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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45886 times)

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Watno

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #525 on: December 30, 2012, 01:00:27 pm »

And I assume the new event was age III?
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Tables

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #526 on: December 30, 2012, 01:00:53 pm »

Yes, sorry, I checked that, noted in my head it was 2 strength and 3 colonisation, then typed 2 colonisation. I'm so bad at this :P.

And yes, Age III. Speaking of which Kuildeous gets 3 Culture.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #527 on: December 30, 2012, 01:03:58 pm »

I bid 14 then.
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Qvist

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #528 on: December 30, 2012, 01:06:09 pm »

Pass

Galzria

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #529 on: December 30, 2012, 01:08:53 pm »

Pass
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #530 on: December 30, 2012, 03:27:12 pm »

bid 19
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Watno

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #531 on: December 30, 2012, 04:04:46 pm »

bid 20
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Tables

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #532 on: December 30, 2012, 04:11:12 pm »

Kuildeous passes.

Watno, please provide 20 strength of colonisation force
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #533 on: December 30, 2012, 04:14:51 pm »

2 bonus cards, navigation, 2 cannons and a rifleman.
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Tables

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #534 on: December 30, 2012, 04:19:48 pm »

2 Age III Bonus cards =(3+1)*2
Navigation = 3
2 Cannons = 3*2
Rifleman = 3
=20 force sent. Watno gets 3 yellow tokens and increases his population twice, plus gets the territory itself.

Kuildeous left orders for his turn, which I'll process in a second.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #535 on: December 30, 2012, 04:22:55 pm »

Future Event deck becomes the current event deck, there are two Age II events then four Age III events. Sending reminders of events after processing Kuildeous turn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #536 on: December 30, 2012, 04:37:51 pm »

Kuildeous' actions:

Play Endowment for the Arts (4 culture)
Take Ideal Building Site (2)
Expand population
Expand population
Build 2 stages of Wonder (-8 res)
Play Satellites


Kuildeous scores 15 culture, 5 science, and produces 1 (5-4 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Winston Churchill is discarded, card row is refreshed, Age III ends.

Watno:
Discards Cavalrymen from hand
Discards James Cook from play
International Trade Agreement ends
Maximum population decreased by 2.

Qvist:
Age II Bonus card and Crime Wave event discarded from hand.
International Trade Agreement ends
Maximum population decreases by 2

Galzria:
Republic discarded from hand.
Age II Bonus card discarded from hand.
Maximum population decreased by 2

Kuildeous:
Maximum population decreased by 2.

The Age III military deck which I technically just reshuffled (spoiler: I didn't) is discarded, and replaced by the super amazing Age IV military deck. The super amazing Age IV civil deck is placed in the civil deck.

It is now the final turn. Units may not be sacrificed to wars and aggressions.

Current Player: Watno
It is currently age IV
Turn: Final

Watno
Culture: 97 (+2)
Science: 24 (+15)
Strength: 23
Resources: 14
Food: 8
Civil Cards: III: 3
Military Cards: III: 5

Qvist
Culture: 67 (+14)
Science: 14 (+7)
Strength: 18
Resources: 13
Food: 6
Civil Cards: III: 1
Military Cards: III: 4

Galzria
Culture: 106 (+21)
Science: 12 (+4)
Strength: 10
Resources: 11
Food: 12
Civil Cards: III: 6
Military Cards: III: 6

Kuildeous
Culture: 98 (+15)
Science: 5 (+5)
Strength: 16
Resources: 14
Food: 1
Civil Cards: III: 2
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Modern Infantry (removed at end of turn)
1 CA: Multimedia
1 CA: Multimedia
1 CA: Professional Sports
1 CA: Revolutionary Idea
2 CA: Albert Einstein
2 CA: Nikolai Tesla
2 CA: Patriotism
2 CA: Democracy
3 CA: Civil Service
3 CA: Movies
3 CA: Military Theory
3 CA:
Civil Cards remaining: 0

Current Events: 6
Next event: Age II
Military cards remaining: 0

Hope I've gotten everything here right...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #537 on: December 30, 2012, 06:50:42 pm »

Play Age III event
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Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #538 on: December 30, 2012, 06:57:43 pm »

Watno scores 3 culture.

Event: Economic Progress (Age II)
Each player's mines and farms produce immediately; do not ignore consumption & corruption

Watno: Produces 6-4=2 food, 10-2=8 resources
Qvist: Produces 7-4=3 food, 11-2=9 resources
Galzria: Produces 10-4=6 food, 11-2=9 resources
Kuildeous: Produces 5-4=1 food, 10-2=8 resources

Kinda neat that everyone has the same consumption and corruption here. Am now sending everyone the events they have in the current deck, as I promised.
« Last Edit: December 30, 2012, 06:58:51 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Final Turn: Age IV
« Reply #539 on: December 30, 2012, 07:12:39 pm »

take Albert Einstein (2)
Play Albert Einstein
Play Engineering
Play tanks
Build 3 stages of first space flight
Build bread and circuses
Build knights (MA)
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Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #540 on: December 30, 2012, 07:22:54 pm »

Watno scores 2 culture, 18 science, and produces 2 (6-4 consumption) food and 10 resources (10-0 corruption).

First Space Flight scored 30 culture.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #541 on: December 30, 2012, 07:23:34 pm »

Modern Infantry discarded, cards moved along row.

Current Player: Qvist
It is currently age IV
Turn: Final

Watno
Culture: 138 (+2)
Science: 24 (+18)
Strength: 26
Resources: 10
Food: 12
Civil Cards: III: 2
Military Cards: III: 5

Qvist
Culture: 67 (+14)
Science: 14 (+7)
Strength: 18
Resources: 22
Food: 9
Civil Cards: III: 1
Military Cards: III: 4

Galzria
Culture: 106 (+21)
Science: 12 (+4)
Strength: 10
Resources: 21
Food: 18
Civil Cards: III: 6
Military Cards: III: 6

Kuildeous
Culture: 98 (+15)
Science: 5 (+5)
Strength: 16
Resources: 22
Food: 2
Civil Cards: III: 2
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Multimedia (removed at end of turn)
1 CA: Multimedia
1 CA: Professional Sports
1 CA: Revolutionary Idea
1 CA: Nikolai Tesla
2 CA: Patriotism
2 CA: Democracy
2 CA: Civil Service
2 CA: Movies
3 CA: Military Theory
3 CA:
3 CA:
3 CA:
Civil Cards remaining: 0

Current Events: 5
Next event: Age II
Military cards remaining: 0
« Last Edit: December 30, 2012, 07:24:37 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Final Turn: Age IV
« Reply #542 on: December 30, 2012, 07:40:13 pm »

Play Event

Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #543 on: December 30, 2012, 07:50:59 pm »

Event: Cold War (Age II)
2 strongest civilizations score 6 science

This was one of the duplicate events. I don't think it coming up again really breaks anything, so, it does.

Qvist scores 3 culture and 6 science, Watno scores 6 science.

Edit: First Space Flights was only worth 29, not 30 culture. Watno managed to correctly identify my error of counting his tactics (which is of course NOT a tech) and not count his government (which of course IS a tech)
« Last Edit: December 30, 2012, 08:04:33 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Final Turn: Age IV
« Reply #544 on: December 30, 2012, 08:35:40 pm »

As I cannot win anymore, just a few thoughts:

I could
Increase Population (Pay 7 Food)
Build Computers Lab (Pay 8 Ressources)
Build Wonder Internet (2 CA, Pay 14 Ressources) (Gain 18 Culture)

or
Upgrade Lab (Pay 3 Ressources)
Take Multimedia
Play Multimedia (Pay 9 Science)
Upgrade Library (Pay 3 Ressources)
Build Wonder Internet (2 CA, Pay 14 Ressources) (Gain 18 Culture)

This should give me the same amount of culture if I calculated right.
Also I still have Rockets in my hand which I can play, but this doesn't me any good, does it? Anyway I think I play it as I have 2 Ressources left so I can upgrade an unit.
Please point out if I made any errors in my calculation, just for learning this game.


Upgrade Lab (Pay 3 Ressources)
Take Multimedia
Play Multimedia (Pay 9 Science)
Upgrade Library (Pay 3 Ressources)
Play Rockets (Pay 10 Science)
Build Wonder Internet (2 CA, Pay 14 Ressources) (Gain 18 Culture)

Upgrade Artillery (Pay 2 Ressources)

Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #545 on: December 30, 2012, 08:39:08 pm »

The only thing I would say regarding things you don't think do you any good is, check the Event Cards. Just about everything you can play has something that could benefit it (e.g. impact of Technology would make your rockets score you 4 culture, upgrading urban buildings would make impact of architecture score more, upgrading production would make impact of agriculture/industry score more, and that's just a few examples).

Processing your turn now
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #546 on: December 30, 2012, 08:40:03 pm »

Oh actually there is one thing I need, Which Multimedia do you take?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Final Turn: Age IV
« Reply #547 on: December 30, 2012, 08:45:44 pm »

Interesting choice. I think I take the second one.

Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #548 on: December 30, 2012, 08:46:33 pm »

Okay thanks (I think I PMed you while you replied to this, sorry :P)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Final Turn: Age IV
« Reply #549 on: December 30, 2012, 08:48:06 pm »

Qvist scores 17 culture, 11 science, and produces 3 (7-4 consumption) food and 11 resources (11-0 corruption).

Multimedia is discarded, card row is shifted.

Current Player: Galzria
It is currently age IV
Turn: Final

Watno
Culture: 137 (+2)
Science: 30 (+18)
Strength: 26
Resources: 10
Food: 12
Civil Cards: III: 2
Military Cards: III: 5

Qvist
Culture: 104 (+17)
Science: 12 (+11)
Strength: 16
Resources: 11
Food: 12
Civil Cards: None
Military Cards: III: 3

Galzria
Culture: 106 (+21)
Science: 12 (+4)
Strength: 10
Resources: 21
Food: 18
Civil Cards: III: 6
Military Cards: III: 6

Kuildeous
Culture: 98 (+15)
Science: 5 (+5)
Strength: 16
Resources: 22
Food: 2
Civil Cards: III: 2
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Professional Sports (removed at end of turn)
1 CA: Revolutionary Idea
1 CA: Nikolai Tesla
1 CA: Patriotism
1 CA: Democracy
2 CA: Civil Service
2 CA: Movies
2 CA: Military Theory
2 CA:
3 CA:
3 CA:
3 CA:
3 CA:
Civil Cards remaining: 0

Current Events: 4
Next event: Age III
Military cards remaining: 0
« Last Edit: December 30, 2012, 08:50:39 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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