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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 46175 times)

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Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #550 on: December 30, 2012, 08:49:42 pm »

Derp, I didn't update the Cannon. Qvist has 1 more strength and 2 less resources.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Final Turn: Age IV
« Reply #551 on: December 30, 2012, 08:57:52 pm »

Bah. I would've liked a Multimedia. Oh well. Thinking things through...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Through the Ages I - Final Turn: Age IV
« Reply #552 on: December 30, 2012, 09:05:30 pm »

Pass PA (will discard)

Increase Population
Increase Population
Play Mineral Deposits
Build Movies
Build Religion
Play Work of Art
Disband Swordsmen (1 MA)
Build Mechanized Agriculture
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #553 on: December 30, 2012, 09:19:25 pm »

Galzria scores 26 culture, 4 science, and produces 11 (15-4 consumption) food and 11 resources (11-0 corruption).

Professional Sports discarded, card row is shifted.

Current Player: Kuildeous
It is currently age IV
Turn: Final

Watno
Culture: 137 (+2)
Science: 30 (+18)
Strength: 26
Resources: 10
Food: 12
Civil Cards: III: 2
Military Cards: III: 5

Qvist
Culture: 104 (+17)
Science: 12 (+11)
Strength: 16
Resources: 11
Food: 12
Civil Cards: None
Military Cards: III: 3

Galzria
Culture: 135 (+26)
Science: 16 (+4)
Strength: 7
Resources: 13
Food: 15
Civil Cards: III: 4
Military Cards: III: 4

Kuildeous
Culture: 98 (+15)
Science: 5 (+5)
Strength: 16
Resources: 22
Food: 2
Civil Cards: III: 2
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Revolutionary Idea (removed at end of turn)
1 CA: Nikolai Tesla
1 CA: Patriotism
1 CA: Democracy
1 CA: Civil Service
2 CA: Movies
2 CA: Military Theory
2 CA:
2 CA:
3 CA:
3 CA:
3 CA:
3 CA:
Civil Cards remaining: 0

Current Events: 4
Next event: Age III
Military cards remaining: 0
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Final Turn: Age IV
« Reply #554 on: December 30, 2012, 09:27:03 pm »

Political phase: Play Armed Intervention. What? What do you mean Supreme Leader Gandhi says that we should treat our neighbors with compassion? Who the hell elected him boss? Oh, right.

*sigh* Fine, Pass


Discard three Age III cards

Play Ideal Building Site on Opera (-4 res)
Build Opera (-8 res)
Disband Warrior
Build Bronze Mine (-2 res)
Build 2 stages of wonder (-8 res)
(+24 culture, I believe)  “Welcome to McCurry. You can keep your hamburgers out of our enlightened lands.

I made Kuildeous' Wonder worth 26 culture, so it was worth 26.

Kuildeous scores 21 culture, 5 science, and produces 1 (5-4 consumption) food and 11 resources (11-0 corruption).

Current Player: Event Deck
It is currently age IV
Turn: Endgame

Watno
Culture: 137 (+2)
Science: 30 (+18)
Strength: 26
Resources: 10
Food: 12
Civil Cards: III: 2
Military Cards: III: 5

Qvist
Culture: 104 (+17)
Science: 12 (+11)
Strength: 16
Resources: 11
Food: 12
Civil Cards: None
Military Cards: III: 3

Galzria
Culture: 135 (+27)
Science: 16 (+4)
Strength: 7
Resources: 13
Food: 15
Civil Cards: III: 4
Military Cards: III: 4

Kuildeous
Culture: 145 (+21)
Science: 10 (+5)
Strength: 13
Resources: 11
Food: 3
Civil Cards: III: 1
Military Cards: III: 3

Card Row (Check spreadsheet for more details)
1 CA: Revolutionary Idea (removed at end of turn)
1 CA: Nikolai Tesla
1 CA: Patriotism
1 CA: Democracy
1 CA: Civil Service
2 CA: Movies
2 CA: Military Theory
2 CA:
2 CA:
3 CA:
3 CA:
3 CA:
3 CA:
Civil Cards remaining: 0

Current Events: 4
Next event: Age III
Military cards remaining: 0

I'll do each Event one a separate post to keep the tension up. Also because it's easier.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Final Turn: Age IV
« Reply #555 on: December 30, 2012, 09:33:08 pm »

Endgame event #1: Impact of Agriculture
Each civilization scores culture = farms' food production

Watno: 6
Qvist: 7
Galzria: 15
Kuildeous: 5

Events Resolved: 1/6
Current Scores
Watno: 143
Qvist: 111
Galzria: 150
Kuildeous: 150
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Final Turn: Age IV
« Reply #556 on: December 30, 2012, 09:34:28 pm »

Tense!

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Re: Through the Ages I - Final Turn: Age IV
« Reply #557 on: December 30, 2012, 09:35:34 pm »

Endgame event #2: Impact of Science
Score culture according to science rating: 10/0 for 2er, 14/7/0 for 3er, 15/10/5/0 for 4er

Watno: 15 (18 science rating)
Qvist: 10 (11 science rating)
Galzria: 0 (4 science rating)
Kuildeous: 5 (5 science rating)

Events Resolved: 2/6
Current Scores
Watno: 158
Qvist: 121
Galzria: 150
Kuildeous: 155
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Final Turn: Age IV
« Reply #558 on: December 30, 2012, 09:39:06 pm »

Endgame event #3: Impact of Wonders
Each civilization scores culture for its wonders: 5 for age A, 4 for age I, 3 for age II, 2 for age III

Watno: 10 (Pyramids (A=5), Transcontinental Railway (II=3), First Space Flight (III=2))
Qvist: 5 (Eiffel Tower (II=3), Internet (III=2))
Galzria: 12 (Hanging Gardens (A=5), Great Wall (I=4), Kremlin (II=3))
Kuildeous: 10 (Universitas Carolina (I=4), St. Peter's Basilica (I=4), Fast Food Chains (III=2))

Events Resolved: 3/6
Current Scores
Watno: 168
Qvist: 126
Galzria: 162
Kuildeous: 165

This is looking SO close at the top (sorry Qvist :P)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Final Turn: Age IV
« Reply #559 on: December 30, 2012, 09:42:52 pm »

Endgame event #4: Impact of Happiness
Each civilization scores 2 culture per happy face (max 16) and loses 2 per discontent worker

Watno: 16 (8 happy faces, 0 discontent workers)
Qvist: 14 (7 happy faces, 0 discontent workers)
Galzria: 16 (8 happy faces, 0 discontent workers)
Kuildeous: 16 (8 happy faces, 0 discontent workers)

Events Resolved: 4/6
Current Scores
Watno: 184
Qvist: 140
Galzria: 178
Kuildeous: 181

Well, that changed things a lot...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Final Turn: Age IV
« Reply #560 on: December 30, 2012, 09:45:48 pm »

Endgame event #5: Impact of Colonies
Each civilization scores culture = 4 per colony

(This is the point where Galz and Kuildeous get that sinking feeling... but still one more card to change things!)

Watno: 16 (4 colonies)
Qvist: 0 (0 colonies)
Galzria: 4 (1 colony)
Kuildeous: 8 (2 colonies)

Events Resolved: 5/6
Current Scores
Watno: 200
Qvist: 140
Galzria: 182
Kuildeous: 189
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Final Turn: Age IV
« Reply #561 on: December 30, 2012, 09:49:57 pm »

 I shouldn't have played Impact of Science, but I hadn't had my two labs destroyed at that point. Oh well. Mobile is at 3%, so I won't get to see results final for awhile. Congratulations all, and well played. My new favorite game now. :P
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #562 on: December 30, 2012, 09:51:41 pm »

Endgame event #6: Impact of Progress
Each civilization scores 2 culture per level of government and special technologies

Watno: 20 (Constitutional Monarchy (II=4), Navigation (II=4), Military Theory (III=6), Engineering (III=6))
Qvist: 10 (Democracy (III=6), Architecture (II=4))
Galzria: 4 (Monarchy (I=2), Code of Laws (I=2))
Kuildeous: 14 (Republic (II=4), Warfare (I=2), Masonry (I=2), Satellites (III=6))

Final score coming in one last post I'm quickly making (although I think you can all work it out...)
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Final Turn: Age IV
« Reply #563 on: December 30, 2012, 09:57:40 pm »

FINAL SCORE

4th: Qvist with a score of 150

3rd: Galzria with a score of 186

2nd: Kuildeous with a score of 203

1st: Watno with a score of 220

Congratulations to Watno on his victory! Commiserations to everyone else, but I'm glad you enjoyed the game (or at least seemed to) despite my collection of mistakes, some more serious than others. It ended up being a close game, and while I think that might have been in part due to Watno not drawing the military cards he wanted in age III (and having his one War drawn cruelly snatched away from me as I realised I had duplicated it in the deck), but everyone was a great sport about it all, and I really enjoyed moderating the game.

I'd be happy to run another game, but I'd probably use BGO to manage it, and that just then begs the question of, why don't we all use BGO (well there are a few reasons but...). Still, let me know what you'd like. Maybe we can get some new players along who might want to play (I heard Donald X wanted to try some Vlaada Chvátil games...)
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Final Turn: Age IV
« Reply #564 on: December 30, 2012, 09:59:52 pm »

Here's a link to the spreadsheet. I don't think it should really be that interesting at this point, all that's really there is other player's military hands, and that's not particularly exciting, all things considered, at this point.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Final Turn: Age IV
« Reply #565 on: December 30, 2012, 10:04:04 pm »

Big thanks Tables for moderating this game. You did a really great job and this was probably a lot of work to keep this running.

This was a ton of fun and this is really a great game. And I'm interested in critizm of my gameplay.

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Re: Through the Ages I - GAME OVER - Watno wins!
« Reply #566 on: December 31, 2012, 12:23:57 am »

Holy crap, that was a lot of fun. Thank you, Tables, for organizing it. I can understand how things slipped by. It's a pretty complex game, even though the gameplay is actually simple. I'm amazed you did as well as you did. When I chose the game to mod on here, I chose Witch's Brew because it'd be simple to track. I never would have chosen this game. You (and Watno in II) are a brave soul.

And considering that this was my first full game (at least when I started), I can't be too upset about how I placed. I think that not taking a leader in Age II may have hurt me. I went an age and a half with no leader. And the leader I had in Ages A and I was Hammurabi, who wasn't that strong of a leader. I took him because I remember he was pretty powerful in the simple game. Well, not so much in the other games. I had a fairly strong start building my infrastructure, but I made a mistake in not replacing Hammurabi in Age I.

I was right to pick on Watno and take his colony, but it wasn't enough. Maybe if I took a different colony, since the colony's strength didn't help me that much later. But that was at a time when I actually was no longer in last place, so I had illusions that I could build up my military more.

And being militarily last most of the time probably did cost me. It could have been worse, but I kept pushing military off for other advancements. Still got me second, though.
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Grujah

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Re: Through the Ages I - GAME OVER - Watno wins!
« Reply #567 on: December 31, 2012, 08:39:32 am »

"2 CA: Nikolai Tesla"

Nikolai? WTF? He ain't a Russian.
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Watno

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Re: Through the Ages I - GAME OVER - Watno wins!
« Reply #568 on: December 31, 2012, 12:13:43 pm »

Thx a lot for hosting Tables.

I really got to love this game I think.

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Kuildeous

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Re: Through the Ages I - GAME OVER - Watno wins!
« Reply #569 on: December 31, 2012, 12:33:17 pm »

This was a ton of fun and this is really a great game. And I'm interested in critizm of my gameplay.

I was mostly focusing on my own progress. And I don't know that I'm skilled enough to offer any critique.

Though, as I recall, you were second in strength through a good portion of the game. Did you pass on the chance to play aggression cards? I would think that if you can keep the weaker players on the defensive, that'd be a good thing. I know that I can't speak much on military in this game, but when I had a window of opportunity, I did attack Watno. I took advantage of his weakened state when he gained a colony.

Watno did not let up on me, and I think it shows. I was forced to make some difficult decisions about whether I should further weaken my military or just let him take what he wanted. All it costs you to play aggression are military actions--which can certainly be a big deal if you intend to build units instead.

A postulate I would entertain is that a player with a weak military is emphasizing his production/science/culture. As such, he needs to be checked every so often so that he doesn't pull ahead of the others too quickly. And, well, those event cards can make a difference based on military strength.

Out of curiosity, Qvist, was that you who played the Terrorism card? If so, then you planned well.

And you chose well to not accept my pact at the end. I seriously thought Watno was going to open a can of whoop-ass on someone with a war. It easily could have netted him over 20 culture, possibly more if he was willing to sacrifice units. I had hoped to force him to declare war on Galzria. I figured if you would take my pact, then Watno couldn't declare war on you. Once I elected Gandhi, costs of the war would have been 3 MAs, so I would have been safe. The only weakness in that plan was if Watno were to take Military Theory for 3 CAs. Well, damn, he did, so I am grateful that you didn't take the pact after all, since I was no longer safe from Watno's war. I guess from the sounds of it that Watno simply never drew a War card. In that case, I'm glad I chose Gandhi over Churchill.
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Watno

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Re: Through the Ages I - GAME OVER - Watno wins!
« Reply #570 on: December 31, 2012, 12:41:04 pm »

I would probably have declared war on galzria if I had had one, since I underestimated Kuildeous scoring potential. But I didn't get a war anyway.
Btw, I think you should definitely have taken a different territory from me.
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Re: Through the Ages I - GAME OVER - Watno wins!
« Reply #571 on: December 31, 2012, 12:52:48 pm »

I would probably have declared war on galzria if I had had one, since I underestimated Kuildeous scoring potential. But I didn't get a war anyway.
Btw, I think you should definitely have taken a different territory from me.

Yeah, I definitely should have. At the time, all of our military was more evenly matched, and I wanted to increase my strength without focusing too much on the units. It didn't really pan out for me, and it did nothing to weaken you one bit. If I knew then what I know now, I would have gone for population.

Hanging onto James Cook until Age IV was really nice for you. I was shocked to see your Culture Indicator drop so much when Age IV hit, but it makes sense. Interestingly enough, I am now only one turn away from surpassing you, but this isn't a game of two Age IV turns.

I was hoping to stay under your radar. I didn't want Galzria to get too far ahead of me, but I didn't want to look like the largest threat. Kind of hard to balance that. I think Galzria's creation of a Movie and electing the Rock and Roll Legend caused an "oh shit" moment from everyone when he suddenly gained +8 Culture. I know I was flabbergasted.
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Re: Through the Ages I - GAME OVER - Watno wins!
« Reply #572 on: December 31, 2012, 12:57:29 pm »

I drew Aggression cards only late AFAIR, but I didn't wanted to sacrifice units as it would make me vulnerable to get attacked on my own. I build up Army only to get the benefits of Event Cards (I played most of the Military ones, Terrorism being one of them / I mean I played most of the Event cards anyway), to get Colonies (which I sadly didn't get, what annoyed me) and as defense to build up on Techs and Buildings. My biggest mistake was early on (as I didn't understood fully corruption and the whole production thing) to get Moses and building farms which left me with too many food and too few ressources.

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Re: Through the Ages I - GAME OVER - Watno wins!
« Reply #573 on: December 31, 2012, 01:22:32 pm »

I can't see from the summaries early on what your farm/mine count was, but I do see that you have an abundance of food.

My wife also learned that about Moses. Plan to have a lot of food and prepare for that. So, yeah, focus on production, it seems.

I have the opposite with the global games I'm in on BGO. In both games, I took Forefather Czech, so I figure that I want to emphasize farms. I'll see how correct I am.
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Kuildeous

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Re: Through the Ages I - GAME OVER - Watno wins!
« Reply #574 on: January 03, 2013, 02:59:03 pm »

I'd be happy to run another game, but I'd probably use BGO to manage it, and that just then begs the question of, why don't we all use BGO (well there are a few reasons but...). Still, let me know what you'd like. Maybe we can get some new players along who might want to play (I heard Donald X wanted to try some Vlaada Chvátil games...)

I'm having fun with the three BGO games I'm concurrently playing, but it's not the same. I think it's because I always feel like I'm just joining a game when my turn comes around. I don't always remember what I did the previous turn, and I don't even know what the other players did before I got there. Sure, there's a journal, but I never check it. Maybe it's just the fact that it's on a computer so I seek out instant gratification and just play out my turn with little regard of what has happened around me (yeah, that'll be my excuse when I lose a game).

It seems more intimate in the forum for some reason. The graphical representation on BGO is certainly nice, but I'm just as happy looking over the spreadsheet. It takes just a little longer for me to calculate corruption, but I haven't made too many mistakes.

I have fun with BGO, but I had more fun here. Is that weird?

And if Donald X plays, definitely count me /in.
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