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Author Topic: Weekly Design Contest #204: Count up!  (Read 2541 times)

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majiponi

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Weekly Design Contest #204: Count up!
« on: November 08, 2023, 08:43:21 am »
+2

Weekly Design Contest #204: Count up!
I like cards that count up something.  So for this contest, your job is to design something* that counts something.  Official cards that meet the criteria for the contest are Cellar, Gardens, Courtier, Conspirator, Forge(it uses variables), and so on.  Official cards that doesn't meet the criteria are Remodel(it just adds a fixed number), Embargo (after errata), Fortunes.

Judgment Details:
  • The contest will close on November 15th 17th, 24:00 (UST+9).



Entries:
Let me know if your post is not here.

« Last Edit: November 17, 2023, 08:07:51 am by majiponi »
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Builder_Roberts

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Re: Weekly Design Contest #204: Count up!
« Reply #1 on: November 08, 2023, 11:20:08 am »
+6


Quote
Tired Chemist - $5
+4 Cards
+1 Action
Discard a card for each Action you've played this turn (counting this).

Did you specifically want cards that get better as they count higher? Because if you did, I want to submit something else.
« Last Edit: November 08, 2023, 11:21:43 am by Builder_Roberts »
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segura

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Re: Weekly Design Contest #204: Count up!
« Reply #2 on: November 08, 2023, 11:40:55 am »
+1

Looks pretty wild in a money deck. You can sefely run 3 copies, get net draw of 3 (the same as 3 Labs) plus massive sifting.
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BryGuy

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Re: Weekly Design Contest #204: Count up!
« Reply #3 on: November 08, 2023, 11:46:27 am »
+2

.            :)
Quote
Cleanser • $4+ • Night
Select a card in play you would discard at Clean-up, with at least another copy. You may trash it. If there is less copies of the card in the Trash than players, +2 Coffers.
.            :)
This counts three times! Once, reviewing what is in play. Once for what is in the trash. Once for player count. I hope you all enjoy it. I'm using it in a split pile where the second card can't be bought with duplicates in play.
.            :)
« Last Edit: November 08, 2023, 04:50:21 pm by BryGuy »
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JW

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Re: Weekly Design Contest #204: Count up!
« Reply #4 on: November 08, 2023, 04:15:06 pm »
+2

Sorcerer’s Stone
- Treasure Duration
+ per differently named Action you have in play (maximum ). At the start of your next turn, +2 Actions.

Notes: It has the Duration effect to avoid being useless on boards where all of the actions are terminal. The maximum coins clause makes it quicker to resolve IRL. Inspired as a potential replacement for Philosopher’s Stone in Alchemy.

Edit: changed maximum coins from to as the power level seemed a bit too high.
« Last Edit: November 09, 2023, 05:02:59 pm by JW »
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pokemonfan1937

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Re: Weekly Design Contest #204: Count up!
« Reply #5 on: November 09, 2023, 12:31:22 am »
+1

Attic - $3 - Action

Exile a card from your hand, then +1 Card per card you have in Exile, then discard a card for each card costing less than $2 you have in Exile.
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faust

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Re: Weekly Design Contest #204: Count up!
« Reply #6 on: November 09, 2023, 05:35:15 am »
+15



Quote
Novel - Trait

After playing a Novel card, if there are 5 or more Novel cards in the supply, +1 Card. Otherwise, discard a card.

The novelty wears off quickly.
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kru5h

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Re: Weekly Design Contest #204: Count up!
« Reply #7 on: November 09, 2023, 12:25:56 pm »
+3

Bookstore(v10)


Does this... count?

4est

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Re: Weekly Design Contest #204: Count up!
« Reply #8 on: November 09, 2023, 05:46:52 pm »
+12



Architect is like an Ironworks that can gain bigger things (even Provinces!), but requires very precise hand management to gain what you want.
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Builder_Roberts

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Re: Weekly Design Contest #204: Count up!
« Reply #9 on: November 09, 2023, 07:24:26 pm »
0

4est is probably gonna win, that looks great.
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SignError

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Re: Weekly Design Contest #204: Count up!
« Reply #10 on: November 09, 2023, 11:45:25 pm »
+6

4est beat me to it (although mine has some differences).  I'll see if I can come up with something else





Quote
Jeweler
$5 - Action

Gain a non-Victory card costing exactly $1 per card in your hand.  If you didn’t gain a card, gain a Loot.


Experienced Jewelers with many rings on their hands can produce amazing wonders.  Nor should one dismiss the beauties created by a hard working craftsman with a single ring on their finger.  But truly masterful Jewelers will be able to manipulate their hands and the materials provided to make something extraordinary.
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JW

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Re: Weekly Design Contest #204: Count up!
« Reply #11 on: November 10, 2023, 01:22:44 am »
+1



Architect is like an Ironworks that can gain bigger things (even Provinces!), but requires very precise hand management to gain what you want.

It’s a great design, but I think it probably needs some restriction that prevents gaining Provinces. But I am very uncertain how tough setting up Province gains would be. Would be fun to test out!
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segura

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Re: Weekly Design Contest #204: Count up!
« Reply #12 on: November 10, 2023, 01:29:34 am »
0

Yeah, it needs to restrict itself to non-green. It is fairly trivial (4 Labs) to get to a hand of 9.
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Will(ow|iam)

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Re: Weekly Design Contest #204: Count up!
« Reply #13 on: November 10, 2023, 08:41:15 am »
+1

Quote
Way of the Flock

Way - Ally
Spend any number of favors for +1 Card Each.



Rulebook: Way - Ally landscapes go in the Ally deck.
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Augie279

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Re: Weekly Design Contest #204: Count up!
« Reply #14 on: November 10, 2023, 11:11:22 am »
+3



Simple and sweet! At best, +1 Card and +2 Favors, but those Favors start disappearing the more Actions you spend. On the other hand, if you've got a different Village in the Kingdom and have the Actions to spend, you might get a lot of Favors all at once.
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kru5h

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Re: Weekly Design Contest #204: Count up!
« Reply #15 on: November 10, 2023, 04:02:47 pm »
0

Yeah, it needs to restrict itself to non-green. It is fairly trivial (4 Labs) to get to a hand of 9.

That's like saying that Ironworks is too powerful because it's fairly trivial to play 4 Highways (same cost) to gain a Province.

segura

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Re: Weekly Design Contest #204: Count up!
« Reply #16 on: November 10, 2023, 04:18:16 pm »
+1

Yeah, it needs to restrict itself to non-green. It is fairly trivial (4 Labs) to get to a hand of 9.

That's like saying that Ironworks is too powerful because it's fairly trivial to play 4 Highways (same cost) to gain a Province.
Are you serious?

There are plenty of Lab variants and even more Village + Smith variants yet only Highway. The chance to get a hand of 9 is far, far larger than the chance to get a cost reduction of 4.
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Cutepelican126

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Re: Weekly Design Contest #204: Count up!
« Reply #17 on: November 10, 2023, 05:48:15 pm »
0



This is the second time I have changed my post, but I keep liking my new ideas more...
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anordinaryman

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Re: Weekly Design Contest #204: Count up!
« Reply #18 on: November 11, 2023, 01:32:50 am »
+2


Quote
Tired Chemist - $5
+4 Cards
+1 Action
Discard a card for each Action you've played this turn (counting this).

Did you specifically want cards that get better as they count higher? Because if you did, I want to submit something else.

I don't know if we care about this, but a similar card won a contest a while back:

Quote
Burial Ground | Action | $4
+3 Cards
+1 Action
Discard a card per Action card you have in play.
If you have no cards in your hand, trash this to gain any Prize (from the Prize pile).

(this won contest 40)

Regardless, it seems that Tired Chemist is a little too strong for its non-terminal drawing/sifting powers. You could try making it a duration so it stays around longer (and count "in-play" action cards so it limits its own abilities)





Quote
Jeweler
$5 - Action

Gain a non-Victory card costing exactly $1 per card in your hand.  If you didn’t gain a card, gain a Loot.


I think this solves some problems with Architect in that a non-terminal $4 gainer is pretty much required opening buy, plus it has the super strong potential to gain provinces and $5s, non-terminally. I like this cost design and I think the loot aspect is a wonderful way of handing the 7+-card hand. I think you should consider keeping it in the contest.





This is the second time I have changed my post, but I keep liking my new ideas more...

I think there's too much going on with this card. I don't think it needs to be a cantrip. Consider simplifying immensely. You can have each card self trash and it's functionally similar while being way simpler to read. I don't know why this needs to be a cantrip. You could try something like:
"+1 Buy
You may trash this for +$1. You may return 2 cards from the trash to the supply to gain a card costing up to their combined cost in $"
You could still keep the cost less clause if you want, I think you'll see this wording will simplify the card a lot. As is it's just hard to read.
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segura

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Re: Weekly Design Contest #204: Count up!
« Reply #19 on: November 11, 2023, 02:12:16 am »
+1

I think that Versatile Resource would be totally OK without the flexible price. At $2 it is too cheap and at $3 it is Market Square with some extra stuff going on.
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Cutepelican126

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Re: Weekly Design Contest #204: Count up!
« Reply #20 on: November 11, 2023, 01:42:24 pm »
0

K I'll update it later
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Cutepelican126

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Re: Weekly Design Contest #204: Count up!
« Reply #21 on: November 11, 2023, 03:27:25 pm »
0

Would my entry count if it lost the any number part? As in would the adding two card costs together still count?
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Udzu

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Re: Weekly Design Contest #204: Count up!
« Reply #22 on: November 11, 2023, 04:34:44 pm »
+5

Apologies for the pun.



Quote
Dracula ($5 Night-Attack-Doom)

You may trash a card from your hand to gain a Spirit or Dracula costing up to $1 per Action card you have in play.

Each other player either reveals a Silver from their hand or receives the next Hex.

« Last Edit: November 12, 2023, 01:23:32 pm by Udzu »
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RovingBear

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Re: Weekly Design Contest #204: Count up!
« Reply #23 on: November 12, 2023, 04:31:19 am »
+2



Variant on a village.
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sumrex

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Re: Weekly Design Contest #204: Count up!
« Reply #24 on: November 12, 2023, 07:00:09 am »
0

Poor Midas/ Action/ 4$
+1 Action
Trash up to 6 cards from your hand. For each 2 cards trashed, gain a copper.
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