are Mask icons that let you copy a scientific symbol from a neighbour
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mith

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Re: 7 Wonders II (Leader draft)
« Reply #80 on: January 31, 2013, 05:50:07 pm »

Quote from: Leader draft
Update whenever you pick a leader or forward your hand on. Only forward the hand on when the person below you has picked their next leader! When you have received your 4th leader, please select your first leader play.

Kuildeous: Hand 2 received. 2 picked.
eHalcyon - Hand 3 received. 3 picked.
Galzria - Hand 4 received. 4 picked. First leader not played.
mith - Hand 4 received. 4 picked. First leader played.
Qvist - Hand 1 received. 0 picked.
Davio - Hand 1 received. 0 picked.
Insomniac - Hand 1 received. 1 picked.
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Re: 7 Wonders II (Leader draft)
« Reply #81 on: January 31, 2013, 05:52:11 pm »

I might have just told mith he's next to Rome in PMs... I feel extra stupid today :D.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

mith

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Re: 7 Wonders II (Leader draft)
« Reply #82 on: January 31, 2013, 05:53:47 pm »

If you want to just give me a discount for being awesome, I wouldn't turn it down.
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Re: 7 Wonders II (Leader draft)
« Reply #83 on: January 31, 2013, 05:57:28 pm »

Okay, I'll give every awesome player a discount.

...

Oh, only I got a discount? Awesome!

(It's funny because now you all hate me, and I can give you ALL cards you dislike :D)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders II (Leader draft)
« Reply #84 on: January 31, 2013, 05:58:02 pm »

Okay, I'll give every awesome player a discount.

...

Oh, only I got a discount? Awesome!

(It's funny because now you all hate me, and I can give you ALL cards you dislike :D)

I feel like you've already been doing that.
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Qvist

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Re: 7 Wonders II (Leader draft)
« Reply #85 on: January 31, 2013, 05:59:52 pm »

Ok, I'm reading the expansion rules now. I created a QT. PM me if you want the link

I'll have the link. ;)

 :o You're playing. You can't have the link.

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Re: 7 Wonders II (Leader draft)
« Reply #86 on: January 31, 2013, 06:04:17 pm »

Okay, I'll give every awesome player a discount.

...

Oh, only I got a discount? Awesome!

(It's funny because now you all hate me, and I can give you ALL cards you dislike :D)

I feel like you've already been doing that.

Fun experiment: Don't shuffle the age cards, just shove them in as they are. Observe the resulting chaos.

I have three rounds to collect results on this, as well.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders II (Leader draft)
« Reply #87 on: January 31, 2013, 06:04:52 pm »

It's at this point I worry that I'm turning into Ozle. That can't be a good thing. Must be something to do with being British.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: 7 Wonders II (Leader draft)
« Reply #88 on: January 31, 2013, 06:13:44 pm »

Done!

....

<Insert "That's what she said YOU said" joke here>

....

Damn, now I gotta wait! I'm so impatient. Hey Kuildeous, go take your turn on BGO!

BGO?

Sorry, it's the new Avatar. I just don't notice when you say things anymore.

Board Gaming Online - Where we play *most* of our games of Through The Ages (although a good PBF never goes amis!)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

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Re: 7 Wonders II (Leader draft)
« Reply #89 on: January 31, 2013, 06:15:07 pm »

It's at this point I worry that I'm turning into Ozle. That can't be a good thing. Must be something to do with being British.

You're British too?  I've been giving your posts the wrong accent!
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Qvist

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Re: 7 Wonders II (Leader draft)
« Reply #90 on: January 31, 2013, 06:28:55 pm »

Quote from: Leader draft
Update whenever you pick a leader or forward your hand on. Only forward the hand on when the person below you has picked their next leader! When you have received your 4th leader, please select your first leader play.

Kuildeous: Hand 2 received. 2 picked.
eHalcyon - Hand 3 received. 3 picked.
Galzria - Hand 4 received. 4 picked. First leader not played.
mith - Hand 4 received. 4 picked. First leader played.
Qvist - Hand 1 received. 1 picked.
Davio - Hand 1 received. 0 picked.
Insomniac - Hand 1 received. 1 picked.

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Re: 7 Wonders II (Leader draft) - PM me for the Quicktopic!
« Reply #91 on: January 31, 2013, 06:42:05 pm »

It's at this point I worry that I'm turning into Ozle. That can't be a good thing. Must be something to do with being British.

You're British too?  I've been giving your posts the wrong accent!

I'm worried about the accents my posts had been getting and what I've just changed that to...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders II (Leader draft) - PM me for the Quicktopic!
« Reply #92 on: January 31, 2013, 06:42:57 pm »

Quote from: Leader draft
Update whenever you pick a leader or forward your hand on. Only forward the hand on when the person below you has picked their next leader! When you have received your 4th leader, please select your first leader play.

Kuildeous: Hand 2 received. 2 picked.
eHalcyon - Hand 3 received. 3 picked.
Galzria - Hand 4 received. 4 picked. First leader played.
mith - Hand 4 received. 4 picked. First leader played.
Qvist - Hand 2 received. 1 picked.
Davio - Hand 1 received. 0 picked.
Insomniac - Hand 1 received. 1 picked.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: 7 Wonders II (Leader draft)
« Reply #93 on: January 31, 2013, 06:53:46 pm »

Quote from: Leader draft
Update whenever you pick a leader or forward your hand on. Only forward the hand on when the person below you has picked their next leader! When you have received your 4th leader, please select your first leader play.

Kuildeous: Hand 2 received. 2 picked.
eHalcyon - Hand 3 received. 3 picked.
Galzria - Hand 4 received. 4 picked. First leader not played.
mith - Hand 4 received. 4 picked. First leader played.
Qvist - Hand 2 received. 2 picked.
Davio - Hand 1 received. 0 picked.
Insomniac - Hand 1 received. 1 picked.

You only can play 3 Leaders right?

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Re: 7 Wonders II (Leader draft) - PM me for the Quicktopic!
« Reply #94 on: January 31, 2013, 06:54:50 pm »

Correct. You'll draft 4, and play 3.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders II (Leader draft)
« Reply #95 on: January 31, 2013, 06:55:06 pm »

Quote from: Leader draft
Update whenever you pick a leader or forward your hand on. Only forward the hand on when the person below you has picked their next leader! When you have received your 4th leader, please select your first leader play.

Kuildeous: Hand 2 received. 2 picked.
eHalcyon - Hand 3 received. 3 picked.
Galzria - Hand 4 received. 4 picked. First leader not played.
mith - Hand 4 received. 4 picked. First leader played.
Qvist - Hand 2 received. 2 picked.
Davio - Hand 1 received. 0 picked.
Insomniac - Hand 1 received. 1 picked.

You only can play 3 Leaders right?

Unless you are Rome.  Also Catan, I think.  You can choose to recruit one at the start of each Age.
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Re: 7 Wonders II (Leader draft) - PM me for the Quicktopic!
« Reply #96 on: January 31, 2013, 06:59:49 pm »

Yeah. So the normal flow of game goes:

Choose wonder side
Age I Card 1
...
Age I Card 6
Resolve conflict
Age II Card 1
...
Age II Card 6
Resolve conflict
Age III Card 1
...
Age III Card 6
Resolve conflict
Final scoring.

Now with Leaders and cities it's:
Choose wonder side
Leader Draft
Age I Leader
Age I Card 1
...
Age I Card 7
Resolve conflict
Age II Leader
Age II Card 1
...
Age II Card 7
Resolve conflict
Age III Leader
Age III Card 1
...
Age III Card 7
Resolve conflict
Final scoring.

The notable additions being leaders once per age and an extra card play once per age.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: 7 Wonders II (Leader draft)
« Reply #97 on: January 31, 2013, 07:08:39 pm »

Quote from: Leader draft
Update whenever you pick a leader or forward your hand on. Only forward the hand on when the person below you has picked their next leader! When you have received your 4th leader, please select your first leader play.

Kuildeous: Hand 2 received. 2 picked.
eHalcyon - Hand 3 received. 3 picked.
Galzria - Hand 4 received. 4 picked. First leader played.
mith - Hand 4 received. 4 picked. First leader played.
Qvist - Hand 4 received. 4 picked. First leader played.
Davio - Hand 1 received. 0 picked.
Insomniac - Hand 1 received. 1 picked.
« Last Edit: January 31, 2013, 07:10:37 pm by Tables »
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Re: 7 Wonders II (Leader draft) - PM me for the Quicktopic!
« Reply #98 on: January 31, 2013, 07:11:00 pm »

Just got to wait for Davio and everything to cascade down from there now :P.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders II (Leader draft) - PM me for the Quicktopic!
« Reply #99 on: February 01, 2013, 12:36:50 am »

I have to say, having the full list of cards available is really nice.  I played a couple of IRL games of 7 Wonders today and I royally screwed up the second one.  I was building all Science and I got a hand where the best choices were Quarry or Sawmill.  I couldn't remember what things cost and chose the wood... then the next hand had a Library.  I decided I needed it and it cost me $4.  I also made a second major mistake when I thought I couldn't afford an Academy.  I saw "Compass, chains from School" so I only checked the Compass cards I already had.  So terrible!  Those two mistakes cost me the game.

/venting
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