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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45891 times)

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Watno

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #200 on: December 13, 2012, 05:40:59 pm »

No political action, discard 3 cards as per PM

Play Iron.
Upgrade Bronze to Iron.
Upgrade Bronze to Iron.
Take Revolutionary Idea (2)


Something went wrong when you automate the tactics, my second army doesn't seem to be counted any more.
« Last Edit: December 13, 2012, 05:43:00 pm by Watno »
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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #201 on: December 13, 2012, 05:51:16 pm »

Checking... forgot to multiply the no. of armies by the strength! (So it was counting as two armies, but giving 1 bonus for each not 2 - and that looked fine at first glance).

Watno scores 0 culture, 4 science, and produces 0 (2-2 consumption) food and 5 resources (5-0 corruption). He then draws 2 military cards.

Drama is discarded (which which I can now safely say there is to be NO DRAMA in this game), and the card row is refreshed.

Current Player: Qvist
It is currently age II
Turn: 9

Watno
Culture: 10 (+0)
Science: 12 (+4)
Strength: 11
Resources: 1
Food: 2
Civil Cards: II: 1
Military Cards: I: 2, II: 2

Qvist
Culture: 4 (+1)
Science: 2 (+2)
Strength: 9
Resources: 12
Food: 6
Civil Cards: I: 2
Military Cards: None

Galzria
Culture: 9 (+3)
Science: 3 (+2)
Strength: 6
Resources: 4
Food: 10
Civil Cards: I: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 9 (+2)
Science: 5 (+3)
Strength: 2
Resources: 6
Food: 7
Civil Cards: I: 4
Military Cards: I: 1, II: 2

Card Row (Check spreadsheet for more details)
1 CA: Taj Mahal (removed at end of turn)
1 CA: Mineral Deposits
1 CA: Code of Laws
1 CA: Theology
1 CA: Bread and Circuses
2 CA: Scientific Method
2 CA: Journalism
2 CA: Maximillien Robespierre
2 CA: Efficient Upgrade
3 CA: Patriotism
3 CA: Republic
3 CA: Bountiful Harvest
3 CA: Napoleon Bonaparte
Civil Cards remaining: 46

Current Events: 2
Next event: Age I
Military cards remaining: 43
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #202 on: December 13, 2012, 06:12:00 pm »

Wow, this game goes so fast.

No Political Action

Take Maximillien Robespierre
Take Efficient Upgrade

Build Knights


Watno

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #203 on: December 13, 2012, 06:14:40 pm »

I think that will give you an uprising.
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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #204 on: December 13, 2012, 06:14:54 pm »

It goes fast when people are online and active and not deliberating options :P.

Anyway that's going to cause an uprising, are you sure?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #205 on: December 13, 2012, 06:15:12 pm »

It goes fast when people are online and active and not deliberating options :P.

Anyway that's going to cause an uprising, are you sure?
Wait, why?

Qvist

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #206 on: December 13, 2012, 06:15:49 pm »

It goes fast when people are online and active and not deliberating options :P.

Anyway that's going to cause an uprising, are you sure?
Wait, why?

Forget it, I see now. That is the outcome if you force me to an update. :D

Watno

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #207 on: December 13, 2012, 06:16:32 pm »

You have 2 happy faces, but need 3 (2 workers were removed due to the age change)
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Qvist

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #208 on: December 13, 2012, 06:17:07 pm »

Yeah, I see it. Let's quick check what an uprising means.

Qvist

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #209 on: December 13, 2012, 06:18:40 pm »

Ok. My revised turn.

No Political Action

Take Maximillien Robespierre
Take Efficient Upgrade

No Military Action

Qvist

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #210 on: December 13, 2012, 06:24:45 pm »

Ok. My revised turn.

No Political Action

Take Maximillien Robespierre
Take Efficient Upgrade

No Military Action


Or wait a sec.


No Political Action

Take Maximillien Robespierre
Increase Population
Upgrade Mine

Build Knights

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #211 on: December 13, 2012, 06:26:41 pm »

Increasing your minimum population increases your minimum happiness to 4, so, that causes an uprising again :P
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #212 on: December 13, 2012, 06:43:05 pm »

Increasing your minimum population increases your minimum happiness to 4, so, that causes an uprising again :P

Ok. Wait. Give me a sec. I just updated Pandemic. Let me send the PMs. Then I give you my final decision. I promise.

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #213 on: December 13, 2012, 06:49:19 pm »

For now I've (hopefully correctly) rolled back the spreadsheet (it looks the same as my backup so that makes me happy)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #214 on: December 13, 2012, 06:59:24 pm »

No Political Action

Take Maximillien Robespierre
Increase Population
Upgrade Mine


Ok, but this should be fine, right? Corruption is now at 2 and no uprising.

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #215 on: December 13, 2012, 07:13:29 pm »

Correct.

Qvist scores 1 culture, 2 science, and produces 0 (3-3 consumption) food and 5 resources (7-2 corruption). He then draws 2 military cards.

The Taj Mahal is discarded, and the card row is refreshed.

Current Player: Galzria
It is currently age II
Turn: 9

Watno
Culture: 10 (+0)
Science: 12 (+4)
Strength: 11
Resources: 5
Food: 2
Civil Cards: II: 1
Military Cards: I: 2, II: 2

Qvist
Culture: 5 (+1)
Science: 4 (+2)
Strength: 9
Resources: 16
Food: 2
Civil Cards: I: 2, II: 1
Military Cards: II: 2

Galzria
Culture: 9 (+3)
Science: 3 (+2)
Strength: 6
Resources: 4
Food: 10
Civil Cards: I: 3
Military Cards: I: 3, II: 3

Kuildeous
Culture: 9 (+2)
Science: 5 (+3)
Strength: 2
Resources: 6
Food: 7
Civil Cards: I: 4
Military Cards: I: 1, II: 2

Card Row (Check spreadsheet for more details)
1 CA: Mineral Deposits (removed at end of turn)
1 CA: Code of Laws
1 CA: Theology
1 CA: Bread and Circuses
1 CA: Scientific Method
2 CA: Journalism
2 CA: Efficient Upgrade
2 CA: Patriotism
2 CA: Republic
3 CA: Bountiful Harvest
3 CA: Napoleon Bonaparte
3 CA: Rich Land
3 CA: William Shakespeare
Civil Cards remaining: 44

Current Events: 2
Next event: Age I
Military cards remaining: 41
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #216 on: December 13, 2012, 07:17:37 pm »

No Political Action

Increase Population
Increase Population
Take Mineral Deposits
Take Republic (2)
Build Philosophy
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #217 on: December 13, 2012, 07:32:29 pm »

Note: From now on, when discarding military cards, please reveal the age of cards you're discarding.

Galzria discarded three Age II military cards.

Galzria scores 3 culture, 3 science, and produces 1 (3-2 consumption) food and 4 resources (4-0 corruption). He then draws 3 military cards.

Nothing discarded from the card row, card row refreshed.

Current Player: Kuildeous
It is currently age II
Turn: 9

Watno
Culture: 10 (+0)
Science: 12 (+4)
Strength: 11
Resources: 5
Food: 2
Civil Cards: II: 1
Military Cards: I: 2, II: 2

Qvist
Culture: 5 (+1)
Science: 4 (+2)
Strength: 9
Resources: 16
Food: 2
Civil Cards: I: 2, II: 1
Military Cards: II: 2

Galzria
Culture: 12 (+3)
Science: 6 (+3)
Strength: 6
Resources: 5
Food: 3
Civil Cards: I: 4, II: 1
Military Cards: I: 3, II: 3

Kuildeous
Culture: 9 (+2)
Science: 5 (+3)
Strength: 2
Resources: 6
Food: 7
Civil Cards: I: 4
Military Cards: I: 1, II: 2

Card Row (Check spreadsheet for more details)
1 CA: Code of Laws (removed at end of turn)
1 CA: Theology
1 CA: Bread and Circuses
1 CA: Scientific Method
1 CA: Journalism
2 CA: Efficient Upgrade
2 CA: Patriotism
2 CA: Bountiful Harvest
2 CA: Napoleon Bonaparte
3 CA: Rich Land
3 CA: William Shakespeare
3 CA: Ocean Liner Service
3 CA: James Cook
Civil Cards remaining: 42

Current Events: 2
Next event: Age I
Military cards remaining: 38
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #218 on: December 13, 2012, 09:23:22 pm »

Not at my computer so I hope I don't screw it up.

No political action.
Discard an Age II card.
Play Masonry
Upgrade mine for 2
Expand population for 3
Build wonder
Draw cards
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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #219 on: December 13, 2012, 11:58:45 pm »

Okay, Masonry only works on urban buildings, so that was an illegal move. Here’s my corrected turn.

No political action
Discard Age II military card
Play Efficient Upgrade on Mine (-1 res)
Build wonder (-4 res)
Expand population (-3 food)
Play Warfare
Draw 3 military cards
Use the alternate corruption rule to not produce a mine, if necessary.

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ipofanes

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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #220 on: December 14, 2012, 03:33:17 am »

Yeah, I see it. Let's quick check what an uprising means.

*panic ensues*
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Re: Through the Ages I - Turn 9: Age II rolls in
« Reply #221 on: December 14, 2012, 10:17:02 am »

Kuildeous scores 2 culture, 3 science, and produces 3 (5-2 consumption) food and 5 resources (5-0 corruption). He then draws 3 military cards.

Code of Laws is discarded, and the card row is refreshed.

Current Player: Watno
It is currently age II
Turn: 10

Watno
Culture: 10 (+0)
Science: 7 (+4)
Strength: 11
Resources: 5
Food: 2
Civil Cards: II: 1
Military Cards: I: 2, II: 2

Qvist
Culture: 5 (+1)
Science: 4 (+2)
Strength: 9
Resources: 16
Food: 2
Civil Cards: I: 2, II: 1
Military Cards: II: 2

Galzria
Culture: 12 (+3)
Science: 6 (+3)
Strength: 6
Resources: 5
Food: 3
Civil Cards: I: 4, II: 1
Military Cards: I: 3, II: 3

Kuildeous
Culture: 11 (+2)
Science: 4 (+3)
Strength: 3
Resources: 6
Food: 7
Civil Cards: I: 2
Military Cards: I: 1, II: 4

Card Row (Check spreadsheet for more details)
1 CA: Theology (removed at end of turn)
1 CA: Bread and Circuses
1 CA: Scientific Method
1 CA: Journalism
1 CA: Efficient Upgrade
2 CA: Patriotism
2 CA: Bountiful Harvest
2 CA: Napoleon Bonaparte
2 CA: Rich Land
3 CA: William Shakespeare
3 CA: Ocean Liner Service
3 CA: James Cook
3 CA: Engineering Genius
Civil Cards remaining: 41

Current Events: 2
Next event: Age I
Military cards remaining: 35
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #222 on: December 14, 2012, 10:27:10 am »

Play Age II event
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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #223 on: December 14, 2012, 10:30:14 am »

Watno scores 2 culture

It's that time again.

Territory: Inhabited Territory (Age I)
Permanent: +2 yellow tokens. One time: Increase population

Watno to bid first.

Two small notes here. Firstly I think you all realised but 'yellow tokens' means people, so this will add two to your population bank (lowering your minimum happiness by 1 and sometimes lowering your consumption and population increase cost).
Secondly, recall that when the future events deck is shuffled, all events of a lower age are placed on top. So right now there would be four Age I events followed by Watno's age II event (of course, there'll be one more event placed on this before it becomes the current event deck)
« Last Edit: December 14, 2012, 10:32:52 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 10: Discovery begins
« Reply #224 on: December 14, 2012, 10:41:24 am »

I bid 3
U think you got Galzrias Strength wrong, his tactics should give him 2, not 3.
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