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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45922 times)

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Galzria

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #450 on: December 21, 2012, 10:22:20 am »

The game is too much fun to only get 1 1/2 turns in per week! I want my civilization to grooooow!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #451 on: December 21, 2012, 01:16:17 pm »

Galzria also grabs Mechanised Agriculture for his 7th action.

Galzria scores 14 culture, 4 science, and produces 0 (3-3 consumption) food and 9 resources (9-0 corruption). He then draws 3 military cards.

Professional Sports is discarded, card row is refreshed.

Current Player: Kuildeous
It is currently age III
Turn: 16

Watno
Culture: 55 (+7)
Science: 8 (+4)
Strength: 40
Resources: 16
Food: 5
Civil Cards: II: 2, III: 3
Military Cards: II: 1, III: 6

Qvist
Culture: 32 (+6)
Science: 12 (+6)
Strength: 14
Resources: 12
Food: 6
Civil Cards: III: 2
Military Cards: II: 3, III: 2

Galzria
Culture: 71 (+14)
Science: 11 (+4)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 1, III: 4
Military Cards: II: 1, III: 6

Kuildeous
Culture: 49 (+7)
Science: 7 (+5)
Strength: 13
Resources: 7
Food: 6
Civil Cards: III: 2
Military Cards: II: 1, III: 5

Card Row (Check spreadsheet for more details)
1 CA: Communism (removed at end of turn)
1 CA: Hollywood
1 CA: Rockets
1 CA: Rockets
1 CA: Tanks
2 CA: Air Forces
2 CA: Ideal Building Site
2 CA: Efficient Upgrade
2 CA: Modern Infantry
3 CA: Mechanized Agriculture
3 CA: Mineral Deposits
3 CA: Computers
3 CA: Oil
Civil Cards remaining: 25

Current Events: 5
Next event: Age II
Military cards remaining: 24
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #452 on: December 21, 2012, 01:19:08 pm »

Kuildeous proposes pact with Galzria:
Pact - International Tourism (Age III)

A: Produce +1 culture for every wonder B owns. B: Produce +1 culture for every wonder A owns

Kuildeous didn't specify letters, but it's irrelevant.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #453 on: December 21, 2012, 01:33:56 pm »

Tables, I took Arena: Professional Sports.

I didn't look closely, but were both in the list there, or did you make a mistake there?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #454 on: December 21, 2012, 01:34:28 pm »

I accept.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #455 on: December 21, 2012, 01:45:27 pm »


Establish pact
(Coming soon: The Golden Arches Cultural Center)
Discard 2 Age III military cards

Take Oil (3)
Play Oil
Upgrade Iron to Oil (-6 res)
Take Ideal Building Site (2)



Draw 3 military cards


Final Count: 8 Food, 9 Resources
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Galzria

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #456 on: December 21, 2012, 01:46:20 pm »


Establish pact
(Coming soon: The Golden Arches Cultural Center)
Discard 2 Age III military cards

Take Oil (3)
Play Oil
Upgrade Iron to Oil (-6 res)
Take Ideal Building Site (2)



Draw 3 military cards


Final Count: 8 Food, 9 Resources

Hold up on that. I'm not sure the Card Row is correct, since he discarded a Card that I took.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #457 on: December 21, 2012, 01:55:38 pm »

it also doesn't work. you loser scientific corporation one you make the new port, thus can't discover oil.
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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #458 on: December 21, 2012, 01:57:11 pm »

Tables, I took Arena: Professional Sports.

I didn't look closely, but were both in the list there, or did you make a mistake there?

Sorry. Had a blank moment, couldn't remember if I'd remembered to remove the top card (because it was already taken and in your hand) so looked up what it was in the list in the thread and declared it discarded. You have it.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #459 on: December 21, 2012, 02:03:43 pm »

Oh damn! I forgot all about the one-pact rule. Okay, recalculating. I would love to keep the science thing going, but I prefer this pact instead.

Though, Watno's autocorrect does make that a little difficult to work out. *smirk*
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Galzria

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Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #461 on: December 21, 2012, 02:14:57 pm »

Okay, this loser is instead doing the following:

 
Establish pact
(Coming soon: The Golden Arches Cultural Center)
Discard 2 Age III military cards

Take Oil (3)
Take Ideal Building Site (2)
Take Efficient Upgrade (2)


Draw 3 military cards


Final Count: 8 Food, 11 Resources
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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #462 on: December 21, 2012, 02:23:29 pm »

Kuildeous scores 10 culture, 5 science, and produces 2 (5-3 consumption) food and 4 resources (6-2 corruption). He then draws 3 military cards.

Communism is discarded, card row is refreshed.

Current Player: Watno
It is currently age III
Turn: 17

Watno
Culture: 55 (+7)
Science: 8 (+4)
Strength: 40
Resources: 16
Food: 5
Civil Cards: II: 2, III: 3
Military Cards: II: 1, III: 6

Qvist
Culture: 32 (+6)
Science: 12 (+6)
Strength: 14
Resources: 12
Food: 6
Civil Cards: III: 2
Military Cards: II: 3, III: 2

Galzria
Culture: 71 (+16)
Science: 11 (+4)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 1, III: 4
Military Cards: II: 1, III: 6

Kuildeous
Culture: 59 (+10)
Science: 12 (+5)
Strength: 13
Resources: 11
Food: 8
Civil Cards: III: 5
Military Cards: II: 1, III: 2

Card Row (Check spreadsheet for more details)
1 CA: Hollywood (removed at end of turn)
1 CA: Rockets
1 CA: Rockets
1 CA: Tanks
1 CA: Air Forces
2 CA: Modern Infantry
2 CA: Mechanized Agriculture
2 CA: Mineral Deposits
2 CA: Computers
3 CA: Internet
3 CA: Endowment for the Arts
3 CA: Mahatma Gandhi
3 CA: Winston Churchill
Civil Cards remaining: 21

Current Events: 5
Next event: Age II
Military cards remaining: 24

We're over half way through Age III now, by the way. Remember the end of Age III counts as the end of an age, so Age II wonders under construction, leaders, cards in hand and pacts will be discarded, and you'll lose 2 yellow tokens.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #463 on: December 21, 2012, 02:28:26 pm »

Play age II event
Sorry about last post.
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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #464 on: December 21, 2012, 02:30:46 pm »

Event: Refugees (Age II)
Weakest civilization loses 3 culture and 1 pop; strongest gains 3 culture and 1 pop

Kuildeous gives 3 Culture and 1 population to Watno.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #465 on: December 21, 2012, 02:31:21 pm »

Military discards and actions for Watno.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #466 on: December 21, 2012, 02:35:26 pm »

Holy crap. I didn't pay enough attention when I proposed that pact. I was more worried about Watno, because Galzria had a lower culture increase. It didn't dawn on me that his theatre would now generate +8 culture.

Well, too late now, and I guess I can't complain too much since I'm technically getting more from the pact than he is at the moment, but I may have possibly kingmade. Still got some time, though. I never played Age III before, but it looks like scores can change drastically (as evidenced by Galzria's last move).
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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #467 on: December 21, 2012, 02:37:15 pm »

Yeah, in my last F2F game, we went in to age III at about 60 culture to 30, and ended the game on over 180 each. Okay not every game is that extreme, but Age III is really where you start converting your (hopefully powerful) economy into lots of culture.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #468 on: December 21, 2012, 02:43:28 pm »

take computers (2)
Play computers
Upgrade alchemy to computers with efficient upgrade (II)
Upgrade alchemy to computers with efficient upgrade (III)
Build computers.
Increase population
Build rifleman.
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Re: Through the Ages I - Turn 16: Modern Military, Modern Technology
« Reply #469 on: December 21, 2012, 02:54:14 pm »

Watno scores 7 culture, 15 science, and produces 4 (7-3 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Hollywood is discarded, card row is refreshed.

Current Player: Qvist
It is currently age III
Turn: 17

Watno
Culture: 67 (+7)
Science: 15 (+15)
Strength: 43
Resources: 10
Food: 4
Civil Cards: II: 1, III: 2
Military Cards: III: 7

Qvist
Culture: 32 (+6)
Science: 12 (+6)
Strength: 14
Resources: 12
Food: 6
Civil Cards: III: 2
Military Cards: II: 3, III: 2

Galzria
Culture: 71 (+16)
Science: 11 (+4)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 1, III: 4
Military Cards: II: 1, III: 6

Kuildeous
Culture: 56 (+10)
Science: 12 (+5)
Strength: 13
Resources: 11
Food: 8
Civil Cards: III: 5
Military Cards: II: 1, III: 2

Card Row (Check spreadsheet for more details)
1 CA: Rockets (removed at end of turn)
1 CA: Rockets
1 CA: Tanks
1 CA: Air Forces
1 CA: Modern Infantry
2 CA: Mechanized Agriculture
2 CA: Mineral Deposits
2 CA: Internet
2 CA: Endowment for the Arts
3 CA: Mahatma Gandhi
3 CA: Winston Churchill
3 CA: Engineering Genius
3 CA: Modern Infantry
Civil Cards remaining: 19

Current Events: 4
Next event: Age
Military cards remaining: 24
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #470 on: December 24, 2012, 11:46:11 am »

Since I posted this in TtAII, I'll post that I started a discussion on how to get to BGO.

I've only jumped in one game so far. It looks like you could play a buttload of games at once. There's even a notes section so you can keep track of what you plan in these games. I guess. I am but an egg.
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Qvist

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #471 on: December 26, 2012, 09:19:13 am »

Extremely sorry about the delay. I'll post my move in a few minutes.

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #472 on: December 26, 2012, 09:24:27 am »

Play Event

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #473 on: December 26, 2012, 11:34:48 am »

Qvist scores 3 culture.

Event: Popularization of Science (Age II)
Each civilization scores culture = to its science rating

Watno scores 15 culture
Qvist scores 6 culture
Galzria scores 4 culture
Kuildeous scores 5 culture.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #474 on: December 26, 2012, 02:12:23 pm »


Build Wonder (Stage II and III) (Pay 10 Ressources)
Increase Population (Pay 5 Food)
Play Rockets (Pay 8 Science)
Upgrade Temple (For free, I think)
Take Internet

Upgrade Artillery (Pay 2 Ressources)
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