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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45918 times)

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Watno

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #325 on: December 17, 2012, 05:38:13 pm »

I agree, especially if this is long enough ago that some cards have already been used.
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Qvist

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #326 on: December 17, 2012, 05:39:23 pm »

And when you're ready I play a Future Event. But no hurry.

Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #327 on: December 17, 2012, 05:39:28 pm »

Yep, I'm not to flustered about it. I hardly know what cards are in my hand when it comes to Military Actions. At least, not until my turn anyway. It's more of a "I wonder what I can do this turn?" Effect.

No worries.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #328 on: December 17, 2012, 05:48:04 pm »

Okay, I'm actually not going to announce all of the cards, but I'll give a reason.

The first card is bonus. One has been removed from the discard pile.
The second card is an event. At most one is in the future events so no real issues here.
The third card is also an event. This card is still in two players hands. If both go into the future events... I'll deal with that if and when it happens.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #329 on: December 17, 2012, 05:49:52 pm »

Right, back to the game.

Territory: Weathly Territory (Age I)
Permanent: +2 blue tokens. One time: 5 resources
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #330 on: December 17, 2012, 05:51:15 pm »

I bid 4

Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #331 on: December 17, 2012, 05:53:19 pm »

I bid 8
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #332 on: December 17, 2012, 06:03:07 pm »

After receiving a PM and considering it, I've told the people involved which of their cards were duplicated, to the effect of, they know even if they discard that event it can still happen.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #333 on: December 17, 2012, 11:58:01 pm »

Pass
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Watno

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #334 on: December 18, 2012, 05:29:10 am »

Pass
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Qvist

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #335 on: December 18, 2012, 05:42:12 am »


Pass

Take Constitutional Monarchy
Take Architecture
Play Constitutional Monarchy (Pay 3 Science)
Upgrade Mine (Pay 3 Ressources)

Play Fortifications
Disband Swordsmen
Build Cannon (Pay 5 Ressources)

Watno

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #336 on: December 18, 2012, 05:50:20 am »

A revolution will take all your military actions.
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Qvist

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #337 on: December 18, 2012, 05:53:12 am »

A revolution will take all your military actions.

Yes, I knew that, but forgot it when I was finished with my CAs.  ;D
Then I guess, that I just do all the things above but without MAs.

Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #338 on: December 18, 2012, 07:20:19 am »

I pay my 8 with:

Warrior (1)
3x Age II Bonus Cards (6)
1x Age I Bonus Card (1)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #339 on: December 18, 2012, 07:40:51 am »

Qvist: You have an unused Civil action (the revolution increases your CA to 6, and as you're lead by Robespierre, you can use it). Do you want to use it?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #340 on: December 18, 2012, 09:14:36 am »

D'oh. Why do I keep making mistakes in this game?

Take Constitutional Monarchy
Take Architecture
Play Constitutional Monarchy (Pay 3 Science)
Destroy Lab
Build Library (Pay 8 Ressources)

As I'm not sure what you already have done from my turn, I'm not sure. Would this leave me with Corruption?

Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #341 on: December 18, 2012, 09:15:49 am »

If I destroy a Mine (or Farm), does the worker go back to the bank, or does he simply become unemployed?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

ipofanes

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #342 on: December 18, 2012, 09:24:26 am »

If I destroy a Mine (or Farm), does the worker go back to the bank, or does he simply become unemployed?

The latter.
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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #343 on: December 18, 2012, 12:00:40 pm »

No corruption, way off in fact.

Qvist scores 4 culture, 6 science, and produces 0 (3-3 consumption) food and 7 resources (7-0 corruption). He then draws 0 military cards.

Work of Art is discarded, civil row refreshed.

The end of age II is approaching. There are now 8 civil cards remaining. At the end of Age II, all Age I cards in hand, leaders, wonders under construction are discarded and everyone loses two more yellow tokens (population bank).

Current Player: Galzria
It is currently age II
Turn: 13

Watno
Culture: 32 (+7)
Science: 8 (+6)
Strength: 14
Resources: 8
Food: 4
Civil Cards: II: 4
Military Cards: II: 7

Qvist
Culture: 18 (+4)
Science: 8 (+6)
Strength: 12
Resources: 10
Food: 0
Civil Cards: II: 2
Military Cards: II: 4

Galzria
Culture: 32 (+6)
Science: 4 (+3)
Strength: 9
Resources: 13
Food: 0
Civil Cards: I: 2, II: 1
Military Cards: II: 2

Kuildeous
Culture: 25 (+5)
Science: 3 (+3)
Strength: 11
Resources: 7
Food: 13
Civil Cards: I: 2
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: J.S. Bach (removed at end of turn)
1 CA: Journalism
1 CA: Coal
1 CA: Ideal Building Site
1 CA: Justice System
2 CA: Opera
2 CA: Opera
2 CA: Efficient Upgrade
2 CA: Calvarymen
3 CA: Selective Breeding
3 CA: Organized Religion
3 CA: Riflemen
3 CA: Breakthrough
Civil Cards remaining: 8

Current Events: 2
Next event: Age II
Military cards remaining: 3
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #344 on: December 18, 2012, 12:03:57 pm »

Why did Watno gain 7 Culture at the end of Qvists turn just now?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #345 on: December 18, 2012, 12:05:43 pm »

Well observed. It's because I forgot to do it at the end of his last turn, and I actually did it just after the update but forgot to mention.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #346 on: December 18, 2012, 12:10:53 pm »

Ah, I see it. Yes. 14 + 11 + 7*, which didn't get counted.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #347 on: December 18, 2012, 12:19:24 pm »

Play Future Event
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Qvist

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #348 on: December 18, 2012, 12:43:34 pm »

Shouldn't I have 3 Ressources left before Production?

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #349 on: December 18, 2012, 05:03:13 pm »

I'll double check that in a second, Qvist, but right now I want to get the event up.

Because it's another Territory. A familiar one, but still different, because it's an Age II version.

Territory: Wealthy Territory (Age II)
Permanent: +3 blue tokens. One time: 8 resources

Galzria also scores 2 culture.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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