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Author Topic: 7 Wonders II (Age III card 6(ish)) - Spectator QT is still empty :(.  (Read 41454 times)

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Davio

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Re: 7 Wonders II
« Reply #25 on: January 30, 2013, 09:00:08 am »

Okay, that's 7, so I start probably this evening. Might not be until tomorrow, lots of extra setup to do.

Judging by the comments most people are pretty neutral on promos, so I'll make things a little easier and go for just the two expansions.
Okay, if before that time anyone wants in who didn't make it into the first game, he/she can take my place.
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Re: 7 Wonders II
« Reply #26 on: January 30, 2013, 09:09:54 pm »

Probably gonna not do anything until tomorrow now, not feeling 100%.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: 7 Wonders II
« Reply #27 on: January 31, 2013, 02:14:23 am »

Probably gonna not do anything until tomorrow now, not feeling 100%.
Okay, no worries, get well soon!
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Re: 7 Wonders II
« Reply #28 on: January 31, 2013, 08:02:54 am »

Yeah, better now, was just tired. Setting up now (ish)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: 7 Wonders II
« Reply #29 on: January 31, 2013, 09:35:20 am »

Okay, I have everything from Leader's ready. Once I've put Cities in as well, I'll make the spreadsheet available, in case anyone else wants to run a game later.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders II
« Reply #30 on: January 31, 2013, 11:07:19 am »

Okay, game starting imminently. Here's a link to the base spreadsheet for 7 Wonders + both expansions.

https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdDBjaW5mRXFfV1ZHRnljTktRQzUwV3c#gid=15
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: 7 Wonders II
« Reply #31 on: January 31, 2013, 11:21:12 am »

Here are the Wonder distributions. I randomized until nobody was sitting next to both the same people as last time and nobody had the same wonder, just to keep things a little more interesting. This is both the player order and wonder distributions.

I'll post again when I've put everything in the first post, but if you know what side you want to play, you can PM me whenever.

Kuildeous - Rhodes
eHalcyon - Gizah
Galzria - Babylon
mith - Petra
Qvist - Halikarnassos
Davio - Byzantium
Insomniac - Rome
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Insomniac

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Re: 7 Wonders II
« Reply #32 on: January 31, 2013, 11:27:20 am »

Awwwww ya! I drew Rome.

Choice noted & hidden until game starts - Tables
« Last Edit: January 31, 2013, 11:50:40 am by Tables »
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Qvist

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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #33 on: January 31, 2013, 11:43:53 am »

I guess side B is more interesting, but it seems harder to play. Choice noted and hidden until game starts - Tables
Now I only have to read the expansion rules.
« Last Edit: January 31, 2013, 11:50:58 am by Tables »
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Tables

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Re: 7 Wonders II
« Reply #34 on: January 31, 2013, 11:50:01 am »

All the information is up.

The game is officially starting. Everyone, choose which side of your wonder you want to play and PM it to me.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #36 on: January 31, 2013, 11:52:47 am »

Every age. This includes, if you build that wonder stage as your 6th card, you may immediately play your 7th card instead of discarding it (or if you do discard it you get 3 coins).

Also those of you that posted your choices publicly, I've noted them down and deleted them, to avoid giving away extra information.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #37 on: January 31, 2013, 11:53:58 am »

Giza is boring! :-P
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Davio

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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #38 on: January 31, 2013, 02:04:52 pm »

This will be interesting, I've never actually played with Cities (although I own the expansion) so I'm totally out of my comfort zone.
And then I get a new Cities Wonder to boot!

This will be quite the learning experience. :D
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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #39 on: January 31, 2013, 02:08:11 pm »

Kuildeous - Chooses side B of Rhodes
eHalcyon - Chooses side B of Gizah
Galzria - Chooses side B of Babylon
mith - Chooses side B of Petra
Qvist - Chooses side B of Halikarnassos
Davio - Chooses side A of Byzantium
Insomniac - Chooses side B of Rome

Kuildeous as the Colossus of Rhodes (B)
Coins: 6
Debt: 0
Strength: 0
Wonder stages built: 0
(1) 1 Shield, 3 VPs, 3 Coins. Cost: 3 Stone
(2) 1 Shield, 4 VPs, 4 Coins. Cost: 4 Ore

Tableau
Wonder Resource: Produce Ore


eHalcyon as the Pyramids of Gizah (B)
Coins: 6
Debt: 0
Strength: 0
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 5 VPs. Cost: 3 Stone
(3) 5 VPs. Cost: 3 Brick
(4) 7 VPs. Cost: Papyrus, 4 Stone

Tableau
Wonder Resource: Produce Stone


Galzria as the Hanging Gardens of Babylon (B)
Coins: 6
Debt: 0
Strength: 0
Wonder stages built: 0
(1) 3 VPs. Cost: Cloth, Brick
(2) Can use 7th age card instead of discarding. Cost: Glass, 2 Wood
(3) Tablet/Compasses/Gear. Cost: Papyrus, 3 Brick

Tableau
Wonder Resource: Produce Brick


mith as the Al-Khazneh of Petra (B)
Coins: 6
Debt: 0
Strength: 0
Wonder stages built: 0
(1) 3 VPs, everyone elses loses 2 coins. Cost: 2 Brick, 2 Stone
(2) 14 VPs. Cost: 14 Coins

Tableau
Wonder Resource: Produce Brick


Qvist as the Mausoleum of Halikarnassos (B)
Coins: 6
Debt: 0
Strength: 0
Wonder stages built: 0
(1) 2 VPs, look through the discard pile and build a card for free. Cost: 2 Ore
(2) 1 VP, look through the discard pile and build a card for free. Cost: 3 Brick
(3) Look through the discard pile and build a card for free. Cost: Glass, Papyrus, Cloth

Tableau
Wonder Resource: Produce Cloth


Davio as the Hagia Sophia of Byzantium (A)
Coins: 6
Debt: 0
Strength: 0
Wonder stages built: 0
(1) 3 VPs. Cost: Ore, Brick
(2) 2 VPs, diplomacy. Cost: Papyrus, 2 Wood
(3) 7 VPs. Cost: Cloth, Glass, 2 Brick

Tableau
Wonder Resource: Produce Stone


Insomniac as the Colloseum of Rome (B)
Coins: 6
Debt: 0
Strength: 0
Wonder stages built: 0
(1) 5 coins, draw 4 new leaders. Cost: Brick, Wood
(2) 3 VPs, you may play a leader. Cost: Cloth, Stone, Brick
(3) 3 VPs, you may play a leader. Cost: Papyrus, 2 Stone

Tableau
Wonder Resource: Leaders cost 2 less. Neighbours leaders cost 1 less.


Leaders are being shuffled and will be dealt out shortly.

The leader draft works a lot like normal card play, except you don't reveal the cards, and so you'll just be drafting a hand of cards to use later.
« Last Edit: January 31, 2013, 02:17:06 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #40 on: January 31, 2013, 02:14:59 pm »

Tableau
Wonder Resource: Leaders cost 2 less. Neighbours leaders cost 1 less.

Whoa, wait. I don't remember that.

So, Davio and I can elect leaders for one less gold thanks to Insomniac?
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Insomniac

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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #41 on: January 31, 2013, 02:15:36 pm »

Tableau
Wonder Resource: Leaders cost 2 less. Neighbours leaders cost 1 less.

Whoa, wait. I don't remember that.

So, Davio and I can elect leaders for one less gold thanks to Insomniac?

Yes, you're welcome.
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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #42 on: January 31, 2013, 02:16:56 pm »

That's right.

Also just noticed I copied the column title of 'copypaste' :P  :-[
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #43 on: January 31, 2013, 02:24:46 pm »

That's pretty cool, but I'd rather have a brown resource. :)

I took the A side, because this game I'm going to be like that dog at the keyboard. :p
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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #44 on: January 31, 2013, 02:29:01 pm »



Okay just about to send leaders out.

Here's how I propose we do it. When you have your hand, make your choice, PM that to me, and when you see the person on your right (below) has made as many choices as you, forward your remaining leaders to them. In both cases, update the token below.

I'll be checking periodically and updating when I see there's information I can give out. It'll probably be a little chaotic - some people might have all 4 leaders drafted before others have 2 or 3, but as long as people are careful about sending information on that won't matter.

Quote from: Leader draft
Update whenever you pick a leader or forward your hand on. Only forward the hand on when the person below you has picked their next leader!

Kuildeous: Hand 1 received. 0 picked.
eHalcyon - Hand 1 received. 0 picked.
Galzria - Hand 1 received. 0 picked.
mith - Hand 1 received. 0 picked.
Qvist - Hand 1 received. 0 picked.
Davio - Hand 1 received. 0 picked.
Insomniac - Hand 1 received. 0 picked.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #45 on: January 31, 2013, 02:33:51 pm »

Everyone should have their hand.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #46 on: January 31, 2013, 02:45:29 pm »

Quote from: Leader draft
Update whenever you pick a leader or forward your hand on. Only forward the hand on when the person below you has picked their next leader!

Kuildeous: Hand 1 received. 0 picked.
eHalcyon - Hand 1 received. 0 picked.
Galzria - Hand 1 received. 0 picked.
mith - Hand 1 received. 0 picked.
Qvist - Hand 1 received. 0 picked.
Davio - Hand 1 received. 0 picked.
Insomniac - Hand 1 received. 1 picked.
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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #47 on: January 31, 2013, 02:48:35 pm »

I've realised the instruction I included on the bottom of your PM was stupid. Don't forward until they've picked. Yeah.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #48 on: January 31, 2013, 02:52:58 pm »

Above is to the left, below is to the right, yes?  So Galzria is to my right?  Leaders pass to the right?
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Re: 7 Wonders II (Pre-game: Wonder selection)
« Reply #49 on: January 31, 2013, 02:53:27 pm »

Yes, yes and yes.
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