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Topics - meshuggah42

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1
Council Room Feedback / Vineyard goal
« on: July 25, 2012, 04:17:45 am »
I don't know if this has been asked before, but why doesn't isotropic have a goal for Vineyards? In the spirit of Gardener, Silk Trader, Duke of Earl and Carny it's a bit disappointing that there is no say "Oenologist" or something like that.

2
Variants and Fan Cards / Card idea: Stock Market
« on: June 06, 2012, 09:05:08 am »
Stock Market

Action
Cost: 5$

Trash a card from your hand.
If it was...
a Treasure card: +3$
a Victory card: +3 cards, +1 action
an Action card: +2 cards, +2 actions
a Curse card: +1 card, +1 action and each other player gains a Curse

You may trash this card immediately. If you do, gain a Duchy.


What do you guys think?

3
Game Reports / Very lucky boy...
« on: April 10, 2012, 05:23:15 am »
Here's a game I just played:
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-021656-d847848d.html

Half a second after I ended the game I received this message from my opponent:

Mordenkainen: very lucky boy, normally I win...enjoy this moment
Mordenkainen has returned to the lobby.


I don't feel like I was lucky, I had a moderately good strategy and sometimes he made some really bad decisions what to pick out from my Envoy draws.

What do you guys think, am I right or was it really just luck?

ps.: I am far from being a boy at 27... :P

4
Dominion General Discussion / The defining cards of the sets
« on: February 29, 2012, 04:10:16 pm »
http://dominionstrategy.com/2011/06/28/the-five-best-6-cards/

This article's last sentence made me wonder about what everyone thinks about the sets now available and what you think are the defining cards of them. By defining cards I mean when you think about a set, what card comes immediately to mind as the best or most useful or most game warping one. You can nominate cards relative to only its own set or all sets at once, it's up to you. :)

Feel free to add explanations as to why you chose that given card.

My nominees are:

Base: Chapel

I hesitated between this and Gardens, but I came to the conclusion that the first real trasher card (and still a very strong one) should be my choice because it changes the whole game by getting rid of all those junk cards you start with.

Intigue: Minion

No question here, one of my most hated/most loved cards of the set, it holds a special place in my heart. :)

Seaside: Wharf

THE best duration card, and therefore the definer of the entire expansion imo.

Alchemy: Possession

Also a love/hate relationship, this card can make people lose friends. :)

Prosperity: Goons

The card that can give you the "Who needs green cards" award and massive points. Sure it needs support, but think about this: who remembers the other engine parts when getting crushed by Goons? They only remember the pounding of Goons after Goons and dozens of VP-s scored by them. :)

Cornucopia: Menagerie

I just love this one, and it's always a very satisfactory feeling when you announce: "I have no duplicates in hand." :)

Hinterlands: Scheme

Pure craziness, that's what this is. Sure, IGG is game warping too, but it's kinda dull. Not Scheme. It gives control you couldn't imagine before. :)

Promo: Governor

Promos are not a set, but I thought I should include every available card and among the five, this is the most useful.

5
Game Reports / Bad luck squared
« on: January 25, 2012, 11:22:29 am »
Ever felt really unlucky?

Check my friend's hand after I played Council Room... ;D

6
Variants and Fan Cards / A dark expansion
« on: January 11, 2012, 02:36:19 pm »
Hi all!

I was thinking about creating some cards around a theme, and to my surprise these seven cards took about 15 minutes to come up with. Of course I'm not saying they are the best in their current form, but I'd love to have some feedback about them. The main theme is death and occultism.

Funeral
Action - Attack
Cost: 5$

+2$
Each player (including you) reveals the top 2 cards of their deck and trashes a card that you choose.

Exorcist
Action
Cost: 4$

+1 action
Look through your discard pile and trash up to 2 cards costing 2$ or less.

Coffin Maker
Action
Cost: 3$

+2$
+1 action
You may trash a card form your hand.

Cantor
Action - Attack
Cost: 5$

+1 VP
+1$
Each other player gains a Curse.

Graveyard
Victory - Reaction
Cost: 3$

Worth 2 VP.

When you buy this, trash a card from your hand.
When you would gain a card, you may reveal this from your hand. If you do, trash that card.

Crypt
Action - Victory
Cost: 4$

Worth 1 VP.

+1 card
+1 action
Look through the trash pile and choose a card costing up to 8$ that is not a Province. Gain a copy of that card. If the trash pile is empty: +1 card.

Lost Diary
Action
Cost: 5$

+1 action
Reveal the top 4 cards of your deck, put all revealed action cards into your hand, discard the rest.

Morgue
Action - Attack
Cost: 6$

+2 cards
Each other player reveals his hand and discards the highest priced non-Victory card from it.

Occultist
Action
Cost: 5$

+1 card
+1 action
You may trash up to 2 cards from your hand. If you trashed any cards this way: +2$

Corpse Pile
Action - Attack
Cost: 6$

+2 cards
Each other player must discard a Treasure card from his hand that is not a Copper.
If he doesn't, he gains an Estate and a Curse.

Temple
Action - Reaction
Cost: 4$

+1 action
Look through your discard pile, choose a card from it costing 3$ or more, put it into your hand. If you don't find such a card: +1 card.

When an other player plays an attack card, you may reveal this from your hand. If you do, you are unaffected by the attack.

7
Game Reports / King's Court - Goons - Stables
« on: December 21, 2011, 09:38:12 am »
http://dominion.isotropic.org/gamelog/201112/21/game-20111221-062542-7104a2fe.html

This one is hard to pull off, but the extra copper buys from goons lets you play your stables all the time, leading to drawing a deck of cca. 40 cards and thus winning the game by far. Of course fishing village helps too, but it's not mandatory since stables is non-terminal.

8
Dominion General Discussion / Need some Base-ic advice :)
« on: October 11, 2011, 07:11:11 am »
I'm entering a base-only tournament tomorrow. It's a 5-round competition with 3-player games and only with the base set.
Since it was a long time ago I played with only the base I would like some advice regarding some basic strategies.

For example when to go for Gardens in 3p, what should I do if 1 or both opponents go big money, etc. If I recall Chapel is almost every time a must-buy when there are cantrips (Lab, Market, etc.) on the table.

Post some goodness please!  :)

9
Dominion Isotropic / Reporting a problem
« on: October 09, 2011, 04:16:57 pm »
http://dominion.isotropic.org/gamelog/201110/09/game-20111009-131407-f2b3e120.html

On my 9th turn (and some other turns as well) I play Young Witch with Secret Chamber being the bane card. My opponent reveals it, uses its ability, but still gains the curse. Is this really how it is? Because I don't think so.

10
Game Reports / Winning a game on the last turn
« on: September 19, 2011, 03:44:45 am »

11
Rules Questions / Possession + Goons
« on: September 11, 2011, 04:54:17 pm »
If I possess my opponent, and I play a Goons from his hand, who gets the VP chips?

12
Dominion General Discussion / Dirty Cards
« on: August 04, 2011, 04:12:45 pm »
Some of my cards, especially the Estates and the Coppers, have a lot of dirt stuck onto them due to overusage and not always the most sanitary playing conditions. Any of you have a hint about how to clean them without damaging the cards themselves? I've tried dry towels but it was no use. I can barely fit the Copper deck into it's proper place so any help would be much appreciated.

13
Game Reports / 5-player game we played last night
« on: July 20, 2011, 01:27:10 pm »
Hi everyone!

We got together last night with some friends and after a couple of Dixit matches we turned to our favourite card game. :)

We played two matches, the first was horrible to me because the setup had no +action cards and it had mountebank, which I really hate when used against me, but then again, who doesn't. :) Luckily Venture was on the table too, so after 45 minutes we were able to end this nightmare.

The second game was a bit more interesting. The favoured features of it were Colony, Fishing Village, King's Court, Jester. As probably everyone knows, any good attack card becomes devastating in games with increased amount of players, but this time Jester was pure insanity. The only +action card was Fishing Village, so everyone had a hard time with colliding terminals. Then one of my friends dropped the atomic bomb on us: Fishing village (from previous turn), Jester, King's Court -> Jester. With no money in hand she was still able to buy a Platinum, but before that... well, let's just say she kicked our asses hard: I myself turned up 2 greens, a Copper and a Platinum, gaining 2 Curses and a Copper, the other players turned up even worse sometimes, so in the end she distributed 9 Curses, 2 Coppers, while gaining 2 Platinums, 2 King's Courts and a Gold. The game ended a few turns later with 4 empty piles (Fish, King, Curse, Platinum) with the aforementioned player victorious.

I play a lot with this game, but this match I won't ever forget, I think. :)

Regards!

14
Dominion Isotropic / isotropic is down :(
« on: July 14, 2011, 03:42:13 pm »
hulk saaaaad... :(

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