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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 46167 times)

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Qvist

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #300 on: December 17, 2012, 02:56:47 pm »

I think I can end my turn now, right?

Play Journalism (Pay 4 Science)
Play Cannon (Pay 5 Science)
Upgrade Philosophy Lab (Pay 3 Ressources)
Take Eiffel Tower

Disband Knight
Build Cannon (Pay 5 Ressources)


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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #301 on: December 17, 2012, 04:02:46 pm »

Yes. Watno takes the territory and draws 3 military cards.

Qvist scores 2 culture, 6 science, and produces 0 (3-3 consumption) food and 7 resources (7-0 corruption). He then draws 2 military cards.

Journalism is discarded and the card row is refreshed.

Current Player: Galzria
It is currently age II
Turn: 12

Watno
Culture: 14 (+1)
Science: 7 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: II: 4
Military Cards: II: 9

Qvist
Culture: 12 (+2)
Science: 6 (+6)
Strength: 12
Resources: 13
Food: 0
Civil Cards: II: 1
Military Cards: II: 5

Galzria
Culture: 24 (+6)
Science: 8 (+3)
Strength: 13
Resources: 4
Food: 4
Civil Cards: I: 3, II: 3
Military Cards: I: 2, II: 4

Kuildeous
Culture: 20 (+5)
Science: 3 (+3)
Strength: 11
Resources: 6
Food: 10
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Organized Religion (removed at end of turn)
1 CA: Justice System
1 CA: Calvarymen
1 CA: Work of Art
1 CA: Kremlin
2 CA: J.S. Bach
2 CA: Wave of Nationalism
2 CA: Journalism
2 CA: Coal
3 CA: Cannon
3 CA: Constitutional Monarchy
3 CA: Ideal Building Site
3 CA: Architecture
Civil Cards remaining: 17

Current Events: 4
Next event: Age I
Military cards remaining: 12
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #302 on: December 17, 2012, 04:05:50 pm »

Play Future Event
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #303 on: December 17, 2012, 04:10:37 pm »

Galzria scores 2 culture.

Event: Raiders (Age I)
2 weakest civilizations each lose a total of 2 resources/food

That would be Kuildeous and Watno. Please lose 2 resources/food each.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #304 on: December 17, 2012, 04:11:16 pm »

Watno loses 2 resources by virtue of having no food.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #305 on: December 17, 2012, 04:12:31 pm »

I should be stronger than Qvist, shouldn't I?
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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #306 on: December 17, 2012, 04:13:34 pm »

No, because your turn is... I've got them the wrong way around. Yes, sorry, Qvist and Kuildeous.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #307 on: December 17, 2012, 04:14:26 pm »

Qvist loses 2 resources because Watno just stole them (and Qvist had no food).

Also Qvist has no civil cards in hand, I just forgot to remove Cannon.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #308 on: December 17, 2012, 04:21:46 pm »

I'll lose 2 Resources
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Galzria

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #309 on: December 17, 2012, 04:24:24 pm »

Play Coal
Play Mineral Deposit
Play Rich Land to build a Coal Mine
Increase Population
Take Kremlin
Take Work of Art
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #310 on: December 17, 2012, 04:26:20 pm »

Kremlin costs you an extra action because you already have two wonders. Michelangelo doesn't help you enough this time.
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Galzria

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #311 on: December 17, 2012, 04:28:36 pm »

Nah, he didn't help me last time either!

Already PM'd Tables. Dropping the Art. It wasn't an "omg I need this" pickup anyway.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #312 on: December 17, 2012, 04:33:51 pm »

Nah, he didn't help me last time either!

Already PM'd Tables. Dropping the Art. It wasn't an "omg I need this" pickup anyway.

He did, reduced it to 1 CA instead of two :P.

Anyway all processed.

Galzria scores 6 culture, 3 science, and produces 0 (3-3 consumption) food and 7 resources (7-0 corruption). He then draws 3 military cards.

Organised Religion is discarded, card row refreshed.

Current Player: Kuildeous
It is currently age II
Turn: 12

Watno
Culture: 14 (+1)
Science: 7 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: II: 4
Military Cards: II: 9

Qvist
Culture: 12 (+2)
Science: 6 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: None
Military Cards: II: 5

Galzria
Culture: 32 (+6)
Science: 4 (+3)
Strength: 13
Resources: 8
Food: 0
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 2

Kuildeous
Culture: 20 (+5)
Science: 3 (+3)
Strength: 11
Resources: 4
Food: 10
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Justice System (removed at end of turn)
1 CA: Calvarymen
1 CA: Work of Art
1 CA: J.S. Bach
1 CA: Wave of Nationalism
2 CA: Journalism
2 CA: Coal
2 CA: Cannon
2 CA: Constitutional Monarchy
3 CA: Ideal Building Site
3 CA: Architecture
3 CA: Justice System
3 CA: Opera
Civil Cards remaining: 15

Current Events: 3
Next event: Age I
Military cards remaining: 12
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #313 on: December 17, 2012, 04:36:24 pm »

Above post does not include Galz 3 military cards (have been sent now)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #314 on: December 17, 2012, 04:39:20 pm »

No, because your turn is... I've got them the wrong way around. Yes, sorry, Qvist and Kuildeous.

Can anyone explain to me why?

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #315 on: December 17, 2012, 04:40:17 pm »

Strength tiebreaker. If two civilisations have the same strength, the one whose turn is coming soonest is considered stronger (supposedly, because they have the soonest opportunity to increase strength)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #316 on: December 17, 2012, 04:41:30 pm »

I forgot about that. Man, that's unlucky.

Kuildeous

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #317 on: December 17, 2012, 04:55:16 pm »

Well, I can thank Galzria for taking the Kremlin. He solved my dilemma for me.

No political action
Discard two Age II cards
REVOLUTION!
Play Republic (-2 sci to myself, -1 sci to Qvist)
Draw 3 military cards
Final count should be: 13 food, 7 resources
Really hope that final count is correct, because I chose my Raiders loss based on that.
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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #318 on: December 17, 2012, 05:01:53 pm »

It's correct.

Kuildeous scores 5 culture, 3 science, and produces 3 (5-2 consumption) food and 3 resources (5-2 corruption). He then draws 3 military cards.

Justice System is discarded, card row is refreshed (minor note: The two Operas together is not a mistake)

Current Player: Watno
It is currently age II
Turn: 13

Watno
Culture: 14 (+1)
Science: 7 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: II: 4
Military Cards: II: 9

Qvist
Culture: 12 (+2)
Science: 5 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: None
Military Cards: II: 5

Galzria
Culture: 32 (+6)
Science: 4 (+3)
Strength: 13
Resources: 8
Food: 0
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 5

Kuildeous
Culture: 25 (+5)
Science: 4 (+3)
Strength: 11
Resources: 7
Food: 13
Civil Cards: I: 2
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: Calvarymen (removed at end of turn)
1 CA: Work of Art
1 CA: J.S. Bach
1 CA: Wave of Nationalism
1 CA: Journalism
2 CA: Coal
2 CA: Cannon
2 CA: Constitutional Monarchy
2 CA: Ideal Building Site
3 CA: Architecture
3 CA: Justice System
3 CA: Opera
3 CA: Opera
Civil Cards remaining: 14

Current Events: 3
Next event: Age I
Military cards remaining: 6

Note: The military deck is almost certainly going to be reshuffled before the end of the age. The cards that go in are basically all Age II cards which are not in another place (including player hands, past/present/future event decks. So all secret discards and all played aggressions(/wars but none have been))
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #319 on: December 17, 2012, 05:12:13 pm »

Political action: Play Historic territory from hand with Columbus. Columbus has finally found India, or so he believes.
discard 4 Age II military cards as per PM to come

Play Cook Poor Columbus^^
Play Selective Breeding
Upgrade Agriculture to Selective Breeding
Upgrade Agriculture to Selective Breeding
Take Cannon (2)
Take Wave of Nationalism
Upgrade Warrior to Rifleman (1 MA)
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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #320 on: December 17, 2012, 05:24:44 pm »

For reference Watno played:
Territory: Historic Territory (Age II):
Permanent: +2 happy face. One time: 11 culture

Columbus is now tapped, and will not be untapped in upkeep. Ever.
My funny (okay, unfunny) joke is redundant because I just saw Watno played another leader anyway.

Watno scores 7 culture, 6 science, and produces 4 (6-2 consumption) food and 8 resources (8-0 corruption). He then draws 3 military cards.

Cavalrymen is discarded and the card row is refreshed.

I've just had a request for a count of discarded military cards. There are currently 20 discarded military cards:
Spy
Defense / Colonization
And 18 face down ones.

Current Player: Qvist
It is currently age II
Turn: 13

Watno
Culture: 25 (+7)
Science: 2 (+6)
Strength: 14
Resources: 8
Food: 4
Civil Cards: II: 4
Military Cards: II: 7

Qvist
Culture: 12 (+2)
Science: 5 (+6)
Strength: 12
Resources: 11
Food: 0
Civil Cards: None
Military Cards: II: 5

Galzria
Culture: 32 (+6)
Science: 4 (+3)
Strength: 13
Resources: 8
Food: 0
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 5

Kuildeous
Culture: 25 (+5)
Science: 4 (+3)
Strength: 11
Resources: 7
Food: 13
Civil Cards: I: 2
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: Work of Art (removed at end of turn)
1 CA: J.S. Bach
1 CA: Journalism
1 CA: Coal
1 CA: Constitutional Monarchy
2 CA: Ideal Building Site
2 CA: Architecture
2 CA: Justice System
2 CA: Opera
3 CA: Opera
3 CA: Efficient Upgrade
3 CA: Calvarymen
3 CA: Selective Breeding
Civil Cards remaining: 11

Current Events: 3
Next event: Age I
Military cards remaining: 3
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #321 on: December 17, 2012, 05:25:52 pm »

Erm, should mention regarding that count, I might have accidentally misplaced cards. I will be doing a comparison of all the age II military cards I can find with the library, which may add one or two cards I deleted instead of discarded.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #322 on: December 17, 2012, 05:28:15 pm »

Well, at least you kept a record at all. I had to reconstruct from PMs and thread.
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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #323 on: December 17, 2012, 05:35:03 pm »

Uh there's a slight issue here.

I appear to have accidentally not updated the military deck at some point, and have sent essentially duplicate cards on to someone... I haven't yet worked out all of the cards I've duplicated, but there's a few.

My gut instinct on the fairest thing to do here is just keep going, remove any duplicates that can be from the discard pile, and announce which cards were duplicated. But I'd like feedback on this.

Sorry guys :(.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 13: A delicate balance of power.
« Reply #324 on: December 17, 2012, 05:37:30 pm »

Sounds fine, Tables.
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