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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45905 times)

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Galzria

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Re: Through the Ages I - Turn 14: The modern era.
« Reply #400 on: December 19, 2012, 04:04:45 pm »

Refresh Refresh Refresh
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Qvist

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Re: Through the Ages I - Turn 14: The modern era.
« Reply #401 on: December 19, 2012, 05:10:16 pm »

Huh, I didn't knew that. I think I already did that before. Oh, that sucks. Kuildeous, you took one science too much from me. Give me a sec, I really want to play Selective Breeding and Breakthrough, but it seems there's no way for both.

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Re: Through the Ages I - Turn 14: The modern era.
« Reply #402 on: December 19, 2012, 05:31:34 pm »

No Political Action

Take Breakthrough
Take Selective Breeding
Play Architecture (Pay 4 Science)
Upgrade Mine (Pay 1 Ressource)
Take Organized Religion

Play Fortifications
Disband Swordsmen
Build Cannon (Pay 5 Ressources)

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Re: Through the Ages I - Turn 14: The modern era.
« Reply #403 on: December 19, 2012, 05:43:34 pm »

Upgrade Mine (Pay 1 Ressource)


I'm a little confused by this. This will cost you 3 resources, not 1 (Iron is not a building if that's what was confusing you, AND it's an age I tech anyway, not age II. I'm resolving everything else bearing this in mind, but if it changes what you do I can do that.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 14: The modern era.
« Reply #404 on: December 19, 2012, 06:23:47 pm »

I'm gonna assume this is just an oversight or type and move on.

Note: Building costs have been updated on your own sheet Qvist.

Qvist scores 4 culture, 6 science, and produces 0 (3-3 consumption) food and 9 resources (9-0 corruption). He then draws 2 military cards.

Justice System is discarded, card row refreshed. Age III starts. The Age II military deck is discarded and replaced with a newer, shinier model. The Age III civil cards come out.

The following happen:

Watno:
Loses two yellow tokens

Qvist:
Loses two yellow tokens

Galzria:
Discards Printing Press from hand.
Discards Michelangelo from play.
Loses two yellow tokens.

Kuildeous:
Loses two yellow tokens.

The card row is refreshed.

Current Player: Galzria
It is currently age III
Turn: 14

Watno
Culture: 39 (+7)
Science: 7 (+6)
Strength: 19
Resources: 20
Food: 6
Civil Cards: II: 2
Military Cards: II: 4

Qvist
Culture: 22 (+4)
Science: 8 (+6)
Strength: 14
Resources: 11
Food: 0
Civil Cards: II: 3
Military Cards: II: 5

Galzria
Culture: 42 (+3)
Science: 4 (+3)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 3
Military Cards: II: 2

Kuildeous
Culture: 32 (+7)
Science: 4 (+5)
Strength: 13
Resources: 5
Food: 12
Civil Cards: II: 1
Military Cards: II: 4

Card Row (Check spreadsheet for more details)
1 CA: Opera (removed at end of turn)
1 CA: Calvarymen
1 CA: Riflemen
1 CA: Transcontinental Railroad
1 CA: Calvarymen
2 CA: Mineral Deposits
2 CA: Architecture
2 CA: Cannon
2 CA: Isaac Newton
3 CA: Scientific Method
3 CA: Air Forces
3 CA: Engineering
3 CA: Rockets
Civil Cards remaining: 52

Current Events: 1
Next event: Age II
Military cards remaining: 45
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 14: The modern era.
« Reply #405 on: December 19, 2012, 06:32:06 pm »

I show +8 Culture Indicator for Watno?

Never mind. I had my dose of stupid today it seems.
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Galzria

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Re: Through the Ages I - Turn 14: The modern era.
« Reply #406 on: December 19, 2012, 06:37:45 pm »

No Political Action

Take Newton (2)
Play Newton
Play Efficient Upgrade to take Philosophy to Alchemy
Upgrade Philosophy to Alchemy
Upgrade Philosophy to Alchemy
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 14: The modern era.
« Reply #407 on: December 19, 2012, 06:51:04 pm »

Galzria scores 3 culture, 7 science, and produces 0 (3-3 consumption) food and 9 resources (9-0 corruption). He then draws 3 military cards.

Opera is discarded, card row is refreshed.

Current Player: Kuildeous
It is currently age III
Turn: 14

Watno
Culture: 39 (+7)
Science: 7 (+6)
Strength: 19
Resources: 20
Food: 6
Civil Cards: II: 2
Military Cards: II: 4

Qvist
Culture: 22 (+4)
Science: 8 (+6)
Strength: 14
Resources: 11
Food: 0
Civil Cards: II: 3
Military Cards: II: 5

Galzria
Culture: 45 (+3)
Science: 11 (+7)
Strength: 15
Resources: 12
Food: 0
Civil Cards: II: 2
Military Cards: II: 2, III: 3

Kuildeous
Culture: 32 (+7)
Science: 4 (+5)
Strength: 13
Resources: 5
Food: 12
Civil Cards: II: 1
Military Cards: II: 4

Card Row (Check spreadsheet for more details)
1 CA: Calvarymen (removed at end of turn)
1 CA: Riflemen
1 CA: Transcontinental Railroad
1 CA: Calvarymen
1 CA: Mineral Deposits
2 CA: Architecture
2 CA: Cannon
2 CA: Scientific Method
2 CA: Air Forces
3 CA: Engineering
3 CA: Rockets
3 CA: Air Forces
3 CA: Fast Food Chains
Civil Cards remaining: 50

Current Events: 1
Next event: Age II
Military cards remaining: 42

Also I forgot to say last time, All age III events played as future events will be resolved by the end of the game. Any that are unresolved after the last turn are resolved, in order, and will award bonus culture in a large variety of ways.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 14: The modern era.
« Reply #408 on: December 19, 2012, 06:57:14 pm »

Heh, I can see that being important (unresolved events).

Man, I really need to fix my culture problem, and that starts with Happiness. Qvist stole my Organized Religion card.

Age III is going to be rough on me.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Through the Ages I - Turn 14: The modern era.
« Reply #409 on: December 19, 2012, 06:59:27 pm »

No political action
Discard Age II card

Take Fast Food Chain (5)
Take Mineral Deposits
Upgrade Mine
Draw 3 military cards


Final count: 14 food, 5 resources
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Re: Through the Ages I - Turn 14: The modern era.
« Reply #410 on: December 19, 2012, 07:23:55 pm »

6 resources, otherwise yes.

Kuildeous scores 7 culture, 5 science, and produces 2 (5-3 consumption) food and 4 resources (6-2 corruption). He then draws 3 military cards.

Cavalrymen is discarded, card row is refreshed.

Current Player: Watno
It is currently age III
Turn: 15

Watno
Culture: 39 (+7)
Science: 7 (+6)
Strength: 19
Resources: 20
Food: 6
Civil Cards: II: 2
Military Cards: II: 4

Qvist
Culture: 22 (+4)
Science: 8 (+6)
Strength: 14
Resources: 11
Food: 0
Civil Cards: II: 3
Military Cards: II: 5

Galzria
Culture: 45 (+3)
Science: 11 (+7)
Strength: 15
Resources: 12
Food: 0
Civil Cards: II: 2
Military Cards: II: 2, III: 3

Kuildeous
Culture: 39 (+7)
Science: 9 (+5)
Strength: 13
Resources: 6
Food: 14
Civil Cards: II: 2
Military Cards: II: 3, III: 3

Card Row (Check spreadsheet for more details)
1 CA: Riflemen (removed at end of turn)
1 CA: Transcontinental Railroad
1 CA: Calvarymen
1 CA: Architecture
1 CA: Cannon
2 CA: Scientific Method
2 CA: Air Forces
2 CA: Engineering
2 CA: Rockets
3 CA: Air Forces
3 CA: Efficient Upgrade
3 CA: Rock & Roll Icon
3 CA: Satellites
Civil Cards remaining: 47

Current Events: 1
Next event: Age II
Military cards remaining: 42
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #411 on: December 19, 2012, 07:26:40 pm »

Play Age II event.
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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #412 on: December 19, 2012, 07:31:14 pm »

Event: International Agreement (Age II)
Strongest civilization may immediately take up to 5 civil actions in cards; miss next pol. act.; replenish card row;

Watno, do you wish to take advantage of this?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #413 on: December 19, 2012, 07:32:33 pm »

Yes, I'll take
Transcontinental Railroad (2)
Cavalrymen
Air Forces (2)
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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #414 on: December 19, 2012, 07:35:20 pm »

New cards are:
Wonder   First Space Flight
Cavalry   Tanks
Government   Fundamentalism

Proper update to come
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #415 on: December 19, 2012, 07:37:06 pm »

Card row is replenished. Watno must now skip his next political action.

Card Row (Check spreadsheet for more details)
1 CA: Riflemen (removed at end of turn)
1 CA: Architecture
1 CA: Cannon
1 CA: Scientific Method
1 CA: Engineering
2 CA: Rockets
2 CA: Air Forces
2 CA: Efficient Upgrade
2 CA: Rock & Roll Icon
3 CA: Satellites
3 CA: First Space Flight
3 CA: Tanks
3 CA: Fundamentalism

Future event deck is shuffled and becomes current event deck. There are 6 age II events in the deck.
Because I now can, I am PMing everyone the events they've played into the event deck.
« Last Edit: December 19, 2012, 07:38:51 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #416 on: December 19, 2012, 07:43:13 pm »

Take engineering
Build wonder
Build wonder
Build wonder
Increase population
Take Efficient Upgrade (2)
Build Cannon
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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #417 on: December 19, 2012, 07:50:34 pm »

Watno scores 7 culture, 6 science, and produces 5 (7-2 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Riflemen is discarded and the card row is refreshed.

Current Player: Qvist
It is currently age III
Turn: 15

Watno
Culture: 48 (+7)
Science: 13 (+6)
Strength: 27
Resources: 13
Food: 7
Civil Cards: II: 3, III: 3
Military Cards: II: 3, III: 3

Qvist
Culture: 22 (+4)
Science: 8 (+6)
Strength: 14
Resources: 11
Food: 0
Civil Cards: II: 3
Military Cards: II: 5

Galzria
Culture: 45 (+3)
Science: 11 (+7)
Strength: 15
Resources: 12
Food: 0
Civil Cards: II: 2
Military Cards: II: 2, III: 3

Kuildeous
Culture: 39 (+7)
Science: 9 (+5)
Strength: 13
Resources: 6
Food: 14
Civil Cards: II: 2
Military Cards: II: 3, III: 3

Card Row (Check spreadsheet for more details)
1 CA: Architecture (removed at end of turn)
1 CA: Cannon
1 CA: Scientific Method
1 CA: Rockets
1 CA: Air Forces
2 CA: Efficient Upgrade
2 CA: Rock & Roll Icon
2 CA: Satellites
2 CA: First Space Flight
3 CA: Tanks
3 CA: Fundamentalism
3 CA: Professional Sports
3 CA: Mechanized Agriculture
Civil Cards remaining: 42

Current Events: 6
Next event: Age II
Military cards remaining: 39
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #418 on: December 19, 2012, 09:00:57 pm »


No Political Action

Play Selective Breeding (Pay 3 Science)
Play Organized Religion (Pay 2 Science)
Upgrade Temple (Pay 1 Ressource, I hope this is now right)
Take Rockets
Build Wonder (First Step, pay 3 Ressources)
Upgrade Farm (Pay 4 Ressources)

No Military Action

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #419 on: December 19, 2012, 09:46:34 pm »

Hmm... I'm not entirely sure what happens here rules wise. You're about to just hit corruption, but reducing production by 1 token would prevent it. However, you don't have a bronze mine producing resources, only the pact giving you +1. The rules state 'when your mines produce, you may reduce the production of blue tokens by 1'. I'm going to say that this is producing simultaneously with the mines, so it should be preventable, so losing 1 from corruption.

Qvist scores 4 culture, 6 science, and produces 2 (5-3 consumption) food and 8 resources (9-1 corruption). He then draws 3 military cards.

Architecture is discarded from the card row, and the card row is updated.

Current Player: Galzria
It is currently age III
Turn: 15

Watno
Culture: 48 (+7)
Science: 13 (+6)
Strength: 27
Resources: 13
Food: 7
Civil Cards: II: 3, III: 3
Military Cards: II: 3, III: 3

Qvist
Culture: 26 (+4)
Science: 9 (+6)
Strength: 14
Resources: 11
Food: 2
Civil Cards: II: 1, III: 1
Military Cards: II: 5, III: 3

Galzria
Culture: 45 (+3)
Science: 11 (+7)
Strength: 15
Resources: 12
Food: 0
Civil Cards: II: 2
Military Cards: II: 2, III: 3

Kuildeous
Culture: 39 (+7)
Science: 7 (+5)
Strength: 13
Resources: 6
Food: 14
Civil Cards: II: 2
Military Cards: II: 3, III: 3

Card Row (Check spreadsheet for more details)
1 CA: Cannon (removed at end of turn)
1 CA: Scientific Method
1 CA: Rockets
1 CA: Air Forces
1 CA: Efficient Upgrade
2 CA: Rock & Roll Icon
2 CA: Satellites
2 CA: First Space Flight
2 CA: Tanks
3 CA: Fundamentalism
3 CA: Professional Sports
3 CA: Mechanized Agriculture
3 CA: Communism
Civil Cards remaining: 41

Current Events: 6
Next event: Age II
Military cards remaining: 36
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #420 on: December 19, 2012, 09:50:38 pm »

Political Action: Play Event
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #421 on: December 19, 2012, 09:58:50 pm »

Galzria scores 3 culture.

Event: Emigration (Age II)
Each civilization loses half of its uncontent workers, rounded up (return to yellow bank)

There are no uncontent workers in the world, and there are certainly no discontent ones either.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #422 on: December 19, 2012, 09:59:48 pm »

Galzria, send your military discard and continue your turn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #423 on: December 19, 2012, 10:00:54 pm »

Take Rock 'n Roll Icon (2)
Play Rock 'n Roll Icon
Build Wonder
Build Wonder
Build Wonder
Take Efficient Upgrade
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 15: Rapidly advancing
« Reply #424 on: December 19, 2012, 10:07:39 pm »

Galzria scores 6 culture, 6 science, and produces 0 (3-3 consumption) food and 9 resources (9-0 corruption). He then draws 3 military cards.

Cannon is discarded, card row is refreshed. Nobody here put Governments on their Christmas list, but, I decided to send you a selection box of them anyway.

Current Player: Kuildeous
It is currently age III
Turn: 15

Watno
Culture: 48 (+7)
Science: 13 (+6)
Strength: 27
Resources: 13
Food: 7
Civil Cards: II: 3, III: 3
Military Cards: II: 3, III: 3

Qvist
Culture: 26 (+4)
Science: 9 (+6)
Strength: 14
Resources: 11
Food: 2
Civil Cards: II: 1, III: 1
Military Cards: II: 5, III: 3

Galzria
Culture: 54 (+6)
Science: 17 (+6)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 2, III: 1
Military Cards: II: 1, III: 5

Kuildeous
Culture: 39 (+7)
Science: 7 (+5)
Strength: 13
Resources: 6
Food: 14
Civil Cards: II: 2
Military Cards: II: 3, III: 3

Card Row (Check spreadsheet for more details)
1 CA: Scientific Method (removed at end of turn)
1 CA: Rockets
1 CA: Air Forces
1 CA: Satellites
1 CA: First Space Flight
2 CA: Tanks
2 CA: Fundamentalism
2 CA: Professional Sports
2 CA: Mechanized Agriculture
3 CA: Communism
3 CA: Mineral Deposits
3 CA: Democracy
3 CA: Hollywood
Civil Cards remaining: 38

Current Events: 5
Next event: Age II
Military cards remaining: 33
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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