Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 14 15 [16] 17 18 ... 24  All

Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45887 times)

0 Members and 2 Guests are viewing this topic.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #375 on: December 18, 2012, 11:38:57 pm »

I feel kind of guilty taking Watno's strength and some of his culture, but, man, that is looking scary.

I also feel kind of guilty using Qvist's science, but I'm sure he'll get me back.

I think you've both used about 3ish from each other, so I'm pretty sure you're both in profit out of it.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #376 on: December 18, 2012, 11:54:27 pm »

I feel kind of guilty taking Watno's strength and some of his culture, but, man, that is looking scary.

I also feel kind of guilty using Qvist's science, but I'm sure he'll get me back.

I think you've both used about 3ish from each other, so I'm pretty sure you're both in profit out of it.

That's what I've been hoping. I figure as long as we both keep discovering technology we benefit. Even if one should outpace the other, it's unlikely to be a negative.
Logged
A man has no signature

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
    • View Profile
Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #377 on: December 18, 2012, 11:58:06 pm »

I'm in a pickle for food. I need more to produce more, but have no workers with which to produce it with!

I can get 1 cheap upgrade, but that's slow.

And I need to advance my Religion so that I can make more Happy Faces for my Kremlin - since I can't see devoting many more workers to becoming Priests.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #378 on: December 19, 2012, 03:25:33 am »

That's what I get for becoming greedy.

Propose International Trade Agreement with Qvist. I would be B: Produce +1 food, Qvist A: Produces +1 resource.
Logged

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #379 on: December 19, 2012, 01:09:36 pm »

I rather have it vice versa, but it's fine. Thanks for choo-choo-choosing me, Watno. Accept

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #380 on: December 19, 2012, 01:18:59 pm »

Discards incoming, 2 from Age II

Take Frugality (2)
Play Cannon
Play Bountiful Harvest
Increase population
Increase population
Play Wave of Nationalism
Build Cannon (5 fake resources)
Build Rifleman (1 fake resource + 4 real ones)
Play Napoleonic Army


2 corruption I think :(
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #381 on: December 19, 2012, 01:38:41 pm »

I don't have your discards yet.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #382 on: December 19, 2012, 01:46:23 pm »

(Also no corruption, I believe - did you remember your pact's production? Because that let you spend the two 1 tokens in consumption, just avoiding corruption)
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #383 on: December 19, 2012, 01:48:30 pm »

great, somehow i calculated I had one food less, and thus one token more.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #384 on: December 19, 2012, 01:52:02 pm »

Watno scores 7 culture, 6 science, and produces 5 (7-2 consumption) food and 8 resources (8-0 corruption). He then draws 1 military cards.

The military deck is reshuffled. The following cards are shuffled in:
Aggression - Spy
3x Bonus - Defense / Colonization
Aggression - Annex
20 face down discards. All of one player might be drawing from this new deck, joy.

Coal is discarded, and the card row is refreshed.

Current Player: Qvist
It is currently age II
Turn: 14

Watno
Culture: 39 (+7)
Science: 7 (+6)
Strength: 19
Resources: 20
Food: 6
Civil Cards: II: 2
Military Cards: II: 4

Qvist
Culture: 18 (+4)
Science: 6 (+6)
Strength: 12
Resources: 10
Food: 0
Civil Cards: II: 1
Military Cards: II: 4

Galzria
Culture: 42 (+8)
Science: 4 (+3)
Strength: 15
Resources: 9
Food: 0
Civil Cards: I: 1, II: 3
Military Cards: II: 2

Kuildeous
Culture: 32 (+7)
Science: 5 (+5)
Strength: 13
Resources: 5
Food: 12
Civil Cards: II: 1
Military Cards: II: 4

Card Row (Check spreadsheet for more details)
1 CA: Justice System (removed at end of turn)
1 CA: Opera
1 CA: Calvarymen
1 CA: Selective Breeding
1 CA: Organized Religion
2 CA: Riflemen
2 CA: Breakthrough
2 CA: Transcontinental Railroad
2 CA: Calvarymen
3 CA: Mineral Deposits
3 CA: Architecture
3 CA: Cannon
3 CA: Isaac Newton
Civil Cards remaining: 1

Current Events: 1
Next event: Age II
Military cards remaining: 25

This is the last turn of age II.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #385 on: December 19, 2012, 01:59:53 pm »

Sigh. Farewell Michelangelo, and your wonderful +5 Culture.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #386 on: December 19, 2012, 02:04:45 pm »

Also I surprised myself by being able to automatically add up tactics bonuses correctly, even accounting for antiquated units. But the idea of adding Air Forces to this is somewhat terrifying, when you could have say a doubled army and a doubled antiquated army.

Simple solution, nobody take Air Forces ;P.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #387 on: December 19, 2012, 02:05:31 pm »

At least noone took Napoleon
Logged

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #388 on: December 19, 2012, 02:05:54 pm »

Also I surprised myself by being able to automatically add up tactics bonuses correctly, even accounting for antiquated units. But the idea of adding Air Forces to this is somewhat terrifying, when you could have say a doubled army and a doubled antiquated army.

Simple solution, nobody take Air Forces ;P.

I'm barely out of sticks and rocks.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #389 on: December 19, 2012, 02:09:07 pm »

At least noone took Napoleon

That's actually not so bad to do, I'd just give Napoleon himself the max of the possible tactics bonuses.

Although Napoleon can be scary. Modern Army tactics, Naploleon, two Riflemen, one Cavalryman, one Cannon, one Air Force, and you have 60 strength (because that's the max, and 69>60)
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #390 on: December 19, 2012, 02:33:07 pm »

Uh, I'm glad I looked up the rules. If this is the last turn in this Age for sure, that means if I cannot build my wonder this turn, it gets discarded, right?

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #391 on: December 19, 2012, 02:34:28 pm »

No. After your turn unfinished wonders from Age I will be discarded. Those from Age II can be left unfinished until the end of Age III.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #392 on: December 19, 2012, 02:34:56 pm »

In Age II, only things from Age I are at risk. Your Wonder will stay incomplete and unscathed.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

cayvie

  • Explorer
  • *****
  • Offline Offline
  • Posts: 317
  • old
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #393 on: December 19, 2012, 02:41:39 pm »

Sigh. Farewell Michelangelo, and your wonderful +5 Culture.

man, i was gonna take michelangelo and copy your leaders again but then i lost my civil actions!!
Logged
18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #394 on: December 19, 2012, 02:43:26 pm »

I'd love to say I'll miss Mikey, but that would be a lie.
Logged

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #395 on: December 19, 2012, 02:44:01 pm »

Sigh. Farewell Michelangelo, and your wonderful +5 Culture.

man, i was gonna take michelangelo and copy your leaders again but then i lost my civil actions!!

He was great while he was here, but now the place is a dump. I need to spruce it up a bit.

I'm just glad I finally moved above Warriors as my only Military.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #396 on: December 19, 2012, 02:47:56 pm »

Thanks, great.

No Political Action

Take Breakthrough
Play Breakthrough for Architecture (Get 4 Science)
Take Selective Breeding
Play Selective Breeding (Pay 3 Science)
Upgrade Farm (Pay 2 Ressources)

Play Fortifications
Disband Swordsmen
Build Cannon (Pay 5 Ressources)


I'm pretty sure I made an mistake. Hopefully not.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #397 on: December 19, 2012, 02:54:02 pm »

You can't play action cards in the same round you take them.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #398 on: December 19, 2012, 02:55:55 pm »

You can't play action cards in the same round you take them.

This, I'm afraid.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Through the Ages I - Turn 14: The modern era.
« Reply #399 on: December 19, 2012, 02:57:25 pm »

All this has happened before, and all this will happen again  ;D
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 24  All
 

Page created in 0.084 seconds with 16 queries.