Travelling Merchant | Action | $5
+1 Buy
+$1 per Merchant token you have in the Supply
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Setup: Each player adds one Merchant token to each Action Supply pile. Remove other players's Merchant tokens when you gain a card from that pile.
Merchant tokens are colored, so that each player's is distinct. If Player A buys a Travelling Merchant, they remove Player B and Player C's Merchant tokens on that pile, but keep their own.
So, essentially this card says "+$1 per action card in the supply your opponents have not yet gained a copy of."
It starts off super strong, but because it costs 5, by the time you get one, you've probably lost a few $. It's still worth it though, easily providing $6-7 on first-play. This card encourages variety -- you have to get lots of different cards to hurt your opponent's Travelling Merchants. By the mid-game this is probably worth at most $3, but might even get as far as $0. Well, at least you get a + buy. Theme wise, the Merchants can only sell things people don't already have, that's the money decreasing thing.