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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45915 times)

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Qvist

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #100 on: December 10, 2012, 07:41:53 pm »

The one thing I didn't want to happen :(

Tell me about it. :(

No Political Action (I have to discard 2 cards now, right? Should I send a PM for that?)

Play Iron
Build Iron



Watno

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #101 on: December 10, 2012, 07:44:47 pm »

I think I know who put it in there.

You're right about the discard I think.
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Galzria

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #102 on: December 10, 2012, 07:48:16 pm »

I think I know who put it in there.

You're right about the discard I think.

  :-X
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #103 on: December 10, 2012, 07:54:16 pm »

Qvist scores 0 culture, 2 science, and produces 2 (3-1 consumption) food and 3 resources (5-2 corruption). He then draws 2 military cards.

Warfare is discarded, and the card row is updated.

Current Player: Galzria
It is currently age I
Turn: 5

Watno
Culture: 3 (+0)
Science: 5 (+1)
Strength: 5
Resources: 7
Food: 2
Civil Cards: A: 2, I: 1
Military Cards: I: 5

Qvist
Culture: 2 (+0)
Science: 4 (+2)
Strength: 2
Resources: 1
Food: 8
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 3 (+1)
Science: 3 (+1)
Strength: 2
Resources: 3
Food: 6
Civil Cards: A: 2
Military Cards: I: 4

Kuildeous
Culture: 1 (+1)
Science: 3 (+1)
Strength: 2
Resources: 4
Food: 5
Civil Cards: I: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Joan of Arc (removed at end of turn)
1 CA: Irrigation
1 CA: Frugality
1 CA: Universitas Carolina
1 CA: Alchemy
2 CA: Leonardo Da Vinci
2 CA: Bread and Circuses
2 CA: Code of Laws
2 CA: Swordsmen
3 CA: Iron
3 CA: Theology
3 CA: Printing Press
3 CA: Rich Land
Civil Cards remaining: 25

Current Events: 5
Next event: Age I
Military cards remaining: 26
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #104 on: December 10, 2012, 08:19:41 pm »

Galzria plays Pact:

Pact: Trade Route Agreement with Qvist. Proposed:
Galzria (A): Can use 1 food instead of 1 resource each turn
Qvist (B): Can use 1 resource instead of 1 food each turn

Qvist: Either accept or reject the pact
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #105 on: December 10, 2012, 08:33:31 pm »

Are you sure you didn't meant anyone else or got A and B the wrong way? Or do I understand this wrong? Otherwise I reject.

Galzria

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #106 on: December 10, 2012, 08:35:01 pm »

I did indeed (I think) flip A/B, hold on.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #107 on: December 10, 2012, 08:36:26 pm »

No, I think I have it right. I wish to be able to spend 1 of my food each turn as a resource, which is A - so the proposition stands.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #108 on: December 10, 2012, 08:43:02 pm »

Just in case it isn't clear, this pact is optional, so you can choose to use it or not on a turn.
Qvist: Is that an official reject order or are you still thinking?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #109 on: December 10, 2012, 11:38:46 pm »

Event: Rebellion (Age I)
Each player loses 2 civil actions per discontent worker (on their next turn)


Man, I was waffling on whether or not I should have built that Temple. I was holding out for Development of Religion, but I figured I might as well put that lazy worker to work on something useful. Good thing I did.
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Qvist

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #110 on: December 11, 2012, 02:11:23 am »

I don't know if this is a wise thing. But I reject.

Galzria

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #111 on: December 11, 2012, 02:21:45 am »

Play Aristotle
Take Alchemy
Take Code Of Laws (2)


I'll just have to suffer any penalties I may incur this round for not building anything productive.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #112 on: December 11, 2012, 05:17:25 am »

Event: Rebellion (Age I)
Each player loses 2 civil actions per discontent worker (on their next turn)


Man, I was waffling on whether or not I should have built that Temple. I was holding out for Development of Religion, but I figured I might as well put that lazy worker to work on something useful. Good thing I did.

Development of Religion won't happen in this game.
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Kuildeous

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #113 on: December 11, 2012, 08:02:26 am »

Event: Rebellion (Age I)
Each player loses 2 civil actions per discontent worker (on their next turn)


Man, I was waffling on whether or not I should have built that Temple. I was holding out for Development of Religion, but I figured I might as well put that lazy worker to work on something useful. Good thing I did.

Development of Religion won't happen in this game.

Yeah, that was the reason for my question on how many Antiquity cards were left. Once I saw that ship sailed, I knew I wasn't getting a free temple, so I made my discontent worker a priest instead. Glad I did.

Now, those other events are something else entirely.
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Kuildeous

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #114 on: December 11, 2012, 08:17:26 am »

Quick question: Do I have 7 food available? If I read the spreadsheet correctly, I have 5 tokens on Farms and 1 on Irrigation. I want to make sure I understand my position when it comes to my turn. I keep miscounting my available blue tokens, and I think it's Irrigation.
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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #115 on: December 11, 2012, 08:22:28 am »

Galzria has 1 mine not produce to avoid extra corruption. He gets two science from Aristotle.

Galzria scores 1 culture, 1 science, and produces 2 (3-1 consumption) food and 2 resources (3-1 corruption). He then draws 2 military cards.

Joan of Arc is discarded and the card row is refreshed.

Current Player: Kuildeous
It is currently age I
Turn: 5

Watno
Culture: 3 (+0)
Science: 5 (+1)
Strength: 5
Resources: 7
Food: 2
Civil Cards: A: 2, I: 1
Military Cards: I: 5

Qvist
Culture: 2 (+0)
Science: 4 (+2)
Strength: 2
Resources: 3
Food: 8
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 4 (+1)
Science: 6 (+1)
Strength: 2
Resources: 5
Food: 8
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Kuildeous
Culture: 1 (+1)
Science: 3 (+1)
Strength: 2
Resources: 4
Food: 7
Civil Cards: I: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Irrigation (removed at end of turn)
1 CA: Frugality
1 CA: Universitas Carolina
1 CA: Leonardo Da Vinci
1 CA: Bread and Circuses
2 CA: Swordsmen
2 CA: Iron
2 CA: Theology
2 CA: Printing Press
3 CA: Rich Land
3 CA: Engineering Genius
3 CA: Frederick Barbarossa
3 CA: Monarchy
Civil Cards remaining: 22

Current Events: 5
Next event: Age I
Military cards remaining: 24

Quick question: Do I have 7 food available? If I read the spreadsheet correctly, I have 5 tokens on Farms and 1 on Irrigation. I want to make sure I understand my position when it comes to my turn. I keep miscounting my available blue tokens, and I think it's Irrigation.
Yes, sorry, my fault, I didn't update the formula to include your irrigation. Done that now.

Edit: The same was true of Qvist's Iron, that's also now included. If in doubt about your resources, double check the tokens because I might make this mistake again (hopefully not)
« Last Edit: December 11, 2012, 08:24:03 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #116 on: December 11, 2012, 08:56:01 am »


No political action

Take Universitas Carolina
Expand population
Take Iron (2)
Expand population

Train Warrior

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Tables

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #117 on: December 11, 2012, 11:29:02 am »

Kuildeous scores 1 culture, 1 science, and produces 3 (4-1 consumption) food and 3 resources (3-0 corruption). He then draws 0 military cards.

Irrigation is discarded, and the card row is refreshed, and as the turn advances, I need to think of a new subtitle for the thread. Thanks a lot guys :[.

Current Player: Watno
It is currently age I
Turn: 6

Watno
Culture: 3 (+0)
Science: 5 (+1)
Strength: 5
Resources: 7
Food: 2
Civil Cards: A: 2, I: 1
Military Cards: I: 5

Qvist
Culture: 2 (+0)
Science: 4 (+2)
Strength: 2
Resources: 3
Food: 8
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 4 (+1)
Science: 6 (+1)
Strength: 2
Resources: 5
Food: 8
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Kuildeous
Culture: 2 (+1)
Science: 4 (+1)
Strength: 3
Resources: 5
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Frugality (removed at end of turn)
1 CA: Leonardo Da Vinci
1 CA: Bread and Circuses
1 CA: Swordsmen
1 CA: Theology
2 CA: Printing Press
2 CA: Rich Land
2 CA: Engineering Genius
2 CA: Frederick Barbarossa
3 CA: Monarchy
3 CA: Knights
3 CA: Revolutionary Idea
3 CA: Ideal Building Site
Civil Cards remaining: 19

Current Events: 5
Next event: Age I
Military cards remaining: 24

Watno's turn. Note that you have 5 Military cards, so remember to send your discards after your political action.

Edit: Whoops, left a gap in the civil row. Fixed.
« Last Edit: December 11, 2012, 11:31:07 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #118 on: December 11, 2012, 12:24:30 pm »

I made three alternative plans after Qvist's turn yesterday. You guys ruined every single one of them.
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Kuildeous

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #119 on: December 11, 2012, 12:29:12 pm »

I made three alternative plans after Qvist's turn yesterday. You guys ruined every single one of them.

A man's gotta have hobbies.
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Galzria

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #120 on: December 11, 2012, 12:42:52 pm »

I still have no idea what I'm actually doing or aiming for. ;D Each round feels wholly independent of the ones prior, and I REALLY have no idea how best to follow the growing civilizations of others, outside reading the turn updates and seeing how much of each stat each of you have.

And I don't mean that I don't understand the mechanics of the game - that's pretty straight forward. I mean that I don't understand the deeper strategies on how to achieve a successful kingdom. I guess having no idea of what the future cards are makes it difficult... And having way more things I WANT to do each turn than I actually can does as well. I get lost in the "Ooh, that sounds good".
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #121 on: December 11, 2012, 12:46:57 pm »

Still, my turns pretty much consist of:

1. "Oh, it's my turn again?"

2. "What Political Actions can I take? ..... That sounds neat, let's do that."

3. "How much Food/Resources/Science do I have? ..... What cards look like they might be good? ..... Let's do things in this order, which I think is optimal to this turn, having no bearing on previous turns or future ones."

4. "Hey look! Tables accepted all my orders! I didn't make a mistake. Whoo!"
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #122 on: December 11, 2012, 12:56:44 pm »

I still have no idea what I'm actually doing or aiming for. ;D Each round feels wholly independent of the ones prior, and I REALLY have no idea how best to follow the growing civilizations of others, outside reading the turn updates and seeing how much of each stat each of you have.

And I don't mean that I don't understand the mechanics of the game - that's pretty straight forward. I mean that I don't understand the deeper strategies on how to achieve a successful kingdom. I guess having no idea of what the future cards are makes it difficult... And having way more things I WANT to do each turn than I actually can does as well. I get lost in the "Ooh, that sounds good".

To be honest, I still feel the same way. I haven't yet come across anyone making a move that made me go "Why are they doing THAT?" so you're doing alright, at least :P.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #123 on: December 11, 2012, 01:07:59 pm »

Pass on political action (discarding 2 cards as per PM)

Take Bread and Circuses
Play Bread and Circuses
Play Ideal Building Site to build Bread and Circuses
Build a Philosophy
Take Frugality
(why the hell doesn't BREAD and Circuses produce food?
Play Medieval Army Tactics (MA)
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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #124 on: December 11, 2012, 01:16:11 pm »

Watno scores 0 culture, 2 science, and produces 1 (2-1 consumption) food and 3 resources (3-0 corruption). He then draws 2 military cards.

No cards discarded, card row refreshed.

Current Player: Qvist
It is currently age I
Turn: 6

Watno
Culture: 3 (+0)
Science: 4 (+2)
Strength: 8
Resources: 4
Food: 3
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Qvist
Culture: 2 (+0)
Science: 4 (+2)
Strength: 2
Resources: 3
Food: 8
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 4 (+1)
Science: 6 (+1)
Strength: 2
Resources: 5
Food: 8
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Kuildeous
Culture: 2 (+1)
Science: 4 (+1)
Strength: 3
Resources: 5
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Leonardo Da Vinci (removed at end of turn)
1 CA: Swordsmen
1 CA: Theology
1 CA: Printing Press
1 CA: Rich Land
2 CA: Engineering Genius
2 CA: Frederick Barbarossa
2 CA: Monarchy
2 CA: Knights
3 CA: Revolutionary Idea
3 CA: Ideal Building Site
3 CA: Printing Press
3 CA: Alchemy
Civil Cards remaining: 17

Current Events: 5
Next event: Age I
Military cards remaining: 22

Qvist, please remember to discard excess military cards after your political action (down to 2)
« Last Edit: December 11, 2012, 01:18:27 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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