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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45198 times)

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Qvist

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #50 on: December 10, 2012, 07:16:39 am »

Watno's worker is currently not in the unused worker pool, but on the happiness counter right?
Yes, he's still considered an unused worker though.
You have to decide on your political section before your turn (passing is an option)
You should be ok with hunger/uprising, you're getting close to corruption though, but not quite there yet.

Ah, right. The political action. I forgot that because I'm not sure if I understood this right.
So, please correct me if I'm wrong:

I don't know what event happens because if I choose to play an Event from my hand it will played face down.
Then the top Event card will be revealed and resolved. So, the only benefit I get for sure is 1 Culture Point.

Watno

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #51 on: December 10, 2012, 07:30:03 am »

You will also now that whatever event card you played will happen later in the game. The list of possible Age A events is in tn the Military Library tab of tgof the spreadsheet. If you play an event, you know that one of the remaining nine (Development of warfare happened already) will happen now.
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Qvist

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #52 on: December 10, 2012, 07:34:18 am »

So, I assume, it's generally wise to do this, if possible.
Then I play my Age I Event card face down, and score 1 Culture Point and wait until the revealed Event card resolved. I may change my 4 CAs depending on its outcome.

Watno

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #53 on: December 10, 2012, 08:04:56 am »

It depends. if you're way behind in military, you probably don't want to play an event that hurts the weakest civilization, for example.
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ipofanes

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #54 on: December 10, 2012, 08:51:31 am »

So, I assume, it's generally wise to do this, if possible.

As Watno said, not always.

For instance, in the parallel game I am not seeding events at the moment as I am afraid to unlock a Free Religion/Warrior with no unused worker.

Sometimes, however, I really want to push events when I have seeded Iconoclasm and want it to hit that pesky Marco Polo James Cook with his five territories over there.
« Last Edit: December 10, 2012, 09:43:02 am by ipofanes »
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Watno

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #55 on: December 10, 2012, 09:19:07 am »

Marco Polo is called James Cook in this version of the game btw
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Tables

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #56 on: December 10, 2012, 11:40:59 am »

Qvist scores one culture, and the next current even is drawn.

Event: Development of Science (Age: A)
Each civilization scores 2 science

Qvist: I've updated your sheet with your actions and maintenance, but haven't dealt military cards/updated the card row, so if you want to change your actions that's fine. If not let me know and I'll update everything.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #57 on: December 10, 2012, 11:43:29 am »

Ok, I'm fine with that. You can continue.

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #58 on: December 10, 2012, 11:49:12 am »

Qvist scores 1 science, produces 2 (3-1 consumption) food and 3 resources, then draws 2 military cards

Current Player: Galzria
It is currently age I
Turn: 3

Watno
Culture: 1 (+0)
Science: 5 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: A: 3
Military Cards: I: 4

Qvist
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2
Resources: 3
Food: 4
Civil Cards: A: 1, I: 1
Military Cards: I: 3

Galzria
Culture: 0 (+0)
Science: 4 (+1)
Strength: 2
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Kuildeous
Culture: 0 (+0)
Science: 4 (+1)
Strength: 2
Resources: 4
Food: 2
Civil Cards: A: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Patriotism (removed at end of turn)
1 CA: Genghis Khan
1 CA: Work of Art
1 CA: Swordsmen
1 CA: Efficient Upgrade
2 CA: Christopher Columbus
2 CA: Breakthrough
2 CA: Irrigation
2 CA: Mineral Deposits
3 CA: Knights
3 CA: Irrigation
3 CA: Bountiful Harvest
3 CA: Warfare
Civil Cards remaining: 41

Current Events: 4
Next event: Age A
Military cards remaining: 38
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #59 on: December 10, 2012, 12:08:20 pm »

Not sure if this is all correct or not, or even a good move, but here goes:

Play Aristotle
Take Irrigation(2)
Play Irrigation
« Last Edit: December 10, 2012, 12:11:11 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #60 on: December 10, 2012, 12:10:45 pm »

Actually, since I don't need the bonus Science from Aristotle to play Irrigation, perhaps I should change that to:

Take Irrigation (2)
Play Irrigation
Upgrade Agricultur -> Irrigation


That is also correct?

Let's go that route.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #61 on: December 10, 2012, 12:37:51 pm »

I don't think that whatever is posted next will change my outcome, but I'll let Tables know if it does. At the very least, if I calculate incorrectly, then I may have a modification.


No Political Action

Play Frugality
Take Efficient Upgrade
Take Irrigation (3)

Draw 1 Military card


After production and all that, I should have 2 food, 5 resources, and 1 unused (and discontent) worker. Do I calculate that correctly? 

I'll have to discard a military card after my draw, I believe.
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Kuildeous

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #62 on: December 10, 2012, 12:38:37 pm »

Actually, hold that thought. I have a question I'm posing in a message.
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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #63 on: December 10, 2012, 12:39:22 pm »

We roll back, and Galzria plays an event, scoring 1 culture.

Event: No Event (Age A)
Nothing happens

I'm gonna go out on a limb and guess this doesn't affect Galz' turn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #64 on: December 10, 2012, 12:58:43 pm »

Galzria scores 0 culture, 1 science, and produces 3 (3-0 consumption) food and 3 resources (3-0 corruption). He then draws 2 military cards.

Current Player: Kuildeous
It is currently age I
Turn: 3

Watno
Culture: 1 (+0)
Science: 5 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: A: 3
Military Cards: I: 4

Qvist
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2
Resources: 3
Food: 4
Civil Cards: A: 1, I: 1
Military Cards: I: 3

Galzria
Culture: 1 (+0)
Science: 2 (+1)
Strength: 2
Resources: 4
Food: 5
Civil Cards: A: 2
Military Cards: I: 3

Kuildeous
Culture: 0 (+0)
Science: 4 (+1)
Strength: 2
Resources: 4
Food: 2
Civil Cards: A: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Genghis Khan (removed at end of turn)
1 CA: Work of Art
1 CA: Swordsmen
1 CA: Efficient Upgrade
1 CA: Christopher Columbus
2 CA: Breakthrough
2 CA: Mineral Deposits
2 CA: Knights
2 CA: Irrigation
3 CA: Bountiful Harvest
3 CA: Warfare
3 CA: Joan of Arc
3 CA: Knights
Civil Cards remaining: 39

Current Events: 3
Next event: Age A
Military cards remaining: 36
« Last Edit: December 10, 2012, 01:03:16 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #65 on: December 10, 2012, 01:51:59 pm »

I'm a liar. There was a change that I didn't take into account. So, based on that, my new actions are:

No Political Action

Play Frugality
Take Knights(2)
Take Irrigation (2)

Play Tactics

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Tables

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #66 on: December 10, 2012, 02:01:26 pm »

Kuildeous' tactics was Medieval Army (1 Infantry, 1 Cavalry = 2 Strength)

Kuildeous scores 0 culture, 1 science, and produces 1 (2-1 consumption) food and 3 resources (3-0 corruption). He then draws 0 military cards.

Genghis Khan is discarded from the card row.

Current Player: Watno
It is currently age I
Turn: 4

Watno
Culture: 1 (+0)
Science: 5 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: A: 3
Military Cards: I: 4

Qvist
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2
Resources: 3
Food: 4
Civil Cards: A: 1, I: 1
Military Cards: I: 3

Galzria
Culture: 1 (+0)
Science: 2 (+1)
Strength: 2
Resources: 4
Food: 5
Civil Cards: A: 2
Military Cards: I: 3

Kuildeous
Culture: 0 (+0)
Science: 5 (+1)
Strength: 2
Resources: 7
Food: 2
Civil Cards: A: 1, I: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Work of Art (removed at end of turn)
1 CA: Swordsmen
1 CA: Efficient Upgrade
1 CA: Christopher Columbus
1 CA: Breakthrough
2 CA: Mineral Deposits
2 CA: Bountiful Harvest
2 CA: Warfare
2 CA: Joan of Arc
3 CA: Knights
3 CA: Irrigation
3 CA: Iron
3 CA: Frugality
Civil Cards remaining: 36

Current Events: 3
Next event: Age A
Military cards remaining: 36
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 4: Well into the Middle Ages
« Reply #67 on: December 10, 2012, 02:11:57 pm »

I play an Age I event.
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Galzria

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Re: Through the Ages I - Turn 4: Well into the Middle Ages
« Reply #68 on: December 10, 2012, 02:15:56 pm »

Not that I have a problem keeping up since I'm almost always online, but is this a normal pace? Fast pace? Slow pace?

It seems like we're moving right along, but I've no concept of actual game length.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Through the Ages I - Turn 4: Well into the Middle Ages
« Reply #69 on: December 10, 2012, 02:18:25 pm »

We're goin a lotv faster than i expected. I thought we would do like 1 move per day, but were doing more than a full turn per day. The total game will take 15-20 turns i think.
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Re: Through the Ages I - Turn 4: Well into the Middle Ages
« Reply #70 on: December 10, 2012, 02:21:26 pm »

This is going far faster than I imagined we would, I was expecting probably about a turn per day (that is, one player's turn, not a whole round). We've been going for about 3 days and have already gotten through 8 full turns (plus the starting 4)! I can't actually say if we're going extremely fast, since this is the first time I've ever seen TtA played in a PBF, but I'd say we're certainly exceeding expectations right now.

In terms of actual game length, well, there are currently 36/55 Age I civil cards remaining, so we've seen 19/165 of the civil cards that'll be dealt out. So if we kept this pace up (I seriously doubt we will) we'd be finishing in early January.

But I digress. Watno scores 1 Culture.
Event: Development of Agriculture (Age A)
Each civilization produces 2 food (Galzria puts it on Irrigation (taking 1 blue token), everyone else on agriculture)

Everyone has 2 more food.

Watno: Take the rest of your turn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 4: Well into the Middle Ages
« Reply #71 on: December 10, 2012, 02:36:19 pm »

Play Engineering Genius to build stage 1 of Pyramids.
Build stage 2 of Pyramids.
Build stage 3 of Pyramids to complete.
Take Christopher Columbus.
Take Breakthrough.
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Galzria

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Re: Through the Ages I - Turn 4: Well into the Middle Ages
« Reply #72 on: December 10, 2012, 02:41:07 pm »

I'm seriously jealous of the people with 5 CA.  >:(
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 4: Well into the Middle Ages
« Reply #73 on: December 10, 2012, 02:45:02 pm »

Watno scores 0 culture, 1 science, and produces 1 (2-1 consumption) food and 3 resources (3-0 corruption). He then draws 3 military cards.

Work of Art is discarded, card row refreshed.

Current Player: Qvist
It is currently age I
Turn: 4

Watno
Culture: 2 (+0)
Science: 6 (+1)
Strength: 3
Resources: 5
Food: 4
Civil Cards: A: 2, I: 2
Military Cards: I: 6

Qvist
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2
Resources: 3
Food: 6
Civil Cards: A: 1, I: 1
Military Cards: I: 3

Galzria
Culture: 1 (+0)
Science: 2 (+1)
Strength: 2
Resources: 4
Food: 7
Civil Cards: A: 2
Military Cards: I: 3

Kuildeous
Culture: 0 (+0)
Science: 5 (+1)
Strength: 2
Resources: 7
Food: 4
Civil Cards: A: 1, I: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Swordsmen (removed at end of turn)
1 CA: Efficient Upgrade
1 CA: Mineral Deposits
1 CA: Bountiful Harvest
1 CA: Warfare
2 CA: Joan of Arc
2 CA: Knights
2 CA: Irrigation
2 CA: Iron
3 CA: Frugality
3 CA: Masonry
3 CA: Universitas Carolina
3 CA: Alchemy
Civil Cards remaining: 33

Current Events: 2
Next event: Age A
Military cards remaining: 33
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 4: Well into the Middle Ages
« Reply #74 on: December 10, 2012, 02:49:34 pm »

Regarding speed, I think that it's because we have beginning civilizations. I haven't played beyond the simple game, but I imagine that when we get to Age II and Age III, people will be deliberating a lot more. Right now, it's almost like playing Dominion where we only affect each other by what cards we take—otherwise, it's kind of like solitaire. I'm sure that will change pretty soon.
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