Dominion Strategy Forum

Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: Tables on December 06, 2012, 10:19:36 pm

Title: Through the Ages I - GAME OVER - Watno wins!
Post by: Tables on December 06, 2012, 10:19:36 pm
Quote
Through the Ages is a civilization building game. The goal is to develop your civilization, not to destroy other ones. Military strength is just one aspect of your nation, as well as population, production or science. It is up to you which aspect you will concentrate on, more or less, but you should not underestimate any of them while building your civilization.

Victory is achieved by the player whose nation produces the most culture during the game. However, there are many ways to produce culture: through religion, literature or drama, by building wonders, by utilizing cultural persons etc. Considerable amount of culture can be gained even via wars or aggression.
Description from BGG

This is the thread for the first Play By Forum game of Vlaada Chvátil's Through The Ages, which considering TtA II is starting, I figured I might as well put the thread up for as well. This is not a short, simple game; it is an epic civilisation building game. As such, players should expect the game to take at least a few months (I predict about 3-4, depending on activity). This does mean it should be an engrossing, fun and strategically deep game, and the long time period should give you lots of time to plan out your moves.

A copy of the rules can be found on BGG here (http://boardgamegeek.com/filepage/55064/through-the-ages-english-rulebook). The rules are great, they're mostly very clear, and so I will make no attempt to explain the rules myself, and instead advise players to read them (you will need a BGG account, which if you don't have, is hassle free to make). I will of course try and answer any questions players may have.

A public spreadsheet for the game is available here (https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdHd6YU1VWmxrbm5uSTlScGduUHllWWc#gid=7). Each player has a link to a private sheet, which also includes their own hands.

Players may wish to bookmark this link (http://www.boardgamegeek.com/image/423223/through-the-ages-a-story-of-civilization?size=original), which shows all of the available actions (excluding extras given by wonders or leaders), as well as the turn structure summary. As moderator, sections 1 and 6 will be performed by me. The PBF exclusive section 7: Point out moderator mistakes, will be performed by everyone else.

Some notes for PBF:

Taking your turn:
Turn structure (http://www.boardgamegeek.com/image/423223/through-the-ages-a-story-of-civilization?size=original)

1) Updating the card row: I will do this for you between turns along with step 7

2) Outcome of a war: You sacrifice units, then they sacrifice units, then one or both of you might need to make decisions based on what happened. I will update other things (usually culture) as I see them.

3) Political action: This is probably the most complex bit of your turn. If you want to play an:

4) Discard excess military cards: Check your military hand limit (normally =military actions), then PM me military cards until you are at your military hand limit.

5) Civil and Military actions: Post all of your civil and military actions directly into the thread. For the first few turns, or whenever you aren't sure, it may be a good idea to PM them to me instead, just to double check everything you're trying to do is valid. It's easy to forget a few things and make a few mistakes, like, you used military actions on an aggression/war, or that Wonder cost 1 CA more than you thought because you've completed a Wonder already, or accidentally trying to play a military tech with a military action instead of a civil one, and that's just a few examples. Either way if your move is valid, it stands (and I'll post it if you PM'd me) and I'll update everything based on it. If you did something wrong, I'll let you know, and you can fix it.
In certain extreme situations, I might stop and check if you were aware of a consequence of something you did. This is primarily things like 'Woah those actions will give you an uprising, are you sure?' or 'Your military is already maxed at 60, are you sure you want to build those three infantry?' Both of which could be legit things to do e.g. desperately need more science at expense of some resource (for 1) or building up stuff to sacrifice in a crazy war (for 2), but usually, would not be.

6) Production and Maintenance: I'll do all of this for you. Once I post in the thread the updated card row, take that as a sign that your indicators are updated, food and resources are updated, and your military cards are available.

Rules in use
We are playing a 4 player full game.
The alternate corruption rule is in effect. This lets you choose for one mine to not produce [unless you ask otherwise, I will do this automatically if it will increase your resources].
As of right now, civil cards in hands are not visible to other players once they're in your hand. However, if all players would prefer that civil cards were instead public (as one can track exactly who has what with a little effort) then I will make them so.

Players (in turn order):
Watno
Qvist
Galzria
Kuildeous

Game state:

Reminder: The game doesn't officially start until the weekend, so even if I did have a turn time limit, I wouldn't even consider your time to have started until Saturday. So don't worry about feeling like you're holding the game up if you don't make your play until say Monday or so
Current Player: Watno
It is currently age A
Turn: 1 Reminder: On turn 1, you may only take cards from the card row, and have 1/2/3/4 CA to do so for the 1st/2nd/3rd/4th player resp.

Watno
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Qvist
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Galzria
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Kuildeous
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Homer
1 CA: Alexander the Great
1 CA: Moses
1 CA: Pyramids
1 CA: Revolutionary Idea
2 CA: Hammurabi
2 CA: Rich Land
2 CA: Work of Art
2 CA: Frugality
3 CA: Patriotism
3 CA: Engineering Genius
3 CA: Hanging Gardens
3 CA: Aristotle
Civil Cards remaining: 7

Current Events: 6
Next event: Age A
Military cards remaining: 4

On turn 1, each player gets Civil Actions only to take cards, and the card row is not refreshed
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: cayvie on December 06, 2012, 10:20:42 pm
welp, i was planning on reading the rules tonight, so it's gonna be a bit
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Tables on December 06, 2012, 10:23:38 pm
welp, i was planning on reading the rules tonight, so it's gonna be a bit

Fortunately for you, your civilisation is in another castle ;) (http://forum.dominionstrategy.com/index.php?topic=5712.0)
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Galzria on December 06, 2012, 10:32:25 pm
I've gotten through the first 13 pages, which covers most of the advanced game, but hasn't started on the full. :P

I've only been reading a few pages at a time though, so as to consider the logic behind each. So far it's fairly straight forward...

You need A and B (Food/Resources), in order to do C, D and E - each of which in turn follows it's own path of doing X's and Y's and Z's.

There's just a lot of different "lines" of the civilization tree to follow out, and figuring out which order to prioritize will be a learning experience. The first level or two makes sense, but oh where to go from there...
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Watno on December 07, 2012, 06:10:15 am
Take Pyramids for 1 CA
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Tables on December 07, 2012, 10:54:25 am
This seems a good time to say, Wonders under construction will be the last thing before you pop/resource banks on the sheet. Wonders that have been constructed will be placed directly under your government card (and I'll do the magic to make their effects actually happen).
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Qvist on December 08, 2012, 08:06:11 am
So, I'm back. Currently reading the second half of the rules. And I obviously have no idea regarding strategy.
But I like the game gets rolling.

Take Moses and Revolutionary Idea for 1CA each.
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Tables on December 08, 2012, 12:06:01 pm
Current Player: Galzria
It is currently age A
Turn: 1

Watno
Culture: 0
Science: 1
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Qvist
Culture: 0
Science: 1
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: A: 2
Military Cards: None

Galzria
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Kuildeous
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Homer(removed at end of turn)
1 CA: Alexander the Great
1 CA:
1 CA:
1 CA:
2 CA: Hammurabi
2 CA: Rich Land
2 CA: Work of Art
2 CA: Frugality
3 CA: Patriotism
3 CA: Engineering Genius
3 CA: Hanging Gardens
3 CA: Aristotle
Civil Cards remaining: 7

Current Events: 6
Next event: Age A
Military cards remaining: 4
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Galzria on December 08, 2012, 12:58:41 pm
Tough choices. Is the sheet currently correct on CA costs for the cards in Row? I thoughts some cost 4 this round (and thus, outside reach for myself)?
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Watno on December 08, 2012, 01:03:05 pm
No, the only situation when a card costs 4 CA to take is if it is a wonder and thus its cost increased because of wonders you already have. Other than that, its always 5 for 1, 4 for 2, 4 for 3
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Galzria on December 08, 2012, 01:03:54 pm
I take Aristotle.
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Watno on December 08, 2012, 01:08:19 pm
Hey, you're ruining my plan for the next 2 turns :(
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Galzria on December 08, 2012, 01:10:27 pm
No I'm not. You want Engineering Genius. :P
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Galzria on December 08, 2012, 02:59:29 pm
Now I really should go finish reading the rules. ;D
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: cayvie on December 08, 2012, 09:54:00 pm
I take Aristotle.

^5
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Kuildeous on December 08, 2012, 10:34:48 pm
I'll take Hammurabi and Rich Land
Title: Re: Through the Ages I - Turn 1: Antiquity
Post by: Tables on December 08, 2012, 10:55:36 pm
Current Player: Watno
It is currently age I
Turn: 2

Watno
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: None
Military Cards: None

Qvist
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: A: 2
Military Cards: None

Galzria
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: A: 1
Military Cards: None

Kuildeous
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: A: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Alexander the Great(removed at end of turn)
1 CA: Work of Art
1 CA: Frugality
1 CA: Patriotism
1 CA: Engineering Genius
2 CA: Hanging Gardens
2 CA: Colossus
2 CA: Frugality
2 CA: Rich Land
3 CA: Julius Caesar
3 CA: Library of Alexandria
3 CA: Ideal Building Site
3 CA: Ideal Building Site
Civil Cards remaining: 55

Current Events: 6
Next event: Age A
Military cards remaining: 50

I've made a few small changes to this, firstly copying the way Watno did indicators (the (+X) shows what you gain each turn) and secondly, you can see your resource and food levels here which might be useful? As always let me know if you think I should add/remove anything.
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Watno on December 09, 2012, 07:43:12 am
Take Work of Art
Take Engineering Genius
Increase Population
Build bronze
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Tables on December 09, 2012, 10:42:09 am
Current Player: Qvist
It is currently age I
Turn: 2

Watno
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 2
Food: 3
Civil Cards: A: 2
Military Cards: I: 2

Qvist
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: A: 2
Military Cards: None

Galzria
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: A: 1
Military Cards: None

Kuildeous
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: A: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Frugality(removed at end of turn)
1 CA: Patriotism
1 CA: Hanging Gardens
1 CA: Colossus
1 CA: Frugality
2 CA: Rich Land
2 CA: Julius Caesar
2 CA: Library of Alexandria
2 CA: Ideal Building Site
3 CA: Ideal Building Site
3 CA: Patriotism
3 CA: Genghis Khan
3 CA: Swordsmen
Civil Cards remaining: 52

Current Events: 6
Next event: Age A
Military cards remaining: 48

Watno drew 2 Military cards.

(Also, yes, it's quite normal for these early turns to be a little uneventful)
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Qvist on December 09, 2012, 03:52:07 pm
Take Work of Art
Take Engineering Genius
Increase Population
Build bronze


Build Bronze is the same as Build Mine, right?

I have no idea what I'm doing :)

Play Moses
Increase Population
Build Farm
Take Frugality

Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Watno on December 09, 2012, 03:53:20 pm
well, later on you will be able to build iron mines too, for example
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Tables on December 09, 2012, 05:11:41 pm
Yeah, right now, building a bronze and building a mine are both totally clear, because, well you only have one kind of mine. But if you had developed Iron (I), Coal (II) or Oil (III) then you'd need to be clear which you wanted.

Current Player: Galzria
It is currently age I
Turn: 2

Watno
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Qvist
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 2
Food: 4
Civil Cards: A: 2
Military Cards: I: 2

Galzria
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: A: 1
Military Cards: None

Kuildeous
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: A: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Patriotism(removed at end of turn)
1 CA: Hanging Gardens
1 CA: Colossus
1 CA: Frugality
1 CA: Rich Land
2 CA: Julius Caesar
2 CA: Library of Alexandria
2 CA: Ideal Building Site
2 CA: Ideal Building Site
3 CA: Patriotism
3 CA: Genghis Khan
3 CA: Swordsmen
3 CA: Work of Art
Civil Cards remaining: 51

Current Events: 6
Next event: Age A
Military cards remaining: 46

Qvist's military cards have been updated.

(The mistake was I had the resource and food lookups the wrong way around, fixed now, was probably wrong for Watno on the update before this)
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Qvist on December 09, 2012, 05:41:13 pm
Sorry about that question, but where can I see my cards?
I clicked on the link you sent me a while ago, but it is basically the same as the public one.
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Watno on December 09, 2012, 05:42:34 pm
Check the "your hand" tab
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Qvist on December 09, 2012, 05:43:58 pm
Check the "your hand" tab

D'oh. There are several tabs. Haha, didn't noticed that.
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Kuildeous on December 09, 2012, 07:07:11 pm
Can I play Hammurabi and then four more civil actions?
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Galzria on December 09, 2012, 07:10:16 pm
Take Hanging Gardens
Take Rich Land
Build Bronze Mine
Increase Population


I think that's all correct?

<-- /lost already. ;D
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Tables on December 09, 2012, 07:11:33 pm
Can I play Hammurabi and then four more civil actions?

Yes.

Whenever something affects your civil/military action count, you will have the same number spent before as after, i.e. extra gains/losses go straight to/from the card (except when this would take you below zero). The exception that proves the rule is declaring a revolution, which "costs all of your civil actions for the turn"

Galz: That's all fine, updating now

Edit: Oh my, I can edit people's posts... I think I knew that already, but still weird.
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Tables on December 09, 2012, 07:16:38 pm
Current Player: Kuildeous
It is currently age I
Turn: 2

Watno
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Qvist
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 2
Food: 4
Civil Cards: A: 2
Military Cards: I: 2

Galzria
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Kuildeous
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: A: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Colossus(removed at end of turn)
1 CA: Frugality
1 CA: Julius Caesar
1 CA: Library of Alexandria
1 CA: Ideal Building Site
2 CA: Ideal Building Site
2 CA: Patriotism
2 CA: Genghis Khan
2 CA: Swordsmen
3 CA: Work of Art
3 CA: Swordsmen
3 CA: Efficient Upgrade
3 CA: Christopher Columbus
Civil Cards remaining: 48

Current Events: 6
Next event: Age A
Military cards remaining: 44
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Kuildeous on December 09, 2012, 07:46:46 pm

Play Hammurabi
Increase Population
Play Rich Land to gain Mine for 1 resource
Take Frugality
Take Ideal Building Site
Draw 1 Military card


I believe I can do all those. It's a little easier with the physical pieces in front of me, but I think I managed.
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Watno on December 09, 2012, 07:52:31 pm
I play an Age I event with my political action.
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: cayvie on December 09, 2012, 07:55:25 pm
I play an Age I event with my political action.

ooo exciting i've been waiting to see these happen
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Galzria on December 09, 2012, 08:00:29 pm
I play an Age I event with my political action.

ooo exciting i've been waiting to see these happen

It means we'll get an Age-A flip,, which are all beneficial to everybody (right?). Yay!
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Kuildeous on December 09, 2012, 08:01:31 pm
What's in the box?

WHAT'S IN THE BOXXXXXXXXXX?
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Watno on December 09, 2012, 08:04:21 pm
They might not benefit those who dont have an unused worker, but they don't do anything bad.
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Galzria on December 09, 2012, 08:07:06 pm
They might not benefit those who dont have an unused worker, but they don't do anything bad.

Didn't we all make a new worker who is sitting idle?
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Tables on December 09, 2012, 08:13:14 pm
Inb4noevent

Just gonna update WatnoKuiledos's everything first
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Tables on December 09, 2012, 08:19:32 pm
Current Player: Watno
It is currently age I
Turn: 3

Watno
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Qvist
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 2
Food: 4
Civil Cards: A: 2
Military Cards: I: 2

Galzria
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Kuildeous
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 4
Food: 2
Civil Cards: A: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Julius Caesar(removed at end of turn)
1 CA: Library of Alexandria
1 CA: Ideal Building Site
1 CA: Patriotism
1 CA: Genghis Khan
2 CA: Swordsmen
2 CA: Work of Art
2 CA: Swordsmen
2 CA: Efficient Upgrade
3 CA: Christopher Columbus
3 CA: Breakthrough
3 CA: Irrigation
3 CA: Mineral Deposits
Civil Cards remaining: 45

Current Events: 6
Next event: Age A
Military cards remaining: 43

Just to troll you guys some more, I'm going to make a small admin update to the spreadsheets first (this will end up with you having one more row on your spreadsheets giving not-especially-useful information, but its presence will basically reduce the chance of me making a mistake by a big factor)
Title: Re: Through the Ages I - Turn 2: The start of the Middle Ages
Post by: Tables on December 09, 2012, 08:26:52 pm
Watno scores 1 culture

Event: Development of Warfare (Age A)
Each player with an unused worker may immediately build a Warrior unit for free

Everyone, please make this decision. I believe strictly speaking we resolve clockwise starting with Watno, so feel free to give a conditional order (by PM) if your choice might depend on what players before you did.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Qvist on December 09, 2012, 08:31:06 pm
I think there's no reason to not do this.
So, build a free Warrior
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Watno on December 09, 2012, 08:42:26 pm
I build free warrior too.

Move coming in a sec
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Galzria on December 09, 2012, 08:54:08 pm
Do I lose my worker doing so? That means I can't build a farm/mine next round if I take the unit, correct?
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Tables on December 09, 2012, 08:55:37 pm
It would use your unused worker, yes, but you can produce an extra unusued worker and use them in the same turn.

This would however leave you facing an uprising if you did nothing about it.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Galzria on December 09, 2012, 08:57:47 pm
It would use your unused worker, yes, but you can produce an extra unusued worker and use them in the same turn.

So actions are strictly by order, with each having an implied pause for any "updates" that might occur to your kingdom?

Then I create the unit. Although the next worker I make will cause me to have a 1-food per turn upkeep, correct?
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Watno on December 09, 2012, 09:02:07 pm
Yep, and it will also increase your happy faces requirement to one.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Tables on December 09, 2012, 09:03:20 pm
It would use your unused worker, yes, but you can produce an extra unusued worker and use them in the same turn.

So actions are strictly by order, with each having an implied pause for any "updates" that might occur to your kingdom?

Then I create the unit. Although the next worker I make will cause me to have a 1-food per turn upkeep, correct?

Both are correct. Remember in a F2F game you'd announce each action, move your white civil action token(s) to show you've done the thing, move other things as necessary, then move on to the next action. The only big one to remember is you can't play action cards on the turn you take them. But you can e.g. build multiple wonder stages, or take and play a leader in the same turn.

Kuiledos also builds a warrior
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Tables on December 09, 2012, 09:05:06 pm
Watno's turn:

Take Caesar
Play Caesar
Take Ideal Building Site (A)
Increase Population
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Tables on December 09, 2012, 09:10:13 pm
Watno draws 3 military cards, produces 1 food (2-1 consumption), produces 3 resources, scores 1 science.

Current Player: Qvist
It is currently age I
Turn: 3

Watno
Culture: 1 (+0)
Science: 3 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: A: 3
Military Cards: I: 4

Qvist
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2
Resources: 2
Food: 4
Civil Cards: A: 2
Military Cards: I: 2

Galzria
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Kuildeous
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2
Resources: 4
Food: 2
Civil Cards: A: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Library of Alexandria (removed at end of turn)
1 CA: Patriotism
1 CA: Genghis Khan
1 CA: Swordsmen
1 CA: Work of Art
2 CA: Swordsmen
2 CA: Efficient Upgrade
2 CA: Christopher Columbus
2 CA: Breakthrough
3 CA: Irrigation
3 CA: Mineral Deposits
3 CA: Knights
3 CA: Irrigation
Civil Cards remaining: 43

Current Events: 5
Next event: Age A
Military cards remaining: 40

Edit: More admin on the spreadsheets. This should stop you all facing an annoying warning message you don't need when you aren't facing an uprising. Although uhh it does mean the warning message is only going to come up if you actually have an uprising... well it'll remind me I guess.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Qvist on December 10, 2012, 06:24:11 am
Watno's worker is currently not in the unused worker pool, but on the happiness counter right?

Play Frugality
Build Mine
Increase Population
Take Swordsman


Any concerns regarding hunger/uprising?
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Watno on December 10, 2012, 07:08:22 am
Watno's worker is currently not in the unused worker pool, but on the happiness counter right?
Yes, he's still considered an unused worker though.
You have to decide on your political section before your turn (passing is an option)
You should be ok with hunger/uprising, you're getting close to corruption though, but not quite there yet.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Qvist on December 10, 2012, 07:16:39 am
Watno's worker is currently not in the unused worker pool, but on the happiness counter right?
Yes, he's still considered an unused worker though.
You have to decide on your political section before your turn (passing is an option)
You should be ok with hunger/uprising, you're getting close to corruption though, but not quite there yet.

Ah, right. The political action. I forgot that because I'm not sure if I understood this right.
So, please correct me if I'm wrong:

I don't know what event happens because if I choose to play an Event from my hand it will played face down.
Then the top Event card will be revealed and resolved. So, the only benefit I get for sure is 1 Culture Point.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Watno on December 10, 2012, 07:30:03 am
You will also now that whatever event card you played will happen later in the game. The list of possible Age A events is in tn the Military Library tab of tgof the spreadsheet. If you play an event, you know that one of the remaining nine (Development of warfare happened already) will happen now.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Qvist on December 10, 2012, 07:34:18 am
So, I assume, it's generally wise to do this, if possible.
Then I play my Age I Event card face down, and score 1 Culture Point and wait until the revealed Event card resolved. I may change my 4 CAs depending on its outcome.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Watno on December 10, 2012, 08:04:56 am
It depends. if you're way behind in military, you probably don't want to play an event that hurts the weakest civilization, for example.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: ipofanes on December 10, 2012, 08:51:31 am
So, I assume, it's generally wise to do this, if possible.

As Watno said, not always.

For instance, in the parallel game I am not seeding events at the moment as I am afraid to unlock a Free Religion/Warrior with no unused worker.

Sometimes, however, I really want to push events when I have seeded Iconoclasm and want it to hit that pesky Marco Polo James Cook with his five territories over there.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Watno on December 10, 2012, 09:19:07 am
Marco Polo is called James Cook in this version of the game btw
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Tables on December 10, 2012, 11:40:59 am
Qvist scores one culture, and the next current even is drawn.

Event: Development of Science (Age: A)
Each civilization scores 2 science

Qvist: I've updated your sheet with your actions and maintenance, but haven't dealt military cards/updated the card row, so if you want to change your actions that's fine. If not let me know and I'll update everything.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Qvist on December 10, 2012, 11:43:29 am
Ok, I'm fine with that. You can continue.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Tables on December 10, 2012, 11:49:12 am
Qvist scores 1 science, produces 2 (3-1 consumption) food and 3 resources, then draws 2 military cards

Current Player: Galzria
It is currently age I
Turn: 3

Watno
Culture: 1 (+0)
Science: 5 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: A: 3
Military Cards: I: 4

Qvist
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2
Resources: 3
Food: 4
Civil Cards: A: 1, I: 1
Military Cards: I: 3

Galzria
Culture: 0 (+0)
Science: 4 (+1)
Strength: 2
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Kuildeous
Culture: 0 (+0)
Science: 4 (+1)
Strength: 2
Resources: 4
Food: 2
Civil Cards: A: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Patriotism (removed at end of turn)
1 CA: Genghis Khan
1 CA: Work of Art
1 CA: Swordsmen
1 CA: Efficient Upgrade
2 CA: Christopher Columbus
2 CA: Breakthrough
2 CA: Irrigation
2 CA: Mineral Deposits
3 CA: Knights
3 CA: Irrigation
3 CA: Bountiful Harvest
3 CA: Warfare
Civil Cards remaining: 41

Current Events: 4
Next event: Age A
Military cards remaining: 38
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Galzria on December 10, 2012, 12:08:20 pm
Not sure if this is all correct or not, or even a good move, but here goes:

Play Aristotle
Take Irrigation(2)
Play Irrigation
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Galzria on December 10, 2012, 12:10:45 pm
Actually, since I don't need the bonus Science from Aristotle to play Irrigation, perhaps I should change that to:

Take Irrigation (2)
Play Irrigation
Upgrade Agricultur -> Irrigation


That is also correct?

Let's go that route.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Kuildeous on December 10, 2012, 12:37:51 pm
I don't think that whatever is posted next will change my outcome, but I'll let Tables know if it does. At the very least, if I calculate incorrectly, then I may have a modification.


No Political Action

Play Frugality
Take Efficient Upgrade
Take Irrigation (3)

Draw 1 Military card


After production and all that, I should have 2 food, 5 resources, and 1 unused (and discontent) worker. Do I calculate that correctly? 

I'll have to discard a military card after my draw, I believe.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Kuildeous on December 10, 2012, 12:38:37 pm
Actually, hold that thought. I have a question I'm posing in a message.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Tables on December 10, 2012, 12:39:22 pm
We roll back, and Galzria plays an event, scoring 1 culture.

Event: No Event (Age A)
Nothing happens

I'm gonna go out on a limb and guess this doesn't affect Galz' turn.
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Tables on December 10, 2012, 12:58:43 pm
Galzria scores 0 culture, 1 science, and produces 3 (3-0 consumption) food and 3 resources (3-0 corruption). He then draws 2 military cards.

Current Player: Kuildeous
It is currently age I
Turn: 3

Watno
Culture: 1 (+0)
Science: 5 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: A: 3
Military Cards: I: 4

Qvist
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2
Resources: 3
Food: 4
Civil Cards: A: 1, I: 1
Military Cards: I: 3

Galzria
Culture: 1 (+0)
Science: 2 (+1)
Strength: 2
Resources: 4
Food: 5
Civil Cards: A: 2
Military Cards: I: 3

Kuildeous
Culture: 0 (+0)
Science: 4 (+1)
Strength: 2
Resources: 4
Food: 2
Civil Cards: A: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Genghis Khan (removed at end of turn)
1 CA: Work of Art
1 CA: Swordsmen
1 CA: Efficient Upgrade
1 CA: Christopher Columbus
2 CA: Breakthrough
2 CA: Mineral Deposits
2 CA: Knights
2 CA: Irrigation
3 CA: Bountiful Harvest
3 CA: Warfare
3 CA: Joan of Arc
3 CA: Knights
Civil Cards remaining: 39

Current Events: 3
Next event: Age A
Military cards remaining: 36
Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Kuildeous on December 10, 2012, 01:51:59 pm
I'm a liar. There was a change that I didn't take into account. So, based on that, my new actions are:

No Political Action

Play Frugality
Take Knights(2)
Take Irrigation (2)

Play Tactics

Title: Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
Post by: Tables on December 10, 2012, 02:01:26 pm
Kuildeous' tactics was Medieval Army (1 Infantry, 1 Cavalry = 2 Strength)

Kuildeous scores 0 culture, 1 science, and produces 1 (2-1 consumption) food and 3 resources (3-0 corruption). He then draws 0 military cards.

Genghis Khan is discarded from the card row.

Current Player: Watno
It is currently age I
Turn: 4

Watno
Culture: 1 (+0)
Science: 5 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: A: 3
Military Cards: I: 4

Qvist
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2
Resources: 3
Food: 4
Civil Cards: A: 1, I: 1
Military Cards: I: 3

Galzria
Culture: 1 (+0)
Science: 2 (+1)
Strength: 2
Resources: 4
Food: 5
Civil Cards: A: 2
Military Cards: I: 3

Kuildeous
Culture: 0 (+0)
Science: 5 (+1)
Strength: 2
Resources: 7
Food: 2
Civil Cards: A: 1, I: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Work of Art (removed at end of turn)
1 CA: Swordsmen
1 CA: Efficient Upgrade
1 CA: Christopher Columbus
1 CA: Breakthrough
2 CA: Mineral Deposits
2 CA: Bountiful Harvest
2 CA: Warfare
2 CA: Joan of Arc
3 CA: Knights
3 CA: Irrigation
3 CA: Iron
3 CA: Frugality
Civil Cards remaining: 36

Current Events: 3
Next event: Age A
Military cards remaining: 36
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Watno on December 10, 2012, 02:11:57 pm
I play an Age I event.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Galzria on December 10, 2012, 02:15:56 pm
Not that I have a problem keeping up since I'm almost always online, but is this a normal pace? Fast pace? Slow pace?

It seems like we're moving right along, but I've no concept of actual game length.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Watno on December 10, 2012, 02:18:25 pm
We're goin a lotv faster than i expected. I thought we would do like 1 move per day, but were doing more than a full turn per day. The total game will take 15-20 turns i think.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 02:21:26 pm
This is going far faster than I imagined we would, I was expecting probably about a turn per day (that is, one player's turn, not a whole round). We've been going for about 3 days and have already gotten through 8 full turns (plus the starting 4)! I can't actually say if we're going extremely fast, since this is the first time I've ever seen TtA played in a PBF, but I'd say we're certainly exceeding expectations right now.

In terms of actual game length, well, there are currently 36/55 Age I civil cards remaining, so we've seen 19/165 of the civil cards that'll be dealt out. So if we kept this pace up (I seriously doubt we will) we'd be finishing in early January.

But I digress. Watno scores 1 Culture.
Event: Development of Agriculture (Age A)
Each civilization produces 2 food (Galzria puts it on Irrigation (taking 1 blue token), everyone else on agriculture)

Everyone has 2 more food.

Watno: Take the rest of your turn.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Watno on December 10, 2012, 02:36:19 pm
Play Engineering Genius to build stage 1 of Pyramids.
Build stage 2 of Pyramids.
Build stage 3 of Pyramids to complete.
Take Christopher Columbus.
Take Breakthrough.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Galzria on December 10, 2012, 02:41:07 pm
I'm seriously jealous of the people with 5 CA.  >:(
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 02:45:02 pm
Watno scores 0 culture, 1 science, and produces 1 (2-1 consumption) food and 3 resources (3-0 corruption). He then draws 3 military cards.

Work of Art is discarded, card row refreshed.

Current Player: Qvist
It is currently age I
Turn: 4

Watno
Culture: 2 (+0)
Science: 6 (+1)
Strength: 3
Resources: 5
Food: 4
Civil Cards: A: 2, I: 2
Military Cards: I: 6

Qvist
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2
Resources: 3
Food: 6
Civil Cards: A: 1, I: 1
Military Cards: I: 3

Galzria
Culture: 1 (+0)
Science: 2 (+1)
Strength: 2
Resources: 4
Food: 7
Civil Cards: A: 2
Military Cards: I: 3

Kuildeous
Culture: 0 (+0)
Science: 5 (+1)
Strength: 2
Resources: 7
Food: 4
Civil Cards: A: 1, I: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Swordsmen (removed at end of turn)
1 CA: Efficient Upgrade
1 CA: Mineral Deposits
1 CA: Bountiful Harvest
1 CA: Warfare
2 CA: Joan of Arc
2 CA: Knights
2 CA: Irrigation
2 CA: Iron
3 CA: Frugality
3 CA: Masonry
3 CA: Universitas Carolina
3 CA: Alchemy
Civil Cards remaining: 33

Current Events: 2
Next event: Age A
Military cards remaining: 33
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Kuildeous on December 10, 2012, 02:49:34 pm
Regarding speed, I think that it's because we have beginning civilizations. I haven't played beyond the simple game, but I imagine that when we get to Age II and Age III, people will be deliberating a lot more. Right now, it's almost like playing Dominion where we only affect each other by what cards we take—otherwise, it's kind of like solitaire. I'm sure that will change pretty soon.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 02:55:31 pm
Regarding speed, I think that it's because we have beginning civilizations. I haven't played beyond the simple game, but I imagine that when we get to Age II and Age III, people will be deliberating a lot more. Right now, it's almost like playing Dominion where we only affect each other by what cards we take—otherwise, it's kind of like solitaire. I'm sure that will change pretty soon.

Yeah, this might well be the case. In particular a lot of events are pretty straightforward; most don't give a choice, so they're really quick. When we get to some later ones, like Territories in particular, things could really slow down.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Qvist on December 10, 2012, 03:08:36 pm
Yeah, we're pretty fast. It's hard for me to keep up. Sorry if you're waiting for me.

Play Event/Territory card face down.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 03:11:36 pm
Qvist scores a culture point.

Event: Development of Settlement (Age A)
Each civilization increases its population for free

That happens. Qvist, take your turn.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Kuildeous on December 10, 2012, 03:12:56 pm
No problems. It just shows that some of us don't have lives. *grin*

I do enjoy playing this one. I may have to pick it up, but I fear it won't see a lot of use in my crowd. Long games aren't really that popular around here anymore.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 03:16:13 pm
No problems. It just shows that some of us don't have lives. *grin*

I do enjoy playing this one. I may have to pick it up, but I fear it won't see a lot of use in my crowd. Long games aren't really that popular around here anymore.


Well, remember that the Advanced game isn't just intended to be a simplified version of the full game. It's also designed to be a fun, shorter alternative. Me and a friend got through a full game in just under 3 hours, which was our second time playing and first time playing the full game, and that's including setup and pack away. So the game isn't QUITE as long as some people make out. But 3 player is longer.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Qvist on December 10, 2012, 03:55:23 pm
Take Iron
Increase Population
Build Lab

Play Swordsmen
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Watno on December 10, 2012, 03:57:53 pm
Playing a military tech is still a civil action, so I'm afraid that doesn't work.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 04:04:09 pm
Yeah, that's an easy one to get wrong. All techs, including military techs, are civil actions to play.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Qvist on December 10, 2012, 04:07:57 pm
Oh right. I confused that. Then without Military Action.

Take Iron
Increase Population
Build Lab


BTW, I read somewhere about hand limits of cards? Can anyone clarify this again.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Watno on December 10, 2012, 04:12:19 pm
For military Cards: You have to discard down to the number of military actions you have aafter your political action.
For civil cards: You may not take any civil cards into your hand if that would cause you to have more civil cards in hand than you have civil actions (in total, not remaining for this turn).
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Kuildeous on December 10, 2012, 04:16:37 pm
And as I recall, that means that you don't have to discard Civil cards if you have too many.

So those who have 5 CAs can hold up to 5 Civil cards and can draw up to that amount, but if whatever gives the bonus is gone, the player is not forced to discard down to 4 Civil cards. He just can't draw again until he falls below 4 (assuming no other changes).

I interpret that correctly?
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 04:18:01 pm
And as I recall, that means that you don't have to discard Civil cards if you have too many.

So those who have 5 CAs can hold up to 5 Civil cards and can draw up to that amount, but if whatever gives the bonus is gone, the player is not forced to discard down to 4 Civil cards. He just can't draw again until he falls below 4 (assuming no other changes).

I interpret that correctly?


Yes, this is correct. I'll also point out you cannot discard civil cards; the only way to lose them is to play them or wait for them to become antiquated.

Updating for Qvists turn now
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 04:24:51 pm
Qvist scores 0 culture, 2 science, and produces 2 (3-1 consumption) food and 3 resources (3-0 corruption). He then draws 2 military cards.

Swordsmen is discarded from the card row, card row updates.

Current Player: Galzria
It is currently age I
Turn: 4

Watno
Culture: 2 (+0)
Science: 6 (+1)
Strength: 3
Resources: 5
Food: 4
Civil Cards: A: 2, I: 2
Military Cards: I: 6

Qvist
Culture: 2 (+0)
Science: 7 (+2)
Strength: 2
Resources: 3
Food: 6
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Galzria
Culture: 1 (+0)
Science: 2 (+1)
Strength: 2
Resources: 4
Food: 7
Civil Cards: A: 2
Military Cards: I: 3

Kuildeous
Culture: 0 (+0)
Science: 5 (+1)
Strength: 2
Resources: 7
Food: 4
Civil Cards: A: 1, I: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Efficient Upgrade (removed at end of turn)
1 CA: Mineral Deposits
1 CA: Bountiful Harvest
1 CA: Warfare
1 CA: Joan of Arc
2 CA: Knights
2 CA: Irrigation
2 CA: Frugality
2 CA: Masonry
3 CA: Universitas Carolina
3 CA: Alchemy
3 CA: Leonardo Da Vinci
3 CA: Bread and Circuses
Civil Cards remaining: 31

Current Events: 1
Next event: Age A
Military cards remaining: 31
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 04:59:56 pm
Galz plays a future event, and scores 1 culture.

Event: Development of Crafts (Age A)
Each civilization produces 2 resources

...Which happens.

The future event deck is shuffled, and becomes the current event deck.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Galzria on December 10, 2012, 05:01:34 pm
Sweet.

Increase Population
Build Wonder
Build Wonder
Build Wonder
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 05:06:23 pm
I don't think I mentioned this earlier, but unless one specifies otherwise, I'm always going to use your smallest resource units first. I'm pretty sure in virtually all cases, this is optimal. In this case in particular, I'm going to take the 3 food Galz has on Agriculture, instead of one from each (or both from Irrigation, and adding one to Agriculture).
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Kuildeous on December 10, 2012, 05:06:46 pm
The future event deck is shuffled, and becomes the current event deck.

So....Current events = 5 from A and 5 from I? I lost count.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Watno on December 10, 2012, 05:09:10 pm
Current events should be 6 from Age I (2 from me, 2 from Qvist, 2 from Galz). The remaining Age A events don't get shuffled in.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 05:13:57 pm
Galzria scores 1 culture, 1 science, and produces 2 (3-1 consumption) food and 3 resources (3-0 corruption). He then draws 2 military cards.                  

Efficient upgrade is discarded from the card row, card row is updated.

Current Player: Kuildeous
It is currently age I
Turn: 4

Watno
Culture: 2 (+0)
Science: 6 (+1)
Strength: 3
Resources: 7
Food: 4
Civil Cards: A: 2, I: 2
Military Cards: I: 6

Qvist
Culture: 2 (+0)
Science: 7 (+2)
Strength: 2
Resources: 5
Food: 6
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Galzria
Culture: 3 (+1)
Science: 3 (+1)
Strength: 2
Resources: 3
Food: 6
Civil Cards: A: 2
Military Cards: I: 4

Kuildeous
Culture: 0 (+0)
Science: 5 (+1)
Strength: 2
Resources: 9
Food: 4
Civil Cards: A: 1, I: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Mineral Deposits (removed at end of turn)
1 CA: Bountiful Harvest
1 CA: Warfare
1 CA: Joan of Arc
1 CA: Knights
2 CA: Irrigation
2 CA: Frugality
2 CA: Masonry
2 CA: Universitas Carolina
3 CA: Alchemy
3 CA: Leonardo Da Vinci
3 CA: Bread and Circuses
3 CA: Code of Laws
Civil Cards remaining: 30

Current Events: 6
Next event: Age I
Military cards remaining: 29

Current events should be 6 from Age I (2 from me, 2 from Qvist, 2 from Galz). The remaining Age A events don't get shuffled in.

Yeah, this is correct. Well I haven't kept that close track of who seeded which events, but yes, it's 6 Age I events. After the initial events, the ONLY events that will occur are ones players have placed, and there's always (2+no. players) events in total between current and future piles (if you want to be pedantic, then this is true only if you're excluding the trivial step between placing an extra future event and resolving a current event, of course)
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Kuildeous on December 10, 2012, 05:59:48 pm

No political action
Research Irrigation (-3 sci)
Build Irrigation (-4 res, -1 worker)
Take Masonry (2)
Play Ideal Building Site on Temple (-2 res, -1 worker)
Draw military card

Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Kuildeous on December 10, 2012, 06:07:08 pm
I'm not wholly sure, but I think I'm going to get hit with corruption no matter what. If I have the option of avoiding corruption by mining less, I'll do so, but I'm not so sure I can. Ah well.
Title: Re: Through the Ages I - Turn 4: Well into the Middle Ages
Post by: Tables on December 10, 2012, 06:35:19 pm
Kuildeous scores 1 culture, 1 science, and produces 3 (4-1 consumption) food and 1 resources (3-2 corruption). He then draws 1 military cards.

(You were going down to 6 blue tokens, so couldn't avoid corruption)

Mineral Deposits is discarded and the card row is refreshed.

Now seems a good time to announce we're about half way through age I (28/55 age I cards remain). Remember at the end of age I you'll: Lose 2 population from your population bank
Discard age A leaders
Discard age A cards (civil or military) from hand
Discard unbuilt age A wonders

Current Player: Watno
It is currently age I
Turn: 5

Watno
Culture: 2 (+0)
Science: 6 (+1)
Strength: 3
Resources: 7
Food: 4
Civil Cards: A: 2, I: 2
Military Cards: I: 6

Qvist
Culture: 2 (+0)
Science: 7 (+2)
Strength: 2
Resources: 5
Food: 6
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Galzria
Culture: 3 (+1)
Science: 3 (+1)
Strength: 2
Resources: 3
Food: 6
Civil Cards: A: 2
Military Cards: I: 4

Kuildeous
Culture: 1 (+1)
Science: 3 (+1)
Strength: 2
Resources: 4
Food: 5
Civil Cards: I: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Bountiful Harvest (removed at end of turn)
1 CA: Warfare
1 CA: Joan of Arc
1 CA: Knights
1 CA: Irrigation
2 CA: Frugality
2 CA: Universitas Carolina
2 CA: Alchemy
2 CA: Leonardo Da Vinci
3 CA: Bread and Circuses
3 CA: Code of Laws
3 CA: Swordsmen
3 CA: Iron
Civil Cards remaining: 28

Current Events: 6
Next event: Age I
Military cards remaining: 28
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 10, 2012, 07:00:05 pm
Watno plays an event, scoring one culture.

Event: Rebellion (Age I)
Each player loses 2 civil actions per discontent worker (on their next turn)

Watno: -2 CA
Qvist: -2 CA
Galzria: Everyone is too busy playing in the garden to rebel
Kuildeous: The priests keep everyone under control.

I'm just going to double check I'm resolving this card right...

Quote
97. Rebellion (Age I) – what exactly does “the player’s next turn” mean?

A. It means that it will apply during the current player’s turn, and each player’s turn after that one time each.  After that, it is no longer in effect.

Okay, yeah.

Watno, you have only 3 CA this turn
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Watno on December 10, 2012, 07:14:15 pm
The one thing I didn't want to happen :(

Take Knights
Play Breakthrough to play Knights.
Build a knight (1 MA)
Increase population.

Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 10, 2012, 07:26:09 pm
Watno scores 0 culture, 1 science, and produces 1 (2-1 consumption) food and 3 resources (3-0 corruption). He then draws 2 military cards.

Bountiful Harvest is discarded and the card row is refreshed

Current Player: Qvist
It is currently age I
Turn: 5

Watno
Culture: 3 (+0)
Science: 5 (+1)
Strength: 5
Resources: 7
Food: 2
Civil Cards: A: 2, I: 1
Military Cards: I: 5

Qvist
Culture: 2 (+0)
Science: 7 (+2)
Strength: 2
Resources: 5
Food: 6
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Galzria
Culture: 3 (+1)
Science: 3 (+1)
Strength: 2
Resources: 3
Food: 6
Civil Cards: A: 2
Military Cards: I: 4

Kuildeous
Culture: 1 (+1)
Science: 3 (+1)
Strength: 2
Resources: 4
Food: 5
Civil Cards: I: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Warfare (removed at end of turn)
1 CA: Joan of Arc
1 CA: Irrigation
1 CA: Frugality
1 CA: Universitas Carolina
2 CA: Alchemy
2 CA: Leonardo Da Vinci
2 CA: Bread and Circuses
2 CA: Code of Laws
3 CA: Swordsmen
3 CA: Iron
3 CA: Theology
3 CA: Printing Press
Civil Cards remaining: 26

Current Events: 5
Next event: Age I
Military cards remaining: 26
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Qvist on December 10, 2012, 07:41:53 pm
The one thing I didn't want to happen :(

Tell me about it. :(

No Political Action (I have to discard 2 cards now, right? Should I send a PM for that?)

Play Iron
Build Iron



Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Watno on December 10, 2012, 07:44:47 pm
I think I know who put it in there.

You're right about the discard I think.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Galzria on December 10, 2012, 07:48:16 pm
I think I know who put it in there.

You're right about the discard I think.

  :-X
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 10, 2012, 07:54:16 pm
Qvist scores 0 culture, 2 science, and produces 2 (3-1 consumption) food and 3 resources (5-2 corruption). He then draws 2 military cards.

Warfare is discarded, and the card row is updated.

Current Player: Galzria
It is currently age I
Turn: 5

Watno
Culture: 3 (+0)
Science: 5 (+1)
Strength: 5
Resources: 7
Food: 2
Civil Cards: A: 2, I: 1
Military Cards: I: 5

Qvist
Culture: 2 (+0)
Science: 4 (+2)
Strength: 2
Resources: 1
Food: 8
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 3 (+1)
Science: 3 (+1)
Strength: 2
Resources: 3
Food: 6
Civil Cards: A: 2
Military Cards: I: 4

Kuildeous
Culture: 1 (+1)
Science: 3 (+1)
Strength: 2
Resources: 4
Food: 5
Civil Cards: I: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Joan of Arc (removed at end of turn)
1 CA: Irrigation
1 CA: Frugality
1 CA: Universitas Carolina
1 CA: Alchemy
2 CA: Leonardo Da Vinci
2 CA: Bread and Circuses
2 CA: Code of Laws
2 CA: Swordsmen
3 CA: Iron
3 CA: Theology
3 CA: Printing Press
3 CA: Rich Land
Civil Cards remaining: 25

Current Events: 5
Next event: Age I
Military cards remaining: 26
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 10, 2012, 08:19:41 pm
Galzria plays Pact:

Pact: Trade Route Agreement with Qvist. Proposed:
Galzria (A): Can use 1 food instead of 1 resource each turn
Qvist (B): Can use 1 resource instead of 1 food each turn

Qvist: Either accept or reject the pact
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Qvist on December 10, 2012, 08:33:31 pm
Are you sure you didn't meant anyone else or got A and B the wrong way? Or do I understand this wrong? Otherwise I reject.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Galzria on December 10, 2012, 08:35:01 pm
I did indeed (I think) flip A/B, hold on.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Galzria on December 10, 2012, 08:36:26 pm
No, I think I have it right. I wish to be able to spend 1 of my food each turn as a resource, which is A - so the proposition stands.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 10, 2012, 08:43:02 pm
Just in case it isn't clear, this pact is optional, so you can choose to use it or not on a turn.
Qvist: Is that an official reject order or are you still thinking?
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Kuildeous on December 10, 2012, 11:38:46 pm
Event: Rebellion (Age I)
Each player loses 2 civil actions per discontent worker (on their next turn)


Man, I was waffling on whether or not I should have built that Temple. I was holding out for Development of Religion, but I figured I might as well put that lazy worker to work on something useful. Good thing I did.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Qvist on December 11, 2012, 02:11:23 am
I don't know if this is a wise thing. But I reject.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Galzria on December 11, 2012, 02:21:45 am
Play Aristotle
Take Alchemy
Take Code Of Laws (2)


I'll just have to suffer any penalties I may incur this round for not building anything productive.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Watno on December 11, 2012, 05:17:25 am
Event: Rebellion (Age I)
Each player loses 2 civil actions per discontent worker (on their next turn)


Man, I was waffling on whether or not I should have built that Temple. I was holding out for Development of Religion, but I figured I might as well put that lazy worker to work on something useful. Good thing I did.

Development of Religion won't happen in this game.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Kuildeous on December 11, 2012, 08:02:26 am
Event: Rebellion (Age I)
Each player loses 2 civil actions per discontent worker (on their next turn)


Man, I was waffling on whether or not I should have built that Temple. I was holding out for Development of Religion, but I figured I might as well put that lazy worker to work on something useful. Good thing I did.

Development of Religion won't happen in this game.

Yeah, that was the reason for my question on how many Antiquity cards were left. Once I saw that ship sailed, I knew I wasn't getting a free temple, so I made my discontent worker a priest instead. Glad I did.

Now, those other events are something else entirely.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Kuildeous on December 11, 2012, 08:17:26 am
Quick question: Do I have 7 food available? If I read the spreadsheet correctly, I have 5 tokens on Farms and 1 on Irrigation. I want to make sure I understand my position when it comes to my turn. I keep miscounting my available blue tokens, and I think it's Irrigation.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 11, 2012, 08:22:28 am
Galzria has 1 mine not produce to avoid extra corruption. He gets two science from Aristotle.

Galzria scores 1 culture, 1 science, and produces 2 (3-1 consumption) food and 2 resources (3-1 corruption). He then draws 2 military cards.

Joan of Arc is discarded and the card row is refreshed.

Current Player: Kuildeous
It is currently age I
Turn: 5

Watno
Culture: 3 (+0)
Science: 5 (+1)
Strength: 5
Resources: 7
Food: 2
Civil Cards: A: 2, I: 1
Military Cards: I: 5

Qvist
Culture: 2 (+0)
Science: 4 (+2)
Strength: 2
Resources: 3
Food: 8
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 4 (+1)
Science: 6 (+1)
Strength: 2
Resources: 5
Food: 8
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Kuildeous
Culture: 1 (+1)
Science: 3 (+1)
Strength: 2
Resources: 4
Food: 7
Civil Cards: I: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Irrigation (removed at end of turn)
1 CA: Frugality
1 CA: Universitas Carolina
1 CA: Leonardo Da Vinci
1 CA: Bread and Circuses
2 CA: Swordsmen
2 CA: Iron
2 CA: Theology
2 CA: Printing Press
3 CA: Rich Land
3 CA: Engineering Genius
3 CA: Frederick Barbarossa
3 CA: Monarchy
Civil Cards remaining: 22

Current Events: 5
Next event: Age I
Military cards remaining: 24

Quick question: Do I have 7 food available? If I read the spreadsheet correctly, I have 5 tokens on Farms and 1 on Irrigation. I want to make sure I understand my position when it comes to my turn. I keep miscounting my available blue tokens, and I think it's Irrigation.
Yes, sorry, my fault, I didn't update the formula to include your irrigation. Done that now.

Edit: The same was true of Qvist's Iron, that's also now included. If in doubt about your resources, double check the tokens because I might make this mistake again (hopefully not)
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Kuildeous on December 11, 2012, 08:56:01 am

No political action

Take Universitas Carolina
Expand population
Take Iron (2)
Expand population

Train Warrior

Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 11, 2012, 11:29:02 am
Kuildeous scores 1 culture, 1 science, and produces 3 (4-1 consumption) food and 3 resources (3-0 corruption). He then draws 0 military cards.

Irrigation is discarded, and the card row is refreshed, and as the turn advances, I need to think of a new subtitle for the thread. Thanks a lot guys :[.

Current Player: Watno
It is currently age I
Turn: 6

Watno
Culture: 3 (+0)
Science: 5 (+1)
Strength: 5
Resources: 7
Food: 2
Civil Cards: A: 2, I: 1
Military Cards: I: 5

Qvist
Culture: 2 (+0)
Science: 4 (+2)
Strength: 2
Resources: 3
Food: 8
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 4 (+1)
Science: 6 (+1)
Strength: 2
Resources: 5
Food: 8
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Kuildeous
Culture: 2 (+1)
Science: 4 (+1)
Strength: 3
Resources: 5
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Frugality (removed at end of turn)
1 CA: Leonardo Da Vinci
1 CA: Bread and Circuses
1 CA: Swordsmen
1 CA: Theology
2 CA: Printing Press
2 CA: Rich Land
2 CA: Engineering Genius
2 CA: Frederick Barbarossa
3 CA: Monarchy
3 CA: Knights
3 CA: Revolutionary Idea
3 CA: Ideal Building Site
Civil Cards remaining: 19

Current Events: 5
Next event: Age I
Military cards remaining: 24

Watno's turn. Note that you have 5 Military cards, so remember to send your discards after your political action.

Edit: Whoops, left a gap in the civil row. Fixed.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Watno on December 11, 2012, 12:24:30 pm
I made three alternative plans after Qvist's turn yesterday. You guys ruined every single one of them.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Kuildeous on December 11, 2012, 12:29:12 pm
I made three alternative plans after Qvist's turn yesterday. You guys ruined every single one of them.

A man's gotta have hobbies.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Galzria on December 11, 2012, 12:42:52 pm
I still have no idea what I'm actually doing or aiming for. ;D Each round feels wholly independent of the ones prior, and I REALLY have no idea how best to follow the growing civilizations of others, outside reading the turn updates and seeing how much of each stat each of you have.

And I don't mean that I don't understand the mechanics of the game - that's pretty straight forward. I mean that I don't understand the deeper strategies on how to achieve a successful kingdom. I guess having no idea of what the future cards are makes it difficult... And having way more things I WANT to do each turn than I actually can does as well. I get lost in the "Ooh, that sounds good".
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Galzria on December 11, 2012, 12:46:57 pm
Still, my turns pretty much consist of:

1. "Oh, it's my turn again?"

2. "What Political Actions can I take? ..... That sounds neat, let's do that."

3. "How much Food/Resources/Science do I have? ..... What cards look like they might be good? ..... Let's do things in this order, which I think is optimal to this turn, having no bearing on previous turns or future ones."

4. "Hey look! Tables accepted all my orders! I didn't make a mistake. Whoo!"
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 11, 2012, 12:56:44 pm
I still have no idea what I'm actually doing or aiming for. ;D Each round feels wholly independent of the ones prior, and I REALLY have no idea how best to follow the growing civilizations of others, outside reading the turn updates and seeing how much of each stat each of you have.

And I don't mean that I don't understand the mechanics of the game - that's pretty straight forward. I mean that I don't understand the deeper strategies on how to achieve a successful kingdom. I guess having no idea of what the future cards are makes it difficult... And having way more things I WANT to do each turn than I actually can does as well. I get lost in the "Ooh, that sounds good".

To be honest, I still feel the same way. I haven't yet come across anyone making a move that made me go "Why are they doing THAT?" so you're doing alright, at least :P.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Watno on December 11, 2012, 01:07:59 pm
Pass on political action (discarding 2 cards as per PM)

Take Bread and Circuses
Play Bread and Circuses
Play Ideal Building Site to build Bread and Circuses
Build a Philosophy
Take Frugality
(why the hell doesn't BREAD and Circuses produce food?
Play Medieval Army Tactics (MA)
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 11, 2012, 01:16:11 pm
Watno scores 0 culture, 2 science, and produces 1 (2-1 consumption) food and 3 resources (3-0 corruption). He then draws 2 military cards.

No cards discarded, card row refreshed.

Current Player: Qvist
It is currently age I
Turn: 6

Watno
Culture: 3 (+0)
Science: 4 (+2)
Strength: 8
Resources: 4
Food: 3
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Qvist
Culture: 2 (+0)
Science: 4 (+2)
Strength: 2
Resources: 3
Food: 8
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 4 (+1)
Science: 6 (+1)
Strength: 2
Resources: 5
Food: 8
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Kuildeous
Culture: 2 (+1)
Science: 4 (+1)
Strength: 3
Resources: 5
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Leonardo Da Vinci (removed at end of turn)
1 CA: Swordsmen
1 CA: Theology
1 CA: Printing Press
1 CA: Rich Land
2 CA: Engineering Genius
2 CA: Frederick Barbarossa
2 CA: Monarchy
2 CA: Knights
3 CA: Revolutionary Idea
3 CA: Ideal Building Site
3 CA: Printing Press
3 CA: Alchemy
Civil Cards remaining: 17

Current Events: 5
Next event: Age I
Military cards remaining: 22

Qvist, please remember to discard excess military cards after your political action (down to 2)
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Qvist on December 12, 2012, 04:26:03 am

No Political Action (I send you a PM immediately)

Increase Population (Pay 2 Food)
Play Swordsmen (Pay 3 Science)
Take Theology
Upgrade Bronze to Iron (Pay 3 Ressources)


This should end in Minimum Happiness: 2 with 2 Unused Workers and with 5 Ressources still 2 Corruption, right?
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 12, 2012, 08:08:18 am
Yes, that's correct.

Qvist scores 0 culture, 2 science, and produces 1 (3-2 consumption) food and 4 resources (6-2 corruption). He then draws 2 military cards.

Leonardo Da Vinci is discarded from the card row, card row refreshes.

Current Player: Galzria
It is currently age I
Turn: 6

Watno
Culture: 3 (+0)
Science: 4 (+2)
Strength: 8
Resources: 4
Food: 3
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Qvist
Culture: 2 (+0)
Science: 3 (+2)
Strength: 2
Resources: 6
Food: 7
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 4 (+1)
Science: 6 (+1)
Strength: 2
Resources: 5
Food: 8
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Kuildeous
Culture: 2 (+1)
Science: 4 (+1)
Strength: 3
Resources: 5
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Swordsmen (removed at end of turn)
1 CA: Printing Press
1 CA: Rich Land
1 CA: Engineering Genius
1 CA: Frederick Barbarossa
2 CA: Monarchy
2 CA: Knights
2 CA: Revolutionary Idea
2 CA: Ideal Building Site
3 CA: Printing Press
3 CA: Alchemy
3 CA: Theocracy
3 CA: Alchemy
Civil Cards remaining: 15

Current Events: 5
Next event: Age I
Military cards remaining: 20
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: cayvie on December 12, 2012, 09:31:26 am
lol watno is stronger than the rest of you put together

my kinda civ
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Kuildeous on December 12, 2012, 09:48:07 am
lol watno is stronger than the rest of you put together

my kinda civ

But he's got a medieval army! That's very scary.

I could have a medieval army. My wise men just have to figure out how to tame these wild beasts. We're trying a new tactic this time where a knight carries the horse. I think we may be onto something here.

I'm just happy not to be one of the weaker two civs.
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Galzria on December 12, 2012, 10:50:48 am
No Political Action:

Take Monarchy(2)
Take Swordsman
Play Code of Laws
Take Printing Press

(MA) Build Warrior
(MA) Play Tactics: Legion
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 12, 2012, 10:57:32 am
No Political Action:

Take Monarchy(2)
Take Swordsman
Play Code of Laws
Take Printing Press

(MA) Build Warrior
(MA) Play Tactics: Legion


Strictly speaking, you can't do that in that order, becuase you have 4 cards in hand (limit) when you want to take Swordsman. But you can play CoL first and it works, so I'll just do that.

Galzria scores 1 culture, 1 science, and produces 2 (3-1 consumption) food and 1 resources (3-2 corruption). He then draws 0 military cards.

No card is discarded, and the card row is refreshed.

Current Player: Kuildeous
It is currently age I
Turn: 6

Watno
Culture: 3 (+0)
Science: 4 (+2)
Strength: 8
Resources: 4
Food: 3
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Qvist
Culture: 2 (+0)
Science: 3 (+2)
Strength: 2
Resources: 6
Food: 7
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 5 (+1)
Science: 4 (+1)
Strength: 5
Resources: 4
Food: 10
Civil Cards: A: 1, I: 4
Military Cards: I: 1

Kuildeous
Culture: 2 (+1)
Science: 4 (+1)
Strength: 3
Resources: 5
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Rich Land (removed at end of turn)
1 CA: Engineering Genius
1 CA: Frederick Barbarossa
1 CA: Knights
1 CA: Revolutionary Idea
2 CA: Ideal Building Site
2 CA: Printing Press
2 CA: Alchemy
2 CA: Theocracy
3 CA: Alchemy
3 CA: Drama
3 CA: St. Peter's Basilica
3 CA: Great Wall
Civil Cards remaining: 12

Current Events: 5
Next event: Age I
Military cards remaining: 20
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Kuildeous on December 12, 2012, 11:14:31 am

No Political Action
Build Wonder (-3 res)
Expand Population (-3 food)
Build Mine (-2 res)
Take Engineering Genius
Take Revolutionary Idea
Draw 1 military card


If I calculate correctly, I will end up with 1 Food, 4 Resources, 5 civil cards, 2 military cards, and 1 unhappy bum. Confirmed?
Title: Re: Through the Ages I - Turn 5: The middle of Age I
Post by: Tables on December 12, 2012, 11:29:32 am
Almost, except you have 2 food (1 token on Irrigation)

Kuildeous scores 1 culture, 1 science, and produces 2 (4-2 consumption) food and 4 resources (4-0 corruption). He then draws 1 military cards.

Rich Land is discarded, and the card row is refreshed.

Notice: There are now only 9 age I cards left. This means Age I is drawing to it's end, and everyone probably only has 1, possibly 2 turns left in age 1.
As a reminder (page 16+18) the following Age A (NOT age I) cards will be discarded when the last Age I card is added to the civil row:
Age A cards still in hand
Leaders
Wonders under construction
Pacts
In addition, everyone will return 2 tokens from their population bank (i.e. your population bank will decrease by 2, which will usually increase your minimum happiness by 1 and possibly increase consumption - check the table on overview).
At this point, military cards will be drawn from the age II deck.
Age I cards are still fully playable and effective during age II.

Current Player: Watno
It is currently age I
Turn: 7

Watno
Culture: 3 (+0)
Science: 4 (+2)
Strength: 8
Resources: 4
Food: 3
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Qvist
Culture: 2 (+0)
Science: 3 (+2)
Strength: 2
Resources: 6
Food: 7
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 5 (+1)
Science: 4 (+1)
Strength: 5
Resources: 4
Food: 10
Civil Cards: A: 1, I: 4
Military Cards: I: 1

Kuildeous
Culture: 3 (+1)
Science: 5 (+1)
Strength: 3
Resources: 4
Food: 2
Civil Cards: I: 5
Military Cards: I: 2

Card Row (Check spreadsheet for more details)
1 CA: Frederick Barbarossa (removed at end of turn)
1 CA: Knights
1 CA: Ideal Building Site
1 CA: Printing Press
1 CA: Alchemy
2 CA: Theocracy
2 CA: Alchemy
2 CA: Drama
2 CA: St. Peter's Basilica
3 CA: Great Wall
3 CA: Cartography
3 CA: Monarchy
3 CA: Iron
Civil Cards remaining: 9

Current Events: 5
Next event: Age I
Military cards remaining: 19
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Watno on December 12, 2012, 11:33:15 am
Play Plunder on Kuildeous
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Kuildeous on December 12, 2012, 11:35:49 am
Would it be cool if you indicated which Civil and Military cards have been drawn from the deck?  Just wanting to guess which cards are coming up, and I'm not that I would be accurate in parsing things together.

If not, then no big deal. I'll parse.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Watno on December 12, 2012, 11:37:20 am
Well, military card draws are secret, so that part is gonna be difficult.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 11:39:59 am
I'm fine with revealing the remaining civil library if others are.

Obviously unsorted though! (I'll put it in alphabetical order)

Screw it, I'll just reveal it.

Plunder (Age I) - 2 MA
If victorious: Rival: Loses a total of 3 resources/food. Aggressor: Produces same amount

Action - Efficient Upgrade
Action - Mineral Deposits
Arena - Bread and Circuses
Civil - Code of Laws
Leader - Michelangelo
Military - Warfare
Temple - Theology
Theater - Drama
Wonder - Taj Mahal
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Kuildeous on December 12, 2012, 11:41:57 am
*snarl*

Very well, I'll allow this.

And write a sternly worded letter to Watno's mother.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Kuildeous on December 12, 2012, 11:42:35 am
Well, military card draws are secret, so that part is gonna be difficult.

True that. This one should be rephrased to involve played Military cards.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 11:43:49 am
Just edited this in to above post, then saw there are two more replies. I can't easily reveal played Military cards because I've been putting them into a single discard pile (with secret discards).

Plunder (Age I) - 2 MA
If victorious: Rival: Loses a total of 3 resources/food. Aggressor: Produces same amount

Action - Efficient Upgrade
Action - Mineral Deposits
Arena - Bread and Circuses
Civil - Code of Laws
Leader - Michelangelo
Military - Warfare
Temple - Theology
Theater - Drama
Wonder - Taj Mahal

Kuildeous, was that a bold pass?
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Watno on December 12, 2012, 11:48:22 am
I'm ok with revealing the remaining cards.

I take 2 resources and 1 food from Kuildeous.

Take Alchemy
Play Alchemy
Upgrade Philosophy to Alchemy
Upgrade Philosophy to Alchemy
Play Work of Art (A)
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Kuildeous on December 12, 2012, 11:49:12 am
Yes, I'll be plundered.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 12:05:09 pm
Watno scores 0 culture, 4 science, and produces 1 (2-1 consumption) food and 3 resources (3-0 corruption). He then draws 1 military cards.

Frederick Barbarosa is discarded, and the card row is refreshed.

Current Player: Qvist
It is currently age I
Turn: 7

Watno
Culture: 9 (+0)
Science: 4 (+4)
Strength: 8
Resources: 3
Food: 5
Civil Cards: I: 2
Military Cards: I: 4

Qvist
Culture: 2 (+0)
Science: 3 (+2)
Strength: 2
Resources: 6
Food: 7
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 5 (+1)
Science: 4 (+1)
Strength: 5
Resources: 4
Food: 10
Civil Cards: A: 1, I: 4
Military Cards: I: 1

Kuildeous
Culture: 3 (+1)
Science: 5 (+1)
Strength: 3
Resources: 2
Food: 1
Civil Cards: I: 5
Military Cards: I: 2

Card Row (Check spreadsheet for more details)
1 CA: Knights (removed at end of turn)
1 CA: Ideal Building Site
1 CA: Printing Press
1 CA: Theocracy
1 CA: Alchemy
2 CA: Drama
2 CA: St. Peter's Basilica
2 CA: Great Wall
2 CA: Cartography
3 CA: Monarchy
3 CA: Iron
3 CA: Drama
3 CA: Michelangelo
Civil Cards remaining: 7

Current Events: 5
Next event: Age I
Military cards remaining: 19
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Qvist on December 12, 2012, 05:49:15 pm
Play Future Event
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Watno on December 12, 2012, 05:53:38 pm
:excited:
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 06:09:31 pm
Galzria Qvist scores 1 culture (I have a clue what's going on, honest)

Event New Deposits (Age I)
Each player's mines produce immediately; ignore corruption

Which happens.

Qvist, PM me your military discard and take your turn.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Qvist on December 12, 2012, 06:18:21 pm
Play Revolutionary Idea
Take Knights
Play Knights (pay 4 Science)
Increase Population (Pay 3 Food)

Recruit Knight (Pay 3 Ressources)
Play Tactics Phalanx


Letting 1 Bronze not produce doesn't change anything regarding Corruption right?
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 06:23:57 pm
Letting 1 Bronze not produce doesn't change anything regarding Corruption right?

It stops you hitting the 4 corruption box, so you do (essentially paying 3 corruption this turn). If you want to change anything before I update the card row let me know. But you're otherwise all up to date.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 06:45:16 pm
Okay Qvist is offline so I'll take that as final.

Qvist scores 0 culture, 2 science, and produces 1 (3-2 consumption) food and 3 resources (6-3 corruption). He then draws 0 military cards.

Nothing is discarded from the card row, and it's refreshed.

Current Player: Galzria
It is currently age I
Turn: 7

Watno
Culture: 9 (+0)
Science: 4 (+4)
Strength: 8
Resources: 6
Food: 5
Civil Cards: I: 2
Military Cards: I: 4

Qvist
Culture: 3 (+0)
Science: 2 (+2)
Strength: 7
Resources: 14
Food: 5
Civil Cards: I: 1
Military Cards: I: 1

Galzria
Culture: 5 (+1)
Science: 4 (+1)
Strength: 5
Resources: 7
Food: 10
Civil Cards: A: 1, I: 4
Military Cards: I: 1

Kuildeous
Culture: 3 (+1)
Science: 5 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: I: 5
Military Cards: I: 2

Card Row (Check spreadsheet for more details)
1 CA: Ideal Building Site (removed at end of turn)
1 CA: Printing Press
1 CA: Theocracy
1 CA: Alchemy
1 CA: Drama
2 CA: St. Peter's Basilica
2 CA: Great Wall
2 CA: Cartography
2 CA: Monarchy
3 CA: Iron
3 CA: Drama
3 CA: Michelangelo
3 CA: Taj Mahal
Civil Cards remaining: 6

Current Events: 4
Next event: Age I
Military cards remaining: 19
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Galzria on December 12, 2012, 06:49:03 pm
No Political Action

Play Monarchy (All CA, 3 Science)
Build a Lab
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 06:51:30 pm
You can't do that, I'm afraid. Declaring a revolution costs *All* of your civil actions for the turn - it must be the first and only CA you take (page 8, right hand side, if you're interested)

You can still take Military actions, including the extra one you'd get from it.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Galzria on December 12, 2012, 06:53:12 pm
Yes, but Monarchy grants me 1 more than I had, which IS usable this turn.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Galzria on December 12, 2012, 06:54:31 pm
Yes, but Monarchy grants me 1 more than I had, which IS usable this turn.

As in, it uses all CA's that I had, as my very first action. Then it replaces Despotism, and since it has 5 CA's to Despotism's 4, the new CA is available.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 06:58:07 pm
I'm afraid Revolution doesn't work like that. It is literally the only civil action you can take on the turn. Peaceful change can increase your CA for the turn, but Revolution always leaves you with 0 CA (except with Robespierre, who leaves you with 0 MA but that's an Age II leader).

Like I say, check page 8 of the rulebook.

"To declare a revolution:
...
Take red and White tokens from the box according to [your new totals].
[Then] place all your white tokens next to your Government card to show they have all been used this turn..."
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Galzria on December 12, 2012, 07:00:11 pm
Well, ok then. I don't need the Lab desperately, so that's fine.

I keep Code of Laws, correct?
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 07:03:00 pm
Indeed. I assume you're just declaring a revolution then? I should probably point out your corruption is going to be pretty high (4 resources).
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Galzria on December 12, 2012, 07:12:04 pm
Indeed. I assume you're just declaring a revolution then? I should probably point out your corruption is going to be pretty high (4 resources).

Corruption is just a loss of unspent resources anyway, correct? Yeah, spending them would be good, but I'm fine dropping them here. It is what it is.
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 07:18:14 pm
Very well. Galzria's people rise up and declare someone king.

Galzria scores 1 culture, 1 science, and produces 2 (3-1 consumption) food and loses 1 resource (3-4 corruption). He then draws 3 military cards.

Ideal Building site is discarded, the card row is updated.

Current Player: Kuildeous
It is currently age I
Turn: 7

Watno
Culture: 9 (+0)
Science: 4 (+4)
Strength: 8
Resources: 6
Food: 5
Civil Cards: I: 2
Military Cards: I: 4

Qvist
Culture: 3 (+0)
Science: 2 (+2)
Strength: 7
Resources: 14
Food: 5
Civil Cards: I: 1
Military Cards: I: 1

Galzria
Culture: 5 (+1)
Science: 1 (+1)
Strength: 5
Resources: 6
Food: 12
Civil Cards: A: 1, I: 3
Military Cards: I: 4

Kuildeous
Culture: 3 (+1)
Science: 5 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: I: 5
Military Cards: I: 2

Card Row (Check spreadsheet for more details)
1 CA: Printing Press (removed at end of turn)
1 CA: Theocracy
1 CA: Alchemy
1 CA: Drama
1 CA: St. Peter's Basilica
2 CA: Great Wall
2 CA: Cartography
2 CA: Monarchy
2 CA: Iron
3 CA: Drama
3 CA: Michelangelo
3 CA: Taj Mahal
3 CA: Efficient Upgrade
Civil Cards remaining: 5

Current Events: 4
Next event: Age I
Military cards remaining: 16
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Kuildeous on December 12, 2012, 07:25:49 pm
No political action
Discard Military card
Play Engineering Genius
Finish Wonder (-3 res)
Research Knights (-4 sci)
Take St. Peter’s Basilica
Train Knight (-3 res)

Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: Tables on December 12, 2012, 07:36:27 pm
Kuildeous scores 2 culture, 3 science, and produces 2 (4-2 consumption) food and 4 resources (4-0 corruption). He then draws 0 military cards.

Printing Press is discarded, card row refreshed.

Current Player: Watno
It is currently age I
Turn: 8

Watno
Culture: 9 (+0)
Science: 4 (+4)
Strength: 8
Resources: 6
Food: 5
Civil Cards: I: 2
Military Cards: I: 4

Qvist
Culture: 3 (+0)
Science: 2 (+2)
Strength: 7
Resources: 14
Food: 5
Civil Cards: I: 1
Military Cards: I: 1

Galzria
Culture: 5 (+1)
Science: 1 (+1)
Strength: 5
Resources: 6
Food: 12
Civil Cards: A: 1, I: 3
Military Cards: I: 4

Kuildeous
Culture: 5 (+2)
Science: 4 (+3)
Strength: 7
Resources: 4
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Theocracy (removed at end of turn)
1 CA: Alchemy
1 CA: Drama
1 CA: Great Wall
1 CA: Cartography
2 CA: Monarchy
2 CA: Iron
2 CA: Drama
2 CA: Michelangelo
3 CA: Taj Mahal
3 CA: Efficient Upgrade
3 CA: Warfare
3 CA: Mineral Deposits
Civil Cards remaining: 3

Current Events: 4
Next event: Age I
Military cards remaining: 16
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Watno on December 12, 2012, 07:38:05 pm
Play Age I event as per PM
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 12, 2012, 07:45:16 pm
Oh boy this is where things get fun.

Territory: Developed Territory (Age I)
Permanent: +1 blue & +1 yellow. One time: 3 science

I'll recap the territory rules in the next post
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 12, 2012, 07:51:16 pm
Territory: Everyone, starting with the current player, may publicly bid an amount, or pass. The first person to bid bids at least one, everyone else must exceed the previous bid or pass. Bidding circles around until all but one player passes. The person who won must muster up the amount they bid in strength, which does not count their usual strength but only bonuses for colonization and sacrificed units (the winner MUST sacrifice at least one unit).

Right now nobody has any (public) colonization bonuses. Some people may have bonus cards - note they're only strength +1 for colonization, not +2 (as for defense).

You don't have to specify how you are paying for your bid, but you cannot bid an amount you don't have (and I'm here to call you out if you try).

Note that if you sacrifice the army on your tactics card, the tactics card bonus does apply.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Watno on December 12, 2012, 07:52:56 pm
I bid 3

Don't forget to give my culture for playing an event in this spectacle.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Watno on December 12, 2012, 07:54:32 pm
Sry, was a bit confused. My bid is 3, not 4 as it said for a second.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 12, 2012, 08:04:19 pm
Qvist to bid at least 4 or pass

Also I've updated the overview sheet a little. If people think this is worse, let me know, but hopefully this adds useful information to the sheet.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Qvist on December 13, 2012, 04:20:00 am
Ok, let me think loud, just to be sure that I understood that right.
Not taking any other bonuses like cards into account, I can only exceed that if I sacrifice all my units for 7 strength because if I let one Warrior live I only get to 3 strength. If this is right, I'll pass.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Watno on December 13, 2012, 05:24:21 am
You're right
Title: Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
Post by: ipofanes on December 13, 2012, 06:54:58 am
I'm afraid Revolution doesn't work like that. It is literally the only civil action you can take on the turn. Peaceful change can increase your CA for the turn, but Revolution always leaves you with 0 CA (except with Robespierre, who leaves you with 0 MA but that's an Age II leader).

There is one other exception to my knowledge, and this is Issaac Newton who gives you one CA back after Revolution.

See discussion on Boardgamegeek here (http://boardgamegeek.com/thread/612635/poll-with-newton-play-technology-before-revolution).
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 07:00:22 am
(Screw it, I messed the quote up, gonna remove it  :-[)

Yeah, he's very carefully worded to work like that, essentially you do everything for the Revolution (putting your civil tokens aside etc.), then hey, Newton gives you one CA!

Galzria to bid at least 4 or pass
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Galzria on December 13, 2012, 12:01:11 pm
Pass
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Kuildeous on December 13, 2012, 12:27:13 pm
I bid 5.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Watno on December 13, 2012, 12:30:16 pm
Pass
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 12:41:46 pm
Kuildeous: Please muster up 5 strength of sacrfices/bonuses
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Watno on December 13, 2012, 01:35:45 pm
As far as I can see, there's only one way for Kuildeous to get to five strength:
3 warriors wouldnt be enough, even with a bonus card, same for a single knight. 
So he needs to sacrifice a Knight and a Warrior, which will be 5 with MedArmy. I don't think he wants to overpay.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Kuildeous on December 13, 2012, 01:43:41 pm
I will indeed pay with a Warrior and a Knight.

Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Watno on December 13, 2012, 01:52:23 pm
That colony would have been a perfect fit in this turn :(

Play Frugality to increase population
Increase population
Take Iron (2)
Build a Knight (MA)
Play Columbus (losing the military action token already spent)
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Galzria on December 13, 2012, 01:54:00 pm
Damn. I haven't yet seen an Iron go through for less than 3, and I think that was the last. Blaaah.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Watno on December 13, 2012, 01:56:05 pm
It was indeed the last. However, Age II is just about to start, so Coal will be coming up.

BTW@Tables: are you aware it's your turn in hanabi?
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Galzria on December 13, 2012, 01:58:35 pm
It was indeed the last. However, Age II is just about to start, so Coal will be coming up.

BTW@Tables: are you aware it's your turn in hanabi?

Yeah, but you can't upgrade Copper -> Coal, which means I need enough Copper to produce enough to build a Coal mine, and then I need to consider if I want to remove the workers from the Copper mine itself to go elsewhere, which is a double waste of resources and time.

:(

Oh well.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Watno on December 13, 2012, 02:00:07 pm
You can upgrade Copper->Coal.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Galzria on December 13, 2012, 02:02:31 pm
You can upgrade Copper->Coal.

I thought you couldn't skip a age? Eh, maybe I remember incorrectly.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 02:13:54 pm
You can indeed upgrade any amount.

I'll go look at Hanabi, and process Watno's turn in a second. Also, importantly, the unused workers formula was missing a few cells on people's sheets (notably those who've played military techs). I've updated all of these to be correct, but it does mean you might have a few less unused workers than everyone thought you did. Sorry for the inconvenience, I'll keep a closer eye on it from now on.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 02:17:19 pm
...
Play Columbus (losing the military action token already spent)[/b]

Probably won't affect your decision, but I'm afraid this isn't allowed. When you adjust tokens, you always keep the same amount of spent tokens (unless you're losing more actions than you have remaining). Do you want to adjust anything?
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Kuildeous on December 13, 2012, 02:19:02 pm
You can upgrade Copper->Coal.

Whew, I was worried for a minute there. I thought my urban buildings were really going to suck there.

I'm happy with the Level Is anyway, since that provides a nice launching pad into the advanced buildings. As it is, I'll have to contend with the jump from A to II in temples and labs.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Watno on December 13, 2012, 02:25:22 pm
It most certainly is possible. See page 7 of the rules, at the end of the special effects of leaders and wonder paragraph:
"When you lose an action token, you can take away one of the tiokens that you have already used that turn."
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 02:32:13 pm
My mistake. Must have been confusing it with the rules for playing Government tech (which do explicitly state the tokens spent before and after should be the same)
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 02:38:04 pm
Watno scores 0 culture, 4 science, and produces 0 (2-2 consumption) food and 3 resources (3-0 corruption). He then draws 2 military cards.

Theocracy is discarded, and the card row is refreshed.

Current Player: Qvist
It is currently age I
Turn: 8

Watno
Culture: 10 (+0)
Science: 8 (+4)
Strength: 11
Resources: 6
Food: 0
Civil Cards: I: 1
Military Cards: I: 5

Qvist
Culture: 3 (+0)
Science: 2 (+2)
Strength: 7
Resources: 14
Food: 5
Civil Cards: I: 1
Military Cards: I: 1

Galzria
Culture: 5 (+1)
Science: 1 (+1)
Strength: 5
Resources: 6
Food: 12
Civil Cards: A: 1, I: 3
Military Cards: I: 4

Kuildeous
Culture: 5 (+2)
Science: 7 (+3)
Strength: 4
Resources: 4
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Alchemy (removed at end of turn)
1 CA: Drama
1 CA: Great Wall
1 CA: Cartography
1 CA: Monarchy
2 CA: Drama
2 CA: Michelangelo
2 CA: Taj Mahal
2 CA: Efficient Upgrade
3 CA: Warfare
3 CA: Mineral Deposits
3 CA: Code of Laws
3 CA: Theology
Civil Cards remaining: 1

Current Events: 3
Next event: Age I
Military cards remaining: 14

This is most certainly the last turn of Age I (or more precisely, Age I will end at the start of Galz turn with updating the card row).
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Qvist on December 13, 2012, 02:45:34 pm
Play Future Event
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 03:02:03 pm
Event: Cultural Influence (Age I)
Each civilization scores culture = to culture rating

Galzria scores 1 culture
Kuildeous scores 2 culture.
Qvist, you can continue your turn.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Qvist on December 13, 2012, 03:46:25 pm
Play Theology (2 Science)
Build Theology Temple (5 Ressources)
Take Alchemy
Take Monarchy

Upgrade Warrior to Swordsmen (1 Ressource)
Upgrade Warrior to Swordsmen (1 Ressource)
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 04:01:34 pm
Qvist scores 1 culture, 2 science, and produces 1 (3-2 consumption) food and 3 resources (6-3 corruption). He then draws 0 military cards.

Nothing is discarded, the card row is (for now partially) refreshed.

Age I ends

Watno:
Decreases his population by 2 (25>23)

Qvist:
Discards Moses from play
Decreases his population by 2 (25>23)

Galzria:
Discards Rich Land (A)
Discards Aristotle from play
Decreases his population by 2 (25>23)

Kuildeous:
Discards Hammurabi from play
Decreases his population by 2 (26>24)

The Age I Military deck is removed, and replaced by the Age II Military deck. The Age II Civil deck is shuffled and bought into play. An Age II Civil card is dealt into the remaining gap on the card row.

Current Player: Galzria
It is currently age II
Turn: 8

Watno
Culture: 10 (+0)
Science: 8 (+4)
Strength: 11
Resources: 6
Food: 0
Civil Cards: I: 1
Military Cards: I: 5

Qvist
Culture: 4 (+1)
Science: 2 (+2)
Strength: 9
Resources: 12
Food: 6
Civil Cards: I: 2
Military Cards: None

Galzria
Culture: 6 (+1)
Science: 1 (+1)
Strength: 5
Resources: 6
Food: 12
Civil Cards: I: 3
Military Cards: I: 4

Kuildeous
Culture: 7 (+2)
Science: 7 (+3)
Strength: 4
Resources: 4
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Drama (removed at end of turn)
1 CA: Great Wall
1 CA: Cartography
1 CA: Drama
1 CA: Michelangelo
2 CA: Taj Mahal
2 CA: Efficient Upgrade
2 CA: Warfare
2 CA: Mineral Deposits
3 CA: Code of Laws
3 CA: Theology
3 CA: Bread and Circuses
3 CA: Scientific Method
Civil Cards remaining: 54

Current Events: 2
Next event: Age I
Military cards remaining: 50
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Galzria on December 13, 2012, 04:15:27 pm
No Political Action

Take Michelangelo
Play Michelangelo
Take Great Wall
Build Philosophy
Increase Population
Build Copper Mine
Increase Population
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 04:17:55 pm
That makes 7 Civil actions (remember, the Great Wall will cost 1 CA to take - it's 1 by default, +1 because you've got 1 Wonder, -1 because Michelangelo)
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Galzria on December 13, 2012, 04:19:30 pm
That makes 7 Civil actions (remember, the Great Wall will cost 1 CA to take - it's 1 by default, +1 because you've got 1 Wonder, -1 because Michelangelo)

I had forgotten to add 1 for my current Wonder, that's all. Drop the last Pop increase.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 04:34:47 pm
It's an easy one to miss.

Note: Watno has 1 food more than I reported. That's now fixed. This is getting harder and harder to update correctly, I will try and be more careful as we go on (which will of course mean longer delays between posts and updates even if I'm online)

Galzria scores 3 culture, 2 science, and produces 1 (3-2 consumption) food and 3 resources (4-1 corruption). He then draws 3 military cards.

Theater is discarded, card row is refreshed.

Current Player: Kuildeous
It is currently age II
Turn: 8

Watno
Culture: 10 (+0)
Science: 8 (+4)
Strength: 11
Resources: 6
Food: 1
Civil Cards: I: 1
Military Cards: I: 5

Qvist
Culture: 4 (+1)
Science: 2 (+2)
Strength: 9
Resources: 12
Food: 6
Civil Cards: I: 2
Military Cards: None

Galzria
Culture: 9 (+3)
Science: 3 (+2)
Strength: 5
Resources: 4
Food: 10
Civil Cards: I: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 7 (+2)
Science: 7 (+3)
Strength: 4
Resources: 4
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Cartography (removed at end of turn)
1 CA: Drama
1 CA: Taj Mahal
1 CA: Efficient Upgrade
1 CA: Warfare
2 CA: Mineral Deposits
2 CA: Code of Laws
2 CA: Theology
2 CA: Bread and Circuses
3 CA: Scientific Method
3 CA: Journalism
3 CA: Revolutionary Idea
3 CA: Maximillien Robespierre
Civil Cards remaining: 51

Current Events: 2
Next event: Age I
Military cards remaining: 50
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Kuildeous on December 13, 2012, 04:51:52 pm
BTW, I believe my Strength is currently 2.
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 05:01:56 pm
It is (I forgot to remove your tactics bonus. I'm going to automate them now)
Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Kuildeous on December 13, 2012, 05:24:13 pm
No political action
Play Iron (-5 sci)
Take Warfare
Take Efficient Upgrade
Upgrade to Irrigation (-2 res)
Draw 2 military card

Title: Re: Through the Ages I - Turn 8: Transition into the Age of Discovery
Post by: Tables on December 13, 2012, 05:30:02 pm
Kuildeous scores 2 culture, 3 science, and produces 4 (5-1 consumption) food and 4 resources (4-0 corruption). He then draws 2 military cards.

Colonisation is discarded from the card row, the card row refreshes

Current Player: Watno
It is currently age II
Turn: 9

Watno
Culture: 10 (+0)
Science: 8 (+4)
Strength: 9
Resources: 6
Food: 1
Civil Cards: I: 1
Military Cards: I: 5

Qvist
Culture: 4 (+1)
Science: 2 (+2)
Strength: 9
Resources: 12
Food: 6
Civil Cards: I: 2
Military Cards: None

Galzria
Culture: 9 (+3)
Science: 3 (+2)
Strength: 6
Resources: 4
Food: 10
Civil Cards: I: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 9 (+2)
Science: 5 (+3)
Strength: 2
Resources: 6
Food: 7
Civil Cards: I: 4
Military Cards: I: 1, II: 2

Card Row (Check spreadsheet for more details)
1 CA: Drama (removed at end of turn)
1 CA: Taj Mahal
1 CA: Mineral Deposits
1 CA: Code of Laws
1 CA: Theology
2 CA: Bread and Circuses
2 CA: Scientific Method
2 CA: Journalism
2 CA: Revolutionary Idea
3 CA: Maximillien Robespierre
3 CA: Efficient Upgrade
3 CA: Patriotism
3 CA: Republic
Civil Cards remaining: 48

Current Events: 2
Next event: Age I
Military cards remaining: 45
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Watno on December 13, 2012, 05:40:59 pm
No political action, discard 3 cards as per PM

Play Iron.
Upgrade Bronze to Iron.
Upgrade Bronze to Iron.
Take Revolutionary Idea (2)


Something went wrong when you automate the tactics, my second army doesn't seem to be counted any more.
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Tables on December 13, 2012, 05:51:16 pm
Checking... forgot to multiply the no. of armies by the strength! (So it was counting as two armies, but giving 1 bonus for each not 2 - and that looked fine at first glance).

Watno scores 0 culture, 4 science, and produces 0 (2-2 consumption) food and 5 resources (5-0 corruption). He then draws 2 military cards.

Drama is discarded (which which I can now safely say there is to be NO DRAMA in this game), and the card row is refreshed.

Current Player: Qvist
It is currently age II
Turn: 9

Watno
Culture: 10 (+0)
Science: 12 (+4)
Strength: 11
Resources: 1
Food: 2
Civil Cards: II: 1
Military Cards: I: 2, II: 2

Qvist
Culture: 4 (+1)
Science: 2 (+2)
Strength: 9
Resources: 12
Food: 6
Civil Cards: I: 2
Military Cards: None

Galzria
Culture: 9 (+3)
Science: 3 (+2)
Strength: 6
Resources: 4
Food: 10
Civil Cards: I: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 9 (+2)
Science: 5 (+3)
Strength: 2
Resources: 6
Food: 7
Civil Cards: I: 4
Military Cards: I: 1, II: 2

Card Row (Check spreadsheet for more details)
1 CA: Taj Mahal (removed at end of turn)
1 CA: Mineral Deposits
1 CA: Code of Laws
1 CA: Theology
1 CA: Bread and Circuses
2 CA: Scientific Method
2 CA: Journalism
2 CA: Maximillien Robespierre
2 CA: Efficient Upgrade
3 CA: Patriotism
3 CA: Republic
3 CA: Bountiful Harvest
3 CA: Napoleon Bonaparte
Civil Cards remaining: 46

Current Events: 2
Next event: Age I
Military cards remaining: 43
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Qvist on December 13, 2012, 06:12:00 pm
Wow, this game goes so fast.

No Political Action

Take Maximillien Robespierre
Take Efficient Upgrade

Build Knights


Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Watno on December 13, 2012, 06:14:40 pm
I think that will give you an uprising.
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Tables on December 13, 2012, 06:14:54 pm
It goes fast when people are online and active and not deliberating options :P.

Anyway that's going to cause an uprising, are you sure?
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Qvist on December 13, 2012, 06:15:12 pm
It goes fast when people are online and active and not deliberating options :P.

Anyway that's going to cause an uprising, are you sure?
Wait, why?
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Qvist on December 13, 2012, 06:15:49 pm
It goes fast when people are online and active and not deliberating options :P.

Anyway that's going to cause an uprising, are you sure?
Wait, why?

Forget it, I see now. That is the outcome if you force me to an update. :D
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Watno on December 13, 2012, 06:16:32 pm
You have 2 happy faces, but need 3 (2 workers were removed due to the age change)
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Qvist on December 13, 2012, 06:17:07 pm
Yeah, I see it. Let's quick check what an uprising means.
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Qvist on December 13, 2012, 06:18:40 pm
Ok. My revised turn.

No Political Action

Take Maximillien Robespierre
Take Efficient Upgrade

No Military Action

Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Qvist on December 13, 2012, 06:24:45 pm
Ok. My revised turn.

No Political Action

Take Maximillien Robespierre
Take Efficient Upgrade

No Military Action


Or wait a sec.


No Political Action

Take Maximillien Robespierre
Increase Population
Upgrade Mine

Build Knights
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Tables on December 13, 2012, 06:26:41 pm
Increasing your minimum population increases your minimum happiness to 4, so, that causes an uprising again :P
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Qvist on December 13, 2012, 06:43:05 pm
Increasing your minimum population increases your minimum happiness to 4, so, that causes an uprising again :P

Ok. Wait. Give me a sec. I just updated Pandemic. Let me send the PMs. Then I give you my final decision. I promise.
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Tables on December 13, 2012, 06:49:19 pm
For now I've (hopefully correctly) rolled back the spreadsheet (it looks the same as my backup so that makes me happy)
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Qvist on December 13, 2012, 06:59:24 pm
No Political Action

Take Maximillien Robespierre
Increase Population
Upgrade Mine


Ok, but this should be fine, right? Corruption is now at 2 and no uprising.
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Tables on December 13, 2012, 07:13:29 pm
Correct.

Qvist scores 1 culture, 2 science, and produces 0 (3-3 consumption) food and 5 resources (7-2 corruption). He then draws 2 military cards.

The Taj Mahal is discarded, and the card row is refreshed.

Current Player: Galzria
It is currently age II
Turn: 9

Watno
Culture: 10 (+0)
Science: 12 (+4)
Strength: 11
Resources: 5
Food: 2
Civil Cards: II: 1
Military Cards: I: 2, II: 2

Qvist
Culture: 5 (+1)
Science: 4 (+2)
Strength: 9
Resources: 16
Food: 2
Civil Cards: I: 2, II: 1
Military Cards: II: 2

Galzria
Culture: 9 (+3)
Science: 3 (+2)
Strength: 6
Resources: 4
Food: 10
Civil Cards: I: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 9 (+2)
Science: 5 (+3)
Strength: 2
Resources: 6
Food: 7
Civil Cards: I: 4
Military Cards: I: 1, II: 2

Card Row (Check spreadsheet for more details)
1 CA: Mineral Deposits (removed at end of turn)
1 CA: Code of Laws
1 CA: Theology
1 CA: Bread and Circuses
1 CA: Scientific Method
2 CA: Journalism
2 CA: Efficient Upgrade
2 CA: Patriotism
2 CA: Republic
3 CA: Bountiful Harvest
3 CA: Napoleon Bonaparte
3 CA: Rich Land
3 CA: William Shakespeare
Civil Cards remaining: 44

Current Events: 2
Next event: Age I
Military cards remaining: 41
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Galzria on December 13, 2012, 07:17:37 pm
No Political Action

Increase Population
Increase Population
Take Mineral Deposits
Take Republic (2)
Build Philosophy
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Tables on December 13, 2012, 07:32:29 pm
Note: From now on, when discarding military cards, please reveal the age of cards you're discarding.

Galzria discarded three Age II military cards.

Galzria scores 3 culture, 3 science, and produces 1 (3-2 consumption) food and 4 resources (4-0 corruption). He then draws 3 military cards.

Nothing discarded from the card row, card row refreshed.

Current Player: Kuildeous
It is currently age II
Turn: 9

Watno
Culture: 10 (+0)
Science: 12 (+4)
Strength: 11
Resources: 5
Food: 2
Civil Cards: II: 1
Military Cards: I: 2, II: 2

Qvist
Culture: 5 (+1)
Science: 4 (+2)
Strength: 9
Resources: 16
Food: 2
Civil Cards: I: 2, II: 1
Military Cards: II: 2

Galzria
Culture: 12 (+3)
Science: 6 (+3)
Strength: 6
Resources: 5
Food: 3
Civil Cards: I: 4, II: 1
Military Cards: I: 3, II: 3

Kuildeous
Culture: 9 (+2)
Science: 5 (+3)
Strength: 2
Resources: 6
Food: 7
Civil Cards: I: 4
Military Cards: I: 1, II: 2

Card Row (Check spreadsheet for more details)
1 CA: Code of Laws (removed at end of turn)
1 CA: Theology
1 CA: Bread and Circuses
1 CA: Scientific Method
1 CA: Journalism
2 CA: Efficient Upgrade
2 CA: Patriotism
2 CA: Bountiful Harvest
2 CA: Napoleon Bonaparte
3 CA: Rich Land
3 CA: William Shakespeare
3 CA: Ocean Liner Service
3 CA: James Cook
Civil Cards remaining: 42

Current Events: 2
Next event: Age I
Military cards remaining: 38
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Kuildeous on December 13, 2012, 09:23:22 pm
Not at my computer so I hope I don't screw it up.

No political action.
Discard an Age II card.
Play Masonry
Upgrade mine for 2
Expand population for 3
Build wonder
Draw cards
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Kuildeous on December 13, 2012, 11:58:45 pm
Okay, Masonry only works on urban buildings, so that was an illegal move. Here’s my corrected turn.

No political action
Discard Age II military card
Play Efficient Upgrade on Mine (-1 res)
Build wonder (-4 res)
Expand population (-3 food)
Play Warfare
Draw 3 military cards
Use the alternate corruption rule to not produce a mine, if necessary.

Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: ipofanes on December 14, 2012, 03:33:17 am
Yeah, I see it. Let's quick check what an uprising means.

*panic ensues*
Title: Re: Through the Ages I - Turn 9: Age II rolls in
Post by: Tables on December 14, 2012, 10:17:02 am
Kuildeous scores 2 culture, 3 science, and produces 3 (5-2 consumption) food and 5 resources (5-0 corruption). He then draws 3 military cards.

Code of Laws is discarded, and the card row is refreshed.

Current Player: Watno
It is currently age II
Turn: 10

Watno
Culture: 10 (+0)
Science: 7 (+4)
Strength: 11
Resources: 5
Food: 2
Civil Cards: II: 1
Military Cards: I: 2, II: 2

Qvist
Culture: 5 (+1)
Science: 4 (+2)
Strength: 9
Resources: 16
Food: 2
Civil Cards: I: 2, II: 1
Military Cards: II: 2

Galzria
Culture: 12 (+3)
Science: 6 (+3)
Strength: 6
Resources: 5
Food: 3
Civil Cards: I: 4, II: 1
Military Cards: I: 3, II: 3

Kuildeous
Culture: 11 (+2)
Science: 4 (+3)
Strength: 3
Resources: 6
Food: 7
Civil Cards: I: 2
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Theology (removed at end of turn)
1 CA: Bread and Circuses
1 CA: Scientific Method
1 CA: Journalism
1 CA: Efficient Upgrade
2 CA: Patriotism
2 CA: Bountiful Harvest
2 CA: Napoleon Bonaparte
2 CA: Rich Land
3 CA: William Shakespeare
3 CA: Ocean Liner Service
3 CA: James Cook
3 CA: Engineering Genius
Civil Cards remaining: 41

Current Events: 2
Next event: Age I
Military cards remaining: 35
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Watno on December 14, 2012, 10:27:10 am
Play Age II event
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 14, 2012, 10:30:14 am
Watno scores 2 culture

It's that time again.

Territory: Inhabited Territory (Age I)
Permanent: +2 yellow tokens. One time: Increase population

Watno to bid first.

Two small notes here. Firstly I think you all realised but 'yellow tokens' means people, so this will add two to your population bank (lowering your minimum happiness by 1 and sometimes lowering your consumption and population increase cost).
Secondly, recall that when the future events deck is shuffled, all events of a lower age are placed on top. So right now there would be four Age I events followed by Watno's age II event (of course, there'll be one more event placed on this before it becomes the current event deck)
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Watno on December 14, 2012, 10:41:24 am
I bid 3
U think you got Galzrias Strength wrong, his tactics should give him 2, not 3.
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 14, 2012, 10:44:31 am
*sigh*

Because automating tactics bonuses was supposed to fix mistakes...

Right I'm doing a big sweep to make sure everything seems to be correct. Meanwhile Qvist, bid 4 or pass
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Qvist on December 14, 2012, 10:57:49 am
I pass.
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Galzria on December 14, 2012, 10:58:31 am
Pass
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 14, 2012, 10:58:57 am
Kuildeous to bit 4 or pass

I've done a sweep, and I think everything is correct now. For how long I can't say, but...
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Kuildeous on December 14, 2012, 11:21:18 am
Pass
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 14, 2012, 11:25:01 am
Watno, please spend 3 strength (including at least one sacrifice), then take your turn
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Watno on December 14, 2012, 11:32:17 am
Pay with warrior and 2 bonus cards from age I

Take Efficient Upgrade
Take Bountiful Harvest (2)
Upgrade Bronze to Iron
Play Revolutionary Idea
Build Warrior (MA)
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 14, 2012, 11:42:57 am
Watno scores 0 culture, 4 science, and produces 0 (2-2 consumption) food and 6 resources (6-0 corruption). He then draws 1 military cards.

Theology is discarded and the card row is refreshed.

Current Player: Qvist
It is currently age II
Turn: 10

Watno
Culture: 12 (+0)
Science: 15 (+4)
Strength: 11
Resources: 6
Food: 2
Civil Cards: II: 2
Military Cards: II: 2

Qvist
Culture: 5 (+1)
Science: 4 (+2)
Strength: 9
Resources: 16
Food: 2
Civil Cards: I: 2, II: 1
Military Cards: II: 2

Galzria
Culture: 12 (+3)
Science: 6 (+3)
Strength: 5
Resources: 5
Food: 3
Civil Cards: I: 4, II: 1
Military Cards: I: 3, II: 3

Kuildeous
Culture: 11 (+2)
Science: 4 (+3)
Strength: 3
Resources: 6
Food: 7
Civil Cards: I: 2
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Bread and Circuses (removed at end of turn)
1 CA: Scientific Method
1 CA: Journalism
1 CA: Patriotism
1 CA: Napoleon Bonaparte
2 CA: Rich Land
2 CA: William Shakespeare
2 CA: Ocean Liner Service
2 CA: James Cook
3 CA: Engineering Genius
3 CA: Selective Breeding
3 CA: Strategy
3 CA: Cannon
Civil Cards remaining: 38

Current Events: 1
Next event: Age I
Military cards remaining: 34
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Qvist on December 15, 2012, 12:19:17 pm
Play Future Event
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 15, 2012, 12:26:59 pm
Qvist scores 2 culture (it was an age II event, he only had age II military cards).

Event: Good Harvest (Age I)
Each player's farms produce immediately; ignore consumption & corruption

That happens.

The future events deck is shuffled and becomes the current event deck.
The current event deck now contains:
4 Age I events (on top)
2 Age II events (below).

Qvist, you may take your turn.
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Galzria on December 15, 2012, 12:29:02 pm
Bah! Damn. I hate you farms! Stop stealing my blue tokens!
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Qvist on December 15, 2012, 12:44:21 pm
Play Maximillien Robespierre
Play Monarchy (paying 3 science)
Increase Population (paying 5 food)
Build Lab (paying 3 ressources)
Take Journalism


I hope I made no mistakes this time. Corruption should be at 2, right?
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 15, 2012, 12:50:11 pm
Yeah. And That all works.

Qvist scores 1 culture, 3 science, and produces 0 (3-3 consumption) food and 5 resources (7-2 corruption). He then draws 0 military cards.

Bread and Circuses is discarded (side note: That's the last Age I card gone). Card row is refreshed. (Side note: I like how an arena and library were removed from the row this turn, to be replaced by... an arena and library)

Current Player: Galzria
It is currently age II
Turn: 10

Watno
Culture: 12 (+0)
Science: 15 (+4)
Strength: 11
Resources: 6
Food: 4
Civil Cards: II: 2
Military Cards: II: 2

Qvist
Culture: 8 (+1)
Science: 4 (+3)
Strength: 9
Resources: 18
Food: 0
Civil Cards: I: 1, II: 1
Military Cards: II: 1

Galzria
Culture: 12 (+3)
Science: 6 (+3)
Strength: 5
Resources: 5
Food: 6
Civil Cards: I: 4, II: 1
Military Cards: I: 3, II: 3

Kuildeous
Culture: 11 (+2)
Science: 4 (+3)
Strength: 3
Resources: 6
Food: 12
Civil Cards: I: 2
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Scientific Method (removed at end of turn)
1 CA: Patriotism
1 CA: Napoleon Bonaparte
1 CA: Rich Land
1 CA: William Shakespeare
2 CA: Ocean Liner Service
2 CA: James Cook
2 CA: Engineering Genius
2 CA: Selective Breeding
3 CA: Strategy
3 CA: Cannon
3 CA: Team Sports
3 CA: Journalism
Civil Cards remaining: 36

Current Events: 6
Next event: Age I
Military cards remaining: 34
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Galzria on December 15, 2012, 02:06:28 pm
So I sent this to Tables, but I don't think I need to wait:

Play: Pact, Promise Of Military Protection:

Offering to Watno:

Watno would get side A: +1 Culture each round
I would get side B: +5 Strength, -1 Culture each round

Watno, Accept/Decline?
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Watno on December 15, 2012, 02:16:58 pm
Accept.
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Qvist on December 15, 2012, 02:19:58 pm
Oh no, Kuildeous. We're doomed.
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Galzria on December 15, 2012, 02:46:14 pm
Build Temple
Play Alchemy
Increase Population
Take Rich Land
Take Engineering Genius (2)
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 15, 2012, 05:05:29 pm
Galz, I need your military discards (down to three)
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 15, 2012, 05:23:26 pm
As an aside I just wanted to mention, for things like St. Peter's Basilica, Michelangelo and other similar things that boost things like culture, science, happy faces and the like, I will be recording those boosts on the leader/wonder themselves. This means for example, that the 1 happy face that StPB's apparently currently has is because Kuildeous has 1 Happiness,  so it will give an additional 1 happiness to the civilisation. I WILL be careful to resolve any interactions between these correctly (notably for example, those two together could cause issues as Michelangelo looks at happiness from wonders). But for now, this seems like the easiest way of seeing what's going on with stuff.
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 15, 2012, 06:56:56 pm
Galzria discards two Age II military cards.

Galzria scores 4 culture, 3 science, and produces 1 (3-2 consumption) food and 4 resources (4-0 corruption). He then draws 3 military cards.

Scientific method is discarded, card row refreshed.

Current Player: Kuildeous
It is currently age II
Turn: 10

Watno
Culture: 12 (+1)
Science: 15 (+4)
Strength: 11
Resources: 6
Food: 4
Civil Cards: II: 2
Military Cards: II: 2

Qvist
Culture: 8 (+1)
Science: 4 (+3)
Strength: 9
Resources: 18
Food: 0
Civil Cards: I: 1, II: 1
Military Cards: II: 1

Galzria
Culture: 16 (+4)
Science: 5 (+3)
Strength: 10
Resources: 6
Food: 3
Civil Cards: I: 3, II: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 11 (+2)
Science: 4 (+3)
Strength: 3
Resources: 6
Food: 12
Civil Cards: I: 2
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Patriotism (removed at end of turn)
1 CA: Napoleon Bonaparte
1 CA: William Shakespeare
1 CA: Ocean Liner Service
1 CA: James Cook
2 CA: Selective Breeding
2 CA: Strategy
2 CA: Cannon
2 CA: Team Sports
3 CA: Journalism
3 CA: Organized Religion
3 CA: Constitutional Monarchy
3 CA: Justice System
Civil Cards remaining: 33

Current Events: 6
Next event: Age I
Military cards remaining: 31
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Kuildeous on December 15, 2012, 07:09:59 pm
No political action
Discard 2 Military cards
Build wonder (-4 res)
Expand population (-4 food)
Expand population (-4 food)
Take Patriotism
Draw 3 military cards
Final count – Food: 7, Res: 6, Unused workers: 3
Title: Re: Through the Ages I - Turn 10: Discovery begins
Post by: Tables on December 15, 2012, 07:30:45 pm
Res: 7 actually :). Also discards were both age II.

Kuildeous scores 4 culture, 3 science, and produces 3 (5-2 consumption) food and 5 resources (5-0 corruption). He then draws 3 military cards.

No cards discarded from the row, card row is refreshed.

Current Player: Watno
It is currently age II
Turn: 11

Watno
Culture: 12 (+1)
Science: 15 (+4)
Strength: 11
Resources: 6
Food: 4
Civil Cards: II: 2
Military Cards: II: 2

Qvist
Culture: 8 (+1)
Science: 4 (+3)
Strength: 9
Resources: 18
Food: 0
Civil Cards: I: 1, II: 1
Military Cards: II: 1

Galzria
Culture: 16 (+4)
Science: 5 (+3)
Strength: 10
Resources: 6
Food: 3
Civil Cards: I: 3, II: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 15 (+4)
Science: 7 (+3)
Strength: 3
Resources: 7
Food: 7
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: Napoleon Bonaparte (removed at end of turn)
1 CA: William Shakespeare
1 CA: Ocean Liner Service
1 CA: James Cook
1 CA: Selective Breeding
2 CA: Strategy
2 CA: Cannon
2 CA: Team Sports
2 CA: Journalism
3 CA: Organized Religion
3 CA: Constitutional Monarchy
3 CA: Justice System
3 CA: Riflemen
Civil Cards remaining: 32

Current Events: 6
Next event: Age I
Military cards remaining: 28
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Watno on December 15, 2012, 07:36:44 pm
Play Spy on Kuildeous: 1 MA. If victorious: Rival: Loses up to 5 science. Aggressor: Scores same amount of science.
No sacrifices, attacker strength is 11.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 15, 2012, 07:49:18 pm
I notice at this point (was checking the age of spy in the library) that for some inexplicable reason I switched from listing "MA" costs to "MP" costs. Well now we've discovered magic, okay, and surprisingly one magic point (MP) is totally equivalent to a military action (MA), deal with it (but uhh I'll fix all the cards I can see in the deck and in hands).

Anyway Kuildeous either must up an additional 8 strength from sacrifices/bonus cards or yeild
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Galzria on December 15, 2012, 08:22:11 pm
1 Wizard >>>>> 1 Army.

Tough.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Kuildeous on December 15, 2012, 11:22:02 pm
Pass
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 07:00:07 am
Kuildeous loses 5 science
Watno gains 5 science


Watno's turn:

Take Constitutional Monarchy (3)
Play Constitutional Monarchy (peaceful change)
Take James Cook
Take Selective Breeding
Build Iron


Watno scores 1 culture, 4 science, and produces 0 (2-2 consumption) food and 8 resources (8-0 corruption). He then draws 3 military cards.

Napoleon Bonapart is discarded, card row is refreshed.

Current Player: Qvist
It is currently age II
Turn: 11

Watno
Culture: 13 (+1)
Science: 12 (+4)
Strength: 11
Resources: 9
Food: 4
Civil Cards: II: 4
Military Cards: II: 4

Qvist
Culture: 8 (+1)
Science: 4 (+3)
Strength: 9
Resources: 18
Food: 0
Civil Cards: I: 1, II: 1
Military Cards: II: 1

Galzria
Culture: 16 (+4)
Science: 5 (+3)
Strength: 10
Resources: 6
Food: 3
Civil Cards: I: 3, II: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 15 (+4)
Science: 2 (+3)
Strength: 3
Resources: 7
Food: 7
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: William Shakespeare (removed at end of turn)
1 CA: Ocean Liner Service
1 CA: Strategy
1 CA: Cannon
1 CA: Team Sports
2 CA: Journalism
2 CA: Organized Religion
2 CA: Justice System
2 CA: Riflemen
3 CA: Calvarymen
3 CA: Coal
3 CA: Republic
3 CA: Navigation
Civil Cards remaining: 28

Current Events: 6
Next event: Age I
Military cards remaining: 28
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 07:11:18 am
Oh an announcement: We're about halfway through the Age II deck (give or take), so about half way through Age II and about half way through the game.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Qvist on December 16, 2012, 09:39:39 am

No Political Action

Build Theology Temple (Pay 5 Ressources)
Play Alchemy (Pay 4 Science)
Upgrade Lab (Pay 3 Ressources)
Upgrade Lab (Pay 3 Ressources)
Take Cannon

Build Knights (Pay 3 Ressources)
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 11:29:14 am
Qvist scores 2 culture, 5 science, and produces 0 (3-3 consumption) food and 7 resources (7-0 corruption). He then draws 3 military cards.

William Shakespear is discarded and the card row is refreshed.

Current Player: Galzria
It is currently age II
Turn: 11

Watno
Culture: 13 (+1)
Science: 12 (+4)
Strength: 11
Resources: 9
Food: 4
Civil Cards: II: 4
Military Cards: II: 4

Qvist
Culture: 10 (+2)
Science: 9 (+5)
Strength: 11
Resources: 11
Food: 0
Civil Cards: II: 2
Military Cards: II: 4

Galzria
Culture: 16 (+4)
Science: 5 (+3)
Strength: 10
Resources: 6
Food: 3
Civil Cards: I: 3, II: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 15 (+4)
Science: 2 (+3)
Strength: 3
Resources: 7
Food: 7
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: Ocean Liner Service (removed at end of turn)
1 CA: Strategy
1 CA: Team Sports
1 CA: Journalism
1 CA: Organized Religion
2 CA: Justice System
2 CA: Riflemen
2 CA: Calvarymen
2 CA: Coal
3 CA: Republic
3 CA: Navigation
3 CA: Work of Art
3 CA: Kremlin
Civil Cards remaining: 26

Current Events: 6
Next event: Age I
Military cards remaining: 25
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Galzria on December 16, 2012, 12:17:46 pm
Yikes that was fast.

Going to look over things now.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Galzria on December 16, 2012, 12:22:21 pm
Play Age Two Future Event
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 12:33:27 pm
Galzria scores two culture.

Event: Foray (Age I)
2 strongest civilizations each produce a total of 3 resources/food

The two strongest civilizations are Watno and Qvist.
Watno and Qvist, please make this choice
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Watno on December 16, 2012, 12:39:40 pm
I take 3 resources (1 iron, 1 bronze).
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Qvist on December 16, 2012, 01:10:22 pm
I take 3 ressources too
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Galzria on December 16, 2012, 01:25:40 pm
Tables already has these, but he's offline so I'll post 'em here anyway:


Build Wonder
Build Wonder
Play Engineering Genius
Take Coal (2)
Build Wonder
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 03:16:04 pm
Galzria scores 6 culture, 3 science, and produces 1 (3-2 consumption) food and 4 resources (4-0 corruption). He then draws 3 military cards.

Ocean Liner Service is discarded, card row is refreshed.

Current Player: Kuildeous
It is currently age II
Turn: 11

Watno
Culture: 13 (+1)
Science: 12 (+4)
Strength: 11
Resources: 12
Food: 4
Civil Cards: II: 4
Military Cards: II: 4

Qvist
Culture: 10 (+2)
Science: 9 (+5)
Strength: 11
Resources: 14
Food: 0
Civil Cards: II: 2
Military Cards: II: 4

Galzria
Culture: 24 (+6)
Science: 8 (+3)
Strength: 13
Resources: 4
Food: 4
Civil Cards: I: 3, II: 3
Military Cards: I: 2, II: 4

Kuildeous
Culture: 15 (+4)
Science: 2 (+3)
Strength: 3
Resources: 7
Food: 7
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: Strategy (removed at end of turn)
1 CA: Team Sports
1 CA: Journalism
1 CA: Organized Religion
1 CA: Justice System
2 CA: Riflemen
2 CA: Calvarymen
2 CA: Republic
2 CA: Navigation
3 CA: Work of Art
3 CA: Kremlin
3 CA: J.S. Bach
3 CA: Eiffel Tower
Civil Cards remaining: 24

Current Events: 5
Next event: Age I
Military cards remaining: 22
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Kuildeous on December 16, 2012, 03:49:20 pm
Political Action

Propose Scientific Cooperation with Qvist.

A & B: When either plays a tech, player pays -2 science and other pays +1 science
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Qvist on December 16, 2012, 03:58:14 pm
Does that mean when he plays a tech I get +1 science and when I'm playing a tech it's 2 science cheaper.
If yes, that sounds great. Accept.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Galzria on December 16, 2012, 03:59:49 pm
Does that mean when he plays a tech I get +1 science and when I'm playing a tech it's 2 science cheaper.
If yes, that sounds great. Accept.

No, it means when you play a Tech, you pay 2 less, and he pays 1. When he plays a Tech, he pays 2 less, and you pay 1.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 04:00:23 pm
It makes it 2 cheaper for you, and the other person pays 1 science towards it.

So:
When Kuildeous plays a tech, Qvist pays 2 science less than it's cost, and Qvist loses 1 science.
When Qvist plays a tech, Qvist pays 2 science less than it's cost, and Kuildeous loses 1 science.

Anyway I'll let you reconsider with that explanation.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Kuildeous on December 16, 2012, 04:06:42 pm
The net result is that together we come out ahead in Science.

Of course, if either of us abuses the relationship, then the other person may be out some science. Naturally, I'll want to use as much as it possible, but I know you will too, so it hopefully should cancel out.

And I believe it's a political action to cancel the pact, right? So either one of us could say "screw this" and end it in the future.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Qvist on December 16, 2012, 04:10:52 pm
Ah, I get it. I already thought that it might be too good.
But anyway, it seems fine. Accept.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 04:18:04 pm
The net result is that together we come out ahead in Science.

Of course, if either of us abuses the relationship, then the other person may be out some science. Naturally, I'll want to use as much as it possible, but I know you will too, so it hopefully should cancel out.

And I believe it's a political action to cancel the pact, right? So either one of us could say "screw this" and end it in the future.

This is correct. Either of you can spend your political action to cancel the pack. Further Kuildeous, as the owner of the pact, if you play a new pact (and it is accepted) then this pact is automatically cancelled.

Anyway updating the pact on the sheet now, Kuildeous you can take your actions.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 04:18:41 pm
And remember your military discards :)!
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Kuildeous on December 16, 2012, 04:23:42 pm
And remember your military discards :)!

But I don't wanna.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Kuildeous on December 16, 2012, 04:40:55 pm
Propose pact
Discard 2 Military cards
Take Republic (2)
Play Patriotism
Build temple (-3 res)


Build knight (-0 res)
Build knight (-3 res)
Draw 2 military cards


Final count: 10 food, 6 resources, 0 unused workers, 10 strength. Look right?
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 05:26:22 pm
11 strength, otherwise yes.

Kuildeous scores 5 culture, 3 science, and produces 3 (5-2 consumption) food and 5 resources (5-0 corruption). He then draws 2 military cards.

Strategy is discarded, and the card row is refreshed.

Current Player: Watno
It is currently age II
Turn: 12

Watno
Culture: 13 (+1)
Science: 12 (+4)
Strength: 11
Resources: 12
Food: 4
Civil Cards: II: 4
Military Cards: II: 4

Qvist
Culture: 10 (+2)
Science: 9 (+5)
Strength: 11
Resources: 14
Food: 0
Civil Cards: II: 2
Military Cards: II: 4

Galzria
Culture: 24 (+6)
Science: 8 (+3)
Strength: 13
Resources: 4
Food: 4
Civil Cards: I: 3, II: 3
Military Cards: I: 2, II: 4

Kuildeous
Culture: 20 (+5)
Science: 5 (+3)
Strength: 11
Resources: 6
Food: 10
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Team Sports (removed at end of turn)
1 CA: Journalism
1 CA: Organized Religion
1 CA: Justice System
1 CA: Riflemen
2 CA: Calvarymen
2 CA: Navigation
2 CA: Work of Art
2 CA: Kremlin
3 CA: J.S. Bach
3 CA: Eiffel Tower
3 CA: Wave of Nationalism
3 CA: Journalism
Civil Cards remaining: 22

Current Events: 5
Next event: Age I
Military cards remaining: 20
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Watno on December 16, 2012, 05:52:28 pm
No political action, discard PM coming was told i wasn't over hand limit

Take Navigation (2)
Play Navigation
Take Riflemen
Play Riflemen
Increase Population
Build Alchemy
Upgrade Warrior to Rifleman (1 MA)
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 06:04:33 pm
Watno scores 1 culture, 6 science, and produces 0 (2-2 consumption) food and 8 resources (8-0 corruption). He then draws 3 military cards.

Team Sports is discarded, card row is refreshed.

Current Player: Qvist
It is currently age II
Turn: 12

Watno
Culture: 14 (+1)
Science: 7 (+6)
Strength: 15
Resources: 11
Food: 0
Civil Cards: II: 4
Military Cards: II: 7

Qvist
Culture: 10 (+2)
Science: 9 (+5)
Strength: 11
Resources: 14
Food: 0
Civil Cards: II: 2
Military Cards: II: 4

Galzria
Culture: 24 (+6)
Science: 8 (+3)
Strength: 13
Resources: 4
Food: 4
Civil Cards: I: 3, II: 3
Military Cards: I: 2, II: 4

Kuildeous
Culture: 20 (+5)
Science: 5 (+3)
Strength: 11
Resources: 6
Food: 10
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Journalism (removed at end of turn)
1 CA: Organized Religion
1 CA: Justice System
1 CA: Calvarymen
1 CA: Work of Art
2 CA: Kremlin
2 CA: J.S. Bach
2 CA: Eiffel Tower
2 CA: Wave of Nationalism
3 CA: Journalism
3 CA: Coal
3 CA: Cannon
3 CA: Constitutional Monarchy
Civil Cards remaining: 19

Current Events: 5
Next event: Age I
Military cards remaining: 17
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Qvist on December 16, 2012, 06:16:38 pm
Play Future Event
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Galzria on December 16, 2012, 06:16:53 pm
Watno scares me.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Watno on December 16, 2012, 06:18:06 pm
Why? I'm your protector.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Galzria on December 16, 2012, 06:19:30 pm
Because you can do a lot, and you make a lot.

I mean, you did a 12 Science peaceful Government change... and came out with 12 Science still! Cripes!
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 06:24:22 pm
That was right after he stole 5 science, to be fair.

Age II event, Qvist scores 2 culture.

Territory: Strategic Territory (Age I)
Permanent: +2 strength. One time: Draw 3 military cards

Qvist to bid first.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Qvist on December 16, 2012, 06:27:28 pm
I bid 4
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Galzria on December 16, 2012, 06:34:34 pm
I bid 5
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Kuildeous on December 16, 2012, 06:44:24 pm
Pass
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Watno on December 16, 2012, 06:46:20 pm
I bid 8
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Tables on December 16, 2012, 06:47:00 pm
Suddenly, Watno's military turns up.
Title: Re: Through the Ages I - Turn 11: Four growing civilisations
Post by: Kuildeous on December 16, 2012, 07:09:39 pm
Suddenly, Watno's military turns up.

What are you talking about? I've been Watno's bitch all game.

Fortunately, I've been drinking milk.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Qvist on December 17, 2012, 10:21:42 am
That's a really tough decision. Before I know what to choose, can somebody please answer me this: Can I upgrade e.g. a Swordsmen to a Knight for 1CA and 0 Ressources? I can't find anything in the rules about that.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 10:34:26 am
You cannot. Firstly, it would be a military action, not a civil action, and secondly, It falls under the category of 'things you cannot do because the rules don't say you can'. Upgrading lets you improve something along the same technology line. Cavalry and Infantry are different tech lines.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Kuildeous on December 17, 2012, 10:42:50 am
Also, if I read the unofficial FAQ correctly, if it's your turn and you win this colonization, then you would still have to discard military cards at the end of the political action. I imagine that it wouldn't change your mind either way, but I thought it's something worth bringing up. I guess it makes sense since discarding is done at the very end of a political action. 
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 10:54:51 am
Also, if I read the unofficial FAQ correctly, if it's your turn and you win this colonization, then you would still have to discard military cards at the end of the political action. I imagine that it wouldn't change your mind either way, but I thought it's something worth bringing up. I guess it makes sense since discarding is done at the very end of a political action. 

Yeah, this is indeed the case. It's worth noting also the age A development of politics explicitly tells you not to discard.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Qvist on December 17, 2012, 12:00:00 pm
Sorry, just that I get this right. I would have to destroy a unit and build a new one instead. So this wouldn't cost me 1CA and 0 Ressources, but 2CA and 3 Ressources instead, right?
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Watno on December 17, 2012, 12:08:06 pm
2 Military actions, not civil ones. 3 resources are right though.
Units sacrificed go back to the yellow bank, not the unused worker pool, in case that wasn't quite clear.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 12:23:59 pm
Bear in mind any units sacrificed to build your colony won't cost any actions, but the tokens return to your population bank.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Qvist on December 17, 2012, 01:24:03 pm
2 Military actions, not civil ones. 3 resources are right though.
Units sacrificed go back to the yellow bank, not the unused worker pool, in case that wasn't quite clear.

Of course Military Actions. That's what I meant, sorry. But they go in the yellow bank, no, only if use them now for Colonization, right?
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Watno on December 17, 2012, 01:27:13 pm
Yes, if you sacrifize them for colonization, they go to the yellow bank, if you disband them they go to the unused workers pool.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Qvist on December 17, 2012, 01:35:23 pm
I think I'll have to pass

I really like to bid more, but the problem is that I produce no food currently. So it would take a while until I could create another unit.  >:(
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Kuildeous on December 17, 2012, 02:18:12 pm
I think I'll have to pass

I really like to bid more, but the problem is that I produce no food currently. So it would take a while until I could create another unit.  >:(

Yeah, 8 is a pretty hefty bid.

Of course, it helps that Watno also has a +3 to colonization bids, so he can be a bit more free with his bidding than others.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Galzria on December 17, 2012, 02:42:52 pm
I'll pass as well

Topping it world leave me very little.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Captain_Frisk on December 17, 2012, 02:43:49 pm
1 million dollars!
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Watno on December 17, 2012, 02:45:00 pm
I pay with Rifleman (3), Bonus Card (2) and Navigation (3).
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Qvist on December 17, 2012, 02:56:47 pm
I think I can end my turn now, right?

Play Journalism (Pay 4 Science)
Play Cannon (Pay 5 Science)
Upgrade Philosophy Lab (Pay 3 Ressources)
Take Eiffel Tower

Disband Knight
Build Cannon (Pay 5 Ressources)


Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 04:02:46 pm
Yes. Watno takes the territory and draws 3 military cards.

Qvist scores 2 culture, 6 science, and produces 0 (3-3 consumption) food and 7 resources (7-0 corruption). He then draws 2 military cards.

Journalism is discarded and the card row is refreshed.

Current Player: Galzria
It is currently age II
Turn: 12

Watno
Culture: 14 (+1)
Science: 7 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: II: 4
Military Cards: II: 9

Qvist
Culture: 12 (+2)
Science: 6 (+6)
Strength: 12
Resources: 13
Food: 0
Civil Cards: II: 1
Military Cards: II: 5

Galzria
Culture: 24 (+6)
Science: 8 (+3)
Strength: 13
Resources: 4
Food: 4
Civil Cards: I: 3, II: 3
Military Cards: I: 2, II: 4

Kuildeous
Culture: 20 (+5)
Science: 3 (+3)
Strength: 11
Resources: 6
Food: 10
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Organized Religion (removed at end of turn)
1 CA: Justice System
1 CA: Calvarymen
1 CA: Work of Art
1 CA: Kremlin
2 CA: J.S. Bach
2 CA: Wave of Nationalism
2 CA: Journalism
2 CA: Coal
3 CA: Cannon
3 CA: Constitutional Monarchy
3 CA: Ideal Building Site
3 CA: Architecture
Civil Cards remaining: 17

Current Events: 4
Next event: Age I
Military cards remaining: 12
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Galzria on December 17, 2012, 04:05:50 pm
Play Future Event
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 04:10:37 pm
Galzria scores 2 culture.

Event: Raiders (Age I)
2 weakest civilizations each lose a total of 2 resources/food

That would be Kuildeous and Watno. Please lose 2 resources/food each.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 04:11:16 pm
Watno loses 2 resources by virtue of having no food.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Watno on December 17, 2012, 04:12:31 pm
I should be stronger than Qvist, shouldn't I?
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 04:13:34 pm
No, because your turn is... I've got them the wrong way around. Yes, sorry, Qvist and Kuildeous.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 04:14:26 pm
Qvist loses 2 resources because Watno just stole them (and Qvist had no food).

Also Qvist has no civil cards in hand, I just forgot to remove Cannon.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Kuildeous on December 17, 2012, 04:21:46 pm
I'll lose 2 Resources
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Galzria on December 17, 2012, 04:24:24 pm
Play Coal
Play Mineral Deposit
Play Rich Land to build a Coal Mine
Increase Population
Take Kremlin
Take Work of Art
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Watno on December 17, 2012, 04:26:20 pm
Kremlin costs you an extra action because you already have two wonders. Michelangelo doesn't help you enough this time.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Galzria on December 17, 2012, 04:28:36 pm
Nah, he didn't help me last time either!

Already PM'd Tables. Dropping the Art. It wasn't an "omg I need this" pickup anyway.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 04:33:51 pm
Nah, he didn't help me last time either!

Already PM'd Tables. Dropping the Art. It wasn't an "omg I need this" pickup anyway.

He did, reduced it to 1 CA instead of two :P.

Anyway all processed.

Galzria scores 6 culture, 3 science, and produces 0 (3-3 consumption) food and 7 resources (7-0 corruption). He then draws 3 military cards.

Organised Religion is discarded, card row refreshed.

Current Player: Kuildeous
It is currently age II
Turn: 12

Watno
Culture: 14 (+1)
Science: 7 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: II: 4
Military Cards: II: 9

Qvist
Culture: 12 (+2)
Science: 6 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: None
Military Cards: II: 5

Galzria
Culture: 32 (+6)
Science: 4 (+3)
Strength: 13
Resources: 8
Food: 0
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 2

Kuildeous
Culture: 20 (+5)
Science: 3 (+3)
Strength: 11
Resources: 4
Food: 10
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Justice System (removed at end of turn)
1 CA: Calvarymen
1 CA: Work of Art
1 CA: J.S. Bach
1 CA: Wave of Nationalism
2 CA: Journalism
2 CA: Coal
2 CA: Cannon
2 CA: Constitutional Monarchy
3 CA: Ideal Building Site
3 CA: Architecture
3 CA: Justice System
3 CA: Opera
Civil Cards remaining: 15

Current Events: 3
Next event: Age I
Military cards remaining: 12
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 04:36:24 pm
Above post does not include Galz 3 military cards (have been sent now)
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Qvist on December 17, 2012, 04:39:20 pm
No, because your turn is... I've got them the wrong way around. Yes, sorry, Qvist and Kuildeous.

Can anyone explain to me why?
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 04:40:17 pm
Strength tiebreaker. If two civilisations have the same strength, the one whose turn is coming soonest is considered stronger (supposedly, because they have the soonest opportunity to increase strength)
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Qvist on December 17, 2012, 04:41:30 pm
I forgot about that. Man, that's unlucky.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Kuildeous on December 17, 2012, 04:55:16 pm
Well, I can thank Galzria for taking the Kremlin. He solved my dilemma for me.

No political action
Discard two Age II cards
REVOLUTION!
Play Republic (-2 sci to myself, -1 sci to Qvist)
Draw 3 military cards
Final count should be: 13 food, 7 resources
Really hope that final count is correct, because I chose my Raiders loss based on that.
Title: Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
Post by: Tables on December 17, 2012, 05:01:53 pm
It's correct.

Kuildeous scores 5 culture, 3 science, and produces 3 (5-2 consumption) food and 3 resources (5-2 corruption). He then draws 3 military cards.

Justice System is discarded, card row is refreshed (minor note: The two Operas together is not a mistake)

Current Player: Watno
It is currently age II
Turn: 13

Watno
Culture: 14 (+1)
Science: 7 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: II: 4
Military Cards: II: 9

Qvist
Culture: 12 (+2)
Science: 5 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: None
Military Cards: II: 5

Galzria
Culture: 32 (+6)
Science: 4 (+3)
Strength: 13
Resources: 8
Food: 0
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 5

Kuildeous
Culture: 25 (+5)
Science: 4 (+3)
Strength: 11
Resources: 7
Food: 13
Civil Cards: I: 2
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: Calvarymen (removed at end of turn)
1 CA: Work of Art
1 CA: J.S. Bach
1 CA: Wave of Nationalism
1 CA: Journalism
2 CA: Coal
2 CA: Cannon
2 CA: Constitutional Monarchy
2 CA: Ideal Building Site
3 CA: Architecture
3 CA: Justice System
3 CA: Opera
3 CA: Opera
Civil Cards remaining: 14

Current Events: 3
Next event: Age I
Military cards remaining: 6

Note: The military deck is almost certainly going to be reshuffled before the end of the age. The cards that go in are basically all Age II cards which are not in another place (including player hands, past/present/future event decks. So all secret discards and all played aggressions(/wars but none have been))
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Watno on December 17, 2012, 05:12:13 pm
Political action: Play Historic territory from hand with Columbus. Columbus has finally found India, or so he believes.
discard 4 Age II military cards as per PM to come

Play Cook Poor Columbus^^
Play Selective Breeding
Upgrade Agriculture to Selective Breeding
Upgrade Agriculture to Selective Breeding
Take Cannon (2)
Take Wave of Nationalism
Upgrade Warrior to Rifleman (1 MA)
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 17, 2012, 05:24:44 pm
For reference Watno played:
Territory: Historic Territory (Age II):
Permanent: +2 happy face. One time: 11 culture

Columbus is now tapped, and will not be untapped in upkeep. Ever.
My funny (okay, unfunny) joke is redundant because I just saw Watno played another leader anyway.

Watno scores 7 culture, 6 science, and produces 4 (6-2 consumption) food and 8 resources (8-0 corruption). He then draws 3 military cards.

Cavalrymen is discarded and the card row is refreshed.

I've just had a request for a count of discarded military cards. There are currently 20 discarded military cards:
Spy
Defense / Colonization
And 18 face down ones.

Current Player: Qvist
It is currently age II
Turn: 13

Watno
Culture: 25 (+7)
Science: 2 (+6)
Strength: 14
Resources: 8
Food: 4
Civil Cards: II: 4
Military Cards: II: 7

Qvist
Culture: 12 (+2)
Science: 5 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: None
Military Cards: II: 5

Galzria
Culture: 32 (+6)
Science: 4 (+3)
Strength: 13
Resources: 8
Food: 0
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 5

Kuildeous
Culture: 25 (+5)
Science: 4 (+3)
Strength: 11
Resources: 7
Food: 13
Civil Cards: I: 2
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: Work of Art (removed at end of turn)
1 CA: J.S. Bach
1 CA: Journalism
1 CA: Coal
1 CA: Constitutional Monarchy
2 CA: Ideal Building Site
2 CA: Architecture
2 CA: Justice System
2 CA: Opera
3 CA: Opera
3 CA: Efficient Upgrade
3 CA: Calvarymen
3 CA: Selective Breeding
Civil Cards remaining: 11

Current Events: 3
Next event: Age I
Military cards remaining: 3
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 17, 2012, 05:25:52 pm
Erm, should mention regarding that count, I might have accidentally misplaced cards. I will be doing a comparison of all the age II military cards I can find with the library, which may add one or two cards I deleted instead of discarded.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Watno on December 17, 2012, 05:28:15 pm
Well, at least you kept a record at all. I had to reconstruct from PMs and thread.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 17, 2012, 05:35:03 pm
Uh there's a slight issue here.

I appear to have accidentally not updated the military deck at some point, and have sent essentially duplicate cards on to someone... I haven't yet worked out all of the cards I've duplicated, but there's a few.

My gut instinct on the fairest thing to do here is just keep going, remove any duplicates that can be from the discard pile, and announce which cards were duplicated. But I'd like feedback on this.

Sorry guys :(.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Qvist on December 17, 2012, 05:37:30 pm
Sounds fine, Tables.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Watno on December 17, 2012, 05:38:13 pm
I agree, especially if this is long enough ago that some cards have already been used.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Qvist on December 17, 2012, 05:39:23 pm
And when you're ready I play a Future Event. But no hurry.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 17, 2012, 05:39:28 pm
Yep, I'm not to flustered about it. I hardly know what cards are in my hand when it comes to Military Actions. At least, not until my turn anyway. It's more of a "I wonder what I can do this turn?" Effect.

No worries.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 17, 2012, 05:48:04 pm
Okay, I'm actually not going to announce all of the cards, but I'll give a reason.

The first card is bonus. One has been removed from the discard pile.
The second card is an event. At most one is in the future events so no real issues here.
The third card is also an event. This card is still in two players hands. If both go into the future events... I'll deal with that if and when it happens.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 17, 2012, 05:49:52 pm
Right, back to the game.

Territory: Weathly Territory (Age I)
Permanent: +2 blue tokens. One time: 5 resources
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Qvist on December 17, 2012, 05:51:15 pm
I bid 4
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 17, 2012, 05:53:19 pm
I bid 8
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 17, 2012, 06:03:07 pm
After receiving a PM and considering it, I've told the people involved which of their cards were duplicated, to the effect of, they know even if they discard that event it can still happen.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Kuildeous on December 17, 2012, 11:58:01 pm
Pass
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Watno on December 18, 2012, 05:29:10 am
Pass
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Qvist on December 18, 2012, 05:42:12 am

Pass

Take Constitutional Monarchy
Take Architecture
Play Constitutional Monarchy (Pay 3 Science)
Upgrade Mine (Pay 3 Ressources)

Play Fortifications
Disband Swordsmen
Build Cannon (Pay 5 Ressources)
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Watno on December 18, 2012, 05:50:20 am
A revolution will take all your military actions.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Qvist on December 18, 2012, 05:53:12 am
A revolution will take all your military actions.

Yes, I knew that, but forgot it when I was finished with my CAs.  ;D
Then I guess, that I just do all the things above but without MAs.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 18, 2012, 07:20:19 am
I pay my 8 with:

Warrior (1)
3x Age II Bonus Cards (6)
1x Age I Bonus Card (1)
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 07:40:51 am
Qvist: You have an unused Civil action (the revolution increases your CA to 6, and as you're lead by Robespierre, you can use it). Do you want to use it?
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Qvist on December 18, 2012, 09:14:36 am
D'oh. Why do I keep making mistakes in this game?

Take Constitutional Monarchy
Take Architecture
Play Constitutional Monarchy (Pay 3 Science)
Destroy Lab
Build Library (Pay 8 Ressources)

As I'm not sure what you already have done from my turn, I'm not sure. Would this leave me with Corruption?
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 18, 2012, 09:15:49 am
If I destroy a Mine (or Farm), does the worker go back to the bank, or does he simply become unemployed?
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: ipofanes on December 18, 2012, 09:24:26 am
If I destroy a Mine (or Farm), does the worker go back to the bank, or does he simply become unemployed?

The latter.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 12:00:40 pm
No corruption, way off in fact.

Qvist scores 4 culture, 6 science, and produces 0 (3-3 consumption) food and 7 resources (7-0 corruption). He then draws 0 military cards.

Work of Art is discarded, civil row refreshed.

The end of age II is approaching. There are now 8 civil cards remaining. At the end of Age II, all Age I cards in hand, leaders, wonders under construction are discarded and everyone loses two more yellow tokens (population bank).

Current Player: Galzria
It is currently age II
Turn: 13

Watno
Culture: 32 (+7)
Science: 8 (+6)
Strength: 14
Resources: 8
Food: 4
Civil Cards: II: 4
Military Cards: II: 7

Qvist
Culture: 18 (+4)
Science: 8 (+6)
Strength: 12
Resources: 10
Food: 0
Civil Cards: II: 2
Military Cards: II: 4

Galzria
Culture: 32 (+6)
Science: 4 (+3)
Strength: 9
Resources: 13
Food: 0
Civil Cards: I: 2, II: 1
Military Cards: II: 2

Kuildeous
Culture: 25 (+5)
Science: 3 (+3)
Strength: 11
Resources: 7
Food: 13
Civil Cards: I: 2
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: J.S. Bach (removed at end of turn)
1 CA: Journalism
1 CA: Coal
1 CA: Ideal Building Site
1 CA: Justice System
2 CA: Opera
2 CA: Opera
2 CA: Efficient Upgrade
2 CA: Calvarymen
3 CA: Selective Breeding
3 CA: Organized Religion
3 CA: Riflemen
3 CA: Breakthrough
Civil Cards remaining: 8

Current Events: 2
Next event: Age II
Military cards remaining: 3
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 18, 2012, 12:03:57 pm
Why did Watno gain 7 Culture at the end of Qvists turn just now?
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 12:05:43 pm
Well observed. It's because I forgot to do it at the end of his last turn, and I actually did it just after the update but forgot to mention.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 18, 2012, 12:10:53 pm
Ah, I see it. Yes. 14 + 11 + 7*, which didn't get counted.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 18, 2012, 12:19:24 pm
Play Future Event
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Qvist on December 18, 2012, 12:43:34 pm
Shouldn't I have 3 Ressources left before Production?
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 05:03:13 pm
I'll double check that in a second, Qvist, but right now I want to get the event up.

Because it's another Territory. A familiar one, but still different, because it's an Age II version.

Territory: Wealthy Territory (Age II)
Permanent: +3 blue tokens. One time: 8 resources

Galzria also scores 2 culture.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 18, 2012, 05:04:04 pm
I bid 1! Whooo!
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Kuildeous on December 18, 2012, 06:05:18 pm
I bid 5!



Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Watno on December 18, 2012, 06:11:25 pm
I bid 6.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Qvist on December 18, 2012, 07:44:36 pm
Pass

And Tables, forget what I said. I think the spreadsheet was not up-to-date when I looked. I can't reconstruct it anymore.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Kuildeous on December 18, 2012, 07:46:33 pm
Bid 8
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Watno on December 18, 2012, 07:48:17 pm
It's not your turn.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 07:50:39 pm
It's not his turn, but Galzria definitely cannot bid that much (one military card in hand, total 2 strength to sacrifice). So I'll auto pass for Galz and take Kuildeous' bid of 8 as legit.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Watno on December 18, 2012, 07:51:52 pm
True. I bid 10.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Kuildeous on December 18, 2012, 08:04:56 pm
My bad on skipping G.

I sent a CO but I'm here long enough to say that I pass.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Watno on December 18, 2012, 08:07:57 pm
Pay Rifleman, Knight (plus navigation and tactics bonus)
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 08:09:42 pm
Watno pays by sacrificing a Knights (2) and a Riflemen (3), forming a Medieval Army (2) and Navigation (3).

Oh and guys, if I forget to recolour your bit of spreadsheet, let me know and I'll deal with it.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 18, 2012, 08:30:53 pm
Play Swordmen
Upgrade to Coal
Build Temple
Take Efficient Upgrade (2)
Take Ideal Building Site


MA:
Build Swordmen, forming Phalanx
Upgrade to Swordmen
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 10:20:56 pm
Galzria scores 8 culture, 3 science, and produces 0 (3-3 consumption) food and 9 resources (9-0 corruption). He then draws 1 military cards.

Bach is discarded and the card row is refreshed.

Current Player: Kuildeous
It is currently age II
Turn: 13

Watno
Culture: 32 (+9)
Science: 8 (+6)
Strength: 7
Resources: 16
Food: 4
Civil Cards: II: 4
Military Cards: II: 7

Qvist
Culture: 18 (+4)
Science: 8 (+6)
Strength: 12
Resources: 10
Food: 0
Civil Cards: II: 1
Military Cards: II: 4

Galzria
Culture: 42 (+8)
Science: 4 (+3)
Strength: 13
Resources: 9
Food: 0
Civil Cards: I: 1, II: 3
Military Cards: II: 2

Kuildeous
Culture: 25 (+5)
Science: 3 (+3)
Strength: 11
Resources: 7
Food: 13
Civil Cards: I: 2
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: Journalism (removed at end of turn)
1 CA: Coal
1 CA: Justice System
1 CA: Opera
1 CA: Opera
2 CA: Calvarymen
2 CA: Selective Breeding
2 CA: Organized Religion
2 CA: Riflemen
3 CA: Breakthrough
3 CA: Frugality
3 CA: Transcontinental Railroad
3 CA: Calvarymen
Civil Cards remaining: 5

Current Events: 1
Next event: Age II
Military cards remaining: 2
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 18, 2012, 10:24:47 pm
I think my Strength is off?

2 + 2 + 1 for Infantry.

3 for the Great Wall

2 for my Legion.

5 for my pact.

Should be 15?
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 10:28:13 pm
I think I didn't update Great Wall to look at Infantry. Will see if that fixes it.
Yup that was it. Galz has 15 strength not 13.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Kuildeous on December 18, 2012, 10:29:01 pm
Play Annex on Watno
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 10:30:43 pm
I presume no sacrifices? Watno, either provide 4+ strength or pass
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Kuildeous on December 18, 2012, 10:42:30 pm
I presume no sacrifices? Watno, either provide 4+ strength or pass

Correct. Sorry.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 10:46:31 pm
Having just double checked my PMs, Watno's actually left a CO (conditional order) with his bidding on the colony, so Watno passes. Kuildeous, annex Watno, then take your civil and military actions.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Kuildeous on December 18, 2012, 10:48:03 pm
Take Strategic Territory
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 10:49:59 pm
Done. Watno loses the territory and 2 strength, Kuildeous gains the territory and 2 strength.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Kuildeous on December 18, 2012, 11:06:20 pm
Whew, this is a huge change from dinky Despotism. Here goes.

Discard Age I card
Discard Age II card
Play Revolutionary Idea (total science = 5)
Take Journalism
Play Journalism (total science = 1)
Play Masonry (total science = 0)
Take Opera
Expand Population (-4 food)
Build Journalist (-7 res)
Final count should be: 12 food, 5 resources

Draw military card

Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 11:17:48 pm
...
Take Opera
...

Which one ;)?

Kuildeous scores 7 culture, 5 science, and produces 3 (5-2 consumption) food and 5 resources (5-0 corruption). He then draws 1 military cards.

No cards are discarded, card row refreshed.

And it looks like I'm probably going to have to deal about one or two cards from the reshuffled military deck...

Note: I've applied the reduced costs from Masonry immediately.

Current Player: Watno
It is currently age II
Turn: 14

Watno
Culture: 32 (+7)
Science: 8 (+6)
Strength: 5
Resources: 16
Food: 4
Civil Cards: II: 4
Military Cards: II: 7

Qvist
Culture: 18 (+4)
Science: 6 (+6)
Strength: 12
Resources: 10
Food: 0
Civil Cards: II: 1
Military Cards: II: 4

Galzria
Culture: 42 (+8)
Science: 4 (+3)
Strength: 15
Resources: 9
Food: 0
Civil Cards: I: 1, II: 3
Military Cards: II: 2

Kuildeous
Culture: 32 (+7)
Science: 5 (+5)
Strength: 13
Resources: 5
Food: 12
Civil Cards: II: 1
Military Cards: II: 4

Card Row (Check spreadsheet for more details)
1 CA: Coal (removed at end of turn)
1 CA: Justice System
1 CA: Opera
1 CA: Calvarymen
1 CA: Selective Breeding
2 CA: Organized Religion
2 CA: Riflemen
2 CA: Breakthrough
2 CA: Frugality
3 CA: Transcontinental Railroad
3 CA: Calvarymen
3 CA: Mineral Deposits
3 CA: Architecture
Civil Cards remaining: 3

Current Events: 1
Next event: Age II
Military cards remaining: 1
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 18, 2012, 11:23:55 pm
Watno's offline. /sadface

Man, I need to kick my scientist butts into gear.

And my Farms need to improve.

And my mines wouldn't mind a few more boosts.

And....

Damn. Why am I always short to do everything I want!
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Kuildeous on December 18, 2012, 11:27:37 pm
I feel kind of guilty taking Watno's strength and some of his culture, but, man, that is looking scary.

I also feel kind of guilty using Qvist's science, but I'm sure he'll get me back.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Tables on December 18, 2012, 11:38:57 pm
I feel kind of guilty taking Watno's strength and some of his culture, but, man, that is looking scary.

I also feel kind of guilty using Qvist's science, but I'm sure he'll get me back.

I think you've both used about 3ish from each other, so I'm pretty sure you're both in profit out of it.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Kuildeous on December 18, 2012, 11:54:27 pm
I feel kind of guilty taking Watno's strength and some of his culture, but, man, that is looking scary.

I also feel kind of guilty using Qvist's science, but I'm sure he'll get me back.

I think you've both used about 3ish from each other, so I'm pretty sure you're both in profit out of it.

That's what I've been hoping. I figure as long as we both keep discovering technology we benefit. Even if one should outpace the other, it's unlikely to be a negative.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Galzria on December 18, 2012, 11:58:06 pm
I'm in a pickle for food. I need more to produce more, but have no workers with which to produce it with!

I can get 1 cheap upgrade, but that's slow.

And I need to advance my Religion so that I can make more Happy Faces for my Kremlin - since I can't see devoting many more workers to becoming Priests.
Title: Re: Through the Ages I - Turn 13: A delicate balance of power.
Post by: Watno on December 19, 2012, 03:25:33 am
That's what I get for becoming greedy.

Propose International Trade Agreement with Qvist. I would be B: Produce +1 food, Qvist A: Produces +1 resource.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Qvist on December 19, 2012, 01:09:36 pm
I rather have it vice versa, but it's fine. Thanks for choo-choo-choosing me, Watno. Accept
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Watno on December 19, 2012, 01:18:59 pm
Discards incoming, 2 from Age II

Take Frugality (2)
Play Cannon
Play Bountiful Harvest
Increase population
Increase population
Play Wave of Nationalism
Build Cannon (5 fake resources)
Build Rifleman (1 fake resource + 4 real ones)
Play Napoleonic Army


2 corruption I think :(
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 01:38:41 pm
I don't have your discards yet.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 01:46:23 pm
(Also no corruption, I believe - did you remember your pact's production? Because that let you spend the two 1 tokens in consumption, just avoiding corruption)
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Watno on December 19, 2012, 01:48:30 pm
great, somehow i calculated I had one food less, and thus one token more.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 01:52:02 pm
Watno scores 7 culture, 6 science, and produces 5 (7-2 consumption) food and 8 resources (8-0 corruption). He then draws 1 military cards.

The military deck is reshuffled. The following cards are shuffled in:
Aggression - Spy
3x Bonus - Defense / Colonization
Aggression - Annex
20 face down discards. All of one player might be drawing from this new deck, joy.

Coal is discarded, and the card row is refreshed.

Current Player: Qvist
It is currently age II
Turn: 14

Watno
Culture: 39 (+7)
Science: 7 (+6)
Strength: 19
Resources: 20
Food: 6
Civil Cards: II: 2
Military Cards: II: 4

Qvist
Culture: 18 (+4)
Science: 6 (+6)
Strength: 12
Resources: 10
Food: 0
Civil Cards: II: 1
Military Cards: II: 4

Galzria
Culture: 42 (+8)
Science: 4 (+3)
Strength: 15
Resources: 9
Food: 0
Civil Cards: I: 1, II: 3
Military Cards: II: 2

Kuildeous
Culture: 32 (+7)
Science: 5 (+5)
Strength: 13
Resources: 5
Food: 12
Civil Cards: II: 1
Military Cards: II: 4

Card Row (Check spreadsheet for more details)
1 CA: Justice System (removed at end of turn)
1 CA: Opera
1 CA: Calvarymen
1 CA: Selective Breeding
1 CA: Organized Religion
2 CA: Riflemen
2 CA: Breakthrough
2 CA: Transcontinental Railroad
2 CA: Calvarymen
3 CA: Mineral Deposits
3 CA: Architecture
3 CA: Cannon
3 CA: Isaac Newton
Civil Cards remaining: 1

Current Events: 1
Next event: Age II
Military cards remaining: 25

This is the last turn of age II.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Galzria on December 19, 2012, 01:59:53 pm
Sigh. Farewell Michelangelo, and your wonderful +5 Culture.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 02:04:45 pm
Also I surprised myself by being able to automatically add up tactics bonuses correctly, even accounting for antiquated units. But the idea of adding Air Forces to this is somewhat terrifying, when you could have say a doubled army and a doubled antiquated army.

Simple solution, nobody take Air Forces ;P.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Watno on December 19, 2012, 02:05:31 pm
At least noone took Napoleon
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Galzria on December 19, 2012, 02:05:54 pm
Also I surprised myself by being able to automatically add up tactics bonuses correctly, even accounting for antiquated units. But the idea of adding Air Forces to this is somewhat terrifying, when you could have say a doubled army and a doubled antiquated army.

Simple solution, nobody take Air Forces ;P.

I'm barely out of sticks and rocks.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 02:09:07 pm
At least noone took Napoleon

That's actually not so bad to do, I'd just give Napoleon himself the max of the possible tactics bonuses.

Although Napoleon can be scary. Modern Army tactics, Naploleon, two Riflemen, one Cavalryman, one Cannon, one Air Force, and you have 60 strength (because that's the max, and 69>60)
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Qvist on December 19, 2012, 02:33:07 pm
Uh, I'm glad I looked up the rules. If this is the last turn in this Age for sure, that means if I cannot build my wonder this turn, it gets discarded, right?
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Watno on December 19, 2012, 02:34:28 pm
No. After your turn unfinished wonders from Age I will be discarded. Those from Age II can be left unfinished until the end of Age III.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 02:34:56 pm
In Age II, only things from Age I are at risk. Your Wonder will stay incomplete and unscathed.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: cayvie on December 19, 2012, 02:41:39 pm
Sigh. Farewell Michelangelo, and your wonderful +5 Culture.

man, i was gonna take michelangelo and copy your leaders again but then i lost my civil actions!!
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Watno on December 19, 2012, 02:43:26 pm
I'd love to say I'll miss Mikey, but that would be a lie.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Galzria on December 19, 2012, 02:44:01 pm
Sigh. Farewell Michelangelo, and your wonderful +5 Culture.

man, i was gonna take michelangelo and copy your leaders again but then i lost my civil actions!!

He was great while he was here, but now the place is a dump. I need to spruce it up a bit.

I'm just glad I finally moved above Warriors as my only Military.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Qvist on December 19, 2012, 02:47:56 pm
Thanks, great.

No Political Action

Take Breakthrough
Play Breakthrough for Architecture (Get 4 Science)
Take Selective Breeding
Play Selective Breeding (Pay 3 Science)
Upgrade Farm (Pay 2 Ressources)

Play Fortifications
Disband Swordsmen
Build Cannon (Pay 5 Ressources)


I'm pretty sure I made an mistake. Hopefully not.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Watno on December 19, 2012, 02:54:02 pm
You can't play action cards in the same round you take them.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 02:55:55 pm
You can't play action cards in the same round you take them.

This, I'm afraid.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Watno on December 19, 2012, 02:57:25 pm
All this has happened before, and all this will happen again  ;D
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Galzria on December 19, 2012, 04:04:45 pm
Refresh Refresh Refresh
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Qvist on December 19, 2012, 05:10:16 pm
Huh, I didn't knew that. I think I already did that before. Oh, that sucks. Kuildeous, you took one science too much from me. Give me a sec, I really want to play Selective Breeding and Breakthrough, but it seems there's no way for both.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Qvist on December 19, 2012, 05:31:34 pm
No Political Action

Take Breakthrough
Take Selective Breeding
Play Architecture (Pay 4 Science)
Upgrade Mine (Pay 1 Ressource)
Take Organized Religion

Play Fortifications
Disband Swordsmen
Build Cannon (Pay 5 Ressources)
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 05:43:34 pm
Upgrade Mine (Pay 1 Ressource)


I'm a little confused by this. This will cost you 3 resources, not 1 (Iron is not a building if that's what was confusing you, AND it's an age I tech anyway, not age II. I'm resolving everything else bearing this in mind, but if it changes what you do I can do that.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 06:23:47 pm
I'm gonna assume this is just an oversight or type and move on.

Note: Building costs have been updated on your own sheet Qvist.

Qvist scores 4 culture, 6 science, and produces 0 (3-3 consumption) food and 9 resources (9-0 corruption). He then draws 2 military cards.

Justice System is discarded, card row refreshed. Age III starts. The Age II military deck is discarded and replaced with a newer, shinier model. The Age III civil cards come out.

The following happen:

Watno:
Loses two yellow tokens

Qvist:
Loses two yellow tokens

Galzria:
Discards Printing Press from hand.
Discards Michelangelo from play.
Loses two yellow tokens.

Kuildeous:
Loses two yellow tokens.

The card row is refreshed.

Current Player: Galzria
It is currently age III
Turn: 14

Watno
Culture: 39 (+7)
Science: 7 (+6)
Strength: 19
Resources: 20
Food: 6
Civil Cards: II: 2
Military Cards: II: 4

Qvist
Culture: 22 (+4)
Science: 8 (+6)
Strength: 14
Resources: 11
Food: 0
Civil Cards: II: 3
Military Cards: II: 5

Galzria
Culture: 42 (+3)
Science: 4 (+3)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 3
Military Cards: II: 2

Kuildeous
Culture: 32 (+7)
Science: 4 (+5)
Strength: 13
Resources: 5
Food: 12
Civil Cards: II: 1
Military Cards: II: 4

Card Row (Check spreadsheet for more details)
1 CA: Opera (removed at end of turn)
1 CA: Calvarymen
1 CA: Riflemen
1 CA: Transcontinental Railroad
1 CA: Calvarymen
2 CA: Mineral Deposits
2 CA: Architecture
2 CA: Cannon
2 CA: Isaac Newton
3 CA: Scientific Method
3 CA: Air Forces
3 CA: Engineering
3 CA: Rockets
Civil Cards remaining: 52

Current Events: 1
Next event: Age II
Military cards remaining: 45
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Kuildeous on December 19, 2012, 06:32:06 pm
I show +8 Culture Indicator for Watno?

Never mind. I had my dose of stupid today it seems.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Galzria on December 19, 2012, 06:37:45 pm
No Political Action

Take Newton (2)
Play Newton
Play Efficient Upgrade to take Philosophy to Alchemy
Upgrade Philosophy to Alchemy
Upgrade Philosophy to Alchemy
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 06:51:04 pm
Galzria scores 3 culture, 7 science, and produces 0 (3-3 consumption) food and 9 resources (9-0 corruption). He then draws 3 military cards.

Opera is discarded, card row is refreshed.

Current Player: Kuildeous
It is currently age III
Turn: 14

Watno
Culture: 39 (+7)
Science: 7 (+6)
Strength: 19
Resources: 20
Food: 6
Civil Cards: II: 2
Military Cards: II: 4

Qvist
Culture: 22 (+4)
Science: 8 (+6)
Strength: 14
Resources: 11
Food: 0
Civil Cards: II: 3
Military Cards: II: 5

Galzria
Culture: 45 (+3)
Science: 11 (+7)
Strength: 15
Resources: 12
Food: 0
Civil Cards: II: 2
Military Cards: II: 2, III: 3

Kuildeous
Culture: 32 (+7)
Science: 4 (+5)
Strength: 13
Resources: 5
Food: 12
Civil Cards: II: 1
Military Cards: II: 4

Card Row (Check spreadsheet for more details)
1 CA: Calvarymen (removed at end of turn)
1 CA: Riflemen
1 CA: Transcontinental Railroad
1 CA: Calvarymen
1 CA: Mineral Deposits
2 CA: Architecture
2 CA: Cannon
2 CA: Scientific Method
2 CA: Air Forces
3 CA: Engineering
3 CA: Rockets
3 CA: Air Forces
3 CA: Fast Food Chains
Civil Cards remaining: 50

Current Events: 1
Next event: Age II
Military cards remaining: 42

Also I forgot to say last time, All age III events played as future events will be resolved by the end of the game. Any that are unresolved after the last turn are resolved, in order, and will award bonus culture in a large variety of ways.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Galzria on December 19, 2012, 06:57:14 pm
Heh, I can see that being important (unresolved events).

Man, I really need to fix my culture problem, and that starts with Happiness. Qvist stole my Organized Religion card.

Age III is going to be rough on me.
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Kuildeous on December 19, 2012, 06:59:27 pm
No political action
Discard Age II card

Take Fast Food Chain (5)
Take Mineral Deposits
Upgrade Mine
Draw 3 military cards


Final count: 14 food, 5 resources
Title: Re: Through the Ages I - Turn 14: The modern era.
Post by: Tables on December 19, 2012, 07:23:55 pm
6 resources, otherwise yes.

Kuildeous scores 7 culture, 5 science, and produces 2 (5-3 consumption) food and 4 resources (6-2 corruption). He then draws 3 military cards.

Cavalrymen is discarded, card row is refreshed.

Current Player: Watno
It is currently age III
Turn: 15

Watno
Culture: 39 (+7)
Science: 7 (+6)
Strength: 19
Resources: 20
Food: 6
Civil Cards: II: 2
Military Cards: II: 4

Qvist
Culture: 22 (+4)
Science: 8 (+6)
Strength: 14
Resources: 11
Food: 0
Civil Cards: II: 3
Military Cards: II: 5

Galzria
Culture: 45 (+3)
Science: 11 (+7)
Strength: 15
Resources: 12
Food: 0
Civil Cards: II: 2
Military Cards: II: 2, III: 3

Kuildeous
Culture: 39 (+7)
Science: 9 (+5)
Strength: 13
Resources: 6
Food: 14
Civil Cards: II: 2
Military Cards: II: 3, III: 3

Card Row (Check spreadsheet for more details)
1 CA: Riflemen (removed at end of turn)
1 CA: Transcontinental Railroad
1 CA: Calvarymen
1 CA: Architecture
1 CA: Cannon
2 CA: Scientific Method
2 CA: Air Forces
2 CA: Engineering
2 CA: Rockets
3 CA: Air Forces
3 CA: Efficient Upgrade
3 CA: Rock & Roll Icon
3 CA: Satellites
Civil Cards remaining: 47

Current Events: 1
Next event: Age II
Military cards remaining: 42
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Watno on December 19, 2012, 07:26:40 pm
Play Age II event.
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Tables on December 19, 2012, 07:31:14 pm
Event: International Agreement (Age II)
Strongest civilization may immediately take up to 5 civil actions in cards; miss next pol. act.; replenish card row;

Watno, do you wish to take advantage of this?
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Watno on December 19, 2012, 07:32:33 pm
Yes, I'll take
Transcontinental Railroad (2)
Cavalrymen
Air Forces (2)
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Tables on December 19, 2012, 07:35:20 pm
New cards are:
Wonder   First Space Flight
Cavalry   Tanks
Government   Fundamentalism

Proper update to come
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Tables on December 19, 2012, 07:37:06 pm
Card row is replenished. Watno must now skip his next political action.

Card Row (Check spreadsheet for more details)
1 CA: Riflemen (removed at end of turn)
1 CA: Architecture
1 CA: Cannon
1 CA: Scientific Method
1 CA: Engineering
2 CA: Rockets
2 CA: Air Forces
2 CA: Efficient Upgrade
2 CA: Rock & Roll Icon
3 CA: Satellites
3 CA: First Space Flight
3 CA: Tanks
3 CA: Fundamentalism

Future event deck is shuffled and becomes current event deck. There are 6 age II events in the deck.
Because I now can, I am PMing everyone the events they've played into the event deck.
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Watno on December 19, 2012, 07:43:13 pm
Take engineering
Build wonder
Build wonder
Build wonder
Increase population
Take Efficient Upgrade (2)
Build Cannon
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Tables on December 19, 2012, 07:50:34 pm
Watno scores 7 culture, 6 science, and produces 5 (7-2 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Riflemen is discarded and the card row is refreshed.

Current Player: Qvist
It is currently age III
Turn: 15

Watno
Culture: 48 (+7)
Science: 13 (+6)
Strength: 27
Resources: 13
Food: 7
Civil Cards: II: 3, III: 3
Military Cards: II: 3, III: 3

Qvist
Culture: 22 (+4)
Science: 8 (+6)
Strength: 14
Resources: 11
Food: 0
Civil Cards: II: 3
Military Cards: II: 5

Galzria
Culture: 45 (+3)
Science: 11 (+7)
Strength: 15
Resources: 12
Food: 0
Civil Cards: II: 2
Military Cards: II: 2, III: 3

Kuildeous
Culture: 39 (+7)
Science: 9 (+5)
Strength: 13
Resources: 6
Food: 14
Civil Cards: II: 2
Military Cards: II: 3, III: 3

Card Row (Check spreadsheet for more details)
1 CA: Architecture (removed at end of turn)
1 CA: Cannon
1 CA: Scientific Method
1 CA: Rockets
1 CA: Air Forces
2 CA: Efficient Upgrade
2 CA: Rock & Roll Icon
2 CA: Satellites
2 CA: First Space Flight
3 CA: Tanks
3 CA: Fundamentalism
3 CA: Professional Sports
3 CA: Mechanized Agriculture
Civil Cards remaining: 42

Current Events: 6
Next event: Age II
Military cards remaining: 39
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Qvist on December 19, 2012, 09:00:57 pm

No Political Action

Play Selective Breeding (Pay 3 Science)
Play Organized Religion (Pay 2 Science)
Upgrade Temple (Pay 1 Ressource, I hope this is now right)
Take Rockets
Build Wonder (First Step, pay 3 Ressources)
Upgrade Farm (Pay 4 Ressources)

No Military Action
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Tables on December 19, 2012, 09:46:34 pm
Hmm... I'm not entirely sure what happens here rules wise. You're about to just hit corruption, but reducing production by 1 token would prevent it. However, you don't have a bronze mine producing resources, only the pact giving you +1. The rules state 'when your mines produce, you may reduce the production of blue tokens by 1'. I'm going to say that this is producing simultaneously with the mines, so it should be preventable, so losing 1 from corruption.

Qvist scores 4 culture, 6 science, and produces 2 (5-3 consumption) food and 8 resources (9-1 corruption). He then draws 3 military cards.

Architecture is discarded from the card row, and the card row is updated.

Current Player: Galzria
It is currently age III
Turn: 15

Watno
Culture: 48 (+7)
Science: 13 (+6)
Strength: 27
Resources: 13
Food: 7
Civil Cards: II: 3, III: 3
Military Cards: II: 3, III: 3

Qvist
Culture: 26 (+4)
Science: 9 (+6)
Strength: 14
Resources: 11
Food: 2
Civil Cards: II: 1, III: 1
Military Cards: II: 5, III: 3

Galzria
Culture: 45 (+3)
Science: 11 (+7)
Strength: 15
Resources: 12
Food: 0
Civil Cards: II: 2
Military Cards: II: 2, III: 3

Kuildeous
Culture: 39 (+7)
Science: 7 (+5)
Strength: 13
Resources: 6
Food: 14
Civil Cards: II: 2
Military Cards: II: 3, III: 3

Card Row (Check spreadsheet for more details)
1 CA: Cannon (removed at end of turn)
1 CA: Scientific Method
1 CA: Rockets
1 CA: Air Forces
1 CA: Efficient Upgrade
2 CA: Rock & Roll Icon
2 CA: Satellites
2 CA: First Space Flight
2 CA: Tanks
3 CA: Fundamentalism
3 CA: Professional Sports
3 CA: Mechanized Agriculture
3 CA: Communism
Civil Cards remaining: 41

Current Events: 6
Next event: Age II
Military cards remaining: 36
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Galzria on December 19, 2012, 09:50:38 pm
Political Action: Play Event
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Tables on December 19, 2012, 09:58:50 pm
Galzria scores 3 culture.

Event: Emigration (Age II)
Each civilization loses half of its uncontent workers, rounded up (return to yellow bank)

There are no uncontent workers in the world, and there are certainly no discontent ones either.
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Tables on December 19, 2012, 09:59:48 pm
Galzria, send your military discard and continue your turn.
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Galzria on December 19, 2012, 10:00:54 pm
Take Rock 'n Roll Icon (2)
Play Rock 'n Roll Icon
Build Wonder
Build Wonder
Build Wonder
Take Efficient Upgrade
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Tables on December 19, 2012, 10:07:39 pm
Galzria scores 6 culture, 6 science, and produces 0 (3-3 consumption) food and 9 resources (9-0 corruption). He then draws 3 military cards.

Cannon is discarded, card row is refreshed. Nobody here put Governments on their Christmas list, but, I decided to send you a selection box of them anyway.

Current Player: Kuildeous
It is currently age III
Turn: 15

Watno
Culture: 48 (+7)
Science: 13 (+6)
Strength: 27
Resources: 13
Food: 7
Civil Cards: II: 3, III: 3
Military Cards: II: 3, III: 3

Qvist
Culture: 26 (+4)
Science: 9 (+6)
Strength: 14
Resources: 11
Food: 2
Civil Cards: II: 1, III: 1
Military Cards: II: 5, III: 3

Galzria
Culture: 54 (+6)
Science: 17 (+6)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 2, III: 1
Military Cards: II: 1, III: 5

Kuildeous
Culture: 39 (+7)
Science: 7 (+5)
Strength: 13
Resources: 6
Food: 14
Civil Cards: II: 2
Military Cards: II: 3, III: 3

Card Row (Check spreadsheet for more details)
1 CA: Scientific Method (removed at end of turn)
1 CA: Rockets
1 CA: Air Forces
1 CA: Satellites
1 CA: First Space Flight
2 CA: Tanks
2 CA: Fundamentalism
2 CA: Professional Sports
2 CA: Mechanized Agriculture
3 CA: Communism
3 CA: Mineral Deposits
3 CA: Democracy
3 CA: Hollywood
Civil Cards remaining: 38

Current Events: 5
Next event: Age II
Military cards remaining: 33
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Tables on December 19, 2012, 10:40:02 pm
Someone just asked me about how many turns they expect the game to last from here, and I thought for fairness and to benefit everyone I should share my thoughts, which is that everyone* will have probably about another 6 turns - and almost certainly between 5 and 7. As a short reminder, remember that everyone is guaranteed at least one turn after the card row runs out. If it runs out at the start of Watno's turn, that will be the last round, otherwise, it will be the round after which is the last (i.e. if it runs out on Qvist's turn, then there are 7 more player turns remaining, on Galz' there'll be 6, and on Kuildeous' there'll be 5).

*Kuildeous has 1 more than this by virtue of not having taken his turn this round.
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Kuildeous on December 19, 2012, 11:13:35 pm
Man, my choices are not easy ones.

No political action
Discard Age II card
Discard Age II card
Discard Age III card

Expand population
Expand population
Discover Opera
Play mineral deposits (+3 res)
Build opera (-8 res)
Take Rockets
Take Satellites

Draw 3 military cards


Final count: 6 food, 7 resources
Title: Re: Through the Ages I - Turn 15: Rapidly advancing
Post by: Tables on December 19, 2012, 11:22:20 pm
Kuildeous scores 10 culture, 5 science, and produces 2 (5-3 consumption) food and 6 resources (6-0 corruption). He then draws 3 military cards.

Scientific Method is discarded, meaning no more age II cards on the card row, and the card row is refreshed.

Current Player: Watno
It is currently age III
Turn: 16

Watno
Culture: 48 (+7)
Science: 13 (+6)
Strength: 27
Resources: 13
Food: 7
Civil Cards: II: 3, III: 3
Military Cards: II: 3, III: 3

Qvist
Culture: 26 (+4)
Science: 8 (+6)
Strength: 14
Resources: 11
Food: 2
Civil Cards: II: 1, III: 1
Military Cards: II: 5, III: 3

Galzria
Culture: 54 (+6)
Science: 17 (+6)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 2, III: 1
Military Cards: II: 1, III: 5

Kuildeous
Culture: 49 (+10)
Science: 7 (+5)
Strength: 13
Resources: 7
Food: 6
Civil Cards: III: 2
Military Cards: II: 1, III: 5

Card Row (Check spreadsheet for more details)
1 CA: Air Forces (removed at end of turn)
1 CA: First Space Flight
1 CA: Tanks
1 CA: Fundamentalism
1 CA: Professional Sports
2 CA: Mechanized Agriculture
2 CA: Communism
2 CA: Mineral Deposits
2 CA: Democracy
3 CA: Hollywood
3 CA: Movies
3 CA: Oil
3 CA: Rockets
Civil Cards remaining: 35

Current Events: 5
Next event: Age II
Military cards remaining: 30
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Watno on December 20, 2012, 03:00:19 am
Political action auto-passing due to last round's event. Discard inc.
Take First Space Flight (3)
Play Air Force
Play Frugality to increase population
Build Air Force
Increase population
Take Tanks
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 20, 2012, 10:34:59 am
Guhhh.... Damn Military is overpower for scoring Culture points at the end of the game. :-/ Even if I blast my per turn output to, say, 20 culture (which I can't), that's still only about 10 more than each of you, which translates into 5 strength per turn at the end of the game... Something ya'll can easily keep up with with all your damn Cannon's and Rockets and Air Forces.

Boo.

/inajam

I should've looked at the scoring sheet sooner. ;D Oh well...
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Watno on December 20, 2012, 10:47:22 am
I think you misunderstood something. there's no culture for military at game end, except if someone plays an impact of strength, which is only 15 points for first.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 20, 2012, 10:48:04 am
I thought it read 2 culture per strength?
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Watno on December 20, 2012, 10:49:36 am
That's only for the simple game.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 20, 2012, 12:28:35 pm
Watno scores 7 culture, 6 science, and produces 4 (7-3 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Air Forces is discarded, card row is refreshed. As with Opera, the two rockets together is not a mistake.

Current Player: Qvist
It is currently age III
Turn: 16

Watno
Culture: 55 (+7)
Science: 8 (+6)
Strength: 40
Resources: 16
Food: 5
Civil Cards: II: 2, III: 3
Military Cards: II: 1, III: 6

Qvist
Culture: 26 (+4)
Science: 8 (+6)
Strength: 14
Resources: 11
Food: 2
Civil Cards: II: 1, III: 1
Military Cards: II: 5, III: 3

Galzria
Culture: 54 (+6)
Science: 17 (+6)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 2, III: 1
Military Cards: II: 1, III: 5

Kuildeous
Culture: 49 (+10)
Science: 7 (+5)
Strength: 13
Resources: 7
Food: 6
Civil Cards: III: 2
Military Cards: II: 1, III: 5

Card Row (Check spreadsheet for more details)
1 CA: Fundamentalism (removed at end of turn)
1 CA: Professional Sports
1 CA: Mechanized Agriculture
1 CA: Communism
1 CA: Mineral Deposits
2 CA: Democracy
2 CA: Hollywood
2 CA: Movies
2 CA: Oil
3 CA: Rockets
3 CA: Rockets
3 CA: Tanks
3 CA: Air Forces
Civil Cards remaining: 32

Current Events: 5
Next event: Age II
Military cards remaining: 27
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 20, 2012, 12:29:57 pm
That's only for the simple game.

Oh! I thought it applied across all versions. Cool, then I'm not AS ******* then. :P
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Qvist on December 20, 2012, 03:13:05 pm
Take Democracy
Play Breakthrough for Rockets (Get 4 Science)
Play Democracy (Pay 6 Science)
Build Wonder (Pay 3 Ressources)
Upgrade Farm (Pay 4 Ressources)
Take Mineral Deposits
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 20, 2012, 03:19:04 pm
Seed Event
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 20, 2012, 04:36:48 pm
Woah woah woah, too fast guys. Qvist, I need your political action and military discards
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 20, 2012, 07:34:48 pm
Okay resolving Qvist's turn now, will then do Galz event straight after (if he was willing to play that without seeing the card row before, I presume he still is now).

Qvist discarded two age II cards and two age III cards.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 20, 2012, 07:39:19 pm
And having just started resolving the turn, I've discovered an error:

Qvist, you are two science short of doing that. You start your turn with 8 science. Democracy is 8, Rockets is 10 (=18). Your pact saves you 4 (=14) and Breakthrough gives you another four (=10).
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 20, 2012, 10:35:10 pm
Sadface.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 20, 2012, 10:43:55 pm
This game needed some time to not go at warp speed, though, right?

I'm gonna do a quick check of things, make sure I properly reset things and will recolour any sheets that need it.

Edit: Okay, think I'm all done. Reset Kuildeous' science (had given him an extra one, overcompensated for Qvist's use of it I guess?) and managed to make Watno's tactics bonus fully automatic, so it should work perfectly with both air forced, unairforced, airforce antiquated and unairforce antiquated armies (the way to do all of this is actually really simple, it's a half-line long formula, it's just built up of a few parts).

For TtAII Watno, if you want to make tactics bonuses add up automatically on your sheet (and haven't already), here's how to do it:
To check the number of armies, you just use a min() function on the number of each type of unit and multiply by the tactics bonus (e.g. for a Medieval Army (IC=2) you have =2*min([warriors]+[swordsmen],[knights]).
If the army needs two or more of a type of unit, floor the number of them after dividing by the needed amount (e.g. for a Phalanx (IIC=3) you have =3*min(floor(([warriors]+[swordsmen])/2,1),[knights]).
If the army can have antiquated units (or air forces) then count the bonus first for any armies (the smaller number) then add the extra for all completed armies. Do air forces the same way, with possibly four cases. For example, Shock Troops (no air forces) for a civilisation with Warriors, Riflemen and Tanks would be =6*min([warriors]+[riflemen],floor([tanks]/3,1))+5*min([riflemen],floor([tanks]/3,1)) (blue is scored for both normal and antiquated armies, while red is only scored for full armies).

(Watno's tactics bonus is given by: =min(N23+N22,N24,N25)*4+min(N23,N24,N25)*4+min(N22+N23,N24,N25,N26)*4+min(N23,N24,N25,N26)*4 :)) )
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Qvist on December 21, 2012, 02:00:04 am
Sorry, I make an error in every turn.  :-[
But I'm going to be last either way, anyway here's my corrected turn.

Take Democracy
Play Breakthrough for Democracy (Pay 2 Science [8-2-4=2])
Build Wonder (Pay 3 Ressources)
Upgrade Farm (Pay 4 Ressources)
Take Oil
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 02:11:38 am
Sorry, I make an error in every turn.  :-[
But I'm going to be last either way, anyway here's my corrected turn.

Don't worry about it. Corrected turn looks fine, am processing now.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 02:17:07 am
Qvist scores 6 culture, 6 science, and produces 4 (7-3 consumption) food and 8 resources (9-1 corruption). He then draws 0 military cards (Robespierre/Revolution).

Fundamentalism is discarded, card row is refreshed.

Current Player: Galzria
It is currently age III
Turn: 16

Watno
Culture: 55 (+7)
Science: 8 (+6)
Strength: 40
Resources: 16
Food: 5
Civil Cards: II: 2, III: 3
Military Cards: II: 1, III: 6

Qvist
Culture: 32 (+6)
Science: 12 (+6)
Strength: 14
Resources: 12
Food: 6
Civil Cards: III: 2
Military Cards: II: 3, III: 2

Galzria
Culture: 54 (+6)
Science: 17 (+6)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 2, III: 1
Military Cards: II: 1, III: 5

Kuildeous
Culture: 49 (+10)
Science: 7 (+5)
Strength: 13
Resources: 7
Food: 6
Civil Cards: III: 2
Military Cards: II: 1, III: 5

Card Row (Check spreadsheet for more details)
1 CA: Professional Sports (removed at end of turn)
1 CA: Mechanized Agriculture
1 CA: Communism
1 CA: Mineral Deposits
1 CA: Hollywood
2 CA: Movies
2 CA: Rockets
2 CA: Rockets
2 CA: Tanks
3 CA: Air Forces
3 CA: Ideal Building Site
3 CA: Efficient Upgrade
3 CA: Modern Infantry
Civil Cards remaining: 29

Current Events: 5
Next event: Age II
Military cards remaining: 27
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 02:20:17 am
Galzria plays an age III event, scoring three culture.

Event: Terrorism (Age II)
The civilization with the least culture points destroys 1 urban building of each other civilization.

Qvist is a terrorist! Qvist, please choose an urban building of each other player to destroy (worker is returned to their unused worker pool)
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Qvist on December 21, 2012, 02:33:06 am
Let's see. What all is considered an Urban Building? Lab, Theater, Library, Arena, ... these buildings right?
Watno: Here I have only the choice between an Lab or Bread and Circuses right? I destroy a Lab.
Galzria: Only Temple or Lab to choose from, right? I destroy a Lab
Kuildeous: I destroy a Opera
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 02:35:48 am
Yeah, that's correct. Processed. When Galz gets on he can take his turn.

(Strictly speaking you've mixed building type and building name, as Lab is the type of building, but each of them only has Alchemy and I'd have presumed you're going for the biggest of each anyway, so it's totally clear)
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 21, 2012, 08:58:46 am
Take Movies (2)
Play Movies
Take Mineral Deposit
Take Arena
Play Ideal Building Site on Movies.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Kuildeous on December 21, 2012, 10:18:17 am
I'm amazed that we've made it this far in only 2 weeks. I remember thinking that this game would take months to finish.

I suppose this really means that our players (and moderator) have no lives. But, hey, I'll take what I can get. I've been having fun with this game and am happy to sit down and plot out my next move. I'm sure things will slow down over the holidays, but I admire your commitment to checking f.ds on a near-obsessive basis.

I borrowed a copy of the game so that I could get a full game going on Sunday with four players. I showcased the game to two of those players last night. I had hoped to play the Advanced game, but we were short on time. We played the Advanced rules but stopped close to the end of Age I. They at least got to see aggression cards (but no successful aggression since nobody got above 3 strength), colonization, and mine upgrades. It doesn't take too much to explain war and tactics to them. Technically, people drew tactics, but they didn't have enough guys to build an army, so they didn't bother. I'm looking forward to Sunday, and I'll actually be disappointed if a fifth player shows up (though that may mean Puerto Rico comes out).
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 21, 2012, 10:22:20 am
The game is too much fun to only get 1 1/2 turns in per week! I want my civilization to grooooow!
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 01:16:17 pm
Galzria also grabs Mechanised Agriculture for his 7th action.

Galzria scores 14 culture, 4 science, and produces 0 (3-3 consumption) food and 9 resources (9-0 corruption). He then draws 3 military cards.

Professional Sports is discarded, card row is refreshed.

Current Player: Kuildeous
It is currently age III
Turn: 16

Watno
Culture: 55 (+7)
Science: 8 (+4)
Strength: 40
Resources: 16
Food: 5
Civil Cards: II: 2, III: 3
Military Cards: II: 1, III: 6

Qvist
Culture: 32 (+6)
Science: 12 (+6)
Strength: 14
Resources: 12
Food: 6
Civil Cards: III: 2
Military Cards: II: 3, III: 2

Galzria
Culture: 71 (+14)
Science: 11 (+4)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 1, III: 4
Military Cards: II: 1, III: 6

Kuildeous
Culture: 49 (+7)
Science: 7 (+5)
Strength: 13
Resources: 7
Food: 6
Civil Cards: III: 2
Military Cards: II: 1, III: 5

Card Row (Check spreadsheet for more details)
1 CA: Communism (removed at end of turn)
1 CA: Hollywood
1 CA: Rockets
1 CA: Rockets
1 CA: Tanks
2 CA: Air Forces
2 CA: Ideal Building Site
2 CA: Efficient Upgrade
2 CA: Modern Infantry
3 CA: Mechanized Agriculture
3 CA: Mineral Deposits
3 CA: Computers
3 CA: Oil
Civil Cards remaining: 25

Current Events: 5
Next event: Age II
Military cards remaining: 24
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 01:19:08 pm
Kuildeous proposes pact with Galzria:
Pact - International Tourism (Age III)

A: Produce +1 culture for every wonder B owns. B: Produce +1 culture for every wonder A owns

Kuildeous didn't specify letters, but it's irrelevant.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 21, 2012, 01:33:56 pm
Tables, I took Arena: Professional Sports.

I didn't look closely, but were both in the list there, or did you make a mistake there?
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 21, 2012, 01:34:28 pm
I accept.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Kuildeous on December 21, 2012, 01:45:27 pm

Establish pact
(Coming soon: The Golden Arches Cultural Center)
Discard 2 Age III military cards

Take Oil (3)
Play Oil
Upgrade Iron to Oil (-6 res)
Take Ideal Building Site (2)



Draw 3 military cards


Final Count: 8 Food, 9 Resources
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 21, 2012, 01:46:20 pm

Establish pact
(Coming soon: The Golden Arches Cultural Center)
Discard 2 Age III military cards

Take Oil (3)
Play Oil
Upgrade Iron to Oil (-6 res)
Take Ideal Building Site (2)



Draw 3 military cards


Final Count: 8 Food, 9 Resources

Hold up on that. I'm not sure the Card Row is correct, since he discarded a Card that I took.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Watno on December 21, 2012, 01:55:38 pm
it also doesn't work. you loser scientific corporation one you make the new port, thus can't discover oil.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 01:57:11 pm
Tables, I took Arena: Professional Sports.

I didn't look closely, but were both in the list there, or did you make a mistake there?

Sorry. Had a blank moment, couldn't remember if I'd remembered to remove the top card (because it was already taken and in your hand) so looked up what it was in the list in the thread and declared it discarded. You have it.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Kuildeous on December 21, 2012, 02:03:43 pm
Oh damn! I forgot all about the one-pact rule. Okay, recalculating. I would love to keep the science thing going, but I prefer this pact instead.

Though, Watno's autocorrect does make that a little difficult to work out. *smirk*
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Galzria on December 21, 2012, 02:04:50 pm
loser

 ;)
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Kuildeous on December 21, 2012, 02:14:57 pm
Okay, this loser is instead doing the following:

 
Establish pact
(Coming soon: The Golden Arches Cultural Center)
Discard 2 Age III military cards

Take Oil (3)
Take Ideal Building Site (2)
Take Efficient Upgrade (2)


Draw 3 military cards


Final Count: 8 Food, 11 Resources
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 02:23:29 pm
Kuildeous scores 10 culture, 5 science, and produces 2 (5-3 consumption) food and 4 resources (6-2 corruption). He then draws 3 military cards.

Communism is discarded, card row is refreshed.

Current Player: Watno
It is currently age III
Turn: 17

Watno
Culture: 55 (+7)
Science: 8 (+4)
Strength: 40
Resources: 16
Food: 5
Civil Cards: II: 2, III: 3
Military Cards: II: 1, III: 6

Qvist
Culture: 32 (+6)
Science: 12 (+6)
Strength: 14
Resources: 12
Food: 6
Civil Cards: III: 2
Military Cards: II: 3, III: 2

Galzria
Culture: 71 (+16)
Science: 11 (+4)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 1, III: 4
Military Cards: II: 1, III: 6

Kuildeous
Culture: 59 (+10)
Science: 12 (+5)
Strength: 13
Resources: 11
Food: 8
Civil Cards: III: 5
Military Cards: II: 1, III: 2

Card Row (Check spreadsheet for more details)
1 CA: Hollywood (removed at end of turn)
1 CA: Rockets
1 CA: Rockets
1 CA: Tanks
1 CA: Air Forces
2 CA: Modern Infantry
2 CA: Mechanized Agriculture
2 CA: Mineral Deposits
2 CA: Computers
3 CA: Internet
3 CA: Endowment for the Arts
3 CA: Mahatma Gandhi
3 CA: Winston Churchill
Civil Cards remaining: 21

Current Events: 5
Next event: Age II
Military cards remaining: 24

We're over half way through Age III now, by the way. Remember the end of Age III counts as the end of an age, so Age II wonders under construction, leaders, cards in hand and pacts will be discarded, and you'll lose 2 yellow tokens.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Watno on December 21, 2012, 02:28:26 pm
Play age II event
Sorry about last post.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 02:30:46 pm
Event: Refugees (Age II)
Weakest civilization loses 3 culture and 1 pop; strongest gains 3 culture and 1 pop

Kuildeous gives 3 Culture and 1 population to Watno.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 02:31:21 pm
Military discards and actions for Watno.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Kuildeous on December 21, 2012, 02:35:26 pm
Holy crap. I didn't pay enough attention when I proposed that pact. I was more worried about Watno, because Galzria had a lower culture increase. It didn't dawn on me that his theatre would now generate +8 culture.

Well, too late now, and I guess I can't complain too much since I'm technically getting more from the pact than he is at the moment, but I may have possibly kingmade. Still got some time, though. I never played Age III before, but it looks like scores can change drastically (as evidenced by Galzria's last move).
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 02:37:15 pm
Yeah, in my last F2F game, we went in to age III at about 60 culture to 30, and ended the game on over 180 each. Okay not every game is that extreme, but Age III is really where you start converting your (hopefully powerful) economy into lots of culture.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Watno on December 21, 2012, 02:43:28 pm
take computers (2)
Play computers
Upgrade alchemy to computers with efficient upgrade (II)
Upgrade alchemy to computers with efficient upgrade (III)
Build computers.
Increase population
Build rifleman.
Title: Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
Post by: Tables on December 21, 2012, 02:54:14 pm
Watno scores 7 culture, 15 science, and produces 4 (7-3 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Hollywood is discarded, card row is refreshed.

Current Player: Qvist
It is currently age III
Turn: 17

Watno
Culture: 67 (+7)
Science: 15 (+15)
Strength: 43
Resources: 10
Food: 4
Civil Cards: II: 1, III: 2
Military Cards: III: 7

Qvist
Culture: 32 (+6)
Science: 12 (+6)
Strength: 14
Resources: 12
Food: 6
Civil Cards: III: 2
Military Cards: II: 3, III: 2

Galzria
Culture: 71 (+16)
Science: 11 (+4)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 1, III: 4
Military Cards: II: 1, III: 6

Kuildeous
Culture: 56 (+10)
Science: 12 (+5)
Strength: 13
Resources: 11
Food: 8
Civil Cards: III: 5
Military Cards: II: 1, III: 2

Card Row (Check spreadsheet for more details)
1 CA: Rockets (removed at end of turn)
1 CA: Rockets
1 CA: Tanks
1 CA: Air Forces
1 CA: Modern Infantry
2 CA: Mechanized Agriculture
2 CA: Mineral Deposits
2 CA: Internet
2 CA: Endowment for the Arts
3 CA: Mahatma Gandhi
3 CA: Winston Churchill
3 CA: Engineering Genius
3 CA: Modern Infantry
Civil Cards remaining: 19

Current Events: 4
Next event: Age
Military cards remaining: 24
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Kuildeous on December 24, 2012, 11:46:11 am
Since I posted this in TtAII, I'll post that I started a discussion on how to get to BGO (http://forum.dominionstrategy.com/index.php?topic=6139.msg163205#msg163205).

I've only jumped in one game so far. It looks like you could play a buttload of games at once. There's even a notes section so you can keep track of what you plan in these games. I guess. I am but an egg.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Qvist on December 26, 2012, 09:19:13 am
Extremely sorry about the delay. I'll post my move in a few minutes.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Qvist on December 26, 2012, 09:24:27 am
Play Event
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 26, 2012, 11:34:48 am
Qvist scores 3 culture.

Event: Popularization of Science (Age II)
Each civilization scores culture = to its science rating

Watno scores 15 culture
Qvist scores 6 culture
Galzria scores 4 culture
Kuildeous scores 5 culture.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Qvist on December 26, 2012, 02:12:23 pm

Build Wonder (Stage II and III) (Pay 10 Ressources)
Increase Population (Pay 5 Food)
Play Rockets (Pay 8 Science)
Upgrade Temple (For free, I think)
Take Internet

Upgrade Artillery (Pay 2 Ressources)
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 26, 2012, 03:37:49 pm
Will update this in a second. For now Kuildeous was owed 3 military cards (if you check the numbers you'll see he was never dealt them last time)
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 26, 2012, 03:42:00 pm
Qvist, midway through updating your turn: Rockets costs you 10 science (You no longer have the scientific co-operation as Kuildeous played a new Pact). Temple costs you 1 resource to update, because I've already updated the sheet for masonry (so it's YOUR costs that are currently shown)

This leaves you 1 resource short.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Qvist on December 26, 2012, 03:56:35 pm

Build Wonder (Stage II and III) (Pay 10 Ressources)
Increase Population (Pay 5 Food)
Play Oil (Pay 9 Science)
Upgrade Temple (Pay 1 Ressource)
Take Internet
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 26, 2012, 04:02:02 pm
Qvist scores 10 culture, 6 science, and produces 3 (7-4 consumption) food and 9 resources (9-0 corruption). He then draws 3 military cards.

Rockets is discarded, card row refreshed.

Current Player: Galzria
It is currently age III
Turn: 17

Watno
Culture: 82 (+7)
Science: 15 (+15)
Strength: 43
Resources: 10
Food: 4
Civil Cards: II: 1, III: 2
Military Cards: III: 7

Qvist
Culture: 51 (+10)
Science: 9 (+6)
Strength: 14
Resources: 10
Food: 3
Civil Cards: III: 1
Military Cards: II: 3, III: 2

Galzria
Culture: 75 (+16)
Science: 11 (+4)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 1, III: 4
Military Cards: II: 1, III: 6

Kuildeous
Culture: 61 (+10)
Science: 12 (+5)
Strength: 13
Resources: 11
Food: 8
Civil Cards: III: 5
Military Cards: II: 1, III: 5

Card Row (Check spreadsheet for more details)
1 CA: Rockets (removed at end of turn)
1 CA: Tanks
1 CA: Air Forces
1 CA: Modern Infantry
1 CA: Mechanized Agriculture
2 CA: Mineral Deposits
2 CA: Endowment for the Arts
2 CA: Mahatma Gandhi
2 CA: Winston Churchill
3 CA: Engineering Genius
3 CA: Modern Infantry
3 CA: Computers
3 CA: Military Build-Up
Civil Cards remaining: 17

Current Events: 3
Next event: Age II
Military cards remaining: 21
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Kuildeous on December 26, 2012, 04:13:45 pm
(You no longer have the scientific co-operation as Kuildeous played a new Pact)

I think that pact spoiled us both. It was a good pact.  +1  Would propose again.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Qvist on December 26, 2012, 04:30:23 pm
(You no longer have the scientific co-operation as Kuildeous played a new Pact)

I think that pact spoiled us both. It was a good pact.  +1  Would propose again.

Yeah, I didn't saw that in the short reread. It really messed up my plans for the next turn.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Kuildeous on December 26, 2012, 05:13:55 pm
Although, it's interesting to see how the scientific cooperation worked. Looking back, I count:
Qvist developed 7 technologies under this pact
Kuildeous developed 4 technologies under this pact

I still came out 1 science ahead, but Qvist came out 10 ahead. No regrets, especially since it allowed me to get technologies out a round earlier. He was just more prolific than I was in science.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Qvist on December 26, 2012, 05:27:40 pm
But I'm still going to lose, so no worries.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 26, 2012, 05:32:46 pm
Apparently, the general suggestion is that you only propose Scientific Co-operation if you're very close in science. Having a science production of roughly 50% more (easy enough to do, that's 6 to 4) means the person with 4 will probably get nothing, or very little, from the pact (mathematically, 2:1 means you get equal benefit... except, you don't, because the person with more gets more techs, so gets an even higher ratio than that).
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Galzria on December 26, 2012, 05:46:23 pm
Offer Pact: Military Pact with Qvist

"A & B both get +4 strength; ends if one attacks the other"
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Watno on December 26, 2012, 05:54:41 pm
You are aware this well end your pact with me?
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Galzria on December 26, 2012, 05:55:23 pm
You are aware this well end your pact with me?

Indeed.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Qvist on December 28, 2012, 12:21:40 am
Sorry, haven't noticed that it's my turn. Accept
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Galzria on December 28, 2012, 02:07:41 am
Discover Mechanized Agriculture
Play Efficient Upgrade: Irrigation -> Mechanized Agriculture
Upgrade Farm -> Mechanized Agriculture
Play Mineral Deposit
Upgrade Bronze -> Coal
Take Mineral Deposit


That should leave: 1 Resource, 0 Food - Correct?
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 28, 2012, 04:22:23 am
That's all correct.

Galzria scores 17 culture, 4 science, and produces 7 (10-3 consumption) food and 11 resources (11-0 corruption). He then draws 3 military cards.

Rockets are discarded, card row refreshed.

Current Player: Kuildeous
It is currently age III
Turn: 17

Watno
Culture: 82 (+7)
Science: 15 (+15)
Strength: 43
Resources: 10
Food: 4
Civil Cards: II: 1, III: 2
Military Cards: III: 7

Qvist
Culture: 51 (+10)
Science: 9 (+6)
Strength: 18
Resources: 10
Food: 3
Civil Cards: III: 1
Military Cards: II: 3, III: 2

Galzria
Culture: 92 (+17)
Science: 8 (+4)
Strength: 14
Resources: 12
Food: 7
Civil Cards: II: 1, III: 2
Military Cards: II: 1, III: 6

Kuildeous
Culture: 61 (+10)
Science: 12 (+5)
Strength: 13
Resources: 11
Food: 8
Civil Cards: III: 5
Military Cards: II: 1, III: 5

Card Row (Check spreadsheet for more details)
1 CA: Tanks (removed at end of turn)
1 CA: Air Forces
1 CA: Modern Infantry
1 CA: Mechanized Agriculture
1 CA: Endowment for the Arts
2 CA: Mahatma Gandhi
2 CA: Winston Churchill
2 CA: Engineering Genius
2 CA: Modern Infantry
3 CA: Computers
3 CA: Military Build-Up
3 CA: Engineering
3 CA: Military Theory
Civil Cards remaining: 15

Current Events: 3
Next event: Age II
Military cards remaining: 18
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Kuildeous on December 28, 2012, 08:26:21 am
Hey there, Qvist. Nice civilization you got there. It'd be a real shame if anything happened to it.

Whoa, whoa, put the cannon down. I'm not threatening you. I'm talking about *whispers* Watno. I mean, look at that army amassing at our borders. There's a war coming, my friend, mark my words. And any one of us could hear the chilling sound of jet engines passing overhead. Sure, you got a mighty fine military, but they wouldn't stand a chance before the steamroller of Watno.

So, why is this small-town corn-fed nobody approaching you? Because you don't want a war declared on you, my friend, and I have the proposal to make it happen. All it takes is a little Loss of Sovereignty, Qvist, my friend. Oh sure, naysayers may complain about giving up your cultural identity and maybe your civilization will see a lot more fast food restaurants than before, but wouldn't it be worth it for a little peace of mind? Oh, sure, there may still be a little aggression here and there, but boys will be boys, and they wouldn't last long. But war….well, that's a pretty scary prospect.

You may notice that this effort would undermine international tourism with my civilization. Well, surveys indicate that while Galzrialand is a nice place to visit, popular opinion is that people prefer the idea of actually living in an exotic land, and Qvistonia fits that bill!

So, what do you say, Qvist? Loss of Sovereignty is a small price to pay for peace in our time.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Kuildeous on December 28, 2012, 08:46:36 am
Oh, and since flavor text is not official, I should outline my pact exactly.

I am proposing Loss of Sovereignty (A: Produce +2 culture. B: Produce -2 culture; no one can declare war on B) with Qvist. I would be A, and Qvist would be B.

Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Qvist on December 28, 2012, 09:34:27 am
Tough decision. But accepting this, would totally decrease my chance of winning. So unfortunately, I reject.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 28, 2012, 09:39:33 am
Kuildeous discards an Age II card and two age III cards and then does stuff.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Kuildeous on December 28, 2012, 09:51:10 am
Can't blame you there, Qvist. Fortunately, my plan wasn't contingent on your decision. So here goes.

Political Action: Propose pact

Discard 1 Age II card, 2 Age III cards

Discover Oil (-9 sci)
Play Efficient Upgrade on Bronze to Oil (-5 res)
Play Ideal Building Site on Opera (-4 res)
Take Mahatma Gandhi (2)
Elect Mahatma Gandhi
Take Endowment for the Arts


Final count: 10 Food, 12 Resources, I believe. If I failed to prevent corruption, then I can redo my turn.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 28, 2012, 09:57:31 am
I believe you avoid corruption and everything works, but I don't have time to do a proper update.

New cards are Game Designer, Bountiful Harvest.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Watno on December 28, 2012, 10:23:34 am
play armed intervention against galzria
Rest of move coming after full update.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Galzria on December 28, 2012, 10:25:49 am
Concede.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Kuildeous on December 28, 2012, 10:43:57 am
Now I know how Bilbo and the dwarves felt during the stone giant attacks.
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 28, 2012, 11:28:42 am
Kuildeous scores 15 culture, 5 science, and produces 2 (5-3 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Tanks are discarded, card row is refreshed (sorry, should have given one more card than I did)

Current Player: Watno
It is currently age III
Turn: 18

Watno
Culture: 82 (+7)
Science: 15 (+15)
Strength: 43
Resources: 10
Food: 4
Civil Cards: II: 1, III: 2
Military Cards: III: 7

Qvist
Culture: 51 (+10)
Science: 9 (+6)
Strength: 18
Resources: 10
Food: 3
Civil Cards: III: 1
Military Cards: II: 3, III: 2

Galzria
Culture: 92 (+17)
Science: 8 (+4)
Strength: 14
Resources: 12
Food: 7
Civil Cards: II: 1, III: 2
Military Cards: II: 1, III: 6

Kuildeous
Culture: 76 (+15)
Science: 8 (+5)
Strength: 13
Resources: 12
Food: 10
Civil Cards: III: 3
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Air Forces (removed at end of turn)
1 CA: Modern Infantry
1 CA: Mechanized Agriculture
1 CA: Winston Churchill
1 CA: Engineering Genius
2 CA: Modern Infantry
2 CA: Computers
2 CA: Military Build-Up
2 CA: Engineering
3 CA: Military Theory
3 CA: Game Designer
3 CA: Bountiful Harvest
3 CA: Multimedia
Civil Cards remaining: 12

Current Events: 3
Next event: Age II
Military cards remaining: 12

Note: Age III is moving rapidly towards it's end. If the civil deck runs out at the start of any of the next four turns (that is, including Watno's next turn, not this current one), there will only be two more turns each. Otherwise there will be three more turns each (and almost certainly not more than that).
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 28, 2012, 11:30:28 am
Watno's Armed Intervention succeeds. Watno gains 7 culture, Galzria loses 7 culture. 2 MA used (Watno has 2 MA left)
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Watno on December 28, 2012, 12:40:33 pm
Take Military theory (3)
Play military theory
Build religion
Build religion
Take engineering genius
Play modern army (MA)
Title: Re: Through the Ages I - Turn 17: The Modern Era.
Post by: Tables on December 28, 2012, 01:19:47 pm
Ugh now I have to redo your tactics bonus :(. Think it's right. You have one Air-Forced antiquated army, I believe, so the 14 it's showing is correct.

Watno scores 9 culture, 15 science, and produces 4 (7-3 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Air Forces discarded, card row refreshed.

Current Player: Qvist
It is currently age III
Turn: 18

Watno
Culture: 98 (+9)
Science: 18 (+15)
Strength: 46
Resources: 14
Food: 8
Civil Cards: II: 1, III: 3
Military Cards: III: 4

Qvist
Culture: 51 (+10)
Science: 9 (+6)
Strength: 18
Resources: 10
Food: 3
Civil Cards: III: 1
Military Cards: II: 3, III: 2

Galzria
Culture: 85 (+17)
Science: 8 (+4)
Strength: 14
Resources: 12
Food: 7
Civil Cards: II: 1, III: 2
Military Cards: II: 1, III: 6

Kuildeous
Culture: 76 (+15)
Science: 8 (+5)
Strength: 13
Resources: 12
Food: 10
Civil Cards: III: 3
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Modern Infantry (removed at end of turn)
1 CA: Mechanized Agriculture
1 CA: Winston Churchill
1 CA: Modern Infantry
1 CA: Computers
2 CA: Military Build-Up
2 CA: Engineering
2 CA: Game Designer
2 CA: Bountiful Harvest
3 CA: Multimedia
3 CA: Work of Art
3 CA: Multimedia
3 CA: Professional Sports
Civil Cards remaining: 9

Current Events: 3
Next event: Age II
Military cards remaining: 9
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Watno on December 28, 2012, 01:33:09 pm
It should be one culture less, my pact with Galzria was canceled
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Tables on December 28, 2012, 02:03:11 pm
Fixed, thanks.
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Qvist on December 28, 2012, 09:00:32 pm
Play Event
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Tables on December 28, 2012, 09:17:43 pm
Age II event, Qvist scores 2 culture.

Event: Cold War (Age II)
2 strongest civilizations score 6 science

Which happens, Watno and Qvist score 6 science each.
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Qvist on December 30, 2012, 11:21:04 am
Again you all are waiting for me. Sorry.

How many turns are left?
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Galzria on December 30, 2012, 11:23:26 am
This was at the end of Kuildeous's last turn:

" Note: Age III is moving rapidly towards it's end. If the civil deck runs out at the start of any of the next four turns (that is, including Watno's next turn, not this current one), there will only be two more turns each. Otherwise there will be three more turns each (and almost certainly not more than that)."
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Galzria on December 30, 2012, 11:24:15 am
So it depends on how quickly the remaining Civil Deck empties.
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Qvist on December 30, 2012, 11:24:22 am
Ok, thanks. I always tend to overread this.


Take Computers
Play Computers (Pay 10 Science)
Take Game Designer
Play Game Designer
Upgrade Lab (Pay 3 Ressources)
Upgrade Mine (Pay 6 Ressources)
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Tables on December 30, 2012, 11:31:17 am
Just FYI Computers is only 8 science, not 10 (You might have misread that it's 10 resources, but that's reduced to 8 by your Architecture). If you want to change anything let me know.
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Qvist on December 30, 2012, 11:33:02 am
No, sorry, it's fine. I wanted to play Rockets first, but changed it later to Computers, but forgot to change the science.
Title: Re: Through the Ages I - Turn 18: Towards the endgame
Post by: Tables on December 30, 2012, 11:53:33 am
Okay, a small (and by small I mean reasonably large) error has come up, basically, I seem to have one event more in total between current and future events decks than I should have. Hopefully I'll be able to spot the error fairly quickly... eh, while I'm doing that I'll update the card row etc first for Galz turn.

Qvist scores 14 culture, 7 science, and produces 3 (7-4 consumption) food and 12 resources (12-0 corruption). He then draws 3 military cards.

Modern Infantry are discarded, card row refreshed.

Current Player: Galzria
It is currently age III
Turn: 18

Watno
Culture: 97 (+8)
Science: 24 (+15)
Strength: 46
Resources: 14
Food: 8
Civil Cards: II: 1, III: 3
Military Cards: III: 7

Qvist
Culture: 67 (+14)
Science: 14 (+7)
Strength: 18
Resources: 13
Food: 6
Civil Cards: III: 1
Military Cards: II: 2, III: 4

Galzria
Culture: 85 (+17)
Science: 8 (+4)
Strength: 14
Resources: 12
Food: 7
Civil Cards: II: 1, III: 2
Military Cards: II: 1, III: 6

Kuildeous
Culture: 76 (+15)
Science: 8 (+5)
Strength: 13
Resources: 12
Food: 10
Civil Cards: III: 3
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Mechanized Agriculture (removed at end of turn)
1 CA: Winston Churchill
1 CA: Modern Infantry
1 CA: Military Build-Up
1 CA: Engineering
2 CA: Bountiful Harvest
2 CA: Multimedia
2 CA: Work of Art
2 CA: Multimedia
3 CA: Professional Sports
3 CA: Revolutionary Idea
3 CA: Albert Einstein
3 CA: Ideal Building Site
Civil Cards remaining: 6

Current Events: 1
Next event: Age II
Military cards remaining: 6
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Tables on December 30, 2012, 11:58:56 am
Okay error checking done. I didn't remove the Refugees event when it was played, but for a reason I can no longer remember reshuffled the current event deck and it had moved to the bottom. There's one less current event than I said there was (only 1)
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Galzria on December 30, 2012, 12:08:27 pm
Pass Political Action (Discards to come)

MA: Disband Warrior
Build Movies
Take Bountiful Harvest (2)
Take Work of Art (2)
Take Military Build Up
Take Engineering
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Tables on December 30, 2012, 12:20:42 pm
Galzria scores 21 culture, 4 science, and produces 7 (10-3 consumption) food and 11 resources (11-0 corruption). He then draws 3 military cards.

Mechanised Agriculture is discarded, card row is refreshed.

Current Player: Kuildeous
It is currently age III
Turn: 18

Watno
Culture: 97 (+8)
Science: 24 (+15)
Strength: 46
Resources: 14
Food: 8
Civil Cards: II: 1, III: 3
Military Cards: III: 7

Qvist
Culture: 67 (+14)
Science: 14 (+7)
Strength: 18
Resources: 13
Food: 6
Civil Cards: III: 1
Military Cards: II: 2, III: 4

Galzria
Culture: 106 (+21)
Science: 12 (+4)
Strength: 10
Resources: 11
Food: 12
Civil Cards: II: 1, III: 6
Military Cards: II: 1, III: 6

Kuildeous
Culture: 76 (+15)
Science: 8 (+5)
Strength: 13
Resources: 12
Food: 10
Civil Cards: III: 3
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Winston Churchill (removed at end of turn)
1 CA: Modern Infantry
1 CA: Multimedia
1 CA: Multimedia
1 CA: Professional Sports
2 CA: Revolutionary Idea
2 CA: Albert Einstein
2 CA: Ideal Building Site
2 CA: Nikolai Tesla
3 CA: Patriotism
3 CA: Democracy
3 CA: Civil Service
3 CA: Movies
Civil Cards remaining: 1

Current Events: 1
Next event: Age II
Military cards remaining: 3

Note that this means the next turn will be the last turn for certain (as the final card will be drawn at the start of Watno's turn)
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Galzria on December 30, 2012, 12:23:23 pm
So each player (after Kuildeous' turn) will have 1 more, or 2?
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Tables on December 30, 2012, 12:38:07 pm
Kuildeous has two more turns, everyone else has one more.

Also bonus points to anyone who can name the last card in the civil deck*

*3 Bonus points will be awarded. Bonus points can be traded in for a point of culture at a rate of 1000 bonus points for 1 culture. Smaller amounts of bonus points may not be redeems. Terms and Conditions apply.
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Kuildeous on December 30, 2012, 12:38:57 pm
Play event card

*knocking on wood*
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Tables on December 30, 2012, 12:49:13 pm
Territory: Inhabited Territory (Age II)
Permanent: +3 yellow tokens. One time: Increase 2 population

Kuildeous to bid first.

Permanent colonisation bonuses for reference:
Watno: +2 +3 from Navigation (+1 per card from leader)
Everyone else: None

Expendable military:
Watno: 33
Qvist: 14
Galzria: 4 (Great Wall does not apply)
Kuildeous: 10
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Kuildeous on December 30, 2012, 12:52:49 pm
Hell, I'll bid 10 and promptly lose the auction. *grin*
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Tables on December 30, 2012, 12:54:05 pm
Just double checking, is that a bid?
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Kuildeous on December 30, 2012, 12:56:14 pm
Yes, Bid 10.

I'll make Watno at least pay for it.
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Watno on December 30, 2012, 12:58:48 pm
Navigation gives me plus three, doesn't it?
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Watno on December 30, 2012, 01:00:27 pm
And I assume the new event was age III?
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Tables on December 30, 2012, 01:00:53 pm
Yes, sorry, I checked that, noted in my head it was 2 strength and 3 colonisation, then typed 2 colonisation. I'm so bad at this :P.

And yes, Age III. Speaking of which Kuildeous gets 3 Culture.
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Watno on December 30, 2012, 01:03:58 pm
I bid 14 then.
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Qvist on December 30, 2012, 01:06:09 pm
Pass
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Galzria on December 30, 2012, 01:08:53 pm
Pass
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Kuildeous on December 30, 2012, 03:27:12 pm
bid 19
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Watno on December 30, 2012, 04:04:46 pm
bid 20
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Tables on December 30, 2012, 04:11:12 pm
Kuildeous passes.

Watno, please provide 20 strength of colonisation force
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Watno on December 30, 2012, 04:14:51 pm
2 bonus cards, navigation, 2 cannons and a rifleman.
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Tables on December 30, 2012, 04:19:48 pm
2 Age III Bonus cards =(3+1)*2
Navigation = 3
2 Cannons = 3*2
Rifleman = 3
=20 force sent. Watno gets 3 yellow tokens and increases his population twice, plus gets the territory itself.

Kuildeous left orders for his turn, which I'll process in a second.
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Tables on December 30, 2012, 04:22:55 pm
Future Event deck becomes the current event deck, there are two Age II events then four Age III events. Sending reminders of events after processing Kuildeous turn.
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Tables on December 30, 2012, 04:37:51 pm
Kuildeous' actions:

Play Endowment for the Arts (4 culture)
Take Ideal Building Site (2)
Expand population
Expand population
Build 2 stages of Wonder (-8 res)
Play Satellites


Kuildeous scores 15 culture, 5 science, and produces 1 (5-4 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Winston Churchill is discarded, card row is refreshed, Age III ends.

Watno:
Discards Cavalrymen from hand
Discards James Cook from play
International Trade Agreement ends
Maximum population decreased by 2.

Qvist:
Age II Bonus card and Crime Wave event discarded from hand.
International Trade Agreement ends
Maximum population decreases by 2

Galzria:
Republic discarded from hand.
Age II Bonus card discarded from hand.
Maximum population decreased by 2

Kuildeous:
Maximum population decreased by 2.

The Age III military deck which I technically just reshuffled (spoiler: I didn't) is discarded, and replaced by the super amazing Age IV military deck. The super amazing Age IV civil deck is placed in the civil deck.

It is now the final turn. Units may not be sacrificed to wars and aggressions.

Current Player: Watno
It is currently age IV
Turn: Final

Watno
Culture: 97 (+2)
Science: 24 (+15)
Strength: 23
Resources: 14
Food: 8
Civil Cards: III: 3
Military Cards: III: 5

Qvist
Culture: 67 (+14)
Science: 14 (+7)
Strength: 18
Resources: 13
Food: 6
Civil Cards: III: 1
Military Cards: III: 4

Galzria
Culture: 106 (+21)
Science: 12 (+4)
Strength: 10
Resources: 11
Food: 12
Civil Cards: III: 6
Military Cards: III: 6

Kuildeous
Culture: 98 (+15)
Science: 5 (+5)
Strength: 16
Resources: 14
Food: 1
Civil Cards: III: 2
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Modern Infantry (removed at end of turn)
1 CA: Multimedia
1 CA: Multimedia
1 CA: Professional Sports
1 CA: Revolutionary Idea
2 CA: Albert Einstein
2 CA: Nikolai Tesla
2 CA: Patriotism
2 CA: Democracy
3 CA: Civil Service
3 CA: Movies
3 CA: Military Theory
3 CA:
Civil Cards remaining: 0

Current Events: 6
Next event: Age II
Military cards remaining: 0

Hope I've gotten everything here right...
Title: Re: Through the Ages I - Turn 18: Tables continues to screw things up
Post by: Watno on December 30, 2012, 06:50:42 pm
Play Age III event
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 06:57:43 pm
Watno scores 3 culture.

Event: Economic Progress (Age II)
Each player's mines and farms produce immediately; do not ignore consumption & corruption

Watno: Produces 6-4=2 food, 10-2=8 resources
Qvist: Produces 7-4=3 food, 11-2=9 resources
Galzria: Produces 10-4=6 food, 11-2=9 resources
Kuildeous: Produces 5-4=1 food, 10-2=8 resources

Kinda neat that everyone has the same consumption and corruption here. Am now sending everyone the events they have in the current deck, as I promised.
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Watno on December 30, 2012, 07:12:39 pm
take Albert Einstein (2)
Play Albert Einstein
Play Engineering
Play tanks
Build 3 stages of first space flight
Build bread and circuses
Build knights (MA)
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 07:22:54 pm
Watno scores 2 culture, 18 science, and produces 2 (6-4 consumption) food and 10 resources (10-0 corruption).

First Space Flight scored 30 culture.
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 07:23:34 pm
Modern Infantry discarded, cards moved along row.

Current Player: Qvist
It is currently age IV
Turn: Final

Watno
Culture: 138 (+2)
Science: 24 (+18)
Strength: 26
Resources: 10
Food: 12
Civil Cards: III: 2
Military Cards: III: 5

Qvist
Culture: 67 (+14)
Science: 14 (+7)
Strength: 18
Resources: 22
Food: 9
Civil Cards: III: 1
Military Cards: III: 4

Galzria
Culture: 106 (+21)
Science: 12 (+4)
Strength: 10
Resources: 21
Food: 18
Civil Cards: III: 6
Military Cards: III: 6

Kuildeous
Culture: 98 (+15)
Science: 5 (+5)
Strength: 16
Resources: 22
Food: 2
Civil Cards: III: 2
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Multimedia (removed at end of turn)
1 CA: Multimedia
1 CA: Professional Sports
1 CA: Revolutionary Idea
1 CA: Nikolai Tesla
2 CA: Patriotism
2 CA: Democracy
2 CA: Civil Service
2 CA: Movies
3 CA: Military Theory
3 CA:
3 CA:
3 CA:
Civil Cards remaining: 0

Current Events: 5
Next event: Age II
Military cards remaining: 0
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Qvist on December 30, 2012, 07:40:13 pm
Play Event
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 07:50:59 pm
Event: Cold War (Age II)
2 strongest civilizations score 6 science

This was one of the duplicate events. I don't think it coming up again really breaks anything, so, it does.

Qvist scores 3 culture and 6 science, Watno scores 6 science.

Edit: First Space Flights was only worth 29, not 30 culture. Watno managed to correctly identify my error of counting his tactics (which is of course NOT a tech) and not count his government (which of course IS a tech)
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Qvist on December 30, 2012, 08:35:40 pm
As I cannot win anymore, just a few thoughts:

I could
Increase Population (Pay 7 Food)
Build Computers Lab (Pay 8 Ressources)
Build Wonder Internet (2 CA, Pay 14 Ressources) (Gain 18 Culture)

or
Upgrade Lab (Pay 3 Ressources)
Take Multimedia
Play Multimedia (Pay 9 Science)
Upgrade Library (Pay 3 Ressources)
Build Wonder Internet (2 CA, Pay 14 Ressources) (Gain 18 Culture)

This should give me the same amount of culture if I calculated right.
Also I still have Rockets in my hand which I can play, but this doesn't me any good, does it? Anyway I think I play it as I have 2 Ressources left so I can upgrade an unit.
Please point out if I made any errors in my calculation, just for learning this game.


Upgrade Lab (Pay 3 Ressources)
Take Multimedia
Play Multimedia (Pay 9 Science)
Upgrade Library (Pay 3 Ressources)
Play Rockets (Pay 10 Science)
Build Wonder Internet (2 CA, Pay 14 Ressources) (Gain 18 Culture)

Upgrade Artillery (Pay 2 Ressources)

Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 08:39:08 pm
The only thing I would say regarding things you don't think do you any good is, check the Event Cards. Just about everything you can play has something that could benefit it (e.g. impact of Technology would make your rockets score you 4 culture, upgrading urban buildings would make impact of architecture score more, upgrading production would make impact of agriculture/industry score more, and that's just a few examples).

Processing your turn now
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 08:40:03 pm
Oh actually there is one thing I need, Which Multimedia do you take?
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Qvist on December 30, 2012, 08:45:44 pm
Interesting choice. I think I take the second one.
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 08:46:33 pm
Okay thanks (I think I PMed you while you replied to this, sorry :P)
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 08:48:06 pm
Qvist scores 17 culture, 11 science, and produces 3 (7-4 consumption) food and 11 resources (11-0 corruption).

Multimedia is discarded, card row is shifted.

Current Player: Galzria
It is currently age IV
Turn: Final

Watno
Culture: 137 (+2)
Science: 30 (+18)
Strength: 26
Resources: 10
Food: 12
Civil Cards: III: 2
Military Cards: III: 5

Qvist
Culture: 104 (+17)
Science: 12 (+11)
Strength: 16
Resources: 11
Food: 12
Civil Cards: None
Military Cards: III: 3

Galzria
Culture: 106 (+21)
Science: 12 (+4)
Strength: 10
Resources: 21
Food: 18
Civil Cards: III: 6
Military Cards: III: 6

Kuildeous
Culture: 98 (+15)
Science: 5 (+5)
Strength: 16
Resources: 22
Food: 2
Civil Cards: III: 2
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Professional Sports (removed at end of turn)
1 CA: Revolutionary Idea
1 CA: Nikolai Tesla
1 CA: Patriotism
1 CA: Democracy
2 CA: Civil Service
2 CA: Movies
2 CA: Military Theory
2 CA:
3 CA:
3 CA:
3 CA:
3 CA:
Civil Cards remaining: 0

Current Events: 4
Next event: Age III
Military cards remaining: 0
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 08:49:42 pm
Derp, I didn't update the Cannon. Qvist has 1 more strength and 2 less resources.
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Galzria on December 30, 2012, 08:57:52 pm
Bah. I would've liked a Multimedia. Oh well. Thinking things through...
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Galzria on December 30, 2012, 09:05:30 pm
Pass PA (will discard)

Increase Population
Increase Population
Play Mineral Deposits
Build Movies
Build Religion
Play Work of Art
Disband Swordsmen (1 MA)
Build Mechanized Agriculture
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 09:19:25 pm
Galzria scores 26 culture, 4 science, and produces 11 (15-4 consumption) food and 11 resources (11-0 corruption).

Professional Sports discarded, card row is shifted.

Current Player: Kuildeous
It is currently age IV
Turn: Final

Watno
Culture: 137 (+2)
Science: 30 (+18)
Strength: 26
Resources: 10
Food: 12
Civil Cards: III: 2
Military Cards: III: 5

Qvist
Culture: 104 (+17)
Science: 12 (+11)
Strength: 16
Resources: 11
Food: 12
Civil Cards: None
Military Cards: III: 3

Galzria
Culture: 135 (+26)
Science: 16 (+4)
Strength: 7
Resources: 13
Food: 15
Civil Cards: III: 4
Military Cards: III: 4

Kuildeous
Culture: 98 (+15)
Science: 5 (+5)
Strength: 16
Resources: 22
Food: 2
Civil Cards: III: 2
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Revolutionary Idea (removed at end of turn)
1 CA: Nikolai Tesla
1 CA: Patriotism
1 CA: Democracy
1 CA: Civil Service
2 CA: Movies
2 CA: Military Theory
2 CA:
2 CA:
3 CA:
3 CA:
3 CA:
3 CA:
Civil Cards remaining: 0

Current Events: 4
Next event: Age III
Military cards remaining: 0
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 09:27:03 pm
Political phase: Play Armed Intervention. What? What do you mean Supreme Leader Gandhi says that we should treat our neighbors with compassion? Who the hell elected him boss? Oh, right.

*sigh* Fine, Pass


Discard three Age III cards

Play Ideal Building Site on Opera (-4 res)
Build Opera (-8 res)
Disband Warrior
Build Bronze Mine (-2 res)
Build 2 stages of wonder (-8 res)
(+24 culture, I believe)  “Welcome to McCurry. You can keep your hamburgers out of our enlightened lands.

I made Kuildeous' Wonder worth 26 culture, so it was worth 26.

Kuildeous scores 21 culture, 5 science, and produces 1 (5-4 consumption) food and 11 resources (11-0 corruption).

Current Player: Event Deck
It is currently age IV
Turn: Endgame

Watno
Culture: 137 (+2)
Science: 30 (+18)
Strength: 26
Resources: 10
Food: 12
Civil Cards: III: 2
Military Cards: III: 5

Qvist
Culture: 104 (+17)
Science: 12 (+11)
Strength: 16
Resources: 11
Food: 12
Civil Cards: None
Military Cards: III: 3

Galzria
Culture: 135 (+27)
Science: 16 (+4)
Strength: 7
Resources: 13
Food: 15
Civil Cards: III: 4
Military Cards: III: 4

Kuildeous
Culture: 145 (+21)
Science: 10 (+5)
Strength: 13
Resources: 11
Food: 3
Civil Cards: III: 1
Military Cards: III: 3

Card Row (Check spreadsheet for more details)
1 CA: Revolutionary Idea (removed at end of turn)
1 CA: Nikolai Tesla
1 CA: Patriotism
1 CA: Democracy
1 CA: Civil Service
2 CA: Movies
2 CA: Military Theory
2 CA:
2 CA:
3 CA:
3 CA:
3 CA:
3 CA:
Civil Cards remaining: 0

Current Events: 4
Next event: Age III
Military cards remaining: 0

I'll do each Event one a separate post to keep the tension up. Also because it's easier.
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 09:33:08 pm
Endgame event #1: Impact of Agriculture
Each civilization scores culture = farms' food production

Watno: 6
Qvist: 7
Galzria: 15
Kuildeous: 5

Events Resolved: 1/6
Current Scores
Watno: 143
Qvist: 111
Galzria: 150
Kuildeous: 150
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Qvist on December 30, 2012, 09:34:28 pm
Tense!
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 09:35:34 pm
Endgame event #2: Impact of Science
Score culture according to science rating: 10/0 for 2er, 14/7/0 for 3er, 15/10/5/0 for 4er

Watno: 15 (18 science rating)
Qvist: 10 (11 science rating)
Galzria: 0 (4 science rating)
Kuildeous: 5 (5 science rating)

Events Resolved: 2/6
Current Scores
Watno: 158
Qvist: 121
Galzria: 150
Kuildeous: 155
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 09:39:06 pm
Endgame event #3: Impact of Wonders
Each civilization scores culture for its wonders: 5 for age A, 4 for age I, 3 for age II, 2 for age III

Watno: 10 (Pyramids (A=5), Transcontinental Railway (II=3), First Space Flight (III=2))
Qvist: 5 (Eiffel Tower (II=3), Internet (III=2))
Galzria: 12 (Hanging Gardens (A=5), Great Wall (I=4), Kremlin (II=3))
Kuildeous: 10 (Universitas Carolina (I=4), St. Peter's Basilica (I=4), Fast Food Chains (III=2))

Events Resolved: 3/6
Current Scores
Watno: 168
Qvist: 126
Galzria: 162
Kuildeous: 165

This is looking SO close at the top (sorry Qvist :P)
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 09:42:52 pm
Endgame event #4: Impact of Happiness
Each civilization scores 2 culture per happy face (max 16) and loses 2 per discontent worker

Watno: 16 (8 happy faces, 0 discontent workers)
Qvist: 14 (7 happy faces, 0 discontent workers)
Galzria: 16 (8 happy faces, 0 discontent workers)
Kuildeous: 16 (8 happy faces, 0 discontent workers)

Events Resolved: 4/6
Current Scores
Watno: 184
Qvist: 140
Galzria: 178
Kuildeous: 181

Well, that changed things a lot...
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 09:45:48 pm
Endgame event #5: Impact of Colonies
Each civilization scores culture = 4 per colony

(This is the point where Galz and Kuildeous get that sinking feeling... but still one more card to change things!)

Watno: 16 (4 colonies)
Qvist: 0 (0 colonies)
Galzria: 4 (1 colony)
Kuildeous: 8 (2 colonies)

Events Resolved: 5/6
Current Scores
Watno: 200
Qvist: 140
Galzria: 182
Kuildeous: 189
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Galzria on December 30, 2012, 09:49:57 pm
 I shouldn't have played Impact of Science, but I hadn't had my two labs destroyed at that point. Oh well. Mobile is at 3%, so I won't get to see results final for awhile. Congratulations all, and well played. My new favorite game now. :P
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 09:51:41 pm
Endgame event #6: Impact of Progress
Each civilization scores 2 culture per level of government and special technologies

Watno: 20 (Constitutional Monarchy (II=4), Navigation (II=4), Military Theory (III=6), Engineering (III=6))
Qvist: 10 (Democracy (III=6), Architecture (II=4))
Galzria: 4 (Monarchy (I=2), Code of Laws (I=2))
Kuildeous: 14 (Republic (II=4), Warfare (I=2), Masonry (I=2), Satellites (III=6))

Final score coming in one last post I'm quickly making (although I think you can all work it out...)
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 09:57:40 pm
FINAL SCORE

4th: Qvist with a score of 150

3rd: Galzria with a score of 186

2nd: Kuildeous with a score of 203

1st: Watno with a score of 220

Congratulations to Watno on his victory! Commiserations to everyone else, but I'm glad you enjoyed the game (or at least seemed to) despite my collection of mistakes, some more serious than others. It ended up being a close game, and while I think that might have been in part due to Watno not drawing the military cards he wanted in age III (and having his one War drawn cruelly snatched away from me as I realised I had duplicated it in the deck), but everyone was a great sport about it all, and I really enjoyed moderating the game.

I'd be happy to run another game, but I'd probably use BGO to manage it, and that just then begs the question of, why don't we all use BGO (well there are a few reasons but...). Still, let me know what you'd like. Maybe we can get some new players along who might want to play (I heard Donald X wanted to try some Vlaada Chvátil games...)
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Tables on December 30, 2012, 09:59:52 pm
Here's a link to the spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdEl4Z0dmUTBmWm5QR0VRLTFYQmtITFE#gid=13). I don't think it should really be that interesting at this point, all that's really there is other player's military hands, and that's not particularly exciting, all things considered, at this point.
Title: Re: Through the Ages I - Final Turn: Age IV
Post by: Qvist on December 30, 2012, 10:04:04 pm
Big thanks Tables for moderating this game. You did a really great job and this was probably a lot of work to keep this running.

This was a ton of fun and this is really a great game. And I'm interested in critizm of my gameplay.
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Kuildeous on December 31, 2012, 12:23:57 am
Holy crap, that was a lot of fun. Thank you, Tables, for organizing it. I can understand how things slipped by. It's a pretty complex game, even though the gameplay is actually simple. I'm amazed you did as well as you did. When I chose the game to mod on here, I chose Witch's Brew because it'd be simple to track. I never would have chosen this game. You (and Watno in II) are a brave soul.

And considering that this was my first full game (at least when I started), I can't be too upset about how I placed. I think that not taking a leader in Age II may have hurt me. I went an age and a half with no leader. And the leader I had in Ages A and I was Hammurabi, who wasn't that strong of a leader. I took him because I remember he was pretty powerful in the simple game. Well, not so much in the other games. I had a fairly strong start building my infrastructure, but I made a mistake in not replacing Hammurabi in Age I.

I was right to pick on Watno and take his colony, but it wasn't enough. Maybe if I took a different colony, since the colony's strength didn't help me that much later. But that was at a time when I actually was no longer in last place, so I had illusions that I could build up my military more.

And being militarily last most of the time probably did cost me. It could have been worse, but I kept pushing military off for other advancements. Still got me second, though.
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Grujah on December 31, 2012, 08:39:32 am
"2 CA: Nikolai Tesla"

Nikolai? WTF? He ain't a Russian.
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Watno on December 31, 2012, 12:13:43 pm
Thx a lot for hosting Tables.

I really got to love this game I think.

Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Kuildeous on December 31, 2012, 12:33:17 pm
This was a ton of fun and this is really a great game. And I'm interested in critizm of my gameplay.

I was mostly focusing on my own progress. And I don't know that I'm skilled enough to offer any critique.

Though, as I recall, you were second in strength through a good portion of the game. Did you pass on the chance to play aggression cards? I would think that if you can keep the weaker players on the defensive, that'd be a good thing. I know that I can't speak much on military in this game, but when I had a window of opportunity, I did attack Watno. I took advantage of his weakened state when he gained a colony.

Watno did not let up on me, and I think it shows. I was forced to make some difficult decisions about whether I should further weaken my military or just let him take what he wanted. All it costs you to play aggression are military actions--which can certainly be a big deal if you intend to build units instead.

A postulate I would entertain is that a player with a weak military is emphasizing his production/science/culture. As such, he needs to be checked every so often so that he doesn't pull ahead of the others too quickly. And, well, those event cards can make a difference based on military strength.

Out of curiosity, Qvist, was that you who played the Terrorism card? If so, then you planned well.

And you chose well to not accept my pact at the end. I seriously thought Watno was going to open a can of whoop-ass on someone with a war. It easily could have netted him over 20 culture, possibly more if he was willing to sacrifice units. I had hoped to force him to declare war on Galzria. I figured if you would take my pact, then Watno couldn't declare war on you. Once I elected Gandhi, costs of the war would have been 3 MAs, so I would have been safe. The only weakness in that plan was if Watno were to take Military Theory for 3 CAs. Well, damn, he did, so I am grateful that you didn't take the pact after all, since I was no longer safe from Watno's war. I guess from the sounds of it that Watno simply never drew a War card. In that case, I'm glad I chose Gandhi over Churchill.
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Watno on December 31, 2012, 12:41:04 pm
I would probably have declared war on galzria if I had had one, since I underestimated Kuildeous scoring potential. But I didn't get a war anyway.
Btw, I think you should definitely have taken a different territory from me.
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Kuildeous on December 31, 2012, 12:52:48 pm
I would probably have declared war on galzria if I had had one, since I underestimated Kuildeous scoring potential. But I didn't get a war anyway.
Btw, I think you should definitely have taken a different territory from me.

Yeah, I definitely should have. At the time, all of our military was more evenly matched, and I wanted to increase my strength without focusing too much on the units. It didn't really pan out for me, and it did nothing to weaken you one bit. If I knew then what I know now, I would have gone for population.

Hanging onto James Cook until Age IV was really nice for you. I was shocked to see your Culture Indicator drop so much when Age IV hit, but it makes sense. Interestingly enough, I am now only one turn away from surpassing you, but this isn't a game of two Age IV turns.

I was hoping to stay under your radar. I didn't want Galzria to get too far ahead of me, but I didn't want to look like the largest threat. Kind of hard to balance that. I think Galzria's creation of a Movie and electing the Rock and Roll Legend caused an "oh shit" moment from everyone when he suddenly gained +8 Culture. I know I was flabbergasted.
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Qvist on December 31, 2012, 12:57:29 pm
I drew Aggression cards only late AFAIR, but I didn't wanted to sacrifice units as it would make me vulnerable to get attacked on my own. I build up Army only to get the benefits of Event Cards (I played most of the Military ones, Terrorism being one of them / I mean I played most of the Event cards anyway), to get Colonies (which I sadly didn't get, what annoyed me) and as defense to build up on Techs and Buildings. My biggest mistake was early on (as I didn't understood fully corruption and the whole production thing) to get Moses and building farms which left me with too many food and too few ressources.
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Kuildeous on December 31, 2012, 01:22:32 pm
I can't see from the summaries early on what your farm/mine count was, but I do see that you have an abundance of food.

My wife also learned that about Moses. Plan to have a lot of food and prepare for that. So, yeah, focus on production, it seems.

I have the opposite with the global games I'm in on BGO. In both games, I took Forefather Czech, so I figure that I want to emphasize farms. I'll see how correct I am.
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Kuildeous on January 03, 2013, 02:59:03 pm
I'd be happy to run another game, but I'd probably use BGO to manage it, and that just then begs the question of, why don't we all use BGO (well there are a few reasons but...). Still, let me know what you'd like. Maybe we can get some new players along who might want to play (I heard Donald X wanted to try some Vlaada Chvátil games...)

I'm having fun with the three BGO games I'm concurrently playing, but it's not the same. I think it's because I always feel like I'm just joining a game when my turn comes around. I don't always remember what I did the previous turn, and I don't even know what the other players did before I got there. Sure, there's a journal, but I never check it. Maybe it's just the fact that it's on a computer so I seek out instant gratification and just play out my turn with little regard of what has happened around me (yeah, that'll be my excuse when I lose a game).

It seems more intimate in the forum for some reason. The graphical representation on BGO is certainly nice, but I'm just as happy looking over the spreadsheet. It takes just a little longer for me to calculate corruption, but I haven't made too many mistakes.

I have fun with BGO, but I had more fun here. Is that weird?

And if Donald X plays, definitely count me /in.
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Tables on January 03, 2013, 04:02:40 pm
Another advantage of forum play is we can do things that BGO doesn't allow, like alternate corruption and the like.

But anyway maybe I should make a thread about it, run another game?
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Galzria on January 03, 2013, 04:12:29 pm
Another advantage of forum play is we can do things that BGO doesn't allow, like alternate corruption and the like.

But anyway maybe I should make a thread about it, run another game?

In!  ;D
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Tables on January 03, 2013, 04:16:52 pm
Maybe I should make a thread for it :P. Maybe we'll get some new players interested.
Title: Re: Through the Ages I - GAME OVER - Watno wins!
Post by: Tables on January 03, 2013, 04:54:54 pm
Okay, made a thread for a new TtA PBF - http://forum.dominionstrategy.com/index.php?topic=6293.0

I'd like to get ideally at least two new players (at least one because, new players, whoo! And at least two so that they don't each individually feel out of their league)