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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45892 times)

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #500 on: December 28, 2012, 11:30:28 am »

Watno's Armed Intervention succeeds. Watno gains 7 culture, Galzria loses 7 culture. 2 MA used (Watno has 2 MA left)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #501 on: December 28, 2012, 12:40:33 pm »

Take Military theory (3)
Play military theory
Build religion
Build religion
Take engineering genius
Play modern army (MA)
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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #502 on: December 28, 2012, 01:19:47 pm »

Ugh now I have to redo your tactics bonus :(. Think it's right. You have one Air-Forced antiquated army, I believe, so the 14 it's showing is correct.

Watno scores 9 culture, 15 science, and produces 4 (7-3 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Air Forces discarded, card row refreshed.

Current Player: Qvist
It is currently age III
Turn: 18

Watno
Culture: 98 (+9)
Science: 18 (+15)
Strength: 46
Resources: 14
Food: 8
Civil Cards: II: 1, III: 3
Military Cards: III: 4

Qvist
Culture: 51 (+10)
Science: 9 (+6)
Strength: 18
Resources: 10
Food: 3
Civil Cards: III: 1
Military Cards: II: 3, III: 2

Galzria
Culture: 85 (+17)
Science: 8 (+4)
Strength: 14
Resources: 12
Food: 7
Civil Cards: II: 1, III: 2
Military Cards: II: 1, III: 6

Kuildeous
Culture: 76 (+15)
Science: 8 (+5)
Strength: 13
Resources: 12
Food: 10
Civil Cards: III: 3
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Modern Infantry (removed at end of turn)
1 CA: Mechanized Agriculture
1 CA: Winston Churchill
1 CA: Modern Infantry
1 CA: Computers
2 CA: Military Build-Up
2 CA: Engineering
2 CA: Game Designer
2 CA: Bountiful Harvest
3 CA: Multimedia
3 CA: Work of Art
3 CA: Multimedia
3 CA: Professional Sports
Civil Cards remaining: 9

Current Events: 3
Next event: Age II
Military cards remaining: 9
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #503 on: December 28, 2012, 01:33:09 pm »

It should be one culture less, my pact with Galzria was canceled
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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #504 on: December 28, 2012, 02:03:11 pm »

Fixed, thanks.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #505 on: December 28, 2012, 09:00:32 pm »

Play Event

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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #506 on: December 28, 2012, 09:17:43 pm »

Age II event, Qvist scores 2 culture.

Event: Cold War (Age II)
2 strongest civilizations score 6 science

Which happens, Watno and Qvist score 6 science each.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #507 on: December 30, 2012, 11:21:04 am »

Again you all are waiting for me. Sorry.

How many turns are left?

Galzria

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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #508 on: December 30, 2012, 11:23:26 am »

This was at the end of Kuildeous's last turn:

" Note: Age III is moving rapidly towards it's end. If the civil deck runs out at the start of any of the next four turns (that is, including Watno's next turn, not this current one), there will only be two more turns each. Otherwise there will be three more turns each (and almost certainly not more than that)."
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #509 on: December 30, 2012, 11:24:15 am »

So it depends on how quickly the remaining Civil Deck empties.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #510 on: December 30, 2012, 11:24:22 am »

Ok, thanks. I always tend to overread this.


Take Computers
Play Computers (Pay 10 Science)
Take Game Designer
Play Game Designer
Upgrade Lab (Pay 3 Ressources)
Upgrade Mine (Pay 6 Ressources)

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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #511 on: December 30, 2012, 11:31:17 am »

Just FYI Computers is only 8 science, not 10 (You might have misread that it's 10 resources, but that's reduced to 8 by your Architecture). If you want to change anything let me know.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #512 on: December 30, 2012, 11:33:02 am »

No, sorry, it's fine. I wanted to play Rockets first, but changed it later to Computers, but forgot to change the science.

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Re: Through the Ages I - Turn 18: Towards the endgame
« Reply #513 on: December 30, 2012, 11:53:33 am »

Okay, a small (and by small I mean reasonably large) error has come up, basically, I seem to have one event more in total between current and future events decks than I should have. Hopefully I'll be able to spot the error fairly quickly... eh, while I'm doing that I'll update the card row etc first for Galz turn.

Qvist scores 14 culture, 7 science, and produces 3 (7-4 consumption) food and 12 resources (12-0 corruption). He then draws 3 military cards.

Modern Infantry are discarded, card row refreshed.

Current Player: Galzria
It is currently age III
Turn: 18

Watno
Culture: 97 (+8)
Science: 24 (+15)
Strength: 46
Resources: 14
Food: 8
Civil Cards: II: 1, III: 3
Military Cards: III: 7

Qvist
Culture: 67 (+14)
Science: 14 (+7)
Strength: 18
Resources: 13
Food: 6
Civil Cards: III: 1
Military Cards: II: 2, III: 4

Galzria
Culture: 85 (+17)
Science: 8 (+4)
Strength: 14
Resources: 12
Food: 7
Civil Cards: II: 1, III: 2
Military Cards: II: 1, III: 6

Kuildeous
Culture: 76 (+15)
Science: 8 (+5)
Strength: 13
Resources: 12
Food: 10
Civil Cards: III: 3
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Mechanized Agriculture (removed at end of turn)
1 CA: Winston Churchill
1 CA: Modern Infantry
1 CA: Military Build-Up
1 CA: Engineering
2 CA: Bountiful Harvest
2 CA: Multimedia
2 CA: Work of Art
2 CA: Multimedia
3 CA: Professional Sports
3 CA: Revolutionary Idea
3 CA: Albert Einstein
3 CA: Ideal Building Site
Civil Cards remaining: 6

Current Events: 1
Next event: Age II
Military cards remaining: 6
« Last Edit: December 30, 2012, 11:58:07 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #514 on: December 30, 2012, 11:58:56 am »

Okay error checking done. I didn't remove the Refugees event when it was played, but for a reason I can no longer remember reshuffled the current event deck and it had moved to the bottom. There's one less current event than I said there was (only 1)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #515 on: December 30, 2012, 12:08:27 pm »

Pass Political Action (Discards to come)

MA: Disband Warrior
Build Movies
Take Bountiful Harvest (2)
Take Work of Art (2)
Take Military Build Up
Take Engineering
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #516 on: December 30, 2012, 12:20:42 pm »

Galzria scores 21 culture, 4 science, and produces 7 (10-3 consumption) food and 11 resources (11-0 corruption). He then draws 3 military cards.

Mechanised Agriculture is discarded, card row is refreshed.

Current Player: Kuildeous
It is currently age III
Turn: 18

Watno
Culture: 97 (+8)
Science: 24 (+15)
Strength: 46
Resources: 14
Food: 8
Civil Cards: II: 1, III: 3
Military Cards: III: 7

Qvist
Culture: 67 (+14)
Science: 14 (+7)
Strength: 18
Resources: 13
Food: 6
Civil Cards: III: 1
Military Cards: II: 2, III: 4

Galzria
Culture: 106 (+21)
Science: 12 (+4)
Strength: 10
Resources: 11
Food: 12
Civil Cards: II: 1, III: 6
Military Cards: II: 1, III: 6

Kuildeous
Culture: 76 (+15)
Science: 8 (+5)
Strength: 13
Resources: 12
Food: 10
Civil Cards: III: 3
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Winston Churchill (removed at end of turn)
1 CA: Modern Infantry
1 CA: Multimedia
1 CA: Multimedia
1 CA: Professional Sports
2 CA: Revolutionary Idea
2 CA: Albert Einstein
2 CA: Ideal Building Site
2 CA: Nikolai Tesla
3 CA: Patriotism
3 CA: Democracy
3 CA: Civil Service
3 CA: Movies
Civil Cards remaining: 1

Current Events: 1
Next event: Age II
Military cards remaining: 3

Note that this means the next turn will be the last turn for certain (as the final card will be drawn at the start of Watno's turn)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #517 on: December 30, 2012, 12:23:23 pm »

So each player (after Kuildeous' turn) will have 1 more, or 2?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #518 on: December 30, 2012, 12:38:07 pm »

Kuildeous has two more turns, everyone else has one more.

Also bonus points to anyone who can name the last card in the civil deck*

*3 Bonus points will be awarded. Bonus points can be traded in for a point of culture at a rate of 1000 bonus points for 1 culture. Smaller amounts of bonus points may not be redeems. Terms and Conditions apply.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #519 on: December 30, 2012, 12:38:57 pm »

Play event card

*knocking on wood*
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Tables

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #520 on: December 30, 2012, 12:49:13 pm »

Territory: Inhabited Territory (Age II)
Permanent: +3 yellow tokens. One time: Increase 2 population

Kuildeous to bid first.

Permanent colonisation bonuses for reference:
Watno: +2 +3 from Navigation (+1 per card from leader)
Everyone else: None

Expendable military:
Watno: 33
Qvist: 14
Galzria: 4 (Great Wall does not apply)
Kuildeous: 10
« Last Edit: December 30, 2012, 01:02:12 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #521 on: December 30, 2012, 12:52:49 pm »

Hell, I'll bid 10 and promptly lose the auction. *grin*
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Tables

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #522 on: December 30, 2012, 12:54:05 pm »

Just double checking, is that a bid?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #523 on: December 30, 2012, 12:56:14 pm »

Yes, Bid 10.

I'll make Watno at least pay for it.
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Watno

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Re: Through the Ages I - Turn 18: Tables continues to screw things up
« Reply #524 on: December 30, 2012, 12:58:48 pm »

Navigation gives me plus three, doesn't it?
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