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Author Topic: Weekly Design Contest #204: Count up!  (Read 3585 times)

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majiponi

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Weekly Design Contest #204: Count up!
« on: November 08, 2023, 08:43:21 am »
+2

Weekly Design Contest #204: Count up!
I like cards that count up something.  So for this contest, your job is to design something* that counts something.  Official cards that meet the criteria for the contest are Cellar, Gardens, Courtier, Conspirator, Forge(it uses variables), and so on.  Official cards that doesn't meet the criteria are Remodel(it just adds a fixed number), Embargo (after errata), Fortunes.

Judgment Details:
  • The contest will close on November 15th 17th, 24:00 (UST+9).



Entries:
Let me know if your post is not here.

« Last Edit: November 17, 2023, 08:07:51 am by majiponi »
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Builder_Roberts

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Re: Weekly Design Contest #204: Count up!
« Reply #1 on: November 08, 2023, 11:20:08 am »
+6


Quote
Tired Chemist - $5
+4 Cards
+1 Action
Discard a card for each Action you've played this turn (counting this).

Did you specifically want cards that get better as they count higher? Because if you did, I want to submit something else.
« Last Edit: November 08, 2023, 11:21:43 am by Builder_Roberts »
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segura

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Re: Weekly Design Contest #204: Count up!
« Reply #2 on: November 08, 2023, 11:40:55 am »
+1

Looks pretty wild in a money deck. You can sefely run 3 copies, get net draw of 3 (the same as 3 Labs) plus massive sifting.
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BryGuy

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Re: Weekly Design Contest #204: Count up!
« Reply #3 on: November 08, 2023, 11:46:27 am »
+2

.            :)
Quote
Cleanser • $4+ • Night
Select a card in play you would discard at Clean-up, with at least another copy. You may trash it. If there is less copies of the card in the Trash than players, +2 Coffers.
.            :)
This counts three times! Once, reviewing what is in play. Once for what is in the trash. Once for player count. I hope you all enjoy it. I'm using it in a split pile where the second card can't be bought with duplicates in play.
.            :)
« Last Edit: November 08, 2023, 04:50:21 pm by BryGuy »
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JW

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Re: Weekly Design Contest #204: Count up!
« Reply #4 on: November 08, 2023, 04:15:06 pm »
+2

Sorcerer’s Stone
- Treasure Duration
+ per differently named Action you have in play (maximum ). At the start of your next turn, +2 Actions.

Notes: It has the Duration effect to avoid being useless on boards where all of the actions are terminal. The maximum coins clause makes it quicker to resolve IRL. Inspired as a potential replacement for Philosopher’s Stone in Alchemy.

Edit: changed maximum coins from to as the power level seemed a bit too high.
« Last Edit: November 09, 2023, 05:02:59 pm by JW »
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pokemonfan1937

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Re: Weekly Design Contest #204: Count up!
« Reply #5 on: November 09, 2023, 12:31:22 am »
+1

Attic - $3 - Action

Exile a card from your hand, then +1 Card per card you have in Exile, then discard a card for each card costing less than $2 you have in Exile.
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faust

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Re: Weekly Design Contest #204: Count up!
« Reply #6 on: November 09, 2023, 05:35:15 am »
+15



Quote
Novel - Trait

After playing a Novel card, if there are 5 or more Novel cards in the supply, +1 Card. Otherwise, discard a card.

The novelty wears off quickly.
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kru5h

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Re: Weekly Design Contest #204: Count up!
« Reply #7 on: November 09, 2023, 12:25:56 pm »
+3

Bookstore(v10)


Does this... count?

4est

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Re: Weekly Design Contest #204: Count up!
« Reply #8 on: November 09, 2023, 05:46:52 pm »
+12



Architect is like an Ironworks that can gain bigger things (even Provinces!), but requires very precise hand management to gain what you want.
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Builder_Roberts

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Re: Weekly Design Contest #204: Count up!
« Reply #9 on: November 09, 2023, 07:24:26 pm »
0

4est is probably gonna win, that looks great.
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SignError

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Re: Weekly Design Contest #204: Count up!
« Reply #10 on: November 09, 2023, 11:45:25 pm »
+6

4est beat me to it (although mine has some differences).  I'll see if I can come up with something else





Quote
Jeweler
$5 - Action

Gain a non-Victory card costing exactly $1 per card in your hand.  If you didn’t gain a card, gain a Loot.


Experienced Jewelers with many rings on their hands can produce amazing wonders.  Nor should one dismiss the beauties created by a hard working craftsman with a single ring on their finger.  But truly masterful Jewelers will be able to manipulate their hands and the materials provided to make something extraordinary.
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JW

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Re: Weekly Design Contest #204: Count up!
« Reply #11 on: November 10, 2023, 01:22:44 am »
+1



Architect is like an Ironworks that can gain bigger things (even Provinces!), but requires very precise hand management to gain what you want.

It’s a great design, but I think it probably needs some restriction that prevents gaining Provinces. But I am very uncertain how tough setting up Province gains would be. Would be fun to test out!
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segura

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Re: Weekly Design Contest #204: Count up!
« Reply #12 on: November 10, 2023, 01:29:34 am »
0

Yeah, it needs to restrict itself to non-green. It is fairly trivial (4 Labs) to get to a hand of 9.
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Will(ow|iam)

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Re: Weekly Design Contest #204: Count up!
« Reply #13 on: November 10, 2023, 08:41:15 am »
+1

Quote
Way of the Flock

Way - Ally
Spend any number of favors for +1 Card Each.



Rulebook: Way - Ally landscapes go in the Ally deck.
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Augie279

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Re: Weekly Design Contest #204: Count up!
« Reply #14 on: November 10, 2023, 11:11:22 am »
+3



Simple and sweet! At best, +1 Card and +2 Favors, but those Favors start disappearing the more Actions you spend. On the other hand, if you've got a different Village in the Kingdom and have the Actions to spend, you might get a lot of Favors all at once.
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kru5h

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Re: Weekly Design Contest #204: Count up!
« Reply #15 on: November 10, 2023, 04:02:47 pm »
0

Yeah, it needs to restrict itself to non-green. It is fairly trivial (4 Labs) to get to a hand of 9.

That's like saying that Ironworks is too powerful because it's fairly trivial to play 4 Highways (same cost) to gain a Province.

segura

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Re: Weekly Design Contest #204: Count up!
« Reply #16 on: November 10, 2023, 04:18:16 pm »
+1

Yeah, it needs to restrict itself to non-green. It is fairly trivial (4 Labs) to get to a hand of 9.

That's like saying that Ironworks is too powerful because it's fairly trivial to play 4 Highways (same cost) to gain a Province.
Are you serious?

There are plenty of Lab variants and even more Village + Smith variants yet only Highway. The chance to get a hand of 9 is far, far larger than the chance to get a cost reduction of 4.
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Cutepelican126

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Re: Weekly Design Contest #204: Count up!
« Reply #17 on: November 10, 2023, 05:48:15 pm »
0



This is the second time I have changed my post, but I keep liking my new ideas more...
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anordinaryman

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Re: Weekly Design Contest #204: Count up!
« Reply #18 on: November 11, 2023, 01:32:50 am »
+2


Quote
Tired Chemist - $5
+4 Cards
+1 Action
Discard a card for each Action you've played this turn (counting this).

Did you specifically want cards that get better as they count higher? Because if you did, I want to submit something else.

I don't know if we care about this, but a similar card won a contest a while back:

Quote
Burial Ground | Action | $4
+3 Cards
+1 Action
Discard a card per Action card you have in play.
If you have no cards in your hand, trash this to gain any Prize (from the Prize pile).

(this won contest 40)

Regardless, it seems that Tired Chemist is a little too strong for its non-terminal drawing/sifting powers. You could try making it a duration so it stays around longer (and count "in-play" action cards so it limits its own abilities)





Quote
Jeweler
$5 - Action

Gain a non-Victory card costing exactly $1 per card in your hand.  If you didn’t gain a card, gain a Loot.


I think this solves some problems with Architect in that a non-terminal $4 gainer is pretty much required opening buy, plus it has the super strong potential to gain provinces and $5s, non-terminally. I like this cost design and I think the loot aspect is a wonderful way of handing the 7+-card hand. I think you should consider keeping it in the contest.





This is the second time I have changed my post, but I keep liking my new ideas more...

I think there's too much going on with this card. I don't think it needs to be a cantrip. Consider simplifying immensely. You can have each card self trash and it's functionally similar while being way simpler to read. I don't know why this needs to be a cantrip. You could try something like:
"+1 Buy
You may trash this for +$1. You may return 2 cards from the trash to the supply to gain a card costing up to their combined cost in $"
You could still keep the cost less clause if you want, I think you'll see this wording will simplify the card a lot. As is it's just hard to read.
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segura

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Re: Weekly Design Contest #204: Count up!
« Reply #19 on: November 11, 2023, 02:12:16 am »
+1

I think that Versatile Resource would be totally OK without the flexible price. At $2 it is too cheap and at $3 it is Market Square with some extra stuff going on.
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Cutepelican126

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Re: Weekly Design Contest #204: Count up!
« Reply #20 on: November 11, 2023, 01:42:24 pm »
0

K I'll update it later
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Cutepelican126

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Re: Weekly Design Contest #204: Count up!
« Reply #21 on: November 11, 2023, 03:27:25 pm »
0

Would my entry count if it lost the any number part? As in would the adding two card costs together still count?
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Udzu

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Re: Weekly Design Contest #204: Count up!
« Reply #22 on: November 11, 2023, 04:34:44 pm »
+5

Apologies for the pun.



Quote
Dracula ($5 Night-Attack-Doom)

You may trash a card from your hand to gain a Spirit or Dracula costing up to $1 per Action card you have in play.

Each other player either reveals a Silver from their hand or receives the next Hex.

« Last Edit: November 12, 2023, 01:23:32 pm by Udzu »
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RovingBear

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Re: Weekly Design Contest #204: Count up!
« Reply #23 on: November 12, 2023, 04:31:19 am »
+2



Variant on a village.
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sumrex

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Re: Weekly Design Contest #204: Count up!
« Reply #24 on: November 12, 2023, 07:00:09 am »
0

Poor Midas/ Action/ 4$
+1 Action
Trash up to 6 cards from your hand. For each 2 cards trashed, gain a copper.
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Ethan

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Re: Weekly Design Contest #204: Count up!
« Reply #25 on: November 12, 2023, 10:06:38 am »
+2

should have Doom type.
Apologies for the pun.



Quote
Dracula ($5 Night-Attack)

You may trash a card from your hand to gain a Spirit or Dracula costing up to $1 per Action card you have in play.

Each other player either reveals a Silver from their hand or receives the next Hex.
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Udzu

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Re: Weekly Design Contest #204: Count up!
« Reply #26 on: November 12, 2023, 01:24:14 pm »
0

should have Doom type.

Oops! I originally had it giving out Curses but then changed it to be more like Vampire. Fixed now, thanks.
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D782802859

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Re: Weekly Design Contest #204: Count up!
« Reply #27 on: November 13, 2023, 12:28:28 am »
+4


Counts up costs.
Edit: Buffed the costs it can get so it doesn't completely fall off a cliff once you start greening.
V1

« Last Edit: November 13, 2023, 07:05:26 pm by D782802859 »
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NoMoreFun

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Re: Weekly Design Contest #204: Count up!
« Reply #28 on: November 13, 2023, 06:38:35 am »
+1

Glide
Action - $2
+1 Card per Action you have
If you have no Actions remaining, +3 Actions
« Last Edit: November 13, 2023, 06:00:34 pm by NoMoreFun »
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anordinaryman

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Re: Weekly Design Contest #204: Count up!
« Reply #29 on: November 13, 2023, 03:21:42 pm »
+2



Quote
Travelling Merchant | Action | $5
+1 Buy
+$1 per Merchant token you have in the Supply
-
Setup: Each player adds one Merchant token to each Action Supply pile. Remove other players's Merchant tokens when you gain a card from that pile.

Merchant tokens are colored, so that each player's is distinct. If Player A buys a Travelling Merchant, they remove Player B and Player C's Merchant tokens on that pile, but keep their own.

So, essentially this card says "+$1 per action card in the supply your opponents have not yet gained a copy of."

It starts off super strong, but because it costs 5, by the time you get one, you've probably lost a few $. It's still worth it though, easily providing $6-7 on first-play. This card encourages variety -- you have to get lots of different cards to hurt your opponent's Travelling Merchants. By the mid-game this is probably worth at most $3, but might even get as far as $0. Well, at least you get a + buy. Theme wise, the Merchants can only sell things people don't already have, that's the money decreasing thing.

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JW

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Re: Weekly Design Contest #204: Count up!
« Reply #30 on: November 13, 2023, 05:12:15 pm »
+3




I suggest changing it to say "combined cost in " so that it is easier to understand how it works with debt or potion cost cards, and so that cards with those costs interact with it better.
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segura

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Re: Weekly Design Contest #204: Count up!
« Reply #31 on: November 14, 2023, 01:54:17 am »
+4

I think that this is overpowered. Sure, you can hit Provinces in the endgame but this seems to be on average stronger than +2 Cards +2 Coins which is decent for a $5. You can safely pick 3 cards during the entire opening and even, depending on your deck, deep into the middlegame.
« Last Edit: November 14, 2023, 07:01:03 am by segura »
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Cutepelican126

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Re: Weekly Design Contest #204: Count up!
« Reply #32 on: November 14, 2023, 02:09:13 pm »
+1



Updated
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Re: Weekly Design Contest #204: Count up!
« Reply #33 on: November 15, 2023, 05:01:22 am »
+3

Unsure how good this is as a submission, but here we go
note: I CANT edit the image card, but ive changed the text.
Its now more of a madman variant.


Quote
Rallier
4$, Action
+2 Actions
Exile a card from your hand.
You Return this to the supply for +1 Card per differently named card on your Exile mat.
« Last Edit: November 16, 2023, 07:36:23 am by fika monster »
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anordinaryman

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Re: Weekly Design Contest #204: Count up!
« Reply #34 on: November 15, 2023, 09:30:51 am »
+4

Unsure how good this is as a submission, but here we go


Quote
Rallier
4$, Action
Put a card from your hand onto your Tavern mat that you don't have any copies of there.
You may trash this for +1 Card and +1 Action per differently named card on your Tavern mat.

It seems this is a more natural fit for the Exile mat, rather than the Tavern.

I like the general idea.

Overall though it’s a terminal single card thinner with a one-shot explosive draw… so compare it to hermit/madman and this feels a little weak to me. I think you could have it be non terminal and allow you to exile any card, then trash for + card for differently named card in exile (not giving extra actions for simplicity)
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segura

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Re: Weekly Design Contest #204: Count up!
« Reply #35 on: November 16, 2023, 12:36:13 am »
0

Super weak, I don’t see how you can actually thin with a card that gets rid of one Estate and one Copper.
Even without that variety restriction the card would be quite weak.
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Re: Weekly Design Contest #204: Count up!
« Reply #36 on: November 16, 2023, 04:14:01 am »
+1

Super weak, I don’t see how you can actually thin with a card that gets rid of one Estate and one Copper.
Even without that variety restriction the card would be quite weak.
Well, with 3 cards on the Tavern mat it is already stronger than Experiment. But it should probably return itself to the supply so that you can keep on getting new copies.
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majiponi

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Re: Weekly Design Contest #204: Count up!
« Reply #37 on: November 16, 2023, 04:22:30 am »
0

Warning! 24 Hours Remaining
I just forgot to post it.  You have another day before the deadline.
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grep

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Re: Weekly Design Contest #204: Count up!
« Reply #38 on: November 16, 2023, 09:31:59 am »
+2


Flea Market
$4 - Action
+1 Buy
You may trash a non-Victory card from the Supply.
While this is in play, cards cost $1 less per card with the same name in Trash.
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Augie279

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Re: Weekly Design Contest #204: Count up!
« Reply #39 on: November 16, 2023, 09:50:27 am »
+4

While this is in play, cards cost $1 less per card with the same name in Trash.
Due to Ways being introduced and Throne Room shenanigans, it's recommended to use "This turn" instead of "While this is in play".
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segura

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Re: Weekly Design Contest #204: Count up!
« Reply #40 on: November 17, 2023, 06:53:02 am »
+2


Flea Market
$4 - Action
+1 Buy
You may trash a non-Victory card from the Supply.
While this is in play, cards cost $1 less per card with the same name in Trash.

Looks pretty weak compared to Bridge or even Woodcutter. Ruined Market is not brillant for Double Province greening and   a first play Herbalist with a positive effect for evrybody runs i to bootstrapping issues, i.e. nobody goes for it.
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Builder_Roberts

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Re: Weekly Design Contest #204: Count up!
« Reply #41 on: November 19, 2023, 03:22:17 am »
0

So... majiponi hasn't shown up for three days now... Is everyone ok with just moving onto the next contest? I was the runner up from the prior contest, and I have a contest ready to go right now, but Faust has 14 upvotes, 4est has 12, I have 6. How do we wanna do this?
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majiponi

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Re: Weekly Design Contest #204: Count up!
« Reply #42 on: November 19, 2023, 08:55:16 am »
0

Sorry for the delay.  I post who is the winner now, the comments will be posted within 48 hours.
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Re: Weekly Design Contest #204: Count up!
« Reply #43 on: November 19, 2023, 08:58:50 am »
+3

This week's winner is Augie279, followed by faust and JW.  Congratulations!
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Re: Weekly Design Contest #204: Count up!
« Reply #44 on: November 19, 2023, 07:16:34 pm »
+1

    Principles
    I like counting, but it needs some time.  Cards should not slow down games too much.  Good cards have some tricks to avoid multiple countings, like being terminal or having a Potion costs.  Let's see what you made.

    As segura suggests, it is overpowering in money deck.  5/10

    A silver with one-Copper trashing.  Not bad.  7/10

    It is similar to Porn of Plenty, but it gives you +2 Actions instead of Provinces. Very nice!  9/10

    Not bad.  How about counting only a card costing $2 or more, to avoid counting twice?
    8/10

    Very great!  It resembles Poacher, but we really have to be careful how many the pile has.  9/10

    Library with shifting.  I like "draw-to-X" clause.  Maybe it has to make sure "same number" means "same number of cards you first discarded."  8/10

    I like it, but compared to Artificer, it can gain greens (not only Provinces but also Duchies) too easily.  6/10

    Another Plunder card.  I like it, but does it have to gain only non-Victories?  It is already a terminal.  7/10

    Converting Liaisons to Horse gainers (delayed draw).  Not bad, but maybe it can give you +1 Action.  7/10

    I really like it.  Everyone wants Villages even if the Ally is a boring one.  It also has "once-per-turn" clause to avoid slowness.  Excellent!  10/10

    Another Lurker.  Not bad.  By the way, can I gain something when I return just one card?  8/10

    A strong Exorcist.  Silver-moating avoids Hex problems (it sometimes slows down games too much, as Donald suggests).  Very good!  9/10

    Another Shanty town.  Although some boards does not have $2-$3 Action cards (without this), but I like it.  8/10

    Weak.  Maybe gaining to your hand is better.  5/10

    Blackjack.  I like it, but as segura suggests, it is a little too strong.  7/10

    Another Village with +3 Actions!  Good.  8/10

    Although Big Money centralizes too often, I like it.  8/10

    Now it is a Village with trasher!  It seems nice, but it needs to Exile at least 3 cards to make up for one-shot
      Is it strong?  6/10
    As segura suggests, it is very weak.  You have to play at least twice to get $1 discount.  Maybe "$1 per card with different name" helps.  5/10
« Last Edit: November 19, 2023, 07:28:08 pm by majiponi »
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Cutepelican126

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Re: Weekly Design Contest #204: Count up!
« Reply #45 on: November 20, 2023, 12:08:06 am »
0

I had not though about it much, but I suppose you would need to return 2 cards to gain any.
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Augie279

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Re: Weekly Design Contest #204: Count up!
« Reply #46 on: November 20, 2023, 07:14:07 am »
+1

Ay, thanks for the victory! I'll get the next contest posted soon.
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