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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 46212 times)

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Qvist

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #125 on: December 12, 2012, 04:26:03 am »


No Political Action (I send you a PM immediately)

Increase Population (Pay 2 Food)
Play Swordsmen (Pay 3 Science)
Take Theology
Upgrade Bronze to Iron (Pay 3 Ressources)


This should end in Minimum Happiness: 2 with 2 Unused Workers and with 5 Ressources still 2 Corruption, right?

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #126 on: December 12, 2012, 08:08:18 am »

Yes, that's correct.

Qvist scores 0 culture, 2 science, and produces 1 (3-2 consumption) food and 4 resources (6-2 corruption). He then draws 2 military cards.

Leonardo Da Vinci is discarded from the card row, card row refreshes.

Current Player: Galzria
It is currently age I
Turn: 6

Watno
Culture: 3 (+0)
Science: 4 (+2)
Strength: 8
Resources: 4
Food: 3
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Qvist
Culture: 2 (+0)
Science: 3 (+2)
Strength: 2
Resources: 6
Food: 7
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 4 (+1)
Science: 6 (+1)
Strength: 2
Resources: 5
Food: 8
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Kuildeous
Culture: 2 (+1)
Science: 4 (+1)
Strength: 3
Resources: 5
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Swordsmen (removed at end of turn)
1 CA: Printing Press
1 CA: Rich Land
1 CA: Engineering Genius
1 CA: Frederick Barbarossa
2 CA: Monarchy
2 CA: Knights
2 CA: Revolutionary Idea
2 CA: Ideal Building Site
3 CA: Printing Press
3 CA: Alchemy
3 CA: Theocracy
3 CA: Alchemy
Civil Cards remaining: 15

Current Events: 5
Next event: Age I
Military cards remaining: 20
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

cayvie

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #127 on: December 12, 2012, 09:31:26 am »

lol watno is stronger than the rest of you put together

my kinda civ
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Kuildeous

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #128 on: December 12, 2012, 09:48:07 am »

lol watno is stronger than the rest of you put together

my kinda civ

But he's got a medieval army! That's very scary.

I could have a medieval army. My wise men just have to figure out how to tame these wild beasts. We're trying a new tactic this time where a knight carries the horse. I think we may be onto something here.

I'm just happy not to be one of the weaker two civs.
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Galzria

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #129 on: December 12, 2012, 10:50:48 am »

No Political Action:

Take Monarchy(2)
Take Swordsman
Play Code of Laws
Take Printing Press

(MA) Build Warrior
(MA) Play Tactics: Legion
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #130 on: December 12, 2012, 10:57:32 am »

No Political Action:

Take Monarchy(2)
Take Swordsman
Play Code of Laws
Take Printing Press

(MA) Build Warrior
(MA) Play Tactics: Legion


Strictly speaking, you can't do that in that order, becuase you have 4 cards in hand (limit) when you want to take Swordsman. But you can play CoL first and it works, so I'll just do that.

Galzria scores 1 culture, 1 science, and produces 2 (3-1 consumption) food and 1 resources (3-2 corruption). He then draws 0 military cards.

No card is discarded, and the card row is refreshed.

Current Player: Kuildeous
It is currently age I
Turn: 6

Watno
Culture: 3 (+0)
Science: 4 (+2)
Strength: 8
Resources: 4
Food: 3
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Qvist
Culture: 2 (+0)
Science: 3 (+2)
Strength: 2
Resources: 6
Food: 7
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 5 (+1)
Science: 4 (+1)
Strength: 5
Resources: 4
Food: 10
Civil Cards: A: 1, I: 4
Military Cards: I: 1

Kuildeous
Culture: 2 (+1)
Science: 4 (+1)
Strength: 3
Resources: 5
Food: 3
Civil Cards: I: 3
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Rich Land (removed at end of turn)
1 CA: Engineering Genius
1 CA: Frederick Barbarossa
1 CA: Knights
1 CA: Revolutionary Idea
2 CA: Ideal Building Site
2 CA: Printing Press
2 CA: Alchemy
2 CA: Theocracy
3 CA: Alchemy
3 CA: Drama
3 CA: St. Peter's Basilica
3 CA: Great Wall
Civil Cards remaining: 12

Current Events: 5
Next event: Age I
Military cards remaining: 20
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #131 on: December 12, 2012, 11:14:31 am »


No Political Action
Build Wonder (-3 res)
Expand Population (-3 food)
Build Mine (-2 res)
Take Engineering Genius
Take Revolutionary Idea
Draw 1 military card


If I calculate correctly, I will end up with 1 Food, 4 Resources, 5 civil cards, 2 military cards, and 1 unhappy bum. Confirmed?
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Re: Through the Ages I - Turn 5: The middle of Age I
« Reply #132 on: December 12, 2012, 11:29:32 am »

Almost, except you have 2 food (1 token on Irrigation)

Kuildeous scores 1 culture, 1 science, and produces 2 (4-2 consumption) food and 4 resources (4-0 corruption). He then draws 1 military cards.

Rich Land is discarded, and the card row is refreshed.

Notice: There are now only 9 age I cards left. This means Age I is drawing to it's end, and everyone probably only has 1, possibly 2 turns left in age 1.
As a reminder (page 16+18) the following Age A (NOT age I) cards will be discarded when the last Age I card is added to the civil row:
Age A cards still in hand
Leaders
Wonders under construction
Pacts
In addition, everyone will return 2 tokens from their population bank (i.e. your population bank will decrease by 2, which will usually increase your minimum happiness by 1 and possibly increase consumption - check the table on overview).
At this point, military cards will be drawn from the age II deck.
Age I cards are still fully playable and effective during age II.

Current Player: Watno
It is currently age I
Turn: 7

Watno
Culture: 3 (+0)
Science: 4 (+2)
Strength: 8
Resources: 4
Food: 3
Civil Cards: A: 1, I: 2
Military Cards: I: 4

Qvist
Culture: 2 (+0)
Science: 3 (+2)
Strength: 2
Resources: 6
Food: 7
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 5 (+1)
Science: 4 (+1)
Strength: 5
Resources: 4
Food: 10
Civil Cards: A: 1, I: 4
Military Cards: I: 1

Kuildeous
Culture: 3 (+1)
Science: 5 (+1)
Strength: 3
Resources: 4
Food: 2
Civil Cards: I: 5
Military Cards: I: 2

Card Row (Check spreadsheet for more details)
1 CA: Frederick Barbarossa (removed at end of turn)
1 CA: Knights
1 CA: Ideal Building Site
1 CA: Printing Press
1 CA: Alchemy
2 CA: Theocracy
2 CA: Alchemy
2 CA: Drama
2 CA: St. Peter's Basilica
3 CA: Great Wall
3 CA: Cartography
3 CA: Monarchy
3 CA: Iron
Civil Cards remaining: 9

Current Events: 5
Next event: Age I
Military cards remaining: 19
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #133 on: December 12, 2012, 11:33:15 am »

Play Plunder on Kuildeous
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Kuildeous

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #134 on: December 12, 2012, 11:35:49 am »

Would it be cool if you indicated which Civil and Military cards have been drawn from the deck?  Just wanting to guess which cards are coming up, and I'm not that I would be accurate in parsing things together.

If not, then no big deal. I'll parse.
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Watno

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #135 on: December 12, 2012, 11:37:20 am »

Well, military card draws are secret, so that part is gonna be difficult.
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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #136 on: December 12, 2012, 11:39:59 am »

I'm fine with revealing the remaining civil library if others are.

Obviously unsorted though! (I'll put it in alphabetical order)

Screw it, I'll just reveal it.

Plunder (Age I) - 2 MA
If victorious: Rival: Loses a total of 3 resources/food. Aggressor: Produces same amount

Action - Efficient Upgrade
Action - Mineral Deposits
Arena - Bread and Circuses
Civil - Code of Laws
Leader - Michelangelo
Military - Warfare
Temple - Theology
Theater - Drama
Wonder - Taj Mahal
« Last Edit: December 12, 2012, 11:42:50 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #137 on: December 12, 2012, 11:41:57 am »

*snarl*

Very well, I'll allow this.

And write a sternly worded letter to Watno's mother.
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Kuildeous

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #138 on: December 12, 2012, 11:42:35 am »

Well, military card draws are secret, so that part is gonna be difficult.

True that. This one should be rephrased to involve played Military cards.
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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #139 on: December 12, 2012, 11:43:49 am »

Just edited this in to above post, then saw there are two more replies. I can't easily reveal played Military cards because I've been putting them into a single discard pile (with secret discards).

Plunder (Age I) - 2 MA
If victorious: Rival: Loses a total of 3 resources/food. Aggressor: Produces same amount

Action - Efficient Upgrade
Action - Mineral Deposits
Arena - Bread and Circuses
Civil - Code of Laws
Leader - Michelangelo
Military - Warfare
Temple - Theology
Theater - Drama
Wonder - Taj Mahal

Kuildeous, was that a bold pass?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #140 on: December 12, 2012, 11:48:22 am »

I'm ok with revealing the remaining cards.

I take 2 resources and 1 food from Kuildeous.

Take Alchemy
Play Alchemy
Upgrade Philosophy to Alchemy
Upgrade Philosophy to Alchemy
Play Work of Art (A)
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Kuildeous

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #141 on: December 12, 2012, 11:49:12 am »

Yes, I'll be plundered.
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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #142 on: December 12, 2012, 12:05:09 pm »

Watno scores 0 culture, 4 science, and produces 1 (2-1 consumption) food and 3 resources (3-0 corruption). He then draws 1 military cards.

Frederick Barbarosa is discarded, and the card row is refreshed.

Current Player: Qvist
It is currently age I
Turn: 7

Watno
Culture: 9 (+0)
Science: 4 (+4)
Strength: 8
Resources: 3
Food: 5
Civil Cards: I: 2
Military Cards: I: 4

Qvist
Culture: 2 (+0)
Science: 3 (+2)
Strength: 2
Resources: 6
Food: 7
Civil Cards: A: 1, I: 1
Military Cards: I: 4

Galzria
Culture: 5 (+1)
Science: 4 (+1)
Strength: 5
Resources: 4
Food: 10
Civil Cards: A: 1, I: 4
Military Cards: I: 1

Kuildeous
Culture: 3 (+1)
Science: 5 (+1)
Strength: 3
Resources: 2
Food: 1
Civil Cards: I: 5
Military Cards: I: 2

Card Row (Check spreadsheet for more details)
1 CA: Knights (removed at end of turn)
1 CA: Ideal Building Site
1 CA: Printing Press
1 CA: Theocracy
1 CA: Alchemy
2 CA: Drama
2 CA: St. Peter's Basilica
2 CA: Great Wall
2 CA: Cartography
3 CA: Monarchy
3 CA: Iron
3 CA: Drama
3 CA: Michelangelo
Civil Cards remaining: 7

Current Events: 5
Next event: Age I
Military cards remaining: 19
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #143 on: December 12, 2012, 05:49:15 pm »

Play Future Event

Watno

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #144 on: December 12, 2012, 05:53:38 pm »

:excited:
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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #145 on: December 12, 2012, 06:09:31 pm »

Galzria Qvist scores 1 culture (I have a clue what's going on, honest)

Event New Deposits (Age I)
Each player's mines produce immediately; ignore corruption

Which happens.

Qvist, PM me your military discard and take your turn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #146 on: December 12, 2012, 06:18:21 pm »

Play Revolutionary Idea
Take Knights
Play Knights (pay 4 Science)
Increase Population (Pay 3 Food)

Recruit Knight (Pay 3 Ressources)
Play Tactics Phalanx


Letting 1 Bronze not produce doesn't change anything regarding Corruption right?

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #147 on: December 12, 2012, 06:23:57 pm »

Letting 1 Bronze not produce doesn't change anything regarding Corruption right?

It stops you hitting the 4 corruption box, so you do (essentially paying 3 corruption this turn). If you want to change anything before I update the card row let me know. But you're otherwise all up to date.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #148 on: December 12, 2012, 06:45:16 pm »

Okay Qvist is offline so I'll take that as final.

Qvist scores 0 culture, 2 science, and produces 1 (3-2 consumption) food and 3 resources (6-3 corruption). He then draws 0 military cards.

Nothing is discarded from the card row, and it's refreshed.

Current Player: Galzria
It is currently age I
Turn: 7

Watno
Culture: 9 (+0)
Science: 4 (+4)
Strength: 8
Resources: 6
Food: 5
Civil Cards: I: 2
Military Cards: I: 4

Qvist
Culture: 3 (+0)
Science: 2 (+2)
Strength: 7
Resources: 14
Food: 5
Civil Cards: I: 1
Military Cards: I: 1

Galzria
Culture: 5 (+1)
Science: 4 (+1)
Strength: 5
Resources: 7
Food: 10
Civil Cards: A: 1, I: 4
Military Cards: I: 1

Kuildeous
Culture: 3 (+1)
Science: 5 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: I: 5
Military Cards: I: 2

Card Row (Check spreadsheet for more details)
1 CA: Ideal Building Site (removed at end of turn)
1 CA: Printing Press
1 CA: Theocracy
1 CA: Alchemy
1 CA: Drama
2 CA: St. Peter's Basilica
2 CA: Great Wall
2 CA: Cartography
2 CA: Monarchy
3 CA: Iron
3 CA: Drama
3 CA: Michelangelo
3 CA: Taj Mahal
Civil Cards remaining: 6

Current Events: 4
Next event: Age I
Military cards remaining: 19
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 7: The Middle Ages draw to a close
« Reply #149 on: December 12, 2012, 06:49:03 pm »

No Political Action

Play Monarchy (All CA, 3 Science)
Build a Lab
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20
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