This game needed some time to not go at warp speed, though, right?
I'm gonna do a quick check of things, make sure I properly reset things and will recolour any sheets that need it.
Edit: Okay, think I'm all done. Reset Kuildeous' science (had given him an extra one, overcompensated for Qvist's use of it I guess?) and managed to make Watno's tactics bonus fully automatic, so it should work perfectly with both air forced, unairforced, airforce antiquated and unairforce antiquated armies (the way to do all of this is actually really simple, it's a half-line long formula, it's just built up of a few parts).
For TtAII Watno, if you want to make tactics bonuses add up automatically on your sheet (and haven't already), here's how to do it:
To check the number of armies, you just use a min() function on the number of each type of unit and multiply by the tactics bonus (e.g. for a Medieval Army (IC=2) you have =2*min([warriors]+[swordsmen],[knights]).
If the army needs two or more of a type of unit, floor the number of them after dividing by the needed amount (e.g. for a Phalanx (IIC=3) you have =3*min(
floor(([warriors]+[swordsmen])/2,1),[knights]).
If the army can have antiquated units (or air forces) then count the bonus first for any armies (the smaller number) then add the extra for all completed armies. Do air forces the same way, with possibly four cases. For example, Shock Troops (no air forces) for a civilisation with Warriors, Riflemen and Tanks would be =
6*min([warriors]+[riflemen],floor([tanks]/3,1))+
5*min([riflemen],floor([tanks]/3,1)) (blue is scored for both normal and antiquated armies, while red is only scored for full armies).
(Watno's tactics bonus is given by: =min(N23+N22,N24,N25)*4+min(N23,N24,N25)*4+min(N22+N23,N24,N25,N26)*4+min(N23,N24,N25,N26)*4
)