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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45923 times)

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Qvist

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #275 on: December 16, 2012, 06:16:38 pm »

Play Future Event

Galzria

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #276 on: December 16, 2012, 06:16:53 pm »

Watno scares me.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #277 on: December 16, 2012, 06:18:06 pm »

Why? I'm your protector.
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Galzria

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #278 on: December 16, 2012, 06:19:30 pm »

Because you can do a lot, and you make a lot.

I mean, you did a 12 Science peaceful Government change... and came out with 12 Science still! Cripes!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #279 on: December 16, 2012, 06:24:22 pm »

That was right after he stole 5 science, to be fair.

Age II event, Qvist scores 2 culture.

Territory: Strategic Territory (Age I)
Permanent: +2 strength. One time: Draw 3 military cards

Qvist to bid first.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #280 on: December 16, 2012, 06:27:28 pm »

I bid 4

Galzria

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #281 on: December 16, 2012, 06:34:34 pm »

I bid 5
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #282 on: December 16, 2012, 06:44:24 pm »

Pass
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Watno

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #283 on: December 16, 2012, 06:46:20 pm »

I bid 8
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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #284 on: December 16, 2012, 06:47:00 pm »

Suddenly, Watno's military turns up.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #285 on: December 16, 2012, 07:09:39 pm »

Suddenly, Watno's military turns up.

What are you talking about? I've been Watno's bitch all game.

Fortunately, I've been drinking milk.
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Qvist

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #286 on: December 17, 2012, 10:21:42 am »

That's a really tough decision. Before I know what to choose, can somebody please answer me this: Can I upgrade e.g. a Swordsmen to a Knight for 1CA and 0 Ressources? I can't find anything in the rules about that.

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #287 on: December 17, 2012, 10:34:26 am »

You cannot. Firstly, it would be a military action, not a civil action, and secondly, It falls under the category of 'things you cannot do because the rules don't say you can'. Upgrading lets you improve something along the same technology line. Cavalry and Infantry are different tech lines.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #288 on: December 17, 2012, 10:42:50 am »

Also, if I read the unofficial FAQ correctly, if it's your turn and you win this colonization, then you would still have to discard military cards at the end of the political action. I imagine that it wouldn't change your mind either way, but I thought it's something worth bringing up. I guess it makes sense since discarding is done at the very end of a political action. 
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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #289 on: December 17, 2012, 10:54:51 am »

Also, if I read the unofficial FAQ correctly, if it's your turn and you win this colonization, then you would still have to discard military cards at the end of the political action. I imagine that it wouldn't change your mind either way, but I thought it's something worth bringing up. I guess it makes sense since discarding is done at the very end of a political action. 

Yeah, this is indeed the case. It's worth noting also the age A development of politics explicitly tells you not to discard.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #290 on: December 17, 2012, 12:00:00 pm »

Sorry, just that I get this right. I would have to destroy a unit and build a new one instead. So this wouldn't cost me 1CA and 0 Ressources, but 2CA and 3 Ressources instead, right?

Watno

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #291 on: December 17, 2012, 12:08:06 pm »

2 Military actions, not civil ones. 3 resources are right though.
Units sacrificed go back to the yellow bank, not the unused worker pool, in case that wasn't quite clear.
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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #292 on: December 17, 2012, 12:23:59 pm »

Bear in mind any units sacrificed to build your colony won't cost any actions, but the tokens return to your population bank.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #293 on: December 17, 2012, 01:24:03 pm »

2 Military actions, not civil ones. 3 resources are right though.
Units sacrificed go back to the yellow bank, not the unused worker pool, in case that wasn't quite clear.

Of course Military Actions. That's what I meant, sorry. But they go in the yellow bank, no, only if use them now for Colonization, right?

Watno

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #294 on: December 17, 2012, 01:27:13 pm »

Yes, if you sacrifize them for colonization, they go to the yellow bank, if you disband them they go to the unused workers pool.
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Qvist

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #295 on: December 17, 2012, 01:35:23 pm »

I think I'll have to pass

I really like to bid more, but the problem is that I produce no food currently. So it would take a while until I could create another unit.  >:(

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #296 on: December 17, 2012, 02:18:12 pm »

I think I'll have to pass

I really like to bid more, but the problem is that I produce no food currently. So it would take a while until I could create another unit.  >:(

Yeah, 8 is a pretty hefty bid.

Of course, it helps that Watno also has a +3 to colonization bids, so he can be a bit more free with his bidding than others.
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Galzria

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #297 on: December 17, 2012, 02:42:52 pm »

I'll pass as well

Topping it world leave me very little.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #298 on: December 17, 2012, 02:43:49 pm »

1 million dollars!
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I support funsockets.... taking as much time as they need to get it right.

Watno

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Re: Through the Ages I - Turn 12: The invention of colour on your spreadsheets
« Reply #299 on: December 17, 2012, 02:45:00 pm »

I pay with Rifleman (3), Bonus Card (2) and Navigation (3).
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