Hmm... I'm not entirely sure what happens here rules wise. You're about to just hit corruption, but reducing production by 1 token would prevent it. However, you don't have a bronze mine producing resources, only the pact giving you +1. The rules state 'when your mines produce, you may reduce the production of blue tokens by 1'. I'm going to say that this is producing simultaneously with the mines, so it should be preventable, so losing 1 from corruption.
Qvist scores 4 culture, 6 science, and produces 2 (5-3 consumption) food and 8 resources (9-1 corruption). He then draws 3 military cards.
Architecture is discarded from the card row, and the card row is updated.
Current Player: Galzria
It is currently age III
Turn: 15
Watno
Culture: 48 (+7)
Science: 13 (+6)
Strength: 27
Resources: 13
Food: 7
Civil Cards: II: 3, III: 3
Military Cards: II: 3, III: 3
Qvist
Culture: 26 (+4)
Science: 9 (+6)
Strength: 14
Resources: 11
Food: 2
Civil Cards: II: 1, III: 1
Military Cards: II: 5, III: 3
Galzria
Culture: 45 (+3)
Science: 11 (+7)
Strength: 15
Resources: 12
Food: 0
Civil Cards: II: 2
Military Cards: II: 2, III: 3
Kuildeous
Culture: 39 (+7)
Science: 7 (+5)
Strength: 13
Resources: 6
Food: 14
Civil Cards: II: 2
Military Cards: II: 3, III: 3
Card Row (Check spreadsheet for more details)
1 CA: Cannon (removed at end of turn)
1 CA: Scientific Method
1 CA: Rockets
1 CA: Air Forces
1 CA: Efficient Upgrade
2 CA: Rock & Roll Icon
2 CA: Satellites
2 CA: First Space Flight
2 CA: Tanks
3 CA: Fundamentalism
3 CA: Professional Sports
3 CA: Mechanized Agriculture
3 CA: Communism
Civil Cards remaining: 41
Current Events: 6
Next event: Age II
Military cards remaining: 36