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Messages - meshuggah42

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1
Other Games / Re: Tobago
« on: September 07, 2012, 11:48:50 am »
A friend of mine bought it roughly 2 years ago, we found it a bit boring after a couple of games, so we invented "characters" to make it more interesting. These characters have one special feat, and are chosen randomly at the start of the game. For example a Pilot could make 4 moves, instead of 3, an Archeologist had protection from curses but could only make 2 moves. I can't remember more of these as we rarely play it anymore, Dominion, Catan and Carcassone thoroughly ruled our board gaming events recently. :)

2
Council Room Feedback / Vineyard goal
« on: July 25, 2012, 04:17:45 am »
I don't know if this has been asked before, but why doesn't isotropic have a goal for Vineyards? In the spirit of Gardener, Silk Trader, Duke of Earl and Carny it's a bit disappointing that there is no say "Oenologist" or something like that.

3
Variants and Fan Cards / Re: Card idea: Stock Market
« on: June 06, 2012, 09:19:01 am »
Yes, Great Hall would make this card crazy. Maybe dual-types could get a restriction, only allowing one option, but that would be weak I think.

4
Variants and Fan Cards / Card idea: Stock Market
« on: June 06, 2012, 09:05:08 am »
Stock Market

Action
Cost: 5$

Trash a card from your hand.
If it was...
a Treasure card: +3$
a Victory card: +3 cards, +1 action
an Action card: +2 cards, +2 actions
a Curse card: +1 card, +1 action and each other player gains a Curse

You may trash this card immediately. If you do, gain a Duchy.


What do you guys think?

5
Game Reports / Re: Very lucky boy...
« on: April 10, 2012, 09:30:55 am »
I have been beaten by mass-Envoy several times, and here it seemed like a good way to go with 2 cards giving +2 actions, and GM giving the +buy. In retrospect maybe BM+Envoy would have been better, though less fun.

@WW: t4i!

6
Game Reports / Very lucky boy...
« on: April 10, 2012, 05:23:15 am »
Here's a game I just played:
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-021656-d847848d.html

Half a second after I ended the game I received this message from my opponent:

Mordenkainen: very lucky boy, normally I win...enjoy this moment
Mordenkainen has returned to the lobby.


I don't feel like I was lucky, I had a moderately good strategy and sometimes he made some really bad decisions what to pick out from my Envoy draws.

What do you guys think, am I right or was it really just luck?

ps.: I am far from being a boy at 27... :P

7
Technically it's not a like button. :P
But you're right, I haven't been paying attention to that. :)

8
If your post had a like button, I would certainly press it. :)
I know exactly what you're talking about. Even non-KC'd Pawns can get frustrating at times. With cards that have only two choices (Nobles for example) I rotate the card by about 30° to the appropriate side, but Pawn is really a pain in the ass in this context.

9
Maybe new VP chips? Like, the current ones it's actually sort of hard to tell the 1s from the 5s, and you run out of them.

If the goal is to provide enough VP chips that you'll never run out . . . that's a pretty big box of VP chips. Unless you mean adding in higher currencies like a 100VP chip for Goons games.  :P

I don't think that's really necessary, say, 10 VP chips would be sufficient.
I myself use a decimal system to keep track of my points from the chips: I keep the 10s on the left side of the mat, and the 1s on the right. So if I have 8 VP worth tokens on the left and 6 to the right, that means I have 86 VP from tokens.

To not be offtopic: I really look forward for the last two expansions and I agree with Donald that there are already a lot of cards and a lot of possibilities in the game, so one must come to terms with the fact, that after a while new expos will add nothing new or exciting to the game.

10
Dominion General Discussion / Re: Is there a card you always buy?
« on: March 03, 2012, 11:16:54 am »
When Minion is available, I always buy it. :)

11
Dominion General Discussion / Re: The defining cards of the sets
« on: February 29, 2012, 04:27:03 pm »
Edit: Er.. I was responding to the topic title, not the actual question in the thread.  My bad.

I think there's no problem with your reply. :)

12
Dominion General Discussion / The defining cards of the sets
« on: February 29, 2012, 04:10:16 pm »
http://dominionstrategy.com/2011/06/28/the-five-best-6-cards/

This article's last sentence made me wonder about what everyone thinks about the sets now available and what you think are the defining cards of them. By defining cards I mean when you think about a set, what card comes immediately to mind as the best or most useful or most game warping one. You can nominate cards relative to only its own set or all sets at once, it's up to you. :)

Feel free to add explanations as to why you chose that given card.

My nominees are:

Base: Chapel

I hesitated between this and Gardens, but I came to the conclusion that the first real trasher card (and still a very strong one) should be my choice because it changes the whole game by getting rid of all those junk cards you start with.

Intigue: Minion

No question here, one of my most hated/most loved cards of the set, it holds a special place in my heart. :)

Seaside: Wharf

THE best duration card, and therefore the definer of the entire expansion imo.

Alchemy: Possession

Also a love/hate relationship, this card can make people lose friends. :)

Prosperity: Goons

The card that can give you the "Who needs green cards" award and massive points. Sure it needs support, but think about this: who remembers the other engine parts when getting crushed by Goons? They only remember the pounding of Goons after Goons and dozens of VP-s scored by them. :)

Cornucopia: Menagerie

I just love this one, and it's always a very satisfactory feeling when you announce: "I have no duplicates in hand." :)

Hinterlands: Scheme

Pure craziness, that's what this is. Sure, IGG is game warping too, but it's kinda dull. Not Scheme. It gives control you couldn't imagine before. :)

Promo: Governor

Promos are not a set, but I thought I should include every available card and among the five, this is the most useful.

13
Game Reports / Re: Bad luck squared
« on: January 25, 2012, 05:47:46 pm »
At least his next hand is going to be terrific!

Well, it was a very crazy 3-player game involving Witch, Mountebank, Hoard, Gardens, Colony, and Council Room was the only source of +buy. His next hand had Mountebank and a Copper, the other 3 were crap. Since I was the only one shooting for Gardens (by opening double Silver and getting Hoards ASAP), he didn't play his Mountebank because it would have benefited me greatly. Ergo his next hand was crap too. I won with 10 Gardens and 15 Curses in my 55 card deck, the Hoards netted me no less than 8 Golds the piles emptied were Gardens, Curse and Estate. :)

14
Game Reports / Bad luck squared
« on: January 25, 2012, 11:22:29 am »
Ever felt really unlucky?

Check my friend's hand after I played Council Room... ;D

15
Dominion Isotropic / Re: Level 6s pulling 4 provinces in 13 turns
« on: January 17, 2012, 03:14:11 pm »
Another explanation could be that these players play a lot in real life and are intricatley familiar with the game and how to choose the best possible strategy, but somehow didn't know about iso, or simply didn't want to play online for some reason.

16
Variants and Fan Cards / Re: A dark expansion
« on: January 11, 2012, 06:05:16 pm »
Fisrt of all, I'd like to thank everyone their input, it is really nice to see that this community is open for constructive dialogue.

I don't have time to go over your opinions now, I will do it probably tomorrow. Until then, I updated the OP with 4 new ideas for you to discuss.

Cheers!

17
Variants and Fan Cards / A dark expansion
« on: January 11, 2012, 02:36:19 pm »
Hi all!

I was thinking about creating some cards around a theme, and to my surprise these seven cards took about 15 minutes to come up with. Of course I'm not saying they are the best in their current form, but I'd love to have some feedback about them. The main theme is death and occultism.

Funeral
Action - Attack
Cost: 5$

+2$
Each player (including you) reveals the top 2 cards of their deck and trashes a card that you choose.

Exorcist
Action
Cost: 4$

+1 action
Look through your discard pile and trash up to 2 cards costing 2$ or less.

Coffin Maker
Action
Cost: 3$

+2$
+1 action
You may trash a card form your hand.

Cantor
Action - Attack
Cost: 5$

+1 VP
+1$
Each other player gains a Curse.

Graveyard
Victory - Reaction
Cost: 3$

Worth 2 VP.

When you buy this, trash a card from your hand.
When you would gain a card, you may reveal this from your hand. If you do, trash that card.

Crypt
Action - Victory
Cost: 4$

Worth 1 VP.

+1 card
+1 action
Look through the trash pile and choose a card costing up to 8$ that is not a Province. Gain a copy of that card. If the trash pile is empty: +1 card.

Lost Diary
Action
Cost: 5$

+1 action
Reveal the top 4 cards of your deck, put all revealed action cards into your hand, discard the rest.

Morgue
Action - Attack
Cost: 6$

+2 cards
Each other player reveals his hand and discards the highest priced non-Victory card from it.

Occultist
Action
Cost: 5$

+1 card
+1 action
You may trash up to 2 cards from your hand. If you trashed any cards this way: +2$

Corpse Pile
Action - Attack
Cost: 6$

+2 cards
Each other player must discard a Treasure card from his hand that is not a Copper.
If he doesn't, he gains an Estate and a Curse.

Temple
Action - Reaction
Cost: 4$

+1 action
Look through your discard pile, choose a card from it costing 3$ or more, put it into your hand. If you don't find such a card: +1 card.

When an other player plays an attack card, you may reveal this from your hand. If you do, you are unaffected by the attack.

18
Variants and Fan Cards / Re: Auction - a new card
« on: December 30, 2011, 08:05:37 pm »
I think KC (or even TR) would make this very much imbalanced, especially on boards that do not have actions that give money.

Though it's hard to spam because of the discard, I think it's still way too powerful, giving you the opportunity to lock down your opponent something like KC-Goons-Masq does, only with treasures this time.

On the other hand, on boards that have actions that give money it's next to useless.

All in all a very limited card with serious balance issues.

I like the general idea though. :) Maybe because I don't like Black Market. :)

Edit: ninja'd. :)

19
General Discussion / Re: Demographics of F.DS
« on: December 30, 2011, 05:36:33 pm »
Hungary, EU

I've been wondering about this myself, good thing someone brought it up, although I think most of the players and posters here are from the US, but it would be nice to see some statistics about it. :)

20
Game Reports / Re: Infinite hand deletion loses
« on: December 21, 2011, 10:36:11 am »
It's vulnerable to pile depletion, but normally you can set it up before your opponent gets to 7 Colonies.

It's vulnerable to horse traders too as shown above, right?

21
Game Reports / Re: Infinite hand deletion loses
« on: December 21, 2011, 10:29:22 am »
Once it's set up I can see that it's obscenely powerful. What I'm trying to ask is: is this something to go for if it's available or is it too slow?

Answering your question: I probably would've resigned seeing that your deck contained cca. 25-30 cards and you had caravans and horse traders in play/set aside to draw extra cards after passing your hand to him and at a rate of 3 cards trashed out per turn it would've taken a lot of time to trash your entire deck.

22
Game Reports / Re: Infinite hand deletion loses
« on: December 21, 2011, 10:13:28 am »
Oh, I see it now, I was the clueless one then. :)
Sorry, I withdraw my previous comments.

I have a question though: is this combo good enough to try it? I mean it's hard to set up, takes a long time, and by that time the opponent can snatch the game just like in this case. Judging by the article about the combo it's more like an "interesting thing" than an "almost every time you win with this" kind of thing.

23
Game Reports / Re: Infinite hand deletion loses
« on: December 21, 2011, 09:50:31 am »
I didn't mean to be rude, just pointing out that he kept doing the same thing over and over without any sort of result toward winning the game. Seems pointless to me. I don't doubt that he's better than me, a lot of people here are. :)

24
Game Reports / Re: King's Court - Goons - Stables
« on: December 21, 2011, 09:47:14 am »
Why KC the Smithy with 3 cards left in your deck? :)

I knew that that was the last turn in the game and that I am far ahead already, so at that point I didn't really care what to kc. :)

25
Game Reports / Re: Infinite hand deletion loses
« on: December 21, 2011, 09:41:51 am »
I lol'd at this, this guy was clueless. ;D

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