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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45919 times)

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Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #350 on: December 18, 2012, 05:04:04 pm »

I bid 1! Whooo!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #351 on: December 18, 2012, 06:05:18 pm »

I bid 5!



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Watno

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #352 on: December 18, 2012, 06:11:25 pm »

I bid 6.
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Qvist

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #353 on: December 18, 2012, 07:44:36 pm »

Pass

And Tables, forget what I said. I think the spreadsheet was not up-to-date when I looked. I can't reconstruct it anymore.

Kuildeous

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #354 on: December 18, 2012, 07:46:33 pm »

Bid 8
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Watno

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #355 on: December 18, 2012, 07:48:17 pm »

It's not your turn.
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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #356 on: December 18, 2012, 07:50:39 pm »

It's not his turn, but Galzria definitely cannot bid that much (one military card in hand, total 2 strength to sacrifice). So I'll auto pass for Galz and take Kuildeous' bid of 8 as legit.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #357 on: December 18, 2012, 07:51:52 pm »

True. I bid 10.
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Kuildeous

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #358 on: December 18, 2012, 08:04:56 pm »

My bad on skipping G.

I sent a CO but I'm here long enough to say that I pass.
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Watno

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #359 on: December 18, 2012, 08:07:57 pm »

Pay Rifleman, Knight (plus navigation and tactics bonus)
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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #360 on: December 18, 2012, 08:09:42 pm »

Watno pays by sacrificing a Knights (2) and a Riflemen (3), forming a Medieval Army (2) and Navigation (3).

Oh and guys, if I forget to recolour your bit of spreadsheet, let me know and I'll deal with it.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #361 on: December 18, 2012, 08:30:53 pm »

Play Swordmen
Upgrade to Coal
Build Temple
Take Efficient Upgrade (2)
Take Ideal Building Site


MA:
Build Swordmen, forming Phalanx
Upgrade to Swordmen
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #362 on: December 18, 2012, 10:20:56 pm »

Galzria scores 8 culture, 3 science, and produces 0 (3-3 consumption) food and 9 resources (9-0 corruption). He then draws 1 military cards.

Bach is discarded and the card row is refreshed.

Current Player: Kuildeous
It is currently age II
Turn: 13

Watno
Culture: 32 (+9)
Science: 8 (+6)
Strength: 7
Resources: 16
Food: 4
Civil Cards: II: 4
Military Cards: II: 7

Qvist
Culture: 18 (+4)
Science: 8 (+6)
Strength: 12
Resources: 10
Food: 0
Civil Cards: II: 1
Military Cards: II: 4

Galzria
Culture: 42 (+8)
Science: 4 (+3)
Strength: 13
Resources: 9
Food: 0
Civil Cards: I: 1, II: 3
Military Cards: II: 2

Kuildeous
Culture: 25 (+5)
Science: 3 (+3)
Strength: 11
Resources: 7
Food: 13
Civil Cards: I: 2
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: Journalism (removed at end of turn)
1 CA: Coal
1 CA: Justice System
1 CA: Opera
1 CA: Opera
2 CA: Calvarymen
2 CA: Selective Breeding
2 CA: Organized Religion
2 CA: Riflemen
3 CA: Breakthrough
3 CA: Frugality
3 CA: Transcontinental Railroad
3 CA: Calvarymen
Civil Cards remaining: 5

Current Events: 1
Next event: Age II
Military cards remaining: 2
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #363 on: December 18, 2012, 10:24:47 pm »

I think my Strength is off?

2 + 2 + 1 for Infantry.

3 for the Great Wall

2 for my Legion.

5 for my pact.

Should be 15?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #364 on: December 18, 2012, 10:28:13 pm »

I think I didn't update Great Wall to look at Infantry. Will see if that fixes it.
Yup that was it. Galz has 15 strength not 13.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #365 on: December 18, 2012, 10:29:01 pm »

Play Annex on Watno
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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #366 on: December 18, 2012, 10:30:43 pm »

I presume no sacrifices? Watno, either provide 4+ strength or pass
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #367 on: December 18, 2012, 10:42:30 pm »

I presume no sacrifices? Watno, either provide 4+ strength or pass

Correct. Sorry.
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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #368 on: December 18, 2012, 10:46:31 pm »

Having just double checked my PMs, Watno's actually left a CO (conditional order) with his bidding on the colony, so Watno passes. Kuildeous, annex Watno, then take your civil and military actions.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #369 on: December 18, 2012, 10:48:03 pm »

Take Strategic Territory
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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #370 on: December 18, 2012, 10:49:59 pm »

Done. Watno loses the territory and 2 strength, Kuildeous gains the territory and 2 strength.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #371 on: December 18, 2012, 11:06:20 pm »

Whew, this is a huge change from dinky Despotism. Here goes.

Discard Age I card
Discard Age II card
Play Revolutionary Idea (total science = 5)
Take Journalism
Play Journalism (total science = 1)
Play Masonry (total science = 0)
Take Opera
Expand Population (-4 food)
Build Journalist (-7 res)
Final count should be: 12 food, 5 resources

Draw military card

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #372 on: December 18, 2012, 11:17:48 pm »

...
Take Opera
...

Which one ;)?

Kuildeous scores 7 culture, 5 science, and produces 3 (5-2 consumption) food and 5 resources (5-0 corruption). He then draws 1 military cards.

No cards are discarded, card row refreshed.

And it looks like I'm probably going to have to deal about one or two cards from the reshuffled military deck...

Note: I've applied the reduced costs from Masonry immediately.

Current Player: Watno
It is currently age II
Turn: 14

Watno
Culture: 32 (+7)
Science: 8 (+6)
Strength: 5
Resources: 16
Food: 4
Civil Cards: II: 4
Military Cards: II: 7

Qvist
Culture: 18 (+4)
Science: 6 (+6)
Strength: 12
Resources: 10
Food: 0
Civil Cards: II: 1
Military Cards: II: 4

Galzria
Culture: 42 (+8)
Science: 4 (+3)
Strength: 15
Resources: 9
Food: 0
Civil Cards: I: 1, II: 3
Military Cards: II: 2

Kuildeous
Culture: 32 (+7)
Science: 5 (+5)
Strength: 13
Resources: 5
Food: 12
Civil Cards: II: 1
Military Cards: II: 4

Card Row (Check spreadsheet for more details)
1 CA: Coal (removed at end of turn)
1 CA: Justice System
1 CA: Opera
1 CA: Calvarymen
1 CA: Selective Breeding
2 CA: Organized Religion
2 CA: Riflemen
2 CA: Breakthrough
2 CA: Frugality
3 CA: Transcontinental Railroad
3 CA: Calvarymen
3 CA: Mineral Deposits
3 CA: Architecture
Civil Cards remaining: 3

Current Events: 1
Next event: Age II
Military cards remaining: 1
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #373 on: December 18, 2012, 11:23:55 pm »

Watno's offline. /sadface

Man, I need to kick my scientist butts into gear.

And my Farms need to improve.

And my mines wouldn't mind a few more boosts.

And....

Damn. Why am I always short to do everything I want!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #374 on: December 18, 2012, 11:27:37 pm »

I feel kind of guilty taking Watno's strength and some of his culture, but, man, that is looking scary.

I also feel kind of guilty using Qvist's science, but I'm sure he'll get me back.
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