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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45894 times)

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #225 on: December 14, 2012, 10:44:31 am »

*sigh*

Because automating tactics bonuses was supposed to fix mistakes...

Right I'm doing a big sweep to make sure everything seems to be correct. Meanwhile Qvist, bid 4 or pass
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #226 on: December 14, 2012, 10:57:49 am »

I pass.

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #227 on: December 14, 2012, 10:58:31 am »

Pass
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #228 on: December 14, 2012, 10:58:57 am »

Kuildeous to bit 4 or pass

I've done a sweep, and I think everything is correct now. For how long I can't say, but...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #229 on: December 14, 2012, 11:21:18 am »

Pass
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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #230 on: December 14, 2012, 11:25:01 am »

Watno, please spend 3 strength (including at least one sacrifice), then take your turn
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #231 on: December 14, 2012, 11:32:17 am »

Pay with warrior and 2 bonus cards from age I

Take Efficient Upgrade
Take Bountiful Harvest (2)
Upgrade Bronze to Iron
Play Revolutionary Idea
Build Warrior (MA)
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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #232 on: December 14, 2012, 11:42:57 am »

Watno scores 0 culture, 4 science, and produces 0 (2-2 consumption) food and 6 resources (6-0 corruption). He then draws 1 military cards.

Theology is discarded and the card row is refreshed.

Current Player: Qvist
It is currently age II
Turn: 10

Watno
Culture: 12 (+0)
Science: 15 (+4)
Strength: 11
Resources: 6
Food: 2
Civil Cards: II: 2
Military Cards: II: 2

Qvist
Culture: 5 (+1)
Science: 4 (+2)
Strength: 9
Resources: 16
Food: 2
Civil Cards: I: 2, II: 1
Military Cards: II: 2

Galzria
Culture: 12 (+3)
Science: 6 (+3)
Strength: 5
Resources: 5
Food: 3
Civil Cards: I: 4, II: 1
Military Cards: I: 3, II: 3

Kuildeous
Culture: 11 (+2)
Science: 4 (+3)
Strength: 3
Resources: 6
Food: 7
Civil Cards: I: 2
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Bread and Circuses (removed at end of turn)
1 CA: Scientific Method
1 CA: Journalism
1 CA: Patriotism
1 CA: Napoleon Bonaparte
2 CA: Rich Land
2 CA: William Shakespeare
2 CA: Ocean Liner Service
2 CA: James Cook
3 CA: Engineering Genius
3 CA: Selective Breeding
3 CA: Strategy
3 CA: Cannon
Civil Cards remaining: 38

Current Events: 1
Next event: Age I
Military cards remaining: 34
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #233 on: December 15, 2012, 12:19:17 pm »

Play Future Event

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #234 on: December 15, 2012, 12:26:59 pm »

Qvist scores 2 culture (it was an age II event, he only had age II military cards).

Event: Good Harvest (Age I)
Each player's farms produce immediately; ignore consumption & corruption

That happens.

The future events deck is shuffled and becomes the current event deck.
The current event deck now contains:
4 Age I events (on top)
2 Age II events (below).

Qvist, you may take your turn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #235 on: December 15, 2012, 12:29:02 pm »

Bah! Damn. I hate you farms! Stop stealing my blue tokens!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #236 on: December 15, 2012, 12:44:21 pm »

Play Maximillien Robespierre
Play Monarchy (paying 3 science)
Increase Population (paying 5 food)
Build Lab (paying 3 ressources)
Take Journalism


I hope I made no mistakes this time. Corruption should be at 2, right?

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #237 on: December 15, 2012, 12:50:11 pm »

Yeah. And That all works.

Qvist scores 1 culture, 3 science, and produces 0 (3-3 consumption) food and 5 resources (7-2 corruption). He then draws 0 military cards.

Bread and Circuses is discarded (side note: That's the last Age I card gone). Card row is refreshed. (Side note: I like how an arena and library were removed from the row this turn, to be replaced by... an arena and library)

Current Player: Galzria
It is currently age II
Turn: 10

Watno
Culture: 12 (+0)
Science: 15 (+4)
Strength: 11
Resources: 6
Food: 4
Civil Cards: II: 2
Military Cards: II: 2

Qvist
Culture: 8 (+1)
Science: 4 (+3)
Strength: 9
Resources: 18
Food: 0
Civil Cards: I: 1, II: 1
Military Cards: II: 1

Galzria
Culture: 12 (+3)
Science: 6 (+3)
Strength: 5
Resources: 5
Food: 6
Civil Cards: I: 4, II: 1
Military Cards: I: 3, II: 3

Kuildeous
Culture: 11 (+2)
Science: 4 (+3)
Strength: 3
Resources: 6
Food: 12
Civil Cards: I: 2
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Scientific Method (removed at end of turn)
1 CA: Patriotism
1 CA: Napoleon Bonaparte
1 CA: Rich Land
1 CA: William Shakespeare
2 CA: Ocean Liner Service
2 CA: James Cook
2 CA: Engineering Genius
2 CA: Selective Breeding
3 CA: Strategy
3 CA: Cannon
3 CA: Team Sports
3 CA: Journalism
Civil Cards remaining: 36

Current Events: 6
Next event: Age I
Military cards remaining: 34
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #238 on: December 15, 2012, 02:06:28 pm »

So I sent this to Tables, but I don't think I need to wait:

Play: Pact, Promise Of Military Protection:

Offering to Watno:

Watno would get side A: +1 Culture each round
I would get side B: +5 Strength, -1 Culture each round

Watno, Accept/Decline?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #239 on: December 15, 2012, 02:16:58 pm »

Accept.
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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #240 on: December 15, 2012, 02:19:58 pm »

Oh no, Kuildeous. We're doomed.

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #241 on: December 15, 2012, 02:46:14 pm »

Build Temple
Play Alchemy
Increase Population
Take Rich Land
Take Engineering Genius (2)
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #242 on: December 15, 2012, 05:05:29 pm »

Galz, I need your military discards (down to three)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #243 on: December 15, 2012, 05:23:26 pm »

As an aside I just wanted to mention, for things like St. Peter's Basilica, Michelangelo and other similar things that boost things like culture, science, happy faces and the like, I will be recording those boosts on the leader/wonder themselves. This means for example, that the 1 happy face that StPB's apparently currently has is because Kuildeous has 1 Happiness,  so it will give an additional 1 happiness to the civilisation. I WILL be careful to resolve any interactions between these correctly (notably for example, those two together could cause issues as Michelangelo looks at happiness from wonders). But for now, this seems like the easiest way of seeing what's going on with stuff.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #244 on: December 15, 2012, 06:56:56 pm »

Galzria discards two Age II military cards.

Galzria scores 4 culture, 3 science, and produces 1 (3-2 consumption) food and 4 resources (4-0 corruption). He then draws 3 military cards.

Scientific method is discarded, card row refreshed.

Current Player: Kuildeous
It is currently age II
Turn: 10

Watno
Culture: 12 (+1)
Science: 15 (+4)
Strength: 11
Resources: 6
Food: 4
Civil Cards: II: 2
Military Cards: II: 2

Qvist
Culture: 8 (+1)
Science: 4 (+3)
Strength: 9
Resources: 18
Food: 0
Civil Cards: I: 1, II: 1
Military Cards: II: 1

Galzria
Culture: 16 (+4)
Science: 5 (+3)
Strength: 10
Resources: 6
Food: 3
Civil Cards: I: 3, II: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 11 (+2)
Science: 4 (+3)
Strength: 3
Resources: 6
Food: 12
Civil Cards: I: 2
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Patriotism (removed at end of turn)
1 CA: Napoleon Bonaparte
1 CA: William Shakespeare
1 CA: Ocean Liner Service
1 CA: James Cook
2 CA: Selective Breeding
2 CA: Strategy
2 CA: Cannon
2 CA: Team Sports
3 CA: Journalism
3 CA: Organized Religion
3 CA: Constitutional Monarchy
3 CA: Justice System
Civil Cards remaining: 33

Current Events: 6
Next event: Age I
Military cards remaining: 31
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #245 on: December 15, 2012, 07:09:59 pm »

No political action
Discard 2 Military cards
Build wonder (-4 res)
Expand population (-4 food)
Expand population (-4 food)
Take Patriotism
Draw 3 military cards
Final count – Food: 7, Res: 6, Unused workers: 3
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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #246 on: December 15, 2012, 07:30:45 pm »

Res: 7 actually :). Also discards were both age II.

Kuildeous scores 4 culture, 3 science, and produces 3 (5-2 consumption) food and 5 resources (5-0 corruption). He then draws 3 military cards.

No cards discarded from the row, card row is refreshed.

Current Player: Watno
It is currently age II
Turn: 11

Watno
Culture: 12 (+1)
Science: 15 (+4)
Strength: 11
Resources: 6
Food: 4
Civil Cards: II: 2
Military Cards: II: 2

Qvist
Culture: 8 (+1)
Science: 4 (+3)
Strength: 9
Resources: 18
Food: 0
Civil Cards: I: 1, II: 1
Military Cards: II: 1

Galzria
Culture: 16 (+4)
Science: 5 (+3)
Strength: 10
Resources: 6
Food: 3
Civil Cards: I: 3, II: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 15 (+4)
Science: 7 (+3)
Strength: 3
Resources: 7
Food: 7
Civil Cards: I: 2, II: 1
Military Cards: I: 1, II: 5

Card Row (Check spreadsheet for more details)
1 CA: Napoleon Bonaparte (removed at end of turn)
1 CA: William Shakespeare
1 CA: Ocean Liner Service
1 CA: James Cook
1 CA: Selective Breeding
2 CA: Strategy
2 CA: Cannon
2 CA: Team Sports
2 CA: Journalism
3 CA: Organized Religion
3 CA: Constitutional Monarchy
3 CA: Justice System
3 CA: Riflemen
Civil Cards remaining: 32

Current Events: 6
Next event: Age I
Military cards remaining: 28
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #247 on: December 15, 2012, 07:36:44 pm »

Play Spy on Kuildeous: 1 MA. If victorious: Rival: Loses up to 5 science. Aggressor: Scores same amount of science.
No sacrifices, attacker strength is 11.
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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #248 on: December 15, 2012, 07:49:18 pm »

I notice at this point (was checking the age of spy in the library) that for some inexplicable reason I switched from listing "MA" costs to "MP" costs. Well now we've discovered magic, okay, and surprisingly one magic point (MP) is totally equivalent to a military action (MA), deal with it (but uhh I'll fix all the cards I can see in the deck and in hands).

Anyway Kuildeous either must up an additional 8 strength from sacrifices/bonus cards or yeild
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 11: Four growing civilisations
« Reply #249 on: December 15, 2012, 08:22:11 pm »

1 Wizard >>>>> 1 Army.

Tough.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20
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